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path: root/engine/overworld/hidden_items.asm
AgeCommit message (Collapse)Author
2020-11-04Sync with pokereddannye
2020-05-20Sync with pokereddannye
2016-06-11remove address commentsYamaArashi
2016-05-30League PC code, address comments for hidden_items.asmluckytyphlosion
2016-05-24Numerous changes (see below)pikalaxalt
* Fix build errors from previous commit * Fix predef text pointers * Disassemble hidden object data and additional accessory functions
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-12named more variablesYamaArashi
2015-07-23clean up wram aliasesYamaArashi
2015-07-19constants for flag actionsYamaArashi
2015-07-19replace uses of minus oneYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-17money / coins hram constantsYamaArashi
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Label BCD math predefs.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel