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path: root/src/battle/battle_controller_player.c
AgeCommit message (Expand)Author
2018-10-16document battle anim script commandsgarak
2018-08-09Label ball animationsMarcus Huderle
2018-07-05Decompile battle_anim_813F0f4.sMarcus Huderle
2018-06-25Merge branch 'master' into contest_link_80C2020Marcus Huderle
2018-05-21Standardize args to palette blend functionsMarcus Huderle
2018-05-06Decompile battle_anim_812C144 through sub_812C990()Marcus Huderle
2018-04-07through DebugMenu_807786C; use macro NAKED instead of __attribute__((naked))PikalaxALT
2018-04-06Use 'battler' instead of 'bank'Marcus Huderle
2018-04-06Finish decompiling battle_9Marcus Huderle
2018-04-06Decompile a bunch of battle_9Marcus Huderle
2018-04-06Start decompiling battle_9Marcus Huderle
2018-03-31Merge branch 'master' into contest_link_80C2020PikalaxALT
2018-03-30rename some funcs and fieldsPikalaxALT
2018-02-18decompile more debug codeCameron Hall
2018-02-16finish decompiling debug code in slot_machine.cCameron Hall
2018-02-16decompile some debug code in slot_machine.cCameron Hall
2018-02-15decompile various debug functionsCameron Hall
2018-02-11Document battle anim things related to STRENGTH, TACKLE, BODY_SLAM, and SUPER...Marcus Huderle
2018-02-10Start documenting battle animsMarcus Huderle
2018-01-27add comments for pool loads in C filesCameron Hall
2018-01-25more debug integrationsCameron Hall
2018-01-23fix more false offsetsCameron Hall
2018-01-23sub_80C2020PikalaxALT
2018-01-22fix false gMysteryEventScriptCmdTableEnd offsetsCameron Hall
2018-01-21resolve merge conflicts and make it compileCameron Hall
2018-01-17add debug code in battle_4.c and battle_controller_player.cCameron Hall
2018-01-17use Dma Large loops for every while(1) Dma loopProjectRevoTPP
2018-01-15import some battle_4.c code from emerald and get atk23_getexp matchingcamthesaxman
2018-01-13label battle_intro.ccamthesaxman
2018-01-10finish labeling scanline_effect.ccamthesaxman
2018-01-09more text/menu renamingcamthesaxman
2018-01-08re-label some window and text codecamthesaxman
2018-01-07Finish decompiling battle_2Marcus Huderle
2018-01-07Decompile through HandleEndTurn_BattleWon, and update trainer class constant ...Marcus Huderle
2017-12-30Sync gAnimDisableStructPtr and gTransformedPersonalities with pokeemeraldMarcus Huderle
2017-12-27Port battle_anim changes from pokeemeraldMarcus Huderle
2017-12-21Rename gScript* vars to gSpecialVar_*Marcus Huderle
2017-11-26flag, vars, items constantscamthesaxman
2017-11-26abilities, songs, species constantscamthesaxman
2017-11-18change Sprite struct to use a data array instead of manual declares.ProjectRevoTPP
2017-11-13migrate battle_message data to src (TODO, german)ProjectRevoTPP
2017-11-05move src/engine/ direct ewram calls to ewram.h.ProjectRevoTPP
2017-11-05move ewram.h includes in include/ to src files.ProjectRevoTPP
2017-11-04BAD_MEM macros to MEM_ALTProjectRevoTPP
2017-11-04add semicolons to BAD_MEMSET and BAD_MEMCPYProjectRevoTPP
2017-11-03BG_CHAR_ADDR and BG_SCREEN_ADDR recast fixesProjectRevoTPP
2017-11-03NotInBattleProjectRevoTPP
2017-10-29mergeProjectRevoTPP
2017-10-29use BAD_MEMSET macro for battle files.ProjectRevoTPP
2017-10-26also fix ambiguous MON_DATA_SPD_EV and MON_DATA_SPD2 constantscamthesaxman