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path: root/engine/battle/effects.asm
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2021-11-02Identify some percentage constant valuesRangi
2021-08-28wcf4b -> wStringBufferRangi
2021-06-14Correct comments on SwitchAndTeleportEffectSnorlaxMonster
The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel].
2021-03-25Verify data table and name list sizes with assertion macrosRangi
Fixes #312
2021-02-21Clean up handling of extra effective status effectsdannye
2020-11-05Sync more with pokeyellowRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-23Move more tables from engine/ to data/Rangi
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.