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path: root/engine/overworld/card_key.asm
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2020-11-04Sync with pokereddannye
2020-05-20Sync with pokereddannye
2018-11-18Rename spritestatedata structs.luckytyphlosion
2016-06-11remove address commentsYamaArashi
2016-06-11Merge branch 'master' of https://github.com/pret/pokeyellowdannye
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt
2016-05-22Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt
2016-05-22Bank11 and 14 misc functions.luckytyphlosion
2016-05-20Disassemble yellow soundspikalaxalt
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-07-24named animation functions/variablesYamaArashi
2015-07-23fixed hram aliases and named wram varYamaArashi
2015-07-19Name sound effectsdannye
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel