Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-04 | Sync with pokered | dannye | |
2020-05-20 | Sync with pokered | dannye | |
2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | |
2016-06-11 | sync engine code with pokered | YamaArashi | |
2016-06-11 | remove address comments | YamaArashi | |
2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | |
2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | |
W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||
2015-10-18 | Complete documentation of bank3 | luckytyphlosion | |
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||
2015-07-19 | jpab/jpba macros | YamaArashi | |
2015-07-14 | Use more *Coord | dannye | |
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
2015-07-04 | Start using text predef macros | dannye | |
also sprite direction constants | |||
2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
2014-09-23 | Rename hVBlank* constants to h*. | yenatch | |
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |