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path: root/battle/effect_commands.asm
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2015-10-24About time I got to these functionsPikalaxALT
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-07Labeling of AI item and wild encounter functionsPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-09-09Fix typos in comments.IIMarckus
2015-09-06changed varlabels for multiply- and divide-func, renamed battletext-labelsJimB16
2015-09-04changed more labelsJimB16
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-04-13Enumerate the move effect command macros.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-06-23More comments and constants in move effect command code.yenatch
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-18Residual damage, battle text labels, pic predefs.yenatch
2014-06-17Fix some misnamed substatus constants.yenatch
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed.
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
Also start using hp palette constants.
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-14Rename _GetBattleVar -> GetBattleVarAddr.yenatch
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop.
2014-06-13Battle type constants in the wild.yenatch
Also add constants for trap and Celebi event battles.
2014-06-13More battle code cleanup.yenatch
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments.
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-10Use constants for move struct positioning.yenatch
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10Consolidate NUM_MOVES usage and monster struct labels.yenatch
There turned out to be a lot of instances of NUM_MOVES.
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-02-23Partymon structs for opponent and player parties.yenatch
2014-01-20use constants for berserk gene, kings rock, scope lens effectsyenatch
2014-01-05explicitly define type categoriesyenatch
2014-01-05recomment hidden power calculationyenatch
2014-01-05even more battle labelsyenatch
2014-01-01comment and relabel more battle functionsyenatch
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-31clean up some labels in battle asmyenatch
2013-12-31rename CallBankF -> CallBattleCoreyenatch
2013-12-30comment move priority functionsyenatch
2013-12-19battle animation constantsyenatch
2013-12-09more battle anim labelsyenatch
2013-12-04comment some battle animation asmyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01split out some more move effectsyenatch
2013-10-25Merge commit '0ead58cd' into merge-mrwintyenatch
Conflicts: main.asm
2013-10-11fix labels for and rename GetBattleVarPair to GetBattleVaryenatch
2013-10-02* even more callab/callba macrosMr Wint
2013-10-02* more callab/callba macrosMr Wint
2013-10-01move effect command 'wait' is now 'movedelay'yenatch
2013-09-09split spikes effect into effects/spikes.asmyenatch
2013-09-09comment spikes move effectyenatch