Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-24 | HELD_TRADE_EVOLVE -> HELD_FLINCH | mid-kid | |
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either. | |||
2017-12-15 | Start documenting effect commands | Remy Oukaour | |
2017-12-11 | Comments distinguish "move effects" and "effect commands" | Remy Oukaour | |
Effect command enums are used like constants, not macros | |||
2017-11-18 | SelfDestruct -> Selfdestruct | mid-kid | |
Just keeping things consistent. Nobody's going to write SELF_DESTRUCT. Kind of subjective, and we could do it the other way around, if anybody really cares. | |||
2015-11-09 | Some work on battle animations | PikalaxALT | |
2015-11-07 | battle/ai/switch.asm and more battle/effect_commands.asm | PikalaxALT | |
2015-11-06 | Still more battle command labels | PikalaxALT | |
2015-11-06 | More battle command labels | PikalaxALT | |
2015-11-06 | Sprite movement function labels | PikalaxALT | |
2015-11-06 | BattleCommand labels copied from macros | PikalaxALT | |
2015-11-02 | No more NONE | PikalaxALT | |
2015-11-01 | Fix merge conflicts | PikalaxALT | |
2015-10-29 | No more -bash000; engine/movement.asm, SPRITEMOVEFN | PikalaxALT | |
2015-10-10 | changed name of some labels | JimB16 | |
2015-09-10 | changed more labels | JimB16 | |
2013-12-18 | move some labels into included files | yenatch | |
2013-03-26 | Move effect commands dump | yenatch | |