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battle_controller_player.c
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Author
2018-10-16
document battle anim script commands
garak
2018-08-09
Label ball animations
Marcus Huderle
2018-07-05
Decompile battle_anim_813F0f4.s
Marcus Huderle
2018-06-25
Merge branch 'master' into contest_link_80C2020
Marcus Huderle
2018-05-21
Standardize args to palette blend functions
Marcus Huderle
2018-05-06
Decompile battle_anim_812C144 through sub_812C990()
Marcus Huderle
2018-04-07
through DebugMenu_807786C; use macro NAKED instead of __attribute__((naked))
PikalaxALT
2018-04-06
Use 'battler' instead of 'bank'
Marcus Huderle
2018-04-06
Finish decompiling battle_9
Marcus Huderle
2018-04-06
Decompile a bunch of battle_9
Marcus Huderle
2018-04-06
Start decompiling battle_9
Marcus Huderle
2018-03-31
Merge branch 'master' into contest_link_80C2020
PikalaxALT
2018-03-30
rename some funcs and fields
PikalaxALT
2018-02-18
decompile more debug code
Cameron Hall
2018-02-16
finish decompiling debug code in slot_machine.c
Cameron Hall
2018-02-16
decompile some debug code in slot_machine.c
Cameron Hall
2018-02-15
decompile various debug functions
Cameron Hall
2018-02-11
Document battle anim things related to STRENGTH, TACKLE, BODY_SLAM, and SUPER...
Marcus Huderle
2018-02-10
Start documenting battle anims
Marcus Huderle
2018-01-27
add comments for pool loads in C files
Cameron Hall
2018-01-25
more debug integrations
Cameron Hall
2018-01-23
fix more false offsets
Cameron Hall
2018-01-23
sub_80C2020
PikalaxALT
2018-01-22
fix false gMysteryEventScriptCmdTableEnd offsets
Cameron Hall
2018-01-21
resolve merge conflicts and make it compile
Cameron Hall
2018-01-17
add debug code in battle_4.c and battle_controller_player.c
Cameron Hall
2018-01-17
use Dma Large loops for every while(1) Dma loop
ProjectRevoTPP
2018-01-15
import some battle_4.c code from emerald and get atk23_getexp matching
camthesaxman
2018-01-13
label battle_intro.c
camthesaxman
2018-01-10
finish labeling scanline_effect.c
camthesaxman
2018-01-09
more text/menu renaming
camthesaxman
2018-01-08
re-label some window and text code
camthesaxman
2018-01-07
Finish decompiling battle_2
Marcus Huderle
2018-01-07
Decompile through HandleEndTurn_BattleWon, and update trainer class constant ...
Marcus Huderle
2017-12-30
Sync gAnimDisableStructPtr and gTransformedPersonalities with pokeemerald
Marcus Huderle
2017-12-27
Port battle_anim changes from pokeemerald
Marcus Huderle
2017-12-21
Rename gScript* vars to gSpecialVar_*
Marcus Huderle
2017-11-26
flag, vars, items constants
camthesaxman
2017-11-26
abilities, songs, species constants
camthesaxman
2017-11-18
change Sprite struct to use a data array instead of manual declares.
ProjectRevoTPP
2017-11-13
migrate battle_message data to src (TODO, german)
ProjectRevoTPP
2017-11-05
move src/engine/ direct ewram calls to ewram.h.
ProjectRevoTPP
2017-11-05
move ewram.h includes in include/ to src files.
ProjectRevoTPP
2017-11-04
BAD_MEM macros to MEM_ALT
ProjectRevoTPP
2017-11-04
add semicolons to BAD_MEMSET and BAD_MEMCPY
ProjectRevoTPP
2017-11-03
BG_CHAR_ADDR and BG_SCREEN_ADDR recast fixes
ProjectRevoTPP
2017-11-03
NotInBattle
ProjectRevoTPP
2017-10-29
merge
ProjectRevoTPP
2017-10-29
use BAD_MEMSET macro for battle files.
ProjectRevoTPP
2017-10-26
also fix ambiguous MON_DATA_SPD_EV and MON_DATA_SPD2 constants
camthesaxman
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