Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-10-07 | Labeling of AI item and wild encounter functions | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-09-09 | Fix typos in comments. | IIMarckus | |
2015-09-06 | changed varlabels for multiply- and divide-func, renamed battletext-labels | JimB16 | |
2015-09-04 | changed more labels | JimB16 | |
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-04-13 | Enumerate the move effect command macros. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2014-08-13 | Better trainer AI comments and finish off trainer attributes. | yenatch | |
2014-06-23 | More comments and constants in move effect command code. | yenatch | |
Also add SUBSTATUS_IN_LOOP for multi-hit moves. | |||
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-13 | More battle code cleanup. | yenatch | |
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-06-10 | Use constants for move struct positioning. | yenatch | |
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves. | |||
2014-06-10 | Consolidate NUM_MOVES usage and monster struct labels. | yenatch | |
There turned out to be a lot of instances of NUM_MOVES. | |||
2014-06-04 | Use {hl,de,bc}coord macros wherever possible. | yenatch | |
2014-02-23 | Partymon structs for opponent and player parties. | yenatch | |
2014-01-20 | use constants for berserk gene, kings rock, scope lens effects | yenatch | |
2014-01-05 | explicitly define type categories | yenatch | |
2014-01-05 | recomment hidden power calculation | yenatch | |
2014-01-05 | even more battle labels | yenatch | |
2014-01-01 | comment and relabel more battle functions | yenatch | |
2013-12-31 | rename Function0x{} labels to Function{} for consistency | yenatch | |
2013-12-31 | clean up some labels in battle asm | yenatch | |
2013-12-31 | rename CallBankF -> CallBattleCore | yenatch | |
2013-12-30 | comment move priority functions | yenatch | |
2013-12-19 | battle animation constants | yenatch | |
2013-12-09 | more battle anim labels | yenatch | |
2013-12-04 | comment some battle animation asm | yenatch | |
2013-12-02 | more 3pt macro labels; shorten 3pt macros to take just a label | yenatch | |
static addresses should be avoided anyway | |||
2013-12-01 | split out some more move effects | yenatch | |
2013-10-25 | Merge commit '0ead58cd' into merge-mrwint | yenatch | |
Conflicts: main.asm | |||
2013-10-11 | fix labels for and rename GetBattleVarPair to GetBattleVar | yenatch | |
2013-10-02 | * even more callab/callba macros | Mr Wint | |
2013-10-02 | * more callab/callba macros | Mr Wint | |
2013-10-01 | move effect command 'wait' is now 'movedelay' | yenatch | |
2013-09-09 | split spikes effect into effects/spikes.asm | yenatch | |
2013-09-09 | comment spikes move effect | yenatch | |