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2021-11-02Identify some percentage constant valuesRangi
2021-09-26Fix typos (#334)Amber Brault
2021-08-28wcf4b -> wStringBufferRangi
2021-06-14Correct comments on SwitchAndTeleportEffectSnorlaxMonster
The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel].
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi
2021-05-31Reformat MoveBoulderDustFunctionPointerTableRangi
2021-05-31Improve some RAM formattingRangi
2021-05-23Use macros for bit arraysRangi
2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
Fixes #319
2021-04-17Use rgbds 0.5.0 features:Rangi
- FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
2021-04-13Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi
2021-04-08Trim extra newlines from some filesRangi
2021-03-30Fix incorrect sfx iddannye
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-25Verify data table and name list sizes with assertion macrosRangi
Fixes #312
2021-02-21Clean up handling of extra effective status effectsdannye
2021-02-13Identify hUILayoutFlagsRangi
2020-11-29Delete unnecessary commentSatoMew
2020-11-29Update related tile animation constantsSatoMew
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-28Keep wGrassMons and wWaterMons together with a UNIONRangi
2020-11-14Fix file modesdannye
2020-11-07Use more joypad constantsdannye
2020-11-07Use STARTER1 and STARTER2 for the title screenRangi
2020-11-06Sync more with pokeyellowRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Remove trailing whitespaceRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05All battle back pictures end with "b"Rangi
2020-11-05Sync home and macro code with pokeyellowRangi
2020-11-04Port some formatting from pokeyellowRangi
2020-10-19Some formatting changesRangi
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi
like the starters)
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-08-30Document more hidden object data and behaviorRangi
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi
2020-08-17Identify some map object related constantsRangi
2020-07-21Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Define constants for subanimations' base coords and frame block modesRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16$c9 was "の" in JapaneseRangi
2020-07-16Factor out animation tilemapsRangi
2020-07-16Define constants for subanimation transform typesRangi
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi
Move animations' sound IDs are off by one from move IDs.
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi