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2020-05-20Sync with pokereddannye
2019-10-17Add deobfuscation from pokered commitsAmber Brault
Remove excess linebreaks from surfing_minigame.asm This commit removes the extra line breaks added accidentally from the last commit. Add deobfuscation from pokered commits
2018-11-18Rename spritestatedata structs.luckytyphlosion
2016-08-15Use emotion bubble constants in map scripts.IIMarckus
2016-06-11Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt
2016-06-11Merge branch 'master' of https://github.com/pret/pokeyellowdannye
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-08Pikapic animation function labelspikalaxalt
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt
2016-06-08Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt
2016-06-06Clean up white spacedannye
2016-05-29Another chunk of bank 3cpikalaxalt
2016-05-28Oaks Lab rewrite part 5 (finish)pikalaxalt
2016-05-28Oaks Lab rewrite part 4pikalaxalt
2016-05-28Oak's Lab Rewrite part 3pikalaxalt
2016-05-28Oak's Lab Rewrite part 2pikalaxalt
2016-05-28Oak's Lab Rewrite part 1pikalaxalt
2016-05-27Vermilion City scriptspikalaxalt
2016-01-09Minor fixesluckytyphlosion
2015-12-29More BankF documentationluckytyphlosion
Also introduce bit direction constants and setpal macros
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-12named more variablesYamaArashi
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-08commented audio codeYamaArashi
2015-08-07named CountSetBits output variableYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-23make route22 rival events more consistentYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19namingYamaArashi
2015-07-18miscYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-15menu stuffYamaArashi
2015-07-15more movement stuffYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-20Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch