Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-31 | Use constants to delineate map types, and factor out more data | Rangi | |
2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | |
2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | |
2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | |
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||
2020-06-23 | Move more tables from engine/ to data/ | Rangi | |
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more wram_constants.asm | dannye | |
unfortunately, this means manually declaring the wEnemyMon1 party struct | |||
2015-08-30 | No more W_ | dannye | |
2015-07-23 | fixed hram aliases and named wram var | YamaArashi | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-18 | fix variable naming | YamaArashi | |
2015-06-11 | Clean up white space | U-Daniel-PC\Daniel | |
2015-06-04 | ANSI->UTF-8 | U-Daniel-PC\Daniel | |
2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | |
1.asm, 4.asm, and 4_2.asm |