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<div class='path'>path: <a href='/pokeyellow/log/?showmsg=1'>root</a>/<a href='/pokeyellow/log/gfx?showmsg=1'>gfx</a>/<a href='/pokeyellow/log/gfx/blocksets?showmsg=1'>blocksets</a>/<a href='/pokeyellow/log/gfx/blocksets/0e.bst?showmsg=1'>0e.bst</a></div><div class='content'><table class='list nowrap'><tr class='nohover'><th class='left'>Age</th><th class='left'>Commit message (<a href='/pokeyellow/log/gfx/blocksets/0e.bst'>Collapse</a>)</th><th class='left'>Author</th></tr>
<tr class='logheader'><td><span title='2014-04-03 22:46:39 -0400'>2014-04-03</span></td><td class='logsubject'><a href='/pokeyellow/commit/gfx/blocksets/0e.bst?id=8a106a2c6124ce4782584d3c369b0f16ea463103'>Name the tilesets and give them constants.</a></td><td>yenatch</td></tr>
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Also clean up the tileset macro and remove placeholders/redundant files.


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<tr class='logheader'><td><span title='2012-01-14 17:45:55 -0600'>2012-01-14</span></td><td class='logsubject'><a href='/pokeyellow/commit/gfx/blocksets/0e.bst?id=c744e3b4a82f7af7b315787bfc00a333b9c0b248'>extract and include blockset data</a></td><td>Bryan Bishop</td></tr>
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extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081



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