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path: root/battle/effect_command_pointers.asm
AgeCommit message (Collapse)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-24HELD_TRADE_EVOLVE -> HELD_FLINCHmid-kid
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either.
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-11Comments distinguish "move effects" and "effect commands"Remy Oukaour
Effect command enums are used like constants, not macros
2017-11-18SelfDestruct -> Selfdestructmid-kid
Just keeping things consistent. Nobody's going to write SELF_DESTRUCT. Kind of subjective, and we could do it the other way around, if anybody really cares.
2015-11-09Some work on battle animationsPikalaxALT
2015-11-07battle/ai/switch.asm and more battle/effect_commands.asmPikalaxALT
2015-11-06Still more battle command labelsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-06BattleCommand labels copied from macrosPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-10changed name of some labelsJimB16
2015-09-10changed more labelsJimB16
2013-12-18move some labels into included filesyenatch
2013-03-26Move effect commands dumpyenatch