Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-02 | Identify some percentage constant values | Rangi | |
2021-08-28 | wcf4b -> wStringBuffer | Rangi | |
2021-06-14 | Correct comments on SwitchAndTeleportEffect | SnorlaxMonster | |
The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel]. | |||
2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | |
Fixes #312 | |||
2021-02-21 | Clean up handling of extra effective status effects | dannye | |
2020-11-05 | Sync more with pokeyellow | Rangi | |
2020-07-07 | Use HIGH() and LOW() | Rangi | |
2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | |
2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | |
2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | |
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||
2020-06-23 | Move more tables from engine/ to data/ | Rangi | |
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. |