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2020-11-14Merge branch 'master' of https://github.com/pret/pokereddannye
2020-11-14Fix file modesdannye
2020-11-13Add constants for player and rival startersRangi
2020-11-07Fix typodannye
2020-11-07Use more joypad constantsdannye
2020-11-07Use more joypad constantsdannye
2020-11-07Add label for unknown debug bytedannye
2020-11-07Finish debug yellowdannye
2020-11-07More debug yellowdannye
only debug menu left
2020-11-07Use STARTER1 and STARTER2 for the title screenRangi
2020-11-06Start disassembling debug yellowdannye
non matching
2020-11-06Identify wSpriteStateData[12] offset usesRangi
2020-11-06Define OAM_HIGH_PALS for %100 in OAM attributesRangi
2020-11-06Sync more with pokeredRangi
2020-11-06Sync more with pokeyellowRangi
2020-11-05Sync more with pokeredRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Remove trailing whitespaceRangi
2020-11-05Remove trailing whitespaceRangi
2020-11-05Sync more with pokeredRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Remove unused RG/RB graphicsRangi
2020-11-05All battle back pictures end with "b"Rangi
2020-11-05Organize home and macro codeRangi
2020-11-05Sync home and macro code with pokeyellowRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Port some formatting from pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-10-19Some formatting changesRangi
2020-10-04Merge pull request #55 from Deokishisu/patch-1Rangi
Label Unknown Entries in HappinessChangeTable
2020-09-27Add constant for ghost Marowak like pokeredSatoMew
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-09-17Label Unknown Entries in HappinessChangeTableDeokishisu
The two unknown entries in the HappinessChangeTable for Pikachu appear to be when the starter Pikachu faints to an opponent Pokemon 30 levels higher (PIKAHAPPY_CARELESSTRAINER) and when the starter Pikachu is traded away (PIKAHAPPY_TRADE). I have labelled them in the comments like the other fields.
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi
like the starters)
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-08-30Document more hidden object data and behaviorRangi
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi
2020-08-17Identify some map object related constantsRangi
2020-07-21Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Define constants for subanimations' base coords and frame block modesRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16$c9 was "の" in JapaneseRangi
2020-07-16Factor out animation tilemapsRangi
2020-07-16Define constants for subanimation transform typesRangi
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi
Move animations' sound IDs are off by one from move IDs.
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi