Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT | |
2015-11-10 | Move some gfx files around, also clock reset fn | PikalaxALT | |
2015-11-09 | Cleaning up static HRAM labels; movement stuff, route 38 trainers | PikalaxALT | |
2015-11-09 | Some work on battle animations | PikalaxALT | |
2015-11-08 | Attempting to decode AI switching | PikalaxALT | |
2015-11-08 | More battle core labels | PikalaxALT | |
2015-11-07 | more battle core labels | PikalaxALT | |
2015-11-07 | Pokemon animations | PikalaxALT | |
2015-11-07 | battle/ai/switch.asm and more battle/effect_commands.asm | PikalaxALT | |
2015-11-06 | Still more battle command labels | PikalaxALT | |
2015-11-06 | More battle command labels | PikalaxALT | |
2015-11-06 | Sprite movement function labels | PikalaxALT | |
2015-11-06 | BattleCommand labels copied from macros | PikalaxALT | |
2015-11-05 | Some battle labels | PikalaxALT | |
2015-11-04 | Replace party struct relative values with EQUS constants | PikalaxALT | |
2015-11-01 | Fix merge conflicts | PikalaxALT | |
2015-11-01 | Sweepthrough of ClearBox arg conversion to lb | PikalaxALT | |
2015-10-26 | merge with newest update | JimB16 | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-19 | merge conflicts resolved | JimB16 | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-10-10 | changed name of some labels | JimB16 | |
2015-10-07 | Labeling of AI item and wild encounter functions | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-09-12 | found functions that determine next OTPkmn | JimB16 | |
2015-09-10 | Merge remote-tracking branch 'upstream/master' | JimB16 | |
2015-09-10 | changed more labels | JimB16 | |
2015-09-09 | Fix typos in comments. | IIMarckus | |
2015-09-06 | changed varlabels for multiply- and divide-func, renamed battletext-labels | JimB16 | |
2015-09-04 | changed more labels | JimB16 | |
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-04-13 | Enumerate the move effect command macros. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2014-08-13 | Better trainer AI comments and finish off trainer attributes. | yenatch | |
2014-06-23 | More comments and constants in move effect command code. | yenatch | |
Also add SUBSTATUS_IN_LOOP for multi-hit moves. | |||
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-13 | More battle code cleanup. | yenatch | |
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-06-10 | Use constants for move struct positioning. | yenatch | |
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves. | |||
2014-06-10 | Consolidate NUM_MOVES usage and monster struct labels. | yenatch | |
There turned out to be a lot of instances of NUM_MOVES. |