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path: root/engine/overworld/movement.asm
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2020-11-04Sync with pokereddannye
2020-05-20Sync with pokereddannye
2020-05-03Port pull request #234 from pokered, and fix bloated Pikachu imagesCelestialAmber
2018-11-18Rename spritestatedata structs.luckytyphlosion
2016-06-11remove address commentsYamaArashi
2016-06-11Merge branch 'master' of https://github.com/pret/pokeyellowdannye
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-08Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt
2016-06-06Clean up white spacedannye
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-07-19namingYamaArashi
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-15more movement stuffYamaArashi
2015-07-15commented movement stuffYamaArashi
2015-07-14Use more screen dimension constantsdannye
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-08Rename some labelsYamaArashi
2015-02-07Named wram symbolsYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-09-08Add comments regarding menus and spritesYamaArashi
2014-07-28Commented functionYamaArashi
- Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Split out overworld object movement.yenatch