diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-11-26 21:18:19 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-11-26 21:18:19 -0800 |
commit | e6500d12a21e9833e08ad25cc6a76b075cff42dd (patch) | |
tree | ebd886d19c3a3257b21590d558ec724ca7d6e849 /asm | |
parent | 0793afb9e8eeb508375344ca683f97bbc797771a (diff) | |
parent | 85dc553b949b05ec4fdc0e223c29161465a132b7 (diff) |
Merge pull request #473 from ProjectRevoTPP/split_80C
split battle_anim_80CA710
Diffstat (limited to 'asm')
-rwxr-xr-x | asm/aurora.s | 219 | ||||
-rw-r--r-- | asm/battle_anim_80CA710.s | 37924 | ||||
-rwxr-xr-x | asm/battle_intro.s | 1668 | ||||
-rwxr-xr-x | asm/beta_beat_up.s | 64 | ||||
-rwxr-xr-x | asm/bubble.s | 249 | ||||
-rwxr-xr-x | asm/bug.s | 826 | ||||
-rwxr-xr-x | asm/current.s | 2390 | ||||
-rwxr-xr-x | asm/dark.s | 2014 | ||||
-rwxr-xr-x | asm/devil.s | 164 | ||||
-rwxr-xr-x | asm/dragon.s | 1215 | ||||
-rwxr-xr-x | asm/fight.s | 1750 | ||||
-rwxr-xr-x | asm/fire.s | 361 | ||||
-rwxr-xr-x | asm/fire_2.s | 956 | ||||
-rwxr-xr-x | asm/flying.s | 3058 | ||||
-rwxr-xr-x | asm/fury_cutter_count.s | 49 | ||||
-rwxr-xr-x | asm/ghost.s | 3384 | ||||
-rwxr-xr-x | asm/ground.s | 1790 | ||||
-rwxr-xr-x | asm/guard.s | 81 | ||||
-rwxr-xr-x | asm/heated_rock.s | 303 | ||||
-rwxr-xr-x | asm/ice.s | 3222 | ||||
-rwxr-xr-x | asm/liquid_ball.s | 354 | ||||
-rwxr-xr-x | asm/noise.s | 140 | ||||
-rwxr-xr-x | asm/normal.s | 5031 | ||||
-rwxr-xr-x | asm/note_spin.s | 235 | ||||
-rwxr-xr-x | asm/poison.s | 365 | ||||
-rwxr-xr-x | asm/psychic.s | 2184 | ||||
-rwxr-xr-x | asm/rain.s | 124 | ||||
-rwxr-xr-x | asm/rock.s | 1644 | ||||
-rwxr-xr-x | asm/shock.s | 260 | ||||
-rwxr-xr-x | asm/struggle.s | 112 | ||||
-rwxr-xr-x | asm/sunlight.s | 34 | ||||
-rwxr-xr-x | asm/swipe.s | 51 | ||||
-rwxr-xr-x | asm/thunder.s | 69 | ||||
-rwxr-xr-x | asm/uproar.s | 65 | ||||
-rwxr-xr-x | asm/water.s | 2956 | ||||
-rwxr-xr-x | asm/wisp_fire.s | 679 | ||||
-rwxr-xr-x | asm/wisp_orb.s | 231 |
37 files changed, 38297 insertions, 37924 deletions
diff --git a/asm/aurora.s b/asm/aurora.s new file mode 100755 index 000000000..98ee84515 --- /dev/null +++ b/asm/aurora.s @@ -0,0 +1,219 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ aurora + + thumb_func_start sub_80D33B4 +sub_80D33B4: @ 80D33B4 + push {r4-r7,lr} + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _080D33DC @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D33E4 + ldr r1, _080D33E0 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + lsls r0, 16 + lsrs r6, r0, 16 + adds r7, r1, 0 + b _080D33EA + .align 2, 0 +_080D33DC: .4byte gBattleAnimBankAttacker +_080D33E0: .4byte gBattleAnimArgs +_080D33E4: + ldr r0, _080D3440 @ =gBattleAnimArgs + ldrh r6, [r0, 0x4] + adds r7, r0, 0 +_080D33EA: + ldrh r0, [r7, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, _080D3444 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r7, [r7, 0x6] + adds r0, r7 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r0, _080D3448 @ =sub_80D344C + str r0, [r5, 0x1C] + adds r2, r5, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + ldr r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D3440: .4byte gBattleAnimArgs +_080D3444: .4byte gBattleAnimBankTarget +_080D3448: .4byte sub_80D344C + thumb_func_end sub_80D33B4 + + thumb_func_start sub_80D344C +sub_80D344C: @ 80D344C + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D3488 @ =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, _080D348C @ =0x0000ffff + cmp r1, r0 + bne _080D346E + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim + adds r2, r4, 0 + adds r2, 0x2C + ldrb r1, [r2] + movs r0, 0x7F + ands r0, r1 + strb r0, [r2] +_080D346E: + adds r0, r4, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + beq _080D3480 + adds r0, r4, 0 + bl move_anim_8072740 +_080D3480: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D3488: .4byte gBattleAnimArgs +_080D348C: .4byte 0x0000ffff + thumb_func_end sub_80D344C + + thumb_func_start sub_80D3490 +sub_80D3490: @ 80D3490 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080D34C4 @ =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r0, _080D34C8 @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x8] + ldr r0, _080D34CC @ =0x0000279c + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 20 + movs r1, 0x80 + lsls r1, 1 + adds r0, r1 + strh r0, [r4, 0xC] + ldr r0, _080D34D0 @ =sub_80D34D4 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D34C4: .4byte gTasks +_080D34C8: .4byte gBattleAnimArgs +_080D34CC: .4byte 0x0000279c +_080D34D0: .4byte sub_80D34D4 + thumb_func_end sub_80D3490 + + thumb_func_start sub_80D34D4 +sub_80D34D4: @ 80D34D4 + push {r4-r7,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080D354C @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r1 + ldrh r0, [r2, 0x1C] + adds r0, 0x1 + strh r0, [r2, 0x1C] + lsls r0, 16 + asrs r0, 16 + mov r12, r1 + cmp r0, 0x3 + bne _080D3526 + movs r0, 0 + strh r0, [r2, 0x1C] + ldrh r0, [r2, 0xC] + adds r0, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + ldr r1, _080D3550 @ =gPlttBufferFaded + lsls r0, r5, 1 + adds r0, r1 + ldrh r6, [r0] + adds r7, r1, 0 + adds r3, r0, 0x2 + movs r1, 0x6 + adds r2, r0, 0 +_080D3510: + ldrh r0, [r3] + strh r0, [r2] + adds r3, 0x2 + adds r2, 0x2 + subs r1, 0x1 + cmp r1, 0 + bge _080D3510 + adds r0, r5, 0x7 + lsls r0, 1 + adds r0, r7 + strh r6, [r0] +_080D3526: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + add r0, r12 + ldrh r1, [r0, 0x1E] + adds r1, 0x1 + strh r1, [r0, 0x1E] + lsls r1, 16 + asrs r1, 16 + movs r2, 0x8 + ldrsh r0, [r0, r2] + cmp r1, r0 + bne _080D3546 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080D3546: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D354C: .4byte gTasks +_080D3550: .4byte gPlttBufferFaded + thumb_func_end sub_80D34D4 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s deleted file mode 100644 index e63f2882c..000000000 --- a/asm/battle_anim_80CA710.s +++ /dev/null @@ -1,37924 +0,0 @@ - .include "constants/gba_constants.inc" - .include "constants/species_constants.inc" - .include "asm/macros.inc" - - .syntax unified - - .text - - thumb_func_start sub_80D2ABC -sub_80D2ABC: @ 80D2ABC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D2AF6 - ldr r1, _080D2BB8 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldr r0, _080D2BBC @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl sub_8079E90 - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r0, 0x1 - strh r0, [r4, 0x32] -_080D2AF6: - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x2E] - adds r0, r2 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - lsls r1, r0, 2 - adds r0, r1, 0 - cmp r1, 0 - bge _080D2B0C - adds r0, 0xFF -_080D2B0C: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _080D2B1E - movs r0, 0 - strh r0, [r4, 0x30] -_080D2B1E: - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080D2B2C - adds r0, 0x3 -_080D2B2C: - asrs r0, 2 - movs r1, 0x1E - subs r1, r0 - adds r0, r2, 0 - bl Cos - strh r0, [r4, 0x24] - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080D2B48 - adds r0, 0x7 -_080D2B48: - asrs r0, 3 - movs r1, 0xA - subs r1, r0 - adds r0, r2, 0 - bl Sin - strh r0, [r4, 0x26] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x80 - ble _080D2B6C - ldrh r1, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080D2B6C - ldr r0, _080D2BC0 @ =0x0000ffff - strh r0, [r4, 0x32] -_080D2B6C: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D2B80 - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - bge _080D2B80 - movs r0, 0x1 - strh r0, [r4, 0x32] -_080D2B80: - ldrh r0, [r4, 0x34] - adds r1, r0, 0x1 - strh r1, [r4, 0x34] - subs r0, 0x9 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x46 - bls _080D2BC4 - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _080D2BD2 - .align 2, 0 -_080D2BB8: .4byte gBattleAnimArgs -_080D2BBC: .4byte gBattleAnimBankTarget -_080D2BC0: .4byte 0x0000ffff -_080D2BC4: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080D2BD2: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x5A - ble _080D2BE0 - adds r0, r4, 0 - bl move_anim_8072740 -_080D2BE0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D2ABC - - thumb_func_start sub_80D2BE8 -sub_80D2BE8: @ 80D2BE8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D2C1C - ldr r1, _080D2C18 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080D2C30 - .align 2, 0 -_080D2C18: .4byte gBattleAnimArgs -_080D2C1C: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080D2C30 - adds r0, r4, 0 - bl move_anim_8072740 -_080D2C30: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D2BE8 - - thumb_func_start sub_80D2C38 -sub_80D2C38: @ 80D2C38 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, _080D2C50 @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080D2C54 - adds r0, r5, 0 - bl move_anim_8072740 - b _080D2CB8 - .align 2, 0 -_080D2C50: .4byte gBattleAnimArgs -_080D2C54: - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080D2C64 - ldr r4, _080D2C60 @ =gBattleAnimBankAttacker - b _080D2C66 - .align 2, 0 -_080D2C60: .4byte gBattleAnimBankAttacker -_080D2C64: - ldr r4, _080D2C94 @ =gBattleAnimBankTarget -_080D2C66: - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080D2C98 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0 - bne _080D2C9C - ldrh r0, [r5, 0x20] - adds r0, 0x20 - b _080D2CA0 - .align 2, 0 -_080D2C94: .4byte gBattleAnimBankTarget -_080D2C98: .4byte gBattleAnimArgs -_080D2C9C: - ldrh r0, [r5, 0x20] - subs r0, 0x20 -_080D2CA0: - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080D2CC0 @ =sub_80D2CC4 - str r0, [r5, 0x1C] -_080D2CB8: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D2CC0: .4byte sub_80D2CC4 - thumb_func_end sub_80D2C38 - - thumb_func_start sub_80D2CC4 -sub_80D2CC4: @ 80D2CC4 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080D2CF4 - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - beq _080D2CEE - ldrh r1, [r2, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r2, 0 - bl StartSpriteAnim - b _080D2CF4 -_080D2CEE: - adds r0, r2, 0 - bl move_anim_8072740 -_080D2CF4: - pop {r0} - bx r0 - thumb_func_end sub_80D2CC4 - - thumb_func_start sub_80D2CF8 -sub_80D2CF8: @ 80D2CF8 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, _080D2D2C @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBankSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - ldr r0, _080D2D30 @ =gTasks - adds r4, r0 - ldr r2, _080D2D34 @ =gUnknown_083D7CA8 - adds r0, r4, 0 - bl sub_80798F4 - ldr r0, _080D2D38 @ =sub_80D2D3C - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D2D2C: .4byte gBattleAnimArgs -_080D2D30: .4byte gTasks -_080D2D34: .4byte gUnknown_083D7CA8 -_080D2D38: .4byte sub_80D2D3C - thumb_func_end sub_80D2CF8 - - thumb_func_start sub_80D2D3C -sub_80D2D3C: @ 80D2D3C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080D2D64 @ =gTasks - adds r0, r1 - bl sub_807992C - lsls r0, 24 - cmp r0, 0 - bne _080D2D5C - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080D2D5C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D2D64: .4byte gTasks - thumb_func_end sub_80D2D3C - - thumb_func_start sub_80D2D68 -sub_80D2D68: @ 80D2D68 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _080D2D7C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D2D84 - ldr r0, _080D2D80 @ =gBattleAnimBankAttacker - b _080D2D86 - .align 2, 0 -_080D2D7C: .4byte gBattleAnimArgs -_080D2D80: .4byte gBattleAnimBankAttacker -_080D2D84: - ldr r0, _080D2E1C @ =gBattleAnimBankTarget -_080D2D86: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080D2DA0 - ldr r1, _080D2E20 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_080D2DA0: - adds r0, r6, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - ldr r7, _080D2E20 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r7, 0x2] - adds r0, r3 - movs r4, 0 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r7, 0x4] - adds r0, r1 - strh r0, [r5, 0x22] - strh r4, [r5, 0x2E] - ldrh r1, [r5, 0x20] - lsls r1, 3 - strh r1, [r5, 0x30] - lsls r0, 3 - strh r0, [r5, 0x32] - movs r2, 0x2 - ldrsh r0, [r7, r2] - lsls r0, 3 - cmp r0, 0 - bge _080D2DE0 - adds r0, 0x7 -_080D2DE0: - asrs r0, 3 - strh r0, [r5, 0x34] - movs r3, 0x4 - ldrsh r0, [r7, r3] - lsls r0, 3 - cmp r0, 0 - bge _080D2DF0 - adds r0, 0x7 -_080D2DF0: - asrs r0, 3 - strh r0, [r5, 0x36] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x6 - ldrsh r0, [r7, r3] - lsls r0, 4 - adds r1, r0 - ldr r3, _080D2E24 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D2E28 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, _080D2E2C @ =sub_80D2E30 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D2E1C: .4byte gBattleAnimBankTarget -_080D2E20: .4byte gBattleAnimArgs -_080D2E24: .4byte 0x000003ff -_080D2E28: .4byte 0xfffffc00 -_080D2E2C: .4byte sub_80D2E30 - thumb_func_end sub_80D2D68 - - thumb_func_start sub_80D2E30 -sub_80D2E30: @ 80D2E30 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x30] - adds r0, r1 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r3, [r2, 0x32] - adds r1, r3 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 19 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080D2E64 - adds r0, r2, 0 - bl move_anim_8072740 -_080D2E64: - pop {r0} - bx r0 - thumb_func_end sub_80D2E30 - - thumb_func_start sub_80D2E68 -sub_80D2E68: @ 80D2E68 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D2E8A - ldr r0, _080D2EC4 @ =gBattleAnimArgs - ldrh r1, [r0] - movs r0, 0x78 - subs r0, r1 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080D2E8A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080D2EA8 - ldrb r0, [r4, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl sub_8079108 -_080D2EA8: - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x30 - ldrsh r0, [r4, r2] - adds r0, 0x50 - cmp r1, r0 - bne _080D2EBC - adds r0, r4, 0 - bl move_anim_8072740 -_080D2EBC: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D2EC4: .4byte gBattleAnimArgs - thumb_func_end sub_80D2E68 - - thumb_func_start sub_80D2EC8 -sub_80D2EC8: @ 80D2EC8 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D2EF6 - movs r5, 0x78 - strh r5, [r6, 0x20] - ldr r4, _080D2F78 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r4, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - subs r0, 0xF - strh r0, [r6, 0x22] - ldrb r1, [r4, 0x2] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x38] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x34] -_080D2EF6: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r6, 0x2E] - movs r1, 0x2E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r6, 0x30] - movs r2, 0x2E - ldrsh r0, [r6, r2] - lsls r4, r0, 1 - adds r4, r0 - ldrh r0, [r6, 0x34] - adds r4, r0 - movs r2, 0xFF - ldrh r0, [r6, 0x3A] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3A] - ands r4, r2 - adds r0, r4, 0 - movs r1, 0x64 - bl Cos - strh r0, [r6, 0x24] - adds r0, r4, 0 - movs r1, 0xA - bl Sin - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r1, 0x4 - bl Cos - ldrh r2, [r6, 0x30] - adds r4, r2 - adds r0, r4 - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x38 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080D2F72 - ldr r0, _080D2F7C @ =sub_80D2F80 - str r0, [r6, 0x1C] - strh r5, [r6, 0x2E] - adds r0, r6, 0 - bl oamt_add_pos2_onto_pos1 - movs r0, 0x5 - strh r0, [r6, 0x32] - strh r5, [r6, 0x36] - strh r5, [r6, 0x34] - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080D2F72: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D2F78: .4byte gBattleAnimArgs -_080D2F7C: .4byte sub_80D2F80 - thumb_func_end sub_80D2EC8 - - thumb_func_start sub_80D2F80 -sub_80D2F80: @ 80D2F80 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _080D2F9A - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, _080D2FA0 @ =sub_80D2FA4 - str r0, [r1, 0x1C] -_080D2F9A: - pop {r0} - bx r0 - .align 2, 0 -_080D2FA0: .4byte sub_80D2FA4 - thumb_func_end sub_80D2F80 - - thumb_func_start sub_80D2FA4 -sub_80D2FA4: @ 80D2FA4 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - strh r0, [r4, 0x26] - adds r1, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - ble _080D2FCE - lsls r0, r1, 16 - cmp r0, 0 - ble _080D2FCE - ldrh r0, [r4, 0x36] - subs r1, r0, 0x5 - strh r1, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x36] -_080D2FCE: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - ble _080D3000 - movs r2, 0x32 - ldrsh r1, [r4, r2] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl move_anim_8072740 -_080D3000: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bne _080D300E - adds r0, r4, 0 - bl move_anim_8072740 -_080D300E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D2FA4 - - thumb_func_start sub_80D3014 -sub_80D3014: @ 80D3014 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D3058 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D3060 - ldr r4, _080D305C @ =gBattleAnimBankAttacker - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080D3060 - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl sub_807A3FC - ldrh r0, [r5, 0x22] - adds r0, 0x28 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080D3080 - .align 2, 0 -_080D3058: .4byte gBattleTypeFlags -_080D305C: .4byte gBattleAnimBankAttacker -_080D3060: - ldr r4, _080D30A0 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x28 - strh r0, [r5, 0x22] -_080D3080: - movs r0, 0xD - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - subs r0, 0x48 - strh r0, [r5, 0x36] - ldr r0, _080D30A4 @ =sub_8078B34 - str r0, [r5, 0x1C] - ldr r1, _080D30A8 @ =move_anim_8072740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D30A0: .4byte gBattleAnimBankAttacker -_080D30A4: .4byte sub_8078B34 -_080D30A8: .4byte move_anim_8072740 - thumb_func_end sub_80D3014 - - thumb_func_start sub_80D30AC -sub_80D30AC: @ 80D30AC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080D30C8 @ =gBattleAnimArgs - ldr r1, _080D30CC @ =gDisableStructMoveAnim - ldr r1, [r1] - ldrb r2, [r1, 0x10] - movs r1, 0x1 - ands r1, r2 - strh r1, [r3, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080D30C8: .4byte gBattleAnimArgs -_080D30CC: .4byte gDisableStructMoveAnim - thumb_func_end sub_80D30AC - - thumb_func_start update_fury_cutter_counter_copy -update_fury_cutter_counter_copy: @ 80D30D0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080D30E8 @ =gBattleAnimArgs - ldr r1, _080D30EC @ =gDisableStructMoveAnim - ldr r1, [r1] - ldrb r1, [r1, 0x10] - strh r1, [r2, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080D30E8: .4byte gBattleAnimArgs -_080D30EC: .4byte gDisableStructMoveAnim - thumb_func_end update_fury_cutter_counter_copy - - thumb_func_start sub_80D30F0 -sub_80D30F0: @ 80D30F0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, _080D3178 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D3118 - ldr r1, _080D317C @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r5, 0xA] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0xC] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0xE] -_080D3118: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - movs r2, 0x8 - ldrsh r0, [r5, r2] - movs r2, 0xC - ldrsh r1, [r5, r2] - bl __modsi3 - cmp r0, 0x1 - bne _080D3160 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF0 - bl __umodsi3 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x50 - bl __umodsi3 - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - ldr r0, _080D3180 @ =gSpriteTemplate_83D9130 - adds r1, r4, 0 - movs r3, 0x4 - bl CreateSprite -_080D3160: - movs r0, 0x8 - ldrsh r1, [r5, r0] - movs r2, 0xE - ldrsh r0, [r5, r2] - cmp r1, r0 - bne _080D3172 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D3172: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D3178: .4byte gTasks -_080D317C: .4byte gBattleAnimArgs -_080D3180: .4byte gSpriteTemplate_83D9130 - thumb_func_end sub_80D30F0 - - thumb_func_start sub_80D3184 -sub_80D3184: @ 80D3184 - ldr r1, _080D318C @ =sub_80D3190 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080D318C: .4byte sub_80D3190 - thumb_func_end sub_80D3184 - - thumb_func_start sub_80D3190 -sub_80D3190: @ 80D3190 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _080D31AE - ldrh r0, [r2, 0x24] - adds r0, 0x1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x26] - adds r0, 0x4 - strh r0, [r2, 0x26] -_080D31AE: - adds r0, r2, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080D31C2 - adds r0, r2, 0 - bl DestroySprite -_080D31C2: - pop {r0} - bx r0 - thumb_func_end sub_80D3190 - - thumb_func_start sub_80D31C8 -sub_80D31C8: @ 80D31C8 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r5, _080D31F0 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D31F8 - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldr r4, _080D31F4 @ =gBattleAnimArgs - ldrh r1, [r4] - subs r0, r1 - b _080D320A - .align 2, 0 -_080D31F0: .4byte gBattleAnimBankAttacker -_080D31F4: .4byte gBattleAnimArgs -_080D31F8: - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - ldr r4, _080D32D0 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 -_080D320A: - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r6, 0x22] - adds r2, r6, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080D32D4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D3240 - ldr r1, _080D32D0 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080D3240: - ldr r5, _080D32D0 @ =gBattleAnimArgs - ldrh r0, [r5, 0xC] - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldr r4, _080D32D8 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r0, _080D32DC @ =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - strh r4, [r6, 0x38] - ldrb r0, [r5, 0x8] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Sin - ldrh r1, [r6, 0x20] - subs r1, r0 - strh r1, [r6, 0x20] - ldrb r0, [r5, 0x8] - movs r2, 0x6 - ldrsh r1, [r5, r2] - bl Cos - ldrh r1, [r6, 0x22] - subs r1, r0 - strh r1, [r6, 0x22] - ldr r0, _080D32E0 @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r5, 0x4] - strh r0, [r1, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r1, 0x30] - ldrh r0, [r5, 0xA] - strh r0, [r1, 0x32] - ldrb r0, [r5, 0x8] - lsls r0, 8 - strh r0, [r1, 0x34] - ldrh r0, [r5, 0xC] - strh r0, [r1, 0x36] - ldr r1, _080D32E4 @ =sub_80D32E8 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D32D0: .4byte gBattleAnimArgs -_080D32D4: .4byte gBattleAnimBankAttacker -_080D32D8: .4byte gBattleAnimBankTarget -_080D32DC: .4byte SpriteCallbackDummy -_080D32E0: .4byte gSprites -_080D32E4: .4byte sub_80D32E8 - thumb_func_end sub_80D31C8 - - thumb_func_start sub_80D32E8 -sub_80D32E8: @ 80D32E8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - ldrh r1, [r5, 0x38] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080D3350 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r7, r0, r2 - ldrh r4, [r7, 0x36] - lsls r4, 24 - lsrs r4, 24 - ldrh r0, [r7, 0x34] - mov r8, r0 - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_8078B5C - mov r1, r8 - lsrs r6, r1, 8 - movs r0, 0x2E - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Sin - ldrh r1, [r5, 0x24] - adds r0, r1 - strh r0, [r5, 0x24] - movs r0, 0x30 - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Cos - ldrh r1, [r5, 0x26] - adds r0, r1 - strh r0, [r5, 0x26] - ldrh r0, [r7, 0x32] - mov r1, r8 - adds r1, r0 - strh r1, [r7, 0x34] - subs r4, 0x1 - lsls r4, 24 - lsrs r4, 24 - cmp r4, 0 - beq _080D3354 - strh r4, [r7, 0x36] - b _080D335E - .align 2, 0 -_080D3350: .4byte gSprites -_080D3354: - ldr r0, _080D336C @ =sub_80D3370 - str r0, [r5, 0x1C] - adds r0, r7, 0 - bl DestroySprite -_080D335E: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D336C: .4byte sub_80D3370 - thumb_func_end sub_80D32E8 - - thumb_func_start sub_80D3370 -sub_80D3370: @ 80D3370 - push {lr} - adds r3, r0, 0 - adds r3, 0x2C - ldrb r2, [r3] - movs r1, 0x41 - negs r1, r1 - ands r1, r2 - strb r1, [r3] - ldr r1, _080D3390 @ =sub_8078600 - str r1, [r0, 0x1C] - ldr r1, _080D3394 @ =sub_80D3398 - bl StoreSpriteCallbackInData - pop {r0} - bx r0 - .align 2, 0 -_080D3390: .4byte sub_8078600 -_080D3394: .4byte sub_80D3398 - thumb_func_end sub_80D3370 - - thumb_func_start sub_80D3398 -sub_80D3398: @ 80D3398 - push {lr} - movs r1, 0xA - strh r1, [r0, 0x2E] - ldr r1, _080D33AC @ =sub_80782D8 - str r1, [r0, 0x1C] - ldr r1, _080D33B0 @ =move_anim_8074EE0 - bl StoreSpriteCallbackInData - pop {r0} - bx r0 - .align 2, 0 -_080D33AC: .4byte sub_80782D8 -_080D33B0: .4byte move_anim_8074EE0 - thumb_func_end sub_80D3398 - - thumb_func_start sub_80D33B4 -sub_80D33B4: @ 80D33B4 - push {r4-r7,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080D33DC @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D33E4 - ldr r1, _080D33E0 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - lsls r0, 16 - lsrs r6, r0, 16 - adds r7, r1, 0 - b _080D33EA - .align 2, 0 -_080D33DC: .4byte gBattleAnimBankAttacker -_080D33E0: .4byte gBattleAnimArgs -_080D33E4: - ldr r0, _080D3440 @ =gBattleAnimArgs - ldrh r6, [r0, 0x4] - adds r7, r0, 0 -_080D33EA: - ldrh r0, [r7, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, _080D3444 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r7, [r7, 0x6] - adds r0, r7 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r0, _080D3448 @ =sub_80D344C - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D3440: .4byte gBattleAnimArgs -_080D3444: .4byte gBattleAnimBankTarget -_080D3448: .4byte sub_80D344C - thumb_func_end sub_80D33B4 - - thumb_func_start sub_80D344C -sub_80D344C: @ 80D344C - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D3488 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080D348C @ =0x0000ffff - cmp r1, r0 - bne _080D346E - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] -_080D346E: - adds r0, r4, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080D3480 - adds r0, r4, 0 - bl move_anim_8072740 -_080D3480: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D3488: .4byte gBattleAnimArgs -_080D348C: .4byte 0x0000ffff - thumb_func_end sub_80D344C - - thumb_func_start sub_80D3490 -sub_80D3490: @ 80D3490 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080D34C4 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r0, _080D34C8 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x8] - ldr r0, _080D34CC @ =0x0000279c - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0xC] - ldr r0, _080D34D0 @ =sub_80D34D4 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D34C4: .4byte gTasks -_080D34C8: .4byte gBattleAnimArgs -_080D34CC: .4byte 0x0000279c -_080D34D0: .4byte sub_80D34D4 - thumb_func_end sub_80D3490 - - thumb_func_start sub_80D34D4 -sub_80D34D4: @ 80D34D4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080D354C @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - adds r0, 0x1 - strh r0, [r2, 0x1C] - lsls r0, 16 - asrs r0, 16 - mov r12, r1 - cmp r0, 0x3 - bne _080D3526 - movs r0, 0 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r1, _080D3550 @ =gPlttBufferFaded - lsls r0, r5, 1 - adds r0, r1 - ldrh r6, [r0] - adds r7, r1, 0 - adds r3, r0, 0x2 - movs r1, 0x6 - adds r2, r0, 0 -_080D3510: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080D3510 - adds r0, r5, 0x7 - lsls r0, 1 - adds r0, r7 - strh r6, [r0] -_080D3526: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r12 - ldrh r1, [r0, 0x1E] - adds r1, 0x1 - strh r1, [r0, 0x1E] - lsls r1, 16 - asrs r1, 16 - movs r2, 0x8 - ldrsh r0, [r0, r2] - cmp r1, r0 - bne _080D3546 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080D3546: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D354C: .4byte gTasks -_080D3550: .4byte gPlttBufferFaded - thumb_func_end sub_80D34D4 - - thumb_func_start sub_80D3554 -sub_80D3554: @ 80D3554 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - movs r0, 0x1E - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, _080D35BC @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 - movs r0, 0x2E - ldrsh r1, [r5, r0] - movs r0, 0xD2 - lsls r0, 8 - bl __divsi3 - strh r0, [r5, 0x38] - ldr r0, _080D35C0 @ =gBattleAnimArgs - ldrh r2, [r0, 0x6] - strh r2, [r5, 0x3C] - ldrh r1, [r0, 0xE] - movs r3, 0xE - ldrsh r0, [r0, r3] - cmp r0, 0x7F - ble _080D35C4 - adds r0, r1, 0 - subs r0, 0x7F - lsls r0, 8 - strh r0, [r5, 0x3A] - negs r0, r2 - strh r0, [r5, 0x3C] - b _080D35C8 - .align 2, 0 -_080D35BC: .4byte gBattleAnimBankTarget -_080D35C0: .4byte gBattleAnimArgs -_080D35C4: - lsls r0, r1, 8 - strh r0, [r5, 0x3A] -_080D35C8: - ldr r1, _080D35D8 @ =sub_80D35DC - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D35D8: .4byte sub_80D35DC - thumb_func_end sub_80D3554 - - thumb_func_start sub_80D35DC -sub_80D35DC: @ 80D35DC - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080D35F0 - adds r0, r4, 0 - bl move_anim_8072740 -_080D35F0: - ldrh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - adds r0, r1 - asrs r0, 8 - cmp r0, 0x7F - ble _080D3620 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3C] - negs r0, r0 - strh r0, [r4, 0x3C] - b _080D3628 -_080D3620: - ldrh r0, [r4, 0x38] - ldrh r1, [r4, 0x3A] - adds r0, r1 - strh r0, [r4, 0x3A] -_080D3628: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D35DC - - thumb_func_start sub_80D3630 -sub_80D3630: @ 80D3630 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080D3650 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r3, _080D3654 @ =gBattleAnimArgs - ldrh r0, [r3] - movs r2, 0 - strh r0, [r1, 0x8] - strh r2, [r3, 0xE] - ldr r0, _080D3658 @ =sub_80D365C - str r0, [r1] - bx lr - .align 2, 0 -_080D3650: .4byte gTasks -_080D3654: .4byte gBattleAnimArgs -_080D3658: .4byte sub_80D365C - thumb_func_end sub_80D3630 - - thumb_func_start sub_80D365C -sub_80D365C: @ 80D365C - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080D3690 @ =gBattleAnimArgs - ldrh r0, [r2, 0xE] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r2, 0xE] - ldr r1, _080D3694 @ =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - cmp r1, 0 - bne _080D368A - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080D368A: - pop {r0} - bx r0 - .align 2, 0 -_080D3690: .4byte gBattleAnimArgs -_080D3694: .4byte gTasks - thumb_func_end sub_80D365C - - thumb_func_start sub_80D3698 -sub_80D3698: @ 80D3698 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r7, _080D36E4 @ =gBattleAnimBankAttacker - ldrb r0, [r7] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r7] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r6, _080D36E8 @ =0x0000fff6 - strh r6, [r4, 0x26] - ldrb r0, [r7] - bl sub_8079E90 - lsls r0, 24 - lsrs r5, r0, 24 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080D36F2 - ldrb r0, [r7] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D36EC - movs r0, 0xA - strh r0, [r4, 0x24] - b _080D36F4 - .align 2, 0 -_080D36E4: .4byte gBattleAnimBankAttacker -_080D36E8: .4byte 0x0000fff6 -_080D36EC: - strh r6, [r4, 0x24] - subs r0, r5, 0x2 - b _080D36F6 -_080D36F2: - strh r6, [r4, 0x24] -_080D36F4: - adds r0, r5, 0x2 -_080D36F6: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r0, _080D3708 @ =sub_80D370C - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D3708: .4byte sub_80D370C - thumb_func_end sub_80D3698 - - thumb_func_start sub_80D370C -sub_80D370C: @ 80D370C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080D3722 - adds r0, r2, 0 - bl move_anim_8072740 -_080D3722: - pop {r0} - bx r0 - thumb_func_end sub_80D370C - - thumb_func_start sub_80D3728 -sub_80D3728: @ 80D3728 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r5, _080D37E8 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - bl GetBankSide - adds r4, r0, 0 - ldr r0, _080D37EC @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080D3772 - ldr r4, _080D37F0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4] - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - cmp r0, 0 - beq _080D376A - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080D3772 -_080D376A: - movs r1, 0 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4] -_080D3772: - ldr r5, _080D37F0 @ =gBattleAnimArgs - movs r1, 0xA - ldrsh r0, [r5, r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0 - cmp r0, 0 - bne _080D3786 - movs r1, 0x1 -_080D3786: - ldrb r0, [r5, 0xA] - movs r7, 0x1 - cmp r0, 0 - bne _080D3790 - movs r7, 0x3 -_080D3790: - adds r0, r6, 0 - bl sub_80787B0 - ldr r0, _080D37E8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D37AA - ldrh r0, [r5, 0x4] - negs r0, r0 - strh r0, [r5, 0x4] -_080D37AA: - ldrh r0, [r5, 0x8] - strh r0, [r6, 0x2E] - ldr r4, _080D37EC @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r4] - adds r1, r7, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x6] - adds r0, r5 - strh r0, [r6, 0x36] - ldr r0, _080D37F4 @ =sub_8078B34 - str r0, [r6, 0x1C] - ldr r1, _080D37F8 @ =move_anim_8072740 - adds r0, r6, 0 - bl StoreSpriteCallbackInData - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D37E8: .4byte gBattleAnimBankAttacker -_080D37EC: .4byte gBattleAnimBankTarget -_080D37F0: .4byte gBattleAnimArgs -_080D37F4: .4byte sub_8078B34 -_080D37F8: .4byte move_anim_8072740 - thumb_func_end sub_80D3728 - - thumb_func_start sub_80D37FC -sub_80D37FC: @ 80D37FC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r0, _080D382C @ =gBattleAnimArgs - ldrh r1, [r0, 0x8] - strh r1, [r4, 0x2E] - ldrh r0, [r0, 0x4] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - adds r1, r0 - strh r1, [r4, 0x36] - ldr r0, _080D3830 @ =sub_8078B34 - str r0, [r4, 0x1C] - ldr r1, _080D3834 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D382C: .4byte gBattleAnimArgs -_080D3830: .4byte sub_8078B34 -_080D3834: .4byte move_anim_8072740 - thumb_func_end sub_80D37FC - - thumb_func_start sub_80D3838 -sub_80D3838: @ 80D3838 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D3850 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080D3854 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - b _080D385C - .align 2, 0 -_080D3850: .4byte gBattleAnimArgs -_080D3854: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80787B0 -_080D385C: - ldr r0, _080D386C @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x3C] - ldr r0, _080D3870 @ =sub_80D3874 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D386C: .4byte gBattleAnimArgs -_080D3870: .4byte sub_80D3874 - thumb_func_end sub_80D3838 - - thumb_func_start sub_80D3874 -sub_80D3874: @ 80D3874 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x30 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080D38B4 - adds r0, r4, 0 - bl move_anim_8072740 -_080D38B4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D3874 - - thumb_func_start sub_80D38BC -sub_80D38BC: @ 80D38BC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r1, _080D398C @ =REG_BLDCNT - ldr r2, _080D3990 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - ldr r2, _080D3994 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldrb r1, [r2, 0x1] - movs r0, 0x3F - ands r0, r1 - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2, 0x1] - mov r0, sp - bl sub_8078914 - ldr r2, [sp] - movs r3, 0x80 - lsls r3, 6 - add r6, sp, 0x10 - add r0, sp, 0xC - mov r12, r0 - movs r5, 0 - ldr r1, _080D3998 @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r8, r6 - ldr r7, _080D399C @ =0x85000400 - movs r0, 0x85 - lsls r0, 24 - mov r9, r0 -_080D3920: - str r5, [sp, 0x10] - mov r0, r8 - str r0, [r1] - str r2, [r1, 0x4] - str r7, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080D3920 - str r5, [sp, 0x10] - str r6, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r9 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - movs r0, 0 - mov r3, r12 - strb r0, [r3] - strb r0, [r3] - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0x10] - ldr r0, _080D3998 @ =0x040000d4 - str r6, [r0] - str r1, [r0, 0x4] - ldr r1, _080D399C @ =0x85000400 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080D39B8 - ldr r2, _080D3994 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080D39A0 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080D39A8 - ldr r0, _080D39A4 @ =gUnknown_08E70968 - b _080D39AA - .align 2, 0 -_080D398C: .4byte REG_BLDCNT -_080D3990: .4byte 0x00003f42 -_080D3994: .4byte REG_BG1CNT -_080D3998: .4byte 0x040000d4 -_080D399C: .4byte 0x85000400 -_080D39A0: .4byte gBattleAnimBankAttacker -_080D39A4: .4byte gUnknown_08E70968 -_080D39A8: - ldr r0, _080D39B4 @ =gUnknown_08E70C38 -_080D39AA: - ldr r1, [sp, 0x4] - bl LZDecompressVram - b _080D39CE - .align 2, 0 -_080D39B4: .4byte gUnknown_08E70C38 -_080D39B8: - ldr r0, _080D39F0 @ =gUnknown_08E70F0C - ldr r1, [sp, 0x4] - bl LZDecompressVram - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0x1 - bl sub_80763FC -_080D39CE: - ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf - ldr r1, [sp] - bl LZDecompressVram - ldr r0, _080D39F8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D3A00 - ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _080D3A0E - .align 2, 0 -_080D39F0: .4byte gUnknown_08E70F0C -_080D39F4: .4byte gBattleAnimBackgroundImage_Surf -_080D39F8: .4byte gBattleAnimArgs -_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf -_080D3A00: - ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_080D3A0E: - ldr r0, _080D3A7C @ =sub_80D3D68 - ldr r4, _080D3A80 @ =gTasks - mov r2, r10 - lsls r5, r2, 2 - adds r1, r5, r2 - lsls r1, 3 - adds r6, r1, r4 - ldrb r1, [r6, 0x7] - adds r1, 0x1 - lsls r1, 24 - lsrs r1, 24 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r3, 0 - mov r9, r3 - mov r0, r8 - strh r0, [r6, 0x26] - mov r1, r8 - lsls r0, r1, 2 - add r0, r8 - lsls r0, 3 - adds r7, r0, r4 - mov r2, r9 - strh r2, [r7, 0x8] - movs r0, 0x80 - lsls r0, 5 - strh r0, [r7, 0xA] - strh r0, [r7, 0xC] - bl NotInBattle - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _080D3A94 - ldr r3, _080D3A84 @ =0x0000ffb0 - adds r0, r3, 0 - ldr r1, _080D3A88 @ =gUnknown_030042C0 - strh r0, [r1] - ldr r2, _080D3A8C @ =0x0000ffd0 - adds r0, r2, 0 - ldr r3, _080D3A90 @ =gUnknown_030041B4 - strh r0, [r3] - movs r0, 0x2 - strh r0, [r6, 0x8] - movs r0, 0x1 - strh r0, [r6, 0xA] - mov r0, r9 - strh r0, [r7, 0xE] - b _080D3AEE - .align 2, 0 -_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal -_080D3A7C: .4byte sub_80D3D68 -_080D3A80: .4byte gTasks -_080D3A84: .4byte 0x0000ffb0 -_080D3A88: .4byte gUnknown_030042C0 -_080D3A8C: .4byte 0x0000ffd0 -_080D3A90: .4byte gUnknown_030041B4 -_080D3A94: - ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x1 - bne _080D3AD8 - ldr r2, _080D3AC8 @ =0x0000ff20 - adds r0, r2, 0 - ldr r3, _080D3ACC @ =gUnknown_030042C0 - strh r0, [r3] - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldr r3, _080D3AD0 @ =gUnknown_030041B4 - strh r0, [r3] - movs r0, 0x2 - strh r0, [r6, 0x8] - ldr r0, _080D3AD4 @ =0x0000ffff - strh r0, [r6, 0xA] - strh r1, [r7, 0xE] - b _080D3AEE - .align 2, 0 -_080D3AC4: .4byte gBattleAnimBankAttacker -_080D3AC8: .4byte 0x0000ff20 -_080D3ACC: .4byte gUnknown_030042C0 -_080D3AD0: .4byte gUnknown_030041B4 -_080D3AD4: .4byte 0x0000ffff -_080D3AD8: - ldr r0, _080D3B1C @ =gUnknown_030042C0 - strh r4, [r0] - ldr r1, _080D3B20 @ =0x0000ffd0 - adds r0, r1, 0 - ldr r2, _080D3B24 @ =gUnknown_030041B4 - strh r0, [r2] - ldr r0, _080D3B28 @ =0x0000fffe - strh r0, [r6, 0x8] - movs r0, 0x1 - strh r0, [r6, 0xA] - strh r4, [r7, 0xE] -_080D3AEE: - ldr r1, _080D3B2C @ =REG_BG1HOFS - ldr r3, _080D3B1C @ =gUnknown_030042C0 - ldrh r0, [r3] - strh r0, [r1] - adds r1, 0x2 - ldr r2, _080D3B24 @ =gUnknown_030041B4 - ldrh r0, [r2] - strh r0, [r1] - ldr r1, _080D3B30 @ =gTasks - mov r3, r8 - lsls r0, r3, 2 - add r0, r8 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0xE - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _080D3B34 - movs r0, 0x30 - strh r0, [r2, 0x10] - movs r0, 0x70 - b _080D3B38 - .align 2, 0 -_080D3B1C: .4byte gUnknown_030042C0 -_080D3B20: .4byte 0x0000ffd0 -_080D3B24: .4byte gUnknown_030041B4 -_080D3B28: .4byte 0x0000fffe -_080D3B2C: .4byte REG_BG1HOFS -_080D3B30: .4byte gTasks -_080D3B34: - movs r0, 0 - strh r0, [r2, 0x10] -_080D3B38: - strh r0, [r2, 0x12] - mov r2, r10 - adds r0, r5, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0x1 - strh r1, [r0, 0x14] - ldr r1, _080D3B5C @ =sub_80D3B60 - str r1, [r0] - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D3B5C: .4byte sub_80D3B60 - thumb_func_end sub_80D38BC - - thumb_func_start sub_80D3B60 -sub_80D3B60: @ 80D3B60 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080D3D44 @ =gTasks - lsls r4, r7, 2 - adds r4, r7 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0x8] - ldr r1, _080D3D48 @ =gUnknown_030042C0 - ldrh r1, [r1] - adds r0, r1 - ldr r2, _080D3D48 @ =gUnknown_030042C0 - strh r0, [r2] - ldrh r0, [r4, 0xA] - ldr r3, _080D3D4C @ =gUnknown_030041B4 - ldrh r3, [r3] - adds r0, r3 - ldr r1, _080D3D4C @ =gUnknown_030041B4 - strh r0, [r1] - add r5, sp, 0x4 - adds r0, r5, 0 - bl sub_8078914 - ldrh r0, [r4, 0xA] - ldrh r2, [r4, 0xC] - adds r0, r2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - mov r10, r5 - cmp r0, 0x4 - bne _080D3C02 - ldr r1, _080D3D50 @ =gPlttBufferFaded - ldrb r0, [r5, 0x8] - lsls r0, 4 - adds r0, 0x7 - lsls r0, 1 - adds r0, r1 - ldrh r6, [r0] - movs r2, 0x6 - adds r5, r1, 0 - adds r3, r5, 0 - mov r4, r10 -_080D3BC8: - ldrb r0, [r4, 0x8] - lsls r0, 4 - adds r1, r2, 0x1 - adds r0, r1 - lsls r1, r0, 1 - adds r1, r3 - subs r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - subs r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - bne _080D3BC8 - mov r3, r10 - ldrb r0, [r3, 0x8] - lsls r0, 4 - adds r0, 0x1 - lsls r0, 1 - adds r0, r5 - strh r6, [r0] - ldr r1, _080D3D44 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r2, [r0, 0x12] -_080D3C02: - ldr r1, _080D3D44 @ =gTasks - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r3, r0, r1 - ldrh r0, [r3, 0x14] - adds r0, 0x1 - strh r0, [r3, 0x14] - lsls r0, 16 - asrs r0, 16 - adds r4, r1, 0 - str r2, [sp, 0x14] - cmp r0, 0x1 - ble _080D3C70 - movs r0, 0 - strh r0, [r3, 0x14] - ldrh r0, [r3, 0xE] - adds r2, r0, 0x1 - strh r2, [r3, 0xE] - lsls r0, r2, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _080D3C4C - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] -_080D3C4C: - movs r2, 0xE - ldrsh r0, [r3, r2] - cmp r0, 0x36 - ble _080D3C70 - ldrh r2, [r3, 0x10] - subs r2, 0x1 - strh r2, [r3, 0x10] - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] -_080D3C70: - ldr r2, [sp, 0x14] - adds r0, r2, r7 - lsls r0, 3 - adds r0, r4 - movs r3, 0x26 - ldrsh r1, [r0, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldrh r1, [r0, 0xA] - movs r0, 0x1F - ands r0, r1 - cmp r0, 0 - bne _080D3D32 - ldr r2, [sp, 0x4] - movs r3, 0x80 - lsls r3, 6 - add r6, sp, 0x10 - movs r5, 0 - ldr r1, _080D3D54 @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r8, r6 - ldr r0, _080D3D58 @ =0x85000400 - mov r12, r0 - movs r0, 0x85 - lsls r0, 24 - mov r9, r0 -_080D3CAA: - str r5, [sp, 0x10] - mov r0, r8 - str r0, [r1] - str r2, [r1, 0x4] - mov r0, r12 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080D3CAA - str r5, [sp, 0x10] - str r6, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r9 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - mov r0, sp - movs r1, 0 - strb r1, [r0] - strb r1, [r0] - mov r3, r10 - ldr r1, [r3, 0x4] - movs r4, 0 - str r4, [sp, 0x10] - ldr r0, _080D3D54 @ =0x040000d4 - str r6, [r0] - str r1, [r0, 0x4] - ldr r1, _080D3D58 @ =0x85000400 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080D3D02 - ldr r2, _080D3D5C @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080D3D02: - ldr r0, _080D3D48 @ =gUnknown_030042C0 - strh r4, [r0] - ldr r1, _080D3D4C @ =gUnknown_030041B4 - strh r4, [r1] - ldr r0, _080D3D60 @ =REG_BLDCNT - strh r4, [r0] - adds r0, 0x2 - strh r4, [r0] - ldr r2, _080D3D44 @ =gTasks - ldr r3, [sp, 0x14] - adds r0, r3, r7 - lsls r0, 3 - adds r0, r2 - movs r3, 0x26 - ldrsh r1, [r0, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldr r1, _080D3D64 @ =0x0000ffff - strh r1, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080D3D32: - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D3D44: .4byte gTasks -_080D3D48: .4byte gUnknown_030042C0 -_080D3D4C: .4byte gUnknown_030041B4 -_080D3D50: .4byte gPlttBufferFaded -_080D3D54: .4byte 0x040000d4 -_080D3D58: .4byte 0x85000400 -_080D3D5C: .4byte REG_BG1CNT -_080D3D60: .4byte REG_BLDCNT -_080D3D64: .4byte 0x0000ffff - thumb_func_end sub_80D3B60 - - thumb_func_start sub_80D3D68 -sub_80D3D68: @ 80D3D68 - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080D3D90 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080D3D84 - b _080D3EBC -_080D3D84: - cmp r0, 0x1 - bgt _080D3D94 - cmp r0, 0 - beq _080D3D9C - b _080D4032 - .align 2, 0 -_080D3D90: .4byte gTasks -_080D3D94: - cmp r0, 0x2 - bne _080D3D9A - b _080D3F88 -_080D3D9A: - b _080D4032 -_080D3D9C: - movs r3, 0 - movs r2, 0x10 - ldrsh r0, [r4, r2] - ldr r1, _080D3E6C @ =gUnknown_03004DE0 - mov r12, r1 - cmp r3, r0 - bge _080D3DDA - mov r7, r12 - movs r5, 0xF0 - lsls r5, 3 - add r5, r12 - ldr r6, _080D3E70 @ =0x0000ffff -_080D3DB4: - lsls r2, r3, 16 - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r7 - adds r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r6, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _080D3DB4 -_080D3DDA: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D3E14 - ldr r5, _080D3E6C @ =gUnknown_03004DE0 - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, _080D3E70 @ =0x0000ffff -_080D3DF2: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xA] - strh r0, [r1] - ldrh r1, [r4, 0xA] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080D3DF2 -_080D3E14: - ldrh r3, [r4, 0x12] - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - bgt _080D3E4A - ldr r5, _080D3E6C @ =gUnknown_03004DE0 - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, _080D3E70 @ =0x0000ffff -_080D3E28: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - ble _080D3E28 -_080D3E4A: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D3E74 - lsls r0, r3, 16 - asrs r0, 15 - mov r3, r12 - adds r2, r0, r3 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xA] - strh r1, [r0] - ldrh r0, [r4, 0xA] - b _080D3E8A - .align 2, 0 -_080D3E6C: .4byte gUnknown_03004DE0 -_080D3E70: .4byte 0x0000ffff -_080D3E74: - lsls r0, r3, 16 - asrs r0, 15 - mov r1, r12 - adds r2, r0, r1 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xC] - strh r1, [r0] - ldrh r0, [r4, 0xC] -_080D3E8A: - strh r0, [r2] - ldr r0, _080D3EB4 @ =REG_BLDALPHA - str r0, [sp] - ldr r0, _080D3EB8 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl sub_80895F8 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D4032 - .align 2, 0 -_080D3EB4: .4byte REG_BLDALPHA -_080D3EB8: .4byte 0xa2600001 -_080D3EBC: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080D3ED4 - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bgt _080D3EE8 - strh r1, [r4, 0x10] - b _080D3EE2 -_080D3ED4: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _080D3EE8 -_080D3EE2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D3EE8: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _080D3F1C - ldr r6, _080D3F80 @ =gUnknown_03004DE0 - ldr r5, _080D3F84 @ =gUnknown_03004DC0 -_080D3EF6: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080D3EF6 -_080D3F1C: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D3F50 - ldr r6, _080D3F80 @ =gUnknown_03004DE0 - ldr r5, _080D3F84 @ =gUnknown_03004DC0 -_080D3F2E: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080D3F2E -_080D3F50: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080D4032 - ldr r6, _080D3F80 @ =gUnknown_03004DE0 - ldr r5, _080D3F84 @ =gUnknown_03004DC0 -_080D3F5E: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080D3F5E - b _080D4032 - .align 2, 0 -_080D3F80: .4byte gUnknown_03004DE0 -_080D3F84: .4byte gUnknown_03004DC0 -_080D3F88: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _080D3FBC - ldr r6, _080D403C @ =gUnknown_03004DE0 - ldr r5, _080D4040 @ =gUnknown_03004DC0 -_080D3F96: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080D3F96 -_080D3FBC: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D3FF0 - ldr r6, _080D403C @ =gUnknown_03004DE0 - ldr r5, _080D4040 @ =gUnknown_03004DC0 -_080D3FCE: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _080D3FCE -_080D3FF0: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080D401C - ldr r6, _080D403C @ =gUnknown_03004DE0 - ldr r5, _080D4040 @ =gUnknown_03004DC0 -_080D3FFE: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080D3FFE -_080D401C: - movs r0, 0x26 - ldrsh r1, [r4, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080D4032 - bl remove_some_task - adds r0, r7, 0 - bl DestroyTask -_080D4032: - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D403C: .4byte gUnknown_03004DE0 -_080D4040: .4byte gUnknown_03004DC0 - thumb_func_end sub_80D3D68 - - thumb_func_start sub_80D4044 -sub_80D4044: @ 80D4044 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, _080D4098 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D409C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - bl Random - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random - ldr r1, _080D40A0 @ =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _080D408A - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_080D408A: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, _080D40A4 @ =sub_80D40A8 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4098: .4byte 0x000003ff -_080D409C: .4byte 0xfffffc00 -_080D40A0: .4byte 0x000001ff -_080D40A4: .4byte sub_80D40A8 - thumb_func_end sub_80D4044 - - thumb_func_start sub_80D40A8 -sub_80D40A8: @ 80D40A8 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _080D40CC - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _080D40D0 -_080D40CC: - lsls r0, r3, 16 - asrs r0, 24 -_080D40D0: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080D40EE - adds r0, r2, 0 - bl move_anim_8072740 -_080D40EE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D40A8 - - thumb_func_start sub_80D40F4 -sub_80D40F4: @ 80D40F4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080D4144 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r2, _080D4148 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x12] - bl sub_80D4394 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_8078E70 - ldr r0, _080D414C @ =sub_80D4150 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4144: .4byte gTasks -_080D4148: .4byte gSprites -_080D414C: .4byte sub_80D4150 - thumb_func_end sub_80D40F4 - - thumb_func_start sub_80D4150 -sub_80D4150: @ 80D4150 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D4178 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bls _080D416C - b _080D438A -_080D416C: - lsls r0, 2 - ldr r1, _080D417C @ =_080D4180 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D4178: .4byte gTasks -_080D417C: .4byte _080D4180 - .align 2, 0 -_080D4180: - .4byte _080D41A0 - .4byte _080D41C6 - .4byte _080D4258 - .4byte _080D428E - .4byte _080D42A2 - .4byte _080D42B0 - .4byte _080D4330 - .4byte _080D437C -_080D41A0: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 1 - movs r0, 0xE0 - str r0, [sp] - movs r0, 0x80 - lsls r0, 2 - str r0, [sp, 0x4] - movs r0, 0x20 - str r0, [sp, 0x8] - adds r0, r4, 0 - adds r2, r3, 0 - bl sub_8079C08 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D41C6: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D4222 - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D4210 - ldr r2, _080D420C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x1 - strh r1, [r0, 0x22] - b _080D4222 - .align 2, 0 -_080D420C: .4byte gSprites -_080D4210: - ldr r2, _080D4250 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080D4254 @ =0x0000fffd - strh r1, [r0, 0x24] -_080D4222: - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _080D4232 - b _080D438A -_080D4232: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_8079A64 - ldr r2, _080D4250 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - strh r5, [r4, 0xE] - b _080D436C - .align 2, 0 -_080D4250: .4byte gSprites -_080D4254: .4byte 0x0000fffd -_080D4258: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _080D4268 - b _080D438A -_080D4268: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xE0 - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_8079C08 - movs r0, 0 - strh r0, [r4, 0xE] - b _080D436E -_080D428E: - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080D438A - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _080D436E -_080D42A2: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_80D4418 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D42B0: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D438A - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D42E8 - ldr r2, _080D42E4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - adds r1, 0x2 - b _080D42FA - .align 2, 0 -_080D42E4: .4byte gSprites -_080D42E8: - ldr r2, _080D432C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 -_080D42FA: - strh r1, [r0, 0x26] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080D438A - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xE0 - bl sub_8079C08 - movs r0, 0 - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _080D436E - .align 2, 0 -_080D432C: .4byte gSprites -_080D4330: - ldr r6, _080D4378 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080D438A - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_8078F40 - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0x12] - strh r1, [r0, 0x22] -_080D436C: - strh r5, [r4, 0x10] -_080D436E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D438A - .align 2, 0 -_080D4378: .4byte gSprites -_080D437C: - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D438A - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D438A: - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D4150 - - thumb_func_start sub_80D4394 -sub_80D4394: @ 80D4394 - push {r4,r5,lr} - ldr r4, _080D43B8 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D43C8 - ldr r1, _080D43BC @ =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080D43C0 @ =gPlayerParty - b _080D43D8 - .align 2, 0 -_080D43B8: .4byte gBattleAnimBankAttacker -_080D43BC: .4byte gBattlePartyID -_080D43C0: .4byte gPlayerParty -_080D43C4: - adds r0, r2, 0 - b _080D440A -_080D43C8: - ldr r1, _080D4410 @ =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _080D4414 @ =gEnemyParty -_080D43D8: - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - lsls r0, 16 - lsrs r3, r0, 16 - lsrs r4, 18 - movs r2, 0 -_080D43F6: - adds r1, r2, 0x1 - adds r0, r4, 0 - muls r0, r1 - cmp r3, r0 - blt _080D43C4 - lsls r0, r1, 24 - lsrs r2, r0, 24 - cmp r2, 0x2 - bls _080D43F6 - movs r0, 0x3 -_080D440A: - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080D4410: .4byte gBattlePartyID -_080D4414: .4byte gEnemyParty - thumb_func_end sub_80D4394 - - thumb_func_start sub_80D4418 -sub_80D4418: @ 80D4418 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp] - ldr r4, _080D4520 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0xAC - ldrb r0, [r4] - bl sub_8079E90 - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x8] - ldrh r1, [r7, 0xA] - movs r0, 0x4 - subs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r0, 0 - bgt _080D4468 - movs r1, 0x1 -_080D4468: - movs r0, 0 - str r0, [sp, 0x4] - lsls r0, r1, 16 - mov r10, r8 - mov r9, r6 - mov r1, r10 - lsls r1, 4 - str r1, [sp, 0xC] - mov r1, r9 - lsls r1, 4 - str r1, [sp, 0x10] - asrs r0, 16 - mov r8, r0 -_080D4482: - ldr r0, _080D4524 @ =gSpriteTemplate_83D9378 - mov r1, r10 - mov r2, r9 - ldr r3, [sp, 0x8] - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - lsls r6, r5, 16 - cmp r2, 0x40 - beq _080D44EA - ldr r1, _080D4528 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x30] - mov r1, sp - ldrh r1, [r1, 0xC] - strh r1, [r5, 0x32] - mov r0, sp - ldrh r0, [r0, 0x10] - strh r0, [r5, 0x34] - asrs r4, r6, 16 - adds r0, r4, 0 - movs r1, 0x40 - bl Cos - strh r0, [r5, 0x36] - adds r0, r4, 0 - movs r1, 0x40 - bl Sin - strh r0, [r5, 0x38] - mov r1, sp - ldrh r1, [r1] - strh r1, [r5, 0x3A] - movs r0, 0x2 - strh r0, [r5, 0x3C] - ldrh r1, [r7, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D44E4 - adds r0, r5, 0 - bl sub_80D452C -_080D44E4: - ldrh r0, [r7, 0xC] - adds r0, 0x1 - strh r0, [r7, 0xC] -_080D44EA: - mov r1, r8 - lsls r0, r1, 1 - asrs r1, r6, 16 - adds r1, r0 - lsls r1, 16 - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r5, r0, 16 - ldr r1, [sp, 0x4] - lsls r0, r1, 16 - asrs r0, 16 - add r0, r8 - lsls r0, 16 - lsrs r1, r0, 16 - str r1, [sp, 0x4] - asrs r0, 16 - cmp r0, 0x13 - ble _080D4482 - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D4520: .4byte gBattleAnimBankAttacker -_080D4524: .4byte gSpriteTemplate_83D9378 -_080D4528: .4byte gSprites - thumb_func_end sub_80D4418 - - thumb_func_start sub_80D452C -sub_80D452C: @ 80D452C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D453E - cmp r0, 0x1 - beq _080D4574 - b _080D45CE -_080D453E: - movs r2, 0x30 - ldrsh r0, [r4, r2] - movs r1, 0x6 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x36] - adds r1, r0 - strh r1, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_080D4574: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r2, r1, 20 - strh r2, [r4, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _080D45AA - adds r1, r2, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _080D45AA - cmp r1, 0x78 - ble _080D45CE -_080D45AA: - ldr r3, _080D45D4 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D45CE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D45D4: .4byte gTasks - thumb_func_end sub_80D452C - - thumb_func_start sub_80D45D8 -sub_80D45D8: @ 80D45D8 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D4608 @ =gTasks - adds r4, r1, r0 - bl sub_80D4394 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldr r0, _080D460C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D4610 - movs r0, 0x88 - strh r0, [r4, 0x10] - movs r0, 0x28 - b _080D4616 - .align 2, 0 -_080D4608: .4byte gTasks -_080D460C: .4byte gBattleAnimBankAttacker -_080D4610: - movs r0, 0x10 - strh r0, [r4, 0x10] - movs r0, 0x50 -_080D4616: - strh r0, [r4, 0x14] - movs r0, 0x62 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x31 - strh r0, [r4, 0x16] - movs r0, 0xA - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - adds r0, 0x5 - strh r0, [r4, 0x20] - ldr r0, _080D4638 @ =sub_80D463C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4638: .4byte sub_80D463C - thumb_func_end sub_80D45D8 - - thumb_func_start sub_80D463C -sub_80D463C: @ 80D463C - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r1, r0, 24 - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r7, _080D4660 @ =gTasks - adds r4, r0, r7 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - beq _080D4664 - cmp r2, 0x1 - beq _080D4714 - b _080D4722 - .align 2, 0 -_080D4660: .4byte gTasks -_080D4664: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D467A - strh r2, [r4, 0xC] - adds r0, r4, 0 - bl sub_80D472C -_080D467A: - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D46F4 - movs r2, 0x22 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080D46F4 - ldr r5, _080D4708 @ =gBattleAnimArgs - movs r1, 0x1 - mov r8, r1 - mov r2, r8 - strh r2, [r5] - strh r0, [r5, 0x2] - movs r0, 0xC - strh r0, [r5, 0x4] - ldr r6, _080D470C @ =sub_80E1864 - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080D46C4 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, _080D4710 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_080D46C4: - movs r0, 0x3 - strh r0, [r5] - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080D46F0 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, _080D4710 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_080D46F0: - mov r0, r8 - strh r0, [r4, 0x22] -_080D46F4: - movs r2, 0x1E - ldrsh r1, [r4, r2] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _080D4722 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D4722 - .align 2, 0 -_080D4708: .4byte gBattleAnimArgs -_080D470C: .4byte sub_80E1864 -_080D4710: .4byte gAnimVisualTaskCount -_080D4714: - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080D4722 - adds r0, r1, 0 - bl DestroyAnimVisualTask -_080D4722: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D463C - - thumb_func_start sub_80D472C -sub_80D472C: @ 80D472C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r6, r1, 24 - ldr r1, _080D47B8 @ =gSineTable - movs r2, 0x18 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - adds r0, 0x3 - asrs r0, 4 - ldrh r2, [r4, 0x14] - adds r0, r2 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r0, _080D47BC @ =gSpriteTemplate_83D9378 - movs r2, 0x16 - ldrsh r1, [r4, r2] - movs r2, 0 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080D4786 - ldr r3, _080D47C0 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, _080D47C4 @ =sub_80D47D0 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x38] - strh r6, [r0, 0x3A] - movs r1, 0x9 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] -_080D4786: - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x18] - adds r0, 0x27 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x18] - movs r0, 0x16 - ldrsh r1, [r4, r0] - ldr r0, _080D47C8 @ =0x41c64e6d - muls r0, r1 - ldr r1, _080D47CC @ =0x00003039 - adds r0, r1 - movs r2, 0x12 - ldrsh r1, [r4, r2] - bl __modsi3 - ldrh r1, [r4, 0x10] - adds r1, r0 - strh r1, [r4, 0x16] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D47B8: .4byte gSineTable -_080D47BC: .4byte gSpriteTemplate_83D9378 -_080D47C0: .4byte gSprites -_080D47C4: .4byte sub_80D47D0 -_080D47C8: .4byte 0x41c64e6d -_080D47CC: .4byte 0x00003039 - thumb_func_end sub_80D472C - - thumb_func_start sub_80D47D0 -sub_80D47D0: @ 80D47D0 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D4866 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x38 - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _080D4866 - ldr r2, _080D486C @ =gTasks - movs r3, 0x3A - ldrsh r1, [r5, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r1, 0x1 - strh r1, [r0, 0x1C] - ldr r0, _080D4870 @ =gBattleAnimSpriteTemplate_83DB4D8 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - movs r3, 0x1 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - cmp r0, 0x40 - beq _080D4860 - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080D4874 @ =gSprites - adds r0, r4 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r2, 0x30 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3A] - strh r1, [r0, 0x3A] - movs r3, 0x30 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3C] - strh r1, [r0, 0x3C] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080D4878 @ =sub_80D487C - str r1, [r0] -_080D4860: - adds r0, r5, 0 - bl DestroySprite -_080D4866: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D486C: .4byte gTasks -_080D4870: .4byte gBattleAnimSpriteTemplate_83DB4D8 -_080D4874: .4byte gSprites -_080D4878: .4byte sub_80D487C - thumb_func_end sub_80D47D0 - - thumb_func_start sub_80D487C -sub_80D487C: @ 80D487C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D48E8 - movs r0, 0 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080D48E8 - ldr r3, _080D48F0 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D48E8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D48F0: .4byte gTasks - thumb_func_end sub_80D487C - - thumb_func_start sub_80D48F4 -sub_80D48F4: @ 80D48F4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D4978 @ =gTasks - adds r5, r1, r0 - ldr r4, _080D497C @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x10] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080D4938 - movs r1, 0x1 -_080D4938: - strh r1, [r5, 0x16] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080D494C - movs r1, 0x16 - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x16] -_080D494C: - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r0, 3 - ldrh r1, [r5, 0xE] - adds r0, r1 - strh r0, [r5, 0x12] - movs r2, 0x16 - ldrsh r1, [r5, r2] - lsls r1, 3 - ldrh r0, [r5, 0x10] - subs r0, r1 - strh r0, [r5, 0x14] - ldr r0, _080D4980 @ =0x0000ffe0 - strh r0, [r5, 0x1A] - strh r6, [r5, 0xA] - strh r6, [r5, 0x8] - ldr r0, _080D4984 @ =sub_80D4988 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4978: .4byte gTasks -_080D497C: .4byte gBattleAnimBankAttacker -_080D4980: .4byte 0x0000ffe0 -_080D4984: .4byte sub_80D4988 - thumb_func_end sub_80D48F4 - - thumb_func_start sub_80D4988 -sub_80D4988: @ 80D4988 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D49AC @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bls _080D49A2 - b _080D4AC2 -_080D49A2: - lsls r0, 2 - ldr r1, _080D49B0 @ =_080D49B4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D49AC: .4byte gTasks -_080D49B0: .4byte _080D49B4 - .align 2, 0 -_080D49B4: - .4byte _080D49D0 - .4byte _080D49E0 - .4byte _080D49FA - .4byte _080D4A3C - .4byte _080D4A5E - .4byte _080D4A8C - .4byte _080D4AB2 -_080D49D0: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D4AC8 - b _080D4ABA -_080D49E0: - adds r0, r4, 0 - bl sub_80D4AD0 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080D4AC8 - movs r0, 0 - strh r0, [r4, 0xA] - b _080D4ABA -_080D49FA: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - adds r1, r0 - movs r2, 0 - strh r1, [r4, 0x12] - adds r1, 0x10 - lsls r1, 16 - movs r0, 0x88 - lsls r0, 17 - cmp r1, r0 - bls _080D4AC8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D4A38 - movs r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x6 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - b _080D4AC8 -_080D4A38: - strh r2, [r4, 0xA] - b _080D4ABA -_080D4A3C: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080D4AC8 - b _080D4ABA -_080D4A5E: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x12] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bls _080D4AC8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0xA] - b _080D4ABA -_080D4A8C: - adds r0, r4, 0 - bl sub_80D4AD0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080D4AC8 - movs r0, 0x2 - strh r0, [r4, 0x8] - b _080D4AC8 -_080D4AB2: - movs r1, 0x18 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D4AC8 -_080D4ABA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D4AC8 -_080D4AC2: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D4AC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4988 - - thumb_func_start sub_80D4AD0 -sub_80D4AD0: @ 80D4AD0 - push {r4-r6,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D4B2A - movs r0, 0 - strh r0, [r6, 0xC] - ldr r0, _080D4B30 @ =gSpriteTemplate_83D9378 - movs r2, 0xE - ldrsh r1, [r6, r2] - movs r3, 0x10 - ldrsh r2, [r6, r3] - movs r3, 0xA - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080D4B2A - ldr r5, _080D4B34 @ =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r4, r5 - movs r1, 0x10 - strh r1, [r0, 0x2E] - ldrh r1, [r6, 0x12] - strh r1, [r0, 0x32] - ldrh r1, [r6, 0x14] - strh r1, [r0, 0x36] - ldrh r1, [r6, 0x1A] - strh r1, [r0, 0x38] - bl sub_80786EC - adds r5, 0x1C - adds r4, r5 - ldr r0, _080D4B38 @ =sub_80D4B3C - str r0, [r4] - ldrh r0, [r6, 0x18] - adds r0, 0x1 - strh r0, [r6, 0x18] -_080D4B2A: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4B30: .4byte gSpriteTemplate_83D9378 -_080D4B34: .4byte gSprites -_080D4B38: .4byte sub_80D4B3C - thumb_func_end sub_80D4AD0 - - thumb_func_start sub_80D4B3C -sub_80D4B3C: @ 80D4B3C - push {r4-r6,lr} - adds r6, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080D4B96 - ldrh r0, [r6, 0x24] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - ldrh r0, [r6, 0x26] - ldrh r1, [r6, 0x22] - adds r0, r1 - strh r0, [r6, 0x22] - movs r0, 0x6 - strh r0, [r6, 0x2E] - bl Random - movs r4, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldr r5, _080D4B9C @ =0x0000fff0 - adds r1, r5 - ldrh r0, [r6, 0x20] - adds r1, r0 - strh r1, [r6, 0x32] - bl Random - ands r4, r0 - adds r4, r5 - ldrh r1, [r6, 0x22] - adds r4, r1 - strh r4, [r6, 0x36] - bl Random - movs r1, 0x7 - ands r1, r0 - mvns r1, r1 - strh r1, [r6, 0x38] - adds r0, r6, 0 - bl sub_80786EC - ldr r0, _080D4BA0 @ =sub_80D4BA4 - str r0, [r6, 0x1C] -_080D4B96: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4B9C: .4byte 0x0000fff0 -_080D4BA0: .4byte sub_80D4BA4 - thumb_func_end sub_80D4B3C - - thumb_func_start sub_80D4BA4 -sub_80D4BA4: @ 80D4BA4 - push {r4-r6,lr} - adds r5, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080D4BE0 - movs r4, 0 - ldr r6, _080D4BE8 @ =gTasks -_080D4BB6: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r6 - ldr r1, [r2] - ldr r0, _080D4BEC @ =sub_80D4988 - cmp r1, r0 - bne _080D4BD6 - movs r0, 0x1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0x18] - subs r0, 0x1 - strh r0, [r2, 0x18] - adds r0, r5, 0 - bl DestroySprite -_080D4BD6: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0xF - bls _080D4BB6 -_080D4BE0: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D4BE8: .4byte gTasks -_080D4BEC: .4byte sub_80D4988 - thumb_func_end sub_80D4BA4 - - thumb_func_start sub_80D4BF0 -sub_80D4BF0: @ 80D4BF0 - ldr r2, _080D4C10 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x6] - strh r1, [r0, 0x30] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0xA] - strh r1, [r0, 0x34] - ldr r1, _080D4C14 @ =sub_80D4C18 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080D4C10: .4byte gBattleAnimArgs -_080D4C14: .4byte sub_80D4C18 - thumb_func_end sub_80D4BF0 - - thumb_func_start sub_80D4C18 -sub_80D4C18: @ 80D4C18 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x2E] - subs r0, r1 - strh r0, [r4, 0x36] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - subs r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _080D4C5C - adds r0, r4, 0 - bl move_anim_8072740 -_080D4C5C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4C18 - - thumb_func_start sub_80D4C64 -sub_80D4C64: @ 80D4C64 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 23 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080D4C9C - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D4C9C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D4C64 - - thumb_func_start sub_80D4CA4 -sub_80D4CA4: @ 80D4CA4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r5, _080D4CE0 @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r1, _080D4CE4 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, _080D4CE8 @ =sub_80D4CEC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D4CE0: .4byte gBattleAnimBankTarget -_080D4CE4: .4byte gBattleAnimArgs -_080D4CE8: .4byte sub_80D4CEC - thumb_func_end sub_80D4CA4 - - thumb_func_start sub_80D4CEC -sub_80D4CEC: @ 80D4CEC - push {r4-r6,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x20 - ldrsh r0, [r4, r2] - subs r6, r1, r0 - movs r0, 0x32 - ldrsh r1, [r4, r0] - movs r2, 0x22 - ldrsh r0, [r4, r2] - subs r5, r1, r0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r6 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r5 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080D4D44 - movs r0, 0 - strh r0, [r4, 0x38] - adds r0, r4, 0 - adds r1, r6, 0 - adds r2, r5, 0 - bl sub_80D4D64 -_080D4D44: - movs r0, 0x34 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080D4D56 - adds r0, r4, 0 - bl move_anim_8072740 -_080D4D56: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D4CEC - - thumb_func_start sub_80D4D64 -sub_80D4D64: @ 80D4D64 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - adds r4, r1, 0 - adds r5, r2, 0 - movs r2, 0x2E - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - lsls r1, 15 - lsrs r1, 16 - str r1, [sp] - ldrh r1, [r0, 0x24] - ldrh r3, [r0, 0x20] - adds r1, r3 - lsls r1, 16 - lsrs r1, 16 - mov r8, r1 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - lsls r1, 16 - lsrs r1, 16 - mov r10, r1 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r0, r5, r0 - subs r0, 0x5 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl Random - negs r4, r4 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r4, r0 - subs r4, 0x5 - lsls r4, 16 - lsrs r7, r4, 16 - movs r6, 0 - mov r0, r8 - lsls r0, 16 - mov r8, r0 - mov r1, r10 - lsls r1, 16 - str r1, [sp, 0xC] - ldr r2, [sp] - lsls r2, 16 - str r2, [sp, 0x10] - asrs r1, 16 - lsls r0, r7, 16 - asrs r5, r0, 16 - str r0, [sp, 0x14] - negs r3, r5 - str r3, [sp, 0x4] - asrs r0, r2, 16 - adds r1, r0 - lsls r1, 16 - mov r10, r1 -_080D4DF2: - ldr r0, _080D4E34 @ =gSpriteTemplate_83D9420 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080D4E38 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, _080D4E3C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl sub_8079E90 - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - bge _080D4E40 - mov r1, sp - ldrh r1, [r1, 0x4] - strh r1, [r4, 0x32] - b _080D4E42 - .align 2, 0 -_080D4E34: .4byte gSpriteTemplate_83D9420 -_080D4E38: .4byte gSprites -_080D4E3C: .4byte gBattleAnimBankAttacker -_080D4E40: - strh r7, [r4, 0x32] -_080D4E42: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _080D4DF2 - movs r6, 0 - ldr r3, [sp, 0xC] - asrs r1, r3, 16 - ldr r0, [sp, 0x14] - asrs r5, r0, 16 - negs r2, r5 - str r2, [sp, 0x8] - ldr r3, [sp, 0x10] - asrs r0, r3, 16 - subs r1, r0 - lsls r1, 16 - mov r10, r1 -_080D4E68: - ldr r0, _080D4EAC @ =gSpriteTemplate_83D9420 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080D4EB0 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl sub_8079E90 - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - ble _080D4EB8 - mov r1, sp - ldrh r1, [r1, 0x8] - strh r1, [r4, 0x32] - b _080D4EBA - .align 2, 0 -_080D4EAC: .4byte gSpriteTemplate_83D9420 -_080D4EB0: .4byte gSprites -_080D4EB4: .4byte gBattleAnimBankAttacker -_080D4EB8: - strh r7, [r4, 0x32] -_080D4EBA: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _080D4E68 - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D4D64 - - thumb_func_start sub_80D4ED8 -sub_80D4ED8: @ 80D4ED8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D4F0C @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x2E] - movs r0, 0x3C - strh r0, [r4, 0x30] - movs r0, 0x9 - strh r0, [r4, 0x32] - movs r0, 0x1E - strh r0, [r4, 0x34] - movs r0, 0xFE - lsls r0, 8 - strh r0, [r4, 0x36] - ldr r1, _080D4F10 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r1, _080D4F14 @ =sub_8078174 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4F0C: .4byte gBattleAnimArgs -_080D4F10: .4byte move_anim_8072740 -_080D4F14: .4byte sub_8078174 - thumb_func_end sub_80D4ED8 - - thumb_func_start sub_80D4F18 -sub_80D4F18: @ 80D4F18 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D4F50 @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_807867C - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x32] - ldr r0, _080D4F54 @ =sub_8078394 - str r0, [r4, 0x1C] - ldr r1, _080D4F58 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D4F50: .4byte gBattleAnimArgs -_080D4F54: .4byte sub_8078394 -_080D4F58: .4byte move_anim_8072740 - thumb_func_end sub_80D4F18 - - thumb_func_start sub_80D4F5C -sub_80D4F5C: @ 80D4F5C - push {r4,lr} - adds r4, r0, 0 - bl sub_8078650 - ldr r0, _080D4F90 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D4F98 - ldr r2, _080D4F94 @ =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r2, 0x8] - negs r0, r0 - strh r0, [r4, 0x32] - adds r1, r2, 0 - b _080D4FAE - .align 2, 0 -_080D4F90: .4byte gBattleAnimBankAttacker -_080D4F94: .4byte gBattleAnimArgs -_080D4F98: - ldr r1, _080D4FC4 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] -_080D4FAE: - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, _080D4FC8 @ =sub_80D5038 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D4FC4: .4byte gBattleAnimArgs -_080D4FC8: .4byte sub_80D5038 - thumb_func_end sub_80D4F5C - - thumb_func_start sub_80D4FCC -sub_80D4FCC: @ 80D4FCC - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D4FF8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D5000 - ldr r2, _080D4FFC @ =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r2, 0x8] - strh r0, [r4, 0x32] - adds r1, r2, 0 - b _080D5018 - .align 2, 0 -_080D4FF8: .4byte gBattleAnimBankAttacker -_080D4FFC: .4byte gBattleAnimArgs -_080D5000: - ldr r1, _080D5030 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x8] - negs r0, r0 - strh r0, [r4, 0x32] -_080D5018: - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, _080D5034 @ =sub_80D5038 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D5030: .4byte gBattleAnimArgs -_080D5034: .4byte sub_80D5038 - thumb_func_end sub_80D4FCC - - thumb_func_start sub_80D5038 -sub_80D5038: @ 80D5038 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x36 - ldrsh r1, [r2, r3] - cmp r0, r1 - bge _080D505E - ldrh r0, [r2, 0x32] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x34] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] -_080D505E: - movs r0, 0x2E - ldrsh r1, [r2, r0] - movs r3, 0x30 - ldrsh r0, [r2, r3] - cmp r1, r0 - bne _080D5070 - adds r0, r2, 0 - bl move_anim_8074EE0 -_080D5070: - pop {r0} - bx r0 - thumb_func_end sub_80D5038 - - thumb_func_start sub_80D5074 -sub_80D5074: @ 80D5074 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078650 - ldr r0, _080D5098 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D50A0 - ldr r0, _080D509C @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _080D50B2 - .align 2, 0 -_080D5098: .4byte gBattleAnimBankAttacker -_080D509C: .4byte gBattleAnimArgs -_080D50A0: - ldr r0, _080D50E0 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - adds r2, r4, 0 - adds r2, 0x43 - movs r1, 0x8 - strb r1, [r2] -_080D50B2: - adds r2, r0, 0 - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x22] - ldrh r0, [r2, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r2, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r2, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r2, 0xA] - strh r0, [r4, 0x34] - ldrh r0, [r2, 0xC] - strh r0, [r4, 0x36] - strh r1, [r4, 0x38] - ldr r0, _080D50E4 @ =sub_80D50E8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D50E0: .4byte gBattleAnimArgs -_080D50E4: .4byte sub_80D50E8 - thumb_func_end sub_80D5074 - - thumb_func_start sub_80D50E8 -sub_80D50E8: @ 80D50E8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D5170 - movs r2, 0x38 - ldrsh r1, [r4, r2] - ldr r0, _080D5154 @ =0x00002710 - cmp r1, r0 - ble _080D5106 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1 - strb r0, [r1] -_080D5106: - movs r1, 0x2E - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 24 - ldrh r2, [r4, 0x30] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 24 - ldrh r2, [r4, 0x30] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x2E] - adds r1, r0, r2 - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x36] - ldrh r2, [r4, 0x38] - adds r0, r2 - strh r0, [r4, 0x38] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _080D515C - ldr r2, _080D5158 @ =0xffffff00 - b _080D5164 - .align 2, 0 -_080D5154: .4byte 0x00002710 -_080D5158: .4byte 0xffffff00 -_080D515C: - cmp r0, 0 - bge _080D5168 - movs r2, 0x80 - lsls r2, 1 -_080D5164: - adds r0, r1, r2 - strh r0, [r4, 0x2E] -_080D5168: - ldrh r0, [r4, 0x34] - subs r0, 0x1 - strh r0, [r4, 0x34] - b _080D5176 -_080D5170: - adds r0, r4, 0 - bl move_anim_8074EE0 -_080D5176: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D50E8 - - thumb_func_start sub_80D517C -sub_80D517C: @ 80D517C - push {lr} - movs r1, 0 - strh r1, [r0, 0x20] - strh r1, [r0, 0x22] - movs r1, 0x3C - strh r1, [r0, 0x2E] - movs r1, 0x8C - strh r1, [r0, 0x32] - movs r1, 0x50 - strh r1, [r0, 0x36] - ldr r1, _080D51A0 @ =sub_8078B34 - str r1, [r0, 0x1C] - ldr r1, _080D51A4 @ =move_anim_8072740 - bl StoreSpriteCallbackInData - pop {r0} - bx r0 - .align 2, 0 -_080D51A0: .4byte sub_8078B34 -_080D51A4: .4byte move_anim_8072740 - thumb_func_end sub_80D517C - - thumb_func_start sub_80D51A8 -sub_80D51A8: @ 80D51A8 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r5, _080D5200 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - bl GetBankSide - adds r4, r0, 0 - ldr r0, _080D5204 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080D51EE - movs r0, 0x2 - bl GetBankByPlayerAI - ldrb r1, [r5] - lsls r0, 24 - lsrs r0, 24 - cmp r1, r0 - beq _080D51E6 - movs r0, 0x3 - bl GetBankByPlayerAI - ldrb r1, [r5] - lsls r0, 24 - lsrs r0, 24 - cmp r1, r0 - bne _080D51EE -_080D51E6: - ldr r1, _080D5208 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080D51EE: - ldr r1, _080D520C @ =sub_8079534 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D5200: .4byte gBattleAnimBankAttacker -_080D5204: .4byte gBattleAnimBankTarget -_080D5208: .4byte gBattleAnimArgs -_080D520C: .4byte sub_8079534 - thumb_func_end sub_80D51A8 - - thumb_func_start sub_80D5210 -sub_80D5210: @ 80D5210 - ldr r2, _080D5224 @ =gBattleAnimArgs - ldrh r1, [r2] - negs r1, r1 - strh r1, [r2] - ldrh r1, [r2, 0x4] - negs r1, r1 - strh r1, [r2, 0x4] - ldr r1, _080D5228 @ =sub_8079534 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080D5224: .4byte gBattleAnimArgs -_080D5228: .4byte sub_8079534 - thumb_func_end sub_80D5210 - - thumb_func_start sub_80D522C -sub_80D522C: @ 80D522C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080D524C @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - movs r1, 0 - strh r0, [r4, 0x3C] - strh r1, [r4, 0x2E] - ldr r0, _080D5250 @ =sub_80D5254 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D524C: .4byte gBattleAnimArgs -_080D5250: .4byte sub_80D5254 - thumb_func_end sub_80D522C - - thumb_func_start sub_80D5254 -sub_80D5254: @ 80D5254 - push {r4,r5,lr} - adds r5, r0, 0 - bl sub_80D5348 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x12 - bne _080D529E - movs r0, 0x19 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, _080D52A4 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r0, _080D52A8 @ =sub_80D52AC - str r0, [r5, 0x1C] -_080D529E: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D52A4: .4byte gBattleAnimBankTarget -_080D52A8: .4byte sub_80D52AC - thumb_func_end sub_80D5254 - - thumb_func_start sub_80D52AC -sub_80D52AC: @ 80D52AC - push {r4-r6,lr} - adds r6, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080D52F4 - movs r4, 0 - strh r4, [r6, 0x2E] - ldr r5, _080D52EC @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - strh r4, [r6, 0x26] - strh r4, [r6, 0x24] - ldr r1, _080D52F0 @ =sub_80D5324 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - b _080D531E - .align 2, 0 -_080D52EC: .4byte gBattleAnimBankTarget -_080D52F0: .4byte sub_80D5324 -_080D52F4: - movs r1, 0x3C - ldrsh r0, [r6, r1] - movs r1, 0x1C - bl Sin - ldrh r1, [r6, 0x24] - adds r0, r1 - strh r0, [r6, 0x24] - movs r1, 0x3C - ldrsh r0, [r6, r1] - movs r1, 0x1C - bl Cos - ldrh r1, [r6, 0x26] - adds r0, r1 - strh r0, [r6, 0x26] - ldrh r0, [r6, 0x3C] - adds r0, 0x14 - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3C] -_080D531E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D52AC - - thumb_func_start sub_80D5324 -sub_80D5324: @ 80D5324 - push {r4,lr} - adds r4, r0, 0 - bl sub_80D5348 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080D5340 - adds r0, r4, 0 - bl move_anim_8072740 -_080D5340: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D5324 - - thumb_func_start sub_80D5348 -sub_80D5348: @ 80D5348 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x1C - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x1C - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x14 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D5348 - - thumb_func_start sub_80D5374 -sub_80D5374: @ 80D5374 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080D53A8 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] - ldr r1, _080D53AC @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D53B0 @ =sub_8078364 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D53A8: .4byte gBattleAnimArgs -_080D53AC: .4byte move_anim_8072740 -_080D53B0: .4byte sub_8078364 - thumb_func_end sub_80D5374 - - thumb_func_start sub_80D53B4 -sub_80D53B4: @ 80D53B4 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r1, _080D53E8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x2E] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080D53EC @ =sub_80782D8 - str r0, [r4, 0x1C] - ldr r1, _080D53F0 @ =sub_80D53F4 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D53E8: .4byte gBattleAnimArgs -_080D53EC: .4byte sub_80782D8 -_080D53F0: .4byte sub_80D53F4 - thumb_func_end sub_80D53B4 - - thumb_func_start sub_80D53F4 -sub_80D53F4: @ 80D53F4 - push {lr} - adds r3, r0, 0 - adds r3, 0x3E - ldrb r2, [r3] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r3] - ldrh r1, [r0, 0x30] - movs r2, 0 - strh r1, [r0, 0x2E] - strh r2, [r0, 0x30] - ldr r1, _080D5418 @ =sub_80D541C - str r1, [r0, 0x1C] - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080D5418: .4byte sub_80D541C - thumb_func_end sub_80D53F4 - - thumb_func_start sub_80D541C -sub_80D541C: @ 80D541C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - adds r0, 0xD0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080D5468 - adds r0, r4, 0 - bl move_anim_8072740 -_080D5468: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D541C - - thumb_func_start sub_80D5470 -sub_80D5470: @ 80D5470 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080D54D0 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - ldr r2, _080D54D4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x10] - ldr r0, _080D54D8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x12] - strh r5, [r4, 0x14] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_8078E70 - ldr r0, _080D54DC @ =sub_80D54E0 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D54D0: .4byte gTasks -_080D54D4: .4byte gSprites -_080D54D8: .4byte gBattleAnimBankAttacker -_080D54DC: .4byte sub_80D54E0 - thumb_func_end sub_80D5470 - - thumb_func_start sub_80D54E0 -sub_80D54E0: @ 80D54E0 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080D5508 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bls _080D54FC - b _080D57BA -_080D54FC: - lsls r0, 2 - ldr r1, _080D550C @ =_080D5510 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D5508: .4byte gTasks -_080D550C: .4byte _080D5510 - .align 2, 0 -_080D5510: - .4byte _080D552C - .4byte _080D5552 - .4byte _080D5604 - .4byte _080D5664 - .4byte _080D5682 - .4byte _080D5758 - .4byte _080D57AC -_080D552C: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 1 - movs r0, 0xE0 - str r0, [sp] - movs r0, 0x80 - lsls r0, 2 - str r0, [sp, 0x4] - movs r0, 0x20 - str r0, [sp, 0x8] - adds r0, r4, 0 - adds r2, r3, 0 - bl sub_8079C08 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D5552: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D559A - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D5588 - ldr r2, _080D5584 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - b _080D5598 - .align 2, 0 -_080D5584: .4byte gSprites -_080D5588: - ldr r2, _080D55FC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, _080D5600 @ =0x0000fffd -_080D5598: - strh r1, [r0, 0x24] -_080D559A: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D55C8 - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080D55C8 - movs r0, 0 - strh r0, [r4, 0xE] - ldr r2, _080D55FC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x1 - strh r1, [r0, 0x22] -_080D55C8: - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _080D55D8 - b _080D57BA -_080D55D8: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_8079A64 - ldr r2, _080D55FC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - b _080D57A0 - .align 2, 0 -_080D55FC: .4byte gSprites -_080D5600: .4byte 0x0000fffd -_080D5604: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _080D5614 - b _080D57BA -_080D5614: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D563E - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xF0 - str r0, [sp, 0x4] - movs r0, 0x6 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_8079C08 - b _080D565E -_080D563E: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xC0 - str r0, [sp, 0x4] - movs r0, 0x6 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_8079C08 -_080D565E: - movs r0, 0 - strh r0, [r4, 0xA] - b _080D57A0 -_080D5664: - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - cmp r0, 0 - beq _080D5672 - b _080D57BA -_080D5672: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - adds r1, r5, 0 - movs r2, 0x6 - bl sub_80D57C4 - b _080D57A0 -_080D5682: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D56D0 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D56BC - ldr r2, _080D56B8 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - adds r1, 0x3 - b _080D56CE - .align 2, 0 -_080D56B8: .4byte gSprites -_080D56BC: - ldr r2, _080D5708 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x3 -_080D56CE: - strh r1, [r0, 0x26] -_080D56D0: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x18 - ble _080D57BA - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D570C - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xF0 - bl sub_8079C08 - b _080D572A - .align 2, 0 -_080D5708: .4byte gSprites -_080D570C: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xC0 - bl sub_8079C08 -_080D572A: - ldrh r1, [r4, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D5748 - ldr r2, _080D5754 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x3 - strh r1, [r0, 0x26] -_080D5748: - movs r0, 0 - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - b _080D57A0 - .align 2, 0 -_080D5754: .4byte gSprites -_080D5758: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D5774 - ldr r2, _080D57A8 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] -_080D5774: - adds r0, r4, 0 - bl sub_8079C74 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080D57BA - ldr r2, _080D57A8 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - strh r1, [r0, 0x22] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_8078F40 - strh r5, [r4, 0xC] -_080D57A0: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D57BA - .align 2, 0 -_080D57A8: .4byte gSprites -_080D57AC: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D57BA - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080D57BA: - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D54E0 - - thumb_func_start sub_80D57C4 -sub_80D57C4: @ 80D57C4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - lsls r1, 24 - lsrs r7, r1, 24 - lsls r2, 24 - lsrs r2, 24 - mov r8, r2 - adds r0, r4, 0 - bl sub_80D5940 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - ldr r1, _080D5814 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r4, [r0, 0x20] - ldr r0, _080D5818 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D581C - adds r0, r4, 0 - subs r0, 0xC - lsls r0, 16 - lsrs r4, r0, 16 - movs r0, 0x1 - b _080D5826 - .align 2, 0 -_080D5814: .4byte gSprites -_080D5818: .4byte gBattleAnimBankAttacker -_080D581C: - adds r0, r4, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r4, r0, 16 - movs r0, 0xFF -_080D5826: - movs r6, 0 - movs r5, 0 - lsls r4, 16 - str r4, [sp, 0x8] - mov r1, r9 - lsls r1, 16 - str r1, [sp, 0x4] - ldr r2, _080D58E0 @ =gUnknown_083D96DC - mov r9, r2 - lsls r0, 24 - asrs r0, 24 - str r0, [sp] - mov r3, r8 - lsls r3, 1 - mov r10, r3 -_080D5844: - ldr r0, _080D58E4 @ =gSpriteTemplate_83D96C4 - ldr r2, [sp, 0x8] - asrs r1, r2, 16 - ldr r3, [sp, 0x4] - asrs r2, r3, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080D58C6 - ldr r1, _080D58E8 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - lsls r0, r5, 2 - adds r0, 0x40 - adds r1, r0 - ldr r3, _080D58EC @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r3, _080D58F0 @ =0xfffffc00 - adds r0, r3, 0 - ands r2, r0 - orrs r2, r1 - strh r2, [r4, 0x4] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x4 - bls _080D588E - movs r5, 0 -_080D588E: - lsls r2, r6, 2 - mov r1, r9 - adds r0, r2, r1 - ldrh r0, [r0] - ldr r3, [sp] - adds r1, r0, 0 - muls r1, r3 - lsls r1, 16 - asrs r1, 16 - ldr r0, _080D58F4 @ =gUnknown_083D96DC + 0x2 - adds r2, r0 - movs r3, 0 - ldrsh r2, [r2, r3] - adds r0, r4, 0 - bl sub_80D5994 - strh r7, [r4, 0x3A] - mov r0, r8 - strh r0, [r4, 0x3C] - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - add r0, r10 - ldr r1, _080D58F8 @ =gTasks + 0x8 - adds r0, r1 - ldrh r1, [r0] - adds r1, 0x1 - strh r1, [r0] -_080D58C6: - adds r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r6, 0x6 - bls _080D5844 - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D58E0: .4byte gUnknown_083D96DC -_080D58E4: .4byte gSpriteTemplate_83D96C4 -_080D58E8: .4byte gSprites -_080D58EC: .4byte 0x000003ff -_080D58F0: .4byte 0xfffffc00 -_080D58F4: .4byte gUnknown_083D96DC + 0x2 -_080D58F8: .4byte gTasks + 0x8 - thumb_func_end sub_80D57C4 - - thumb_func_start sub_80D58FC -sub_80D58FC: @ 80D58FC - push {r4,lr} - adds r4, r0, 0 - bl sub_80D59B0 - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080D5936 - ldr r3, _080D593C @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D5936: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D593C: .4byte gTasks - thumb_func_end sub_80D58FC - - thumb_func_start sub_80D5940 -sub_80D5940: @ 80D5940 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080D5978 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r1, 0x26] - ldrh r0, [r1, 0x22] - adds r2, r0 - adds r1, 0x29 - movs r0, 0 - ldrsb r0, [r1, r0] - adds r0, r2 - lsls r0, 16 - lsrs r4, r0, 16 - ldr r0, _080D597C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D5980 - lsls r0, r4, 16 - movs r1, 0x94 - lsls r1, 15 - b _080D5986 - .align 2, 0 -_080D5978: .4byte gSprites -_080D597C: .4byte gBattleAnimBankAttacker -_080D5980: - lsls r0, r4, 16 - movs r1, 0xB0 - lsls r1, 14 -_080D5986: - adds r0, r1 - lsrs r4, r0, 16 - adds r0, r4, 0 - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_80D5940 - - thumb_func_start sub_80D5994 -sub_80D5994: @ 80D5994 - movs r3, 0 - strh r3, [r0, 0x2E] - strh r3, [r0, 0x30] - ldrh r3, [r0, 0x20] - lsls r3, 3 - strh r3, [r0, 0x32] - ldrh r3, [r0, 0x22] - lsls r3, 3 - strh r3, [r0, 0x34] - lsls r1, 3 - strh r1, [r0, 0x36] - lsls r2, 3 - strh r2, [r0, 0x38] - bx lr - thumb_func_end sub_80D5994 - - thumb_func_start sub_80D59B0 -sub_80D59B0: @ 80D59B0 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D59DA - movs r0, 0 - strh r0, [r2, 0x2E] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x30] - adds r1, r0, 0 - muls r1, r0 - adds r0, r1, 0 - ldrh r3, [r2, 0x34] - adds r0, r3 - strh r0, [r2, 0x34] -_080D59DA: - ldrh r0, [r2, 0x36] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - ldrh r1, [r2, 0x38] - ldrh r3, [r2, 0x34] - adds r1, r3 - strh r1, [r2, 0x34] - lsls r1, 16 - asrs r3, r1, 19 - strh r3, [r2, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _080D5A10 - adds r1, r3, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _080D5A10 - cmp r1, 0x78 - ble _080D5A1C -_080D5A10: - adds r0, r2, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080D5A1C: - pop {r0} - bx r0 - thumb_func_end sub_80D59B0 - - thumb_func_start sub_80D5A20 -sub_80D5A20: @ 80D5A20 - push {r4,r5,lr} - ldr r3, _080D5A64 @ =gBattleAnimArgs - ldrh r1, [r3] - movs r2, 0 - strh r1, [r0, 0x20] - ldrh r1, [r3, 0x2] - strh r1, [r0, 0x22] - strh r2, [r0, 0x2E] - strh r2, [r0, 0x30] - strh r2, [r0, 0x32] - ldrh r1, [r3, 0x4] - strh r1, [r0, 0x3A] - ldrh r1, [r3, 0x6] - strh r1, [r0, 0x3C] - ldrh r4, [r0, 0x4] - lsls r2, r4, 22 - lsrs r2, 22 - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r1, 4 - adds r2, r1 - ldr r3, _080D5A68 @ =0x000003ff - adds r1, r3, 0 - ands r2, r1 - ldr r1, _080D5A6C @ =0xfffffc00 - ands r1, r4 - orrs r1, r2 - strh r1, [r0, 0x4] - ldr r1, _080D5A70 @ =sub_80D5A74 - str r1, [r0, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D5A64: .4byte gBattleAnimArgs -_080D5A68: .4byte 0x000003ff -_080D5A6C: .4byte 0xfffffc00 -_080D5A70: .4byte sub_80D5A74 - thumb_func_end sub_80D5A20 - - thumb_func_start sub_80D5A74 -sub_80D5A74: @ 80D5A74 - push {r4,lr} - adds r2, r0, 0 - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0x1 - beq _080D5AA6 - cmp r0, 0x1 - bgt _080D5A8A - cmp r0, 0 - beq _080D5A90 - b _080D5B04 -_080D5A8A: - cmp r0, 0x2 - beq _080D5AC4 - b _080D5B04 -_080D5A90: - ldrh r1, [r2, 0x3A] - movs r3, 0x3A - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _080D5AA0 - subs r0, r1, 0x1 - strh r0, [r2, 0x3A] - b _080D5B04 -_080D5AA0: - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] -_080D5AA6: - ldrh r0, [r2, 0x22] - adds r0, 0x8 - strh r0, [r2, 0x22] - lsls r0, 16 - asrs r0, 16 - ldrh r3, [r2, 0x3C] - movs r4, 0x3C - ldrsh r1, [r2, r4] - cmp r0, r1 - blt _080D5B04 - strh r3, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - b _080D5B04 -_080D5AC4: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D5AF0 - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x32] - adds r0, 0x1 - strh r0, [r2, 0x32] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D5AEC - ldr r0, _080D5AE8 @ =0x0000fffd - b _080D5AEE - .align 2, 0 -_080D5AE8: .4byte 0x0000fffd -_080D5AEC: - movs r0, 0x3 -_080D5AEE: - strh r0, [r2, 0x26] -_080D5AF0: - ldrh r0, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080D5B04 - adds r0, r2, 0 - bl move_anim_8072740 -_080D5B04: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D5A74 - - thumb_func_start sub_80D5B0C -sub_80D5B0C: @ 80D5B0C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080D5B80 - cmp r0, 0x1 - bgt _080D5B22 - cmp r0, 0 - beq _080D5B28 - b _080D5C4E -_080D5B22: - cmp r0, 0x2 - beq _080D5BDE - b _080D5C4E -_080D5B28: - adds r0, r5, 0 - movs r1, 0 - bl sub_80787B0 - ldr r4, _080D5B50 @ =gBattleAnimArgs - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x3C] - ldr r0, _080D5B54 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D5B58 - movs r0, 0x4 - b _080D5B5A - .align 2, 0 -_080D5B50: .4byte gBattleAnimArgs -_080D5B54: .4byte gBattleAnimBankAttacker -_080D5B58: - ldr r0, _080D5B78 @ =0x0000fffc -_080D5B5A: - strh r0, [r5, 0x36] - ldr r0, _080D5B7C @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _080D5BD6 - .align 2, 0 -_080D5B78: .4byte 0x0000fffc -_080D5B7C: .4byte gBattleAnimBankTarget -_080D5B80: - ldrh r0, [r5, 0x30] - adds r0, 0xC0 - strh r0, [r5, 0x30] - ldr r0, _080D5BA0 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D5BA4 - ldrh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - b _080D5BAA - .align 2, 0 -_080D5BA0: .4byte gBattleAnimBankAttacker -_080D5BA4: - ldrh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 24 -_080D5BAA: - strh r0, [r5, 0x26] - movs r2, 0x32 - ldrsh r0, [r5, r2] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x32] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080D5C4E - movs r0, 0 - strh r0, [r5, 0x34] -_080D5BD6: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080D5C4E -_080D5BDE: - movs r1, 0x32 - ldrsh r0, [r5, r1] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - adds r2, r0, 0 - movs r3, 0 - strh r2, [r5, 0x24] - ldrh r0, [r5, 0x32] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080D5C4E - ldrh r0, [r5, 0x20] - adds r1, r2, r0 - strh r1, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r3, [r5, 0x26] - strh r3, [r5, 0x24] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - ldr r4, _080D5C54 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_8078BD4 - ldr r0, _080D5C58 @ =sub_80D5C5C - str r0, [r5, 0x1C] -_080D5C4E: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D5C54: .4byte gBattleAnimBankTarget -_080D5C58: .4byte sub_80D5C5C - thumb_func_end sub_80D5B0C - - thumb_func_start sub_80D5C5C -sub_80D5C5C: @ 80D5C5C - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - bne _080D5CB4 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x10 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _080D5C92 - cmp r2, 0xC4 - ble _080D5CBA -_080D5C92: - lsls r0, 16 - cmp r0, 0 - ble _080D5CBA - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D5CBA - ldr r0, _080D5CB0 @ =gUnknown_0202F7D2 - movs r1, 0 - ldrsb r1, [r0, r1] - movs r0, 0x90 - bl PlaySE12WithPanning - b _080D5CBA - .align 2, 0 -_080D5CB0: .4byte gUnknown_0202F7D2 -_080D5CB4: - adds r0, r4, 0 - bl move_anim_8072740 -_080D5CBA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D5C5C - - thumb_func_start sub_80D5CC0 -sub_80D5CC0: @ 80D5CC0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080D5CD8 - ldr r0, _080D5D4C @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x30] - adds r0, r1, 0x1 - strh r0, [r4, 0x2E] -_080D5CD8: - movs r0, 0xC0 - lsls r0, 1 - adds r1, r0, 0 - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0xA0 - strh r0, [r4, 0x36] - movs r2, 0x30 - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x36] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r2, r0, 0x7 - movs r0, 0xFF - ands r2, r0 - strh r2, [r4, 0x30] - ldr r0, _080D5D50 @ =gMain - ldr r1, _080D5D54 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D5D84 - adds r0, r2, 0 - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x83 - bls _080D5D5C - ldr r0, _080D5D58 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _080D5DA0 - .align 2, 0 -_080D5D4C: .4byte gBattleAnimArgs -_080D5D50: .4byte gMain -_080D5D54: .4byte 0x0000043d -_080D5D58: .4byte gBattleAnimBankTarget -_080D5D5C: - ldr r0, _080D5D80 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - b _080D5DA0 - .align 2, 0 -_080D5D80: .4byte gBattleAnimBankTarget -_080D5D84: - adds r0, r2, 0 - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x83 - bls _080D5D98 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D - b _080D5D9E -_080D5D98: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F -_080D5D9E: - strb r0, [r1] -_080D5DA0: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080D5DC8 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080D5DC8: - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0x1E - bne _080D5DD6 - adds r0, r4, 0 - bl move_anim_8072740 -_080D5DD6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D5CC0 - - thumb_func_start sub_80D5DDC -sub_80D5DDC: @ 80D5DDC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D5E3C @ =gTasks - adds r4, r1, r0 - ldr r0, _080D5E40 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080D5E02 - movs r1, 0x1 -_080D5E02: - strh r1, [r4, 0x20] - ldr r0, _080D5E44 @ =gBattleAnimBankTarget - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x1 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - movs r0, 0x3 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080D5E48 @ =sub_80D5E4C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D5E3C: .4byte gTasks -_080D5E40: .4byte gBattleAnimBankAttacker -_080D5E44: .4byte gBattleAnimBankTarget -_080D5E48: .4byte sub_80D5E4C - thumb_func_end sub_80D5DDC - - thumb_func_start sub_80D5E4C -sub_80D5E4C: @ 80D5E4C - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080D5E70 @ =gTasks - adds r2, r0, r1 - movs r0, 0x8 - ldrsh r3, [r2, r0] - cmp r3, 0x1 - beq _080D5F14 - cmp r3, 0x1 - bgt _080D5E74 - cmp r3, 0 - beq _080D5E82 - b _080D6074 - .align 2, 0 -_080D5E70: .4byte gTasks -_080D5E74: - cmp r3, 0x2 - bne _080D5E7A - b _080D5F9C -_080D5E7A: - cmp r3, 0x3 - bne _080D5E80 - b _080D6030 -_080D5E80: - b _080D6074 -_080D5E82: - movs r1, 0x20 - ldrsh r0, [r2, r1] - lsls r0, 1 - ldrh r5, [r2, 0x1C] - adds r0, r5 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D5EB4 - strh r3, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D5EB0 - movs r0, 0x2 - b _080D5EB2 -_080D5EB0: - ldr r0, _080D5F0C @ =0x0000fffe -_080D5EB2: - strh r0, [r2, 0x1E] -_080D5EB4: - movs r1, 0 - strh r1, [r2, 0xE] - movs r7, 0x22 - ldrsh r0, [r2, r7] - cmp r1, r0 - bge _080D5EF6 - ldr r4, _080D5F10 @ =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_080D5EC6: - movs r1, 0xE - ldrsh r0, [r2, r1] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r5, 0 - ldrsh r0, [r0, r5] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r7, [r2, 0x1C] - adds r0, r7 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r5, 0x22 - ldrsh r1, [r2, r5] - cmp r0, r1 - blt _080D5EC6 -_080D5EF6: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - beq _080D5F06 - b _080D6074 -_080D5F06: - movs r0, 0 - strh r0, [r2, 0x1A] - b _080D6020 - .align 2, 0 -_080D5F0C: .4byte 0x0000fffe -_080D5F10: .4byte gSprites -_080D5F14: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080D5F3C - movs r0, 0 - strh r0, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - ands r0, r3 - lsls r0, 16 - cmp r0, 0 - beq _080D5F38 - movs r0, 0x2 - b _080D5F3A -_080D5F38: - ldr r0, _080D5F94 @ =0x0000fffe -_080D5F3A: - strh r0, [r2, 0x1E] -_080D5F3C: - movs r1, 0 - strh r1, [r2, 0xE] - movs r7, 0x22 - ldrsh r0, [r2, r7] - cmp r1, r0 - bge _080D5F7E - ldr r4, _080D5F98 @ =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_080D5F4E: - movs r1, 0xE - ldrsh r0, [r2, r1] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r5, 0 - ldrsh r0, [r0, r5] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r7, [r2, 0x1C] - adds r0, r7 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r5, 0x22 - ldrsh r1, [r2, r5] - cmp r0, r1 - blt _080D5F4E -_080D5F7E: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x60 - bne _080D6074 - movs r0, 0 - strh r0, [r2, 0x1A] - b _080D6020 - .align 2, 0 -_080D5F94: .4byte 0x0000fffe -_080D5F98: .4byte gSprites -_080D5F9C: - movs r7, 0x20 - ldrsh r1, [r2, r7] - lsls r1, 1 - ldrh r0, [r2, 0x1C] - subs r0, r1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D5FD0 - movs r0, 0 - strh r0, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D5FCC - strh r3, [r2, 0x1E] - b _080D5FD0 -_080D5FCC: - ldr r0, _080D6028 @ =0x0000fffe - strh r0, [r2, 0x1E] -_080D5FD0: - movs r1, 0 - strh r1, [r2, 0xE] - movs r3, 0x22 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _080D6012 - ldr r4, _080D602C @ =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_080D5FE2: - movs r5, 0xE - ldrsh r0, [r2, r5] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r7, 0 - ldrsh r0, [r0, r7] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r5, [r2, 0x1C] - adds r0, r5 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r7, 0x22 - ldrsh r1, [r2, r7] - cmp r0, r1 - blt _080D5FE2 -_080D6012: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _080D6074 -_080D6020: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080D6074 - .align 2, 0 -_080D6028: .4byte 0x0000fffe -_080D602C: .4byte gSprites -_080D6030: - movs r1, 0 - strh r1, [r2, 0xE] - movs r3, 0x22 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _080D606E - ldr r6, _080D607C @ =gSprites - adds r3, r2, 0 - adds r3, 0x8 - movs r5, 0 -_080D6044: - movs r7, 0xE - ldrsh r0, [r2, r7] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r7, 0x22 - ldrsh r1, [r2, r7] - cmp r0, r1 - blt _080D6044 -_080D606E: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080D6074: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D607C: .4byte gSprites - thumb_func_end sub_80D5E4C - - thumb_func_start sub_80D6080 -sub_80D6080: @ 80D6080 - push {r4,lr} - sub sp, 0xC - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r0, sp - bl sub_8078914 - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - ldr r1, _080D60B0 @ =gBattleAnimArgs - ldrb r2, [r1] - ldrh r3, [r1, 0x2] - movs r1, 0x10 - bl BlendPalette - adds r0, r4, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D60B0: .4byte gBattleAnimArgs - thumb_func_end sub_80D6080 - - thumb_func_start sub_80D60B4 -sub_80D60B4: @ 80D60B4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080D610C @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0x8 - ldrsh r0, [r2, r3] - mov r9, r1 - ldr r4, _080D6110 @ =gBattleAnimArgs - mov r8, r4 - cmp r0, 0 - bne _080D60EA - ldrh r0, [r4] - strh r0, [r2, 0xA] - ldrh r0, [r4, 0x2] - strh r0, [r2, 0xC] - ldrh r0, [r4, 0x4] - strh r0, [r2, 0xE] - ldrh r0, [r4, 0x6] - strh r0, [r2, 0x10] -_080D60EA: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - ldr r1, _080D6114 @ =gObjectBankIDs - ldr r0, _080D6118 @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - movs r5, 0x10 - ldrsh r0, [r2, r5] - cmp r0, 0 - bne _080D6120 - ldr r4, _080D611C @ =gUnknown_083D9794 - movs r1, 0x8 - ldrsh r0, [r2, r1] - b _080D6126 - .align 2, 0 -_080D610C: .4byte gTasks -_080D6110: .4byte gBattleAnimArgs -_080D6114: .4byte gObjectBankIDs -_080D6118: .4byte gBattleAnimBankTarget -_080D611C: .4byte gUnknown_083D9794 -_080D6120: - ldr r4, _080D616C @ =gUnknown_083D97A4 - movs r3, 0x8 - ldrsh r0, [r2, r3] -_080D6126: - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - adds r0, r4 - ldrb r5, [r0] - lsls r0, r7, 2 - adds r1, r0, r7 - lsls r1, 3 - add r1, r9 - movs r4, 0xE - ldrsh r1, [r1, r4] - mov r12, r0 - cmp r1, 0x1 - bne _080D6174 - ldr r2, _080D6170 @ =gSprites - lsls r3, r6, 4 - adds r0, r3, r6 - lsls r0, 2 - adds r0, r2 - mov r10, r0 - mov r0, r8 - movs r4, 0x2 - ldrsh r1, [r0, r4] - lsls r0, r5, 24 - asrs r0, 24 - muls r0, r1 - cmp r0, 0 - bge _080D6164 - negs r0, r0 -_080D6164: - mov r5, r10 - strh r0, [r5, 0x26] - b _080D618E - .align 2, 0 -_080D616C: .4byte gUnknown_083D97A4 -_080D6170: .4byte gSprites -_080D6174: - ldr r3, _080D61C4 @ =gSprites - lsls r4, r6, 4 - adds r2, r4, r6 - lsls r2, 2 - adds r2, r3 - lsls r0, r5, 24 - asrs r0, 24 - mov r5, r8 - ldrh r1, [r5, 0x2] - muls r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 -_080D618E: - mov r1, r12 - adds r0, r1, r7 - lsls r0, 3 - add r0, r9 - movs r4, 0x8 - ldrsh r1, [r0, r4] - movs r5, 0xA - ldrsh r0, [r0, r5] - cmp r1, r0 - bne _080D61B4 - adds r0, r3, r6 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x24] - strh r1, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080D61B4: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D61C4: .4byte gSprites - thumb_func_end sub_80D60B4 - - thumb_func_start sub_80D61C8 -sub_80D61C8: @ 80D61C8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D61E8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D61F0 - ldr r0, _080D61EC @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _080D61FC - .align 2, 0 -_080D61E8: .4byte gBattleAnimBankAttacker -_080D61EC: .4byte gBattleAnimArgs -_080D61F0: - ldr r1, _080D6210 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_080D61FC: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080D6214 @ =sub_80D6218 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6210: .4byte gBattleAnimArgs -_080D6214: .4byte sub_80D6218 - thumb_func_end sub_80D61C8 - - thumb_func_start sub_80D6218 -sub_80D6218: @ 80D6218 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080D622E - adds r0, r2, 0 - bl move_anim_8072740 -_080D622E: - pop {r0} - bx r0 - thumb_func_end sub_80D6218 - - thumb_func_start sub_80D6234 -sub_80D6234: @ 80D6234 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D6254 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D625C - ldr r0, _080D6258 @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r0, [r0] - subs r1, r0 - strh r1, [r4, 0x20] - b _080D6266 - .align 2, 0 -_080D6254: .4byte gBattleAnimBankAttacker -_080D6258: .4byte gBattleAnimArgs -_080D625C: - ldr r0, _080D6270 @ =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] -_080D6266: - ldr r0, _080D6274 @ =sub_80D6278 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6270: .4byte gBattleAnimArgs -_080D6274: .4byte sub_80D6278 - thumb_func_end sub_80D6234 - - thumb_func_start sub_80D6278 -sub_80D6278: @ 80D6278 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080D628E - adds r0, r2, 0 - bl move_anim_8074EE0 -_080D628E: - pop {r0} - bx r0 - thumb_func_end sub_80D6278 - - thumb_func_start sub_80D6294 -sub_80D6294: @ 80D6294 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080D62D8 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080D62DC @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D62E4 - ldr r2, _080D62E0 @ =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x22] - b _080D62F8 - .align 2, 0 -_080D62D8: .4byte gBattleAnimBankTarget -_080D62DC: .4byte gBattleAnimBankAttacker -_080D62E0: .4byte gBattleAnimArgs -_080D62E4: - ldr r0, _080D631C @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - ldrh r1, [r0, 0x2] - ldrh r2, [r5, 0x22] - adds r1, r2 - strh r1, [r5, 0x22] - adds r2, r0, 0 -_080D62F8: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x34] - ldr r1, _080D6320 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6324 @ =sub_8078114 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D631C: .4byte gBattleAnimArgs -_080D6320: .4byte move_anim_8074EE0 -_080D6324: .4byte sub_8078114 - thumb_func_end sub_80D6294 - - thumb_func_start sub_80D6328 -sub_80D6328: @ 80D6328 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _080D6340 @ =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _080D63A0 - cmp r0, 0x1 - bgt _080D6344 - cmp r0, 0 - beq _080D634E - b _080D63A0 - .align 2, 0 -_080D6340: .4byte gBattleAnimArgs -_080D6344: - cmp r0, 0x2 - beq _080D6358 - cmp r0, 0x3 - beq _080D637C - b _080D63A0 -_080D634E: - ldr r0, _080D6354 @ =gBattleAnimBankAttacker - b _080D63A2 - .align 2, 0 -_080D6354: .4byte gBattleAnimBankAttacker -_080D6358: - ldr r4, _080D6370 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r6, 0x2 - eors r0, r6 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080D6374 - ldrb r4, [r4] - b _080D63A4 - .align 2, 0 -_080D6370: .4byte gBattleAnimBankAttacker -_080D6374: - ldrb r0, [r4] - adds r4, r6, 0 - eors r4, r0 - b _080D63A4 -_080D637C: - ldr r0, _080D6398 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - movs r4, 0x2 - eors r0, r4 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080D63A0 - ldr r0, _080D639C @ =gBattleAnimBankTarget - ldrb r0, [r0] - eors r4, r0 - b _080D63A4 - .align 2, 0 -_080D6398: .4byte gBattleAnimBankAttacker -_080D639C: .4byte gBattleAnimBankTarget -_080D63A0: - ldr r0, _080D63C4 @ =gBattleAnimBankTarget -_080D63A2: - ldrb r4, [r0] -_080D63A4: - ldr r0, _080D63C8 @ =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _080D63CC - adds r0, r4, 0 - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x1 - b _080D63DE - .align 2, 0 -_080D63C4: .4byte gBattleAnimBankTarget -_080D63C8: .4byte gBattleAnimArgs -_080D63CC: - adds r0, r4, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x3 -_080D63DE: - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r7, _080D647C @ =gSineTable - ldr r6, _080D6480 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x24] - movs r1, 0 - ldrsh r0, [r6, r1] - adds r0, 0x40 - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x26] - ldrh r1, [r6, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D6442 - adds r0, r4, 0 - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] -_080D6442: - ldrb r2, [r5, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r0, 0x4 - ldrsh r1, [r6, r0] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - ldr r3, _080D6484 @ =gOamMatrices - lsls r2, 3 - adds r2, r3 - adds r1, 0x40 - lsls r1, 1 - adds r1, r7 - ldrh r1, [r1] - strh r1, [r2, 0x6] - strh r1, [r2] - strh r0, [r2, 0x2] - lsls r0, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x2E] - ldr r0, _080D6488 @ =sub_80DA48C - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D647C: .4byte gSineTable -_080D6480: .4byte gBattleAnimArgs -_080D6484: .4byte gOamMatrices -_080D6488: .4byte sub_80DA48C - thumb_func_end sub_80D6328 - - thumb_func_start sub_80D648C -sub_80D648C: @ 80D648C - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r5, _080D6500 @ =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r6, _080D6504 @ =gBattleAnimBankTarget - ldrb r0, [r6] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r6] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x38] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x3A] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x3C] - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, _080D6508 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D650C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r1, _080D6510 @ =sub_80D6514 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D6500: .4byte gBattleAnimArgs -_080D6504: .4byte gBattleAnimBankTarget -_080D6508: .4byte 0x000003ff -_080D650C: .4byte 0xfffffc00 -_080D6510: .4byte sub_80D6514 - thumb_func_end sub_80D648C - - thumb_func_start sub_80D6514 -sub_80D6514: @ 80D6514 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - bne _080D657E - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080D6584 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _080D6584 -_080D657E: - adds r0, r4, 0 - bl move_anim_8072740 -_080D6584: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D6514 - - thumb_func_start sub_80D658C -sub_80D658C: @ 80D658C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x38] - subs r0, 0x1 - strh r0, [r3, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080D65C4 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x36] - strh r0, [r3, 0x38] -_080D65C4: - ldrh r0, [r3, 0x34] - subs r1, r0, 0x1 - strh r1, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _080D65D6 - adds r0, r3, 0 - bl move_anim_8072740 -_080D65D6: - pop {r0} - bx r0 - thumb_func_end sub_80D658C - - thumb_func_start sub_80D65DC -sub_80D65DC: @ 80D65DC - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, _080D6644 @ =gMain - ldr r1, _080D6648 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D65FE - ldr r0, _080D664C @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D6606 -_080D65FE: - ldr r1, _080D6650 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_080D6606: - ldr r5, _080D664C @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - ldr r4, _080D6650 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4] - strh r0, [r6, 0x34] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x36] - strh r0, [r6, 0x38] - ldr r0, _080D6654 @ =sub_80D658C - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D6644: .4byte gMain -_080D6648: .4byte 0x0000043d -_080D664C: .4byte gBattleAnimBankTarget -_080D6650: .4byte gBattleAnimArgs -_080D6654: .4byte sub_80D658C - thumb_func_end sub_80D65DC - - thumb_func_start sub_80D6658 -sub_80D6658: @ 80D6658 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r1, _080D6674 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - movs r2, 0xE - ldrsh r0, [r1, r2] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080D667C - ldr r0, _080D6678 @ =gBattleAnimBankTarget - b _080D667E - .align 2, 0 -_080D6674: .4byte gBattleAnimArgs -_080D6678: .4byte gBattleAnimBankTarget -_080D667C: - ldr r0, _080D670C @ =gBattleAnimBankAttacker -_080D667E: - ldrb r6, [r0] - ldr r0, _080D6710 @ =gMain - ldr r3, _080D6714 @ =0x0000043d - adds r0, r3 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D669C - adds r0, r6, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D66A4 -_080D669C: - ldr r1, _080D6718 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080D66A4: - adds r0, r6, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - ldr r4, _080D6718 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x2] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r1, [r4, 0xE] - ldr r0, _080D671C @ =0x00007fff - ands r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x3C] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, _080D6720 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D6724 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r1, _080D6728 @ =sub_80D672C - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D670C: .4byte gBattleAnimBankAttacker -_080D6710: .4byte gMain -_080D6714: .4byte 0x0000043d -_080D6718: .4byte gBattleAnimArgs -_080D671C: .4byte 0x00007fff -_080D6720: .4byte 0x000003ff -_080D6724: .4byte 0xfffffc00 -_080D6728: .4byte sub_80D672C - thumb_func_end sub_80D6658 - - thumb_func_start sub_80D672C -sub_80D672C: @ 80D672C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __modsi3 - cmp r0, 0 - bne _080D6782 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080D6782: - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080D6794 - adds r0, r4, 0 - bl move_anim_8072740 -_080D6794: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D672C - - thumb_func_start sub_80D679C -sub_80D679C: @ 80D679C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_8078764 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, _080D67D8 @ =gBattleAnimArgs - movs r5, 0x6 - ldrsh r0, [r3, r5] - lsls r0, 2 - adds r1, r0 - ldr r5, _080D67DC @ =0x000003ff - adds r0, r5, 0 - ands r1, r0 - ldr r0, _080D67E0 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x6 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - bne _080D67E4 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - b _080D67F2 - .align 2, 0 -_080D67D8: .4byte gBattleAnimArgs -_080D67DC: .4byte 0x000003ff -_080D67E0: .4byte 0xfffffc00 -_080D67E4: - cmp r0, 0x2 - bne _080D67F6 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x20 -_080D67F2: - orrs r1, r0 - strb r1, [r4, 0x3] -_080D67F6: - ldr r0, _080D6810 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080D6814 @ =sub_80782D8 - str r0, [r4, 0x1C] - ldr r1, _080D6818 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6810: .4byte gBattleAnimArgs -_080D6814: .4byte sub_80782D8 -_080D6818: .4byte move_anim_8072740 - thumb_func_end sub_80D679C - - thumb_func_start sub_80D681C -sub_80D681C: @ 80D681C - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r6, _080D6864 @ =gBattleAnimBankTarget - ldrb r0, [r6] - movs r1, 0 - bl sub_8077ABC - ldr r1, _080D6868 @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - ldr r5, _080D686C @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x8] - ldrb r0, [r6] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldr r0, _080D6870 @ =sub_80D6874 - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D6864: .4byte gBattleAnimBankTarget -_080D6868: .4byte gTasks -_080D686C: .4byte gBattleAnimArgs -_080D6870: .4byte sub_80D6874 - thumb_func_end sub_80D681C - - thumb_func_start sub_80D6874 -sub_80D6874: @ 80D6874 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r5, 0 - movs r7, 0 - ldr r1, _080D68B4 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrb r2, [r0, 0xC] - str r2, [sp] - ldrh r4, [r0, 0x8] - ldrh r6, [r0, 0xA] - movs r3, 0xC - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0 - bne _080D68B8 - movs r0, 0 - mov r8, r0 - movs r2, 0x1 - movs r1, 0x10 - mov r12, r1 - b _080D68C2 - .align 2, 0 -_080D68B4: .4byte gTasks -_080D68B8: - movs r2, 0x10 - mov r12, r2 - movs r3, 0x8 - mov r8, r3 - movs r2, 0x4 -_080D68C2: - mov r0, r9 - lsls r1, r0, 2 - adds r0, r1, r0 - lsls r0, 3 - add r0, r10 - movs r3, 0x1C - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0xA - bhi _080D69B8 - lsls r0, 2 - ldr r1, _080D68E0 @ =_080D68E4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D68E0: .4byte _080D68E4 - .align 2, 0 -_080D68E4: - .4byte _080D6910 - .4byte _080D69B8 - .4byte _080D6924 - .4byte _080D69B8 - .4byte _080D6944 - .4byte _080D69B8 - .4byte _080D695A - .4byte _080D69B8 - .4byte _080D697C - .4byte _080D69B8 - .4byte _080D69B0 -_080D6910: - ldr r0, _080D6920 @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - mov r4, r12 - lsls r3, r4, 16 - b _080D6992 - .align 2, 0 -_080D6920: .4byte gSpriteTemplate_83D9938 -_080D6924: - mov r0, r12 - lsls r3, r0, 17 - mov r1, r8 - adds r0, r1, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _080D6940 @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _080D6992 - .align 2, 0 -_080D6940: .4byte gSpriteTemplate_83D9938 -_080D6944: - mov r3, r12 - lsls r0, r3, 16 - asrs r0, 16 - lsls r3, r0, 1 - adds r3, r0 - lsls r0, r2, 1 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - b _080D6986 -_080D695A: - mov r0, r12 - lsls r3, r0, 18 - lsls r0, r2, 1 - adds r0, r2 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _080D6978 @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _080D6992 - .align 2, 0 -_080D6978: .4byte gSpriteTemplate_83D9938 -_080D697C: - mov r1, r12 - lsls r0, r1, 16 - asrs r0, 16 - lsls r3, r0, 2 - adds r3, r0 -_080D6986: - ldr r0, _080D69AC @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - lsls r3, 16 -_080D6992: - asrs r3, 16 - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - b _080D69B8 - .align 2, 0 -_080D69AC: .4byte gSpriteTemplate_83D9938 -_080D69B0: - mov r0, r9 - bl DestroyAnimVisualTask - b _080D69FC -_080D69B8: - cmp r7, 0 - beq _080D69EC - ldr r4, _080D6A0C @ =gSprites - lsls r3, r5, 4 - adds r3, r5 - lsls r3, 2 - adds r0, r3, r4 - ldrh r5, [r0, 0x4] - lsls r2, r5, 22 - lsrs r2, 22 - add r2, r8 - ldr r6, _080D6A10 @ =0x000003ff - adds r1, r6, 0 - ands r2, r1 - ldr r1, _080D6A14 @ =0xfffffc00 - ands r1, r5 - orrs r1, r2 - strh r1, [r0, 0x4] - mov r1, sp - ldrh r1, [r1] - strh r1, [r0, 0x2E] - adds r4, 0x1C - adds r3, r4 - ldr r1, [r3] - bl _call_via_r1 -_080D69EC: - ldr r0, _080D6A18 @ =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - strh r0, [r1, 0x1C] -_080D69FC: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D6A0C: .4byte gSprites -_080D6A10: .4byte 0x000003ff -_080D6A14: .4byte 0xfffffc00 -_080D6A18: .4byte gTasks - thumb_func_end sub_80D6874 - - thumb_func_start sub_80D6A1C -sub_80D6A1C: @ 80D6A1C - push {lr} - adds r3, r0, 0 - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080D6A3E - ldrb r1, [r3, 0x1] - movs r2, 0x3F - adds r0, r2, 0 - ands r0, r1 - movs r1, 0x80 - orrs r0, r1 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r2, r0 - strb r2, [r3, 0x3] - b _080D6A52 -_080D6A3E: - ldrb r2, [r3, 0x1] - movs r1, 0x3F - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r1, r0 - movs r0, 0x40 - orrs r1, r0 - strb r1, [r3, 0x3] -_080D6A52: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bne _080D6A66 - adds r0, r3, 0 - bl DestroySprite -_080D6A66: - pop {r0} - bx r0 - thumb_func_end sub_80D6A1C - - thumb_func_start sub_80D6A6C -sub_80D6A6C: @ 80D6A6C - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, _080D6AD4 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r0, r3 - strh r0, [r4, 0x22] - ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950 - adds r1, 0x20 - lsls r1, 16 - asrs r1, 16 - movs r7, 0x22 - ldrsh r2, [r4, r7] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080D6ADC @ =gSprites - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r6, r2, r3 - ldrh r5, [r6, 0x4] - lsls r1, r5, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r7, _080D6AE0 @ =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, _080D6AE4 @ =0xfffffc00 - ands r0, r5 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, _080D6AE8 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - adds r3, 0x1C - adds r2, r3 - ldr r0, _080D6AEC @ =sub_80D6AF0 - str r0, [r2] - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D6AD4: .4byte gBattleAnimArgs -_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950 -_080D6ADC: .4byte gSprites -_080D6AE0: .4byte 0x000003ff -_080D6AE4: .4byte 0xfffffc00 -_080D6AE8: .4byte gAnimVisualTaskCount -_080D6AEC: .4byte sub_80D6AF0 - thumb_func_end sub_80D6A6C - - thumb_func_start sub_80D6AF0 -sub_80D6AF0: @ 80D6AF0 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080D6B24 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080D6B24: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080D6B38 - adds r0, r3, 0 - bl move_anim_8072740 -_080D6B38: - pop {r0} - bx r0 - thumb_func_end sub_80D6AF0 - - thumb_func_start sub_80D6B3C -sub_80D6B3C: @ 80D6B3C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D6B5C @ =gTasks - adds r5, r1, r0 - ldr r0, _080D6B60 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D6B68 - ldr r4, _080D6B64 @ =gBattleAnimBankAttacker - b _080D6B6A - .align 2, 0 -_080D6B5C: .4byte gTasks -_080D6B60: .4byte gBattleAnimArgs -_080D6B64: .4byte gBattleAnimBankAttacker -_080D6B68: - ldr r4, _080D6BAC @ =gBattleAnimBankTarget -_080D6B6A: - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x26] - ldr r2, _080D6BB0 @ =gBattleAnimArgs - ldrh r0, [r2, 0x2] - movs r1, 0 - strh r0, [r5, 0x14] - strh r1, [r5, 0x16] - strh r1, [r5, 0x18] - strh r1, [r5, 0x1A] - strh r1, [r5, 0x1C] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x1E] - strh r1, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x22] - ldr r0, _080D6BB4 @ =sub_80D6BB8 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6BAC: .4byte gBattleAnimBankTarget -_080D6BB0: .4byte gBattleAnimArgs -_080D6BB4: .4byte sub_80D6BB8 - thumb_func_end sub_80D6B3C - - thumb_func_start sub_80D6BB8 -sub_80D6BB8: @ 80D6BB8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - adds r2, r6, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080D6CA0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080D6CB8 - ldrh r0, [r5, 0x20] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x22 - ldrsh r1, [r5, r2] - cmp r0, r1 - ble _080D6CC6 - strh r7, [r5, 0x20] - ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8 - movs r3, 0x24 - ldrsh r1, [r5, r3] - movs r3, 0x26 - ldrsh r2, [r5, r3] - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080D6CC6 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - ldr r0, _080D6CA8 @ =gSprites - adds r4, r0 - ldr r1, _080D6CAC @ =gUnknown_083D9968 - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r0, r1 - movs r3, 0 - ldrsb r3, [r0, r3] - ldrh r0, [r4, 0x20] - adds r3, r0 - strh r3, [r4, 0x20] - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r1, 0x1 - adds r0, r1 - movs r2, 0 - ldrsb r2, [r0, r2] - ldrh r0, [r4, 0x22] - adds r2, r0 - strh r2, [r4, 0x22] - movs r1, 0x18 - ldrsh r0, [r5, r1] - lsls r1, r0, 2 - adds r1, r0 - movs r0, 0x28 - subs r0, r1 - strh r0, [r4, 0x2E] - strh r3, [r4, 0x30] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - ldrh r0, [r5, 0x26] - strh r0, [r4, 0x36] - strh r6, [r4, 0x38] - adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r1, _080D6CB0 @ =sub_80D6D00 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6CB4 @ =sub_8078600 - str r0, [r4, 0x1C] - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - strh r0, [r5, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080D6C70 - strh r7, [r5, 0x1A] -_080D6C70: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _080D6C92 - strh r7, [r5, 0x1C] - ldrh r1, [r5, 0x18] - movs r3, 0x18 - ldrsh r0, [r5, r3] - cmp r0, 0x5 - bgt _080D6C92 - adds r0, r1, 0x1 - strh r0, [r5, 0x18] -_080D6C92: - ldrh r0, [r5, 0x16] - adds r0, 0x1 - strh r0, [r5, 0x16] - ldrh r0, [r5, 0x14] - subs r0, 0x1 - strh r0, [r5, 0x14] - b _080D6CC6 - .align 2, 0 -_080D6CA0: .4byte gTasks -_080D6CA4: .4byte gSpriteTemplate_83D99B8 -_080D6CA8: .4byte gSprites -_080D6CAC: .4byte gUnknown_083D9968 -_080D6CB0: .4byte sub_80D6D00 -_080D6CB4: .4byte sub_8078600 -_080D6CB8: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D6CC6 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D6CC6: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D6BB8 - - thumb_func_start sub_80D6CCC -sub_80D6CCC: @ 80D6CCC - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080D6CF4 - ldr r2, _080D6CFC @ =gTasks - movs r0, 0x38 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x16] - subs r1, 0x1 - strh r1, [r0, 0x16] - adds r0, r4, 0 - bl DestroySprite -_080D6CF4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6CFC: .4byte gTasks - thumb_func_end sub_80D6CCC - - thumb_func_start sub_80D6D00 -sub_80D6D00: @ 80D6D00 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _080D6D14 @ =sub_80D6CCC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6D14: .4byte sub_80D6CCC - thumb_func_end sub_80D6D00 - - thumb_func_start sub_80D6D18 -sub_80D6D18: @ 80D6D18 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D6D2C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D6D34 - ldr r4, _080D6D30 @ =gBattleAnimBankAttacker - b _080D6D36 - .align 2, 0 -_080D6D2C: .4byte gBattleAnimArgs -_080D6D30: .4byte gBattleAnimBankAttacker -_080D6D34: - ldr r4, _080D6D64 @ =gBattleAnimBankTarget -_080D6D36: - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D6D68 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6D6C @ =sub_80785E4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6D64: .4byte gBattleAnimBankTarget -_080D6D68: .4byte move_anim_8074EE0 -_080D6D6C: .4byte sub_80785E4 - thumb_func_end sub_80D6D18 - - thumb_func_start sub_80D6D70 -sub_80D6D70: @ 80D6D70 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D6D84 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D6D8C - ldr r4, _080D6D88 @ =gBattleAnimBankAttacker - b _080D6D8E - .align 2, 0 -_080D6D84: .4byte gBattleAnimArgs -_080D6D88: .4byte gBattleAnimBankAttacker -_080D6D8C: - ldr r4, _080D6DC8 @ =gBattleAnimBankTarget -_080D6D8E: - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D6DCC @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x24] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x26] - ldr r1, _080D6DD0 @ =move_anim_8072740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6DD4 @ =sub_8078600 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6DC8: .4byte gBattleAnimBankTarget -_080D6DCC: .4byte gBattleAnimArgs -_080D6DD0: .4byte move_anim_8072740 -_080D6DD4: .4byte sub_8078600 - thumb_func_end sub_80D6D70 - - thumb_func_start sub_80D6DD8 -sub_80D6DD8: @ 80D6DD8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r4, _080D6E30 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - movs r0, 0x10 - strh r0, [r5, 0x3C] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080D6E26 - movs r1, 0x3C - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x3C] -_080D6E26: - ldr r0, _080D6E34 @ =sub_80D6E38 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6E30: .4byte gBattleAnimBankAttacker -_080D6E34: .4byte sub_80D6E38 - thumb_func_end sub_80D6DD8 - - thumb_func_start sub_80D6E38 -sub_80D6E38: @ 80D6E38 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D6E4A - cmp r0, 0x1 - beq _080D6E60 - b _080D6E90 -_080D6E4A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080D6E90 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080D6E90 -_080D6E60: - ldrh r2, [r4, 0x3C] - ldrh r1, [r4, 0x20] - adds r0, r2, r1 - strh r0, [r4, 0x20] - ldr r3, _080D6E98 @ =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x24] - adds r2, r1 - strh r2, [r0, 0x24] - ldrh r0, [r4, 0x20] - adds r0, 0x50 - lsls r0, 16 - movs r1, 0xC8 - lsls r1, 17 - cmp r0, r1 - bls _080D6E90 - adds r0, r4, 0 - bl move_anim_8074EE0 -_080D6E90: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6E98: .4byte gSprites - thumb_func_end sub_80D6E38 - - thumb_func_start sub_80D6E9C -sub_80D6E9C: @ 80D6E9C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080D6EC0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080D6F30 - cmp r0, 0x1 - bgt _080D6EC4 - cmp r0, 0 - beq _080D6ED0 - b _080D7000 - .align 2, 0 -_080D6EC0: .4byte gTasks -_080D6EC4: - cmp r0, 0x2 - beq _080D6F8C - cmp r0, 0x3 - bne _080D6ECE - b _080D6FE0 -_080D6ECE: - b _080D7000 -_080D6ED0: - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0x26] - ldr r4, _080D6F04 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D6F0C - ldr r0, _080D6F08 @ =0x0000ffe0 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _080D6F12 - .align 2, 0 -_080D6F04: .4byte gBattleAnimBankAttacker -_080D6F08: .4byte 0x0000ffe0 -_080D6F0C: - movs r0, 0x20 - strh r0, [r5, 0x24] - ldr r0, _080D6F28 @ =0x0000fffe -_080D6F12: - strh r0, [r5, 0x22] - ldr r2, _080D6F2C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r5, 0x24] - strh r1, [r0, 0x24] - b _080D6FD2 - .align 2, 0 -_080D6F28: .4byte 0x0000fffe -_080D6F2C: .4byte gSprites -_080D6F30: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D7000 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r4, _080D6F88 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r1, [r5, 0x24] - movs r2, 0x24 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D6FD2 - ldrh r2, [r5, 0x22] - adds r2, r1, r2 - strh r2, [r5, 0x24] - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x24] - b _080D7000 - .align 2, 0 -_080D6F88: .4byte gSprites -_080D6F8C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D7000 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r1, _080D6FDC @ =gSprites - movs r2, 0x26 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _080D7000 -_080D6FD2: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080D7000 - .align 2, 0 -_080D6FDC: .4byte gSprites -_080D6FE0: - ldr r2, _080D7008 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080D7000: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D7008: .4byte gSprites - thumb_func_end sub_80D6E9C - - thumb_func_start sub_80D700C -sub_80D700C: @ 80D700C - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080D7030 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080D7026 - b _080D714C -_080D7026: - cmp r0, 0x1 - bgt _080D7034 - cmp r0, 0 - beq _080D703C - b _080D718E - .align 2, 0 -_080D7030: .4byte gTasks -_080D7034: - cmp r0, 0x2 - bne _080D703A - b _080D7180 -_080D703A: - b _080D718E -_080D703C: - ldr r4, _080D707C @ =gBattleAnimBankAttacker - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080D7052 - movs r1, 0x1 -_080D7052: - movs r6, 0 - strh r1, [r5, 0xA] - ldr r0, _080D7080 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r2, [r0, r1] - adds r3, r0, 0 - cmp r2, 0 - beq _080D7088 - cmp r2, 0x4 - beq _080D70B0 - ldrh r1, [r3] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D70E8 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0xE] - ldr r0, _080D7084 @ =0x0000fff0 - b _080D70F0 - .align 2, 0 -_080D707C: .4byte gBattleAnimBankAttacker -_080D7080: .4byte gBattleAnimArgs -_080D7084: .4byte 0x0000fff0 -_080D7088: - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - movs r2, 0xA - ldrsh r0, [r5, r2] - lsls r0, 7 - adds r0, 0x78 - strh r0, [r5, 0x10] - b _080D7126 -_080D70B0: - movs r0, 0xA - ldrsh r1, [r5, r0] - lsls r1, 7 - movs r0, 0x78 - subs r0, r1 - strh r0, [r5, 0xE] - ldr r4, _080D70E4 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xA - ldrsh r1, [r5, r2] - lsls r1, 5 - subs r0, r1 - strh r0, [r5, 0x10] - b _080D7126 - .align 2, 0 -_080D70E4: .4byte gBattleAnimBankTarget -_080D70E8: - ldr r0, _080D710C @ =0x0000fff0 - strh r0, [r5, 0xE] - movs r0, 0x80 - lsls r0, 1 -_080D70F0: - strh r0, [r5, 0x10] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080D7110 - movs r2, 0 - ldrsh r0, [r3, r2] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 1 - movs r0, 0x50 - subs r0, r1 - strh r0, [r5, 0x12] - b _080D7126 - .align 2, 0 -_080D710C: .4byte 0x0000fff0 -_080D7110: - movs r0, 0 - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 1 - adds r0, 0x28 - strh r0, [r5, 0x12] - ldrh r1, [r5, 0xE] - ldrh r0, [r5, 0x10] - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] -_080D7126: - movs r2, 0xE - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bge _080D713C - movs r1, 0 - movs r0, 0x1 - strh r0, [r5, 0xA] - strh r1, [r5, 0x14] - b _080D7178 -_080D713C: - ldr r0, _080D7148 @ =0x0000ffff - strh r0, [r5, 0xA] - movs r0, 0x3 - strh r0, [r5, 0x14] - b _080D7178 - .align 2, 0 -_080D7148: .4byte 0x0000ffff -_080D714C: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - cmp r0, 0 - ble _080D718E - movs r0, 0 - strh r0, [r5, 0xC] - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_80D7194 - lsls r0, 24 - cmp r0, 0 - bne _080D7178 - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_80D7194 - lsls r0, 24 - cmp r0, 0 - beq _080D718E -_080D7178: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080D718E -_080D7180: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D718E - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080D718E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D700C - - thumb_func_start sub_80D7194 -sub_80D7194: @ 80D7194 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10 - movs r2, 0xE - ldrsh r1, [r4, r2] - movs r3, 0x12 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080D71CA - ldr r1, _080D7224 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strh r5, [r0, 0x3A] - movs r1, 0x7 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_080D71CA: - ldrh r1, [r4, 0xA] - ldrh r5, [r4, 0x14] - adds r0, r1, r5 - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - bge _080D71DC - movs r0, 0x3 - strh r0, [r4, 0x14] -_080D71DC: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - ble _080D71E8 - movs r0, 0 - strh r0, [r4, 0x14] -_080D71E8: - movs r3, 0xA - ldrsh r0, [r4, r3] - lsls r0, 4 - ldrh r5, [r4, 0xE] - adds r2, r0, r5 - strh r2, [r4, 0xE] - lsls r0, r1, 16 - asrs r3, r0, 16 - cmp r3, 0x1 - bne _080D7208 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x10 - ldrsh r1, [r4, r5] - cmp r0, r1 - bge _080D721C -_080D7208: - movs r0, 0x1 - negs r0, r0 - cmp r3, r0 - bne _080D7228 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x10 - ldrsh r1, [r4, r2] - cmp r0, r1 - bgt _080D7228 -_080D721C: - movs r0, 0x1 - b _080D722A - .align 2, 0 -_080D7220: .4byte gSpriteTemplate_83D9B10 -_080D7224: .4byte gSprites -_080D7228: - movs r0, 0 -_080D722A: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_80D7194 - - thumb_func_start sub_80D7230 -sub_80D7230: @ 80D7230 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080D7270 - ldr r3, _080D7278 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D7270: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7278: .4byte gTasks - thumb_func_end sub_80D7230 - - thumb_func_start sub_80D727C -sub_80D727C: @ 80D727C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080D728E - cmp r0, 0x1 - beq _080D72C0 - b _080D72D4 -_080D728E: - ldr r4, _080D72BC @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080D72D4 - .align 2, 0 -_080D72BC: .4byte gBattleAnimBankAttacker -_080D72C0: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080D72D4 - adds r0, r5, 0 - bl move_anim_8074EE0 -_080D72D4: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D727C - - thumb_func_start sub_80D72DC -sub_80D72DC: @ 80D72DC - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D7300 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080D72F6 - b _080D7468 -_080D72F6: - lsls r0, 2 - ldr r1, _080D7304 @ =_080D7308 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D7300: .4byte gTasks -_080D7304: .4byte _080D7308 - .align 2, 0 -_080D7308: - .4byte _080D731C - .4byte _080D73AC - .4byte _080D73E8 - .4byte _080D7444 - .4byte _080D7454 -_080D731C: - ldr r4, _080D73A0 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - ldr r0, _080D73A4 @ =gBattleAnimBankTarget - ldrb r0, [r0] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - movs r2, 0x1C - ldrsh r0, [r5, r2] - movs r2, 0x14 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x5 - bl __divsi3 - strh r0, [r5, 0x1A] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, _080D73A8 @ =0x0000ffff - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - subs r0, 0x4C - bl sub_8076F98 - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x20] - movs r0, 0x3F - bl sub_8076F98 - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x22] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x24] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - b _080D7466 - .align 2, 0 -_080D73A0: .4byte gBattleAnimBankAttacker -_080D73A4: .4byte gBattleAnimBankTarget -_080D73A8: .4byte 0x0000ffff -_080D73AC: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - cmp r0, 0 - ble _080D73DC - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_80D7470 - lsls r0, 24 - cmp r0, 0 - beq _080D73DC - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0x5 - bne _080D73D6 - movs r0, 0x3 - b _080D73DA -_080D73D6: - ldrh r0, [r5, 0x8] - adds r0, 0x1 -_080D73DA: - strh r0, [r5, 0x8] -_080D73DC: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D7468 - b _080D745E -_080D73E8: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D73F6 - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] -_080D73F6: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - movs r3, 0 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080D7468 - strh r3, [r5, 0xA] - ldrh r1, [r5, 0xC] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _080D7422 - movs r0, 0x4 - strh r0, [r5, 0x16] - movs r0, 0x44 - strh r0, [r5, 0x18] - strh r3, [r5, 0x10] - strh r2, [r5, 0x12] - b _080D7432 -_080D7422: - movs r0, 0x44 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, _080D7440 @ =0x0000ffff - strh r0, [r5, 0x12] -_080D7432: - movs r1, 0x1E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080D7464 - movs r0, 0x4 - b _080D7466 - .align 2, 0 -_080D7440: .4byte 0x0000ffff -_080D7444: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D7468 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080D7468 -_080D7454: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D7464 -_080D745E: - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] - b _080D7468 -_080D7464: - movs r0, 0x1 -_080D7466: - strh r0, [r5, 0x8] -_080D7468: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D72DC - - thumb_func_start sub_80D7470 -sub_80D7470: @ 80D7470 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40 - movs r2, 0x14 - ldrsh r1, [r4, r2] - movs r3, 0x16 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080D74DC - ldr r1, _080D753C @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldrh r6, [r4, 0x10] - adds r1, r6 - ldr r6, _080D7540 @ =0x000003ff - adds r0, r6, 0 - ands r1, r0 - ldr r0, _080D7544 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bge _080D74C4 - movs r0, 0x7 - strh r0, [r4, 0x10] -_080D74C4: - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x7 - ble _080D74D0 - movs r0, 0 - strh r0, [r4, 0x10] -_080D74D0: - strh r5, [r3, 0x3A] - movs r0, 0x3 - strh r0, [r3, 0x3C] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_080D74DC: - movs r3, 0x10 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080D74FE - movs r5, 0x12 - ldrsh r0, [r4, r5] - cmp r0, 0 - ble _080D74FE - ldrh r1, [r4, 0x26] - ldrh r6, [r4, 0x24] - adds r1, r6 - strh r1, [r4, 0x24] - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning -_080D74FE: - movs r0, 0x12 - ldrsh r3, [r4, r0] - ldrh r2, [r4, 0x16] - cmp r3, 0 - bge _080D7514 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x18 - ldrsh r1, [r4, r5] - cmp r0, r1 - ble _080D7524 -_080D7514: - cmp r3, 0 - ble _080D7548 - lsls r0, r2, 16 - asrs r0, 16 - movs r6, 0x18 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _080D7548 -_080D7524: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x1A] - ldrh r1, [r4, 0x14] - adds r0, r1 - strh r0, [r4, 0x14] - movs r0, 0x1 - b _080D7554 - .align 2, 0 -_080D7538: .4byte gSpriteTemplate_83D9B40 -_080D753C: .4byte gSprites -_080D7540: .4byte 0x000003ff -_080D7544: .4byte 0xfffffc00 -_080D7548: - movs r3, 0x12 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r0, r2, r0 - strh r0, [r4, 0x16] - movs r0, 0 -_080D7554: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_80D7470 - - thumb_func_start sub_80D755C -sub_80D755C: @ 80D755C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080D7592 - ldr r3, _080D7598 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D7592: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7598: .4byte gTasks - thumb_func_end sub_80D755C - - thumb_func_start sub_80D759C -sub_80D759C: @ 80D759C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D75C0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080D7618 - cmp r0, 0x1 - bgt _080D75C4 - cmp r0, 0 - beq _080D75CA - b _080D764E - .align 2, 0 -_080D75C0: .4byte gTasks -_080D75C4: - cmp r0, 0x2 - beq _080D7640 - b _080D764E -_080D75CA: - ldr r0, _080D7614 @ =gBattleAnimBankTarget - ldrb r0, [r0] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - cmp r0, 0x10 - ble _080D75F4 - adds r2, r0, 0 -_080D75E4: - adds r1, r2, 0 - subs r1, 0x20 - adds r2, r1, 0 - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x10 - bgt _080D75E4 - strh r1, [r5, 0x24] -_080D75F4: - ldr r4, _080D7614 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl sub_8079E90 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r5, 0x20] - b _080D7638 - .align 2, 0 -_080D7614: .4byte gBattleAnimBankTarget -_080D7618: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D764E - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_80D7654 - lsls r0, 24 - cmp r0, 0 - beq _080D764E -_080D7638: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080D764E -_080D7640: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D764E - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D764E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D759C - - thumb_func_start sub_80D7654 -sub_80D7654: @ 80D7654 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - ldrh r3, [r4, 0x20] - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080D7698 - ldr r3, _080D76B4 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, _080D76B8 @ =sub_80D76C4 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x3A] - movs r1, 0xA - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] -_080D7698: - ldrh r2, [r4, 0x24] - movs r0, 0x24 - ldrsh r1, [r4, r0] - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D76BC - adds r0, r2, 0 - adds r0, 0x20 - strh r0, [r4, 0x24] - movs r0, 0 - b _080D76BE - .align 2, 0 -_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0 -_080D76B4: .4byte gSprites -_080D76B8: .4byte sub_80D76C4 -_080D76BC: - movs r0, 0x1 -_080D76BE: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_80D7654 - - thumb_func_start sub_80D76C4 -sub_80D76C4: @ 80D76C4 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080D76F8 - ldr r3, _080D7700 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D76F8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7700: .4byte gTasks - thumb_func_end sub_80D76C4 - - thumb_func_start sub_80D7704 -sub_80D7704: @ 80D7704 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - adds r5, r0, 0 - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x7 - ldr r3, _080D780C @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D7810 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r4, _080D7814 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r4, _080D7818 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r3, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - str r3, [sp] - bl sub_8077ABC - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080D781C @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r1] - ldr r3, [sp] - adds r0, r3 - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x4] - mov r4, r9 - adds r0, r4, r0 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x2] - adds r0, r6 - strh r0, [r5, 0x34] - ldrh r0, [r1, 0x6] - mov r7, r8 - adds r0, r7, r0 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_8078314 - adds r4, 0x20 - movs r0, 0x98 - lsls r0, 1 - mov r12, r0 - ldr r3, [sp] - cmp r4, r12 - bhi _080D77DE - adds r0, r7, 0 - adds r0, 0x20 - ldrh r1, [r5, 0x30] - ldrh r2, [r5, 0x32] - cmp r0, 0xE0 - bhi _080D77DE - adds r4, r1, 0 - mov r10, r12 -_080D77AA: - mov r7, r9 - lsls r1, r7, 16 - asrs r1, 16 - adds r1, r4 - lsls r1, 16 - mov r7, r8 - lsls r0, r7, 16 - asrs r0, 16 - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - lsrs r0, r1, 16 - mov r9, r0 - movs r7, 0x80 - lsls r7, 14 - adds r1, r7 - lsrs r1, 16 - cmp r1, r10 - bhi _080D77DE - mov r1, r8 - lsls r0, r1, 16 - adds r0, r7 - lsrs r0, 16 - cmp r0, 0xE0 - bls _080D77AA -_080D77DE: - ldrh r0, [r5, 0x30] - negs r7, r0 - strh r7, [r5, 0x30] - ldrh r0, [r5, 0x32] - negs r4, r0 - strh r4, [r5, 0x32] - lsls r0, r3, 16 - movs r1, 0x80 - lsls r1, 14 - adds r0, r1 - lsrs r0, 16 - movs r2, 0x98 - lsls r2, 1 - mov r12, r2 - ldr r1, _080D781C @ =gBattleAnimArgs - mov r10, r1 - cmp r0, r12 - bhi _080D784A - lsls r1, r6, 16 - movs r2, 0x80 - lsls r2, 14 - adds r0, r1, r2 - b _080D7842 - .align 2, 0 -_080D780C: .4byte 0x000003ff -_080D7810: .4byte 0xfffffc00 -_080D7814: .4byte gBattleAnimBankTarget -_080D7818: .4byte gBattleAnimBankAttacker -_080D781C: .4byte gBattleAnimArgs -_080D7820: - lsls r1, r3, 16 - asrs r1, 16 - adds r1, r7 - lsls r1, 16 - asrs r0, r2, 16 - adds r0, r4 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r3, r1, 16 - movs r0, 0x80 - lsls r0, 14 - adds r1, r0 - lsrs r1, 16 - cmp r1, r12 - bhi _080D784A - lsls r1, r6, 16 - adds r0, r1, r0 -_080D7842: - lsrs r0, 16 - adds r2, r1, 0 - cmp r0, 0xE0 - bls _080D7820 -_080D784A: - strh r3, [r5, 0x20] - strh r6, [r5, 0x22] - mov r1, r10 - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - strh r3, [r5, 0x30] - mov r2, r9 - strh r2, [r5, 0x32] - strh r6, [r5, 0x34] - mov r3, r8 - strh r3, [r5, 0x36] - adds r0, r5, 0 - bl sub_8078314 - mov r7, r10 - ldrh r0, [r7, 0xA] - strh r0, [r5, 0x34] - ldrh r0, [r7, 0xC] - strh r0, [r5, 0x36] - ldr r0, _080D7884 @ =sub_80D7888 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D7884: .4byte sub_80D7888 - thumb_func_end sub_80D7704 - - thumb_func_start sub_80D7888 -sub_80D7888: @ 80D7888 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D78E0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x3A] - adds r0, r2 - strh r0, [r4, 0x3A] - strh r1, [r4, 0x24] - strh r0, [r4, 0x26] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - b _080D78E6 -_080D78E0: - adds r0, r4, 0 - bl move_anim_8072740 -_080D78E6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D7888 - - thumb_func_start sub_80D78EC -sub_80D78EC: @ 80D78EC - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D7920 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x2E] - movs r0, 0x3C - strh r0, [r4, 0x30] - movs r0, 0x9 - strh r0, [r4, 0x32] - movs r0, 0x1E - strh r0, [r4, 0x34] - movs r0, 0xFE - lsls r0, 8 - strh r0, [r4, 0x36] - ldr r1, _080D7924 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r1, _080D7928 @ =sub_8078174 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7920: .4byte gBattleAnimArgs -_080D7924: .4byte move_anim_8072740 -_080D7928: .4byte sub_8078174 - thumb_func_end sub_80D78EC - - thumb_func_start sub_80D792C -sub_80D792C: @ 80D792C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080D7960 @ =gBattleAnimBankTarget - ldrb r0, [r0] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r0, _080D7964 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D796C - ldr r0, _080D7968 @ =gBattleAnimArgs - ldrh r1, [r4, 0x32] - ldrh r0, [r0, 0x4] - subs r1, r0 - strh r1, [r4, 0x32] - b _080D7976 - .align 2, 0 -_080D7960: .4byte gBattleAnimBankTarget -_080D7964: .4byte gBattleAnimBankAttacker -_080D7968: .4byte gBattleAnimArgs -_080D796C: - ldr r0, _080D79A4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] -_080D7976: - ldr r0, _080D79A8 @ =gBattleAnimBankTarget - ldrb r0, [r0] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - ldr r1, _080D79A4 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r2, [r1, 0x6] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldr r1, _080D79AC @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D79B0 @ =sub_8078B34 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D79A4: .4byte gBattleAnimArgs -_080D79A8: .4byte gBattleAnimBankTarget -_080D79AC: .4byte move_anim_8072740 -_080D79B0: .4byte sub_8078B34 - thumb_func_end sub_80D792C - - thumb_func_start sub_80D79B4 -sub_80D79B4: @ 80D79B4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D79CC @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D79D0 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - b _080D7A06 - .align 2, 0 -_080D79CC: .4byte gBattleAnimArgs -_080D79D0: - ldr r0, _080D7A18 @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl sub_807A3FC - ldr r0, _080D7A1C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D79F6 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_080D79F6: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080D7A06: - ldr r1, _080D7A20 @ =sub_80D7A28 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D7A24 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D7A18: .4byte gBattleAnimBankTarget -_080D7A1C: .4byte gBattleAnimBankAttacker -_080D7A20: .4byte sub_80D7A28 -_080D7A24: .4byte sub_80785E4 - thumb_func_end sub_80D79B4 - - thumb_func_start sub_80D7A28 -sub_80D7A28: @ 80D7A28 - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _080D7A5E - adds r0, r3, 0 - bl move_anim_8074EE0 -_080D7A5E: - pop {r0} - bx r0 - thumb_func_end sub_80D7A28 - - thumb_func_start sub_80D7A64 -sub_80D7A64: @ 80D7A64 - push {r4-r7,lr} - sub sp, 0x10 - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r6, _080D7AAC @ =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D7AB4 - ldr r4, _080D7AB0 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - strh r0, [r5, 0x36] - b _080D7AC6 - .align 2, 0 -_080D7AAC: .4byte gBattleAnimArgs -_080D7AB0: .4byte gBattleAnimBankTarget -_080D7AB4: - ldr r0, _080D7AE0 @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl sub_807A3FC -_080D7AC6: - ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D7AEC - ldr r0, _080D7AE8 @ =gBattleAnimArgs - ldrh r1, [r5, 0x32] - ldrh r0, [r0, 0x4] - subs r1, r0 - strh r1, [r5, 0x32] - b _080D7AF6 - .align 2, 0 -_080D7AE0: .4byte gBattleAnimBankTarget -_080D7AE4: .4byte gBattleAnimBankAttacker -_080D7AE8: .4byte gBattleAnimArgs -_080D7AEC: - ldr r0, _080D7B94 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] -_080D7AF6: - adds r7, r5, 0 - adds r7, 0x2E - adds r2, r7, 0 - mov r1, sp - movs r4, 0x7 -_080D7B00: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080D7B00 - adds r0, r5, 0 - bl sub_8078D60 - ldrh r0, [r5, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - eors r0, r1 - strh r0, [r5, 0x32] -_080D7B22: - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_8078CE8 - movs r0, 0x20 - ldrsh r1, [r5, r0] - movs r2, 0x24 - ldrsh r0, [r5, r2] - adds r1, r0 - adds r1, 0x10 - movs r0, 0x88 - lsls r0, 1 - cmp r1, r0 - bhi _080D7B56 - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080D7B56 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080D7B22 -_080D7B56: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - ldr r6, _080D7B98 @ =sub_8078D8C - ldr r1, _080D7B9C @ =sub_80D7BA0 - mov r3, sp - adds r2, r7, 0 - movs r4, 0x7 -_080D7B76: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080D7B76 - str r6, [r5, 0x1C] - adds r0, r5, 0 - bl StoreSpriteCallbackInData - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D7B94: .4byte gBattleAnimArgs -_080D7B98: .4byte sub_8078D8C -_080D7B9C: .4byte sub_80D7BA0 - thumb_func_end sub_80D7A64 - - thumb_func_start sub_80D7BA0 -sub_80D7BA0: @ 80D7BA0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r5, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r5, [r4, 0x26] - strh r5, [r4, 0x24] - movs r0, 0x80 - strh r0, [r4, 0x2E] - ldr r0, _080D7BFC @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - ldr r1, _080D7C00 @ =0x0000ffec - cmp r0, 0 - beq _080D7BD0 - movs r1, 0x14 -_080D7BD0: - movs r2, 0x2E - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x34] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - strh r0, [r4, 0x36] - strh r5, [r4, 0x38] - ldr r1, _080D7C04 @ =sub_80D7C08 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D7BFC: .4byte gBattleAnimBankAttacker -_080D7C00: .4byte 0x0000ffec -_080D7C04: .4byte sub_80D7C08 - thumb_func_end sub_80D7BA0 - - thumb_func_start sub_80D7C08 -sub_80D7C08: @ 80D7C08 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D7C5C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - ldr r1, _080D7C60 @ =0x0000ffec - cmp r0, 0 - beq _080D7C1E - movs r1, 0x14 -_080D7C1E: - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0x1F - bgt _080D7C64 - movs r2, 0x2E - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 16 - bl Sin - ldrh r1, [r4, 0x34] - subs r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x36] - subs r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _080D7C82 - .align 2, 0 -_080D7C5C: .4byte gBattleAnimBankAttacker -_080D7C60: .4byte 0x0000ffec -_080D7C64: - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x36] - strh r1, [r4, 0x34] - ldr r0, _080D7C88 @ =sub_80D7C8C - str r0, [r4, 0x1C] -_080D7C82: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7C88: .4byte sub_80D7C8C - thumb_func_end sub_80D7C08 - - thumb_func_start sub_80D7C8C -sub_80D7C8C: @ 80D7C8C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_8078CE8 - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080D7CC8 - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r1, r0, r1 - movs r0, 0x80 - lsls r0, 1 - cmp r1, r0 - bgt _080D7CC8 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080D7CCE -_080D7CC8: - adds r0, r4, 0 - bl move_anim_8072740 -_080D7CCE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D7C8C - - thumb_func_start sub_80D7CD4 -sub_80D7CD4: @ 80D7CD4 - push {r4-r7,lr} - sub sp, 0x10 - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r1, _080D7D18 @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r2, 0xE - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080D7D20 - ldr r4, _080D7D1C @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _080D7D32 - .align 2, 0 -_080D7D18: .4byte gBattleAnimArgs -_080D7D1C: .4byte gBattleAnimBankTarget -_080D7D20: - ldr r0, _080D7D50 @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl sub_807A3FC -_080D7D32: - ldr r0, _080D7D54 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D7D5C - ldr r0, _080D7D58 @ =gBattleAnimArgs - ldrh r1, [r5, 0x32] - ldrh r2, [r0, 0x4] - subs r1, r2 - strh r1, [r5, 0x32] - adds r1, r0, 0 - b _080D7D66 - .align 2, 0 -_080D7D50: .4byte gBattleAnimBankTarget -_080D7D54: .4byte gBattleAnimBankAttacker -_080D7D58: .4byte gBattleAnimArgs -_080D7D5C: - ldr r1, _080D7E10 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] -_080D7D66: - ldrh r0, [r1, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_8078D60 - adds r7, r5, 0 - adds r7, 0x2E - adds r2, r7, 0 - mov r1, sp - movs r4, 0x7 -_080D7D7E: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080D7D7E - ldrh r0, [r5, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - eors r0, r1 - strh r0, [r5, 0x32] -_080D7D9A: - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_8078CE8 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r2, 0x24 - ldrsh r0, [r5, r2] - adds r1, r0 - adds r1, 0x10 - movs r0, 0x88 - lsls r0, 1 - cmp r1, r0 - bhi _080D7DCE - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080D7DCE - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080D7D9A -_080D7DCE: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - ldr r1, _080D7E10 @ =gBattleAnimArgs - ldr r6, _080D7E14 @ =sub_80D7E18 - mov r3, sp - adds r2, r7, 0 - movs r4, 0x7 -_080D7DEE: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080D7DEE - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x38] - ldrh r0, [r1, 0xC] - strh r0, [r5, 0x3A] - str r6, [r5, 0x1C] - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D7E10: .4byte gBattleAnimArgs -_080D7E14: .4byte sub_80D7E18 - thumb_func_end sub_80D7CD4 - - thumb_func_start sub_80D7E18 -sub_80D7E18: @ 80D7E18 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078CE8 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D7E2C - movs r0, 0x1 - strh r0, [r4, 0x2E] -_080D7E2C: - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080D7E82 - movs r2, 0x20 - ldrsh r0, [r4, r2] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080D7E7C - movs r0, 0x22 - ldrsh r1, [r4, r0] - movs r2, 0x26 - ldrsh r0, [r4, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080D7E7C - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080D7E82 -_080D7E7C: - adds r0, r4, 0 - bl move_anim_8072740 -_080D7E82: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D7E18 - - thumb_func_start sub_80D7E88 -sub_80D7E88: @ 80D7E88 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D7EF4 - ldr r5, _080D7EA8 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D7EAC - adds r0, r4, 0 - movs r1, 0 - bl sub_8078764 - b _080D7EE2 - .align 2, 0 -_080D7EA8: .4byte gBattleAnimArgs -_080D7EAC: - ldr r0, _080D7EEC @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0 - bl sub_807A3FC - ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D7ED2 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_080D7ED2: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080D7EE2: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080D7F08 - .align 2, 0 -_080D7EEC: .4byte gBattleAnimBankTarget -_080D7EF0: .4byte gBattleAnimBankAttacker -_080D7EF4: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080D7F08 - adds r0, r4, 0 - bl move_anim_8072740 -_080D7F08: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D7E88 - - thumb_func_start sub_80D7F10 -sub_80D7F10: @ 80D7F10 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080D7F30 @ =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D7F80 - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D7F34 - adds r0, r5, 0 - movs r1, 0 - bl sub_80787B0 - b _080D7F72 - .align 2, 0 -_080D7F30: .4byte gBattleAnimArgs -_080D7F34: - ldr r4, _080D7F5C @ =gBattleAnimBankAttacker - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl sub_807A3FC - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D7F60 - ldrh r0, [r5, 0x20] - ldrh r1, [r6] - subs r0, r1 - b _080D7F66 - .align 2, 0 -_080D7F5C: .4byte gBattleAnimBankAttacker -_080D7F60: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 -_080D7F66: - strh r0, [r5, 0x20] - ldr r0, _080D7F78 @ =gBattleAnimArgs - ldrh r0, [r0, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] -_080D7F72: - ldr r0, _080D7F7C @ =gBattleAnimBankAttacker - b _080D7FD0 - .align 2, 0 -_080D7F78: .4byte gBattleAnimArgs -_080D7F7C: .4byte gBattleAnimBankAttacker -_080D7F80: - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D7F92 - adds r0, r5, 0 - movs r1, 0 - bl sub_8078764 - b _080D7FCE -_080D7F92: - ldr r4, _080D7FB8 @ =gBattleAnimBankTarget - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl sub_807A3FC - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D7FBC - ldrh r0, [r5, 0x20] - ldrh r1, [r6] - subs r0, r1 - b _080D7FC2 - .align 2, 0 -_080D7FB8: .4byte gBattleAnimBankTarget -_080D7FBC: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 -_080D7FC2: - strh r0, [r5, 0x20] - ldr r0, _080D7FEC @ =gBattleAnimArgs - ldrh r0, [r0, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] -_080D7FCE: - ldr r0, _080D7FF0 @ =gBattleAnimBankTarget -_080D7FD0: - ldrb r0, [r0] - strh r0, [r5, 0x3C] - ldr r0, _080D7FEC @ =gBattleAnimArgs - movs r1, 0xA - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080D7FE8 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - bne _080D7FF4 -_080D7FE8: - movs r0, 0x20 - b _080D7FF6 - .align 2, 0 -_080D7FEC: .4byte gBattleAnimArgs -_080D7FF0: .4byte gBattleAnimBankTarget -_080D7FF4: - movs r0, 0x40 -_080D7FF6: - strh r0, [r5, 0x3A] - ldr r0, _080D803C @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D800C - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] -_080D800C: - ldr r1, _080D8040 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrh r1, [r1, 0x4] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 - movs r0, 0x40 - strh r0, [r5, 0x38] - ldr r1, _080D8044 @ =sub_80D8048 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D803C: .4byte gBattleAnimBankTarget -_080D8040: .4byte gBattleAnimArgs -_080D8044: .4byte sub_80D8048 - thumb_func_end sub_80D7F10 - - thumb_func_start sub_80D8048 -sub_80D8048: @ 80D8048 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - bne _080D80D2 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r1, 0x6 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080D80A4 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _080D80C6 -_080D80A4: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] -_080D80C6: - ldrh r0, [r4, 0x38] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080D80D8 -_080D80D2: - adds r0, r4, 0 - bl move_anim_8072740 -_080D80D8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D8048 - - thumb_func_start sub_80D80E0 -sub_80D80E0: @ 80D80E0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080D81A8 @ =REG_BLDCNT - ldr r2, _080D81AC @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - ldr r4, _080D81B0 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080D812A - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080D812A: - ldr r0, _080D81B4 @ =gUnknown_030042C0 - movs r1, 0 - strh r1, [r0] - ldr r0, _080D81B8 @ =gUnknown_030041B4 - strh r1, [r0] - ldr r0, _080D81BC @ =REG_BG1HOFS - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080D81C0 @ =0x040000d4 - add r2, sp, 0xC - str r2, [r0] - str r1, [r0, 0x4] - ldr r2, _080D81C4 @ =0x85000400 - str r2, [r0, 0x8] - ldr r2, [r0, 0x8] - ldr r2, _080D81C8 @ =gWeatherFog1Tiles - ldr r3, [sp] - str r2, [r0] - str r3, [r0, 0x4] - ldr r2, _080D81CC @ =0x80000400 - str r2, [r0, 0x8] - ldr r0, [r0, 0x8] - ldr r0, _080D81D0 @ =gBattleAnimFogTilemap - bl LZDecompressVram - ldr r0, _080D81D4 @ =gUnknown_083970E8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadPalette - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080D8190 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080D8190: - ldr r0, _080D81D8 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080D81DC @ =sub_80D81E0 - str r0, [r1] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D81A8: .4byte REG_BLDCNT -_080D81AC: .4byte 0x00003f42 -_080D81B0: .4byte REG_BG1CNT -_080D81B4: .4byte gUnknown_030042C0 -_080D81B8: .4byte gUnknown_030041B4 -_080D81BC: .4byte REG_BG1HOFS -_080D81C0: .4byte 0x040000d4 -_080D81C4: .4byte 0x85000400 -_080D81C8: .4byte gWeatherFog1Tiles -_080D81CC: .4byte 0x80000400 -_080D81D0: .4byte gBattleAnimFogTilemap -_080D81D4: .4byte gUnknown_083970E8 -_080D81D8: .4byte gTasks -_080D81DC: .4byte sub_80D81E0 - thumb_func_end sub_80D80E0 - - thumb_func_start sub_80D81E0 -sub_80D81E0: @ 80D81E0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, _080D8220 @ =gUnknown_030042C0 - ldr r1, _080D8224 @ =0x0000ffff - adds r0, r1, 0 - ldrh r4, [r2] - adds r0, r4 - strh r0, [r2] - ldr r1, _080D8228 @ =gUnknown_030041B4 - ldr r3, _080D822C @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r3 - movs r4, 0x20 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0x4 - bls _080D8214 - b _080D83B0 -_080D8214: - lsls r0, 2 - ldr r1, _080D8230 @ =_080D8234 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D8220: .4byte gUnknown_030042C0 -_080D8224: .4byte 0x0000ffff -_080D8228: .4byte gUnknown_030041B4 -_080D822C: .4byte gTasks -_080D8230: .4byte _080D8234 - .align 2, 0 -_080D8234: - .4byte _080D8248 - .4byte _080D82A0 - .4byte _080D82C2 - .4byte _080D8304 - .4byte _080D838C -_080D8248: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - movs r4, 0 - strh r0, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - beq _080D8262 - b _080D83B0 -_080D8262: - strh r4, [r3, 0x1C] - ldrh r0, [r3, 0x1A] - adds r0, 0x1 - strh r0, [r3, 0x1A] - ldr r1, _080D8298 @ =gUnknown_083D9D6C - movs r2, 0x1A - ldrsh r0, [r3, r2] - adds r0, r1 - ldrb r1, [r0] - strh r1, [r3, 0x1E] - ldr r2, _080D829C @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r1, 0x1E - ldrsh r0, [r3, r1] - cmp r0, 0x9 - beq _080D828C - b _080D83B0 -_080D828C: - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - strh r4, [r3, 0x1E] - b _080D83B0 - .align 2, 0 -_080D8298: .4byte gUnknown_083D9D6C -_080D829C: .4byte REG_BLDALPHA -_080D82A0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1E] - adds r0, 0x1 - strh r0, [r3, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x51 - bne _080D83B0 - movs r0, 0x9 - strh r0, [r3, 0x1E] - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - b _080D83B0 -_080D82C2: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - strh r0, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080D83B0 - movs r0, 0 - strh r0, [r3, 0x1C] - ldrh r1, [r3, 0x1E] - subs r1, 0x1 - strh r1, [r3, 0x1E] - ldr r2, _080D8300 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r2, 0x1E - ldrsh r1, [r3, r2] - cmp r1, 0 - bne _080D83B0 - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - strh r1, [r3, 0x1E] - b _080D83B0 - .align 2, 0 -_080D8300: .4byte REG_BLDALPHA -_080D8304: - mov r0, sp - bl sub_8078914 - ldr r2, [sp] - movs r3, 0x80 - lsls r3, 6 - lsls r4, r6, 2 - mov r10, r4 - add r5, sp, 0xC - movs r7, 0 - ldr r1, _080D83C0 @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r8, r5 - ldr r0, _080D83C4 @ =0x85000400 - mov r12, r0 - movs r0, 0x85 - lsls r0, 24 - mov r9, r0 -_080D832A: - str r7, [sp, 0xC] - mov r0, r8 - str r0, [r1] - str r2, [r1, 0x4] - mov r0, r12 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080D832A - str r7, [sp, 0xC] - str r5, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r9 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080D83C0 @ =0x040000d4 - str r5, [r0] - str r1, [r0, 0x4] - ldr r1, _080D83C8 @ =0x85000200 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080D8378 - ldr r2, _080D83CC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080D8378: - ldr r0, _080D83D0 @ =gTasks - mov r4, r10 - adds r1, r4, r6 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldr r2, _080D83D4 @ =gUnknown_030042C0 - ldr r4, _080D83D8 @ =gUnknown_030041B4 -_080D838C: - movs r1, 0 - strh r1, [r2] - strh r1, [r4] - ldr r0, _080D83DC @ =REG_BLDCNT - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - ldr r2, _080D83CC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D83B0: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D83C0: .4byte 0x040000d4 -_080D83C4: .4byte 0x85000400 -_080D83C8: .4byte 0x85000200 -_080D83CC: .4byte REG_BG1CNT -_080D83D0: .4byte gTasks -_080D83D4: .4byte gUnknown_030042C0 -_080D83D8: .4byte gUnknown_030041B4 -_080D83DC: .4byte REG_BLDCNT - thumb_func_end sub_80D81E0 - - thumb_func_start sub_80D83E0 -sub_80D83E0: @ 80D83E0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D840C @ =gBattleAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r0, _080D8410 @ =sub_807941C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D840C: .4byte gBattleAnimBankAttacker -_080D8410: .4byte sub_807941C - thumb_func_end sub_80D83E0 - - thumb_func_start sub_80D8414 -sub_80D8414: @ 80D8414 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080D84E0 @ =REG_BLDCNT - ldr r2, _080D84E4 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - ldr r4, _080D84E8 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080D845E - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080D845E: - ldr r0, _080D84EC @ =gUnknown_030042C0 - movs r1, 0 - strh r1, [r0] - ldr r0, _080D84F0 @ =gUnknown_030041B4 - strh r1, [r0] - ldr r0, _080D84F4 @ =REG_BG1HOFS - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080D84F8 @ =0x040000d4 - add r2, sp, 0xC - str r2, [r0] - str r1, [r0, 0x4] - ldr r2, _080D84FC @ =0x85000400 - str r2, [r0, 0x8] - ldr r2, [r0, 0x8] - ldr r2, _080D8500 @ =gWeatherFog1Tiles - ldr r3, [sp] - str r2, [r0] - str r3, [r0, 0x4] - ldr r2, _080D8504 @ =0x80000400 - str r2, [r0, 0x8] - ldr r0, [r0, 0x8] - ldr r0, _080D8508 @ =gBattleAnimFogTilemap - bl LZDecompressVram - ldr r0, _080D850C @ =gUnknown_083970E8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadPalette - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080D84C4 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080D84C4: - ldr r1, _080D8510 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, _080D8514 @ =0x0000ffff - strh r1, [r0, 0x26] - ldr r1, _080D8518 @ =sub_80D851C - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D84E0: .4byte REG_BLDCNT -_080D84E4: .4byte 0x00003f42 -_080D84E8: .4byte REG_BG1CNT -_080D84EC: .4byte gUnknown_030042C0 -_080D84F0: .4byte gUnknown_030041B4 -_080D84F4: .4byte REG_BG1HOFS -_080D84F8: .4byte 0x040000d4 -_080D84FC: .4byte 0x85000400 -_080D8500: .4byte gWeatherFog1Tiles -_080D8504: .4byte 0x80000400 -_080D8508: .4byte gBattleAnimFogTilemap -_080D850C: .4byte gUnknown_083970E8 -_080D8510: .4byte gTasks -_080D8514: .4byte 0x0000ffff -_080D8518: .4byte sub_80D851C - thumb_func_end sub_80D8414 - - thumb_func_start sub_80D851C -sub_80D851C: @ 80D851C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r3, _080D8558 @ =gUnknown_030042C0 - ldr r4, _080D855C @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r4 - ldrh r0, [r1, 0x26] - ldrh r2, [r3] - adds r0, r2 - strh r0, [r3] - ldr r2, _080D8560 @ =gUnknown_030041B4 - movs r5, 0x20 - ldrsh r0, [r1, r5] - cmp r0, 0x4 - bls _080D854C - b _080D86D0 -_080D854C: - lsls r0, 2 - ldr r1, _080D8564 @ =_080D8568 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D8558: .4byte gUnknown_030042C0 -_080D855C: .4byte gTasks -_080D8560: .4byte gUnknown_030041B4 -_080D8564: .4byte _080D8568 - .align 2, 0 -_080D8568: - .4byte _080D857C - .4byte _080D85C0 - .4byte _080D85E2 - .4byte _080D8624 - .4byte _080D86AC -_080D857C: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - ldr r1, _080D85B8 @ =gUnknown_083D9D98 - movs r2, 0x1A - ldrsh r0, [r4, r2] - adds r0, r1 - ldrb r1, [r0] - strh r1, [r4, 0x1E] - ldr r2, _080D85BC @ =REG_BLDALPHA - movs r0, 0x11 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r5, 0x1E - ldrsh r0, [r4, r5] - cmp r0, 0x5 - beq _080D85AC - b _080D86D0 -_080D85AC: - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x1E] - b _080D86D0 - .align 2, 0 -_080D85B8: .4byte gUnknown_083D9D98 -_080D85BC: .4byte REG_BLDALPHA -_080D85C0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r1, r0, r4 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x51 - bne _080D86D0 - movs r0, 0x5 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _080D86D0 -_080D85E2: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080D86D0 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - ldr r2, _080D8620 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r0, 0x1E - ldrsh r1, [r4, r0] - cmp r1, 0 - bne _080D86D0 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _080D86D0 - .align 2, 0 -_080D8620: .4byte REG_BLDALPHA -_080D8624: - mov r0, sp - bl sub_8078914 - ldr r2, [sp] - movs r3, 0x80 - lsls r3, 6 - lsls r1, r6, 2 - mov r10, r1 - add r5, sp, 0xC - movs r7, 0 - ldr r1, _080D86E0 @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r8, r5 - ldr r0, _080D86E4 @ =0x85000400 - mov r12, r0 - movs r0, 0x85 - lsls r0, 24 - mov r9, r0 -_080D864A: - str r7, [sp, 0xC] - mov r0, r8 - str r0, [r1] - str r2, [r1, 0x4] - mov r0, r12 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080D864A - str r7, [sp, 0xC] - str r5, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r9 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080D86E0 @ =0x040000d4 - str r5, [r0] - str r1, [r0, 0x4] - ldr r1, _080D86E8 @ =0x85000200 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080D8698 - ldr r2, _080D86EC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080D8698: - ldr r0, _080D86F0 @ =gTasks - mov r5, r10 - adds r1, r5, r6 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldr r3, _080D86F4 @ =gUnknown_030042C0 - ldr r2, _080D86F8 @ =gUnknown_030041B4 -_080D86AC: - movs r1, 0 - strh r1, [r3] - strh r1, [r2] - ldr r0, _080D86FC @ =REG_BLDCNT - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - ldr r2, _080D86EC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D86D0: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D86E0: .4byte 0x040000d4 -_080D86E4: .4byte 0x85000400 -_080D86E8: .4byte 0x85000200 -_080D86EC: .4byte REG_BG1CNT -_080D86F0: .4byte gTasks -_080D86F4: .4byte gUnknown_030042C0 -_080D86F8: .4byte gUnknown_030041B4 -_080D86FC: .4byte REG_BLDCNT - thumb_func_end sub_80D851C - - thumb_func_start sub_80D8700 -sub_80D8700: @ 80D8700 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldr r6, _080D87E8 @ =gBattleAnimArgs - ldrh r0, [r6] - strh r0, [r5, 0x2E] - ldr r0, _080D87EC @ =gBattleAnimBankAttacker - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl sub_8077ABC - adds r4, r0, 0 - ldr r7, _080D87F0 @ =gBattleAnimBankTarget - ldrb r0, [r7] - movs r1, 0x2 - bl sub_8077ABC - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bcs _080D8734 - movs r0, 0x80 - lsls r0, 8 - strh r0, [r5, 0x3C] -_080D8734: - ldr r3, _080D87F4 @ =gBanksBySide - ldrb r0, [r7] - adds r0, r3 - ldrb r1, [r0] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _080D8794 - ldrh r0, [r6, 0x2] - negs r0, r0 - strh r0, [r6, 0x2] - ldrh r0, [r6, 0x6] - negs r0, r0 - strh r0, [r6, 0x6] - movs r1, 0x3C - ldrsh r0, [r5, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080D8790 - mov r1, r8 - ldrb r0, [r1] - adds r0, r3 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _080D8790 - movs r0, 0x1 - bl GetAnimBankSpriteId - ldr r2, _080D87F8 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] -_080D8790: - movs r0, 0x1 - strh r0, [r5, 0x3A] -_080D8794: - ldr r4, _080D87EC @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r6, _080D87E8 @ =gBattleAnimArgs - movs r1, 0xE - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080D87FC - ldrh r0, [r6, 0x2] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x30] - ldr r4, _080D87F0 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - b _080D8824 - .align 2, 0 -_080D87E8: .4byte gBattleAnimArgs -_080D87EC: .4byte gBattleAnimBankAttacker -_080D87F0: .4byte gBattleAnimBankTarget -_080D87F4: .4byte gBanksBySide -_080D87F8: .4byte gSprites -_080D87FC: - ldrh r0, [r6, 0x2] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x30] - ldr r4, _080D886C @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x1 -_080D8824: - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x8] - adds r0, r6 - strh r0, [r5, 0x36] - ldrb r0, [r4] - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 16 - ldrh r1, [r5, 0x3C] - orrs r0, r1 - strh r0, [r5, 0x3C] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080D8858 - movs r0, 0x1 - strh r0, [r5, 0x3A] - adds r1, r5, 0 - adds r1, 0x43 - movs r0, 0x80 - strb r0, [r1] -_080D8858: - adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r0, _080D8870 @ =sub_80D8874 - str r0, [r5, 0x1C] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D886C: .4byte gBattleAnimBankTarget -_080D8870: .4byte sub_80D8874 - thumb_func_end sub_80D8700 - - thumb_func_start sub_80D8874 -sub_80D8874: @ 80D8874 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3C] - movs r5, 0xFF - movs r1, 0xFF - ands r1, r0 - cmp r1, 0x1 - beq _080D8968 - cmp r1, 0x1 - bgt _080D888E - cmp r1, 0 - beq _080D8896 - b _080D8AD0 -_080D888E: - cmp r1, 0x2 - bne _080D8894 - b _080D8A94 -_080D8894: - b _080D8AD0 -_080D8896: - adds r0, r4, 0 - bl sub_8078B5C - ldr r1, _080D88C0 @ =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - asrs r0, 4 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D88C4 - ldrh r0, [r4, 0x38] - subs r0, 0x8 - b _080D88C8 - .align 2, 0 -_080D88C0: .4byte gSineTable -_080D88C4: - ldrh r0, [r4, 0x38] - adds r0, 0x8 -_080D88C8: - ands r0, r5 - strh r0, [r4, 0x38] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080D88D6 - b _080D8AD0 -_080D88D6: - movs r5, 0x50 - strh r5, [r4, 0x2E] - ldr r6, _080D8928 @ =gBattleAnimBankTarget - ldrb r0, [r6] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r0, [r4, 0x34] - adds r0, 0x1D - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - ldr r0, _080D892C @ =gMain - ldr r2, _080D8930 @ =0x0000043d - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D8938 - ldr r1, _080D8934 @ =gBanksBySide - ldrb r0, [r6] - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D8938 - movs r0, 0xCC - strh r0, [r4, 0x38] - b _080D893A - .align 2, 0 -_080D8928: .4byte gBattleAnimBankTarget -_080D892C: .4byte gMain -_080D8930: .4byte 0x0000043d -_080D8934: .4byte gBanksBySide -_080D8938: - strh r5, [r4, 0x38] -_080D893A: - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, _080D8964 @ =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - asrs r0, 3 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x38] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 - b _080D8AD0 - .align 2, 0 -_080D8964: .4byte gSineTable -_080D8968: - adds r0, r4, 0 - bl sub_8078B5C - ldr r1, _080D89C8 @ =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - ldrsh r0, [r0, r2] - asrs r0, 3 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - adds r0, 0x40 - lsls r0, 1 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 1 - adds r0, r1 - negs r0, r0 - asrs r0, 8 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldr r0, _080D89CC @ =gMain - ldr r2, _080D89D0 @ =0x0000043d - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D89F2 - ldrh r1, [r4, 0x38] - adds r0, r1, 0 - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - adds r3, r1, 0 - cmp r0, 0x7F - bhi _080D89D4 - ldrh r1, [r4, 0x3C] - lsls r1, 16 - asrs r1, 24 - b _080D89DC - .align 2, 0 -_080D89C8: .4byte gSineTable -_080D89CC: .4byte gMain -_080D89D0: .4byte 0x0000043d -_080D89D4: - ldrh r1, [r4, 0x3C] - lsls r1, 16 - asrs r1, 24 - adds r1, 0x1 -_080D89DC: - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - adds r0, r3, 0x4 - b _080D8A12 -_080D89F2: - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080D8A06 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x80 - b _080D8A0C -_080D8A06: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x8C -_080D8A0C: - strb r0, [r1] - ldrh r0, [r4, 0x38] - subs r0, 0x4 -_080D8A12: - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bgt _080D8AD0 - movs r2, 0 - movs r0, 0xC0 - lsls r0, 2 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r0, [r4, 0x34] - adds r0, 0x4 - strh r0, [r4, 0x36] - ldr r0, _080D8A68 @ =gMain - ldr r1, _080D8A6C @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D8A78 - ldr r1, _080D8A70 @ =gBanksBySide - ldr r0, _080D8A74 @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D8A78 - movs r0, 0x80 - lsls r0, 1 - b _080D8A7A - .align 2, 0 -_080D8A68: .4byte gMain -_080D8A6C: .4byte 0x0000043d -_080D8A70: .4byte gBanksBySide -_080D8A74: .4byte gBattleAnimBankTarget -_080D8A78: - ldr r0, _080D8A90 @ =0x0000fff0 -_080D8A7A: - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x3C] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - adds r0, r4, 0 - bl sub_8078BD4 - b _080D8AD0 - .align 2, 0 -_080D8A90: .4byte 0x0000fff0 -_080D8A94: - adds r0, r4, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080D8AD0 - ldrb r0, [r4, 0x1] - lsls r0, 30 - lsrs r0, 30 - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D8AC2 - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] -_080D8AC2: - adds r0, r4, 0 - bl DestroySprite - ldr r1, _080D8AD8 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080D8AD0: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D8AD8: .4byte gAnimVisualTaskCount - thumb_func_end sub_80D8874 - - thumb_func_start sub_80D8ADC -sub_80D8ADC: @ 80D8ADC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D8AF0 @ =gTasks - adds r1, r0 - ldr r0, _080D8AF4 @ =sub_80D8AF8 - str r0, [r1] - bx lr - .align 2, 0 -_080D8AF0: .4byte gTasks -_080D8AF4: .4byte sub_80D8AF8 - thumb_func_end sub_80D8ADC - - thumb_func_start sub_80D8AF8 -sub_80D8AF8: @ 80D8AF8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D8B1C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _080D8B3C - cmp r5, 0x1 - bgt _080D8B20 - cmp r5, 0 - beq _080D8B26 - b _080D8BA0 - .align 2, 0 -_080D8B1C: .4byte gTasks -_080D8B20: - cmp r5, 0x2 - beq _080D8B92 - b _080D8BA0 -_080D8B26: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D8BA0 - strh r5, [r4, 0x10] - strh r5, [r4, 0x12] - strh r5, [r4, 0xC] - b _080D8B78 -_080D8B3C: - ldrh r1, [r4, 0x12] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080D8B8C - ldrb r0, [r4, 0xE] - ldrb r1, [r4, 0xC] - movs r3, 0x1 - bl sub_80D8BA8 - lsls r0, 24 - cmp r0, 0 - beq _080D8B5C - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] -_080D8B5C: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080D8B88 - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080D8B80 -_080D8B78: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D8BA0 -_080D8B80: - ldrh r0, [r4, 0x8] - subs r0, 0x1 - strh r0, [r4, 0x8] - b _080D8BA0 -_080D8B88: - strh r5, [r4, 0x12] - b _080D8BA0 -_080D8B8C: - subs r0, r1, 0x1 - strh r0, [r4, 0x12] - b _080D8BA0 -_080D8B92: - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D8BA0 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D8BA0: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D8AF8 - - thumb_func_start sub_80D8BA8 -sub_80D8BA8: @ 80D8BA8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - lsls r2, 24 - lsrs r2, 24 - str r2, [sp] - lsls r3, 24 - lsrs r3, 24 - mov r10, r3 - movs r1, 0 - str r1, [sp, 0x4] - ldr r1, _080D8C20 @ =gUnknown_083D9DC4 - lsrs r0, 22 - adds r4, r0, r1 - ldrb r0, [r4, 0x3] - lsls r0, 24 - asrs r0, 28 - mov r8, r0 - cmp r0, 0x2 - beq _080D8C94 - ldrh r0, [r4, 0x2] - lsls r0, 20 - lsrs r0, 24 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080D8C94 - movs r0, 0x1 - str r0, [sp, 0x4] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r7, r0, 24 - adds r0, r5, 0 - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r6, r0, 24 - mov r1, r8 - cmp r1, 0 - beq _080D8C24 - cmp r1, 0x1 - beq _080D8C5A - b _080D8CA6 - .align 2, 0 -_080D8C20: .4byte gUnknown_083D9DC4 -_080D8C24: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r0 - lsls r1, 16 - lsrs r7, r1, 16 - adds r0, r5, 0 - movs r1, 0 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r6, 16 - asrs r1, 16 - subs r1, r0 - b _080D8C8E -_080D8C5A: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r7, 16 - asrs r1, 16 - adds r1, r0 - lsls r1, 16 - lsrs r7, r1, 16 - adds r0, r5, 0 - movs r1, 0 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r6, 16 - asrs r1, 16 - adds r1, r0 -_080D8C8E: - lsls r1, 16 - lsrs r6, r1, 16 - b _080D8CA6 -_080D8C94: - ldrh r0, [r4] - lsls r0, 22 - asrs r0, 6 - lsrs r7, r0, 16 - ldr r0, [r4] - lsls r0, 12 - asrs r0, 22 - lsls r0, 16 - lsrs r6, r0, 16 -_080D8CA6: - lsls r0, r6, 16 - asrs r0, 16 - adds r0, 0x8 - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r0 - ldr r0, _080D8D00 @ =gSpriteTemplate_83D9E3C - lsls r1, 16 - asrs r1, 16 - movs r2, 0x8 - negs r2, r2 - movs r3, 0x12 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x40 - beq _080D8D08 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - ldr r0, _080D8D04 @ =gSprites - adds r4, r0 - adds r0, r4, 0 - mov r1, r9 - bl StartSpriteAffineAnim - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - strh r7, [r4, 0x34] - strh r6, [r4, 0x36] - mov r1, r9 - strh r1, [r4, 0x38] - mov r0, sp - ldrh r0, [r0] - strh r0, [r4, 0x3A] - mov r1, r10 - strh r1, [r4, 0x3C] - movs r0, 0x1 - b _080D8D0A - .align 2, 0 -_080D8D00: .4byte gSpriteTemplate_83D9E3C -_080D8D04: .4byte gSprites -_080D8D08: - movs r0, 0 -_080D8D0A: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_80D8BA8 - - thumb_func_start sub_80D8D1C -sub_80D8D1C: @ 80D8D1C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x20] - adds r0, 0x4 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r2, r1, 0 - adds r2, 0x8 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x34 - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _080D8D46 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080D8DF6 -_080D8D46: - movs r3, 0x2E - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080D8DC8 - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D8DC8 - ldr r0, _080D8DBC @ =gBattleAnimSpriteTemplate_83D9C78 - movs r2, 0x34 - ldrsh r1, [r4, r2] - movs r3, 0x36 - ldrsh r2, [r4, r3] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x2E] - cmp r0, 0x40 - beq _080D8DAA - ldr r2, _080D8DC0 @ =gSprites - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r2, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080D8DC4 @ =sub_80D8E00 - str r1, [r0] - movs r3, 0x2E - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x3A] - strh r1, [r0, 0x3A] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x3C] - strh r1, [r0, 0x3C] -_080D8DAA: - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite - b _080D8DF6 - .align 2, 0 -_080D8DBC: .4byte gBattleAnimSpriteTemplate_83D9C78 -_080D8DC0: .4byte gSprites -_080D8DC4: .4byte sub_80D8E00 -_080D8DC8: - ldr r3, _080D8DFC @ =gTasks - movs r2, 0x3C - ldrsh r1, [r4, r2] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D8DF6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D8DFC: .4byte gTasks - thumb_func_end sub_80D8D1C - - thumb_func_start sub_80D8E00 -sub_80D8E00: @ 80D8E00 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _080D8E40 - ldr r3, _080D8E48 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D8E40: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D8E48: .4byte gTasks - thumb_func_end sub_80D8E00 - - thumb_func_start unc_080B06FC -unc_080B06FC: @ 80D8E4C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, _080D8ECC @ =gDisableStructMoveAnim - ldr r0, [r0] - ldrb r1, [r0, 0x11] - lsrs r0, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r0, r1 - subs r0, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x4 - bls _080D8E6A - movs r1, 0x4 -_080D8E6A: - adds r0, r5, 0 - bl StartSpriteAffineAnim - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r6, _080D8ED0 @ =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D8E92 - ldrh r0, [r6, 0x4] - negs r0, r0 - strh r0, [r6, 0x4] -_080D8E92: - ldr r4, _080D8ED8 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r6, 0xA] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80786EC - ldr r0, _080D8EDC @ =sub_80D8EE0 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D8ECC: .4byte gDisableStructMoveAnim -_080D8ED0: .4byte gBattleAnimArgs -_080D8ED4: .4byte gBattleAnimBankAttacker -_080D8ED8: .4byte gBattleAnimBankTarget -_080D8EDC: .4byte sub_80D8EE0 - thumb_func_end unc_080B06FC - - thumb_func_start sub_80D8EE0 -sub_80D8EE0: @ 80D8EE0 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080D8F02 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _080D8F08 @ =sub_8078600 - str r0, [r4, 0x1C] - ldr r1, _080D8F0C @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData -_080D8F02: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D8F08: .4byte sub_8078600 -_080D8F0C: .4byte move_anim_8072740 - thumb_func_end sub_80D8EE0 - - thumb_func_start sub_80D8F10 -sub_80D8F10: @ 80D8F10 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, _080D8F64 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D8F68 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - bl Random - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random - ldr r1, _080D8F6C @ =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _080D8F56 - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_080D8F56: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, _080D8F70 @ =sub_80D8F74 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D8F64: .4byte 0x000003ff -_080D8F68: .4byte 0xfffffc00 -_080D8F6C: .4byte 0x000001ff -_080D8F70: .4byte sub_80D8F74 - thumb_func_end sub_80D8F10 - - thumb_func_start sub_80D8F74 -sub_80D8F74: @ 80D8F74 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _080D8F98 - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _080D8F9C -_080D8F98: - lsls r0, r3, 16 - asrs r0, 24 -_080D8F9C: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080D8FBA - adds r0, r2, 0 - bl move_anim_8072740 -_080D8FBA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D8F74 - - thumb_func_start sub_80D8FC0 -sub_80D8FC0: @ 80D8FC0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080D8FE8 @ =gBattleAnimArgs - ldrb r3, [r1] - lsls r3, 1 - adds r3, r1 - ldr r1, _080D8FEC @ =gDisableStructMoveAnim - ldr r1, [r1] - ldrb r1, [r1, 0x11] - lsrs r2, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r2, r1 - subs r2, 0x1 - strh r2, [r3] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080D8FE8: .4byte gBattleAnimArgs -_080D8FEC: .4byte gDisableStructMoveAnim - thumb_func_end sub_80D8FC0 - - thumb_func_start unc_080B08A0 -unc_080B08A0: @ 80D8FF0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D9020 @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_807867C - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0xF - strh r0, [r4, 0x2E] - ldr r0, _080D9024 @ =sub_80782D8 - str r0, [r4, 0x1C] - ldr r1, _080D9028 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9020: .4byte gBattleAnimArgs -_080D9024: .4byte sub_80782D8 -_080D9028: .4byte move_anim_8072740 - thumb_func_end unc_080B08A0 - - thumb_func_start sub_80D902C -sub_80D902C: @ 80D902C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080D9070 @ =gBattleAnimArgs - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080D9054 - ldr r0, _080D9074 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D9054 - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] - ldrh r0, [r4, 0x6] - negs r0, r0 - strh r0, [r4, 0x6] -_080D9054: - ldr r4, _080D9070 @ =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r0, r5, 0 - bl StartSpriteAnim - movs r0, 0 - strh r0, [r4, 0xC] - adds r0, r5, 0 - bl sub_8079534 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9070: .4byte gBattleAnimArgs -_080D9074: .4byte gBattleAnimBankAttacker - thumb_func_end sub_80D902C - - thumb_func_start sub_80D9078 -sub_80D9078: @ 80D9078 - push {r4,lr} - adds r4, r0, 0 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080D9094 - ldr r0, _080D90A0 @ =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0, 0x6] - negs r1, r1 - strh r1, [r0, 0x6] -_080D9094: - adds r0, r4, 0 - bl sub_80D902C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D90A0: .4byte gBattleAnimArgs - thumb_func_end sub_80D9078 - - thumb_func_start sub_80D90A4 -sub_80D90A4: @ 80D90A4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080D90C4 @ =gBattleAnimArgs - ldrb r1, [r4, 0x8] - bl StartSpriteAnim - movs r1, 0x6 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D90C8 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - b _080D90D0 - .align 2, 0 -_080D90C4: .4byte gBattleAnimArgs -_080D90C8: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080D90D0: - ldr r0, _080D90E8 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - ldr r0, _080D90EC @ =sub_80782D8 - str r0, [r5, 0x1C] - ldr r1, _080D90F0 @ =move_anim_8072740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D90E8: .4byte gBattleAnimArgs -_080D90EC: .4byte sub_80782D8 -_080D90F0: .4byte move_anim_8072740 - thumb_func_end sub_80D90A4 - - thumb_func_start sub_80D90F4 -sub_80D90F4: @ 80D90F4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - ldr r0, _080D9110 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - mov r9, r0 - cmp r1, 0 - bne _080D9118 - ldr r0, _080D9114 @ =gBattleAnimBankAttacker - b _080D911A - .align 2, 0 -_080D9110: .4byte gBattleAnimArgs -_080D9114: .4byte gBattleAnimBankAttacker -_080D9118: - ldr r0, _080D9260 @ =gBattleAnimBankTarget -_080D911A: - ldrb r0, [r0] - mov r8, r0 - mov r4, r9 - movs r3, 0x4 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _080D9138 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x5 - bl __umodsi3 - strh r0, [r4, 0x4] -_080D9138: - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim - mov r0, r8 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - mov r0, r8 - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - mov r0, r8 - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r6, r1, 16 - mov r0, r8 - movs r1, 0 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080D9182 - adds r0, 0x3 -_080D9182: - lsls r4, r0, 14 - lsrs r4, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - lsls r1, r6, 16 - asrs r1, 16 - bl __modsi3 - lsls r0, 16 - lsrs r6, r0, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - lsls r4, 16 - asrs r4, 16 - adds r1, r4, 0 - bl __modsi3 - lsls r0, 16 - lsrs r4, r0, 16 - bl Random - movs r7, 0x1 - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _080D91C4 - lsls r0, r6, 16 - negs r0, r0 - lsrs r6, r0, 16 -_080D91C4: - bl Random - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _080D91D6 - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_080D91D6: - ldr r0, _080D9264 @ =gBanksBySide - add r0, r8 - ldrb r1, [r0] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _080D91EC - lsls r0, r4, 16 - ldr r1, _080D9268 @ =0xfff00000 - adds r0, r1 - lsrs r4, r0, 16 -_080D91EC: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - mov r1, r9 - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x2E] - ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - adds r3, r5, 0 - adds r3, 0x43 - ldrb r3, [r3] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3C] - cmp r0, 0x40 - beq _080D9250 - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080D9270 @ =gSprites - adds r0, r4 - movs r1, 0 - bl StartSpriteAffineAnim - movs r2, 0x3C - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080D9274 @ =SpriteCallbackDummy - str r1, [r0] -_080D9250: - ldr r0, _080D9278 @ =sub_80D927C - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D9260: .4byte gBattleAnimBankTarget -_080D9264: .4byte gBanksBySide -_080D9268: .4byte 0xfff00000 -_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8 -_080D9270: .4byte gSprites -_080D9274: .4byte SpriteCallbackDummy -_080D9278: .4byte sub_80D927C - thumb_func_end sub_80D90F4 - - thumb_func_start sub_80D927C -sub_80D927C: @ 80D927C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - bne _080D92C4 - movs r1, 0x3C - ldrsh r0, [r5, r1] - cmp r0, 0x40 - beq _080D92B8 - ldr r4, _080D92C0 @ =gSprites - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_080D92B8: - adds r0, r5, 0 - bl move_anim_8072740 - b _080D92C8 - .align 2, 0 -_080D92C0: .4byte gSprites -_080D92C4: - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] -_080D92C8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D927C - - thumb_func_start sub_80D92D0 -sub_80D92D0: @ 80D92D0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_8078764 - movs r0, 0x1E - strh r0, [r4, 0x2E] - ldr r0, _080D92F0 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D92F4 - ldrh r0, [r4, 0x20] - subs r0, 0x14 - strh r0, [r4, 0x32] - b _080D9306 - .align 2, 0 -_080D92F0: .4byte gBattleAnimArgs -_080D92F4: - ldrh r0, [r4, 0x20] - adds r0, 0x14 - strh r0, [r4, 0x32] - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_080D9306: - ldrh r0, [r4, 0x22] - subs r0, 0x14 - strh r0, [r4, 0x36] - ldr r0, _080D9320 @ =sub_8078B34 - str r0, [r4, 0x1C] - ldr r1, _080D9324 @ =sub_80D9328 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D9320: .4byte sub_8078B34 -_080D9324: .4byte sub_80D9328 - thumb_func_end sub_80D92D0 - - thumb_func_start sub_80D9328 -sub_80D9328: @ 80D9328 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x38] - adds r0, 0x1 - movs r6, 0 - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _080D9368 - ldrh r2, [r5, 0x20] - ldrh r4, [r5, 0x24] - subs r0, r2, r4 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x22] - ldrh r3, [r5, 0x26] - subs r0, r1, r3 - strh r0, [r5, 0x36] - movs r0, 0x8 - strh r0, [r5, 0x2E] - adds r2, r4 - strh r2, [r5, 0x20] - adds r1, r3 - strh r1, [r5, 0x22] - strh r6, [r5, 0x26] - strh r6, [r5, 0x24] - ldr r0, _080D9370 @ =sub_8078B34 - str r0, [r5, 0x1C] - ldr r1, _080D9374 @ =move_anim_8072740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData -_080D9368: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D9370: .4byte sub_8078B34 -_080D9374: .4byte move_anim_8072740 - thumb_func_end sub_80D9328 - - thumb_func_start sub_80D9378 -sub_80D9378: @ 80D9378 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, _080D93F4 @ =gBattleAnimBankAttacker - ldrb r1, [r0] - movs r0, 0x2 - ldr r2, _080D93F8 @ =gBattleAnimBankTarget - eors r0, r1 - ldrb r1, [r2] - cmp r0, r1 - bne _080D93A4 - ldrb r0, [r2] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bhi _080D93A4 - ldr r1, _080D93FC @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_080D93A4: - adds r0, r6, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r0, _080D93F4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D93C2 - ldr r1, _080D93FC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080D93C2: - ldr r4, _080D93FC @ =gBattleAnimArgs - ldrh r0, [r4, 0x6] - movs r5, 0 - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x3A] - strh r5, [r6, 0x3C] - ldr r0, _080D9400 @ =sub_80D9404 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D93F4: .4byte gBattleAnimBankAttacker -_080D93F8: .4byte gBattleAnimBankTarget -_080D93FC: .4byte gBattleAnimArgs -_080D9400: .4byte sub_80D9404 - thumb_func_end sub_80D9378 - - thumb_func_start sub_80D9404 -sub_80D9404: @ 80D9404 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - bne _080D9430 - ldrh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - strh r0, [r4, 0x3C] - b _080D9436 -_080D9430: - adds r0, r4, 0 - bl move_anim_8072740 -_080D9436: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9404 - - thumb_func_start sub_80D943C -sub_80D943C: @ 80D943C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r5, _080D9468 @ =gBattleAnimArgs - ldrb r1, [r5, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldr r0, _080D946C @ =sub_80782D8 - str r0, [r4, 0x1C] - ldr r1, _080D9470 @ =sub_80D9474 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9468: .4byte gBattleAnimArgs -_080D946C: .4byte sub_80782D8 -_080D9470: .4byte sub_80D9474 - thumb_func_end sub_80D943C - - thumb_func_start sub_80D9474 -sub_80D9474: @ 80D9474 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl StartSpriteAffineAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r0, _080D94A0 @ =sub_80782D8 - str r0, [r4, 0x1C] - ldr r1, _080D94A4 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D94A0: .4byte sub_80782D8 -_080D94A4: .4byte move_anim_8072740 - thumb_func_end sub_80D9474 - - thumb_func_start sub_80D94A8 -sub_80D94A8: @ 80D94A8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r0, _080D94C4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080D94C8 @ =sub_80D94CC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D94C4: .4byte gBattleAnimArgs -_080D94C8: .4byte sub_80D94CC - thumb_func_end sub_80D94A8 - - thumb_func_start sub_80D94CC -sub_80D94CC: @ 80D94CC - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x2E] - subs r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080D9510 - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, _080D9518 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080D951C @ =sub_8078B34 - str r0, [r5, 0x1C] - ldr r1, _080D9520 @ =sub_80D9524 - adds r0, r5, 0 - bl StoreSpriteCallbackInData -_080D9510: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9518: .4byte gBattleAnimBankTarget -_080D951C: .4byte sub_8078B34 -_080D9520: .4byte sub_80D9524 - thumb_func_end sub_80D94CC - - thumb_func_start sub_80D9524 -sub_80D9524: @ 80D9524 - push {lr} - movs r1, 0xF - strh r1, [r0, 0x2E] - ldr r1, _080D9538 @ =sub_80782D8 - str r1, [r0, 0x1C] - ldr r1, _080D953C @ =move_anim_8072740 - bl StoreSpriteCallbackInData - pop {r0} - bx r0 - .align 2, 0 -_080D9538: .4byte sub_80782D8 -_080D953C: .4byte move_anim_8072740 - thumb_func_end sub_80D9524 - - thumb_func_start sub_80D9540 -sub_80D9540: @ 80D9540 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D956C - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r1, _080D9568 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080D95C8 - .align 2, 0 -_080D9568: .4byte gBattleAnimArgs -_080D956C: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _080D95BA - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080D95BA: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _080D95C8 - adds r0, r4, 0 - bl move_anim_8072740 -_080D95C8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9540 - - thumb_func_start sub_80D95D0 -sub_80D95D0: @ 80D95D0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D95E4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D95EC - ldr r4, _080D95E8 @ =gBattleAnimBankAttacker - b _080D95EE - .align 2, 0 -_080D95E4: .4byte gBattleAnimArgs -_080D95E8: .4byte gBattleAnimBankAttacker -_080D95EC: - ldr r4, _080D9634 @ =gBattleAnimBankTarget -_080D95EE: - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D9638 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x4] - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - strh r2, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldr r0, _080D963C @ =sub_80D9640 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9634: .4byte gBattleAnimBankTarget -_080D9638: .4byte gBattleAnimArgs -_080D963C: .4byte sub_80D9640 - thumb_func_end sub_80D95D0 - - thumb_func_start sub_80D9640 -sub_80D9640: @ 80D9640 - push {lr} - adds r1, r0, 0 - movs r0, 0x2E - ldrsh r2, [r1, r0] - cmp r2, 0 - beq _080D9652 - cmp r2, 0x1 - beq _080D9676 - b _080D96B0 -_080D9652: - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _080D96B0 - movs r2, 0x32 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080D966E - adds r0, r1, 0 - bl move_anim_8072740 - b _080D96B0 -_080D966E: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _080D96B0 -_080D9676: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D969E - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r0, [r1, 0x34] - adds r0, 0x1 - strh r0, [r1, 0x34] - ands r0, r2 - lsls r0, 16 - cmp r0, 0 - beq _080D969A - movs r0, 0x2 - b _080D969C -_080D969A: - ldr r0, _080D96B4 @ =0x0000fffe -_080D969C: - strh r0, [r1, 0x24] -_080D969E: - ldrh r0, [r1, 0x32] - subs r0, 0x1 - strh r0, [r1, 0x32] - lsls r0, 16 - cmp r0, 0 - bne _080D96B0 - adds r0, r1, 0 - bl move_anim_8072740 -_080D96B0: - pop {r0} - bx r0 - .align 2, 0 -_080D96B4: .4byte 0x0000fffe - thumb_func_end sub_80D9640 - - thumb_func_start sub_80D96B8 -sub_80D96B8: @ 80D96B8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080D96DC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D96E4 - ldr r4, _080D96E0 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x4] - adds r0, r2 - b _080D96F6 - .align 2, 0 -_080D96DC: .4byte gBattleAnimArgs -_080D96E0: .4byte gBattleAnimBankAttacker -_080D96E4: - ldr r4, _080D9740 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 -_080D96F6: - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, _080D9744 @ =gBattleAnimArgs - movs r4, 0x2 - ldrsh r0, [r3, r4] - lsls r0, 4 - adds r1, r0 - ldr r4, _080D9748 @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080D974C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - movs r1, 0 - movs r0, 0 - strh r0, [r5, 0x2E] - movs r2, 0x2 - ldrsh r0, [r3, r2] - cmp r0, 0x1 - beq _080D9764 - cmp r0, 0x1 - bgt _080D9750 - cmp r0, 0 - beq _080D975A - b _080D978A - .align 2, 0 -_080D9740: .4byte gBattleAnimBankTarget -_080D9744: .4byte gBattleAnimArgs -_080D9748: .4byte 0x000003ff -_080D974C: .4byte 0xfffffc00 -_080D9750: - cmp r0, 0x2 - beq _080D9774 - cmp r0, 0x3 - beq _080D9784 - b _080D978A -_080D975A: - ldr r0, _080D9760 @ =0x0000fffd - b _080D9784 - .align 2, 0 -_080D9760: .4byte 0x0000fffd -_080D9764: - movs r0, 0x3 - strh r0, [r5, 0x3A] - ldr r0, _080D9770 @ =0x0000fffd - strh r0, [r5, 0x3C] - b _080D9792 - .align 2, 0 -_080D9770: .4byte 0x0000fffd -_080D9774: - ldr r0, _080D9780 @ =0x0000fffd - strh r0, [r5, 0x3A] - movs r0, 0x3 - strh r0, [r5, 0x3C] - b _080D9792 - .align 2, 0 -_080D9780: .4byte 0x0000fffd -_080D9784: - strh r0, [r5, 0x3A] - strh r0, [r5, 0x3C] - b _080D9792 -_080D978A: - adds r0, r5, 0 - bl move_anim_8072740 - b _080D9796 -_080D9792: - ldr r0, _080D979C @ =sub_80D97A0 - str r0, [r5, 0x1C] -_080D9796: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D979C: .4byte sub_80D97A0 - thumb_func_end sub_80D96B8 - - thumb_func_start sub_80D97A0 -sub_80D97A0: @ 80D97A0 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x3A] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x3C] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080D97C8 - adds r0, r1, 0 - bl move_anim_8072740 -_080D97C8: - pop {r0} - bx r0 - thumb_func_end sub_80D97A0 - - thumb_func_start sub_80D97CC -sub_80D97CC: @ 80D97CC - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D9818 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D9828 - ldr r4, _080D981C @ =gBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080D9820 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, _080D9824 @ =gBattleAnimBankTarget - b _080D9844 - .align 2, 0 -_080D9818: .4byte gBattleAnimArgs -_080D981C: .4byte gBankAttacker -_080D9820: .4byte gBattleAnimBankAttacker -_080D9824: .4byte gBattleAnimBankTarget -_080D9828: - ldr r0, _080D9860 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, _080D9864 @ =gBattleAnimBankAttacker -_080D9844: - ldrb r0, [r0] - strh r0, [r5, 0x3C] - movs r0, 0 - strh r0, [r5, 0x2E] - movs r0, 0xC - strh r0, [r5, 0x30] - movs r0, 0x8 - strh r0, [r5, 0x32] - ldr r0, _080D9868 @ =sub_80D986C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9860: .4byte gBattleAnimBankTarget -_080D9864: .4byte gBattleAnimBankAttacker -_080D9868: .4byte sub_80D986C - thumb_func_end sub_80D97CC - - thumb_func_start sub_80D986C -sub_80D986C: @ 80D986C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB4 - bne _080D98C6 - ldr r1, _080D98CC @ =REG_BLDCNT - movs r0, 0 - strh r0, [r1] - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r1, _080D98D0 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D98D4 @ =sub_8078BB8 - str r0, [r4, 0x1C] -_080D98C6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D98CC: .4byte REG_BLDCNT -_080D98D0: .4byte move_anim_8074EE0 -_080D98D4: .4byte sub_8078BB8 - thumb_func_end sub_80D986C - - thumb_func_start sub_80D98D8 -sub_80D98D8: @ 80D98D8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080D9924 @ =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x20] - movs r2, 0x78 - strh r2, [r5, 0x22] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - adds r0, 0x36 - adds r1, r5, 0 - adds r1, 0x38 - lsls r2, 8 - bl sub_8079BF4 - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x3A] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x4 - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, _080D9928 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D992C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, _080D9930 @ =sub_80D9934 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9924: .4byte gBattleAnimArgs -_080D9928: .4byte 0x000003ff -_080D992C: .4byte 0xfffffc00 -_080D9930: .4byte sub_80D9934 - thumb_func_end sub_80D98D8 - - thumb_func_start sub_80D9934 -sub_80D9934: @ 80D9934 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r1, 0x2E - ldrsh r0, [r7, r1] - cmp r0, 0 - beq _080D9986 - movs r2, 0x36 - ldrsh r0, [r7, r2] - movs r2, 0x38 - ldrsh r1, [r7, r2] - bl sub_8079BFC - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r7, r1] - subs r4, r0 - adds r0, r7, 0 - adds r0, 0x36 - adds r1, r7, 0 - adds r1, 0x38 - adds r2, r4, 0 - bl sub_8079BF4 - asrs r4, 8 - strh r4, [r7, 0x22] - lsls r4, 16 - asrs r4, 16 - movs r0, 0x8 - negs r0, r0 - cmp r4, r0 - bge _080D997E - adds r0, r7, 0 - bl move_anim_8072740 - b _080D99DC -_080D997E: - ldrh r0, [r7, 0x2E] - subs r0, 0x1 - strh r0, [r7, 0x2E] - b _080D99DC -_080D9986: - ldr r4, _080D99E8 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r2, _080D99EC @ =gBattleAnimBankTarget - mov r8, r2 - ldrb r0, [r2] - movs r1, 0x2 - bl sub_8077ABC - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - subs r4, r6 - strh r4, [r7, 0x2E] - lsrs r0, 24 - subs r0, r5 - strh r0, [r7, 0x30] - ldrh r0, [r7, 0x20] - lsls r0, 4 - strh r0, [r7, 0x32] - ldrh r0, [r7, 0x22] - lsls r0, 4 - strh r0, [r7, 0x34] - ldr r0, _080D99F0 @ =sub_80D99F4 - str r0, [r7, 0x1C] -_080D99DC: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D99E8: .4byte gBattleAnimBankAttacker -_080D99EC: .4byte gBattleAnimBankTarget -_080D99F0: .4byte sub_80D99F4 - thumb_func_end sub_80D9934 - - thumb_func_start sub_80D99F4 -sub_80D99F4: @ 80D99F4 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x34] - adds r1, r3 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r3, r1, 20 - strh r3, [r2, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _080D9A2E - adds r1, r3, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _080D9A2E - cmp r1, 0x78 - ble _080D9A34 -_080D9A2E: - adds r0, r2, 0 - bl move_anim_8072740 -_080D9A34: - pop {r0} - bx r0 - thumb_func_end sub_80D99F4 - - thumb_func_start sub_80D9A38 -sub_80D9A38: @ 80D9A38 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D9A6C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D9A7C - ldr r4, _080D9A70 @ =gBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080D9A74 @ =gBattleAnimBankTarget - ldrb r4, [r0] - ldr r0, _080D9A78 @ =gBattleAnimBankAttacker - b _080D9A82 - .align 2, 0 -_080D9A6C: .4byte gBattleAnimArgs -_080D9A70: .4byte gBankAttacker -_080D9A74: .4byte gBattleAnimBankTarget -_080D9A78: .4byte gBattleAnimBankAttacker -_080D9A7C: - ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker - ldrb r4, [r0] - ldr r0, _080D9AB8 @ =gBattleAnimBankTarget -_080D9A82: - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080D9ABC - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - b _080D9AD6 - .align 2, 0 -_080D9AB4: .4byte gBattleAnimBankAttacker -_080D9AB8: .4byte gBattleAnimBankTarget -_080D9ABC: - adds r0, r4, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D9ADC - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 -_080D9AD6: - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x3] -_080D9ADC: - movs r0, 0x10 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - adds r0, r4, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r1, _080D9B1C @ =move_anim_8072740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D9B20 @ =sub_8078BB8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9B1C: .4byte move_anim_8072740 -_080D9B20: .4byte sub_8078BB8 - thumb_func_end sub_80D9A38 - - thumb_func_start sub_80D9B24 -sub_80D9B24: @ 80D9B24 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080D9B3A - adds r0, r4, 0 - bl move_anim_8072740 -_080D9B3A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9B24 - - thumb_func_start sub_80D9B48 -sub_80D9B48: @ 80D9B48 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, _080D9BC4 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D9BC8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1] - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x36] - ldr r0, _080D9BCC @ =gUnknown_0202F7C4 - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D9B92 - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_080D9B92: - movs r0, 0x1 - ands r6, r0 - cmp r6, 0 - beq _080D9BA6 - ldrh r0, [r5, 0x32] - negs r0, r0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] -_080D9BA6: - ldrh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x32] - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x34] - strh r0, [r5, 0x26] - ldr r0, _080D9BD0 @ =sub_80D9B24 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D9BC4: .4byte gBattleAnimBankTarget -_080D9BC8: .4byte gBattleAnimArgs -_080D9BCC: .4byte gUnknown_0202F7C4 -_080D9BD0: .4byte sub_80D9B24 - thumb_func_end sub_80D9B48 - - thumb_func_start sub_80D9BD4 -sub_80D9BD4: @ 80D9BD4 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D9BEC @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D9BF0 - adds r0, r4, 0 - movs r1, 0 - bl sub_80787B0 - b _080D9BF8 - .align 2, 0 -_080D9BEC: .4byte gBattleAnimArgs -_080D9BF0: - adds r0, r4, 0 - movs r1, 0 - bl sub_8078764 -_080D9BF8: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080D9C0C - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - b _080D9C22 -_080D9C0C: - ldr r0, _080D9C34 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D9C22 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080D9C22: - ldr r0, _080D9C38 @ =sub_8078600 - str r0, [r4, 0x1C] - ldr r1, _080D9C3C @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D9C34: .4byte gBattleAnimBankAttacker -_080D9C38: .4byte sub_8078600 -_080D9C3C: .4byte move_anim_8072740 - thumb_func_end sub_80D9BD4 - - thumb_func_start sub_80D9C40 -sub_80D9C40: @ 80D9C40 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080D9C7A - ldrh r0, [r4, 0x30] - adds r0, 0x28 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x2 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080D9C7A - adds r0, r4, 0 - bl move_anim_8072740 -_080D9C7A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9C40 - - thumb_func_start sub_80D9C80 -sub_80D9C80: @ 80D9C80 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080D9CB0 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080D9CB8 - cmp r0, 0x1 - bgt _080D9CD2 - cmp r0, 0 - bne _080D9CD2 - movs r0, 0 - bl sub_80789D4 - ldr r0, _080D9CB4 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x18] - b _080D9CCA - .align 2, 0 -_080D9CB0: .4byte gTasks -_080D9CB4: .4byte gBattleAnimArgs -_080D9CB8: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080D9CDE -_080D9CCA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D9CDE -_080D9CD2: - movs r2, 0xA0 - lsls r2, 3 - adds r0, r2, 0 - ldrh r1, [r4, 0x1A] - adds r0, r1 - strh r0, [r4, 0x1A] -_080D9CDE: - movs r2, 0xB0 - lsls r2, 4 - adds r0, r2, 0 - ldrh r1, [r4, 0x1C] - adds r0, r1 - strh r0, [r4, 0x1C] - ldr r0, _080D9D0C @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D9D14 - ldr r1, _080D9D10 @ =gUnknown_030041B0 - ldrh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - adds r7, r1, 0 - b _080D9D24 - .align 2, 0 -_080D9D0C: .4byte gBattleAnimBankTarget -_080D9D10: .4byte gUnknown_030041B0 -_080D9D14: - ldr r2, _080D9D64 @ =gUnknown_030041B0 - ldrh r1, [r4, 0x1A] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - adds r7, r2, 0 -_080D9D24: - ldr r3, _080D9D68 @ =gUnknown_030041B8 - ldrh r2, [r4, 0x1C] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r3] - adds r0, r1 - strh r0, [r3] - movs r0, 0xFF - ldrb r1, [r4, 0x1A] - movs r5, 0 - strh r1, [r4, 0x1A] - ands r0, r2 - strh r0, [r4, 0x1C] - ldr r0, _080D9D6C @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080D9D5C - strh r5, [r7] - strh r5, [r3] - movs r0, 0x1 - bl sub_80789D4 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D9D5C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D9D64: .4byte gUnknown_030041B0 -_080D9D68: .4byte gUnknown_030041B8 -_080D9D6C: .4byte gBattleAnimArgs - thumb_func_end sub_80D9C80 - - thumb_func_start sub_80D9D70 -sub_80D9D70: @ 80D9D70 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080D9DC4 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D9D86 - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAnim -_080D9D86: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r4, _080D9DC8 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080D9DCC @ =0x0000ffe2 - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80786EC - ldr r0, _080D9DD0 @ =sub_80D9DD4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9DC4: .4byte gBattleAnimArgs -_080D9DC8: .4byte gBattleAnimBankTarget -_080D9DCC: .4byte 0x0000ffe2 -_080D9DD0: .4byte sub_80D9DD4 - thumb_func_end sub_80D9D70 - - thumb_func_start sub_80D9DD4 -sub_80D9DD4: @ 80D9DD4 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080D9DE8 - adds r0, r4, 0 - bl move_anim_8072740 -_080D9DE8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9DD4 - - thumb_func_start sub_80D9DF0 -sub_80D9DF0: @ 80D9DF0 - push {r4-r6,lr} - sub sp, 0x4 - adds r4, r0, 0 - ldr r5, _080D9E64 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D9E08 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim -_080D9E08: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080D9E68 @ =gBattleAnimBankTarget - ldrb r0, [r0] - mov r6, sp - adds r6, 0x2 - movs r1, 0x1 - mov r2, sp - adds r3, r6, 0 - bl sub_807A3FC - ldr r0, _080D9E6C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D9E36 - ldrh r0, [r5, 0x8] - negs r0, r0 - strh r0, [r5, 0x8] -_080D9E36: - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - mov r1, sp - ldrh r0, [r5, 0x8] - ldrh r1, [r1] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - ldrh r6, [r6] - adds r0, r6 - strh r0, [r4, 0x36] - ldr r0, _080D9E70 @ =0x0000ffe2 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80786EC - ldr r0, _080D9E74 @ =sub_80D9E78 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D9E64: .4byte gBattleAnimArgs -_080D9E68: .4byte gBattleAnimBankTarget -_080D9E6C: .4byte gBattleAnimBankAttacker -_080D9E70: .4byte 0x0000ffe2 -_080D9E74: .4byte sub_80D9E78 - thumb_func_end sub_80D9DF0 - - thumb_func_start sub_80D9E78 -sub_80D9E78: @ 80D9E78 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080D9E8C - adds r0, r4, 0 - bl move_anim_8072740 -_080D9E8C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9E78 - - thumb_func_start sub_80D9E94 -sub_80D9E94: @ 80D9E94 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D9EE0 @ =gBattleAnimArgs - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8078A5C - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x38] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x3A] - ldr r0, _080D9EE4 @ =sub_80D9EE8 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9EE0: .4byte gBattleAnimArgs -_080D9EE4: .4byte sub_80D9EE8 - thumb_func_end sub_80D9E94 - - thumb_func_start sub_80D9EE8 -sub_80D9EE8: @ 80D9EE8 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078394 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x38] - subs r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x3A] - subs r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D9F0E - adds r0, r4, 0 - bl move_anim_8072740 -_080D9F0E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9EE8 - - thumb_func_start sub_80D9F14 -sub_80D9F14: @ 80D9F14 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D9F74 @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl sub_807A3FC - ldr r0, _080D9F78 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D9F40 - ldr r1, _080D9F7C @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080D9F40: - ldr r0, _080D9F7C @ =gBattleAnimArgs - ldrh r2, [r0] - ldrh r1, [r4, 0x20] - adds r2, r1 - strh r2, [r4, 0x20] - ldrh r1, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - ldrh r3, [r0, 0x8] - strh r3, [r4, 0x2E] - ldrh r0, [r0, 0x4] - adds r2, r0 - strh r2, [r4, 0x32] - adds r1, r3 - strh r1, [r4, 0x36] - ldr r0, _080D9F80 @ =sub_8078B34 - str r0, [r4, 0x1C] - ldr r1, _080D9F84 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D9F74: .4byte gBattleAnimBankTarget -_080D9F78: .4byte gBattleAnimBankAttacker -_080D9F7C: .4byte gBattleAnimArgs -_080D9F80: .4byte sub_8078B34 -_080D9F84: .4byte move_anim_8072740 - thumb_func_end sub_80D9F14 - - thumb_func_start sub_80D9F88 -sub_80D9F88: @ 80D9F88 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D9FA0 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D9FA4 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - b _080D9FDA - .align 2, 0 -_080D9FA0: .4byte gBattleAnimArgs -_080D9FA4: - ldr r0, _080D9FE4 @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl sub_807A3FC - ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D9FCA - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_080D9FCA: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080D9FDA: - ldr r0, _080D9FEC @ =sub_80D9FF0 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9FE4: .4byte gBattleAnimBankTarget -_080D9FE8: .4byte gBattleAnimBankAttacker -_080D9FEC: .4byte sub_80D9FF0 - thumb_func_end sub_80D9F88 - - thumb_func_start sub_80D9FF0 -sub_80D9FF0: @ 80D9FF0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x30 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DA02C - adds r0, r4, 0 - bl move_anim_8072740 -_080DA02C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9FF0 - - thumb_func_start sub_80DA034 -sub_80DA034: @ 80DA034 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_8078764 - ldrh r0, [r4, 0x22] - adds r0, 0x14 - strh r0, [r4, 0x22] - movs r0, 0xBF - strh r0, [r4, 0x30] - ldr r1, _080DA058 @ =sub_80DA05C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DA058: .4byte sub_80DA05C - thumb_func_end sub_80DA034 - - thumb_func_start sub_80DA05C -sub_80DA05C: @ 80DA05C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x47 - bne _080DA096 - adds r0, r4, 0 - bl move_anim_8072740 -_080DA096: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DA05C - - thumb_func_start sub_80DA09C -sub_80DA09C: @ 80DA09C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080DA0CC @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r1, _080DA0D0 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x8] - ldrh r0, [r1] - strh r0, [r4, 0xA] - ldr r0, _080DA0D4 @ =0x00002719 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xC] - ldr r0, _080DA0D8 @ =sub_80DA0DC - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DA0CC: .4byte gTasks -_080DA0D0: .4byte gBattleAnimArgs -_080DA0D4: .4byte 0x00002719 -_080DA0D8: .4byte sub_80DA0DC - thumb_func_end sub_80DA09C - - thumb_func_start sub_80DA0DC -sub_80DA0DC: @ 80DA0DC - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r2, _080DA15C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1C] - adds r1, r0, 0x1 - strh r1, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r4, 0xA - ldrsh r1, [r3, r4] - adds r7, r2, 0 - cmp r0, r1 - bne _080DA13A - movs r0, 0 - strh r0, [r3, 0x1C] - ldrb r0, [r3, 0xC] - ldr r2, _080DA160 @ =gPlttBufferFaded - lsls r0, 4 - movs r3, 0x84 - lsls r3, 1 - adds r1, r0, r3 - lsls r1, 1 - adds r1, r2 - ldrh r6, [r1] - movs r4, 0x7 - mov r12, r0 - ldr r0, _080DA164 @ =0x00000107 - add r0, r12 - lsls r0, 1 - adds r3, r0, r2 -_080DA122: - ldrh r0, [r3] - strh r0, [r1] - subs r3, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _080DA122 - ldr r0, _080DA168 @ =0x00000101 - add r0, r12 - lsls r0, 1 - adds r0, r2 - strh r6, [r0] -_080DA13A: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r7 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - cmp r1, 0 - bne _080DA154 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DA154: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DA15C: .4byte gTasks -_080DA160: .4byte gPlttBufferFaded -_080DA164: .4byte 0x00000107 -_080DA168: .4byte 0x00000101 - thumb_func_end sub_80DA0DC - - thumb_func_start sub_80DA16C -sub_80DA16C: @ 80DA16C - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DA18C - ldr r1, _080DA1DC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080DA18C: - ldr r4, _080DA1DC @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldr r5, _080DA1E0 @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r0, _080DA1E4 @ =sub_80785E4 - str r0, [r6, 0x1C] - ldr r1, _080DA1E8 @ =sub_80DA1EC - adds r0, r6, 0 - bl StoreSpriteCallbackInData - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DA1D8: .4byte gBattleAnimBankAttacker -_080DA1DC: .4byte gBattleAnimArgs -_080DA1E0: .4byte gBattleAnimBankTarget -_080DA1E4: .4byte sub_80785E4 -_080DA1E8: .4byte sub_80DA1EC - thumb_func_end sub_80DA16C - - thumb_func_start sub_80DA1EC -sub_80DA1EC: @ 80DA1EC - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080DA200 - adds r0, r4, 0 - bl move_anim_8072740 -_080DA200: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DA1EC - - thumb_func_start sub_80DA208 -sub_80DA208: @ 80DA208 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DA234 - ldr r1, _080DA2A8 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_080DA234: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DA24C - ldr r0, _080DA2A8 @ =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0, 0x6] - negs r1, r1 - strh r1, [r0, 0x6] -_080DA24C: - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - ldr r2, _080DA2A8 @ =gBattleAnimArgs - ldrh r1, [r2] - ldrh r3, [r5, 0x20] - adds r1, r3 - strh r1, [r5, 0x20] - lsrs r0, 24 - ldrh r1, [r2, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x2E] - movs r3, 0xC - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _080DA2B0 - ldr r4, _080DA2AC @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _080DA2C2 - .align 2, 0 -_080DA2A4: .4byte gBattleAnimBankAttacker -_080DA2A8: .4byte gBattleAnimArgs -_080DA2AC: .4byte gBattleAnimBankTarget -_080DA2B0: - ldr r0, _080DA2F0 @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl sub_807A3FC -_080DA2C2: - ldr r4, _080DA2F4 @ =gBattleAnimArgs - ldrh r0, [r4, 0x4] - ldrh r1, [r5, 0x32] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x6] - ldrh r3, [r5, 0x36] - adds r0, r3 - strh r0, [r5, 0x36] - ldr r0, _080DA2F8 @ =sub_8078B34 - str r0, [r5, 0x1C] - ldr r1, _080DA2FC @ =move_anim_8072740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldrb r1, [r4, 0xA] - adds r0, r5, 0 - bl SeekSpriteAnim - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DA2F0: .4byte gBattleAnimBankTarget -_080DA2F4: .4byte gBattleAnimArgs -_080DA2F8: .4byte sub_8078B34 -_080DA2FC: .4byte move_anim_8072740 - thumb_func_end sub_80DA208 - - thumb_func_start sub_80DA300 -sub_80DA300: @ 80DA300 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r1, _080DA33C @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldr r0, _080DA340 @ =sub_80DA348 - str r0, [r4, 0x1C] - movs r0, 0 - bl GetAnimBankSpriteId - ldr r2, _080DA344 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DA33C: .4byte gBattleAnimArgs -_080DA340: .4byte sub_80DA348 -_080DA344: .4byte gSprites - thumb_func_end sub_80DA300 - - thumb_func_start sub_80DA348 -sub_80DA348: @ 80DA348 - push {lr} - adds r2, r0, 0 - ldrh r1, [r2, 0x2E] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _080DA35C - subs r0, r1, 0x1 - strh r0, [r2, 0x2E] - b _080DA36E -_080DA35C: - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - subs r1, r0 - strh r1, [r2, 0x26] -_080DA36E: - movs r3, 0x22 - ldrsh r0, [r2, r3] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _080DA386 - adds r0, r2, 0 - bl move_anim_8072740 -_080DA386: - pop {r0} - bx r0 - thumb_func_end sub_80DA348 - - thumb_func_start sub_80DA38C -sub_80DA38C: @ 80DA38C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DA3BC - movs r0, 0x88 - lsls r0, 1 - strh r0, [r5, 0x20] - ldr r0, _080DA3B8 @ =0x0000ffe0 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080DA3C2 - .align 2, 0 -_080DA3B4: .4byte gBattleAnimBankAttacker -_080DA3B8: .4byte 0x0000ffe0 -_080DA3BC: - ldr r0, _080DA400 @ =0x0000ffe0 - strh r0, [r5, 0x20] - strh r0, [r5, 0x22] -_080DA3C2: - ldr r0, _080DA404 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, _080DA408 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r0, _080DA40C @ =sub_80DA410 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DA400: .4byte 0x0000ffe0 -_080DA404: .4byte gBattleAnimArgs -_080DA408: .4byte gBattleAnimBankTarget -_080DA40C: .4byte sub_80DA410 - thumb_func_end sub_80DA38C - - thumb_func_start sub_80DA410 -sub_80DA410: @ 80DA410 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_8078B5C - ldrh r1, [r4, 0x34] - lsrs r0, r1, 8 - cmp r0, 0xC8 - bls _080DA438 - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x24] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] -_080DA438: - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x20 - movs r1, 0x98 - lsls r1, 1 - cmp r0, r1 - bhi _080DA45A - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - cmp r0, 0xA0 - ble _080DA480 -_080DA45A: - movs r0, 0 - bl GetAnimBankSpriteId - ldr r2, _080DA488 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl move_anim_8072740 -_080DA480: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DA488: .4byte gSprites - thumb_func_end sub_80DA410 - - thumb_func_start sub_80DA48C -sub_80DA48C: @ 80DA48C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080DA4CC - ldrb r0, [r4, 0x1] - lsls r0, 30 - lsrs r0, 30 - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DA4BE - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] -_080DA4BE: - adds r0, r4, 0 - bl DestroySprite - ldr r1, _080DA4D4 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080DA4CC: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DA4D4: .4byte gAnimVisualTaskCount - thumb_func_end sub_80DA48C - - thumb_func_start sub_80DA4D8 -sub_80DA4D8: @ 80DA4D8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - adds r5, r7, 0 - adds r5, 0x2E - ldr r0, _080DA4F8 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _080DA500 - ldr r0, _080DA4FC @ =gBattleAnimBankAttacker - b _080DA502 - .align 2, 0 -_080DA4F8: .4byte gBattleAnimArgs -_080DA4FC: .4byte gBattleAnimBankAttacker -_080DA500: - ldr r0, _080DA5B0 @ =gBattleAnimBankTarget -_080DA502: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DA518 - ldr r1, _080DA5B4 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080DA518: - adds r0, r6, 0 - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - ldr r4, _080DA5B4 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r7, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - ldrh r1, [r4, 0x2] - lsrs r0, 24 - adds r1, r0, r1 - strh r1, [r7, 0x22] - lsls r1, 8 - strh r1, [r5, 0x8] - ldrh r1, [r4, 0xC] - adds r0, r1 - lsls r0, 1 - ldrh r2, [r5, 0xE] - movs r1, 0x1 - ands r1, r2 - orrs r1, r0 - strh r1, [r5, 0xE] - ldrb r0, [r5] - movs r2, 0x4 - mov r8, r2 - mov r1, r8 - orrs r0, r1 - strb r0, [r5] - ldrh r0, [r4, 0x4] - ldrb r1, [r4, 0x4] - strh r1, [r5, 0x2] - lsls r0, 16 - lsrs r0, 24 - strh r0, [r5, 0xA] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x4] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x6] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0xC] - subs r1, 0x40 - lsls r1, 16 - lsrs r1, 16 - cmp r1, 0x7F - bhi _080DA618 - ldr r0, _080DA5B8 @ =gMain - ldr r2, _080DA5BC @ =0x0000043d - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080DA5C0 - adds r0, r6, 0 - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r7, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r7, 0x5] - b _080DA5D8 - .align 2, 0 -_080DA5B0: .4byte gBattleAnimBankTarget -_080DA5B4: .4byte gBattleAnimArgs -_080DA5B8: .4byte gMain -_080DA5BC: .4byte 0x0000043d -_080DA5C0: - adds r0, r6, 0 - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] -_080DA5D8: - ldrb r1, [r5, 0xE] - movs r4, 0x2 - negs r4, r4 - adds r0, r4, 0 - ands r0, r1 - strb r0, [r5, 0xE] - movs r1, 0x4 - ldrsh r0, [r5, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - bne _080DA678 - adds r3, r7, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r0, r2, 31 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - adds r0, r4, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r7, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - b _080DA66E -_080DA618: - adds r0, r6, 0 - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] - ldrb r0, [r5, 0xE] - movs r4, 0x1 - orrs r0, r4 - strb r0, [r5, 0xE] - movs r2, 0x4 - ldrsh r0, [r5, r2] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080DA678 - adds r3, r7, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - ands r1, r4 - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r7, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - mov r1, r8 -_080DA66E: - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] -_080DA678: - ldrh r1, [r5, 0x2] - lsrs r1, 6 - lsls r1, 4 - ldrb r2, [r5] - movs r0, 0xF - ands r0, r2 - orrs r0, r1 - strb r0, [r5] - ldr r3, _080DA6E4 @ =gSineTable - ldrh r0, [r5, 0x2] - lsls r0, 1 - adds r0, r3 - movs r2, 0 - ldrsh r1, [r0, r2] - ldrb r0, [r5, 0xC] - muls r0, r1 - asrs r0, 8 - strh r0, [r7, 0x24] - ldrb r2, [r7, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r1, 0x24 - ldrsh r0, [r7, r1] - negs r0, r0 - asrs r0, 1 - ldrb r5, [r5, 0xA] - adds r0, r5 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r3 - ldrh r4, [r1] - ldr r1, _080DA6E8 @ =gOamMatrices - lsls r2, 3 - adds r2, r1 - adds r0, 0x40 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r2, 0x6] - strh r0, [r2] - strh r4, [r2, 0x2] - lsls r0, r4, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldr r0, _080DA6EC @ =sub_80DA6F0 - str r0, [r7, 0x1C] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DA6E4: .4byte gSineTable -_080DA6E8: .4byte gOamMatrices -_080DA6EC: .4byte sub_80DA6F0 - thumb_func_end sub_80DA4D8 - - thumb_func_start sub_80DA6F0 -sub_80DA6F0: @ 80DA6F0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - movs r6, 0 - movs r0, 0x2E - adds r0, r5 - mov r12, r0 - ldrb r2, [r0] - movs r7, 0x1 - movs r1, 0x1 - mov r9, r1 - mov r0, r9 - ands r0, r2 - cmp r0, 0 - beq _080DA730 - mov r3, r12 - ldrb r0, [r3, 0x1] - adds r1, r0, 0 - adds r1, 0xFF - strb r1, [r3, 0x1] - lsls r0, 24 - cmp r0, 0 - beq _080DA724 - b _080DAD1A -_080DA724: - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r3] - strb r6, [r3, 0x1] - b _080DAD1A -_080DA730: - mov r4, r12 - ldrh r0, [r4, 0x2] - lsrs r4, r0, 6 - mov r8, r0 - cmp r4, 0x1 - bne _080DA73E - b _080DA896 -_080DA73E: - cmp r4, 0x1 - bgt _080DA748 - cmp r4, 0 - beq _080DA756 - b _080DAC52 -_080DA748: - cmp r4, 0x2 - bne _080DA74E - b _080DA9C8 -_080DA74E: - cmp r4, 0x3 - bne _080DA754 - b _080DAB0E -_080DA754: - b _080DAC52 -_080DA756: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0x1 - bne _080DA76C - movs r0, 0x8 - orrs r0, r2 - orrs r0, r7 - mov r1, r12 - strb r0, [r1] - strb r6, [r1, 0x1] - b _080DA88A -_080DA76C: - lsrs r0, r1, 28 - cmp r0, 0x3 - bne _080DA790 - lsls r0, r2, 30 - lsrs r0, 31 - movs r1, 0x1 - eors r0, r1 - ands r0, r7 - lsls r0, 1 - movs r1, 0x3 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - orrs r1, r7 - mov r2, r12 - strb r1, [r2] - strb r6, [r2, 0x1] - b _080DA88A -_080DA790: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _080DA88A - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r4, 0x1 - eors r1, r4 - ands r1, r7 - movs r6, 0x2 - negs r6, r6 - adds r0, r6, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - mov r3, r12 - ldrb r1, [r3] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080DA87A - ldr r0, _080DA80C @ =gMain - ldr r1, _080DA810 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080DA82E - ldrb r1, [r3, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _080DA814 - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _080DA868 - .align 2, 0 -_080DA80C: .4byte gMain -_080DA810: .4byte 0x0000043d -_080DA814: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _080DA866 -_080DA82E: - mov r0, r12 - ldrb r1, [r0, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _080DA85C - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - strb r0, [r1] - mov r1, r12 - ldrb r2, [r1, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r4 - ands r0, r7 - adds r1, r6, 0 - ands r1, r2 - orrs r1, r0 - mov r2, r12 - strb r1, [r2, 0xE] - b _080DA87A -_080DA85C: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC - strb r0, [r1] -_080DA866: - mov r3, r12 -_080DA868: - ldrb r2, [r3, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r4 - ands r0, r7 - adds r1, r6, 0 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0xE] -_080DA87A: - mov r4, r12 - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r0, [r4, 0x2] - mov r8, r0 -_080DA88A: - mov r2, r12 - ldrb r1, [r2] - movs r0, 0xF - ands r0, r1 - strb r0, [r2] - b _080DAC52 -_080DA896: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0 - bne _080DA8AC - movs r0, 0x8 - orrs r0, r2 - orrs r0, r7 - mov r3, r12 - strb r0, [r3] - strb r6, [r3, 0x1] - b _080DA9BC -_080DA8AC: - lsrs r0, r1, 28 - cmp r0, 0x2 - bne _080DA8BE - adds r0, r2, 0 - orrs r0, r7 - mov r4, r12 - strb r0, [r4] - strb r6, [r4, 0x1] - b _080DA9BC -_080DA8BE: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _080DA9BC - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r4, 0x1 - eors r1, r4 - ands r1, r7 - movs r6, 0x2 - negs r6, r6 - adds r0, r6, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - mov r0, r12 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080DA9AC - ldr r0, _080DA940 @ =gMain - ldr r1, _080DA944 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080DA962 - mov r2, r12 - ldrb r1, [r2, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _080DA948 - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - mov r3, r12 - b _080DA978 - .align 2, 0 -_080DA940: .4byte gMain -_080DA944: .4byte 0x0000043d -_080DA948: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _080DA996 -_080DA962: - mov r3, r12 - ldrb r1, [r3, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _080DA98C - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - strb r0, [r1] -_080DA978: - ldrb r2, [r3, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r4 - ands r0, r7 - adds r1, r6, 0 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0xE] - b _080DA9AC -_080DA98C: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC - strb r0, [r1] -_080DA996: - mov r0, r12 - ldrb r2, [r0, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r4 - ands r0, r7 - adds r1, r6, 0 - ands r1, r2 - orrs r1, r0 - mov r2, r12 - strb r1, [r2, 0xE] -_080DA9AC: - mov r3, r12 - ldrb r1, [r3] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r3] - ldrh r4, [r3, 0x2] - mov r8, r4 -_080DA9BC: - mov r1, r12 - ldrb r0, [r1] - movs r1, 0xF - ands r1, r0 - movs r0, 0x10 - b _080DAC4C -_080DA9C8: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0x3 - bne _080DA9DE - movs r0, 0x8 - orrs r0, r2 - orrs r0, r7 - mov r3, r12 - strb r0, [r3] - strb r6, [r3, 0x1] - b _080DAAFE -_080DA9DE: - lsrs r0, r1, 28 - cmp r0, 0x1 - bne _080DA9F0 - adds r0, r2, 0 - orrs r0, r7 - mov r4, r12 - strb r0, [r4] - strb r6, [r4, 0x1] - b _080DAAFE -_080DA9F0: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - bne _080DA9FA - b _080DAAFE -_080DA9FA: - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r6, 0x1 - eors r1, r6 - ands r1, r7 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - mov r2, r12 - ldrb r1, [r2] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080DAAEC - ldr r0, _080DAA6C @ =gMain - ldr r3, _080DAA70 @ =0x0000043d - adds r0, r3 - ldrb r0, [r0] - ands r4, r0 - cmp r4, 0 - beq _080DAAA4 - ldrb r1, [r2, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _080DAA74 - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _080DAAD8 - .align 2, 0 -_080DAA6C: .4byte gMain -_080DAA70: .4byte 0x0000043d -_080DAA74: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - mov r0, r12 - ldrb r2, [r0, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - mov r2, r12 - strb r1, [r2, 0xE] - b _080DAAEC -_080DAAA4: - mov r3, r12 - ldrb r1, [r3, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _080DAACE - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - strb r0, [r1] - ldrb r2, [r3, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0xE] - b _080DAAEC -_080DAACE: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC - strb r0, [r1] -_080DAAD8: - mov r4, r12 - ldrb r2, [r4, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0xE] -_080DAAEC: - mov r0, r12 - ldrb r1, [r0] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r2, [r1, 0x2] - mov r8, r2 -_080DAAFE: - mov r3, r12 - ldrb r0, [r3] - movs r1, 0xF - ands r1, r0 - movs r0, 0x20 - orrs r1, r0 - strb r1, [r3] - b _080DAC52 -_080DAB0E: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0x2 - bne _080DAB20 - movs r0, 0x8 - orrs r0, r2 - mov r4, r12 - strb r0, [r4] - b _080DAC42 -_080DAB20: - lsrs r0, r1, 28 - cmp r0, 0 - bne _080DAB44 - lsls r0, r2, 30 - lsrs r0, 31 - movs r1, 0x1 - eors r0, r1 - ands r0, r7 - lsls r0, 1 - movs r1, 0x3 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - orrs r1, r7 - mov r0, r12 - strb r1, [r0] - strb r6, [r0, 0x1] - b _080DAC42 -_080DAB44: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _080DAC42 - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r4, 0x1 - eors r1, r4 - ands r1, r7 - movs r6, 0x2 - negs r6, r6 - adds r0, r6, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - mov r2, r12 - ldrb r1, [r2] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080DAC32 - ldr r0, _080DABC4 @ =gMain - ldr r3, _080DABC8 @ =0x0000043d - adds r0, r3 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080DABE6 - ldrb r1, [r2, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _080DABCC - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - mov r0, r12 - ldrb r2, [r0, 0xE] - b _080DAC00 - .align 2, 0 -_080DABC4: .4byte gMain -_080DABC8: .4byte 0x0000043d -_080DABCC: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _080DAC1E -_080DABE6: - mov r0, r12 - ldrb r1, [r0, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _080DAC14 - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - strb r0, [r1] - mov r1, r12 - ldrb r2, [r1, 0xE] -_080DAC00: - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r4 - ands r0, r7 - adds r1, r6, 0 - ands r1, r2 - orrs r1, r0 - mov r2, r12 - strb r1, [r2, 0xE] - b _080DAC32 -_080DAC14: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC - strb r0, [r1] -_080DAC1E: - mov r3, r12 - ldrb r2, [r3, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r4 - ands r0, r7 - adds r1, r6, 0 - ands r1, r2 - orrs r1, r0 - strb r1, [r3, 0xE] -_080DAC32: - mov r4, r12 - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r0, [r4, 0x2] - mov r8, r0 -_080DAC42: - mov r1, r12 - ldrb r0, [r1] - movs r1, 0xF - ands r1, r0 - movs r0, 0x30 -_080DAC4C: - orrs r1, r0 - mov r2, r12 - strb r1, [r2] -_080DAC52: - mov r3, r12 - ldrb r1, [r3] - lsls r1, 30 - lsrs r1, 31 - mov r0, r12 - adds r0, 0xC - adds r0, r1 - ldrb r1, [r0] - ldr r3, _080DACE0 @ =gSineTable - mov r4, r8 - lsls r0, r4, 1 - adds r0, r3 - movs r2, 0 - ldrsh r0, [r0, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x24] - ldrb r2, [r5, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r4, 0x24 - ldrsh r0, [r5, r4] - negs r0, r0 - asrs r0, 1 - mov r1, r12 - ldrb r1, [r1, 0xA] - adds r0, r1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r3 - ldrh r6, [r1] - ldr r1, _080DACE4 @ =gOamMatrices - lsls r2, 3 - adds r2, r1 - adds r0, 0x40 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r2, 0x6] - strh r0, [r2] - strh r6, [r2, 0x2] - lsls r0, r6, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - mov r2, r12 - ldrh r0, [r2, 0x6] - ldrh r3, [r2, 0x8] - adds r0, r3 - strh r0, [r2, 0x8] - lsls r0, 16 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r4, 0x4 - ldrsh r0, [r2, r4] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080DACE8 - ldrh r0, [r2, 0x4] - subs r1, 0x1 - ands r1, r0 - ldrh r0, [r2, 0x2] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r2, 0x2] - b _080DACFE - .align 2, 0 -_080DACE0: .4byte gSineTable -_080DACE4: .4byte gOamMatrices -_080DACE8: - mov r1, r12 - ldrh r0, [r1, 0x4] - ldr r1, _080DAD28 @ =0x00007fff - ands r1, r0 - mov r2, r12 - ldrh r2, [r2, 0x2] - adds r1, r2 - movs r0, 0xFF - ands r1, r0 - mov r3, r12 - strh r1, [r3, 0x2] -_080DACFE: - movs r4, 0x22 - ldrsh r1, [r5, r4] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - mov r3, r12 - ldrh r0, [r3, 0xE] - lsrs r0, 1 - cmp r1, r0 - blt _080DAD1A - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, _080DAD2C @ =sub_80DA48C - str r0, [r5, 0x1C] -_080DAD1A: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DAD28: .4byte 0x00007fff -_080DAD2C: .4byte sub_80DA48C - thumb_func_end sub_80DA6F0 - - thumb_func_start sub_80DAD30 -sub_80DAD30: @ 80DAD30 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r0, _080DAD78 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - ldr r5, _080DAD7C @ =gBattleAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r0, _080DAD80 @ =sub_807941C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DAD78: .4byte gBattleAnimBankTarget -_080DAD7C: .4byte gBattleAnimBankAttacker -_080DAD80: .4byte sub_807941C - thumb_func_end sub_80DAD30 - - thumb_func_start sub_80DAD84 -sub_80DAD84: @ 80DAD84 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r5, _080DADCC @ =gBattleAnimArgs - ldrh r0, [r5] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x34] - ldr r0, _080DADD0 @ =gMain - ldr r1, _080DADD4 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080DAE44 - ldr r0, _080DADD8 @ =gBanksBySide - ldr r1, _080DADDC @ =gBattleAnimBankTarget - ldrb r2, [r1] - adds r0, r2, r0 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DADE0 - adds r0, r2, 0 - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x6] - adds r0, r5 - b _080DADEE - .align 2, 0 -_080DADCC: .4byte gBattleAnimArgs -_080DADD0: .4byte gMain -_080DADD4: .4byte 0x0000043d -_080DADD8: .4byte gBanksBySide -_080DADDC: .4byte gBattleAnimBankTarget -_080DADE0: - adds r0, r2, 0 - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x28 -_080DADEE: - strh r0, [r4, 0x3C] - ldr r0, _080DAE1C @ =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080DAE24 - ldr r0, _080DAE20 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - b _080DAE58 - .align 2, 0 -_080DAE1C: .4byte gBattleAnimArgs -_080DAE20: .4byte gBattleAnimBankTarget -_080DAE24: - ldr r0, _080DAE40 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _080DAE58 - .align 2, 0 -_080DAE40: .4byte gBattleAnimBankTarget -_080DAE44: - ldr r0, _080DAEFC @ =gBattleAnimBankTarget - ldrb r0, [r0] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x6] - adds r0, r5 - strh r0, [r4, 0x3C] -_080DAE58: - ldr r5, _080DAF00 @ =gSineTable - ldrh r3, [r4, 0x30] - movs r1, 0xFF - ands r1, r3 - lsls r0, r1, 1 - adds r0, r5 - ldrh r0, [r0] - movs r2, 0 - strh r0, [r4, 0x36] - adds r1, 0x40 - lsls r1, 1 - adds r1, r5 - ldrh r0, [r1] - negs r0, r0 - strh r0, [r4, 0x38] - strh r2, [r4, 0x3A] - strh r2, [r4, 0x26] - strh r2, [r4, 0x24] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r6, r0, 27 - lsls r3, 16 - lsrs r3, 24 - strh r3, [r4, 0x30] - bl Random - lsls r0, 16 - asrs r7, r0, 16 - movs r0, 0x80 - lsls r0, 8 - ands r0, r7 - cmp r0, 0 - beq _080DAEA2 - ldrh r1, [r4, 0x30] - movs r0, 0xFF - subs r0, r1 - strh r0, [r4, 0x30] -_080DAEA2: - movs r0, 0x30 - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r5 - ldrh r0, [r0] - ldr r3, _080DAF04 @ =gOamMatrices - lsls r2, r6, 3 - adds r2, r3 - adds r1, 0x40 - lsls r1, 1 - adds r1, r5 - ldrh r1, [r1] - strh r1, [r2, 0x6] - strh r1, [r2] - strh r0, [r2, 0x2] - lsls r0, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - adds r3, r4, 0 - adds r3, 0x3F - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - movs r0, 0x1 - ands r0, r7 - cmp r0, 0 - beq _080DAEF2 - adds r2, r4, 0 - adds r2, 0x2A - movs r1, 0x1 - movs r0, 0x1 - strb r0, [r2] - ldrb r0, [r3] - orrs r0, r1 - strb r0, [r3] -_080DAEF2: - ldr r0, _080DAF08 @ =sub_80DAF0C - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DAEFC: .4byte gBattleAnimBankTarget -_080DAF00: .4byte gSineTable -_080DAF04: .4byte gOamMatrices -_080DAF08: .4byte sub_80DAF0C - thumb_func_end sub_80DAD84 - - thumb_func_start sub_80DAF0C -sub_80DAF0C: @ 80DAF0C - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - adds r4, r0, 0 - adds r5, r4, 0 - adds r5, 0x2E - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r1, 0 - mov r8, r1 - movs r7, 0 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080DAFF0 - movs r2, 0x36 - ldrsh r1, [r4, r2] - movs r2, 0x3A - ldrsh r0, [r4, r2] - muls r0, r1 - asrs r6, r0, 8 - strh r6, [r4, 0x24] - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r2, 0x3A - ldrsh r0, [r4, r2] - muls r0, r1 - asrs r3, r0, 8 - strh r3, [r4, 0x26] - ldrh r2, [r4, 0x34] - movs r1, 0xFF - adds r0, r1, 0 - ands r0, r2 - ldrh r2, [r4, 0x3A] - adds r0, r2 - strh r0, [r4, 0x3A] - ldrh r2, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - ands r1, r2 - cmp r0, r1 - blt _080DAFF0 - ldrh r0, [r4, 0x20] - adds r0, r6 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x22] - adds r0, r3 - strh r0, [r4, 0x22] - strh r7, [r4, 0x24] - strh r7, [r4, 0x26] - mov r0, sp - adds r1, r5, 0 - movs r2, 0x10 - bl memcpy - adds r0, r5, 0 - movs r1, 0 - movs r2, 0x10 - bl memset - ldrh r0, [r4, 0x22] - lsls r0, 8 - strh r0, [r5, 0x8] - mov r0, sp - ldrh r0, [r0, 0x6] - lsrs r1, r0, 8 - strh r1, [r5, 0x6] - strh r7, [r5, 0x2] - mov r0, sp - ldrh r0, [r0, 0x2] - strh r0, [r5, 0xA] - adds r0, r4, 0 - adds r0, 0x2A - ldrb r0, [r0] - cmp r0, 0 - beq _080DAFC0 - movs r0, 0x8 - ands r1, r0 - cmp r1, 0 - beq _080DAFB8 - ldr r0, _080DAFB4 @ =0x00008001 - b _080DAFCE - .align 2, 0 -_080DAFB4: .4byte 0x00008001 -_080DAFB8: - ldr r0, _080DAFBC @ =0x00008002 - b _080DAFCE - .align 2, 0 -_080DAFBC: .4byte 0x00008002 -_080DAFC0: - movs r0, 0x8 - ands r1, r0 - cmp r1, 0 - beq _080DAFCC - movs r0, 0x1 - b _080DAFCE -_080DAFCC: - movs r0, 0x2 -_080DAFCE: - strh r0, [r5, 0x4] - mov r0, sp - ldrh r0, [r0, 0x4] - lsrs r0, 8 - strb r0, [r5, 0xC] - subs r0, 0x2 - strb r0, [r5, 0xD] - mov r0, sp - ldrh r1, [r0, 0xE] - lsls r1, 1 - ldrh r2, [r5, 0xE] - movs r0, 0x1 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0xE] - ldr r0, _080DAFFC @ =sub_80DA6F0 - str r0, [r4, 0x1C] -_080DAFF0: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DAFFC: .4byte sub_80DA6F0 - thumb_func_end sub_80DAF0C - - thumb_func_start sub_80DB000 -sub_80DB000: @ 80DB000 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080DB018 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DB01C - adds r0, r5, 0 - movs r1, 0 - bl sub_80787B0 - b _080DB024 - .align 2, 0 -_080DB018: .4byte gBattleAnimArgs -_080DB01C: - adds r0, r5, 0 - movs r1, 0 - bl sub_8078764 -_080DB024: - ldr r4, _080DB08C @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DB03C - ldr r0, _080DB090 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DB052 -_080DB03C: - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080DB058 - ldr r0, _080DB094 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DB058 -_080DB052: - ldrh r0, [r5, 0x20] - adds r0, 0x8 - strh r0, [r5, 0x20] -_080DB058: - ldr r4, _080DB08C @ =gBattleAnimArgs - ldrb r1, [r4, 0x8] - adds r0, r5, 0 - bl SeekSpriteAnim - ldrh r0, [r5, 0x20] - subs r0, 0x20 - strh r0, [r5, 0x20] - ldr r0, _080DB098 @ =0x00000ccc - strh r0, [r5, 0x30] - ldrh r1, [r4, 0x8] - movs r0, 0xC - adds r2, r0, 0 - muls r2, r1 - adds r0, r2, 0 - ldrh r2, [r5, 0x24] - adds r0, r2 - strh r0, [r5, 0x24] - strh r1, [r5, 0x2E] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x3C] - ldr r0, _080DB09C @ =sub_80DB0A0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DB08C: .4byte gBattleAnimArgs -_080DB090: .4byte gBattleAnimBankAttacker -_080DB094: .4byte gBattleAnimBankTarget -_080DB098: .4byte 0x00000ccc -_080DB09C: .4byte sub_80DB0A0 - thumb_func_end sub_80DB000 - - thumb_func_start sub_80DB0A0 -sub_80DB0A0: @ 80DB0A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x24] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080DB0CA - strh r1, [r4, 0x2E] - strh r1, [r4, 0x24] - adds r0, r4, 0 - bl StartSpriteAnim -_080DB0CA: - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080DB0E2 - adds r0, r4, 0 - bl move_anim_8072740 -_080DB0E2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DB0A0 - - thumb_func_start sub_80DB0E8 -sub_80DB0E8: @ 80DB0E8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, _080DB180 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r7, r0, r1 - ldrh r0, [r7, 0x8] - movs r1, 0x1F - ands r0, r1 - cmp r0, 0 - bne _080DB162 - ldr r1, _080DB184 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - movs r1, 0x8 - ldrsh r0, [r7, r1] - movs r5, 0xD - negs r5, r5 - adds r1, r5, 0 - bl Sin - ldr r4, _080DB188 @ =gBattleAnimArgs - strh r0, [r4] - movs r1, 0x8 - ldrsh r0, [r7, r1] - adds r1, r5, 0 - bl Cos - strh r0, [r4, 0x2] - movs r0, 0x1 - strh r0, [r4, 0x4] - movs r0, 0x3 - strh r0, [r4, 0x6] - ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538 - mov r8, r0 - ldr r5, _080DB190 @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - mov r0, r8 - adds r1, r4, 0 - movs r3, 0x3 - bl CreateSpriteAndAnimate -_080DB162: - ldrh r0, [r7, 0x8] - adds r0, 0x8 - strh r0, [r7, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _080DB176 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080DB176: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DB180: .4byte gTasks -_080DB184: .4byte gAnimVisualTaskCount -_080DB188: .4byte gBattleAnimArgs -_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538 -_080DB190: .4byte gBattleAnimBankTarget - thumb_func_end sub_80DB0E8 - - thumb_func_start sub_80DB194 -sub_80DB194: @ 80DB194 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DB1A6 - cmp r0, 0x1 - beq _080DB1D8 - b _080DB1EC -_080DB1A6: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80787B0 - movs r0, 0 - bl GetAnimBankSpriteId - ldr r2, _080DB1D4 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DB1EC - .align 2, 0 -_080DB1D4: .4byte gSprites -_080DB1D8: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DB1EC - adds r0, r4, 0 - bl move_anim_8072740 -_080DB1EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DB194 - - thumb_func_start sub_80DB1F4 -sub_80DB1F4: @ 80DB1F4 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080DB22C - cmp r0, 0x1 - bgt _080DB20A - cmp r0, 0 - beq _080DB210 - b _080DB27E -_080DB20A: - cmp r0, 0x2 - beq _080DB240 - b _080DB27E -_080DB210: - ldr r0, _080DB228 @ =gBattleAnimBankTarget - ldrb r0, [r0] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - negs r0, r0 - subs r0, 0x20 - strh r0, [r4, 0x26] - b _080DB238 - .align 2, 0 -_080DB228: .4byte gBattleAnimBankTarget -_080DB22C: - ldrh r0, [r4, 0x26] - adds r0, 0xA - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _080DB27E -_080DB238: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DB27E -_080DB240: - ldrh r0, [r4, 0x26] - subs r0, 0xA - strh r0, [r4, 0x26] - movs r2, 0x22 - ldrsh r0, [r4, r2] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _080DB27E - movs r0, 0 - bl GetAnimBankSpriteId - ldr r2, _080DB284 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl move_anim_8072740 -_080DB27E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DB284: .4byte gSprites - thumb_func_end sub_80DB1F4 - - thumb_func_start sub_80DB288 -sub_80DB288: @ 80DB288 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r1, _080DB2C4 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldr r0, _080DB2C8 @ =sub_80DB2D0 - str r0, [r4, 0x1C] - movs r0, 0 - bl GetAnimBankSpriteId - ldr r2, _080DB2CC @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DB2C4: .4byte gBattleAnimArgs -_080DB2C8: .4byte sub_80DB2D0 -_080DB2CC: .4byte gSprites - thumb_func_end sub_80DB288 - - thumb_func_start sub_80DB2D0 -sub_80DB2D0: @ 80DB2D0 - push {lr} - adds r2, r0, 0 - ldrh r1, [r2, 0x2E] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _080DB2E4 - subs r0, r1, 0x1 - strh r0, [r2, 0x2E] - b _080DB328 -_080DB2E4: - movs r1, 0x22 - ldrsh r0, [r2, r1] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - ble _080DB30A - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - subs r1, r0 - strh r1, [r2, 0x26] - b _080DB328 -_080DB30A: - adds r3, r2, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r2, 0x34] - adds r1, r0, 0x1 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080DB328 - ldr r0, _080DB32C @ =sub_80DB330 - str r0, [r2, 0x1C] -_080DB328: - pop {r0} - bx r0 - .align 2, 0 -_080DB32C: .4byte sub_80DB330 - thumb_func_end sub_80DB2D0 - - thumb_func_start sub_80DB330 -sub_80DB330: @ 80DB330 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - adds r0, r1 - strh r0, [r2, 0x26] - movs r3, 0x22 - ldrsh r0, [r2, r3] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - ble _080DB360 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r3] -_080DB360: - movs r1, 0x26 - ldrsh r0, [r2, r1] - cmp r0, 0 - ble _080DB36E - adds r0, r2, 0 - bl move_anim_8072740 -_080DB36E: - pop {r0} - bx r0 - thumb_func_end sub_80DB330 - - thumb_func_start sub_80DB374 -sub_80DB374: @ 80DB374 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080DB388 - cmp r0, 0x1 - beq _080DB3E0 - b _080DB44C -_080DB388: - ldr r0, _080DB398 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _080DB3A0 - ldr r4, _080DB39C @ =gBattleAnimBankAttacker - b _080DB3A2 - .align 2, 0 -_080DB398: .4byte gBattleAnimArgs -_080DB39C: .4byte gBattleAnimBankAttacker -_080DB3A0: - ldr r4, _080DB3DC @ =gBattleAnimBankTarget -_080DB3A2: - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - movs r3, 0x80 - lsls r3, 2 - strh r3, [r5, 0x30] - movs r2, 0x80 - lsls r2, 1 - str r0, [sp] - adds r0, r5, 0 - movs r1, 0 - bl sub_8078FDC - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080DB44C - .align 2, 0 -_080DB3DC: .4byte gBattleAnimBankTarget -_080DB3E0: - movs r1, 0x32 - ldrsh r0, [r5, r1] - cmp r0, 0xB - bgt _080DB3EE - ldrh r0, [r5, 0x30] - subs r0, 0x28 - b _080DB3F2 -_080DB3EE: - ldrh r0, [r5, 0x30] - adds r0, 0x28 -_080DB3F2: - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x1 - movs r1, 0 - strh r0, [r5, 0x32] - movs r2, 0x80 - lsls r2, 1 - movs r0, 0x30 - ldrsh r3, [r5, r0] - str r1, [sp] - adds r0, r5, 0 - bl sub_8078FDC - ldrb r1, [r5, 0x3] - lsls r1, 26 - lsrs r1, 27 - movs r0, 0xF4 - lsls r0, 6 - ldr r2, _080DB454 @ =gOamMatrices - lsls r1, 3 - adds r1, r2 - movs r2, 0x6 - ldrsh r1, [r1, r2] - bl __divsi3 - adds r1, r0, 0x1 - cmp r1, 0x80 - ble _080DB42C - movs r1, 0x80 -_080DB42C: - movs r0, 0x40 - subs r0, r1 - lsrs r1, r0, 31 - adds r0, r1 - asrs r1, r0, 1 - strh r1, [r5, 0x26] - movs r1, 0x32 - ldrsh r0, [r5, r1] - cmp r0, 0x18 - bne _080DB44C - adds r0, r5, 0 - bl sub_8079098 - adds r0, r5, 0 - bl move_anim_8072740 -_080DB44C: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DB454: .4byte gOamMatrices - thumb_func_end sub_80DB374 - - thumb_func_start sub_80DB458 -sub_80DB458: @ 80DB458 - push {r4,r5,lr} - adds r5, r0, 0 - bl Random - ldr r4, _080DB47C @ =0x000001ff - ands r4, r0 - bl Random - movs r1, 0x7F - ands r1, r0 - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _080DB480 - movs r2, 0xB8 - lsls r2, 2 - adds r0, r4, r2 - b _080DB488 - .align 2, 0 -_080DB47C: .4byte 0x000001ff -_080DB480: - movs r2, 0xB8 - lsls r2, 2 - adds r0, r2, 0 - subs r0, r4 -_080DB488: - strh r0, [r5, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DB49C - movs r2, 0xE0 - lsls r2, 2 - adds r0, r2, 0 - adds r0, r1, r0 - b _080DB4A4 -_080DB49C: - movs r2, 0xE0 - lsls r2, 2 - adds r0, r2, 0 - subs r0, r1 -_080DB4A4: - strh r0, [r5, 0x30] - ldr r2, _080DB4CC @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r5, 0x32] - lsls r0, 16 - cmp r0, 0 - beq _080DB4C0 - ldrb r0, [r5, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r5, 0x3] -_080DB4C0: - movs r1, 0x2 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _080DB4D4 - ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker - b _080DB4D6 - .align 2, 0 -_080DB4CC: .4byte gBattleAnimArgs -_080DB4D0: .4byte gBattleAnimBankAttacker -_080DB4D4: - ldr r4, _080DB500 @ =gBattleAnimBankTarget -_080DB4D6: - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x22] - ldr r0, _080DB504 @ =sub_80DB508 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DB500: .4byte gBattleAnimBankTarget -_080DB504: .4byte sub_80DB508 - thumb_func_end sub_80DB458 - - thumb_func_start sub_80DB508 -sub_80DB508: @ 80DB508 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DB520 - ldrh r3, [r4, 0x2E] - lsls r0, r3, 16 - asrs r0, 24 - ldrh r1, [r4, 0x24] - adds r0, r1 - b _080DB52A -_080DB520: - ldrh r3, [r4, 0x2E] - lsls r1, r3, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 -_080DB52A: - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x30] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x26] - subs r0, r1 - strh r0, [r4, 0x26] - strh r3, [r4, 0x2E] - adds r0, r2, 0 - subs r0, 0x20 - strh r0, [r4, 0x30] - lsls r0, r3, 16 - cmp r0, 0 - bge _080DB54A - movs r0, 0 - strh r0, [r4, 0x2E] -_080DB54A: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _080DB55E - adds r0, r4, 0 - bl move_anim_8072740 -_080DB55E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DB508 - - thumb_func_start sub_80DB564 -sub_80DB564: @ 80DB564 - movs r1, 0 - strh r1, [r0, 0x3A] - movs r1, 0x40 - strh r1, [r0, 0x3C] - ldr r1, _080DB574 @ =sub_80DB578 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080DB574: .4byte sub_80DB578 - thumb_func_end sub_80DB564 - - thumb_func_start sub_80DB578 -sub_80DB578: @ 80DB578 - push {lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r1, [r3, r0] - cmp r1, 0 - beq _080DB58A - cmp r1, 0x1 - beq _080DB5D8 - b _080DB5DE -_080DB58A: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080DB5DE - strh r1, [r3, 0x30] - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - ldrb r2, [r1] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080DB5DE - ldrb r1, [r1] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080DB5DE - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _080DB5DE -_080DB5D8: - adds r0, r3, 0 - bl move_anim_8072740 -_080DB5DE: - pop {r0} - bx r0 - thumb_func_end sub_80DB578 - - thumb_func_start sub_80DB5E4 -sub_80DB5E4: @ 80DB5E4 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - sub sp, 0x4 - mov r8, r0 - ldrh r4, [r0, 0x20] - ldrh r5, [r0, 0x22] - ldr r6, _080DB698 @ =gBattleAnimBankAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - mov r1, r8 - strh r0, [r1, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl sub_8077ABC - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - mov r2, r8 - strh r6, [r2, 0x22] - ldrh r0, [r2, 0x20] - mov r9, r0 - mov r1, r9 - lsls r0, r1, 4 - strh r0, [r2, 0x36] - lsls r0, r6, 4 - strh r0, [r2, 0x38] - lsls r4, 16 - asrs r4, 16 - movs r1, 0x20 - ldrsh r0, [r2, r1] - subs r0, r4, r0 - lsls r0, 4 - movs r1, 0xC - bl __divsi3 - mov r2, r8 - strh r0, [r2, 0x3A] - lsls r5, 16 - asrs r5, 16 - movs r1, 0x22 - ldrsh r0, [r2, r1] - subs r0, r5, r0 - lsls r0, 4 - movs r1, 0xC - bl __divsi3 - mov r2, r8 - strh r0, [r2, 0x3C] - mov r0, r9 - subs r4, r0 - lsls r4, 16 - asrs r4, 16 - subs r5, r6 - lsls r5, 16 - asrs r5, 16 - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_80790F0 - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - mov r0, r8 - movs r1, 0x1 - adds r2, r3, 0 - bl sub_8078FDC - ldr r0, _080DB69C @ =sub_80DB6A0 - mov r2, r8 - str r0, [r2, 0x1C] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DB698: .4byte gBattleAnimBankAttacker -_080DB69C: .4byte sub_80DB6A0 - thumb_func_end sub_80DB5E4 - - thumb_func_start sub_80DB6A0 -sub_80DB6A0: @ 80DB6A0 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x36] - adds r0, r1 - strh r0, [r2, 0x36] - ldrh r1, [r2, 0x3C] - ldrh r3, [r2, 0x38] - adds r1, r3 - strh r1, [r2, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r3, r1, 20 - strh r3, [r2, 0x22] - adds r0, 0x2D - lsls r0, 16 - movs r1, 0xA5 - lsls r1, 17 - cmp r0, r1 - bhi _080DB6DA - adds r1, r3, 0 - cmp r1, 0x9D - bgt _080DB6DA - movs r0, 0x2D - negs r0, r0 - cmp r1, r0 - bge _080DB6E0 -_080DB6DA: - adds r0, r2, 0 - bl move_anim_8074EE0 -_080DB6E0: - pop {r0} - bx r0 - thumb_func_end sub_80DB6A0 - - thumb_func_start unref_sub_80DB6E4 -unref_sub_80DB6E4: @ 80DB6E4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080DB714 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DB71C - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DB718 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - b _080DB73A - .align 2, 0 -_080DB714: .4byte gBattleAnimArgs -_080DB718: .4byte gSprites -_080DB71C: - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DB748 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 -_080DB73A: - strb r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DB748: .4byte gSprites - thumb_func_end unref_sub_80DB6E4 - - thumb_func_start sub_80DB74C -sub_80DB74C: @ 80DB74C - push {r4-r7,lr} - adds r6, r0, 0 - ldr r0, _080DB804 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DB768 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DB77E -_080DB768: - ldrb r1, [r6, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r6, 0x5] - adds r1, r6, 0 - adds r1, 0x43 - movs r0, 0xC8 - strb r0, [r1] -_080DB77E: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080DB7DA - movs r0, 0x1 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r4, r0, 24 - adds r7, r4, 0 - adds r0, r4, 0 - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080DB7BC - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_8076034 -_080DB7BC: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r7 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080DB7DA - movs r0, 0x1 - eors r5, r0 - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_8076034 -_080DB7DA: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080DB810 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080DB810 - ldr r0, _080DB804 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DB808 - movs r0, 0x48 - strh r0, [r6, 0x20] - movs r0, 0x50 - b _080DB84A - .align 2, 0 -_080DB804: .4byte gBattleAnimBankAttacker -_080DB808: - movs r0, 0xB0 - strh r0, [r6, 0x20] - movs r0, 0x28 - b _080DB84A -_080DB810: - ldr r5, _080DB880 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DB826 - ldr r1, _080DB884 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080DB826: - ldrb r0, [r5] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - ldr r4, _080DB884 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 -_080DB84A: - strh r0, [r6, 0x22] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DB85C - ldrh r0, [r6, 0x22] - adds r0, 0x9 - strh r0, [r6, 0x22] -_080DB85C: - ldr r0, _080DB884 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r6, 0x2E] - ldr r1, _080DB888 @ =sub_80DB88C - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DB880: .4byte gBattleAnimBankAttacker -_080DB884: .4byte gBattleAnimArgs -_080DB888: .4byte sub_80DB88C - thumb_func_end sub_80DB74C - - thumb_func_start sub_80DB88C -sub_80DB88C: @ 80DB88C - push {lr} - adds r3, r0, 0 - ldr r2, _080DB8B0 @ =REG_BLDALPHA - ldrh r1, [r3, 0x34] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r0, r1 - strh r0, [r2] - ldrh r1, [r3, 0x34] - movs r2, 0x34 - ldrsh r0, [r3, r2] - cmp r0, 0xD - bne _080DB8B8 - ldr r0, _080DB8B4 @ =sub_80DB8C0 - str r0, [r3, 0x1C] - b _080DB8BC - .align 2, 0 -_080DB8B0: .4byte REG_BLDALPHA -_080DB8B4: .4byte sub_80DB8C0 -_080DB8B8: - adds r0, r1, 0x1 - strh r0, [r3, 0x34] -_080DB8BC: - pop {r0} - bx r0 - thumb_func_end sub_80DB88C - - thumb_func_start sub_80DB8C0 -sub_80DB8C0: @ 80DB8C0 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080DB91E - movs r0, 0 - strh r0, [r3, 0x30] - ldrh r4, [r3, 0x2E] - ldr r1, _080DB924 @ =gPlttBufferFaded - adds r0, r4, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - movs r5, 0x8 - adds r6, r1, 0 - adds r1, r4, 0x7 - lsls r0, r4, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - lsls r1, 1 - adds r1, r6 -_080DB8F6: - ldrh r0, [r1] - strh r0, [r2] - subs r1, 0x2 - subs r2, 0x2 - subs r5, 0x1 - cmp r5, 0 - bgt _080DB8F6 - adds r0, r4, 0x1 - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _080DB91E - ldr r0, _080DB928 @ =sub_80DB92C - str r0, [r3, 0x1C] -_080DB91E: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DB924: .4byte gPlttBufferFaded -_080DB928: .4byte sub_80DB92C - thumb_func_end sub_80DB8C0 - - thumb_func_start sub_80DB92C -sub_80DB92C: @ 80DB92C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r2, _080DB9D4 @ =REG_BLDALPHA - ldrh r1, [r5, 0x34] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r0, r1 - strh r0, [r2] - ldrh r0, [r5, 0x34] - subs r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080DB9CC - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080DB9BC - movs r0, 0x1 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r4, r0, 24 - adds r6, r4, 0 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080DB98E - ldr r2, _080DB9D8 @ =gSprites - ldr r0, _080DB9DC @ =gObjectBankIDs - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080DB98E: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r6 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080DB9BC - ldr r2, _080DB9D8 @ =gSprites - ldr r0, _080DB9DC @ =gObjectBankIDs - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_080DB9BC: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DB9E0 @ =sub_80DB9E4 - str r0, [r5, 0x1C] -_080DB9CC: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DB9D4: .4byte REG_BLDALPHA -_080DB9D8: .4byte gSprites -_080DB9DC: .4byte gObjectBankIDs -_080DB9E0: .4byte sub_80DB9E4 - thumb_func_end sub_80DB92C - - thumb_func_start sub_80DB9E4 -sub_80DB9E4: @ 80DB9E4 - push {r4-r6,lr} - adds r6, r0, 0 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080DBA3C - movs r0, 0x1 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r0, 24 - adds r4, r0, 0 - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080DBA22 - adds r0, r5, 0 - bl sub_8076464 -_080DBA22: - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080DBA3C - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_8076464 -_080DBA3C: - ldr r0, _080DBA48 @ =move_anim_8072740 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DBA48: .4byte move_anim_8072740 - thumb_func_end sub_80DB9E4 - - thumb_func_start sub_80DBA4C -sub_80DBA4C: @ 80DBA4C - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DBAD8 - ldr r5, _080DBA98 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - movs r6, 0 - cmp r0, 0 - bne _080DBA66 - movs r6, 0x1 -_080DBA66: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080DBAAE - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080DBAAE - ldr r0, _080DBA9C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DBAA0 - ldrh r0, [r5] - movs r1, 0x48 - subs r1, r0 - strh r1, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x50 - strh r0, [r4, 0x22] - b _080DBAD0 - .align 2, 0 -_080DBA98: .4byte gBattleAnimArgs -_080DBA9C: .4byte gBattleAnimBankAttacker -_080DBAA0: - ldrh r0, [r5] - adds r0, 0xB0 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x28 - strh r0, [r4, 0x22] - b _080DBAD0 -_080DBAAE: - ldr r0, _080DBAC4 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DBAC8 - adds r0, r4, 0 - adds r1, r6, 0 - bl sub_80787B0 - b _080DBAD0 - .align 2, 0 -_080DBAC4: .4byte gBattleAnimArgs -_080DBAC8: - adds r0, r4, 0 - adds r1, r6, 0 - bl sub_8078764 -_080DBAD0: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DBAEC -_080DBAD8: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x30 - ands r0, r1 - cmp r0, 0 - beq _080DBAEC - adds r0, r4, 0 - bl move_anim_8074EE0 -_080DBAEC: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80DBA4C - - thumb_func_start sub_80DBAF4 -sub_80DBAF4: @ 80DBAF4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080DBB3C @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DBB44 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xA - strh r0, [r5, 0x22] - ldr r0, _080DBB40 @ =0x0000ffff - b _080DBB52 - .align 2, 0 -_080DBB3C: .4byte gBattleAnimBankAttacker -_080DBB40: .4byte 0x0000ffff -_080DBB44: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - subs r0, 0xA - strh r0, [r5, 0x22] - movs r0, 0x1 -_080DBB52: - strh r0, [r5, 0x30] - ldr r1, _080DBB68 @ =move_anim_8072740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080DBB6C @ =sub_8078600 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DBB68: .4byte move_anim_8072740 -_080DBB6C: .4byte sub_8078600 - thumb_func_end sub_80DBAF4 - - thumb_func_start sub_80DBB70 -sub_80DBB70: @ 80DBB70 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker - ldrb r0, [r6] - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r4, r1, 16 - ldrb r0, [r6] - movs r1, 0 - bl sub_807A100 - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - negs r1, r1 - lsls r1, 16 - lsrs r7, r1, 16 - ldrb r0, [r6] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DBBB6 - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_080DBBB6: - ldrb r0, [r6] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _080DBBE2 - movs r0, 0x10 - strh r0, [r5, 0x22] -_080DBBE2: - ldr r1, _080DBBF8 @ =sub_80DBC00 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080DBBFC @ =sub_8078600 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DBBF4: .4byte gBattleAnimBankAttacker -_080DBBF8: .4byte sub_80DBC00 -_080DBBFC: .4byte sub_8078600 - thumb_func_end sub_80DBB70 - - thumb_func_start sub_80DBC00 -sub_80DBC00: @ 80DBC00 - push {r4,lr} - adds r4, r0, 0 - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4, 0x1] - ldr r0, _080DBC2C @ =gUnknown_083DA888 - str r0, [r4, 0x10] - movs r0, 0 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl InitSpriteAffineAnim - ldr r0, _080DBC30 @ =sub_80DBC34 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DBC2C: .4byte gUnknown_083DA888 -_080DBC30: .4byte sub_80DBC34 - thumb_func_end sub_80DBC00 - - thumb_func_start sub_80DBC34 -sub_80DBC34: @ 80DBC34 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DBC46 - cmp r0, 0x1 - beq _080DBC74 - b _080DBC8C -_080DBC46: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DBC8C - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x12 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DBC8C -_080DBC74: - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080DBC8C - adds r0, r4, 0 - bl move_anim_8072740 -_080DBC8C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DBC34 - - thumb_func_start sub_80DBC94 -sub_80DBC94: @ 80DBC94 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080DBCC4 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBankSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, _080DBCC8 @ =gUnknown_083DA8A4 - adds r0, r4, 0 - bl sub_80798F4 - ldr r0, _080DBCCC @ =sub_80DBCD0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DBCC4: .4byte gTasks -_080DBCC8: .4byte gUnknown_083DA8A4 -_080DBCCC: .4byte sub_80DBCD0 - thumb_func_end sub_80DBC94 - - thumb_func_start sub_80DBCD0 -sub_80DBCD0: @ 80DBCD0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080DBCF8 @ =gTasks - adds r0, r1 - bl sub_807992C - lsls r0, 24 - cmp r0, 0 - bne _080DBCF0 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080DBCF0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DBCF8: .4byte gTasks - thumb_func_end sub_80DBCD0 - - thumb_func_start sub_80DBCFC -sub_80DBCFC: @ 80DBCFC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DBD48 @ =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x8] - strh r1, [r4, 0xA] - strh r1, [r4, 0xC] - ldr r0, _080DBD4C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - movs r1, 0x8 - cmp r0, 0 - beq _080DBD30 - movs r1, 0x4 -_080DBD30: - strh r1, [r4, 0xE] - ldrb r1, [r4, 0x8] - ldr r2, _080DBD50 @ =gUnknown_083DA8C4 - adds r0, r4, 0 - bl sub_80798F4 - ldr r0, _080DBD54 @ =sub_80DBD58 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DBD48: .4byte gTasks -_080DBD4C: .4byte gBattleAnimBankAttacker -_080DBD50: .4byte gUnknown_083DA8C4 -_080DBD54: .4byte sub_80DBD58 - thumb_func_end sub_80DBCFC - - thumb_func_start sub_80DBD58 -sub_80DBD58: @ 80DBD58 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080DBD78 @ =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DBD7C - cmp r0, 0x1 - beq _080DBD98 - b _080DBDF6 - .align 2, 0 -_080DBD78: .4byte gTasks -_080DBD7C: - adds r0, r4, 0 - bl sub_807992C - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _080DBDF6 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _080DBDF6 -_080DBD98: - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DBDC0 - ldr r2, _080DBDBC @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x8 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _080DBDF6 - .align 2, 0 -_080DBDBC: .4byte gSprites -_080DBDC0: - ldr r3, _080DBDFC @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0x88 - lsls r1, 1 - strh r1, [r0, 0x20] - ldrb r0, [r4, 0x8] - bl sub_8078F40 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DBDF6: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DBDFC: .4byte gSprites - thumb_func_end sub_80DBD58 - - thumb_func_start sub_80DBE00 -sub_80DBE00: @ 80DBE00 - push {r4-r7,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DBE84 @ =gTasks - adds r5, r1, r0 - movs r0, 0 - movs r7, 0x10 - strh r7, [r5, 0xE] - strh r0, [r5, 0x10] - ldr r4, _080DBE88 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r6, r0, 16 - ldrb r0, [r4] - movs r1, 0 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r0, 16 - adds r1, r0, 0 - cmp r0, r6 - bcs _080DBE6A - adds r1, r6, 0 -_080DBE6A: - strh r1, [r5, 0x20] - ldr r1, _080DBE8C @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - ldr r0, _080DBE90 @ =REG_BLDALPHA - strh r7, [r0] - ldr r0, _080DBE94 @ =sub_80DBE98 - str r0, [r5] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DBE84: .4byte gTasks -_080DBE88: .4byte gBattleAnimBankAttacker -_080DBE8C: .4byte REG_BLDCNT -_080DBE90: .4byte REG_BLDALPHA -_080DBE94: .4byte sub_80DBE98 - thumb_func_end sub_80DBE00 - - thumb_func_start sub_80DBE98 -sub_80DBE98: @ 80DBE98 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DBEBC @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080DBF98 - cmp r1, 0x1 - bgt _080DBEC0 - cmp r1, 0 - beq _080DBECE - b _080DC014 - .align 2, 0 -_080DBEBC: .4byte gTasks -_080DBEC0: - cmp r1, 0x2 - bne _080DBEC6 - b _080DBFF4 -_080DBEC6: - cmp r1, 0x3 - bne _080DBECC - b _080DC004 -_080DBECC: - b _080DC014 -_080DBECE: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bgt _080DBEDE - b _080DC014 -_080DBEDE: - strh r1, [r4, 0xA] - ldr r0, _080DBF1C @ =gSpriteTemplate_83DA8DC - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - movs r0, 0xC - ldrsh r1, [r4, r0] - adds r1, 0x8 - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - strh r2, [r0] - cmp r2, 0x40 - beq _080DBF82 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080DBF3C - cmp r0, 0x1 - bgt _080DBF20 - cmp r0, 0 - beq _080DBF2A - b _080DBF82 - .align 2, 0 -_080DBF1C: .4byte gSpriteTemplate_83DA8DC -_080DBF20: - cmp r0, 0x2 - beq _080DBF54 - cmp r0, 0x3 - beq _080DBF6C - b _080DBF82 -_080DBF2A: - ldr r0, _080DBF38 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - b _080DBF7A - .align 2, 0 -_080DBF38: .4byte gSprites -_080DBF3C: - ldr r0, _080DBF50 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - b _080DBF80 - .align 2, 0 -_080DBF50: .4byte gSprites -_080DBF54: - ldr r1, _080DBF68 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x24] - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x26] - b _080DBF82 - .align 2, 0 -_080DBF68: .4byte gSprites -_080DBF6C: - ldr r0, _080DBF94 @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 -_080DBF7A: - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - negs r0, r0 -_080DBF80: - strh r0, [r1, 0x26] -_080DBF82: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080DC014 - b _080DBFF4 - .align 2, 0 -_080DBF94: .4byte gSprites -_080DBF98: - ldrh r0, [r4, 0xA] - ands r1, r0 - cmp r1, 0 - beq _080DBFA8 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _080DBFAE -_080DBFA8: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] -_080DBFAE: - ldr r2, _080DBFFC @ =REG_BLDALPHA - ldrh r0, [r4, 0x10] - lsls r0, 8 - ldrh r1, [r4, 0xE] - orrs r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - bne _080DC014 - movs r5, 0x8 - adds r6, r4, 0 - adds r6, 0x8 -_080DBFCE: - lsls r0, r5, 1 - adds r1, r6, r0 - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x40 - beq _080DBFEA - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080DC000 @ =gSprites - adds r0, r1 - bl DestroySprite -_080DBFEA: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xC - bls _080DBFCE -_080DBFF4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DC014 - .align 2, 0 -_080DBFFC: .4byte REG_BLDALPHA -_080DC000: .4byte gSprites -_080DC004: - ldr r0, _080DC01C @ =REG_BLDALPHA - movs r1, 0 - strh r1, [r0] - subs r0, 0x2 - strh r1, [r0] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DC014: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC01C: .4byte REG_BLDALPHA - thumb_func_end sub_80DBE98 - - thumb_func_start sub_80DC020 -sub_80DC020: @ 80DC020 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - subs r0, 0xA - cmp r1, r0 - ble _080DC04A - ldrh r0, [r4, 0x30] - movs r1, 0x1 - ands r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080DC04A: - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080DC05C - adds r0, r4, 0 - bl move_anim_8072740 -_080DC05C: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DC020 - - thumb_func_start sub_80DC068 -sub_80DC068: @ 80DC068 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080DC0A4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080DC094 - ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080DC094: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x2E] - ldr r0, _080DC0AC @ =sub_80DC020 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC0A4: .4byte gBattleAnimArgs -_080DC0A8: .4byte gBattleAnimBankAttacker -_080DC0AC: .4byte sub_80DC020 - thumb_func_end sub_80DC068 - - thumb_func_start sub_80DC0B0 -sub_80DC0B0: @ 80DC0B0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DC10C @ =gTasks - adds r5, r1, r0 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DC154 - ldr r0, _080DC110 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080DC120 - ldr r0, _080DC114 @ =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, _080DC118 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080DC11C @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - b _080DC1DE - .align 2, 0 -_080DC10C: .4byte gTasks -_080DC110: .4byte gBattleAnimArgs -_080DC114: .4byte 0x0000fff6 -_080DC118: .4byte gBattleAnimBankTarget -_080DC11C: .4byte gBattleAnimBankAttacker -_080DC120: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, _080DC14C @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080DC150 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - b _080DC1D2 - .align 2, 0 -_080DC14C: .4byte gBattleAnimBankAttacker -_080DC150: .4byte gBattleAnimBankTarget -_080DC154: - ldr r0, _080DC198 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080DC1A8 - ldr r0, _080DC19C @ =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, _080DC1A0 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - b _080DC1DE - .align 2, 0 -_080DC198: .4byte gBattleAnimArgs -_080DC19C: .4byte 0x0000fff6 -_080DC1A0: .4byte gBattleAnimBankTarget -_080DC1A4: .4byte gBattleAnimBankAttacker -_080DC1A8: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, _080DC1F4 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 -_080DC1D2: - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_807A100 - subs r0, 0x8 -_080DC1DE: - strh r0, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0xA] - ldr r0, _080DC1F8 @ =sub_80DC1FC - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DC1F0: .4byte gBattleAnimBankAttacker -_080DC1F4: .4byte gBattleAnimBankTarget -_080DC1F8: .4byte sub_80DC1FC - thumb_func_end sub_80DC0B0 - - thumb_func_start sub_80DC1FC -sub_80DC1FC: @ 80DC1FC - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DC21C @ =gTasks - adds r5, r0, r1 - movs r0, 0x8 - ldrsh r1, [r5, r0] - cmp r1, 0 - beq _080DC220 - cmp r1, 0x1 - beq _080DC294 - b _080DC2A8 - .align 2, 0 -_080DC21C: .4byte gTasks -_080DC220: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080DC2A8 - strh r1, [r5, 0xA] - ldr r0, _080DC28C @ =gSpriteTemplate_83DA9AC - movs r2, 0x1E - ldrsh r1, [r5, r2] - movs r3, 0x20 - ldrsh r2, [r5, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080DC274 - ldr r0, _080DC290 @ =gSprites - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - adds r4, r0 - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x22] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x36] - ldrh r0, [r5, 0x1C] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80786EC - ldrb r0, [r5, 0xC] - movs r1, 0x3 - ands r1, r0 - adds r0, r4, 0 - bl StartSpriteAffineAnim -_080DC274: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _080DC2A8 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080DC2A8 - .align 2, 0 -_080DC28C: .4byte gSpriteTemplate_83DA9AC -_080DC290: .4byte gSprites -_080DC294: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - ble _080DC2A8 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DC2A8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DC1FC - - thumb_func_start sub_80DC2B0 -sub_80DC2B0: @ 80DC2B0 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080DC2CE - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080DC2CE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DC2B0 - - thumb_func_start sub_80DC2D4 -sub_80DC2D4: @ 80DC2D4 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DC30C @ =gTasks - adds r4, r1, r0 - ldr r0, _080DC310 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl sub_8077FC0 - lsls r0, 24 - lsrs r1, r0, 24 - adds r0, r1, 0 - subs r0, 0x20 - strh r0, [r4, 0x24] - ldr r0, _080DC314 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r0, r2] - cmp r0, 0x1 - beq _080DC32A - cmp r0, 0x1 - bgt _080DC318 - cmp r0, 0 - beq _080DC31E - b _080DC346 - .align 2, 0 -_080DC30C: .4byte gTasks -_080DC310: .4byte gBattleAnimBankTarget -_080DC314: .4byte gBattleAnimArgs -_080DC318: - cmp r0, 0x2 - beq _080DC336 - b _080DC346 -_080DC31E: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _080DC33E -_080DC32A: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0xC0 - b _080DC33E -_080DC336: - movs r0, 0x4 - strh r0, [r4, 0x1E] - strh r0, [r4, 0x20] - movs r0, 0 -_080DC33E: - strh r0, [r4, 0x22] - adds r0, r1, 0 - adds r0, 0x20 - strh r0, [r4, 0x26] -_080DC346: - movs r1, 0x24 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080DC352 - movs r0, 0 - strh r0, [r4, 0x24] -_080DC352: - ldr r0, _080DC36C @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DC378 - ldr r0, _080DC370 @ =gUnknown_030042C0 - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, _080DC374 @ =REG_BG1HOFS - b _080DC380 - .align 2, 0 -_080DC36C: .4byte gBattleAnimBankTarget -_080DC370: .4byte gUnknown_030042C0 -_080DC374: .4byte REG_BG1HOFS -_080DC378: - ldr r0, _080DC3E0 @ =gUnknown_03004288 - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, _080DC3E4 @ =REG_BG2HOFS -_080DC380: - str r0, [sp] - ldrh r1, [r4, 0x24] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - bgt _080DC3BA - ldr r5, _080DC3E8 @ =gUnknown_03004DE0 - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080DC39A: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x1C] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - ble _080DC39A -_080DC3BA: - ldr r0, _080DC3EC @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl sub_80895F8 - ldr r0, _080DC3F0 @ =sub_80DC3F4 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC3E0: .4byte gUnknown_03004288 -_080DC3E4: .4byte REG_BG2HOFS -_080DC3E8: .4byte gUnknown_03004DE0 -_080DC3EC: .4byte 0xa2600001 -_080DC3F0: .4byte sub_80DC3F4 - thumb_func_end sub_80DC2D4 - - thumb_func_start sub_80DC3F4 -sub_80DC3F4: @ 80DC3F4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DC41C @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080DC4CE - cmp r0, 0x1 - bgt _080DC420 - cmp r0, 0 - beq _080DC426 - b _080DC4E6 - .align 2, 0 -_080DC41C: .4byte gTasks -_080DC420: - cmp r0, 0x2 - beq _080DC4E0 - b _080DC4E6 -_080DC426: - ldrh r3, [r5, 0x22] - ldrh r4, [r5, 0x24] - movs r2, 0x24 - ldrsh r1, [r5, r2] - movs r2, 0x26 - ldrsh r0, [r5, r2] - cmp r1, r0 - bgt _080DC4BE - ldr r0, _080DC470 @ =gSineTable - mov r9, r0 - movs r7, 0x3 - ldr r1, _080DC474 @ =gUnknown_03004DE0 - mov r12, r1 - movs r2, 0xF0 - lsls r2, 3 - add r2, r12 - mov r8, r2 -_080DC448: - lsls r2, r3, 16 - asrs r0, r2, 15 - add r0, r9 - movs r3, 0 - ldrsh r0, [r0, r3] - movs r3, 0x20 - ldrsh r1, [r5, r3] - asrs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - asrs r3, r0, 16 - adds r6, r2, 0 - cmp r3, 0 - ble _080DC478 - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - adds r0, r3, r0 - b _080DC484 - .align 2, 0 -_080DC470: .4byte gSineTable -_080DC474: .4byte gUnknown_03004DE0 -_080DC478: - cmp r3, 0 - bge _080DC488 - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - subs r0, r3, r0 -_080DC484: - lsls r0, 16 - lsrs r1, r0, 16 -_080DC488: - lsls r2, r4, 16 - asrs r2, 16 - lsls r3, r2, 1 - mov r0, r12 - adds r4, r3, r0 - ldrh r0, [r5, 0x1C] - lsls r1, 16 - asrs r1, 16 - adds r0, r1, r0 - strh r0, [r4] - add r3, r8 - ldrh r0, [r5, 0x1C] - adds r1, r0 - strh r1, [r3] - asrs r0, r6, 16 - ldrh r1, [r5, 0x1E] - adds r0, r1 - lsls r0, 16 - lsrs r3, r0, 16 - adds r2, 0x1 - lsls r2, 16 - lsrs r4, r2, 16 - asrs r2, 16 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r2, r0 - ble _080DC448 -_080DC4BE: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x17 - ble _080DC4E6 - b _080DC4D4 -_080DC4CE: - ldr r1, _080DC4DC @ =gUnknown_03004DC0 - movs r0, 0x3 - strb r0, [r1, 0x15] -_080DC4D4: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080DC4E6 - .align 2, 0 -_080DC4DC: .4byte gUnknown_03004DC0 -_080DC4E0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DC4E6: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80DC3F4 - - thumb_func_start sub_80DC4F4 -sub_80DC4F4: @ 80DC4F4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - mov r8, r4 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080DC528 @ =gTasks - adds r7, r0, r1 - bl AllocOamMatrix - lsls r0, 24 - lsrs r5, r0, 24 - mov r10, r5 - adds r6, r5, 0 - cmp r6, 0xFF - bne _080DC52C - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080DC5D6 - .align 2, 0 -_080DC528: .4byte gTasks -_080DC52C: - ldr r1, _080DC550 @ =gBattleAnimArgs - ldrb r0, [r1] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - lsrs r1, r0, 16 - mov r9, r1 - asrs r0, 16 - cmp r0, 0 - bge _080DC554 - adds r0, r5, 0 - bl FreeOamMatrix - mov r0, r8 - bl DestroyAnimVisualTask - b _080DC5D6 - .align 2, 0 -_080DC550: .4byte gBattleAnimArgs -_080DC554: - ldr r2, _080DC5E4 @ =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r2, 0 - adds r0, 0x1C - adds r0, r4, r0 - ldr r1, _080DC5E8 @ =SpriteCallbackDummy - str r1, [r0] - adds r4, r2 - ldrb r0, [r4, 0x1] - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r1, r9 - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec - ldr r1, _080DC5EC @ =gBattleAnimArgs - ldrb r0, [r1] - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x22] - mov r0, r10 - strh r0, [r7, 0x24] - mov r1, r9 - strh r1, [r7, 0x26] - ldr r0, _080DC5F0 @ =sub_80DC5F4 - str r0, [r7] -_080DC5D6: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DC5E4: .4byte gSprites -_080DC5E8: .4byte SpriteCallbackDummy -_080DC5EC: .4byte gBattleAnimArgs -_080DC5F0: .4byte sub_80DC5F4 - thumb_func_end sub_80DC4F4 - - thumb_func_start sub_80DC5F4 -sub_80DC5F4: @ 80DC5F4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080DC618 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080DC678 - cmp r0, 0x1 - bgt _080DC61C - cmp r0, 0 - beq _080DC626 - b _080DC6F8 - .align 2, 0 -_080DC618: .4byte gTasks -_080DC61C: - cmp r0, 0x2 - beq _080DC6C8 - cmp r0, 0x3 - beq _080DC6E8 - b _080DC6F8 -_080DC626: - ldrh r0, [r4, 0xA] - adds r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, _080DC674 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl sub_8079AB8 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x30 - bne _080DC6F8 - b _080DC6DA - .align 2, 0 -_080DC674: .4byte gSineTable -_080DC678: - ldrh r0, [r4, 0xA] - subs r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, _080DC6C4 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl sub_8079AB8 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DC6F8 - b _080DC6DA - .align 2, 0 -_080DC6C4: .4byte gSineTable -_080DC6C8: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080DC6E4 @ =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram -_080DC6DA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DC6F8 - .align 2, 0 -_080DC6E4: .4byte gSprites -_080DC6E8: - ldrh r0, [r4, 0x24] - lsls r0, 24 - lsrs r0, 24 - bl FreeOamMatrix - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DC6F8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DC5F4 - - thumb_func_start sub_80DC700 -sub_80DC700: @ 80DC700 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080DC778 - cmp r0, 0x1 - bgt _080DC716 - cmp r0, 0 - beq _080DC720 - b _080DC818 -_080DC716: - cmp r0, 0x2 - beq _080DC7AA - cmp r0, 0x3 - beq _080DC808 - b _080DC818 -_080DC720: - ldr r4, _080DC76C @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DC74E - ldrh r0, [r5, 0x22] - adds r0, 0xC - strh r0, [r5, 0x22] -_080DC74E: - movs r0, 0x8 - strh r0, [r5, 0x30] - ldr r1, _080DC770 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - ldr r2, _080DC774 @ =REG_BLDALPHA - ldrh r1, [r5, 0x30] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r0, r1 - strh r0, [r2] - b _080DC7A2 - .align 2, 0 -_080DC76C: .4byte gBattleAnimBankAttacker -_080DC770: .4byte REG_BLDCNT -_080DC774: .4byte REG_BLDALPHA -_080DC778: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080DC818 - movs r0, 0x40 - negs r0, r0 - bl sub_8076F98 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCB - bl PlaySE12WithPanning - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_080DC7A2: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080DC818 -_080DC7AA: - ldrh r0, [r5, 0x32] - adds r1, r0, 0x1 - strh r1, [r5, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DC7E8 - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x30] - subs r1, 0x1 - strh r1, [r5, 0x30] - ldr r2, _080DC804 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r1, 0x30 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080DC7E8 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080DC7E8: - movs r0, 0xE0 - lsls r0, 2 - adds r2, r0, 0 - ldrh r1, [r5, 0x34] - adds r2, r1 - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r5, 0x26] - subs r0, r1 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r5, 0x34] - b _080DC818 - .align 2, 0 -_080DC804: .4byte REG_BLDALPHA -_080DC808: - ldr r0, _080DC820 @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r5, 0 - bl move_anim_8072740 -_080DC818: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DC820: .4byte REG_BLDCNT - thumb_func_end sub_80DC700 - - thumb_func_start sub_80DC824 -sub_80DC824: @ 80DC824 - push {r4-r6,lr} - adds r6, r0, 0 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DC850 - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, _080DC84C @ =gBattleAnimArgs - ldrh r1, [r0, 0x4] - negs r1, r1 - strh r1, [r0, 0x4] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] - b _080DC880 - .align 2, 0 -_080DC84C: .4byte gBattleAnimArgs -_080DC850: - ldr r0, _080DC8E4 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DC880 - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, _080DC8E8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080DC880: - ldr r5, _080DC8E4 @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077EE4 - lsls r0, 24 - ldr r4, _080DC8E8 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077EE4 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - ldr r0, _080DC8EC @ =sub_8078B34 - str r0, [r6, 0x1C] - ldr r1, _080DC8F0 @ =move_anim_8072740 - adds r0, r6, 0 - bl StoreSpriteCallbackInData - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC8E4: .4byte gBattleAnimBankTarget -_080DC8E8: .4byte gBattleAnimArgs -_080DC8EC: .4byte sub_8078B34 -_080DC8F0: .4byte move_anim_8072740 - thumb_func_end sub_80DC824 - - thumb_func_start sub_80DC8F4 -sub_80DC8F4: @ 80DC8F4 - push {r4-r6,lr} - adds r6, r0, 0 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DC918 - ldr r1, _080DC914 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _080DC934 - .align 2, 0 -_080DC914: .4byte gBattleAnimArgs -_080DC918: - ldr r0, _080DC990 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DC934 - ldr r0, _080DC994 @ =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] -_080DC934: - ldr r5, _080DC990 @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077EE4 - lsls r0, 24 - ldr r4, _080DC994 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077EE4 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - ldr r0, _080DC998 @ =sub_8078B34 - str r0, [r6, 0x1C] - ldr r1, _080DC99C @ =move_anim_8072740 - adds r0, r6, 0 - bl StoreSpriteCallbackInData - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DC990: .4byte gBattleAnimBankTarget -_080DC994: .4byte gBattleAnimArgs -_080DC998: .4byte sub_8078B34 -_080DC99C: .4byte move_anim_8072740 - thumb_func_end sub_80DC8F4 - - thumb_func_start sub_80DC9A0 -sub_80DC9A0: @ 80DC9A0 - push {r4,r5,lr} - adds r5, r0, 0 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DC9BC - ldr r0, _080DC9FC @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - strh r1, [r0, 0x4] -_080DC9BC: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r1, _080DC9FC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080DCA04 - ldr r4, _080DCA00 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _080DCA16 - .align 2, 0 -_080DC9FC: .4byte gBattleAnimArgs -_080DCA00: .4byte gBattleAnimBankTarget -_080DCA04: - ldr r0, _080DCA2C @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl sub_807A3FC -_080DCA16: - adds r0, r5, 0 - bl sub_8078BD4 - ldr r0, _080DCA30 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x38] - ldr r0, _080DCA34 @ =sub_80DCA38 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DCA2C: .4byte gBattleAnimBankTarget -_080DCA30: .4byte gBattleAnimArgs -_080DCA34: .4byte sub_80DCA38 - thumb_func_end sub_80DC9A0 - - thumb_func_start sub_80DCA38 -sub_80DCA38: @ 80DCA38 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080DCA4E - adds r0, r4, 0 - bl move_anim_8072740 - b _080DCA6A -_080DCA4E: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x3A] - adds r0, 0xD - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] -_080DCA6A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DCA38 - - thumb_func_start sub_80DCA70 -sub_80DCA70: @ 80DCA70 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DCAA0 @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0 - bl sub_807A3FC - ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DCAAC - ldr r0, _080DCAA8 @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _080DCAB8 - .align 2, 0 -_080DCAA0: .4byte gBattleAnimBankTarget -_080DCAA4: .4byte gBattleAnimBankAttacker -_080DCAA8: .4byte gBattleAnimArgs -_080DCAAC: - ldr r1, _080DCAE0 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_080DCAB8: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080DCAE4 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DCAD4 - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] -_080DCAD4: - ldr r0, _080DCAE8 @ =sub_80DCAEC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DCAE0: .4byte gBattleAnimArgs -_080DCAE4: .4byte gBattleAnimBankTarget -_080DCAE8: .4byte sub_80DCAEC - thumb_func_end sub_80DCA70 - - thumb_func_start sub_80DCAEC -sub_80DCAEC: @ 80DCAEC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080DCB20 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080DCB20: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080DCB34 - adds r0, r3, 0 - bl move_anim_8072740 -_080DCB34: - pop {r0} - bx r0 - thumb_func_end sub_80DCAEC - - thumb_func_start sub_80DCB38 -sub_80DCB38: @ 80DCB38 - ldr r2, _080DCB54 @ =REG_BLDCNT - movs r3, 0xFD - lsls r3, 6 - adds r1, r3, 0 - strh r1, [r2] - adds r2, 0x2 - movs r1, 0x10 - strh r1, [r2] - movs r1, 0x10 - strh r1, [r0, 0x2E] - ldr r1, _080DCB58 @ =sub_80DCB5C - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080DCB54: .4byte REG_BLDCNT -_080DCB58: .4byte sub_80DCB5C - thumb_func_end sub_80DCB38 - - thumb_func_start sub_80DCB5C -sub_80DCB5C: @ 80DCB5C - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x32] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r0, 0x13 - bgt _080DCB70 - adds r0, r1, 0x1 - strh r0, [r3, 0x32] - b _080DCBA8 -_080DCB70: - ldrh r1, [r3, 0x30] - adds r0, r1, 0x1 - strh r0, [r3, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DCBA8 - ldrh r1, [r3, 0x2E] - subs r1, 0x1 - strh r1, [r3, 0x2E] - ldr r2, _080DCBAC @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080DCBA8 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DCBB0 @ =sub_80DCBB4 - str r0, [r3, 0x1C] -_080DCBA8: - pop {r0} - bx r0 - .align 2, 0 -_080DCBAC: .4byte REG_BLDALPHA -_080DCBB0: .4byte sub_80DCBB4 - thumb_func_end sub_80DCB5C - - thumb_func_start sub_80DCBB4 -sub_80DCBB4: @ 80DCBB4 - push {lr} - ldr r1, _080DCBC8 @ =REG_BLDCNT - movs r2, 0 - strh r2, [r1] - adds r1, 0x2 - strh r2, [r1] - bl move_anim_8072740 - pop {r0} - bx r0 - .align 2, 0 -_080DCBC8: .4byte REG_BLDCNT - thumb_func_end sub_80DCBB4 - - thumb_func_start sub_80DCBCC -sub_80DCBCC: @ 80DCBCC - push {r4-r7,lr} - sub sp, 0x4 - adds r7, r0, 0 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DCBEC - ldr r1, _080DCBE8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _080DCC0E - .align 2, 0 -_080DCBE8: .4byte gBattleAnimArgs -_080DCBEC: - ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DCC0E - ldr r1, _080DCCEC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_080DCC0E: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080DCC5E - ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - adds r4, r0, 0 - ldr r5, _080DCCF0 @ =gBattleAnimBankTarget - ldrb r0, [r5] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080DCC5E - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - cmp r0, 0 - beq _080DCC4C - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DCC5E -_080DCC4C: - ldr r0, _080DCCEC @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0, 0x4] - movs r2, 0 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0] -_080DCC5E: - adds r0, r7, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r5, _080DCCF0 @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - adds r4, r0, 0 - lsls r4, 24 - ldr r6, _080DCCEC @ =gBattleAnimArgs - lsrs r4, 24 - ldrh r0, [r6, 0x4] - adds r4, r0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r6, 0x6] - adds r1, r2 - lsls r1, 16 - ldrh r2, [r7, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - subs r0, r2 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r7, 0x22] - lsrs r5, r1, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl sub_80790F0 - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r7, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_8078FDC - ldrh r0, [r6, 0x8] - strh r0, [r7, 0x2E] - strh r4, [r7, 0x32] - strh r5, [r7, 0x36] - ldr r0, _080DCCF4 @ =sub_8078B34 - str r0, [r7, 0x1C] - ldr r1, _080DCCF8 @ =move_anim_8072740 - adds r0, r7, 0 - bl StoreSpriteCallbackInData - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DCCE8: .4byte gBattleAnimBankAttacker -_080DCCEC: .4byte gBattleAnimArgs -_080DCCF0: .4byte gBattleAnimBankTarget -_080DCCF4: .4byte sub_8078B34 -_080DCCF8: .4byte move_anim_8072740 - thumb_func_end sub_80DCBCC - - thumb_func_start sub_80DCCFC -sub_80DCCFC: @ 80DCCFC - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080DCD68 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DCD1C - ldr r1, _080DCD6C @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080DCD1C: - ldr r4, _080DCD6C @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, _080DCD70 @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl sub_80786EC - ldr r0, _080DCD74 @ =sub_80DCD78 - str r0, [r6, 0x1C] - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DCD68: .4byte gBattleAnimBankAttacker -_080DCD6C: .4byte gBattleAnimArgs -_080DCD70: .4byte gBattleAnimBankTarget -_080DCD74: .4byte sub_80DCD78 - thumb_func_end sub_80DCCFC - - thumb_func_start sub_80DCD78 -sub_80DCD78: @ 80DCD78 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - adds r0, r4, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080DCDA4 - adds r0, r4, 0 - bl move_anim_8072740 - b _080DCE34 -_080DCDA4: - movs r0, 0x2E - adds r0, r4 - mov r8, r0 - ldrh r7, [r4, 0x20] - ldrh r5, [r4, 0x24] - ldrh r1, [r4, 0x22] - mov r12, r1 - ldrh r6, [r4, 0x26] - mov r2, r8 - add r1, sp, 0x4 - movs r3, 0x7 -_080DCDBA: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _080DCDBA - adds r0, r7, r5 - lsls r0, 16 - lsrs r5, r0, 16 - mov r2, r12 - adds r0, r2, r6 - lsls r0, 16 - lsrs r6, r0, 16 - adds r0, r4, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - bne _080DCE34 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - lsls r1, r5, 16 - asrs r1, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r1, r2 - lsls r2, r6, 16 - asrs r2, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl sub_80790F0 - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_8078FDC - add r2, sp, 0x4 - mov r1, r8 - movs r3, 0x7 -_080DCE26: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _080DCE26 -_080DCE34: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80DCD78 - - thumb_func_start sub_80DCE40 -sub_80DCE40: @ 80DCE40 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080DCE54 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DCE5C - ldr r4, _080DCE58 @ =gBattleAnimBankAttacker - b _080DCE5E - .align 2, 0 -_080DCE54: .4byte gBattleAnimArgs -_080DCE58: .4byte gBattleAnimBankAttacker -_080DCE5C: - ldr r4, _080DCE90 @ =gBattleAnimBankTarget -_080DCE5E: - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x12 - strh r0, [r5, 0x22] - ldr r1, _080DCE94 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080DCE98 @ =sub_80785E4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DCE90: .4byte gBattleAnimBankTarget -_080DCE94: .4byte move_anim_8074EE0 -_080DCE98: .4byte sub_80785E4 - thumb_func_end sub_80DCE40 - - thumb_func_start sub_80DCE9C -sub_80DCE9C: @ 80DCE9C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080DCF08 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080DCEBC - ldr r0, _080DCF0C @ =gBattleAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl sub_807A3FC -_080DCEBC: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r4, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xE - strh r0, [r5, 0x22] - ldrb r1, [r6, 0x2] - adds r0, r5, 0 - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - strh r4, [r5, 0x2E] - strh r4, [r5, 0x30] - movs r0, 0x4 - strh r0, [r5, 0x32] - movs r0, 0x10 - strh r0, [r5, 0x34] - ldr r0, _080DCF10 @ =0x0000ffba - strh r0, [r5, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x38] - ldr r1, _080DCF14 @ =sub_80DCF1C - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r1, _080DCF18 @ =sub_8078278 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DCF08: .4byte gBattleAnimArgs -_080DCF0C: .4byte gBattleAnimBankTarget -_080DCF10: .4byte 0x0000ffba -_080DCF14: .4byte sub_80DCF1C -_080DCF18: .4byte sub_8078278 - thumb_func_end sub_80DCE9C - - thumb_func_start sub_80DCF1C -sub_80DCF1C: @ 80DCF1C - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x20] - adds r0, r1, r2 - strh r0, [r4, 0x20] - movs r0, 0xC0 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r0, 0x4 - strh r0, [r4, 0x32] - movs r0, 0x20 - strh r0, [r4, 0x34] - ldr r0, _080DCF54 @ =0x0000ffe8 - strh r0, [r4, 0x36] - ldr r1, _080DCF58 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r1, _080DCF5C @ =sub_8078278 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DCF54: .4byte 0x0000ffe8 -_080DCF58: .4byte move_anim_8074EE0 -_080DCF5C: .4byte sub_8078278 - thumb_func_end sub_80DCF1C - - thumb_func_start sub_80DCF60 -sub_80DCF60: @ 80DCF60 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080DCF88 @ =gBattleAnimArgs - ldrb r1, [r4, 0xA] - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - ldr r0, _080DCF8C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DCF90 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _080DCF96 - .align 2, 0 -_080DCF88: .4byte gBattleAnimArgs -_080DCF8C: .4byte gBattleAnimBankAttacker -_080DCF90: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_080DCF96: - strh r0, [r5, 0x20] - ldr r3, _080DCFD8 @ =gBattleAnimArgs - ldrh r2, [r3, 0x2] - ldrh r0, [r5, 0x22] - adds r2, r0 - movs r4, 0 - strh r2, [r5, 0x22] - ldrh r0, [r3, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r1, [r3, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldrh r0, [r3, 0x6] - adds r2, r0 - strh r2, [r5, 0x36] - adds r0, r5, 0 - bl sub_8078A5C - strh r4, [r5, 0x34] - strh r4, [r5, 0x36] - ldr r0, _080DCFDC @ =sub_8078394 - str r0, [r5, 0x1C] - ldr r1, _080DCFE0 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DCFD8: .4byte gBattleAnimArgs -_080DCFDC: .4byte sub_8078394 -_080DCFE0: .4byte move_anim_8074EE0 - thumb_func_end sub_80DCF60 - - thumb_func_start sub_80DCFE4 -sub_80DCFE4: @ 80DCFE4 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DCFFC @ =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DD000 - adds r0, r4, 0 - movs r1, 0 - bl sub_80787B0 - b _080DD008 - .align 2, 0 -_080DCFFC: .4byte gBattleAnimArgs -_080DD000: - adds r0, r4, 0 - movs r1, 0 - bl sub_8078764 -_080DD008: - ldr r1, _080DD024 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, _080DD028 @ =sub_80DD02C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DD024: .4byte gBattleAnimArgs -_080DD028: .4byte sub_80DD02C - thumb_func_end sub_80DCFE4 - - thumb_func_start sub_80DD02C -sub_80DD02C: @ 80DD02C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080DD072 - adds r0, r4, 0 - bl move_anim_8072740 -_080DD072: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DD02C - - thumb_func_start do_boulder_dust -do_boulder_dust: @ 80DD078 - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r1, _080DD154 @ =REG_BLDCNT - ldr r2, _080DD158 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - ldr r4, _080DD15C @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080DD0C4 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080DD0C4: - ldr r0, _080DD160 @ =gUnknown_030042C0 - strh r5, [r0] - ldr r0, _080DD164 @ =gUnknown_030041B4 - strh r5, [r0] - ldr r0, _080DD168 @ =REG_BG1HOFS - strh r5, [r0] - adds r0, 0x2 - strh r5, [r0] - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - str r5, [sp, 0xC] - ldr r2, _080DD16C @ =0x040000d4 - add r0, sp, 0xC - str r0, [r2] - str r1, [r2, 0x4] - ldr r0, _080DD170 @ =0x85000400 - str r0, [r2, 0x8] - ldr r0, [r2, 0x8] - ldr r0, _080DD174 @ =gBattleAnimBackgroundTilemap_SandstormBrew - bl LZDecompressVram - ldr r0, _080DD178 @ =gBattleAnimBackgroundImage_SandstormBrew - ldr r1, [sp] - bl LZDecompressVram - ldr r0, _080DD17C @ =gBattleAnimSpritePalette_261 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DD120 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080DD120: - ldr r0, _080DD180 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080DD13A - ldr r0, _080DD184 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DD13A - movs r5, 0x1 -_080DD13A: - ldr r0, _080DD188 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - strh r5, [r1, 0x8] - ldr r0, _080DD18C @ =sub_80DD190 - str r0, [r1] - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DD154: .4byte REG_BLDCNT -_080DD158: .4byte 0x00003f42 -_080DD15C: .4byte REG_BG1CNT -_080DD160: .4byte gUnknown_030042C0 -_080DD164: .4byte gUnknown_030041B4 -_080DD168: .4byte REG_BG1HOFS -_080DD16C: .4byte 0x040000d4 -_080DD170: .4byte 0x85000400 -_080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew -_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew -_080DD17C: .4byte gBattleAnimSpritePalette_261 -_080DD180: .4byte gBattleAnimArgs -_080DD184: .4byte gBattleAnimBankAttacker -_080DD188: .4byte gTasks -_080DD18C: .4byte sub_80DD190 - thumb_func_end do_boulder_dust - - thumb_func_start sub_80DD190 -sub_80DD190: @ 80DD190 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080DD1C0 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r3, r1, 0 - cmp r0, 0 - bne _080DD1CC - ldr r1, _080DD1C4 @ =gUnknown_030042C0 - ldr r5, _080DD1C8 @ =0x0000fffa - adds r0, r5, 0 - ldrh r2, [r1] - adds r0, r2 - b _080DD1D2 - .align 2, 0 -_080DD1C0: .4byte gTasks -_080DD1C4: .4byte gUnknown_030042C0 -_080DD1C8: .4byte 0x0000fffa -_080DD1CC: - ldr r1, _080DD204 @ =gUnknown_030042C0 - ldrh r0, [r1] - adds r0, 0x6 -_080DD1D2: - strh r0, [r1] - adds r4, r1, 0 - ldr r1, _080DD208 @ =gUnknown_030041B4 - ldr r5, _080DD20C @ =0x0000ffff - adds r0, r5, 0 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r0, r3 - movs r5, 0x20 - ldrsh r0, [r0, r5] - mov r8, r2 - adds r2, r1, 0 - cmp r0, 0x4 - bls _080DD1F8 - b _080DD37C -_080DD1F8: - lsls r0, 2 - ldr r1, _080DD210 @ =_080DD214 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DD204: .4byte gUnknown_030042C0 -_080DD208: .4byte gUnknown_030041B4 -_080DD20C: .4byte 0x0000ffff -_080DD210: .4byte _080DD214 - .align 2, 0 -_080DD214: - .4byte _080DD228 - .4byte _080DD270 - .4byte _080DD292 - .4byte _080DD2D4 - .4byte _080DD358 -_080DD228: - mov r1, r8 - adds r0, r1, r7 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - movs r4, 0 - strh r0, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - beq _080DD242 - b _080DD37C -_080DD242: - strh r4, [r3, 0x1C] - ldrh r1, [r3, 0x1E] - adds r1, 0x1 - strh r1, [r3, 0x1E] - ldr r2, _080DD26C @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r2, 0x1E - ldrsh r0, [r3, r2] - cmp r0, 0x7 - beq _080DD260 - b _080DD37C -_080DD260: - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - strh r4, [r3, 0x1E] - b _080DD37C - .align 2, 0 -_080DD26C: .4byte REG_BLDALPHA -_080DD270: - mov r5, r8 - adds r0, r5, r7 - lsls r0, 3 - adds r1, r0, r3 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x65 - bne _080DD37C - movs r0, 0x7 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _080DD37C -_080DD292: - mov r1, r8 - adds r0, r1, r7 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - strh r0, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080DD37C - movs r0, 0 - strh r0, [r3, 0x1C] - ldrh r1, [r3, 0x1E] - subs r1, 0x1 - strh r1, [r3, 0x1E] - ldr r2, _080DD2D0 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r2, 0x1E - ldrsh r1, [r3, r2] - cmp r1, 0 - bne _080DD37C - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - strh r1, [r3, 0x1E] - b _080DD37C - .align 2, 0 -_080DD2D0: .4byte REG_BLDALPHA -_080DD2D4: - mov r0, sp - bl sub_8078914 - ldr r2, [sp] - movs r3, 0x80 - lsls r3, 6 - add r5, sp, 0xC - movs r6, 0 - ldr r1, _080DD38C @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r9, r5 - ldr r0, _080DD390 @ =0x85000400 - mov r12, r0 - movs r0, 0x85 - lsls r0, 24 - mov r10, r0 -_080DD2F6: - str r6, [sp, 0xC] - mov r0, r9 - str r0, [r1] - str r2, [r1, 0x4] - mov r0, r12 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080DD2F6 - str r6, [sp, 0xC] - str r5, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r10 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080DD38C @ =0x040000d4 - str r5, [r0] - str r1, [r0, 0x4] - ldr r1, _080DD394 @ =0x85000200 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080DD344 - ldr r2, _080DD398 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080DD344: - ldr r0, _080DD39C @ =gTasks - mov r5, r8 - adds r1, r5, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldr r4, _080DD3A0 @ =gUnknown_030042C0 - ldr r2, _080DD3A4 @ =gUnknown_030041B4 -_080DD358: - movs r1, 0 - strh r1, [r4] - strh r1, [r2] - ldr r0, _080DD3A8 @ =REG_BLDCNT - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - ldr r2, _080DD398 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080DD37C: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DD38C: .4byte 0x040000d4 -_080DD390: .4byte 0x85000400 -_080DD394: .4byte 0x85000200 -_080DD398: .4byte REG_BG1CNT -_080DD39C: .4byte gTasks -_080DD3A0: .4byte gUnknown_030042C0 -_080DD3A4: .4byte gUnknown_030041B4 -_080DD3A8: .4byte REG_BLDCNT - thumb_func_end sub_80DD190 - - thumb_func_start sub_80DD3AC -sub_80DD3AC: @ 80DD3AC - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080DD428 - ldr r4, _080DD3F0 @ =gBattleAnimArgs - movs r2, 0x6 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DD3F8 - ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DD3F8 - movs r0, 0x98 - lsls r0, 1 - strh r0, [r5, 0x20] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] - movs r0, 0x1 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - subs r0, 0x40 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - b _080DD3FC - .align 2, 0 -_080DD3F0: .4byte gBattleAnimArgs -_080DD3F4: .4byte gBattleAnimBankAttacker -_080DD3F8: - ldr r0, _080DD41C @ =0x0000ffc0 - strh r0, [r5, 0x20] -_080DD3FC: - ldr r4, _080DD420 @ =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x22] - ldr r1, _080DD424 @ =gUnknown_083DAD10 - adds r0, r5, 0 - bl SetSubspriteTables - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080DD484 - .align 2, 0 -_080DD41C: .4byte 0x0000ffc0 -_080DD420: .4byte gBattleAnimArgs -_080DD424: .4byte gUnknown_083DAD10 -_080DD428: - ldrh r1, [r5, 0x30] - ldrh r3, [r5, 0x34] - adds r1, r3 - ldrh r2, [r5, 0x32] - ldrh r0, [r5, 0x36] - adds r2, r0 - lsls r0, r1, 16 - asrs r0, 24 - ldrh r3, [r5, 0x24] - adds r0, r3 - strh r0, [r5, 0x24] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r3, [r5, 0x26] - adds r0, r3 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x34] - ands r2, r0 - strh r2, [r5, 0x36] - movs r1, 0x38 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080DD46E - movs r2, 0x20 - ldrsh r0, [r5, r2] - movs r3, 0x24 - ldrsh r1, [r5, r3] - adds r0, r1 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - ble _080DD484 - b _080DD480 -_080DD46E: - movs r1, 0x20 - ldrsh r0, [r5, r1] - movs r2, 0x24 - ldrsh r1, [r5, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _080DD484 -_080DD480: - ldr r0, _080DD48C @ =move_anim_8072740 - str r0, [r5, 0x1C] -_080DD484: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD48C: .4byte move_anim_8072740 - thumb_func_end sub_80DD3AC - - thumb_func_start sub_80DD490 -sub_80DD490: @ 80DD490 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080DD4C8 @ =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - adds r0, r4, 0 - movs r1, 0 - bl sub_80787B0 - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x4] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x36] - ldr r0, _080DD4CC @ =sub_8078B34 - str r0, [r4, 0x1C] - ldr r1, _080DD4D0 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD4C8: .4byte gBattleAnimArgs -_080DD4CC: .4byte sub_8078B34 -_080DD4D0: .4byte move_anim_8072740 - thumb_func_end sub_80DD490 - - thumb_func_start sub_80DD4D4 -sub_80DD4D4: @ 80DD4D4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DD554 @ =gTasks - adds r6, r1, r0 - ldr r5, _080DD558 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r0, [r5] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xC0 - lsls r1, 13 - adds r0, r1 - lsrs r7, r0, 16 - ldr r4, _080DD55C @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xC0 - lsls r2, 13 - adds r0, r2 - lsrs r0, 16 - mov r8, r0 - ldrb r1, [r5] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080DD544 - mov r8, r7 -_080DD544: - bl sub_80DD8BC - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x1 - bne _080DD560 - movs r0, 0x20 - b _080DD566 - .align 2, 0 -_080DD554: .4byte gTasks -_080DD558: .4byte gBattleAnimBankAttacker -_080DD55C: .4byte gBattleAnimBankTarget -_080DD560: - lsls r1, r5, 3 - movs r0, 0x30 - subs r0, r1 -_080DD566: - strh r0, [r6, 0x18] - movs r4, 0 - strh r4, [r6, 0x8] - strh r4, [r6, 0x1E] - strh r4, [r6, 0x1A] - movs r0, 0x1 - strh r0, [r6, 0x20] - movs r1, 0x18 - ldrsh r0, [r6, r1] - cmp r0, 0 - bge _080DD57E - adds r0, 0x7 -_080DD57E: - asrs r0, 3 - subs r0, 0x1 - strh r0, [r6, 0x1C] - mov r2, r9 - lsls r0, r2, 3 - strh r0, [r6, 0xC] - lsls r0, r7, 3 - strh r0, [r6, 0xE] - mov r1, r10 - subs r0, r1, r2 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x10] - mov r1, r8 - subs r0, r1, r7 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x12] - strh r4, [r6, 0x14] - strh r4, [r6, 0x16] - movs r0, 0x40 - negs r0, r0 - bl sub_8076F98 - adds r4, r0, 0 - lsls r4, 24 - asrs r4, 8 - lsrs r4, 16 - movs r0, 0x3F - bl sub_8076F98 - lsls r0, 24 - strh r4, [r6, 0x22] - asrs r0, 24 - lsls r4, 16 - asrs r4, 16 - subs r0, r4 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x24] - strh r5, [r6, 0xA] - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x26] - ldr r0, _080DD600 @ =sub_80DD604 - str r0, [r6] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DD600: .4byte sub_80DD604 - thumb_func_end sub_80DD4D4 - - thumb_func_start sub_80DD604 -sub_80DD604: @ 80DD604 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DD628 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080DD61E - b _080DD76C -_080DD61E: - lsls r0, 2 - ldr r1, _080DD62C @ =_080DD630 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DD628: .4byte gTasks -_080DD62C: .4byte _080DD630 - .align 2, 0 -_080DD630: - .4byte _080DD644 - .4byte _080DD6A8 - .4byte _080DD6B0 - .4byte _080DD70C - .4byte _080DD75E -_080DD644: - ldrh r2, [r4, 0x14] - ldrh r0, [r4, 0x10] - subs r2, r0 - strh r2, [r4, 0x14] - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x16] - ldr r3, _080DD6A4 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - lsls r2, 16 - asrs r2, 19 - strh r2, [r0, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080DD694 - movs r0, 0x14 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080DD694: - ldrh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xA2 - bl PlaySE12WithPanning - b _080DD76C - .align 2, 0 -_080DD6A4: .4byte gSprites -_080DD6A8: - ldrh r0, [r4, 0x1E] - subs r0, 0x1 - strh r0, [r4, 0x1E] - b _080DD750 -_080DD6B0: - ldrh r0, [r4, 0x1A] - subs r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - beq _080DD6D0 - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0x14] - adds r0, r2 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x16] - adds r0, r1 - strh r0, [r4, 0x16] - b _080DD6DA -_080DD6D0: - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080DD6DA: - ldr r2, _080DD708 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - b _080DD76C - .align 2, 0 -_080DD708: .4byte gSprites -_080DD70C: - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0xC] - adds r0, r2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0xE] - adds r0, r1 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1C - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080DD74A - movs r0, 0 - strh r0, [r4, 0x1A] - adds r0, r4, 0 - bl sub_80DD774 - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xAF - bl PlaySE12WithPanning -_080DD74A: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] -_080DD750: - lsls r0, 16 - cmp r0, 0 - bne _080DD76C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DD76C -_080DD75E: - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DD76C - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DD76C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DD604 - - thumb_func_start sub_80DD774 -sub_80DD774: @ 80DD774 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bhi _080DD864 - lsls r0, 2 - ldr r1, _080DD790 @ =_080DD794 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DD790: .4byte _080DD794 - .align 2, 0 -_080DD794: - .4byte _080DD7A8 - .4byte _080DD7B4 - .4byte _080DD7B4 - .4byte _080DD7C0 - .4byte _080DD7CC -_080DD7A8: - ldr r3, _080DD7B0 @ =gSpriteTemplate_83DAD78 - movs r5, 0 - b _080DD7D0 - .align 2, 0 -_080DD7B0: .4byte gSpriteTemplate_83DAD78 -_080DD7B4: - ldr r3, _080DD7BC @ =gSpriteTemplate_83DAD90 - movs r5, 0x50 - b _080DD7D0 - .align 2, 0 -_080DD7BC: .4byte gSpriteTemplate_83DAD90 -_080DD7C0: - ldr r3, _080DD7C8 @ =gSpriteTemplate_83DAD90 - movs r5, 0x40 - b _080DD7D0 - .align 2, 0 -_080DD7C8: .4byte gSpriteTemplate_83DAD90 -_080DD7CC: - ldr r3, _080DD86C @ =gSpriteTemplate_83DAD90 - movs r5, 0x30 -_080DD7D0: - ldrh r1, [r4, 0xC] - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r1, 16 - ldrh r2, [r4, 0xE] - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - movs r6, 0x20 - ldrsh r0, [r4, r6] - lsls r0, 2 - adds r1, r0 - lsls r1, 16 - lsrs r6, r1, 16 - asrs r1, 16 - lsrs r7, r2, 16 - asrs r2, 16 - adds r0, r3, 0 - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080DD85C - ldr r1, _080DD870 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0x12 - strh r1, [r0, 0x2E] - movs r2, 0x20 - ldrsh r1, [r4, r2] - lsls r2, r1, 2 - adds r2, r1 - lsls r2, 2 - adds r2, r6, r2 - movs r6, 0xA - ldrsh r3, [r4, r6] - lsls r1, r3, 1 - adds r1, r3 - adds r2, r1 - strh r2, [r0, 0x32] - strh r7, [r0, 0x36] - movs r1, 0xA - ldrsh r2, [r4, r1] - lsls r2, 1 - movs r3, 0x10 - negs r3, r3 - adds r1, r3, 0 - subs r1, r2 - strh r1, [r0, 0x38] - ldrh r3, [r0, 0x4] - lsls r2, r3, 22 - lsrs r2, 22 - adds r2, r5 - ldr r5, _080DD874 @ =0x000003ff - adds r1, r5, 0 - ands r2, r1 - ldr r1, _080DD878 @ =0xfffffc00 - ands r1, r3 - orrs r1, r2 - strh r1, [r0, 0x4] - bl sub_80786EC - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] -_080DD85C: - movs r6, 0x20 - ldrsh r0, [r4, r6] - negs r0, r0 - strh r0, [r4, 0x20] -_080DD864: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DD86C: .4byte gSpriteTemplate_83DAD90 -_080DD870: .4byte gSprites -_080DD874: .4byte 0x000003ff -_080DD878: .4byte 0xfffffc00 - thumb_func_end sub_80DD774 - - thumb_func_start sub_80DD87C -sub_80DD87C: @ 80DD87C - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080DD8AE - ldr r0, _080DD8B4 @ =sub_80DD604 - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080DD8A8 - ldr r0, _080DD8B8 @ =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1E] - subs r0, 0x1 - strh r0, [r1, 0x1E] -_080DD8A8: - adds r0, r4, 0 - bl DestroySprite -_080DD8AE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DD8B4: .4byte sub_80DD604 -_080DD8B8: .4byte gTasks - thumb_func_end sub_80DD87C - - thumb_func_start sub_80DD8BC -sub_80DD8BC: @ 80DD8BC - push {lr} - ldr r0, _080DD8E4 @ =gDisableStructMoveAnim - ldr r0, [r0] - ldrb r1, [r0, 0x11] - lsrs r0, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r0, r1 - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xFF - lsls r2, 24 - adds r0, r2 - lsrs r0, 24 - cmp r0, 0x4 - bls _080DD8DE - movs r1, 0x1 -_080DD8DE: - adds r0, r1, 0 - pop {r1} - bx r1 - .align 2, 0 -_080DD8E4: .4byte gDisableStructMoveAnim - thumb_func_end sub_80DD8BC - - thumb_func_start sub_80DD8E8 -sub_80DD8E8: @ 80DD8E8 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080DD920 @ =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - ldrh r0, [r5] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - ldrh r1, [r5, 0x4] - subs r0, r1 - strh r0, [r4, 0x34] - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, _080DD924 @ =sub_80DD928 - str r0, [r4, 0x1C] - adds r4, 0x3E - ldrb r0, [r4] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD920: .4byte gBattleAnimArgs -_080DD924: .4byte sub_80DD928 - thumb_func_end sub_80DD8E8 - - thumb_func_start sub_80DD928 -sub_80DD928: @ 80DD928 - push {lr} - adds r2, r0, 0 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r3] - ldrh r1, [r2, 0x34] - movs r3, 0x34 - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _080DD960 - ldrh r3, [r2, 0x32] - adds r0, r1, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r1, r0 - strh r1, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r1, 16 - cmp r1, 0 - ble _080DD972 - movs r0, 0 - strh r0, [r2, 0x34] - b _080DD972 -_080DD960: - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _080DD972 - adds r0, r2, 0 - bl move_anim_8072740 -_080DD972: - pop {r0} - bx r0 - thumb_func_end sub_80DD928 - - thumb_func_start sub_80DD978 -sub_80DD978: @ 80DD978 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DD994 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080DD994: - adds r0, r4, 0 - bl sub_807941C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DD9A0: .4byte gBattleAnimBankAttacker - thumb_func_end sub_80DD978 - - thumb_func_start sub_80DD9A4 -sub_80DD9A4: @ 80DD9A4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080DD9F0 @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DD9F4 @ =gBattleAnimArgs - ldrh r3, [r2] - ldrh r5, [r4, 0x20] - adds r1, r3, r5 - strh r1, [r4, 0x20] - ldrh r1, [r2, 0x2] - adds r0, r1 - strh r0, [r4, 0x22] - strh r3, [r4, 0x30] - strh r1, [r4, 0x32] - ldrh r0, [r2, 0x4] - strh r0, [r4, 0x38] - ldrb r1, [r2, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080DD9F8 @ =sub_80DD9FC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DD9F0: .4byte gBattleAnimBankTarget -_080DD9F4: .4byte gBattleAnimArgs -_080DD9F8: .4byte sub_80DD9FC - thumb_func_end sub_80DD9A4 - - thumb_func_start sub_80DD9FC -sub_80DD9FC: @ 80DD9FC - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x8 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - ldrh r1, [r4, 0x24] - adds r1, r0 - strh r1, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - subs r1, r0 - strh r1, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x8C - ble _080DDA46 - adds r0, r4, 0 - bl move_anim_8072740 -_080DDA46: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DD9FC - - thumb_func_start sub_80DDA4C -sub_80DDA4C: @ 80DDA4C - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080DDA84 @ =gMoveDmgMoveAnim - ldr r0, [r2] - cmp r0, 0x20 - bgt _080DDA60 - ldr r1, _080DDA88 @ =gBattleAnimArgs - movs r0, 0 - strh r0, [r1, 0xE] -_080DDA60: - ldr r2, [r2] - adds r0, r2, 0 - subs r0, 0x21 - cmp r0, 0x20 - bhi _080DDA70 - ldr r1, _080DDA88 @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] -_080DDA70: - cmp r2, 0x41 - ble _080DDA7A - ldr r1, _080DDA88 @ =gBattleAnimArgs - movs r0, 0x2 - strh r0, [r1, 0xE] -_080DDA7A: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080DDA84: .4byte gMoveDmgMoveAnim -_080DDA88: .4byte gBattleAnimArgs - thumb_func_end sub_80DDA4C - - thumb_func_start sub_80DDA8C -sub_80DDA8C: @ 80DDA8C - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080DDAE8 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080DDAAE - movs r0, 0 - bl sub_80789D4 - movs r0, 0xC8 - strh r0, [r5, 0xA] -_080DDAAE: - ldr r4, _080DDAEC @ =gUnknown_030041B8 - movs r1, 0xA - ldrsh r0, [r5, r1] - movs r1, 0xA - bl __divsi3 - ldrh r1, [r4] - adds r1, r0 - strh r1, [r4] - ldrh r0, [r5, 0xA] - subs r0, 0x3 - strh r0, [r5, 0xA] - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x78 - bne _080DDADA - movs r0, 0x1 - bl sub_80789D4 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080DDADA: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DDAE8: .4byte gTasks -_080DDAEC: .4byte gUnknown_030041B8 - thumb_func_end sub_80DDA8C - - thumb_func_start sub_80DDAF0 -sub_80DDAF0: @ 80DDAF0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080DDB5C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DDB1C - movs r0, 0 - bl sub_80789D4 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, _080DDB60 @ =gUnknown_030041B8 - ldrh r0, [r0] - strh r0, [r4, 0xC] -_080DDB1C: - ldrh r0, [r4, 0xA] - adds r0, 0x50 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0xA] - ldr r6, _080DDB60 @ =gUnknown_030041B8 - movs r2, 0xA - ldrsh r1, [r4, r2] - movs r0, 0x4 - bl Cos - ldrh r4, [r4, 0xC] - adds r0, r4 - strh r0, [r6] - ldr r0, _080DDB64 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - ldr r0, _080DDB68 @ =0x00000fff - cmp r1, r0 - bne _080DDB54 - movs r0, 0 - strh r0, [r6] - movs r0, 0x1 - bl sub_80789D4 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DDB54: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DDB5C: .4byte gTasks -_080DDB60: .4byte gUnknown_030041B8 -_080DDB64: .4byte gBattleAnimArgs -_080DDB68: .4byte 0x00000fff - thumb_func_end sub_80DDAF0 - - thumb_func_start sub_80DDB6C -sub_80DDB6C: @ 80DDB6C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080DDBC8 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, _080DDBCC @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8078BD4 - ldr r0, _080DDBD0 @ =sub_80DDBD8 - str r0, [r4, 0x1C] - movs r0, 0x10 - strh r0, [r4, 0x3A] - ldr r1, _080DDBD4 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldrh r0, [r4, 0x3A] - strh r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DDBC8: .4byte gBattleAnimArgs -_080DDBCC: .4byte gBattleAnimBankTarget -_080DDBD0: .4byte sub_80DDBD8 -_080DDBD4: .4byte REG_BLDCNT - thumb_func_end sub_80DDB6C - - thumb_func_start sub_80DDBD8 -sub_80DDBD8: @ 80DDBD8 - push {r4,lr} - adds r4, r0, 0 - bl sub_80DDCC8 - adds r0, r4, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080DDBF8 - ldr r0, _080DDBF4 @ =sub_80DDC4C - str r0, [r4, 0x1C] - b _080DDC42 - .align 2, 0 -_080DDBF4: .4byte sub_80DDC4C -_080DDBF8: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _080DDC30 - cmp r2, 0xC4 - ble _080DDC42 -_080DDC30: - lsls r0, 16 - cmp r0, 0 - ble _080DDC42 - ldr r0, _080DDC48 @ =gUnknown_0202F7D2 - movs r1, 0 - ldrsb r1, [r0, r1] - movs r0, 0xC4 - bl PlaySE12WithPanning -_080DDC42: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DDC48: .4byte gUnknown_0202F7D2 - thumb_func_end sub_80DDBD8 - - thumb_func_start sub_80DDC4C -sub_80DDC4C: @ 80DDC4C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_8078B5C - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _080DDC92 - cmp r2, 0xC4 - ble _080DDC9E -_080DDC92: - lsls r0, 16 - cmp r0, 0 - ble _080DDC9E - movs r0, 0xC4 - bl PlaySE -_080DDC9E: - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DDCBC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DDCB8 @ =sub_807861C - str r0, [r4, 0x1C] - b _080DDCC2 - .align 2, 0 -_080DDCB8: .4byte sub_807861C -_080DDCBC: - adds r0, r4, 0 - bl sub_80DDCC8 -_080DDCC2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DDC4C - - thumb_func_start sub_80DDCC8 -sub_80DDCC8: @ 80DDCC8 - push {r4,lr} - adds r3, r0, 0 - ldrh r2, [r3, 0x3A] - movs r1, 0x3A - ldrsh r0, [r3, r1] - cmp r0, 0xFF - ble _080DDCEC - adds r0, r2, 0x1 - strh r0, [r3, 0x3A] - lsls r0, 16 - ldr r1, _080DDCE8 @ =0x010d0000 - cmp r0, r1 - bne _080DDD4C - movs r0, 0 - b _080DDD4A - .align 2, 0 -_080DDCE8: .4byte 0x010d0000 -_080DDCEC: - ldrh r1, [r3, 0x3C] - adds r4, r1, 0x1 - strh r4, [r3, 0x3C] - movs r0, 0xFF - ands r0, r1 - cmp r0, 0 - bne _080DDD4C - ldr r1, _080DDD10 @ =0xffffff00 - ands r1, r4 - strh r1, [r3, 0x3C] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _080DDD14 - adds r0, r2, 0x1 - b _080DDD16 - .align 2, 0 -_080DDD10: .4byte 0xffffff00 -_080DDD14: - subs r0, r2, 0x1 -_080DDD16: - strh r0, [r3, 0x3A] - ldr r2, _080DDD54 @ =REG_BLDALPHA - ldrh r1, [r3, 0x3A] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r0, r1 - strh r0, [r2] - movs r2, 0x3A - ldrsh r0, [r3, r2] - cmp r0, 0 - beq _080DDD32 - cmp r0, 0x10 - bne _080DDD3E -_080DDD32: - ldrh r0, [r3, 0x3C] - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - eors r0, r1 - strh r0, [r3, 0x3C] -_080DDD3E: - movs r1, 0x3A - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080DDD4C - movs r0, 0x80 - lsls r0, 1 -_080DDD4A: - strh r0, [r3, 0x3A] -_080DDD4C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DDD54: .4byte REG_BLDALPHA - thumb_func_end sub_80DDCC8 - - thumb_func_start sub_80DDD58 -sub_80DDD58: @ 80DDD58 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r1, _080DDD74 @ =sub_80DDD78 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DDD74: .4byte sub_80DDD78 - thumb_func_end sub_80DDD58 - - thumb_func_start sub_80DDD78 -sub_80DDD78: @ 80DDD78 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x82 - bhi _080DDDAC - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x8 - b _080DDDB6 -_080DDDAC: - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 -_080DDDB6: - orrs r1, r0 - strb r1, [r4, 0x5] - ldrh r0, [r4, 0x2E] - adds r0, 0x13 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x50 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3D - bne _080DDDE8 - adds r0, r4, 0 - bl move_anim_8072740 -_080DDDE8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DDD78 - - thumb_func_start sub_80DDDF0 -sub_80DDDF0: @ 80DDDF0 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r1, _080DDE68 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - movs r0, 0 - bl GetAnimBankSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078E70 - adds r0, r4, 0 - movs r1, 0x80 - movs r2, 0x80 - movs r3, 0 - bl obj_id_set_rotscale - ldr r1, _080DDE6C @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldr r1, _080DDE70 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0 - movs r1, 0x80 - strh r1, [r0, 0x8] - ldr r1, _080DDE74 @ =gBattleAnimArgs - ldrh r1, [r1] - strh r1, [r0, 0xA] - strh r2, [r0, 0xC] - movs r1, 0x10 - strh r1, [r0, 0xE] - ldr r1, _080DDE78 @ =sub_80DDE7C - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DDE68: .4byte REG_BLDCNT -_080DDE6C: .4byte gSprites -_080DDE70: .4byte gTasks -_080DDE74: .4byte gBattleAnimArgs -_080DDE78: .4byte sub_80DDE7C - thumb_func_end sub_80DDDF0 - - thumb_func_start sub_80DDE7C -sub_80DDE7C: @ 80DDE7C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DDEC4 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r3, r1, r2 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - strh r0, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080DDEBE - movs r0, 0 - strh r0, [r3, 0x1C] - ldrh r1, [r3, 0xC] - adds r1, 0x1 - strh r1, [r3, 0xC] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - ldr r2, _080DDEC8 @ =REG_BLDALPHA - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r1, 0xC - ldrsh r0, [r3, r1] - cmp r0, 0x9 - bne _080DDEBE - ldr r0, _080DDECC @ =sub_80DDED0 - str r0, [r3] -_080DDEBE: - pop {r0} - bx r0 - .align 2, 0 -_080DDEC4: .4byte gTasks -_080DDEC8: .4byte REG_BLDALPHA -_080DDECC: .4byte sub_80DDED0 - thumb_func_end sub_80DDE7C - - thumb_func_start sub_80DDED0 -sub_80DDED0: @ 80DDED0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080DDEF4 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080DDEF8 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _080DDF36 - .align 2, 0 -_080DDEF4: .4byte gTasks -_080DDEF8: - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - ldrh r0, [r4, 0x8] - adds r0, 0x8 - movs r6, 0 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - bgt _080DDF22 - movs r0, 0x8 - ldrsh r2, [r4, r0] - adds r0, r1, 0 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - b _080DDF36 -_080DDF22: - adds r0, r1, 0 - bl sub_8078F40 - adds r0, r5, 0 - bl DestroyAnimVisualTask - ldr r0, _080DDF3C @ =REG_BLDCNT - strh r6, [r0] - adds r0, 0x2 - strh r6, [r0] -_080DDF36: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DDF3C: .4byte REG_BLDCNT - thumb_func_end sub_80DDED0 - - thumb_func_start sub_80DDF40 -sub_80DDF40: @ 80DDF40 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - sub sp, 0x4 - adds r4, r0, 0 - ldrh r5, [r4, 0x20] - ldrh r6, [r4, 0x22] - ldr r0, _080DDFDC @ =gBattleAnimBankAttacker - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - mov r9, r1 - strh r0, [r4, 0x20] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - mov r1, r9 - strh r1, [r4, 0x2E] - ldr r2, _080DDFE0 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r4, 0x30] - ldrh r1, [r2, 0x2] - strh r1, [r4, 0x32] - ldrh r1, [r2, 0x4] - strh r1, [r4, 0x34] - ldrh r1, [r4, 0x20] - lsls r1, 4 - strh r1, [r4, 0x36] - lsls r0, 4 - strh r0, [r4, 0x38] - lsls r5, 16 - asrs r5, 16 - movs r1, 0x20 - ldrsh r0, [r4, r1] - subs r5, r0 - lsls r5, 4 - movs r0, 0 - ldrsh r1, [r2, r0] - lsls r1, 1 - adds r0, r5, 0 - str r2, [sp] - bl __divsi3 - strh r0, [r4, 0x3A] - lsls r6, 16 - asrs r6, 16 - movs r1, 0x22 - ldrsh r0, [r4, r1] - subs r6, r0 - lsls r6, 4 - ldr r2, [sp] - movs r0, 0 - ldrsh r1, [r2, r0] - lsls r1, 1 - adds r0, r6, 0 - bl __divsi3 - strh r0, [r4, 0x3C] - ldr r0, _080DDFE4 @ =sub_80DDFE8 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DDFDC: .4byte gBattleAnimBankAttacker -_080DDFE0: .4byte gBattleAnimArgs -_080DDFE4: .4byte sub_80DDFE8 - thumb_func_end sub_80DDF40 - - thumb_func_start sub_80DDFE8 -sub_80DDFE8: @ 80DDFE8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080DE032 - cmp r0, 0x1 - bgt _080DDFFE - cmp r0, 0 - beq _080DE008 - b _080DE0F6 -_080DDFFE: - cmp r0, 0x2 - beq _080DE09C - cmp r0, 0x3 - beq _080DE0F0 - b _080DE0F6 -_080DE008: - ldrh r0, [r5, 0x3A] - ldrh r2, [r5, 0x36] - adds r0, r2 - strh r0, [r5, 0x36] - ldrh r1, [r5, 0x3C] - ldrh r2, [r5, 0x38] - adds r1, r2 - strh r1, [r5, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r5, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x30] - subs r0, 0x1 - strh r0, [r5, 0x30] - lsls r0, 16 - cmp r0, 0 - bgt _080DE0F6 - b _080DE0E2 -_080DE032: - ldrh r0, [r5, 0x32] - subs r0, 0x1 - strh r0, [r5, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _080DE0F6 - ldr r4, _080DE098 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x20] - lsls r0, 4 - strh r0, [r5, 0x36] - ldrh r0, [r5, 0x22] - lsls r0, 4 - strh r0, [r5, 0x38] - movs r1, 0x30 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - lsls r0, 4 - movs r2, 0x34 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r5, 0x3A] - movs r1, 0x32 - ldrsh r0, [r5, r1] - movs r2, 0x22 - ldrsh r1, [r5, r2] - subs r0, r1 - lsls r0, 4 - movs r2, 0x34 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r5, 0x3C] - b _080DE0E2 - .align 2, 0 -_080DE098: .4byte gBattleAnimBankTarget -_080DE09C: - ldrh r0, [r5, 0x3A] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r1, [r5, 0x3C] - ldrh r2, [r5, 0x38] - adds r1, r2 - strh r1, [r5, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r5, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x34] - subs r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _080DE0F6 - ldr r4, _080DE0EC @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_080DE0E2: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080DE0F6 - .align 2, 0 -_080DE0EC: .4byte gBattleAnimBankTarget -_080DE0F0: - adds r0, r5, 0 - bl move_anim_8074EE0 -_080DE0F6: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DDFE8 - - thumb_func_start sub_80DE0FC -sub_80DE0FC: @ 80DE0FC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r0, _080DE110 @ =sub_80DE114 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DE110: .4byte sub_80DE114 - thumb_func_end sub_80DE0FC - - thumb_func_start sub_80DE114 -sub_80DE114: @ 80DE114 - push {r4-r6,lr} - adds r3, r0, 0 - movs r5, 0 - movs r6, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080DE1AA - adds r1, r3, 0 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x4 - ands r0, r2 - adds r4, r1, 0 - cmp r0, 0 - bne _080DE13E - movs r0, 0x4 - orrs r0, r2 - strb r0, [r4] -_080DE13E: - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _080DE14E - cmp r0, 0x1 - beq _080DE158 - movs r6, 0x1 - b _080DE162 -_080DE14E: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x2 - bne _080DE162 - b _080DE166 -_080DE158: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x4 - bne _080DE162 - movs r5, 0x1 -_080DE162: - cmp r5, 0 - beq _080DE198 -_080DE166: - ldrb r2, [r4] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - movs r1, 0 - strh r0, [r3, 0x32] - strh r1, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080DE1AA - strh r1, [r3, 0x32] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _080DE1AA -_080DE198: - cmp r6, 0 - beq _080DE1A4 - adds r0, r3, 0 - bl move_anim_8072740 - b _080DE1AA -_080DE1A4: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] -_080DE1AA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80DE114 - - thumb_func_start sub_80DE1B0 -sub_80DE1B0: @ 80DE1B0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080DE1DC @ =gTasks - adds r5, r0, r1 - movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - movs r6, 0 - movs r1, 0 - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _080DE1E0 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080DE2C0 - .align 2, 0 -_080DE1DC: .4byte gTasks -_080DE1E0: - strh r1, [r5, 0xA] - movs r0, 0xF - strh r0, [r5, 0xC] - movs r0, 0x2 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - ldr r1, _080DE244 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - ldr r2, _080DE248 @ =REG_BLDALPHA - ldrh r0, [r5, 0xE] - lsls r0, 8 - ldrh r1, [r5, 0xC] - orrs r0, r1 - strh r0, [r2] - ldr r4, _080DE24C @ =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x50 - strh r1, [r0, 0x2E] - ldr r0, _080DE250 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DE258 - movs r2, 0x8 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080DE254 @ =0x0000ff70 - strh r1, [r0, 0x30] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x70 - b _080DE276 - .align 2, 0 -_080DE244: .4byte REG_BLDCNT -_080DE248: .4byte REG_BLDALPHA -_080DE24C: .4byte gSprites -_080DE250: .4byte gBattleAnimBankTarget -_080DE254: .4byte 0x0000ff70 -_080DE258: - movs r2, 0x8 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x90 - strh r1, [r0, 0x30] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080DE2C8 @ =0x0000ff90 -_080DE276: - strh r1, [r0, 0x32] - ldr r4, _080DE2CC @ =gSprites - movs r2, 0x8 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r2, 0 - strh r2, [r0, 0x34] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x36] - movs r2, 0x8 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, _080DE2D0 @ =SpriteCallbackDummy - bl StoreSpriteCallbackInData - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080DE2D4 @ =sub_8078394 - str r1, [r0] - ldr r0, _080DE2D8 @ =sub_80DE2DC - str r0, [r5] -_080DE2C0: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DE2C8: .4byte 0x0000ff90 -_080DE2CC: .4byte gSprites -_080DE2D0: .4byte SpriteCallbackDummy -_080DE2D4: .4byte sub_8078394 -_080DE2D8: .4byte sub_80DE2DC - thumb_func_end sub_80DE1B0 - - thumb_func_start sub_80DE2DC -sub_80DE2DC: @ 80DE2DC - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DE300 @ =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080DE37C - cmp r0, 0x1 - bgt _080DE304 - cmp r0, 0 - beq _080DE30A - b _080DE3A6 - .align 2, 0 -_080DE300: .4byte gTasks -_080DE304: - cmp r0, 0x2 - beq _080DE3A0 - b _080DE3A6 -_080DE30A: - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x3 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0x1 - bne _080DE328 - ldrh r1, [r4, 0xC] - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080DE328 - subs r0, r1, 0x1 - strh r0, [r4, 0xC] -_080DE328: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - bne _080DE33E - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DE33E - adds r0, r1, 0x1 - strh r0, [r4, 0xE] -_080DE33E: - ldr r2, _080DE374 @ =REG_BLDALPHA - ldrh r0, [r4, 0xE] - lsls r0, 8 - ldrh r1, [r4, 0xC] - orrs r0, r1 - strh r0, [r2] - ldr r1, [r4, 0xC] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _080DE3A6 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x50 - ble _080DE3A6 - movs r2, 0x8 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080DE378 @ =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram - movs r0, 0x1 - strh r0, [r4, 0x10] - b _080DE3A6 - .align 2, 0 -_080DE374: .4byte REG_BLDALPHA -_080DE378: .4byte gSprites -_080DE37C: - ldrh r0, [r4, 0x14] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DE3A6 - ldr r0, _080DE39C @ =REG_BLDCNT - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - b _080DE3A6 - .align 2, 0 -_080DE39C: .4byte REG_BLDCNT -_080DE3A0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DE3A6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DE2DC - - thumb_func_start sub_80DE3AC -sub_80DE3AC: @ 80DE3AC - push {lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r2, _080DE3CC @ =gTasks - adds r1, r2 - movs r2, 0 - strh r2, [r1, 0x26] - ldr r2, _080DE3D0 @ =sub_80DE3D4 - str r2, [r1] - bl _call_via_r2 - pop {r0} - bx r0 - .align 2, 0 -_080DE3CC: .4byte gTasks -_080DE3D0: .4byte sub_80DE3D4 - thumb_func_end sub_80DE3AC - - thumb_func_start sub_80DE3D4 -sub_80DE3D4: @ 80DE3D4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080DE40C @ =gTasks - adds r5, r0, r1 - ldr r0, _080DE410 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080DE400 - b _080DE604 -_080DE400: - lsls r0, 2 - ldr r1, _080DE414 @ =_080DE418 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DE40C: .4byte gTasks -_080DE410: .4byte gBattleAnimBankTarget -_080DE414: .4byte _080DE418 - .align 2, 0 -_080DE418: - .4byte _080DE42C - .4byte _080DE500 - .4byte _080DE544 - .4byte _080DE5AC - .4byte _080DE5E0 -_080DE42C: - ldr r7, _080DE460 @ =0x00002771 - adds r0, r7, 0 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - mov r8, r2 - strh r0, [r5, 0x24] - cmp r0, 0xFF - beq _080DE456 - movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _080DE464 - adds r0, r7, 0 - bl FreeSpritePaletteByTag -_080DE456: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080DE60A - .align 2, 0 -_080DE460: .4byte 0x00002771 -_080DE464: - ldr r4, _080DE4E4 @ =gSprites - movs r3, 0x8 - ldrsh r0, [r5, r3] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r2, [r5, 0x24] - lsls r2, 4 - ldrb r3, [r1, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - movs r2, 0x8 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x5] - movs r2, 0xC - orrs r1, r2 - strb r1, [r0, 0x5] - mov r3, r8 - strh r3, [r5, 0xA] - strh r3, [r5, 0xC] - movs r0, 0x10 - strh r0, [r5, 0xE] - movs r0, 0x1 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x10] - cmp r6, 0x1 - bne _080DE4EC - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE4E8 @ =0x0000fdff - b _080DE4F4 - .align 2, 0 -_080DE4E4: .4byte gSprites -_080DE4E8: .4byte 0x0000fdff -_080DE4EC: - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE4FC @ =0x0000fbff -_080DE4F4: - ands r0, r1 - strh r0, [r2] - b _080DE604 - .align 2, 0 -_080DE4FC: .4byte 0x0000fbff -_080DE500: - movs r1, 0x24 - ldrsh r0, [r5, r1] - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x24] - movs r2, 0x10 - ldrsh r0, [r5, r2] - lsls r0, 1 - ldr r1, _080DE534 @ =gPlttBufferUnfaded - adds r0, r1 - movs r3, 0x24 - ldrsh r1, [r5, r3] - lsls r1, 1 - ldr r2, _080DE538 @ =gPlttBufferFaded - adds r1, r2 - ldr r2, _080DE53C @ =REG_BG0CNT - bl CpuSet - ldrh r0, [r5, 0x10] - ldr r3, _080DE540 @ =0x00003c0d - movs r1, 0x10 - movs r2, 0xA - bl BlendPalette - b _080DE604 - .align 2, 0 -_080DE534: .4byte gPlttBufferUnfaded -_080DE538: .4byte gPlttBufferFaded -_080DE53C: .4byte REG_BG0CNT -_080DE540: .4byte 0x00003c0d -_080DE544: - ldr r2, _080DE580 @ =gSprites - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - subs r1, 0x20 - lsls r1, 16 - lsrs r2, r1, 16 - cmp r1, 0 - bge _080DE564 - movs r2, 0 -_080DE564: - cmp r6, 0x1 - bne _080DE584 - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x4 - str r2, [sp, 0x4] - str r6, [sp, 0x8] - b _080DE59C - .align 2, 0 -_080DE580: .4byte gSprites -_080DE584: - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x8 - str r2, [sp, 0x4] - movs r2, 0x1 - str r2, [sp, 0x8] -_080DE59C: - movs r2, 0x2 - movs r3, 0x6 - bl sub_8089944 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - b _080DE604 -_080DE5AC: - cmp r6, 0x1 - bne _080DE5C0 - ldr r1, _080DE5B8 @ =REG_BLDCNT - ldr r2, _080DE5BC @ =0x00003f42 - adds r0, r2, 0 - b _080DE5C6 - .align 2, 0 -_080DE5B8: .4byte REG_BLDCNT -_080DE5BC: .4byte 0x00003f42 -_080DE5C0: - ldr r1, _080DE5D4 @ =REG_BLDCNT - ldr r3, _080DE5D8 @ =0x00003f44 - adds r0, r3, 0 -_080DE5C6: - strh r0, [r1] - ldr r1, _080DE5DC @ =REG_BLDALPHA - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - b _080DE604 - .align 2, 0 -_080DE5D4: .4byte REG_BLDCNT -_080DE5D8: .4byte 0x00003f44 -_080DE5DC: .4byte REG_BLDALPHA -_080DE5E0: - cmp r6, 0x1 - bne _080DE5F0 - movs r0, 0x80 - lsls r0, 19 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 2 - b _080DE5FA -_080DE5F0: - movs r0, 0x80 - lsls r0, 19 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 3 -_080DE5FA: - adds r2, r3, 0 - orrs r1, r2 - strh r1, [r0] - ldr r0, _080DE618 @ =sub_80DE61C - str r0, [r5] -_080DE604: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] -_080DE60A: - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE618: .4byte sub_80DE61C - thumb_func_end sub_80DE3D4 - - thumb_func_start sub_80DE61C -sub_80DE61C: @ 80DE61C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080DE6A0 @ =gTasks - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0 - bne _080DE654 - ldr r1, _080DE6A4 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - strh r0, [r4, 0xC] -_080DE654: - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bne _080DE676 - ldr r1, _080DE6A4 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - movs r1, 0x10 - subs r1, r0 - strh r1, [r4, 0xE] -_080DE676: - ldr r2, _080DE6A8 @ =REG_BLDALPHA - ldrh r0, [r4, 0xE] - lsls r0, 8 - ldrh r1, [r4, 0xC] - orrs r0, r1 - strh r0, [r2] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x80 - bne _080DE698 - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, _080DE6AC @ =sub_80DE6B0 - str r1, [r4] - adds r0, r5, 0 - bl _call_via_r1 -_080DE698: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DE6A0: .4byte gTasks -_080DE6A4: .4byte gSineTable -_080DE6A8: .4byte REG_BLDALPHA -_080DE6AC: .4byte sub_80DE6B0 - thumb_func_end sub_80DE61C - - thumb_func_start sub_80DE6B0 -sub_80DE6B0: @ 80DE6B0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080DE6E0 @ =gTasks - adds r4, r0, r1 - ldr r0, _080DE6E4 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080DE72C - cmp r0, 0x1 - bgt _080DE6E8 - cmp r0, 0 - beq _080DE6EE - b _080DE7AA - .align 2, 0 -_080DE6E0: .4byte gTasks -_080DE6E4: .4byte gBattleAnimBankTarget -_080DE6E8: - cmp r0, 0x2 - beq _080DE740 - b _080DE7AA -_080DE6EE: - ldr r1, _080DE710 @ =gUnknown_03004DC0 - movs r0, 0x3 - strb r0, [r1, 0x15] - movs r0, 0x1 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - cmp r6, 0x1 - bne _080DE718 - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE714 @ =0x0000fdff - b _080DE720 - .align 2, 0 -_080DE710: .4byte gUnknown_03004DC0 -_080DE714: .4byte 0x0000fdff -_080DE718: - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE728 @ =0x0000fbff -_080DE720: - ands r0, r1 - strh r0, [r2] - b _080DE7AA - .align 2, 0 -_080DE728: .4byte 0x0000fbff -_080DE72C: - ldrh r0, [r4, 0x10] - ldr r3, _080DE73C @ =0x00003c0d - movs r1, 0x10 - movs r2, 0 - bl BlendPalette - b _080DE7AA - .align 2, 0 -_080DE73C: .4byte 0x00003c0d -_080DE740: - ldr r3, _080DE788 @ =gSprites - movs r0, 0x24 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - bl obj_delete_but_dont_free_vram - ldr r0, _080DE78C @ =0x00002771 - bl FreeSpritePaletteByTag - ldr r0, _080DE790 @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - cmp r6, 0x1 - bne _080DE794 - subs r0, 0x52 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 2 - b _080DE79E - .align 2, 0 -_080DE788: .4byte gSprites -_080DE78C: .4byte 0x00002771 -_080DE790: .4byte REG_BLDCNT -_080DE794: - movs r0, 0x80 - lsls r0, 19 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 3 -_080DE79E: - adds r2, r3, 0 - orrs r1, r2 - strh r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DE7AA: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80DE6B0 - - thumb_func_start sub_80DE7B8 -sub_80DE7B8: @ 80DE7B8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - adds r7, r0, 0 - ldr r0, _080DE7F4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DE800 - ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, _080DE7FC @ =gBattleAnimBankTarget - b _080DE824 - .align 2, 0 -_080DE7F4: .4byte gBattleAnimArgs -_080DE7F8: .4byte gBattleAnimBankAttacker -_080DE7FC: .4byte gBattleAnimBankTarget -_080DE800: - ldr r4, _080DE8C8 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, _080DE8CC @ =gBattleAnimBankAttacker -_080DE824: - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xE0 - lsls r1, 13 - adds r0, r1 - lsrs r0, 16 - mov r9, r0 - mov r8, r5 - mov r2, r9 - subs r4, r2, r5 - lsls r4, 16 - lsrs r4, 16 - lsls r0, r6, 4 - strh r0, [r7, 0x2E] - lsls r0, r5, 4 - strh r0, [r7, 0x30] - mov r1, r10 - subs r0, r1, r6 - lsls r0, 4 - ldr r5, _080DE8D0 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r7, 0x32] - lsls r4, 16 - asrs r4, 12 - movs r0, 0x2 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl __divsi3 - strh r0, [r7, 0x34] - ldrh r0, [r5, 0x2] - strh r0, [r7, 0x36] - mov r1, r10 - strh r1, [r7, 0x38] - mov r2, r9 - strh r2, [r7, 0x3A] - movs r1, 0x36 - ldrsh r0, [r7, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r7, 0x3C] - ldrb r1, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r7, 0x5] - strh r6, [r7, 0x20] - mov r2, r8 - strh r2, [r7, 0x22] - ldr r0, _080DE8D4 @ =sub_80DE8D8 - str r0, [r7, 0x1C] - adds r2, r7, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE8C8: .4byte gBattleAnimBankTarget -_080DE8CC: .4byte gBattleAnimBankAttacker -_080DE8D0: .4byte gBattleAnimArgs -_080DE8D4: .4byte sub_80DE8D8 - thumb_func_end sub_80DE7B8 - - thumb_func_start sub_80DE8D8 -sub_80DE8D8: @ 80DE8D8 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x36] - movs r1, 0x36 - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _080DE910 - ldrh r0, [r2, 0x32] - ldrh r4, [r2, 0x2E] - adds r0, r4 - strh r0, [r2, 0x2E] - ldrh r1, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r1, r4 - strh r1, [r2, 0x30] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080DE910 - strh r0, [r2, 0x2E] -_080DE910: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DE8D8 - - thumb_func_start sub_80DE918 -sub_80DE918: @ 80DE918 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DEA68 @ =gTasks - adds r1, r0 - str r1, [sp] - ldr r1, _080DEA6C @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - movs r0, 0 - ldr r1, [sp] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - strh r0, [r1, 0x16] - strh r0, [r1, 0x18] - movs r0, 0x10 - strh r0, [r1, 0x1A] - ldr r2, _080DEA70 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0x1C] - ldr r4, _080DEA74 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x4] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_807A100 - lsls r0, 16 - lsrs r0, 16 - str r0, [sp, 0x8] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DE988 - b _080DEA88 -_080DE988: - movs r4, 0 -_080DE98A: - lsls r1, r4, 16 - asrs r3, r1, 16 - ldr r0, _080DEA74 @ =gBattleAnimBankAttacker - ldrb r2, [r0] - str r1, [sp, 0x10] - cmp r3, r2 - beq _080DEA56 - movs r0, 0x2 - eors r2, r0 - cmp r3, r2 - beq _080DEA56 - lsls r0, r4, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080DEA56 - ldr r6, [sp, 0x4] - ldr r3, [sp, 0x8] - lsls r0, r3, 16 - asrs r7, r0, 16 - ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08 - adds r1, r6, 0 - adds r2, r7, 0 - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _080DEA56 - adds r0, r4, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - adds r0, r4, 0 - movs r1, 0x3 - bl sub_807A100 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - mov r0, r8 - lsls r5, r0, 4 - add r5, r8 - lsls r5, 2 - ldr r1, _080DEA7C @ =gSprites - adds r4, r5, r1 - lsls r0, r6, 4 - strh r0, [r4, 0x2E] - lsls r0, r7, 4 - strh r0, [r4, 0x30] - mov r2, r10 - subs r0, r2, r6 - lsls r0, 4 - ldr r3, _080DEA70 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - lsls r0, r3, 16 - asrs r0, 16 - subs r0, r7 - lsls r0, 4 - ldr r2, _080DEA70 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, _080DEA70 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - ldr r0, _080DEA80 @ =gSprites + 0x1C - adds r5, r0 - ldr r0, _080DEA84 @ =sub_80DE8D8 - str r0, [r5] - ldr r2, [sp] - movs r3, 0x20 - ldrsh r1, [r2, r3] - adds r1, 0xD - lsls r1, 1 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1 - mov r1, r8 - strh r1, [r0] - ldrh r0, [r2, 0x20] - adds r0, 0x1 - strh r0, [r2, 0x20] -_080DEA56: - ldr r2, [sp, 0x10] - movs r3, 0x80 - lsls r3, 9 - adds r0, r2, r3 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080DE98A - b _080DEB0C - .align 2, 0 -_080DEA68: .4byte gTasks -_080DEA6C: .4byte REG_BLDCNT -_080DEA70: .4byte gBattleAnimArgs -_080DEA74: .4byte gBattleAnimBankAttacker -_080DEA78: .4byte gSpriteTemplate_83DAF08 -_080DEA7C: .4byte gSprites -_080DEA80: .4byte gSprites + 0x1C -_080DEA84: .4byte sub_80DE8D8 -_080DEA88: - ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08 - ldr r7, [sp, 0x4] - ldr r2, [sp, 0x8] - lsls r1, r2, 16 - asrs r1, 16 - str r1, [sp, 0xC] - adds r1, r7, 0 - ldr r2, [sp, 0xC] - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _080DEB0C - movs r3, 0x30 - mov r10, r3 - movs r0, 0x28 - mov r9, r0 - ldr r6, _080DEB28 @ =gSprites - mov r1, r8 - lsls r5, r1, 4 - add r5, r8 - lsls r5, 2 - adds r4, r5, r6 - lsls r0, r7, 4 - strh r0, [r4, 0x2E] - ldr r2, [sp, 0xC] - lsls r0, r2, 4 - strh r0, [r4, 0x30] - subs r0, r3, r7 - lsls r0, 4 - ldr r3, _080DEB2C @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - ldr r1, [sp, 0xC] - subs r0, r3, r1 - lsls r0, 4 - ldr r2, _080DEB2C @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, _080DEB2C @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - adds r6, 0x1C - adds r5, r6 - ldr r0, _080DEB30 @ =sub_80DE8D8 - str r0, [r5] - mov r1, r8 - ldr r0, [sp] - strh r1, [r0, 0x22] - movs r0, 0x1 - ldr r2, [sp] - strh r0, [r2, 0x20] -_080DEB0C: - ldr r0, _080DEB34 @ =sub_80DEB38 - ldr r3, [sp] - str r0, [r3] - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DEB24: .4byte gSpriteTemplate_83DAF08 -_080DEB28: .4byte gSprites -_080DEB2C: .4byte gBattleAnimArgs -_080DEB30: .4byte sub_80DE8D8 -_080DEB34: .4byte sub_80DEB38 - thumb_func_end sub_80DE918 - - thumb_func_start sub_80DEB38 -sub_80DEB38: @ 80DEB38 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DEB5C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080DEBEE - cmp r1, 0x1 - bgt _080DEB60 - cmp r1, 0 - beq _080DEB6E - b _080DECA4 - .align 2, 0 -_080DEB5C: .4byte gTasks -_080DEB60: - cmp r1, 0x2 - bne _080DEB66 - b _080DEC80 -_080DEB66: - cmp r1, 0x3 - bne _080DEB6C - b _080DEC94 -_080DEB6C: - b _080DECA4 -_080DEB6E: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DEBCE - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DEBCE - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DEBA4 - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DEBB2 - adds r0, r1, 0x1 - strh r0, [r4, 0x18] - b _080DEBB2 -_080DEBA4: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DEBB2 - subs r0, r1, 0x1 - strh r0, [r4, 0x1A] -_080DEBB2: - ldr r2, _080DEBE0 @ =REG_BLDALPHA - ldrh r0, [r4, 0x1A] - lsls r0, 8 - ldrh r1, [r4, 0x18] - orrs r0, r1 - strh r0, [r2] - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0x17 - ble _080DEBCE - movs r0, 0 - strh r0, [r4, 0x16] - movs r0, 0x1 - strh r0, [r4, 0x14] -_080DEBCE: - ldrh r1, [r4, 0x1C] - movs r2, 0x1C - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DEBE4 - subs r0, r1, 0x1 - strh r0, [r4, 0x1C] - b _080DECA4 - .align 2, 0 -_080DEBE0: .4byte REG_BLDALPHA -_080DEBE4: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DECA4 - b _080DEC8C -_080DEBEE: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DECA4 - movs r0, 0 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - ands r0, r1 - lsls r0, 16 - cmp r0, 0 - beq _080DEC1E - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DEC2C - subs r0, r1, 0x1 - strh r0, [r4, 0x18] - b _080DEC2C -_080DEC1E: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DEC2C - adds r0, r1, 0x1 - strh r0, [r4, 0x1A] -_080DEC2C: - ldr r2, _080DEC48 @ =REG_BLDALPHA - ldrh r0, [r4, 0x1A] - lsls r0, 8 - ldrh r1, [r4, 0x18] - orrs r0, r1 - strh r0, [r2] - ldr r1, [r4, 0x18] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _080DECA4 - movs r5, 0 - b _080DEC70 - .align 2, 0 -_080DEC48: .4byte REG_BLDALPHA -_080DEC4C: - adds r1, r5, 0 - adds r1, 0xD - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080DEC7C @ =gSprites - adds r0, r1 - bl DestroySprite - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_080DEC70: - movs r1, 0x20 - ldrsh r0, [r4, r1] - cmp r5, r0 - blt _080DEC4C - b _080DEC8C - .align 2, 0 -_080DEC7C: .4byte gSprites -_080DEC80: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - cmp r0, 0 - ble _080DECA4 -_080DEC8C: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DECA4 -_080DEC94: - ldr r0, _080DECAC @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DECA4: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DECAC: .4byte REG_BLDCNT - thumb_func_end sub_80DEB38 - - thumb_func_start sub_80DECB0 -sub_80DECB0: @ 80DECB0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080DECF8 @ =gUnknown_030042C4 - movs r1, 0 - strh r1, [r0] - ldr r0, _080DECFC @ =gUnknown_03004240 - strh r1, [r0] - ldr r1, _080DED00 @ =REG_WININ - ldr r2, _080DED04 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - subs r2, 0x20 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x6 - movs r0, 0xC8 - strh r0, [r1] - adds r1, 0x4 - movs r0, 0x10 - strh r0, [r1] - ldr r0, _080DED08 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DECF4 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080DED0C -_080DECF4: - movs r6, 0x28 - b _080DED0E - .align 2, 0 -_080DECF8: .4byte gUnknown_030042C4 -_080DECFC: .4byte gUnknown_03004240 -_080DED00: .4byte REG_WININ -_080DED04: .4byte 0x00003f3f -_080DED08: .4byte gBattleAnimBankAttacker -_080DED0C: - movs r6, 0xC8 -_080DED0E: - ldr r1, _080DED4C @ =gUnknown_030042C4 - lsls r3, r6, 16 - asrs r2, r3, 16 - lsls r0, r2, 8 - orrs r0, r2 - strh r0, [r1] - ldr r1, _080DED50 @ =gUnknown_03004240 - movs r5, 0x28 - ldr r0, _080DED54 @ =0x00002828 - strh r0, [r1] - lsrs r3, 16 - movs r1, 0xF0 - subs r1, r2 - movs r4, 0x48 - ldr r2, _080DED58 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r2 - strh r3, [r0, 0xA] - strh r1, [r0, 0xC] - strh r5, [r0, 0xE] - strh r4, [r0, 0x10] - strh r6, [r0, 0x12] - strh r5, [r0, 0x14] - ldr r1, _080DED5C @ =sub_80DED60 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DED4C: .4byte gUnknown_030042C4 -_080DED50: .4byte gUnknown_03004240 -_080DED54: .4byte 0x00002828 -_080DED58: .4byte gTasks -_080DED5C: .4byte sub_80DED60 - thumb_func_end sub_80DECB0 - - thumb_func_start sub_80DED60 -sub_80DED60: @ 80DED60 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DEE80 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r1, [r4, 0x8] - adds r0, r1, 0x1 - strh r0, [r4, 0x8] - ldrh r5, [r4, 0xA] - ldrh r7, [r4, 0xC] - ldrh r0, [r4, 0xE] - mov r10, r0 - ldrh r2, [r4, 0x10] - str r2, [sp, 0xC] - ldrh r0, [r4, 0x12] - ldrh r2, [r4, 0x14] - mov r8, r2 - lsls r1, 16 - asrs r6, r1, 16 - cmp r6, 0xF - ble _080DED9C - b _080DEE8C -_080DED9C: - lsls r0, 16 - asrs r0, 16 - bl __floatsidf - str r0, [sp, 0x10] - str r1, [sp, 0x14] - lsls r0, r5, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - adds r5, r1, 0 - adds r4, r0, 0 - adds r0, r6, 0 - bl __floatsidf - str r0, [sp, 0x18] - str r1, [sp, 0x1C] - adds r1, r5, 0 - adds r0, r4, 0 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - lsls r0, r7, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r7, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - adds r5, r1, 0 - adds r4, r0, 0 - mov r2, r10 - lsls r0, r2, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r6, r0, 16 - ldr r1, [sp, 0xC] - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r5, r0, 16 - b _080DEEBA - .align 2, 0 -_080DEE80: .4byte gTasks -_080DEE84: .4byte 0x3fb00000 -_080DEE88: .4byte 0x00000000 -_080DEE8C: - movs r2, 0 - mov r9, r2 - movs r7, 0xF0 - movs r6, 0 - movs r5, 0x70 - str r6, [sp] - str r6, [sp, 0x4] - str r6, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80791A8 - lsls r0, 16 - lsrs r0, 16 - str r6, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r0, _080DEEDC @ =sub_80DEEE8 - str r0, [r4] -_080DEEBA: - ldr r1, _080DEEE0 @ =gUnknown_030042C4 - mov r2, r9 - lsls r0, r2, 8 - orrs r7, r0 - strh r7, [r1] - ldr r1, _080DEEE4 @ =gUnknown_03004240 - lsls r0, r6, 8 - orrs r5, r0 - strh r5, [r1] - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DEEDC: .4byte sub_80DEEE8 -_080DEEE0: .4byte gUnknown_030042C4 -_080DEEE4: .4byte gUnknown_03004240 - thumb_func_end sub_80DED60 - - thumb_func_start sub_80DEEE8 -sub_80DEEE8: @ 80DEEE8 - push {r4,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, _080DEF28 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - bne _080DEF20 - ldr r0, _080DEF2C @ =gUnknown_030042C4 - strh r2, [r0] - ldr r0, _080DEF30 @ =gUnknown_03004240 - strh r2, [r0] - ldr r0, _080DEF34 @ =REG_WININ - ldr r4, _080DEF38 @ =0x00003f3f - adds r1, r4, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, 0x6 - strh r2, [r0] - adds r0, 0x4 - strh r2, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080DEF20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEF28: .4byte gPaletteFade -_080DEF2C: .4byte gUnknown_030042C4 -_080DEF30: .4byte gUnknown_03004240 -_080DEF34: .4byte REG_WININ -_080DEF38: .4byte 0x00003f3f - thumb_func_end sub_80DEEE8 - - thumb_func_start sub_80DEF3C -sub_80DEF3C: @ 80DEF3C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r0, _080DEF68 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080DEF70 - movs r2, 0x18 - ldr r3, _080DEF6C @ =0x0000fffe - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r4, 0x3] - b _080DEF74 - .align 2, 0 -_080DEF68: .4byte gBattleAnimBankAttacker -_080DEF6C: .4byte 0x0000fffe -_080DEF70: - ldr r2, _080DEF90 @ =0x0000ffe8 - movs r3, 0x2 -_080DEF74: - lsls r0, r2, 16 - asrs r0, 16 - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r3, [r4, 0x30] - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, _080DEF94 @ =sub_80DEF98 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEF90: .4byte 0x0000ffe8 -_080DEF94: .4byte sub_80DEF98 - thumb_func_end sub_80DEF3C - - thumb_func_start sub_80DEF98 -sub_80DEF98: @ 80DEF98 - push {r4,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - movs r2, 0x2E - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080DEFAA - subs r0, r1, 0x1 - b _080DF00E -_080DEFAA: - ldrh r0, [r3, 0x30] - ldrh r4, [r3, 0x24] - adds r1, r0, r4 - strh r1, [r3, 0x24] - adds r0, r1, 0x7 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xE - bls _080DF010 - ldrh r0, [r3, 0x20] - adds r0, r1 - strh r0, [r3, 0x20] - movs r0, 0 - strh r0, [r3, 0x24] - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r4, _080DEFFC @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080DF000 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080DF00C - movs r0, 0x1E - strh r0, [r3, 0x2E] - ldr r0, _080DF004 @ =sub_80782D8 - str r0, [r3, 0x1C] - ldr r1, _080DF008 @ =sub_80DF018 - adds r0, r3, 0 - bl StoreSpriteCallbackInData - b _080DF010 - .align 2, 0 -_080DEFFC: .4byte 0x000003ff -_080DF000: .4byte 0xfffffc00 -_080DF004: .4byte sub_80782D8 -_080DF008: .4byte sub_80DF018 -_080DF00C: - movs r0, 0x28 -_080DF00E: - strh r0, [r3, 0x2E] -_080DF010: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DEF98 - - thumb_func_start sub_80DF018 -sub_80DF018: @ 80DF018 - push {r4,lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r2, [r3, r0] - cmp r2, 0 - bne _080DF044 - ldr r1, _080DF040 @ =REG_BLDCNT - movs r4, 0xFD - lsls r4, 6 - adds r0, r4, 0 - strh r0, [r1] - adds r1, 0x2 - movs r0, 0x10 - strh r0, [r1] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - strh r2, [r3, 0x30] - strh r2, [r3, 0x32] - b _080DF082 - .align 2, 0 -_080DF040: .4byte REG_BLDCNT -_080DF044: - ldrh r1, [r3, 0x30] - movs r2, 0x30 - ldrsh r0, [r3, r2] - cmp r0, 0x1 - bgt _080DF054 - adds r0, r1, 0x1 - strh r0, [r3, 0x30] - b _080DF082 -_080DF054: - movs r0, 0 - strh r0, [r3, 0x30] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - ldr r2, _080DF088 @ =REG_BLDALPHA - movs r1, 0x10 - subs r1, r0 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r4, 0x32 - ldrsh r0, [r3, r4] - cmp r0, 0x10 - bne _080DF082 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DF08C @ =sub_80DF090 - str r0, [r3, 0x1C] -_080DF082: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF088: .4byte REG_BLDALPHA -_080DF08C: .4byte sub_80DF090 - thumb_func_end sub_80DF018 - - thumb_func_start sub_80DF090 -sub_80DF090: @ 80DF090 - push {lr} - ldr r1, _080DF0AC @ =REG_BLDCNT - movs r2, 0 - strh r2, [r1] - adds r1, 0x2 - strh r2, [r1] - ldr r1, _080DF0B0 @ =gUnknown_030042C4 - strh r2, [r1] - ldr r1, _080DF0B4 @ =gUnknown_03004240 - strh r2, [r1] - bl move_anim_8072740 - pop {r0} - bx r0 - .align 2, 0 -_080DF0AC: .4byte REG_BLDCNT -_080DF0B0: .4byte gUnknown_030042C4 -_080DF0B4: .4byte gUnknown_03004240 - thumb_func_end sub_80DF090 - - thumb_func_start sub_80DF0B8 -sub_80DF0B8: @ 80DF0B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xC - bl Sin - strh r0, [r4, 0x24] - ldr r0, _080DF120 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DF0DC - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] -_080DF0DC: - ldrh r0, [r4, 0x2E] - adds r0, 0x6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldrh r1, [r4, 0x30] - adds r0, r1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080DF12C - ldr r0, _080DF124 @ =0x0000050b - strh r0, [r4, 0x3A] - ldr r1, _080DF128 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldrh r0, [r4, 0x3A] - strh r0, [r1] - b _080DF17E - .align 2, 0 -_080DF120: .4byte gBattleAnimBankAttacker -_080DF124: .4byte 0x0000050b -_080DF128: .4byte REG_BLDCNT -_080DF12C: - cmp r0, 0x1E - ble _080DF17E - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x3A] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - movs r2, 0xFF - ands r2, r1 - movs r1, 0x80 - lsls r1, 9 - adds r0, r1 - lsrs r3, r0, 16 - cmp r3, 0x10 - bls _080DF150 - movs r3, 0x10 -_080DF150: - subs r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r0, 0 - bge _080DF15C - movs r2, 0 -_080DF15C: - ldr r1, _080DF184 @ =REG_BLDALPHA - lsls r0, r3, 8 - orrs r0, r2 - strh r0, [r1] - strh r0, [r4, 0x3A] - cmp r3, 0x10 - bne _080DF17E - cmp r2, 0 - bne _080DF17E - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DF188 @ =sub_80DF18C - str r0, [r4, 0x1C] -_080DF17E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF184: .4byte REG_BLDALPHA -_080DF188: .4byte sub_80DF18C - thumb_func_end sub_80DF0B8 - - thumb_func_start sub_80DF18C -sub_80DF18C: @ 80DF18C - push {lr} - ldr r1, _080DF1A0 @ =REG_BLDCNT - movs r2, 0 - strh r2, [r1] - adds r1, 0x2 - strh r2, [r1] - bl move_anim_8072740 - pop {r0} - bx r0 - .align 2, 0 -_080DF1A0: .4byte REG_BLDCNT - thumb_func_end sub_80DF18C - - thumb_func_start sub_80DF1A4 -sub_80DF1A4: @ 80DF1A4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080DF23C @ =gTasks - adds r4, r0 - movs r6, 0 - strh r6, [r4, 0x8] - movs r0, 0x10 - mov r8, r0 - mov r2, r8 - strh r2, [r4, 0xA] - ldr r5, _080DF240 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - ldrb r0, [r5] - bl sub_8077FC0 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldrb r0, [r5] - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - adds r1, 0x8 - strh r1, [r4, 0x1E] - strh r6, [r4, 0x16] - ldrb r0, [r5] - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x12] - ldrb r0, [r5] - bl sub_8079E90 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r4, 0x14] - strh r6, [r4, 0xE] - mov r0, r8 - strh r0, [r4, 0x10] - ldr r1, _080DF244 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - strh r6, [r4, 0x18] - ldr r0, _080DF248 @ =sub_80DF24C - str r0, [r4] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DF23C: .4byte gTasks -_080DF240: .4byte gBattleAnimBankAttacker -_080DF244: .4byte REG_BLDCNT -_080DF248: .4byte sub_80DF24C - thumb_func_end sub_80DF1A4 - - thumb_func_start sub_80DF24C -sub_80DF24C: @ 80DF24C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080DF270 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _080DF266 - b _080DF3CC -_080DF266: - lsls r0, 2 - ldr r1, _080DF274 @ =_080DF278 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DF270: .4byte gTasks -_080DF274: .4byte _080DF278 - .align 2, 0 -_080DF278: - .4byte _080DF290 - .4byte _080DF300 - .4byte _080DF342 - .4byte _080DF356 - .4byte _080DF3AC - .4byte _080DF3BC -_080DF290: - movs r6, 0 -_080DF292: - movs r2, 0x1A - ldrsh r1, [r4, r2] - movs r0, 0x1C - ldrsh r2, [r4, r0] - ldrb r3, [r4, 0x14] - ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080DF2E6 - ldr r1, _080DF2F8 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - strh r7, [r5, 0x2E] - ldr r0, _080DF2FC @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - movs r1, 0 - lsls r0, 24 - cmp r0, 0 - bne _080DF2C8 - movs r1, 0x1 -_080DF2C8: - strh r1, [r5, 0x30] - movs r0, 0x2A - muls r0, r6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x1E] - strh r0, [r5, 0x34] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 1 - strh r0, [r5, 0x38] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_080DF2E6: - adds r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r6, 0x5 - bls _080DF292 - b _080DF3B4 - .align 2, 0 -_080DF2F4: .4byte gSpriteTemplate_83DAF80 -_080DF2F8: .4byte gSprites -_080DF2FC: .4byte gBattleAnimBankAttacker -_080DF300: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DF31E - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xD - bgt _080DF32C - adds r0, r1, 0x1 - strh r0, [r4, 0xE] - b _080DF32C -_080DF31E: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x4 - ble _080DF32C - subs r0, r1, 0x1 - strh r0, [r4, 0x10] -_080DF32C: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r3, [r4, 0xE] - ldrh r2, [r4, 0x10] - cmp r0, 0xE - bne _080DF39C - cmp r2, 0x4 - bne _080DF39C - movs r0, 0 - strh r0, [r4, 0xA] - b _080DF396 -_080DF342: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _080DF3CC - movs r0, 0 - strh r0, [r4, 0xA] - b _080DF3B4 -_080DF356: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DF374 - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080DF382 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _080DF382 -_080DF374: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DF382 - adds r0, r1, 0x1 - strh r0, [r4, 0x10] -_080DF382: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r3, [r4, 0xE] - ldrh r2, [r4, 0x10] - cmp r0, 0 - bne _080DF39C - cmp r2, 0x10 - bne _080DF39C - movs r0, 0x1 - strh r0, [r4, 0x18] -_080DF396: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080DF39C: - ldr r1, _080DF3A8 @ =REG_BLDALPHA - lsls r0, r2, 8 - orrs r0, r3 - strh r0, [r1] - b _080DF3CC - .align 2, 0 -_080DF3A8: .4byte REG_BLDALPHA -_080DF3AC: - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DF3CC -_080DF3B4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF3CC -_080DF3BC: - ldr r0, _080DF3D4 @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080DF3CC: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DF3D4: .4byte REG_BLDCNT - thumb_func_end sub_80DF24C - - thumb_func_start sub_80DF3D8 -sub_80DF3D8: @ 80DF3D8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DF3EA - ldrh r0, [r4, 0x32] - adds r0, 0x2 - b _080DF3EE -_080DF3EA: - ldrh r0, [r4, 0x32] - subs r0, 0x2 -_080DF3EE: - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x32] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7E - bhi _080DF430 - ldr r2, _080DF42C @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x12] - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - b _080DF444 - .align 2, 0 -_080DF42C: .4byte gTasks -_080DF430: - ldr r2, _080DF498 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r2, 0x3 - ldrb r1, [r0, 0x12] - ands r1, r2 -_080DF444: - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsls r0, 3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r1, 0x7 - bl Sin - strh r0, [r4, 0x26] - ldr r2, _080DF498 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r1, r0, r2 - movs r2, 0x18 - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _080DF492 - ldrh r0, [r1, 0x16] - subs r0, 0x1 - strh r0, [r1, 0x16] - adds r0, r4, 0 - bl DestroySprite -_080DF492: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF498: .4byte gTasks - thumb_func_end sub_80DF3D8 - - thumb_func_start sub_80DF49C -sub_80DF49C: @ 80DF49C - adds r3, r0, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r3] - ldr r2, _080DF4E0 @ =gObjectBankIDs - ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker - ldrb r1, [r1] - adds r1, r2 - ldrb r1, [r1] - strh r1, [r0, 0x38] - movs r1, 0x80 - strh r1, [r0, 0x2E] - movs r1, 0xA - strh r1, [r0, 0x30] - ldr r2, _080DF4E8 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x34] - ldr r1, _080DF4EC @ =sub_80DF4F4 - str r1, [r0, 0x1C] - ldr r2, _080DF4F0 @ =gSprites - movs r3, 0x38 - ldrsh r1, [r0, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - bx lr - .align 2, 0 -_080DF4E0: .4byte gObjectBankIDs -_080DF4E4: .4byte gBattleAnimBankAttacker -_080DF4E8: .4byte gBattleAnimArgs -_080DF4EC: .4byte sub_80DF4F4 -_080DF4F0: .4byte gSprites - thumb_func_end sub_80DF49C - - thumb_func_start sub_80DF4F4 -sub_80DF4F4: @ 80DF4F4 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x34 - ldrsh r3, [r5, r1] - cmp r3, 0 - beq _080DF55C - subs r0, 0x1 - strh r0, [r5, 0x34] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - ldr r4, _080DF554 @ =gSprites - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x24] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Cos - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x26] - ldrh r0, [r5, 0x32] - ldrh r2, [r5, 0x2E] - adds r1, r0, r2 - strh r1, [r5, 0x2E] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _080DF590 - ldr r2, _080DF558 @ =0xffffff00 - adds r0, r1, r2 - strh r0, [r5, 0x2E] - b _080DF590 - .align 2, 0 -_080DF554: .4byte gSprites -_080DF558: .4byte 0xffffff00 -_080DF55C: - ldr r2, _080DF598 @ =gSprites - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x24] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - subs r1, 0x8 - strh r1, [r0, 0x22] - ldr r0, _080DF59C @ =move_anim_8074EE0 - str r0, [r5, 0x1C] -_080DF590: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF598: .4byte gSprites -_080DF59C: .4byte move_anim_8074EE0 - thumb_func_end sub_80DF4F4 - - thumb_func_start sub_80DF5A0 -sub_80DF5A0: @ 80DF5A0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DF5F0 - ldr r2, _080DF5EC @ =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x6] - negs r0, r0 - strh r0, [r2, 0x6] - ldrh r0, [r2, 0x8] - negs r0, r0 - strh r0, [r2, 0x8] - adds r1, r2, 0 - b _080DF5FA - .align 2, 0 -_080DF5E8: .4byte gBattleAnimBankAttacker -_080DF5EC: .4byte gBattleAnimArgs -_080DF5F0: - ldr r1, _080DF630 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_080DF5FA: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x38] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080DF634 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080DF638 @ =sub_8078504 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF630: .4byte gBattleAnimArgs -_080DF634: .4byte move_anim_8074EE0 -_080DF638: .4byte sub_8078504 - thumb_func_end sub_80DF5A0 - - thumb_func_start sub_80DF63C -sub_80DF63C: @ 80DF63C - push {r4,r5,lr} - adds r5, r0, 0 - bl sub_8078650 - ldr r4, _080DF694 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080DF698 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DF6A0 - ldr r2, _080DF69C @ =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r1, r0 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x32] - ldrh r1, [r2, 0x4] - subs r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - b _080DF6CA - .align 2, 0 -_080DF694: .4byte gBattleAnimBankTarget -_080DF698: .4byte gBattleAnimBankAttacker -_080DF69C: .4byte gBattleAnimArgs -_080DF6A0: - ldr r1, _080DF6E4 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080DF6CA: - ldr r0, _080DF6E4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, _080DF6E8 @ =sub_8078B34 - str r0, [r5, 0x1C] - ldr r1, _080DF6EC @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF6E4: .4byte gBattleAnimArgs -_080DF6E8: .4byte sub_8078B34 -_080DF6EC: .4byte move_anim_8074EE0 - thumb_func_end sub_80DF63C - - thumb_func_start sub_80DF6F0 -sub_80DF6F0: @ 80DF6F0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080DF704 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DF70C - ldr r4, _080DF708 @ =gBattleAnimBankAttacker - b _080DF70E - .align 2, 0 -_080DF704: .4byte gBattleAnimArgs -_080DF708: .4byte gBattleAnimBankAttacker -_080DF70C: - ldr r4, _080DF750 @ =gBattleAnimBankTarget -_080DF70E: - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, _080DF754 @ =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl sub_807867C - ldrh r0, [r4, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldr r0, _080DF758 @ =sub_8078600 - str r0, [r5, 0x1C] - ldr r1, _080DF75C @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF750: .4byte gBattleAnimBankTarget -_080DF754: .4byte gBattleAnimArgs -_080DF758: .4byte sub_8078600 -_080DF75C: .4byte move_anim_8074EE0 - thumb_func_end sub_80DF6F0 - - thumb_func_start sub_80DF760 -sub_80DF760: @ 80DF760 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080DF788 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080DF77A - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080DF77A: - adds r0, r4, 0 - bl sub_80DF63C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF788: .4byte gBattleAnimBankAttacker - thumb_func_end sub_80DF760 - - thumb_func_start sub_80DF78C -sub_80DF78C: @ 80DF78C - push {r4-r7,lr} - adds r6, r0, 0 - ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - strh r5, [r6, 0x36] - movs r0, 0x1 - strh r0, [r6, 0x38] - ldr r0, _080DF7E4 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r6, 0x3A] - ldr r4, _080DF7E8 @ =gBankAttacker - ldrb r0, [r4] - movs r1, 0 - bl sub_807A100 - lsls r7, r0, 16 - lsrs r5, r7, 16 - ldrb r0, [r4] - movs r1, 0x1 - bl sub_807A100 - lsls r1, r0, 16 - lsrs r0, r1, 16 - cmp r5, r0 - bls _080DF7EC - lsrs r0, r7, 17 - b _080DF7EE - .align 2, 0 -_080DF7E0: .4byte gBattleAnimBankAttacker -_080DF7E4: .4byte gBattleAnimArgs -_080DF7E8: .4byte gBankAttacker -_080DF7EC: - lsrs r0, r1, 17 -_080DF7EE: - strh r0, [r6, 0x3C] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Cos - strh r0, [r6, 0x24] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - ldr r0, _080DF818 @ =sub_80DF81C - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DF818: .4byte sub_80DF81C - thumb_func_end sub_80DF78C - - thumb_func_start sub_80DF81C -sub_80DF81C: @ 80DF81C - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0 - beq _080DF82E - cmp r5, 0x1 - beq _080DF89A - b _080DF91E -_080DF82E: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080DF880 - strh r5, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DF880 - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080DF880 - movs r0, 0x10 - strh r0, [r4, 0x38] -_080DF880: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _080DF91E - movs r0, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080DF91E -_080DF89A: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x95 - bgt _080DF8C2 - adds r0, r1, 0 - adds r0, 0x8 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x95 - ble _080DF8C2 - movs r0, 0x96 - strh r0, [r4, 0x3C] -_080DF8C2: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080DF90A - movs r0, 0 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DF90A - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080DF90A - movs r0, 0x10 - strh r0, [r4, 0x38] -_080DF90A: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080DF91E - adds r0, r4, 0 - bl move_anim_8072740 -_080DF91E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DF81C - - thumb_func_start sub_80DF924 -sub_80DF924: @ 80DF924 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DF950 @ =gTasks - adds r4, r1, r0 - ldr r0, _080DF954 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DF960 - ldr r0, _080DF958 @ =REG_BG1HOFS - str r0, [sp] - ldr r0, _080DF95C @ =gUnknown_030042C0 - b _080DF966 - .align 2, 0 -_080DF950: .4byte gTasks -_080DF954: .4byte gBattleAnimBankAttacker -_080DF958: .4byte REG_BG1HOFS -_080DF95C: .4byte gUnknown_030042C0 -_080DF960: - ldr r0, _080DF9DC @ =REG_BG2HOFS - str r0, [sp] - ldr r0, _080DF9E0 @ =gUnknown_03004288 -_080DF966: - ldrh r0, [r0] - strh r0, [r4, 0xC] - ldr r0, _080DF9E4 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r5, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r5, [r0, 0x9] - ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl sub_8077FC0 - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0xE] - adds r0, 0x20 - strh r0, [r4, 0x10] - cmp r1, 0 - bge _080DF996 - strh r5, [r4, 0xE] -_080DF996: - ldrh r3, [r4, 0xE] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bgt _080DF9C4 - ldr r5, _080DF9EC @ =gUnknown_03004DE0 - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080DF9A8: - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - ble _080DF9A8 -_080DF9C4: - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl sub_80895F8 - ldr r0, _080DF9F0 @ =sub_80DF9F4 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DF9DC: .4byte REG_BG2HOFS -_080DF9E0: .4byte gUnknown_03004288 -_080DF9E4: .4byte 0xa2600001 -_080DF9E8: .4byte gBattleAnimBankAttacker -_080DF9EC: .4byte gUnknown_03004DE0 -_080DF9F0: .4byte sub_80DF9F4 - thumb_func_end sub_80DF924 - - thumb_func_start sub_80DF9F4 -sub_80DF9F4: @ 80DF9F4 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080DFA18 @ =gTasks - adds r2, r0, r1 - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0x4 - bhi _080DFAAA - lsls r0, 2 - ldr r1, _080DFA1C @ =_080DFA20 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DFA18: .4byte gTasks -_080DFA1C: .4byte _080DFA20 - .align 2, 0 -_080DFA20: - .4byte _080DFA34 - .4byte _080DFA56 - .4byte _080DFA66 - .4byte _080DFA92 - .4byte _080DFAA4 -_080DFA34: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DFA8A - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - adds r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080DFA8A - b _080DFA84 -_080DFA56: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _080DFA8A - b _080DFA84 -_080DFA66: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DFA8A - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - subs r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - cmp r0, 0 - bne _080DFA8A -_080DFA84: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] -_080DFA8A: - adds r0, r2, 0 - bl sub_80DFAB0 - b _080DFAAA -_080DFA92: - ldr r1, _080DFAA0 @ =gUnknown_03004DC0 - movs r0, 0x3 - strb r0, [r1, 0x15] - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080DFAAA - .align 2, 0 -_080DFAA0: .4byte gUnknown_03004DC0 -_080DFAA4: - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080DFAAA: - pop {r0} - bx r0 - thumb_func_end sub_80DF9F4 - - thumb_func_start sub_80DFAB0 -sub_80DFAB0: @ 80DFAB0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldrh r3, [r5, 0x12] - ldrh r4, [r5, 0xE] - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r4, r0 - bgt _080DFB06 - ldr r7, _080DFB1C @ =gUnknown_03004DE0 - mov r12, r7 - ldr r0, _080DFB20 @ =gSineTable - mov r8, r0 - ldr r6, _080DFB24 @ =gUnknown_03004DC0 -_080DFACE: - lsls r2, r4, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - lsls r0, r3, 1 - add r0, r8 - movs r7, 0 - ldrsh r1, [r0, r7] - movs r7, 0x14 - ldrsh r0, [r5, r7] - muls r0, r1 - asrs r0, 7 - ldrh r1, [r5, 0xC] - adds r0, r1 - strh r0, [r2] - adds r3, 0x8 - movs r0, 0xFF - ands r3, r0 - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - movs r7, 0x10 - ldrsh r0, [r5, r7] - cmp r4, r0 - ble _080DFACE -_080DFB06: - ldrh r0, [r5, 0x12] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x12] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DFB1C: .4byte gUnknown_03004DE0 -_080DFB20: .4byte gSineTable -_080DFB24: .4byte gUnknown_03004DC0 - thumb_func_end sub_80DFAB0 - - thumb_func_start sub_80DFB28 -sub_80DFB28: @ 80DFB28 - push {r4-r6,lr} - mov r6, r8 - push {r6} - adds r4, r0, 0 - ldr r5, _080DFBC8 @ =gBattleAnimArgs - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - movs r1, 0x5 - bl __divsi3 - adds r6, r0, 0 - ldr r1, _080DFBCC @ =gBattleAnimBankAttacker - mov r8, r1 - ldrb r0, [r1] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - mov r2, r8 - ldrb r0, [r2] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r3, [r5, 0x8] - adds r0, r3 - strh r0, [r4, 0x22] - movs r1, 0x2 - ldrsh r0, [r5, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Cos - strh r0, [r4, 0x30] - movs r3, 0x2 - ldrsh r0, [r5, r3] - lsls r6, 16 - asrs r6, 16 - adds r1, r6, 0 - bl Sin - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x30] - ldrh r2, [r5] - adds r3, r2, 0 - muls r3, r1 - adds r1, r3, 0 - ldrh r3, [r4, 0x20] - adds r1, r3 - strh r1, [r4, 0x20] - adds r1, r2, 0 - muls r1, r0 - adds r0, r1, 0 - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x34] - ldr r0, _080DFBD0 @ =sub_80DFBD8 - str r0, [r4, 0x1C] - adds r4, 0x2E - ldr r2, _080DFBD4 @ =gUnknown_03000730 - movs r1, 0x6 -_080DFBB0: - ldrh r0, [r4] - strh r0, [r2] - adds r4, 0x2 - adds r2, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080DFBB0 - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DFBC8: .4byte gBattleAnimArgs -_080DFBCC: .4byte gBattleAnimBankAttacker -_080DFBD0: .4byte sub_80DFBD8 -_080DFBD4: .4byte gUnknown_03000730 - thumb_func_end sub_80DFB28 - - thumb_func_start sub_80DFBD8 -sub_80DFBD8: @ 80DFBD8 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x38] - adds r0, r2 - strh r0, [r4, 0x38] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - ble _080DFC1C - adds r0, r4, 0 - bl move_anim_8072740 -_080DFC1C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DFBD8 - - thumb_func_start sub_80DFC24 -sub_80DFC24: @ 80DFC24 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080DFC58 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldr r0, _080DFC5C @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r1, 0x8] - ldr r0, _080DFC60 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - movs r2, 0x10 - strh r2, [r1, 0xA] - ldr r1, _080DFC64 @ =REG_BLDALPHA - strh r2, [r1] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFC70 - ldr r1, _080DFC68 @ =REG_BLDCNT - ldr r2, _080DFC6C @ =0x00003f42 - b _080DFC74 - .align 2, 0 -_080DFC58: .4byte gTasks -_080DFC5C: .4byte gBattleAnimArgs -_080DFC60: .4byte gBattleAnimBankAttacker -_080DFC64: .4byte REG_BLDALPHA -_080DFC68: .4byte REG_BLDCNT -_080DFC6C: .4byte 0x00003f42 -_080DFC70: - ldr r1, _080DFC8C @ =REG_BLDCNT - ldr r2, _080DFC90 @ =0x00003f44 -_080DFC74: - adds r0, r2, 0 - strh r0, [r1] - ldr r0, _080DFC94 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldr r0, _080DFC98 @ =sub_80DFC9C - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFC8C: .4byte REG_BLDCNT -_080DFC90: .4byte 0x00003f44 -_080DFC94: .4byte gTasks -_080DFC98: .4byte sub_80DFC9C - thumb_func_end sub_80DFC24 - - thumb_func_start sub_80DFC9C -sub_80DFC9C: @ 80DFC9C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080DFD04 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0xA] - lsrs r2, r0, 8 - lsls r0, 24 - lsrs r1, r0, 24 - movs r3, 0xC - ldrsh r0, [r4, r3] - ldrb r3, [r4, 0x8] - cmp r0, r3 - bne _080DFD18 - adds r2, 0x1 - lsls r2, 24 - lsrs r2, 24 - subs r0, r1, 0x1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r2, 8 - orrs r1, r0 - movs r3, 0 - strh r1, [r4, 0xA] - ldr r0, _080DFD08 @ =REG_BLDALPHA - strh r1, [r0] - strh r3, [r4, 0xC] - cmp r2, 0x10 - bne _080DFD1E - ldr r2, _080DFD0C @ =gSprites - ldr r1, _080DFD10 @ =gObjectBankIDs - ldr r0, _080DFD14 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080DFD1E - .align 2, 0 -_080DFD04: .4byte gTasks -_080DFD08: .4byte REG_BLDALPHA -_080DFD0C: .4byte gSprites -_080DFD10: .4byte gObjectBankIDs -_080DFD14: .4byte gBattleAnimBankAttacker -_080DFD18: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_080DFD1E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DFC9C - - thumb_func_start sub_80DFD24 -sub_80DFD24: @ 80DFD24 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DFD48 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r0, _080DFD4C @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r1, 0x8] - movs r2, 0x80 - lsls r2, 5 - strh r2, [r1, 0xA] - ldr r0, _080DFD50 @ =sub_80DFD58 - str r0, [r1] - ldr r0, _080DFD54 @ =REG_BLDALPHA - strh r2, [r0] - bx lr - .align 2, 0 -_080DFD48: .4byte gTasks -_080DFD4C: .4byte gBattleAnimArgs -_080DFD50: .4byte sub_80DFD58 -_080DFD54: .4byte REG_BLDALPHA - thumb_func_end sub_80DFD24 - - thumb_func_start sub_80DFD58 -sub_80DFD58: @ 80DFD58 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080DFDA8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0xA] - lsrs r1, r0, 8 - lsls r0, 24 - lsrs r5, r0, 24 - movs r3, 0xC - ldrsh r0, [r2, r3] - ldrb r3, [r2, 0x8] - cmp r0, r3 - bne _080DFDB4 - subs r0, r1, 0x1 - lsls r0, 24 - lsrs r3, r0, 24 - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r3, 8 - orrs r1, r0 - movs r0, 0 - strh r1, [r2, 0xA] - ldr r5, _080DFDAC @ =REG_BLDALPHA - strh r1, [r5] - strh r0, [r2, 0xC] - cmp r3, 0 - bne _080DFDBA - ldr r0, _080DFDB0 @ =REG_BLDCNT - strh r3, [r0] - strh r3, [r5] - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080DFDBA - .align 2, 0 -_080DFDA8: .4byte gTasks -_080DFDAC: .4byte REG_BLDALPHA -_080DFDB0: .4byte REG_BLDCNT -_080DFDB4: - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] -_080DFDBA: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80DFD58 - - thumb_func_start sub_80DFDC0 -sub_80DFDC0: @ 80DFDC0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080DFDE8 @ =REG_BLDALPHA - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - ldr r0, _080DFDEC @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080DFDF8 - ldr r1, _080DFDF0 @ =REG_BLDCNT - ldr r2, _080DFDF4 @ =0x00003f42 - b _080DFDFC - .align 2, 0 -_080DFDE8: .4byte REG_BLDALPHA -_080DFDEC: .4byte gBattleAnimBankAttacker -_080DFDF0: .4byte REG_BLDCNT -_080DFDF4: .4byte 0x00003f42 -_080DFDF8: - ldr r1, _080DFE0C @ =REG_BLDCNT - ldr r2, _080DFE10 @ =0x00003f44 -_080DFDFC: - adds r0, r2, 0 - strh r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DFE0C: .4byte REG_BLDCNT -_080DFE10: .4byte 0x00003f44 - thumb_func_end sub_80DFDC0 - - thumb_func_start sub_80DFE14 -sub_80DFE14: @ 80DFE14 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, _080DFE80 @ =gBattleAnimBankTarget - ldrb r0, [r6] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldr r5, _080DFE84 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r6] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - movs r0, 0x7E - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_8078A5C - ldrh r0, [r4, 0x30] - negs r0, r0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - negs r0, r0 - strh r0, [r4, 0x36] - ldr r0, _080DFE88 @ =0x0000ffd8 - strh r0, [r4, 0x3A] - ldr r1, _080DFE8C @ =sub_80DFE90 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DFE80: .4byte gBattleAnimBankTarget -_080DFE84: .4byte gBattleAnimBankAttacker -_080DFE88: .4byte 0x0000ffd8 -_080DFE8C: .4byte sub_80DFE90 - thumb_func_end sub_80DFE14 - - thumb_func_start sub_80DFE90 -sub_80DFE90: @ 80DFE90 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r5, [r4, 0x30] - ldrh r0, [r4, 0x34] - adds r2, r5, r0 - strh r2, [r4, 0x34] - ldrh r3, [r4, 0x32] - ldrh r6, [r4, 0x36] - adds r1, r3, r6 - strh r1, [r4, 0x36] - lsls r0, r2, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - movs r6, 0x3C - ldrsh r0, [r4, r6] - cmp r0, 0 - bne _080DFED2 - adds r0, r2, r5 - strh r0, [r4, 0x34] - adds r1, r3 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] -_080DFED2: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - ldrh r6, [r4, 0x26] - adds r0, r6 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - cmp r0, 0x7F - ble _080DFF02 - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x3A] - adds r0, 0x14 - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] -_080DFF02: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080DFF14 - adds r0, r4, 0 - bl move_anim_8072740 -_080DFF14: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80DFE90 - - thumb_func_start sub_80DFF1C -sub_80DFF1C: @ 80DFF1C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080DFF50 @ =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrb r1, [r5, 0x4] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x32] - ldr r0, _080DFF54 @ =sub_80DFF58 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DFF50: .4byte gBattleAnimArgs -_080DFF54: .4byte sub_80DFF58 - thumb_func_end sub_80DFF1C - - thumb_func_start sub_80DFF58 -sub_80DFF58: @ 80DFF58 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x36] - adds r0, r1 - strh r0, [r2, 0x36] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x38] - adds r1, r3 - strh r1, [r2, 0x38] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r2, 0x26] - ldrh r0, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x32 - ldrsh r1, [r2, r3] - cmp r0, r1 - bne _080DFF8E - ldr r0, _080DFF94 @ =sub_80DFF98 - str r0, [r2, 0x1C] -_080DFF8E: - pop {r0} - bx r0 - .align 2, 0 -_080DFF94: .4byte sub_80DFF98 - thumb_func_end sub_80DFF58 - - thumb_func_start sub_80DFF98 -sub_80DFF98: @ 80DFF98 - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x36] - ldrh r0, [r3, 0x2E] - subs r1, r0 - strh r1, [r3, 0x36] - ldrh r0, [r3, 0x38] - ldrh r2, [r3, 0x30] - subs r0, r2 - strh r0, [r3, 0x38] - lsls r1, 16 - asrs r1, 24 - strh r1, [r3, 0x24] - lsls r0, 16 - asrs r0, 24 - strh r0, [r3, 0x26] - ldrh r0, [r3, 0x34] - subs r0, 0x1 - strh r0, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _080DFFCA - adds r0, r3, 0 - bl move_anim_8074EE0 -_080DFFCA: - pop {r0} - bx r0 - thumb_func_end sub_80DFF98 - - thumb_func_start sub_80DFFD0 -sub_80DFFD0: @ 80DFFD0 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, _080DFFE4 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _080DFFEC - ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker - b _080DFFEE - .align 2, 0 -_080DFFE4: .4byte gBattleAnimArgs -_080DFFE8: .4byte gBattleAnimBankAttacker -_080DFFEC: - ldr r0, _080E001C @ =gBattleAnimBankTarget -_080DFFEE: - ldrb r5, [r0] - movs r6, 0x14 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x4 - ldr r7, _080E0020 @ =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, _080E0024 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x2 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _080E004C - cmp r0, 0x1 - bgt _080E0028 - cmp r0, 0 - beq _080E0032 - b _080E00A0 - .align 2, 0 -_080E001C: .4byte gBattleAnimBankTarget -_080E0020: .4byte 0x000003ff -_080E0024: .4byte 0xfffffc00 -_080E0028: - cmp r0, 0x2 - beq _080E0066 - cmp r0, 0x3 - beq _080E007E - b _080E00A0 -_080E0032: - adds r0, r5, 0 - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r4, 0x22] - b _080E00A0 -_080E004C: - adds r0, r5, 0 - movs r1, 0x5 - bl sub_807A100 - subs r0, 0xE - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x10 - strh r0, [r4, 0x22] - b _080E00A0 -_080E0066: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - b _080E0094 -_080E007E: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_807A100 - adds r0, 0xE - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x10 -_080E0094: - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r6, 0xEC -_080E00A0: - movs r0, 0x20 - strh r0, [r4, 0x2E] - lsls r0, r6, 24 - asrs r0, 24 - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - adds r0, 0xC - strh r0, [r4, 0x36] - ldr r0, _080E00C8 @ =0x0000fff4 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80786EC - ldr r0, _080E00CC @ =sub_80E00D0 - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E00C8: .4byte 0x0000fff4 -_080E00CC: .4byte sub_80E00D0 - thumb_func_end sub_80DFFD0 - - thumb_func_start sub_80E00D0 -sub_80E00D0: @ 80E00D0 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080E00E4 - adds r0, r4, 0 - bl move_anim_8074EE0 -_080E00E4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E00D0 - - thumb_func_start sub_80E00EC -sub_80E00EC: @ 80E00EC - push {r4-r7,lr} - sub sp, 0x18 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E0150 @ =gTasks - adds r5, r1, r0 - ldr r4, _080E0154 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1F - movs r6, 0 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - subs r0, 0x7 - strh r0, [r5, 0x14] - ldrh r1, [r5, 0x16] - strh r1, [r5, 0x12] - strh r0, [r5, 0x10] - subs r1, r0 - lsls r1, 8 - strh r1, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r5, 0x24] - adds r0, 0x20 - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080E015C - ldr r0, _080E0158 @ =0x0000fff4 - b _080E015E - .align 2, 0 -_080E0150: .4byte gTasks -_080E0154: .4byte gBattleAnimBankAttacker -_080E0158: .4byte 0x0000fff4 -_080E015C: - ldr r0, _080E01A8 @ =0x0000ffc0 -_080E015E: - strh r0, [r5, 0x18] - ldr r0, _080E01AC @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - cmp r0, 0x1 - bne _080E01C4 - add r4, sp, 0xC - adds r0, r4, 0 - bl sub_8078914 - ldr r0, _080E01B0 @ =gUnknown_030041B4 - ldrh r0, [r0] - strh r0, [r5, 0x1C] - ldr r1, _080E01B4 @ =REG_BLDCNT - ldr r2, _080E01B8 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - ldrb r1, [r4, 0x8] - lsls r1, 4 - movs r0, 0 - movs r2, 0x20 - bl FillPalette - ldr r0, _080E01BC @ =REG_BG1VOFS - str r0, [sp] - movs r7, 0x2 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E01F4 - ldr r1, _080E01C0 @ =gUnknown_03004288 - b _080E01EE - .align 2, 0 -_080E01A8: .4byte 0x0000ffc0 -_080E01AC: .4byte gBattleAnimBankAttacker -_080E01B0: .4byte gUnknown_030041B4 -_080E01B4: .4byte REG_BLDCNT -_080E01B8: .4byte 0x00003f42 -_080E01BC: .4byte REG_BG1VOFS -_080E01C0: .4byte gUnknown_03004288 -_080E01C4: - ldr r0, _080E0278 @ =gUnknown_03004280 - ldrh r0, [r0] - strh r0, [r5, 0x1C] - ldr r1, _080E027C @ =REG_BLDCNT - ldr r2, _080E0280 @ =0x00003f44 - adds r0, r2, 0 - strh r0, [r1] - movs r0, 0 - movs r1, 0x90 - movs r2, 0x20 - bl FillPalette - ldr r0, _080E0284 @ =REG_BG2VOFS - str r0, [sp] - movs r7, 0x4 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E01F4 - ldr r1, _080E0288 @ =gUnknown_030042C0 -_080E01EE: - ldrh r0, [r1] - adds r0, 0xF0 - strh r0, [r1] -_080E01F4: - ldr r0, _080E028C @ =0xa2600001 - str r0, [sp, 0x4] - mov r2, sp - movs r1, 0 - movs r0, 0x1 - strb r0, [r2, 0x8] - mov r0, sp - strb r1, [r0, 0x9] - strh r1, [r5, 0x1E] - movs r0, 0x10 - strh r0, [r5, 0x20] - strh r1, [r5, 0x8] - strh r1, [r5, 0xA] - strh r1, [r5, 0xC] - movs r0, 0x3 - bl sub_80E08CC - movs r3, 0 - ldr r4, _080E0290 @ =gUnknown_03004DE0 - movs r0, 0xF0 - lsls r0, 3 - adds r6, r4, r0 -_080E0220: - lsls r1, r3, 1 - adds r2, r1, r4 - ldrh r0, [r5, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r5, 0x1C] - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x6F - bls _080E0220 - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl sub_80895F8 - ldr r1, _080E0294 @ =REG_WINOUT - movs r0, 0x3F - eors r7, r0 - movs r2, 0xFC - lsls r2, 6 - adds r0, r2, 0 - orrs r7, r0 - strh r7, [r1] - subs r1, 0x2 - adds r2, 0x3F - adds r0, r2, 0 - strh r0, [r1] - ldr r2, _080E0298 @ =gUnknown_030042C4 - ldrh r0, [r5, 0x24] - lsls r0, 8 - ldrh r1, [r5, 0x26] - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E029C @ =gUnknown_03004240 - movs r0, 0xA0 - strh r0, [r1] - ldr r0, _080E02A0 @ =sub_80E02A4 - str r0, [r5] - add sp, 0x18 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0278: .4byte gUnknown_03004280 -_080E027C: .4byte REG_BLDCNT -_080E0280: .4byte 0x00003f44 -_080E0284: .4byte REG_BG2VOFS -_080E0288: .4byte gUnknown_030042C0 -_080E028C: .4byte 0xa2600001 -_080E0290: .4byte gUnknown_03004DE0 -_080E0294: .4byte REG_WINOUT -_080E0298: .4byte gUnknown_030042C4 -_080E029C: .4byte gUnknown_03004240 -_080E02A0: .4byte sub_80E02A4 - thumb_func_end sub_80E00EC - - thumb_func_start sub_80E02A4 -sub_80E02A4: @ 80E02A4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E02C8 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080E02BE - b _080E03B6 -_080E02BE: - lsls r0, 2 - ldr r1, _080E02CC @ =_080E02D0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E02C8: .4byte gTasks -_080E02CC: .4byte _080E02D0 - .align 2, 0 -_080E02D0: - .4byte _080E02E4 - .4byte _080E0344 - .4byte _080E035E - .4byte _080E039C - .4byte _080E03B0 -_080E02E4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E03B6 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E0314 - ldrh r1, [r4, 0x1E] - movs r2, 0x1E - ldrsh r0, [r4, r2] - cmp r0, 0xC - beq _080E0322 - adds r0, r1, 0x1 - strh r0, [r4, 0x1E] - b _080E0322 -_080E0314: - ldrh r1, [r4, 0x20] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x8 - beq _080E0322 - subs r0, r1, 0x1 - strh r0, [r4, 0x20] -_080E0322: - ldr r2, _080E0340 @ =REG_BLDALPHA - ldrh r0, [r4, 0x20] - lsls r0, 8 - ldrh r1, [r4, 0x1E] - orrs r0, r1 - strh r0, [r2] - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0xC - bne _080E03B6 - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x8 - bne _080E03B6 - b _080E03A2 - .align 2, 0 -_080E0340: .4byte REG_BLDALPHA -_080E0344: - ldrh r0, [r4, 0x10] - subs r0, 0x8 - strh r0, [r4, 0x10] - adds r0, r4, 0 - bl sub_80E079C - movs r0, 0x10 - ldrsh r1, [r4, r0] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r1, r0 - bge _080E03B6 - b _080E03A2 -_080E035E: - ldrh r0, [r4, 0x10] - subs r0, 0x8 - strh r0, [r4, 0x10] - adds r0, r4, 0 - bl sub_80E079C - ldrh r1, [r4, 0x24] - adds r1, 0x4 - strh r1, [r4, 0x24] - ldrh r0, [r4, 0x26] - subs r2, r0, 0x4 - strh r2, [r4, 0x26] - lsls r1, 16 - lsls r0, r2, 16 - cmp r1, r0 - blt _080E0380 - strh r2, [r4, 0x24] -_080E0380: - ldr r3, _080E0398 @ =gUnknown_030042C4 - ldrh r2, [r4, 0x24] - lsls r0, r2, 8 - ldrh r1, [r4, 0x26] - orrs r0, r1 - strh r0, [r3] - lsls r2, 16 - lsls r1, 16 - cmp r2, r1 - bne _080E03B6 - b _080E03A2 - .align 2, 0 -_080E0398: .4byte gUnknown_030042C4 -_080E039C: - ldr r1, _080E03AC @ =gUnknown_03004DC0 - movs r0, 0x3 - strb r0, [r1, 0x15] -_080E03A2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E03B6 - .align 2, 0 -_080E03AC: .4byte gUnknown_03004DC0 -_080E03B0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E03B6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E02A4 - - thumb_func_start sub_80E03BC -sub_80E03BC: @ 80E03BC - push {r4-r7,lr} - sub sp, 0x18 - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080E03E4 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080E03D8 - b _080E05F2 -_080E03D8: - lsls r0, 2 - ldr r1, _080E03E8 @ =_080E03EC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E03E4: .4byte gTasks -_080E03E8: .4byte _080E03EC - .align 2, 0 -_080E03EC: - .4byte _080E0400 - .4byte _080E048C - .4byte _080E04D0 - .4byte _080E053C - .4byte _080E05A4 -_080E0400: - bl NotInBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E043C - ldr r0, _080E042C @ =gUnknown_030042C4 - movs r1, 0 - strh r1, [r0] - ldr r0, _080E0430 @ =gUnknown_03004240 - strh r1, [r0] - ldr r0, _080E0434 @ =REG_WININ - ldr r2, _080E0438 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080E05F2 - .align 2, 0 -_080E042C: .4byte gUnknown_030042C4 -_080E0430: .4byte gUnknown_03004240 -_080E0434: .4byte REG_WININ -_080E0438: .4byte 0x00003f3f -_080E043C: - ldr r0, _080E045C @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - cmp r0, 0x1 - bne _080E046C - ldr r1, _080E0460 @ =REG_BLDCNT - ldr r2, _080E0464 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _080E0468 @ =gUnknown_03004288 - b _080E0476 - .align 2, 0 -_080E045C: .4byte gBattleAnimBankTarget -_080E0460: .4byte REG_BLDCNT -_080E0464: .4byte 0x00003f42 -_080E0468: .4byte gUnknown_03004288 -_080E046C: - ldr r1, _080E0480 @ =REG_BLDCNT - ldr r2, _080E0484 @ =0x00003f44 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _080E0488 @ =gUnknown_030042C0 -_080E0476: - ldrh r0, [r1] - adds r0, 0xF0 - strh r0, [r1] - b _080E0590 - .align 2, 0 -_080E0480: .4byte REG_BLDCNT -_080E0484: .4byte 0x00003f44 -_080E0488: .4byte gUnknown_030042C0 -_080E048C: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080E04B4 - mov r0, sp - bl sub_8078914 - ldr r0, _080E04B0 @ =gUnknown_030041B4 - ldrh r0, [r0] - strh r0, [r5, 0x1C] - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - movs r0, 0 - movs r2, 0x20 - bl FillPalette - b _080E04C4 - .align 2, 0 -_080E04B0: .4byte gUnknown_030041B4 -_080E04B4: - ldr r0, _080E04CC @ =gUnknown_03004280 - ldrh r0, [r0] - strh r0, [r5, 0x1C] - movs r0, 0 - movs r1, 0x90 - movs r2, 0x20 - bl FillPalette -_080E04C4: - movs r0, 0x3 - bl sub_80E08CC - b _080E0590 - .align 2, 0 -_080E04CC: .4byte gUnknown_03004280 -_080E04D0: - ldr r4, _080E051C @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1F - movs r6, 0 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - subs r0, 0x7 - strh r0, [r5, 0x14] - ldrh r1, [r5, 0x16] - subs r1, r0 - lsls r1, 8 - strh r1, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - subs r1, r0, 0x4 - strh r1, [r5, 0x24] - adds r0, 0x4 - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080E0524 - ldr r0, _080E0520 @ =0x0000fff4 - b _080E0526 - .align 2, 0 -_080E051C: .4byte gBattleAnimBankTarget -_080E0520: .4byte 0x0000fff4 -_080E0524: - ldr r0, _080E0538 @ =0x0000ffc0 -_080E0526: - strh r0, [r5, 0x18] - ldrh r0, [r5, 0x18] - strh r0, [r5, 0x10] - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - movs r0, 0x8 - strh r0, [r5, 0x20] - b _080E0590 - .align 2, 0 -_080E0538: .4byte 0x0000ffc0 -_080E053C: - movs r2, 0xE - ldrsh r0, [r5, r2] - cmp r0, 0x1 - bne _080E054C - ldr r0, _080E0548 @ =REG_BG1VOFS - b _080E054E - .align 2, 0 -_080E0548: .4byte REG_BG1VOFS -_080E054C: - ldr r0, _080E0598 @ =REG_BG2VOFS -_080E054E: - str r0, [sp, 0xC] - movs r3, 0 - add r4, sp, 0xC - ldr r6, _080E059C @ =gUnknown_03004DE0 - movs r0, 0xF0 - lsls r0, 3 - adds r7, r6, r0 -_080E055C: - lsls r1, r3, 1 - adds r2, r1, r6 - ldrh r0, [r5, 0x1C] - adds r0, 0x9F - subs r0, r3 - strh r0, [r2] - adds r1, r7 - ldrh r0, [r5, 0x1C] - adds r0, 0x9F - subs r0, r3 - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x6F - bls _080E055C - ldr r1, _080E05A0 @ =0xa2600001 - str r1, [r4, 0x4] - movs r2, 0 - movs r0, 0x1 - strb r0, [r4, 0x8] - strb r2, [r4, 0x9] - ldr r0, [sp, 0xC] - ldr r2, [r4, 0x8] - bl sub_80895F8 -_080E0590: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080E05F2 - .align 2, 0 -_080E0598: .4byte REG_BG2VOFS -_080E059C: .4byte gUnknown_03004DE0 -_080E05A0: .4byte 0xa2600001 -_080E05A4: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080E05BC - ldr r1, _080E05B4 @ =REG_WINOUT - ldr r2, _080E05B8 @ =0x00003f3d - b _080E05C0 - .align 2, 0 -_080E05B4: .4byte REG_WINOUT -_080E05B8: .4byte 0x00003f3d -_080E05BC: - ldr r1, _080E05FC @ =REG_WINOUT - ldr r2, _080E0600 @ =0x00003f3b -_080E05C0: - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _080E0604 @ =REG_WININ - ldr r2, _080E0608 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - ldr r2, _080E060C @ =gUnknown_030042C4 - ldrh r0, [r5, 0x24] - lsls r0, 8 - ldrh r1, [r5, 0x26] - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E0610 @ =gUnknown_03004240 - movs r0, 0xA0 - strh r0, [r1] - movs r0, 0 - strh r0, [r5, 0x8] - strh r0, [r5, 0xA] - strh r0, [r5, 0xC] - ldr r1, _080E0614 @ =REG_BLDALPHA - ldr r2, _080E0618 @ =0x0000080c - adds r0, r2, 0 - strh r0, [r1] - ldr r0, _080E061C @ =sub_80E0620 - str r0, [r5] -_080E05F2: - add sp, 0x18 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E05FC: .4byte REG_WINOUT -_080E0600: .4byte 0x00003f3b -_080E0604: .4byte REG_WININ -_080E0608: .4byte 0x00003f3f -_080E060C: .4byte gUnknown_030042C4 -_080E0610: .4byte gUnknown_03004240 -_080E0614: .4byte REG_BLDALPHA -_080E0618: .4byte 0x0000080c -_080E061C: .4byte sub_80E0620 - thumb_func_end sub_80E03BC - - thumb_func_start sub_80E0620 -sub_80E0620: @ 80E0620 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E0644 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080E063A - b _080E0784 -_080E063A: - lsls r0, 2 - ldr r1, _080E0648 @ =_080E064C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E0644: .4byte gTasks -_080E0648: .4byte _080E064C - .align 2, 0 -_080E064C: - .4byte _080E0660 - .4byte _080E068C - .4byte _080E06F4 - .4byte _080E0754 - .4byte _080E0768 -_080E0660: - ldrh r0, [r4, 0x12] - adds r0, 0x8 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0x16] - movs r3, 0x16 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E0676 - strh r2, [r4, 0x12] -_080E0676: - adds r0, r4, 0 - bl sub_80E079C - movs r0, 0x12 - ldrsh r1, [r4, r0] - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r1, r0 - beq _080E068A - b _080E0784 -_080E068A: - b _080E075A -_080E068C: - movs r3, 0x26 - ldrsh r0, [r4, r3] - movs r2, 0x24 - ldrsh r1, [r4, r2] - subs r0, r1 - cmp r0, 0x3F - bgt _080E06A8 - ldrh r0, [r4, 0x24] - subs r0, 0x4 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - adds r0, 0x4 - strh r0, [r4, 0x26] - b _080E06AC -_080E06A8: - movs r0, 0x1 - strh r0, [r4, 0xA] -_080E06AC: - ldr r2, _080E06F0 @ =gUnknown_030042C4 - ldrh r0, [r4, 0x24] - lsls r0, 8 - ldrh r1, [r4, 0x26] - orrs r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x10] - adds r0, 0x8 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0x14] - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E06CE - strh r2, [r4, 0x10] -_080E06CE: - adds r0, r4, 0 - bl sub_80E079C - movs r0, 0x10 - ldrsh r1, [r4, r0] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E0784 - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080E0784 - movs r0, 0 - strh r0, [r4, 0xA] - b _080E075A - .align 2, 0 -_080E06F0: .4byte gUnknown_030042C4 -_080E06F4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E0784 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E0724 - ldrh r1, [r4, 0x1E] - movs r2, 0x1E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E0732 - subs r0, r1, 0x1 - strh r0, [r4, 0x1E] - b _080E0732 -_080E0724: - ldrh r1, [r4, 0x20] - movs r3, 0x20 - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _080E0732 - adds r0, r1, 0x1 - strh r0, [r4, 0x20] -_080E0732: - ldr r2, _080E0750 @ =REG_BLDALPHA - ldrh r0, [r4, 0x20] - lsls r0, 8 - ldrh r1, [r4, 0x1E] - orrs r0, r1 - strh r0, [r2] - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E0784 - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _080E0784 - b _080E075A - .align 2, 0 -_080E0750: .4byte REG_BLDALPHA -_080E0754: - ldr r1, _080E0764 @ =gUnknown_03004DC0 - movs r0, 0x3 - strb r0, [r1, 0x15] -_080E075A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E0784 - .align 2, 0 -_080E0764: .4byte gUnknown_03004DC0 -_080E0768: - ldr r0, _080E078C @ =gUnknown_030042C4 - movs r1, 0 - strh r1, [r0] - ldr r0, _080E0790 @ =gUnknown_03004240 - strh r1, [r0] - ldr r0, _080E0794 @ =REG_WININ - ldr r3, _080E0798 @ =0x00003f3f - adds r1, r3, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E0784: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E078C: .4byte gUnknown_030042C4 -_080E0790: .4byte gUnknown_03004240 -_080E0794: .4byte REG_WININ -_080E0798: .4byte 0x00003f3f - thumb_func_end sub_80E0620 - - thumb_func_start sub_80E079C -sub_80E079C: @ 80E079C - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldrh r0, [r6, 0x12] - ldrh r4, [r6, 0x10] - subs r0, r4 - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - beq _080E0890 - movs r2, 0x22 - ldrsh r0, [r6, r2] - bl __divsi3 - mov r8, r0 - movs r3, 0x14 - ldrsh r0, [r6, r3] - lsls r5, r0, 8 - lsls r0, r4, 16 - movs r4, 0 - cmp r0, 0 - ble _080E07FC - ldr r0, _080E0888 @ =gUnknown_03004DE0 - mov r12, r0 - ldr r7, _080E088C @ =gUnknown_03004DC0 -_080E07D0: - lsls r2, r4, 16 - asrs r2, 16 - lsls r3, r2, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r3, r0 - add r3, r12 - adds r1, r2, 0 - subs r1, 0x9F - ldrh r0, [r6, 0x1C] - subs r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r4, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r6, r1] - cmp r2, r0 - blt _080E07D0 -_080E07FC: - ldrh r4, [r6, 0x10] - lsls r3, r4, 16 - asrs r1, r3, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - cmp r1, r0 - bgt _080E0846 - ldr r0, _080E0888 @ =gUnknown_03004DE0 - mov r12, r0 - ldr r7, _080E088C @ =gUnknown_03004DC0 -_080E0810: - asrs r4, r3, 16 - cmp r4, 0 - blt _080E0832 - asrs r1, r5, 8 - subs r1, r4 - lsls r3, r4, 1 - ldrb r2, [r7, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - add r3, r12 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r6, 0x1C] - adds r1, r2 - strh r1, [r3] -_080E0832: - add r5, r8 - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - lsls r3, r4, 16 - asrs r1, r3, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080E0810 -_080E0846: - movs r3, 0x1C - ldrsh r0, [r6, r3] - adds r0, 0x9F - lsls r2, r4, 16 - asrs r1, r2, 16 - subs r5, r0, r1 - movs r3, 0x16 - ldrsh r0, [r6, r3] - cmp r1, r0 - bge _080E08BE - ldr r7, _080E0888 @ =gUnknown_03004DE0 - ldr r4, _080E088C @ =gUnknown_03004DC0 -_080E085E: - asrs r3, r2, 16 - cmp r3, 0 - blt _080E0876 - lsls r2, r3, 1 - ldrb r1, [r4, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - strh r5, [r2] - subs r5, 0x1 -_080E0876: - adds r0, r3, 0x1 - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r3, 0x16 - ldrsh r0, [r6, r3] - cmp r1, r0 - blt _080E085E - b _080E08BE - .align 2, 0 -_080E0888: .4byte gUnknown_03004DE0 -_080E088C: .4byte gUnknown_03004DC0 -_080E0890: - movs r1, 0x1C - ldrsh r0, [r6, r1] - adds r5, r0, 0 - adds r5, 0x9F - movs r4, 0 - ldr r3, _080E08C8 @ =gUnknown_03004DE0 - movs r2, 0xF0 - lsls r2, 3 - adds r6, r3, r2 -_080E08A2: - lsls r0, r4, 16 - asrs r0, 16 - lsls r2, r0, 1 - adds r1, r2, r3 - strh r5, [r1] - adds r2, r6 - strh r5, [r2] - subs r5, 0x1 - adds r0, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _080E08A2 -_080E08BE: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E08C8: .4byte gUnknown_03004DE0 - thumb_func_end sub_80E079C - - thumb_func_start sub_80E08CC -sub_80E08CC: @ 80E08CC - push {r4-r7,lr} - lsls r0, 24 - lsrs r0, 24 - movs r4, 0 - ldr r7, _080E0914 @ =gSprites - movs r1, 0x3 - ands r0, r1 - lsls r5, r0, 2 - movs r0, 0xD - negs r0, r0 - adds r6, r0, 0 -_080E08E2: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080E0902 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r7 - ldrb r0, [r1, 0x5] - ands r0, r6 - orrs r0, r5 - strb r0, [r1, 0x5] -_080E0902: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _080E08E2 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0914: .4byte gSprites - thumb_func_end sub_80E08CC - - thumb_func_start sub_80E0918 -sub_80E0918: @ 80E0918 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r6, _080E09B8 @ =gBattleAnimBankAttacker - ldrb r0, [r6] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r4, r1, 31 - ldrb r0, [r6] - adds r1, r4, 0 - bl sub_8076034 - ldr r0, _080E09BC @ =gSprites - mov r9, r0 - ldr r0, _080E09C0 @ =gObjectBankIDs - mov r8, r0 - ldrb r0, [r6] - add r0, r8 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r9 - adds r1, 0x3E - ldrb r2, [r1] - movs r7, 0x5 - negs r7, r7 - adds r0, r7, 0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r6] - movs r5, 0x2 - eors r0, r5 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E09A2 - ldrb r0, [r6] - eors r0, r5 - movs r1, 0x1 - eors r4, r1 - adds r1, r4, 0 - bl sub_8076034 - ldrb r0, [r6] - eors r0, r5 - add r0, r8 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - adds r0, 0x3E - ldrb r2, [r0] - adds r1, r7, 0 - ands r1, r2 - strb r1, [r0] -_080E09A2: - mov r0, r10 - bl DestroyAnimVisualTask - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E09B8: .4byte gBattleAnimBankAttacker -_080E09BC: .4byte gSprites -_080E09C0: .4byte gObjectBankIDs - thumb_func_end sub_80E0918 - - thumb_func_start sub_80E09C4 -sub_80E09C4: @ 80E09C4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r4, _080E0A0C @ =gBattleAnimBankAttacker - ldrb r0, [r4] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r5, 0 - bl sub_8076464 - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E0A00 - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_8076464 -_080E0A00: - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E0A0C: .4byte gBattleAnimBankAttacker - thumb_func_end sub_80E09C4 - - thumb_func_start sub_80E0A10 -sub_80E0A10: @ 80E0A10 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080E0A40 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080E0A44 @ =sub_8078600 - str r0, [r4, 0x1C] - ldr r1, _080E0A48 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E0A40: .4byte gBattleAnimArgs -_080E0A44: .4byte sub_8078600 -_080E0A48: .4byte move_anim_8072740 - thumb_func_end sub_80E0A10 - - thumb_func_start sub_80E0A4C -sub_80E0A4C: @ 80E0A4C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r7, 0 - ldr r0, _080E0B50 @ =gUnknown_030042C4 - strh r7, [r0] - ldr r0, _080E0B54 @ =gUnknown_03004240 - strh r7, [r0] - ldr r1, _080E0B58 @ =REG_WININ - ldr r2, _080E0B5C @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E0B60 @ =0x00003f3d - adds r0, r3, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E0B64 @ =REG_BLDCNT - ldr r2, _080E0B68 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E0B6C @ =0x00000c08 - adds r0, r3, 0 - strh r0, [r1] - ldr r5, _080E0B70 @ =REG_BG1CNT - ldrb r1, [r5] - movs r0, 0x4 - negs r0, r0 - mov r8, r0 - ands r0, r1 - strb r0, [r5] - ldrb r1, [r5, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r5, 0x1] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E0AC4 - ldrb r0, [r5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r5] -_080E0AC4: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080E0B40 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E0B40 - ldr r4, _080E0B74 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080E0AF4 - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - cmp r0, 0 - bne _080E0B40 -_080E0AF4: - ldrb r0, [r4] - movs r6, 0x2 - eors r0, r6 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E0B40 - ldr r3, _080E0B78 @ =gSprites - ldr r1, _080E0B7C @ =gObjectBankIDs - ldrb r0, [r4] - eors r0, r6 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r5] - mov r0, r8 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r5] - movs r7, 0x1 -_080E0B40: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E0B84 - ldr r0, _080E0B80 @ =gSharedMem + 0x19348 - ldrh r5, [r0] - b _080E0BCC - .align 2, 0 -_080E0B50: .4byte gUnknown_030042C4 -_080E0B54: .4byte gUnknown_03004240 -_080E0B58: .4byte REG_WININ -_080E0B5C: .4byte 0x00003f3f -_080E0B60: .4byte 0x00003f3d -_080E0B64: .4byte REG_BLDCNT -_080E0B68: .4byte 0x00003f42 -_080E0B6C: .4byte 0x00000c08 -_080E0B70: .4byte REG_BG1CNT -_080E0B74: .4byte gBattleAnimBankAttacker -_080E0B78: .4byte gSprites -_080E0B7C: .4byte gObjectBankIDs -_080E0B80: .4byte gSharedMem + 0x19348 -_080E0B84: - ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080E0BB0 - ldr r1, _080E0BA8 @ =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E0BAC @ =gEnemyParty - b _080E0BC0 - .align 2, 0 -_080E0BA4: .4byte gBattleAnimBankAttacker -_080E0BA8: .4byte gBattlePartyID -_080E0BAC: .4byte gEnemyParty -_080E0BB0: - ldr r1, _080E0C58 @ =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E0C5C @ =gPlayerParty -_080E0BC0: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 -_080E0BCC: - movs r0, 0 - bl GetAnimBankSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E0C60 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - adds r1, r4, 0 - adds r2, r5, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r5, r0, 24 - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r2, _080E0C64 @ =0x040000d4 - add r0, sp, 0xC - str r0, [r2] - str r1, [r2, 0x4] - ldr r0, _080E0C68 @ =0x85000400 - str r0, [r2, 0x8] - ldr r0, [r2, 0x8] - ldr r0, _080E0C6C @ =gUnknown_08D1D574 - bl LZDecompressVram - ldr r0, _080E0C70 @ =gUnknown_08D1D410 - ldr r1, [sp] - bl LZDecompressVram - ldr r0, _080E0C74 @ =gUnknown_08D1D54C - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r2, _080E0C78 @ =gUnknown_030042C0 - ldr r0, _080E0C7C @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x60 - strh r0, [r2] - ldr r2, _080E0C80 @ =gUnknown_030041B4 - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldrb r0, [r1, 0x5] - lsrs r0, 4 - adds r0, 0x10 - adds r1, r0, 0 - ldr r2, _080E0C84 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _080E0C88 - adds r0, r1, 0 - movs r1, 0 - bl sub_8079108 - b _080E0C94 - .align 2, 0 -_080E0C58: .4byte gBattlePartyID -_080E0C5C: .4byte gPlayerParty -_080E0C60: .4byte gBattleAnimBankAttacker -_080E0C64: .4byte 0x040000d4 -_080E0C68: .4byte 0x85000400 -_080E0C6C: .4byte gUnknown_08D1D574 -_080E0C70: .4byte gUnknown_08D1D410 -_080E0C74: .4byte gUnknown_08D1D54C -_080E0C78: .4byte gUnknown_030042C0 -_080E0C7C: .4byte gSprites -_080E0C80: .4byte gUnknown_030041B4 -_080E0C84: .4byte gBattleAnimArgs -_080E0C88: - lsls r0, r1, 4 - ldrh r3, [r2, 0x4] - movs r1, 0x10 - movs r2, 0xB - bl BlendPalette -_080E0C94: - ldr r1, _080E0CC4 @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r2, _080E0CC8 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0xA] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0xC] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0xE] - strh r7, [r0, 0x14] - ldr r1, _080E0CCC @ =sub_80E0CD0 - str r1, [r0] - add sp, 0x10 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0CC4: .4byte gTasks -_080E0CC8: .4byte gBattleAnimArgs -_080E0CCC: .4byte sub_80E0CD0 - thumb_func_end sub_80E0A4C - - thumb_func_start sub_80E0CD0 -sub_80E0CD0: @ 80E0CD0 - push {r4-r7,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080E0DF0 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x1C] - adds r0, 0x4 - movs r5, 0 - strh r0, [r4, 0x1C] - ldr r2, _080E0DF4 @ =gUnknown_030042C0 - ldrh r3, [r2] - subs r1, r3, 0x4 - strh r1, [r2] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x80 - bne _080E0DE8 - strh r5, [r4, 0x1C] - adds r0, r3, 0 - adds r0, 0x7C - strh r0, [r2] - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080E0DE8 - movs r0, 0 - bl sub_8076464 - ldr r0, _080E0DF8 @ =gUnknown_030042C4 - strh r5, [r0] - ldr r0, _080E0DFC @ =gUnknown_03004240 - strh r5, [r0] - ldr r0, _080E0E00 @ =REG_WININ - ldr r2, _080E0E04 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E0D40 - ldr r2, _080E0E08 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E0D40: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E0E0C @ =REG_BLDCNT - strh r5, [r0] - adds r0, 0x2 - strh r5, [r0] - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r6, _080E0E10 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1, 0x5] - lsrs r0, 4 - adds r0, 0x10 - adds r1, r0, 0 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080E0D84 - adds r0, r1, 0 - movs r1, 0x1 - bl sub_8079108 -_080E0D84: - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - mov r0, sp - bl sub_8078914 - ldr r2, [sp, 0x4] - str r5, [sp, 0xC] - ldr r1, _080E0E14 @ =0x040000d4 - add r0, sp, 0xC - str r0, [r1] - str r2, [r1, 0x4] - ldr r0, _080E0E18 @ =0x85000200 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080E0DE2 - ldr r2, _080E0E1C @ =gObjectBankIDs - ldr r0, _080E0E20 @ =gBattleAnimBankAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r6 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080E0DE2: - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080E0DE8: - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0DF0: .4byte gTasks -_080E0DF4: .4byte gUnknown_030042C0 -_080E0DF8: .4byte gUnknown_030042C4 -_080E0DFC: .4byte gUnknown_03004240 -_080E0E00: .4byte REG_WININ -_080E0E04: .4byte 0x00003f3f -_080E0E08: .4byte REG_BG1CNT -_080E0E0C: .4byte REG_BLDCNT -_080E0E10: .4byte gSprites -_080E0E14: .4byte 0x040000d4 -_080E0E18: .4byte 0x85000200 -_080E0E1C: .4byte gObjectBankIDs -_080E0E20: .4byte gBattleAnimBankAttacker - thumb_func_end sub_80E0CD0 - - thumb_func_start sub_80E0E24 -sub_80E0E24: @ 80E0E24 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080E0E44 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0x7 - bhi _080E0E88 - lsls r0, r1, 2 - ldr r1, _080E0E48 @ =_080E0E4C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E0E44: .4byte gBattleAnimArgs -_080E0E48: .4byte _080E0E4C - .align 2, 0 -_080E0E4C: - .4byte _080E0E6C - .4byte _080E0E6C - .4byte _080E0E6C - .4byte _080E0E6C - .4byte _080E0E78 - .4byte _080E0E7C - .4byte _080E0E80 - .4byte _080E0E84 -_080E0E6C: - ldrb r0, [r2] - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - b _080E0E8A -_080E0E78: - movs r4, 0 - b _080E0E90 -_080E0E7C: - movs r4, 0x2 - b _080E0E90 -_080E0E80: - movs r4, 0x1 - b _080E0E90 -_080E0E84: - movs r4, 0x3 - b _080E0E90 -_080E0E88: - movs r2, 0xFF -_080E0E8A: - movs r0, 0 - cmp r0, 0 - beq _080E0EB6 -_080E0E90: - adds r0, r4, 0 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E0EB4 - ldr r0, _080E0EB0 @ =gObjectBankIDs - adds r0, r4, r0 - ldrb r2, [r0] - b _080E0EB6 - .align 2, 0 -_080E0EB0: .4byte gObjectBankIDs -_080E0EB4: - movs r2, 0xFF -_080E0EB6: - cmp r2, 0xFF - beq _080E0ED2 - ldr r1, _080E0EE0 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - ldr r1, _080E0EE4 @ =gBattleAnimArgs - ldrb r1, [r1, 0x2] - bl sub_8079108 -_080E0ED2: - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0EE0: .4byte gSprites -_080E0EE4: .4byte gBattleAnimArgs - thumb_func_end sub_80E0E24 - - thumb_func_start sub_80E0EE8 -sub_80E0EE8: @ 80E0EE8 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080E0F14 @ =gUnknown_0202F7C4 - ldrb r0, [r2] - cmp r0, 0x1 - bhi _080E0EFC - ldr r1, _080E0F18 @ =gBattleAnimArgs - movs r0, 0 - strh r0, [r1, 0xE] -_080E0EFC: - ldrb r0, [r2] - cmp r0, 0x2 - bne _080E0F08 - ldr r1, _080E0F18 @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] -_080E0F08: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E0F14: .4byte gUnknown_0202F7C4 -_080E0F18: .4byte gBattleAnimArgs - thumb_func_end sub_80E0EE8 - - thumb_func_start sub_80E0F1C -sub_80E0F1C: @ 80E0F1C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E0F74 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r5, _080E0F78 @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, _080E0F7C @ =0x0000ffd8 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80786EC - ldr r0, _080E0F80 @ =sub_80E0F84 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0F74: .4byte gBattleAnimBankAttacker -_080E0F78: .4byte gBattleAnimBankTarget -_080E0F7C: .4byte 0x0000ffd8 -_080E0F80: .4byte sub_80E0F84 - thumb_func_end sub_80E0F1C - - thumb_func_start sub_80E0F84 -sub_80E0F84: @ 80E0F84 - push {r4,r5,lr} - adds r5, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080E0FD8 - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - movs r0, 0x14 - strh r0, [r5, 0x2E] - ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - movs r0, 0x28 - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80786EC - ldr r0, _080E0FE4 @ =sub_80E0FE8 - str r0, [r5, 0x1C] -_080E0FD8: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0FE0: .4byte gBattleAnimBankAttacker -_080E0FE4: .4byte sub_80E0FE8 - thumb_func_end sub_80E0F84 - - thumb_func_start sub_80E0FE8 -sub_80E0FE8: @ 80E0FE8 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080E0FFC - adds r0, r4, 0 - bl move_anim_8072740 -_080E0FFC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E0FE8 - - thumb_func_start sub_80E1004 -sub_80E1004: @ 80E1004 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r0, _080E1064 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080E1024 - ldr r1, _080E1068 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080E1024: - ldr r4, _080E1068 @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, _080E106C @ =gBattleAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - ldr r0, _080E1070 @ =sub_8078B34 - str r0, [r6, 0x1C] - ldr r1, _080E1074 @ =move_anim_8072740 - adds r0, r6, 0 - bl StoreSpriteCallbackInData - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E1064: .4byte gBattleAnimBankAttacker -_080E1068: .4byte gBattleAnimArgs -_080E106C: .4byte gBattleAnimBankTarget -_080E1070: .4byte sub_8078B34 -_080E1074: .4byte move_anim_8072740 - thumb_func_end sub_80E1004 - - thumb_func_start sub_80E1078 -sub_80E1078: @ 80E1078 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r4, _080E10F8 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077EE4 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077EE4 - lsls r0, 24 - lsrs r7, r0, 24 - bl Random - movs r4, 0x1F - adds r5, r4, 0 - ands r5, r0 - bl Random - ands r4, r0 - adds r1, r5, 0 - cmp r1, 0x10 - ble _080E10C0 - movs r0, 0x10 - subs r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 -_080E10C0: - lsls r0, r4, 16 - asrs r1, r0, 16 - cmp r1, 0x10 - ble _080E10D0 - movs r0, 0x10 - subs r0, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_080E10D0: - ldr r0, _080E10FC @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r6, 0x2E] - mov r1, r8 - adds r0, r1, r5 - strh r0, [r6, 0x32] - adds r0, r7, r4 - strh r0, [r6, 0x36] - ldr r0, _080E1100 @ =sub_8078B34 - str r0, [r6, 0x1C] - ldr r1, _080E1104 @ =move_anim_8074EE0 - adds r0, r6, 0 - bl StoreSpriteCallbackInData - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E10F8: .4byte gBattleAnimBankTarget -_080E10FC: .4byte gBattleAnimArgs -_080E1100: .4byte sub_8078B34 -_080E1104: .4byte move_anim_8074EE0 - thumb_func_end sub_80E1078 - - thumb_func_start sub_80E1108 -sub_80E1108: @ 80E1108 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x1 - ldr r3, _080E1168 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080E116C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r6, _080E1170 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080E117C - ldr r4, _080E1174 @ =gBattleAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x2] - adds r0, r2 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r3, [r6, 0x4] - adds r0, r3 - strh r0, [r5, 0x22] - movs r1, 0x2 - ldrsh r0, [r6, r1] - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - ble _080E1162 - movs r1, 0x1 -_080E1162: - strh r1, [r5, 0x2E] - ldr r0, _080E1178 @ =sub_80E1198 - b _080E118A - .align 2, 0 -_080E1168: .4byte 0x000003ff -_080E116C: .4byte 0xfffffc00 -_080E1170: .4byte gBattleAnimArgs -_080E1174: .4byte gBattleAnimBankAttacker -_080E1178: .4byte sub_80E1198 -_080E117C: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x20] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x22] - negs r0, r0 - strh r0, [r5, 0x26] - ldr r0, _080E1194 @ =sub_80E11D4 -_080E118A: - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E1194: .4byte sub_80E11D4 - thumb_func_end sub_80E1108 - - thumb_func_start sub_80E1198 -sub_80E1198: @ 80E1198 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E11B6 - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x20] - adds r0, r1 - strh r0, [r2, 0x20] -_080E11B6: - ldrh r0, [r2, 0x22] - subs r0, 0x4 - strh r0, [r2, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x4 - negs r1, r1 - cmp r0, r1 - bge _080E11CE - adds r0, r2, 0 - bl move_anim_8072740 -_080E11CE: - pop {r0} - bx r0 - thumb_func_end sub_80E1198 - - thumb_func_start sub_80E11D4 -sub_80E11D4: @ 80E11D4 - push {lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r1, [r3, r0] - cmp r1, 0 - beq _080E11E6 - cmp r1, 0x1 - beq _080E11FC - b _080E123E -_080E11E6: - ldrh r0, [r3, 0x26] - adds r0, 0x4 - strh r0, [r3, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _080E123E - strh r1, [r3, 0x26] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _080E123E -_080E11FC: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - cmp r0, 0 - ble _080E123E - movs r0, 0 - strh r0, [r3, 0x30] - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - ldrb r2, [r1] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080E123E - adds r0, r3, 0 - bl move_anim_8072740 -_080E123E: - pop {r0} - bx r0 - thumb_func_end sub_80E11D4 - - thumb_func_start sub_80E1244 -sub_80E1244: @ 80E1244 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E1264 @ =gTasks - adds r1, r0, r1 - ldr r0, _080E1268 @ =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _080E1270 - ldr r0, _080E126C @ =sub_80E1284 - b _080E1272 - .align 2, 0 -_080E1264: .4byte gTasks -_080E1268: .4byte gBattleAnimArgs -_080E126C: .4byte sub_80E1284 -_080E1270: - ldr r0, _080E1280 @ =sub_80E143C -_080E1272: - str r0, [r1] - ldr r1, [r1] - adds r0, r2, 0 - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080E1280: .4byte sub_80E143C - thumb_func_end sub_80E1244 - - thumb_func_start sub_80E1284 -sub_80E1284: @ 80E1284 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E12A8 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080E129E - b _080E1432 -_080E129E: - lsls r0, 2 - ldr r1, _080E12AC @ =_080E12B0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E12A8: .4byte gTasks -_080E12AC: .4byte _080E12B0 - .align 2, 0 -_080E12B0: - .4byte _080E12C4 - .4byte _080E134C - .4byte _080E135C - .4byte _080E1400 - .4byte _080E1414 -_080E12C4: - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r0, _080E12EC @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1E] - cmp r0, 0x1 - bne _080E12F8 - ldr r0, _080E12F0 @ =gUnknown_030042C0 - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, _080E12F4 @ =gUnknown_030041B4 - b _080E1300 - .align 2, 0 -_080E12EC: .4byte gBattleAnimBankAttacker -_080E12F0: .4byte gUnknown_030042C0 -_080E12F4: .4byte gUnknown_030041B4 -_080E12F8: - ldr r0, _080E133C @ =gUnknown_03004288 - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, _080E1340 @ =gUnknown_03004280 -_080E1300: - ldrh r0, [r0] - strh r0, [r4, 0x22] - ldr r0, _080E1344 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl sub_8077FC0 - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0x24] - adds r0, 0x20 - strh r0, [r4, 0x26] - cmp r1, 0 - bge _080E1322 - movs r0, 0 - strh r0, [r4, 0x24] -_080E1322: - ldr r2, _080E1348 @ =gSprites - movs r3, 0x1C - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - b _080E1406 - .align 2, 0 -_080E133C: .4byte gUnknown_03004288 -_080E1340: .4byte gUnknown_03004280 -_080E1344: .4byte gBattleAnimBankAttacker -_080E1348: .4byte gSprites -_080E134C: - ldrb r0, [r4, 0x1E] - movs r2, 0x24 - ldrsh r1, [r4, r2] - movs r3, 0x26 - ldrsh r2, [r4, r3] - bl sub_80E1668 - b _080E1406 -_080E135C: - ldrh r0, [r4, 0xC] - adds r0, 0x6 - movs r1, 0x7F - ands r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080E137E - movs r0, 0 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_080E137E: - ldr r1, _080E13A0 @ =gSineTable - movs r2, 0xC - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - ldrh r3, [r4, 0xE] - adds r2, r0, r3 - strh r2, [r4, 0x12] - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080E13A8 - ldr r1, _080E13A4 @ =gUnknown_030041B4 - b _080E13AA - .align 2, 0 -_080E13A0: .4byte gSineTable -_080E13A4: .4byte gUnknown_030041B4 -_080E13A8: - ldr r1, _080E13CC @ =gUnknown_03004280 -_080E13AA: - ldrh r0, [r4, 0x22] - subs r0, r2 - strh r0, [r1] - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x3F - ble _080E1432 - ldrh r0, [r4, 0x24] - movs r1, 0x78 - subs r2, r1, r0 - strh r2, [r4, 0x12] - movs r3, 0x1E - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080E13D4 - ldr r1, _080E13D0 @ =gUnknown_030041B4 - b _080E13D6 - .align 2, 0 -_080E13CC: .4byte gUnknown_03004280 -_080E13D0: .4byte gUnknown_030041B4 -_080E13D4: - ldr r1, _080E13F8 @ =gUnknown_03004280 -_080E13D6: - ldrh r0, [r4, 0x22] - subs r0, r2 - strh r0, [r1] - ldr r2, _080E13FC @ =gSprites - movs r1, 0x1C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r1, 0x20] - movs r3, 0x88 - lsls r3, 1 - adds r0, r3, 0 - subs r0, r2 - strh r0, [r1, 0x24] - b _080E1406 - .align 2, 0 -_080E13F8: .4byte gUnknown_03004280 -_080E13FC: .4byte gSprites -_080E1400: - ldr r1, _080E1410 @ =gUnknown_03004DC0 - movs r0, 0x3 - strb r0, [r1, 0x15] -_080E1406: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E1432 - .align 2, 0 -_080E1410: .4byte gUnknown_03004DC0 -_080E1414: - adds r0, r2, 0 - bl DestroyAnimVisualTask - ldr r2, _080E1438 @ =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_080E1432: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1438: .4byte gSprites - thumb_func_end sub_80E1284 - - thumb_func_start sub_80E143C -sub_80E143C: @ 80E143C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E147C @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r3, r1, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r3] - movs r4, 0 - strh r4, [r1, 0x24] - strh r4, [r1, 0x26] - ldr r0, _080E1480 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E1488 - ldr r0, _080E1484 @ =gUnknown_030041B4 - b _080E148A - .align 2, 0 -_080E147C: .4byte gSprites -_080E1480: .4byte gBattleAnimBankAttacker -_080E1484: .4byte gUnknown_030041B4 -_080E1488: - ldr r0, _080E1498 @ =gUnknown_03004280 -_080E148A: - strh r4, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1498: .4byte gUnknown_03004280 - thumb_func_end sub_80E143C - - thumb_func_start sub_80E149C -sub_80E149C: @ 80E149C - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E14BC @ =gTasks - adds r1, r0, r1 - ldr r0, _080E14C0 @ =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _080E14C8 - ldr r0, _080E14C4 @ =sub_80E14DC - b _080E14CA - .align 2, 0 -_080E14BC: .4byte gTasks -_080E14C0: .4byte gBattleAnimArgs -_080E14C4: .4byte sub_80E14DC -_080E14C8: - ldr r0, _080E14D8 @ =sub_80E1560 -_080E14CA: - str r0, [r1] - ldr r1, [r1] - adds r0, r2, 0 - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080E14D8: .4byte sub_80E1560 - thumb_func_end sub_80E149C - - thumb_func_start sub_80E14DC -sub_80E14DC: @ 80E14DC - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E14FC @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0 - beq _080E1500 - cmp r5, 0x1 - beq _080E1554 - b _080E155A - .align 2, 0 -_080E14FC: .4byte gTasks -_080E1500: - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r3, _080E1550 @ =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r5, [r0, 0x24] - movs r1, 0x1C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r2, [r1, 0x22] - movs r0, 0xA0 - subs r0, r2 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E155A - .align 2, 0 -_080E1550: .4byte gSprites -_080E1554: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E155A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80E14DC - - thumb_func_start sub_80E1560 -sub_80E1560: @ 80E1560 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E1584 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bhi _080E1662 - lsls r0, 2 - ldr r1, _080E1588 @ =_080E158C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E1584: .4byte gTasks -_080E1588: .4byte _080E158C - .align 2, 0 -_080E158C: - .4byte _080E15A0 - .4byte _080E15F4 - .4byte _080E1602 - .4byte _080E161C - .4byte _080E165C -_080E15A0: - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r0, _080E15C4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1E] - cmp r0, 0x1 - bne _080E15CC - ldr r0, _080E15C8 @ =gUnknown_030042C0 - b _080E15CE - .align 2, 0 -_080E15C4: .4byte gBattleAnimBankAttacker -_080E15C8: .4byte gUnknown_030042C0 -_080E15CC: - ldr r0, _080E15EC @ =gUnknown_03004288 -_080E15CE: - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, _080E15F0 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl sub_8077FC0 - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0x24] - adds r0, 0x20 - strh r0, [r4, 0x26] - b _080E164A - .align 2, 0 -_080E15EC: .4byte gUnknown_03004288 -_080E15F0: .4byte gBattleAnimBankAttacker -_080E15F4: - ldrb r0, [r4, 0x1E] - movs r1, 0x26 - ldrsh r2, [r4, r1] - movs r1, 0 - bl sub_80E1668 - b _080E164A -_080E1602: - ldr r2, _080E1618 @ =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x60 - strh r1, [r0, 0x26] - b _080E164A - .align 2, 0 -_080E1618: .4byte gSprites -_080E161C: - ldr r2, _080E1654 @ =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x8 - strh r1, [r0, 0x26] - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x26 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E1662 - ldr r1, _080E1658 @ =gUnknown_03004DC0 - movs r0, 0x3 - strb r0, [r1, 0x15] -_080E164A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E1662 - .align 2, 0 -_080E1654: .4byte gSprites -_080E1658: .4byte gUnknown_03004DC0 -_080E165C: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E1662: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E1560 - - thumb_func_start sub_80E1668 -sub_80E1668: @ 80E1668 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r1, 16 - lsls r2, 16 - lsrs r4, r2, 16 - cmp r0, 0x1 - bne _080E168C - ldr r0, _080E1684 @ =gUnknown_030042C0 - ldrh r3, [r0] - ldr r0, _080E1688 @ =REG_BG1HOFS - b _080E1692 - .align 2, 0 -_080E1684: .4byte gUnknown_030042C0 -_080E1688: .4byte REG_BG1HOFS -_080E168C: - ldr r0, _080E1718 @ =gUnknown_03004288 - ldrh r3, [r0] - ldr r0, _080E171C @ =REG_BG2HOFS -_080E1692: - str r0, [sp] - lsls r0, r1, 16 - cmp r0, 0 - bge _080E169C - movs r1, 0 -_080E169C: - lsls r2, r1, 16 - lsls r0, r4, 16 - asrs r4, r0, 16 - cmp r2, r0 - bge _080E16C8 - ldr r5, _080E1720 @ =gUnknown_03004DE0 - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_080E16AE: - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r5 - strh r3, [r0] - adds r1, r6 - strh r3, [r1] - adds r2, 0x1 - lsls r2, 16 - lsrs r1, r2, 16 - lsls r2, r1, 16 - asrs r0, r2, 16 - cmp r0, r4 - blt _080E16AE -_080E16C8: - lsls r1, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _080E16F6 - ldr r4, _080E1720 @ =gUnknown_03004DE0 - lsls r0, r3, 16 - asrs r0, 16 - adds r3, r0, 0 - adds r3, 0xF0 - movs r0, 0xF0 - lsls r0, 3 - adds r5, r4, r0 -_080E16E0: - asrs r2, r1, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - adds r1, r5 - strh r3, [r1] - adds r2, 0x1 - lsls r1, r2, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _080E16E0 -_080E16F6: - ldr r0, _080E1724 @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl sub_80895F8 - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E1718: .4byte gUnknown_03004288 -_080E171C: .4byte REG_BG2HOFS -_080E1720: .4byte gUnknown_03004DE0 -_080E1724: .4byte 0xa2600001 - thumb_func_end sub_80E1668 - - thumb_func_start sub_80E1728 -sub_80E1728: @ 80E1728 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _080E173C @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r7, r0, 0 - cmp r1, 0 - bne _080E1744 - ldr r0, _080E1740 @ =gBattleAnimBankAttacker - b _080E1746 - .align 2, 0 -_080E173C: .4byte gBattleAnimArgs -_080E1740: .4byte gBattleAnimBankAttacker -_080E1744: - ldr r0, _080E17A8 @ =gBattleAnimBankTarget -_080E1746: - ldrb r4, [r0] - movs r6, 0x18 - adds r1, r7, 0 - movs r2, 0x2 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _080E1762 - negs r0, r6 - lsls r0, 16 - lsrs r6, r0, 16 - movs r2, 0x4 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x4] -_080E1762: - adds r0, r4, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - adds r0, r4, 0 - bl sub_8077FC0 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1E - strh r0, [r5, 0x22] - ldrh r1, [r7, 0xA] - strh r1, [r5, 0x2E] - ldrh r1, [r7, 0x4] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x32] - ldrh r1, [r7, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r7, 0x8] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80786EC - ldr r0, _080E17AC @ =sub_80E17B0 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E17A8: .4byte gBattleAnimBankTarget -_080E17AC: .4byte sub_80E17B0 - thumb_func_end sub_80E1728 - - thumb_func_start sub_80E17B0 -sub_80E17B0: @ 80E17B0 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080E17C4 - adds r0, r4, 0 - bl move_anim_8072740 -_080E17C4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E17B0 - - thumb_func_start sub_80E17CC -sub_80E17CC: @ 80E17CC - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, _080E17E0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E17E8 - ldr r0, _080E17E4 @ =gBattleAnimBankAttacker - b _080E17EA - .align 2, 0 -_080E17E0: .4byte gBattleAnimArgs -_080E17E4: .4byte gBattleAnimBankAttacker -_080E17E8: - ldr r0, _080E1848 @ =gBattleAnimBankTarget -_080E17EA: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E184C @ =0x0000fff0 - adds r0, r2 - ldr r4, _080E1850 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r4, r3] - lsls r1, 5 - adds r0, r1 - strh r0, [r6, 0x20] - adds r0, r5, 0 - bl sub_8077FC0 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r6, 0x22] - ldrh r2, [r6, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x2 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r1, r0 - ldr r3, _080E1854 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080E1858 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, _080E185C @ =move_anim_8072740 - adds r0, r6, 0 - bl StoreSpriteCallbackInData - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x2E] - ldr r0, _080E1860 @ =sub_80782D8 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E1848: .4byte gBattleAnimBankTarget -_080E184C: .4byte 0x0000fff0 -_080E1850: .4byte gBattleAnimArgs -_080E1854: .4byte 0x000003ff -_080E1858: .4byte 0xfffffc00 -_080E185C: .4byte move_anim_8072740 -_080E1860: .4byte sub_80782D8 - thumb_func_end sub_80E17CC - - thumb_func_start sub_80E1864 -sub_80E1864: @ 80E1864 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080E1888 @ =gTasks - adds r4, r0, r1 - ldr r0, _080E188C @ =gBattleAnimArgs - ldrh r2, [r0, 0x2] - movs r3, 0x2 - ldrsh r1, [r0, r3] - adds r6, r0, 0 - cmp r1, 0 - beq _080E1890 - adds r0, r2, 0x3 - b _080E189C - .align 2, 0 -_080E1888: .4byte gTasks -_080E188C: .4byte gBattleAnimArgs -_080E1890: - ldr r0, _080E18BC @ =gMovePowerMoveAnim - ldrh r0, [r0] - movs r1, 0xA - bl __udivsi3 - adds r0, 0x3 -_080E189C: - strh r0, [r4, 0x26] - strh r0, [r4, 0x24] - adds r1, r6, 0 - ldrh r0, [r1, 0x4] - strh r0, [r4, 0xE] - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _080E18C8 - cmp r0, 0x5 - bne _080E1908 - ldr r0, _080E18C0 @ =gUnknown_030041B0 - ldrh r0, [r0] - strh r0, [r4, 0x22] - ldr r0, _080E18C4 @ =sub_80E1934 - b _080E1926 - .align 2, 0 -_080E18BC: .4byte gMovePowerMoveAnim -_080E18C0: .4byte gUnknown_030041B0 -_080E18C4: .4byte sub_80E1934 -_080E18C8: - movs r0, 0 - strh r0, [r4, 0x22] - movs r5, 0 -_080E18CE: - lsls r0, r5, 24 - lsrs r0, 24 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E18F8 - movs r3, 0x22 - ldrsh r0, [r4, r3] - adds r0, 0x9 - lsls r0, 1 - adds r1, r4, 0 - adds r1, 0x8 - adds r1, r0 - ldr r0, _080E1904 @ =gObjectBankIDs - adds r0, r5, r0 - ldrb r0, [r0] - strh r0, [r1] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_080E18F8: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x3 - bls _080E18CE - b _080E1924 - .align 2, 0 -_080E1904: .4byte gObjectBankIDs -_080E1908: - ldrb r0, [r6] - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - cmp r0, 0xFF - bne _080E1920 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080E1928 -_080E1920: - movs r0, 0x1 - strh r0, [r4, 0x22] -_080E1924: - ldr r0, _080E1930 @ =sub_80E1A2C -_080E1926: - str r0, [r4] -_080E1928: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E1930: .4byte sub_80E1A2C - thumb_func_end sub_80E1864 - - thumb_func_start sub_80E1934 -sub_80E1934: @ 80E1934 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E1958 @ =gTasks - adds r3, r0, r1 - movs r0, 0x8 - ldrsh r1, [r3, r0] - cmp r1, 0x1 - beq _080E19B8 - cmp r1, 0x1 - bgt _080E195C - cmp r1, 0 - beq _080E1962 - b _080E1A24 - .align 2, 0 -_080E1958: .4byte gTasks -_080E195C: - cmp r1, 0x2 - beq _080E1A18 - b _080E1A24 -_080E1962: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E1A24 - strh r1, [r3, 0xA] - ldrh r1, [r3, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E198C - ldr r1, _080E1988 @ =gUnknown_030041B0 - ldrh r0, [r3, 0x26] - ldrh r2, [r3, 0x22] - adds r0, r2 - strh r0, [r1] - b _080E1996 - .align 2, 0 -_080E1988: .4byte gUnknown_030041B0 -_080E198C: - ldr r0, _080E19B4 @ =gUnknown_030041B0 - ldrh r1, [r3, 0x22] - ldrh r2, [r3, 0x26] - subs r1, r2 - strh r1, [r0] -_080E1996: - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r3, r2] - cmp r0, r1 - bne _080E1A24 - movs r0, 0 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x24] - subs r0, 0x1 - strh r0, [r3, 0x24] - b _080E1A0C - .align 2, 0 -_080E19B4: .4byte gUnknown_030041B0 -_080E19B8: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E1A24 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r0, [r3, 0xC] - ands r1, r0 - cmp r1, 0 - bne _080E19E4 - ldr r1, _080E19E0 @ =gUnknown_030041B0 - ldrh r0, [r3, 0x24] - ldrh r2, [r3, 0x22] - adds r0, r2 - strh r0, [r1] - b _080E19EE - .align 2, 0 -_080E19E0: .4byte gUnknown_030041B0 -_080E19E4: - ldr r0, _080E1A14 @ =gUnknown_030041B0 - ldrh r1, [r3, 0x22] - ldrh r2, [r3, 0x24] - subs r1, r2 - strh r1, [r0] -_080E19EE: - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080E1A24 - movs r0, 0 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x24] - subs r0, 0x1 - strh r0, [r3, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _080E1A24 -_080E1A0C: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _080E1A24 - .align 2, 0 -_080E1A14: .4byte gUnknown_030041B0 -_080E1A18: - ldr r1, _080E1A28 @ =gUnknown_030041B0 - ldrh r0, [r3, 0x22] - strh r0, [r1] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E1A24: - pop {r0} - bx r0 - .align 2, 0 -_080E1A28: .4byte gUnknown_030041B0 - thumb_func_end sub_80E1934 - - thumb_func_start sub_80E1A2C -sub_80E1A2C: @ 80E1A2C - push {r4-r7,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080E1A50 @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _080E1A8C - cmp r5, 0x1 - bgt _080E1A54 - cmp r5, 0 - beq _080E1A5A - b _080E1B06 - .align 2, 0 -_080E1A50: .4byte gTasks -_080E1A54: - cmp r5, 0x2 - beq _080E1AC8 - b _080E1B06 -_080E1A5A: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E1B06 - strh r5, [r4, 0xA] - adds r0, r4, 0 - bl sub_80E1B10 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080E1B06 - strh r5, [r4, 0xC] - ldrh r0, [r4, 0x24] - subs r0, 0x1 - strh r0, [r4, 0x24] - b _080E1AC0 -_080E1A8C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E1B06 - strh r5, [r4, 0xA] - adds r0, r4, 0 - bl sub_80E1B10 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080E1B06 - strh r5, [r4, 0xC] - ldrh r0, [r4, 0x24] - subs r0, 0x1 - strh r0, [r4, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _080E1B06 -_080E1AC0: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E1B06 -_080E1AC8: - movs r2, 0 - movs r7, 0x22 - ldrsh r0, [r4, r7] - cmp r2, r0 - bge _080E1B00 - ldr r0, _080E1B0C @ =gSprites - mov r12, r0 - adds r5, r4, 0 - adds r5, 0x8 - movs r6, 0 -_080E1ADC: - adds r0, r2, 0 - adds r0, 0x9 - lsls r0, 1 - adds r0, r5, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r12 - strh r6, [r0, 0x24] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x22 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _080E1ADC -_080E1B00: - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080E1B06: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1B0C: .4byte gSprites - thumb_func_end sub_80E1A2C - - thumb_func_start sub_80E1B10 -sub_80E1B10: @ 80E1B10 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0xC] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - bne _080E1B38 - movs r0, 0x24 - ldrsh r1, [r3, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r2, [r3, 0x24] - adds r0, r4, 0 - ands r0, r2 - adds r1, r0 - lsls r1, 16 - lsrs r4, r1, 16 - b _080E1B48 -_080E1B38: - movs r1, 0x24 - ldrsh r0, [r3, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - negs r0, r0 - lsls r0, 16 - lsrs r4, r0, 16 -_080E1B48: - movs r2, 0 - movs r7, 0x22 - ldrsh r0, [r3, r7] - cmp r2, r0 - bge _080E1B7C - ldr r6, _080E1B84 @ =gSprites - adds r5, r3, 0 - adds r5, 0x8 -_080E1B58: - adds r0, r2, 0 - adds r0, 0x9 - lsls r0, 1 - adds r0, r5, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r4, [r0, 0x24] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x22 - ldrsh r0, [r3, r1] - cmp r2, r0 - blt _080E1B58 -_080E1B7C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1B84: .4byte gSprites - thumb_func_end sub_80E1B10 - - thumb_func_start sub_80E1B88 -sub_80E1B88: @ 80E1B88 - push {lr} - lsls r0, 24 - lsrs r1, r0, 24 - ldr r3, _080E1BA8 @ =gBattleAnimArgs - movs r2, 0 - ldr r0, _080E1BAC @ =gMovePowerMoveAnim - ldrh r0, [r0] - cmp r0, 0x63 - bls _080E1B9C - movs r2, 0x1 -_080E1B9C: - strh r2, [r3, 0x1E] - adds r0, r1, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E1BA8: .4byte gBattleAnimArgs -_080E1BAC: .4byte gMovePowerMoveAnim - thumb_func_end sub_80E1B88 - - thumb_func_start sub_80E1BB0 -sub_80E1BB0: @ 80E1BB0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r2, _080E1BC8 @ =gBattleAnimArgs - ldrh r1, [r2] - movs r0, 0x1 - ands r0, r1 - adds r6, r2, 0 - cmp r0, 0 - beq _080E1BD0 - ldr r0, _080E1BCC @ =gBattleAnimBankTarget - b _080E1BD2 - .align 2, 0 -_080E1BC8: .4byte gBattleAnimArgs -_080E1BCC: .4byte gBattleAnimBankTarget -_080E1BD0: - ldr r0, _080E1C40 @ =gBattleAnimBankAttacker -_080E1BD2: - ldrb r0, [r0] - adds r5, r0, 0 - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - ble _080E1BE2 - movs r0, 0x2 - eors r5, r0 -_080E1BE2: - ldr r0, _080E1C44 @ =sub_80E1C58 - ldrb r1, [r6, 0x2] - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080E1C48 @ =gTasks - adds r4, r0 - adds r0, r5, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x20 - subs r1, r0 - ldr r2, _080E1C4C @ =0x000001ff - adds r0, r2, 0 - ands r1, r0 - strh r1, [r4, 0xA] - adds r0, r5, 0 - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x40 - subs r1, r0 - movs r0, 0xFF - ands r1, r0 - strh r1, [r4, 0xC] - ldr r2, _080E1C50 @ =gUnknown_030041B0 - ldrh r0, [r4, 0xA] - strh r0, [r2] - ldr r0, _080E1C54 @ =gUnknown_030041B8 - strh r1, [r0] - ldrh r0, [r6, 0x4] - strh r0, [r4, 0xE] - adds r0, r7, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E1C40: .4byte gBattleAnimBankAttacker -_080E1C44: .4byte sub_80E1C58 -_080E1C48: .4byte gTasks -_080E1C4C: .4byte 0x000001ff -_080E1C50: .4byte gUnknown_030041B0 -_080E1C54: .4byte gUnknown_030041B8 - thumb_func_end sub_80E1BB0 - - thumb_func_start sub_80E1C58 -sub_80E1C58: @ 80E1C58 - push {r4,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080E1C88 @ =gTasks - adds r2, r0, r1 - ldr r0, _080E1C8C @ =gBattleAnimArgs - movs r4, 0xE - ldrsh r1, [r0, r4] - movs r4, 0xE - ldrsh r0, [r2, r4] - cmp r1, r0 - bne _080E1C98 - ldr r0, _080E1C90 @ =gUnknown_030041B0 - movs r1, 0 - strh r1, [r0] - ldr r0, _080E1C94 @ =gUnknown_030041B8 - strh r1, [r0] - adds r0, r3, 0 - bl DestroyTask - b _080E1CA4 - .align 2, 0 -_080E1C88: .4byte gTasks -_080E1C8C: .4byte gBattleAnimArgs -_080E1C90: .4byte gUnknown_030041B0 -_080E1C94: .4byte gUnknown_030041B8 -_080E1C98: - ldr r1, _080E1CAC @ =gUnknown_030041B0 - ldrh r0, [r2, 0xA] - strh r0, [r1] - ldr r1, _080E1CB0 @ =gUnknown_030041B8 - ldrh r0, [r2, 0xC] - strh r0, [r1] -_080E1CA4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1CAC: .4byte gUnknown_030041B0 -_080E1CB0: .4byte gUnknown_030041B8 - thumb_func_end sub_80E1C58 - - thumb_func_start sub_80E1CB4 -sub_80E1CB4: @ 80E1CB4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E1CEC @ =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _080E1CF4 - ldrh r0, [r5, 0x6] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x1 - strh r0, [r4, 0x36] - b _080E1D02 - .align 2, 0 -_080E1CEC: .4byte gBattleAnimArgs -_080E1CF0: .4byte gBattleAnimBankAttacker -_080E1CF4: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - strh r1, [r4, 0x36] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080E1D02: - ldr r0, _080E1D18 @ =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r4, 0x34] - ldr r1, _080E1D1C @ =sub_80E1D20 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1D18: .4byte gBattleAnimArgs -_080E1D1C: .4byte sub_80E1D20 - thumb_func_end sub_80E1CB4 - - thumb_func_start sub_80E1D20 -sub_80E1D20: @ 80E1D20 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x1E - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0xA - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - cmp r0, 0x7F - bhi _080E1D52 - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x5] - b _080E1D5A -_080E1D52: - ldrb r0, [r4, 0x5] - movs r1, 0xC - orrs r0, r1 - strb r0, [r4, 0x5] -_080E1D5A: - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080E1D7E - adds r0, r4, 0 - bl move_anim_8072740 -_080E1D7E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E1D20 - - thumb_func_start sub_80E1D84 -sub_80E1D84: @ 80E1D84 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - ldr r4, _080E1DBC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - movs r1, 0x2 - ldrsb r1, [r4, r1] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrh r4, [r4, 0x8] - str r4, [sp] - bl BeginNormalPaletteFade - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E1DC0 @ =sub_80E1E0C - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1DBC: .4byte gBattleAnimArgs -_080E1DC0: .4byte sub_80E1E0C - thumb_func_end sub_80E1D84 - - thumb_func_start sub_80E1DC4 -sub_80E1DC4: @ 80E1DC4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0xC - lsls r0, 16 - lsrs r0, 16 - movs r4, 0x1 - mov r8, r0 - mov r1, r8 - ands r1, r4 - mov r8, r1 - lsls r0, 16 - asrs r1, r0, 17 - ands r1, r4 - asrs r2, r0, 18 - ands r2, r4 - asrs r3, r0, 19 - ands r3, r4 - asrs r6, r0, 20 - ands r6, r4 - asrs r5, r0, 21 - ands r5, r4 - asrs r0, 22 - ands r0, r4 - str r6, [sp] - str r5, [sp, 0x4] - str r0, [sp, 0x8] - mov r0, r8 - bl sub_80791A8 - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_80E1DC4 - - thumb_func_start sub_80E1E0C -sub_80E1E0C: @ 80E1E0C - push {lr} - adds r2, r0, 0 - ldr r0, _080E1E28 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E1E22 - adds r0, r2, 0 - bl move_anim_8072740 -_080E1E22: - pop {r0} - bx r0 - .align 2, 0 -_080E1E28: .4byte gPaletteFade - thumb_func_end sub_80E1E0C - - thumb_func_start sub_80E1E2C -sub_80E1E2C: @ 80E1E2C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E1E78 @ =gBattleAnimArgs - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x34] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xC] - strh r0, [r5, 0x3A] - ldrh r0, [r4] - strh r0, [r5, 0x3C] - movs r1, 0x3C - ldrsh r0, [r5, r1] - bl sub_80E1DC4 - ldrb r1, [r4, 0x8] - ldrh r2, [r4, 0x6] - bl BlendPalettes - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E1E7C @ =sub_80E1E80 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1E78: .4byte gBattleAnimArgs -_080E1E7C: .4byte sub_80E1E80 - thumb_func_end sub_80E1E2C - - thumb_func_start sub_80E1E80 -sub_80E1E80: @ 80E1E80 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080E1E94 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080E1F04 -_080E1E94: - ldr r0, _080E1EB0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E1F04 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E1EB8 - ldr r0, _080E1EB4 @ =sub_80E1F0C - str r0, [r4, 0x1C] - b _080E1F04 - .align 2, 0 -_080E1EB0: .4byte gPaletteFade -_080E1EB4: .4byte sub_80E1F0C -_080E1EB8: - movs r2, 0x3C - ldrsh r0, [r4, r2] - bl sub_80E1DC4 - adds r3, r0, 0 - ldrh r1, [r4, 0x30] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _080E1EDE - ldrh r1, [r4, 0x36] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x34] - adds r0, r3, 0 - bl BlendPalettes - b _080E1EEC -_080E1EDE: - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x38] - adds r0, r3, 0 - bl BlendPalettes -_080E1EEC: - ldrh r0, [r4, 0x30] - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - eors r0, r1 - strh r0, [r4, 0x30] - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - subs r0, 0x1 - strh r0, [r4, 0x32] -_080E1F04: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E1E80 - - thumb_func_start sub_80E1F0C -sub_80E1F0C: @ 80E1F0C - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E1F38 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E1F32 - movs r1, 0x3C - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - movs r1, 0 - movs r2, 0 - bl BlendPalettes - adds r0, r4, 0 - bl move_anim_8072740 -_080E1F32: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1F38: .4byte gPaletteFade - thumb_func_end sub_80E1F0C - - thumb_func_start sub_80E1F3C -sub_80E1F3C: @ 80E1F3C - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080E1F80 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r2, [r4, 0x2E] - movs r0, 0xA - strh r0, [r4, 0x30] - movs r0, 0x8 - strh r0, [r4, 0x32] - movs r0, 0x28 - strh r0, [r4, 0x34] - movs r0, 0x70 - strh r0, [r4, 0x36] - strh r2, [r4, 0x38] - ldr r1, _080E1F84 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r1, _080E1F88 @ =sub_8078174 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1F80: .4byte gBattleAnimArgs -_080E1F84: .4byte move_anim_8074EE0 -_080E1F88: .4byte sub_8078174 - thumb_func_end sub_80E1F3C - - thumb_func_start sub_80E1F8C -sub_80E1F8C: @ 80E1F8C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E1FD0 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, _080E1FD4 @ =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_80E1FDC - ldr r0, _080E1FD8 @ =sub_80E202C - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1FD0: .4byte gTasks -_080E1FD4: .4byte gBattleAnimArgs -_080E1FD8: .4byte sub_80E202C - thumb_func_end sub_80E1F8C - - thumb_func_start sub_80E1FDC -sub_80E1FDC: @ 80E1FDC - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, _080E2028 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r2, [r4, 0x12] - str r2, [sp] - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E2028: .4byte gTasks - thumb_func_end sub_80E1FDC - - thumb_func_start sub_80E202C -sub_80E202C: @ 80E202C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, _080E2064 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E208E - ldr r1, _080E2068 @ =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _080E2088 - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080E206C - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _080E2070 - .align 2, 0 -_080E2064: .4byte gPaletteFade -_080E2068: .4byte gTasks -_080E206C: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_080E2070: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _080E2080 - movs r2, 0 -_080E2080: - adds r0, r4, 0 - bl sub_80E1FDC - b _080E208E -_080E2088: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E208E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E202C - - thumb_func_start sub_80E2094 -sub_80E2094: @ 80E2094 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E20D8 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, _080E20DC @ =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_80E20E4 - ldr r0, _080E20E0 @ =sub_80E2140 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E20D8: .4byte gTasks -_080E20DC: .4byte gBattleAnimArgs -_080E20E0: .4byte sub_80E2140 - thumb_func_end sub_80E2094 - - thumb_func_start sub_80E20E4 -sub_80E20E4: @ 80E20E4 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, _080E213C @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldrh r0, [r4, 0x8] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E213C: .4byte gTasks - thumb_func_end sub_80E20E4 - - thumb_func_start sub_80E2140 -sub_80E2140: @ 80E2140 - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, _080E2178 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E21A2 - ldr r1, _080E217C @ =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _080E219C - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080E2180 - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _080E2184 - .align 2, 0 -_080E2178: .4byte gPaletteFade -_080E217C: .4byte gTasks -_080E2180: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_080E2184: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _080E2194 - movs r2, 0 -_080E2194: - adds r0, r4, 0 - bl sub_80E20E4 - b _080E21A2 -_080E219C: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E21A2: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E2140 - - thumb_func_start sub_80E21A8 -sub_80E21A8: @ 80E21A8 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E2208 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r5, _080E220C @ =gBattleAnimArgs - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x8] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0xE] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x10] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x12] - ldrh r0, [r5, 0xC] - strh r0, [r4, 0x14] - ldrh r0, [r5] - strh r0, [r4, 0x16] - ldrh r0, [r5] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - ldrb r3, [r5, 0x8] - ldrh r0, [r5, 0x6] - str r0, [sp] - adds r0, r1, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - ldr r0, _080E2210 @ =sub_80E2214 - str r0, [r4] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2208: .4byte gTasks -_080E220C: .4byte gBattleAnimArgs -_080E2210: .4byte sub_80E2214 - thumb_func_end sub_80E21A8 - - thumb_func_start sub_80E2214 -sub_80E2214: @ 80E2214 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E2238 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - movs r2, 0x8 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080E223C - subs r0, r1, 0x1 - strh r0, [r4, 0x8] - b _080E22C0 - .align 2, 0 -_080E2238: .4byte gTasks -_080E223C: - ldr r0, _080E2258 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E22C0 - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080E2260 - ldr r0, _080E225C @ =sub_80E22CC - str r0, [r4] - b _080E22C0 - .align 2, 0 -_080E2258: .4byte gPaletteFade -_080E225C: .4byte sub_80E22CC -_080E2260: - ldrh r0, [r4, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - ldrh r1, [r4, 0xA] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _080E228E - ldrb r3, [r4, 0x10] - ldrh r0, [r4, 0xE] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - b _080E229E -_080E228E: - ldrb r3, [r4, 0x14] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade -_080E229E: - ldr r0, _080E22C8 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xA] - movs r3, 0x80 - lsls r3, 1 - adds r2, r3, 0 - eors r0, r2 - strh r0, [r1, 0xA] - movs r2, 0xFF - ands r0, r2 - strh r0, [r1, 0x8] - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] -_080E22C0: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E22C8: .4byte gTasks - thumb_func_end sub_80E2214 - - thumb_func_start sub_80E22CC -sub_80E22CC: @ 80E22CC - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E231C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080E2312 - ldr r1, _080E2320 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - str r5, [sp] - adds r0, r1, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl BeginNormalPaletteFade - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E2312: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E231C: .4byte gPaletteFade -_080E2320: .4byte gTasks - thumb_func_end sub_80E22CC - - thumb_func_start sub_80E2324 -sub_80E2324: @ 80E2324 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r2, 0 - ldr r0, _080E239C @ =gBattleAnimBankAttacker - ldrb r6, [r0] - ldr r0, _080E23A0 @ =gBattleAnimBankTarget - ldrb r7, [r0] - ldr r4, _080E23A4 @ =gBattleAnimArgs - ldrh r1, [r4] - movs r5, 0x80 - lsls r5, 1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080E235E - str r2, [sp] - str r2, [sp, 0x4] - str r2, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80791A8 - adds r2, r0, 0 -_080E235E: - ldrh r1, [r4, 0x2] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2370 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r6 - orrs r2, r0 -_080E2370: - ldrh r1, [r4, 0x4] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2382 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r7 - orrs r2, r0 -_080E2382: - adds r0, r2, 0 - bl InvertPlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E239C: .4byte gBattleAnimBankAttacker -_080E23A0: .4byte gBattleAnimBankTarget -_080E23A4: .4byte gBattleAnimArgs - thumb_func_end sub_80E2324 - - thumb_func_start unref_sub_80E23A8 -unref_sub_80E23A8: @ 80E23A8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r5, 0 - ldr r1, _080E249C @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E23EA - ldr r1, _080E24A0 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0xC] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0xE] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x10] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0xA] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x12] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x14] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x16] -_080E23EA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, _080E24A4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - mov r9, r0 - ldr r0, _080E24A8 @ =gBattleAnimBankTarget - ldrb r0, [r0] - mov r10, r0 - ldrh r1, [r4, 0xC] - movs r7, 0x80 - lsls r7, 1 - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _080E240C - ldr r5, _080E24AC @ =0x0000ffff -_080E240C: - movs r6, 0x1 - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _080E243C - ldr r2, _080E24B0 @ =gSprites - ldr r0, _080E24B4 @ =gHealthboxIDs - add r0, r9 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x14 - adds r0, r2 - ldr r0, [r0] - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r1, r6, 0 - lsls r1, r0 - lsls r1, 16 - orrs r5, r1 -_080E243C: - ldrh r1, [r4, 0xE] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2450 - adds r0, r6, 0 - mov r2, r9 - lsls r0, r2 - lsls r0, 16 - orrs r5, r0 -_080E2450: - ldrh r1, [r4, 0x10] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2464 - adds r0, r6, 0 - mov r1, r10 - lsls r0, r1 - lsls r0, 16 - orrs r5, r0 -_080E2464: - movs r1, 0x12 - ldrsb r1, [r4, r1] - movs r2, 0x14 - ldrsb r2, [r4, r2] - movs r3, 0x16 - ldrsb r3, [r4, r3] - adds r0, r5, 0 - bl TintPlttBuffer - movs r2, 0x8 - ldrsh r1, [r4, r2] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E248E - adds r0, r5, 0 - bl UnfadePlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask -_080E248E: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E249C: .4byte gTasks -_080E24A0: .4byte gBattleAnimArgs -_080E24A4: .4byte gBattleAnimBankAttacker -_080E24A8: .4byte gBattleAnimBankTarget -_080E24AC: .4byte 0x0000ffff -_080E24B0: .4byte gSprites -_080E24B4: .4byte gHealthboxIDs - thumb_func_end unref_sub_80E23A8 - - thumb_func_start sub_80E24B8 -sub_80E24B8: @ 80E24B8 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080E24EC @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - movs r2, 0x6 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _080E2500 - cmp r0, 0x1 - bgt _080E24F0 - cmp r0, 0 - beq _080E24F6 - b _080E2518 - .align 2, 0 -_080E24EC: .4byte gBattleAnimArgs -_080E24F0: - cmp r0, 0x2 - beq _080E2508 - b _080E2518 -_080E24F6: - ldr r1, _080E24FC @ =gUnknown_030041B0 - b _080E250A - .align 2, 0 -_080E24FC: .4byte gUnknown_030041B0 -_080E2500: - ldr r1, _080E2504 @ =gUnknown_030041B8 - b _080E250A - .align 2, 0 -_080E2504: .4byte gUnknown_030041B8 -_080E2508: - ldr r1, _080E2514 @ =gSpriteCoordOffsetX -_080E250A: - adds r0, r4, 0 - bl StoreSpriteCallbackInData - b _080E2520 - .align 2, 0 -_080E2514: .4byte gSpriteCoordOffsetX -_080E2518: - ldr r1, _080E2550 @ =gSpriteCoordOffsetY - adds r0, r4, 0 - bl StoreSpriteCallbackInData -_080E2520: - movs r0, 0x3A - ldrsh r1, [r4, r0] - movs r2, 0x3C - ldrsh r0, [r4, r2] - lsls r0, 16 - orrs r1, r0 - ldr r0, [r1] - strh r0, [r4, 0x36] - ldr r0, _080E2554 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _080E2544 - bl sub_80E260C -_080E2544: - ldr r0, _080E2558 @ =sub_80E255C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2550: .4byte gSpriteCoordOffsetY -_080E2554: .4byte gBattleAnimArgs -_080E2558: .4byte sub_80E255C - thumb_func_end sub_80E24B8 - - thumb_func_start sub_80E255C -sub_80E255C: @ 80E255C - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x34] - movs r2, 0x34 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080E25A0 - subs r0, r1, 0x1 - strh r0, [r3, 0x34] - ldrh r1, [r3, 0x30] - movs r2, 0x30 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080E257E - subs r0, r1, 0x1 - strh r0, [r3, 0x30] - b _080E25FA -_080E257E: - ldrh r0, [r3, 0x32] - strh r0, [r3, 0x30] - movs r0, 0x3A - ldrsh r1, [r3, r0] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - movs r0, 0x2E - ldrsh r2, [r3, r0] - ldr r0, [r1] - adds r0, r2 - str r0, [r1] - ldrh r0, [r3, 0x2E] - negs r0, r0 - strh r0, [r3, 0x2E] - b _080E25FA -_080E25A0: - movs r2, 0x3A - ldrsh r1, [r3, r2] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - movs r2, 0x36 - ldrsh r0, [r3, r2] - str r0, [r1] - ldrh r0, [r3, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _080E25F4 - movs r4, 0 - ldr r5, _080E2600 @ =gNoOfAllBanks - ldrb r0, [r5] - cmp r4, r0 - bcs _080E25F4 - ldr r2, _080E2604 @ =gSprites - mov r12, r2 - ldr r6, _080E2608 @ =gObjectBankIDs - movs r7, 0x3 - negs r7, r7 -_080E25D2: - adds r0, r4, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r12 - adds r1, 0x3E - ldrb r2, [r1] - adds r0, r7, 0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - cmp r4, r0 - bcc _080E25D2 -_080E25F4: - adds r0, r3, 0 - bl move_anim_8072740 -_080E25FA: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E2600: .4byte gNoOfAllBanks -_080E2604: .4byte gSprites -_080E2608: .4byte gObjectBankIDs - thumb_func_end sub_80E255C - - thumb_func_start sub_80E260C -sub_80E260C: @ 80E260C - push {r4-r6,lr} - ldr r6, _080E2680 @ =gSprites - ldr r4, _080E2684 @ =gObjectBankIDs - ldr r5, _080E2688 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - adds r1, 0x3E - ldrb r3, [r1] - movs r2, 0x3 - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - strb r0, [r1] - ldr r3, _080E268C @ =gBattleAnimBankTarget - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - ldr r0, _080E2690 @ =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x2 - bne _080E2694 - ldrb r0, [r5] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0] - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - b _080E26B0 - .align 2, 0 -_080E2680: .4byte gSprites -_080E2684: .4byte gObjectBankIDs -_080E2688: .4byte gBattleAnimBankAttacker -_080E268C: .4byte gBattleAnimBankTarget -_080E2690: .4byte gBattleAnimArgs -_080E2694: - cmp r0, 0 - bne _080E269C - ldrb r0, [r5] - b _080E269E -_080E269C: - ldrb r0, [r3] -_080E269E: - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 -_080E26B0: - orrs r1, r2 - strb r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E260C - - thumb_func_start sub_80E26BC -sub_80E26BC: @ 80E26BC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E26FC @ =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r1 - ldr r3, _080E2700 @ =gBattleAnimArgs - ldrh r1, [r3] - strh r1, [r2, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x18] - ldr r4, _080E2704 @ =gUnknown_030041B0 - ldrh r1, [r3] - strh r1, [r4] - ldr r4, _080E2708 @ =gUnknown_030041B8 - ldrh r1, [r3, 0x2] - strh r1, [r4] - ldr r1, _080E270C @ =sub_80E2710 - str r1, [r2] - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E26FC: .4byte gTasks -_080E2700: .4byte gBattleAnimArgs -_080E2704: .4byte gUnknown_030041B0 -_080E2708: .4byte gUnknown_030041B8 -_080E270C: .4byte sub_80E2710 - thumb_func_end sub_80E26BC - - thumb_func_start sub_80E2710 -sub_80E2710: @ 80E2710 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E2740 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r1 - ldrh r2, [r3, 0xE] - movs r4, 0xE - ldrsh r0, [r3, r4] - mov r12, r1 - cmp r0, 0 - bne _080E2796 - ldr r0, _080E2744 @ =gUnknown_030041B0 - ldrh r2, [r0] - movs r7, 0x8 - ldrsh r1, [r3, r7] - adds r6, r0, 0 - cmp r2, r1 - bne _080E2748 - ldrh r0, [r3, 0x8] - negs r0, r0 - b _080E274A - .align 2, 0 -_080E2740: .4byte gTasks -_080E2744: .4byte gUnknown_030041B0 -_080E2748: - ldrh r0, [r3, 0x8] -_080E274A: - strh r0, [r6] - ldr r2, _080E2768 @ =gUnknown_030041B8 - ldrh r3, [r2] - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - mov r7, r12 - adds r4, r0, r7 - movs r7, 0xA - ldrsh r0, [r4, r7] - cmn r3, r0 - bne _080E276C - movs r0, 0 - b _080E2770 - .align 2, 0 -_080E2768: .4byte gUnknown_030041B8 -_080E276C: - ldrh r0, [r4, 0xA] - negs r0, r0 -_080E2770: - strh r0, [r2] - adds r0, r1, r5 - lsls r0, 3 - add r0, r12 - ldrh r1, [r0, 0x18] - strh r1, [r0, 0xE] - ldrh r1, [r0, 0xC] - subs r1, 0x1 - strh r1, [r0, 0xC] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0 - bne _080E279A - strh r1, [r6] - strh r1, [r2] - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080E279A -_080E2796: - subs r0, r2, 0x1 - strh r0, [r3, 0xE] -_080E279A: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E2710 - - thumb_func_start sub_80E27A0 -sub_80E27A0: @ 80E27A0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E27C0 @ =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E27C4 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - b _080E27CC - .align 2, 0 -_080E27C0: .4byte gBattleAnimArgs -_080E27C4: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080E27CC: - ldr r0, _080E27E0 @ =sub_80785E4 - str r0, [r5, 0x1C] - ldr r1, _080E27E4 @ =move_anim_8072740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E27E0: .4byte sub_80785E4 -_080E27E4: .4byte move_anim_8072740 - thumb_func_end sub_80E27A0 - - thumb_func_start sub_80E27E8 -sub_80E27E8: @ 80E27E8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E2808 @ =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E280C - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - b _080E2814 - .align 2, 0 -_080E2808: .4byte gBattleAnimArgs -_080E280C: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080E2814: - ldr r0, _080E282C @ =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, _080E2830 @ =sub_80785E4 - str r0, [r5, 0x1C] - ldr r1, _080E2834 @ =sub_80DA48C - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E282C: .4byte gBattleAnimArgs -_080E2830: .4byte sub_80785E4 -_080E2834: .4byte sub_80DA48C - thumb_func_end sub_80E27E8 - - thumb_func_start sub_80E2838 -sub_80E2838: @ 80E2838 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E2868 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080E285C - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E285C - ldr r1, _080E286C @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_080E285C: - adds r0, r4, 0 - bl sub_80E27A0 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2868: .4byte gBattleAnimBankAttacker -_080E286C: .4byte gBattleAnimArgs - thumb_func_end sub_80E2838 - - thumb_func_start sub_80E2870 -sub_80E2870: @ 80E2870 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E28A8 @ =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r5, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080E288C - bl Random - movs r1, 0x3 - ands r1, r0 - strh r1, [r5, 0x2] -_080E288C: - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAffineAnim - movs r1, 0 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E28AC - adds r0, r4, 0 - movs r1, 0 - bl sub_80787B0 - b _080E28B4 - .align 2, 0 -_080E28A8: .4byte gBattleAnimArgs -_080E28AC: - adds r0, r4, 0 - movs r1, 0 - bl sub_8078764 -_080E28B4: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x30 - bl __umodsi3 - ldr r1, _080E28F8 @ =0x0000ffe8 - adds r0, r1 - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x18 - bl __umodsi3 - ldr r1, _080E28FC @ =0x0000fff4 - adds r0, r1 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldr r1, _080E2900 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080E2904 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E28F8: .4byte 0x0000ffe8 -_080E28FC: .4byte 0x0000fff4 -_080E2900: .4byte move_anim_8074EE0 -_080E2904: .4byte sub_80785E4 - thumb_func_end sub_80E2870 - - thumb_func_start sub_80E2908 -sub_80E2908: @ 80E2908 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E2968 @ =gBattleAnimArgs - ldrb r0, [r5] - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x2E] - ldr r2, _080E296C @ =gSprites - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - ldrh r0, [r0, 0x20] - adds r1, r0 - strh r1, [r4, 0x20] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x26] - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, _080E2970 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080E2974 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2968: .4byte gBattleAnimArgs -_080E296C: .4byte gSprites -_080E2970: .4byte move_anim_8074EE0 -_080E2974: .4byte sub_80785E4 - thumb_func_end sub_80E2908 - - thumb_func_start sub_80E2978 -sub_80E2978: @ 80E2978 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E2990 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E2994 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80787B0 - b _080E299C - .align 2, 0 -_080E2990: .4byte gBattleAnimArgs -_080E2994: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 -_080E299C: - ldr r0, _080E29B4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x2E] - ldr r1, _080E29B8 @ =move_anim_8072740 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080E29BC @ =sub_80782D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E29B4: .4byte gBattleAnimArgs -_080E29B8: .4byte move_anim_8072740 -_080E29BC: .4byte sub_80782D8 - thumb_func_end sub_80E2978 - - thumb_func_start sub_80E29C0 -sub_80E29C0: @ 80E29C0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E29E0 @ =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E29E4 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - b _080E29EC - .align 2, 0 -_080E29E0: .4byte gBattleAnimArgs -_080E29E4: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080E29EC: - ldr r0, _080E29F8 @ =sub_80E29FC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E29F8: .4byte sub_80E29FC - thumb_func_end sub_80E29C0 - - thumb_func_start sub_80E29FC -sub_80E29FC: @ 80E29FC - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x2E] - adds r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080E2A32 - adds r0, r3, 0 - bl move_anim_8072740 -_080E2A32: - pop {r0} - bx r0 - thumb_func_end sub_80E29FC - - thumb_func_start sub_80E2A38 -sub_80E2A38: @ 80E2A38 - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080E2A78 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - adds r6, r0, 0 - ldrh r3, [r4] - lsls r3, 16 - asrs r0, r3, 23 - movs r4, 0x1 - ands r0, r4 - asrs r1, r3, 24 - ands r1, r4 - asrs r2, r3, 25 - ands r2, r4 - asrs r3, 26 - ands r3, r4 - bl sub_80792C0 - orrs r6, r0 - adds r0, r5, 0 - adds r1, r6, 0 - bl sub_80E2C8C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E2A78: .4byte gBattleAnimArgs - thumb_func_end sub_80E2A38 - - thumb_func_start sub_80E2A7C -sub_80E2A7C: @ 80E2A7C - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - mov r1, sp - movs r0, 0xFF - strb r0, [r1, 0x1] - movs r0, 0x1 - bl sub_80E1DC4 - adds r5, r0, 0 - ldr r0, _080E2AA8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x7 - bhi _080E2B26 - lsls r0, 2 - ldr r1, _080E2AAC @ =_080E2AB0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2AA8: .4byte gBattleAnimArgs -_080E2AAC: .4byte _080E2AB0 - .align 2, 0 -_080E2AB0: - .4byte _080E2AD2 - .4byte _080E2ADE - .4byte _080E2AD0 - .4byte _080E2ADC - .4byte _080E2AEC - .4byte _080E2B04 - .4byte _080E2B0C - .4byte _080E2B18 -_080E2AD0: - movs r5, 0 -_080E2AD2: - mov r0, sp - ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker - b _080E2AE2 - .align 2, 0 -_080E2AD8: .4byte gBattleAnimBankAttacker -_080E2ADC: - movs r5, 0 -_080E2ADE: - mov r0, sp - ldr r1, _080E2AE8 @ =gBattleAnimBankTarget -_080E2AE2: - ldrb r1, [r1] - strb r1, [r0] - b _080E2B26 - .align 2, 0 -_080E2AE8: .4byte gBattleAnimBankTarget -_080E2AEC: - mov r1, sp - ldr r0, _080E2AFC @ =gBattleAnimBankAttacker - ldrb r0, [r0] - strb r0, [r1] - ldr r0, _080E2B00 @ =gBattleAnimBankTarget - ldrb r0, [r0] - strb r0, [r1, 0x1] - b _080E2B26 - .align 2, 0 -_080E2AFC: .4byte gBattleAnimBankAttacker -_080E2B00: .4byte gBattleAnimBankTarget -_080E2B04: - mov r1, sp - movs r0, 0xFF - strb r0, [r1] - b _080E2B26 -_080E2B0C: - movs r5, 0 - mov r2, sp - ldr r0, _080E2B14 @ =gBattleAnimBankAttacker - b _080E2B1E - .align 2, 0 -_080E2B14: .4byte gBattleAnimBankAttacker -_080E2B18: - movs r5, 0 - mov r2, sp - ldr r0, _080E2B70 @ =gBattleAnimBankTarget -_080E2B1E: - ldrb r0, [r0] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2] -_080E2B26: - movs r4, 0 - mov r6, sp -_080E2B2A: - ldrb r0, [r6] - cmp r4, r0 - beq _080E2B54 - ldrb r0, [r6, 0x1] - cmp r4, r0 - beq _080E2B54 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E2B54 - adds r0, r4, 0 - bl sub_80793A8 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x80 - lsls r1, 9 - lsls r1, r0 - orrs r5, r1 -_080E2B54: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x3 - bls _080E2B2A - adds r0, r7, 0 - adds r1, r5, 0 - bl sub_80E2C8C - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E2B70: .4byte gBattleAnimBankTarget - thumb_func_end sub_80E2A7C - - thumb_func_start sub_80E2B74 -sub_80E2B74: @ 80E2B74 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E2B98 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - bl sub_80E1DC4 - adds r2, r0, 0 - ldr r0, _080E2B9C @ =gBattleTerrain - ldrb r0, [r0] - cmp r0, 0x9 - bhi _080E2C4A - lsls r0, 2 - ldr r1, _080E2BA0 @ =_080E2BA4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2B98: .4byte gBattleAnimArgs -_080E2B9C: .4byte gBattleTerrain -_080E2BA0: .4byte _080E2BA4 - .align 2, 0 -_080E2BA4: - .4byte _080E2BCC - .4byte _080E2BDC - .4byte _080E2BE8 - .4byte _080E2BF8 - .4byte _080E2C04 - .4byte _080E2C14 - .4byte _080E2C24 - .4byte _080E2C34 - .4byte _080E2C44 - .4byte _080E2C44 -_080E2BCC: - ldr r1, _080E2BD4 @ =gBattleAnimArgs - ldr r0, _080E2BD8 @ =0x00000b0c - b _080E2C48 - .align 2, 0 -_080E2BD4: .4byte gBattleAnimArgs -_080E2BD8: .4byte 0x00000b0c -_080E2BDC: - ldr r1, _080E2BE4 @ =gBattleAnimArgs - movs r0, 0x9E - lsls r0, 4 - b _080E2C48 - .align 2, 0 -_080E2BE4: .4byte gBattleAnimArgs -_080E2BE8: - ldr r1, _080E2BF0 @ =gBattleAnimArgs - ldr r0, _080E2BF4 @ =0x00002f1e - b _080E2C48 - .align 2, 0 -_080E2BF0: .4byte gBattleAnimArgs -_080E2BF4: .4byte 0x00002f1e -_080E2BF8: - ldr r1, _080E2C00 @ =gBattleAnimArgs - movs r0, 0x90 - lsls r0, 7 - b _080E2C48 - .align 2, 0 -_080E2C00: .4byte gBattleAnimArgs -_080E2C04: - ldr r1, _080E2C0C @ =gBattleAnimArgs - ldr r0, _080E2C10 @ =0x00007ecb - b _080E2C48 - .align 2, 0 -_080E2C0C: .4byte gBattleAnimArgs -_080E2C10: .4byte 0x00007ecb -_080E2C14: - ldr r1, _080E2C1C @ =gBattleAnimArgs - ldr r0, _080E2C20 @ =0x00007ecb - b _080E2C48 - .align 2, 0 -_080E2C1C: .4byte gBattleAnimArgs -_080E2C20: .4byte 0x00007ecb -_080E2C24: - ldr r1, _080E2C2C @ =gBattleAnimArgs - ldr r0, _080E2C30 @ =0x00002a16 - b _080E2C48 - .align 2, 0 -_080E2C2C: .4byte gBattleAnimArgs -_080E2C30: .4byte 0x00002a16 -_080E2C34: - ldr r1, _080E2C3C @ =gBattleAnimArgs - ldr r0, _080E2C40 @ =0x00000d2e - b _080E2C48 - .align 2, 0 -_080E2C3C: .4byte gBattleAnimArgs -_080E2C40: .4byte 0x00000d2e -_080E2C44: - ldr r1, _080E2C58 @ =gBattleAnimArgs - ldr r0, _080E2C5C @ =0x00007fff -_080E2C48: - strh r0, [r1, 0x8] -_080E2C4A: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_80E2C8C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2C58: .4byte gBattleAnimArgs -_080E2C5C: .4byte 0x00007fff - thumb_func_end sub_80E2B74 - - thumb_func_start sub_80E2C60 -sub_80E2C60: @ 80E2C60 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E2C88 @ =gBattleAnimArgs - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - adds r0, r4, 0 - bl sub_80E2C8C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2C88: .4byte gBattleAnimArgs - thumb_func_end sub_80E2C60 - - thumb_func_start sub_80E2C8C -sub_80E2C8C: @ 80E2C8C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080E2CC4 @ =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r3 - strh r1, [r2, 0x8] - lsrs r1, 16 - strh r1, [r2, 0xA] - ldr r3, _080E2CC8 @ =gBattleAnimArgs - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x10] - ldrh r1, [r3, 0x8] - strh r1, [r2, 0x12] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0x1C] - ldr r1, _080E2CCC @ =sub_80E2CD0 - str r1, [r2] - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080E2CC4: .4byte gTasks -_080E2CC8: .4byte gBattleAnimArgs -_080E2CCC: .4byte sub_80E2CD0 - thumb_func_end sub_80E2C8C - - thumb_func_start sub_80E2CD0 -sub_80E2CD0: @ 80E2CD0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r6, 0 - ldr r2, _080E2D50 @ =gTasks - lsls r5, r7, 2 - adds r0, r5, r7 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1A] - mov r8, r0 - movs r4, 0x1A - ldrsh r1, [r3, r4] - movs r4, 0xC - ldrsh r0, [r3, r4] - mov r9, r2 - cmp r1, r0 - bne _080E2D66 - strh r6, [r3, 0x1A] - movs r0, 0x8 - ldrsh r4, [r3, r0] - movs r1, 0xA - ldrsh r0, [r3, r1] - lsls r0, 16 - orrs r4, r0 - mov r8, r5 - cmp r4, 0 - beq _080E2D32 - adds r5, r3, 0 -_080E2D10: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _080E2D24 - ldrb r2, [r5, 0x1C] - ldrh r3, [r5, 0x12] - adds r0, r6, 0 - movs r1, 0x10 - bl BlendPalette -_080E2D24: - adds r0, r6, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r4, 1 - cmp r4, 0 - bne _080E2D10 -_080E2D32: - mov r4, r8 - adds r0, r4, r7 - lsls r0, 3 - mov r1, r9 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - movs r4, 0x1C - ldrsh r3, [r2, r4] - movs r4, 0x10 - ldrsh r1, [r2, r4] - cmp r3, r1 - bge _080E2D54 - adds r0, 0x1 - strh r0, [r2, 0x1C] - b _080E2D6C - .align 2, 0 -_080E2D50: .4byte gTasks -_080E2D54: - cmp r3, r1 - ble _080E2D5E - subs r0, 0x1 - strh r0, [r2, 0x1C] - b _080E2D6C -_080E2D5E: - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _080E2D6C -_080E2D66: - mov r0, r8 - adds r0, 0x1 - strh r0, [r3, 0x1A] -_080E2D6C: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E2CD0 - - thumb_func_start sub_80E2D78 -sub_80E2D78: @ 80E2D78 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080E2DAC @ =gBattleAnimArgs - ldrb r0, [r4] - ldrb r1, [r4, 0x2] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrb r4, [r4, 0x8] - str r4, [sp] - bl BeginHardwarePaletteFade - ldr r1, _080E2DB0 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, _080E2DB4 @ =sub_80E2DB8 - str r1, [r0] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2DAC: .4byte gBattleAnimArgs -_080E2DB0: .4byte gTasks -_080E2DB4: .4byte sub_80E2DB8 - thumb_func_end sub_80E2D78 - - thumb_func_start sub_80E2DB8 -sub_80E2DB8: @ 80E2DB8 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080E2DD4 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E2DD0 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E2DD0: - pop {r0} - bx r0 - .align 2, 0 -_080E2DD4: .4byte gPaletteFade - thumb_func_end sub_80E2DB8 - - thumb_func_start sub_80E2DD8 -sub_80E2DD8: @ 80E2DD8 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E2E04 @ =gTasks - adds r1, r0 - ldr r2, _080E2E08 @ =gBattleAnimArgs - ldrh r0, [r2] - movs r3, 0 - strh r0, [r1, 0x8] - strh r3, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x4] - strh r0, [r1, 0xE] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0x10] - strh r3, [r1, 0x12] - ldr r0, _080E2E0C @ =sub_80E2E10 - str r0, [r1] - bx lr - .align 2, 0 -_080E2E04: .4byte gTasks -_080E2E08: .4byte gBattleAnimArgs -_080E2E0C: .4byte sub_80E2E10 - thumb_func_end sub_80E2DD8 - - thumb_func_start sub_80E2E10 -sub_80E2E10: @ 80E2E10 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080E2E3C @ =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E2ED4 - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E2E40 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _080E2EE2 - .align 2, 0 -_080E2E3C: .4byte gTasks -_080E2E40: - ldrb r0, [r4, 0x8] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - blt _080E2EBE - ldr r6, _080E2ECC @ =gSprites - movs r1, 0x14 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r3, r1, r6 - movs r2, 0x8 - ldrsh r0, [r4, r2] - movs r2, 0x2 - cmp r0, 0 - beq _080E2E68 - movs r2, 0x1 -_080E2E68: - lsls r2, 2 - ldrb r1, [r3, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r3, 0x5] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0xE] - strh r1, [r0, 0x2E] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x30] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x5 - strh r1, [r0, 0x32] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080E2ED0 @ =sub_80E2EE8 - str r1, [r0] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] -_080E2EBE: - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xC] - strh r0, [r4, 0xA] - b _080E2EE2 - .align 2, 0 -_080E2ECC: .4byte gSprites -_080E2ED0: .4byte sub_80E2EE8 -_080E2ED4: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E2EE2 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E2EE2: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E2E10 - - thumb_func_start sub_80E2EE8 -sub_80E2EE8: @ 80E2EE8 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E2EFC - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080E2F20 -_080E2EFC: - ldr r3, _080E2F28 @ =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_080E2F20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2F28: .4byte gTasks - thumb_func_end sub_80E2EE8 - - thumb_func_start sub_80E2F2C -sub_80E2F2C: @ 80E2F2C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r7, 0 - ldr r0, _080E3038 @ =gUnknown_030042C4 - strh r7, [r0] - ldr r0, _080E303C @ =gUnknown_03004240 - strh r7, [r0] - ldr r1, _080E3040 @ =REG_WININ - ldr r2, _080E3044 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E3048 @ =0x00003f3d - adds r0, r3, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E304C @ =REG_BLDCNT - ldr r2, _080E3050 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E3054 @ =0x00000c08 - adds r0, r3, 0 - strh r0, [r1] - ldr r4, _080E3058 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - mov r8, r0 - ands r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r4, 0x1] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E2FAC - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080E2FAC: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080E3028 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E3028 - ldr r5, _080E305C @ =gBattleAnimBankAttacker - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080E2FDC - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - cmp r0, 0 - bne _080E3028 -_080E2FDC: - ldrb r0, [r5] - movs r6, 0x2 - eors r0, r6 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E3028 - ldr r3, _080E3060 @ =gSprites - ldr r1, _080E3064 @ =gObjectBankIDs - ldrb r0, [r5] - eors r0, r6 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - mov r0, r8 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - movs r7, 0x1 -_080E3028: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E306C - ldr r0, _080E3068 @ =gSharedMem + 0x19348 - ldrh r4, [r0] - b _080E30B4 - .align 2, 0 -_080E3038: .4byte gUnknown_030042C4 -_080E303C: .4byte gUnknown_03004240 -_080E3040: .4byte REG_WININ -_080E3044: .4byte 0x00003f3f -_080E3048: .4byte 0x00003f3d -_080E304C: .4byte REG_BLDCNT -_080E3050: .4byte 0x00003f42 -_080E3054: .4byte 0x00000c08 -_080E3058: .4byte REG_BG1CNT -_080E305C: .4byte gBattleAnimBankAttacker -_080E3060: .4byte gSprites -_080E3064: .4byte gObjectBankIDs -_080E3068: .4byte gSharedMem + 0x19348 -_080E306C: - ldr r4, _080E308C @ =gBattleAnimBankAttacker - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080E3098 - ldr r1, _080E3090 @ =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3094 @ =gEnemyParty - b _080E30A8 - .align 2, 0 -_080E308C: .4byte gBattleAnimBankAttacker -_080E3090: .4byte gBattlePartyID -_080E3094: .4byte gEnemyParty -_080E3098: - ldr r1, _080E3160 @ =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3164 @ =gPlayerParty -_080E30A8: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_080E30B4: - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E3168 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - adds r1, r5, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r4, r0, 24 - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r2, _080E316C @ =0x040000d4 - add r0, sp, 0xC - str r0, [r2] - str r1, [r2, 0x4] - ldr r0, _080E3170 @ =0x85000400 - str r0, [r2, 0x8] - ldr r0, [r2, 0x8] - ldr r0, _080E3174 @ =gUnknown_08D20A30 - bl LZDecompressVram - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E3106 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080E3106: - ldr r0, _080E3178 @ =gUnknown_08D20A14 - ldr r1, [sp] - bl LZDecompressVram - ldr r0, _080E317C @ =gUnknown_083DB568 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - adds r1, 0x1 - movs r2, 0x2 - bl LoadPalette - ldr r2, _080E3180 @ =gUnknown_030042C0 - ldr r0, _080E3184 @ =gSprites - lsls r1, r5, 4 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r2, _080E3188 @ =gUnknown_030041B4 - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r1, _080E318C @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - strh r4, [r0, 0x8] - strh r7, [r0, 0x14] - ldr r1, _080E3190 @ =sub_80E3194 - str r1, [r0] - add sp, 0x10 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3160: .4byte gBattlePartyID -_080E3164: .4byte gPlayerParty -_080E3168: .4byte gBattleAnimBankAttacker -_080E316C: .4byte 0x040000d4 -_080E3170: .4byte 0x85000400 -_080E3174: .4byte gUnknown_08D20A30 -_080E3178: .4byte gUnknown_08D20A14 -_080E317C: .4byte gUnknown_083DB568 -_080E3180: .4byte gUnknown_030042C0 -_080E3184: .4byte gSprites -_080E3188: .4byte gUnknown_030041B4 -_080E318C: .4byte gTasks -_080E3190: .4byte sub_80E3194 - thumb_func_end sub_80E2F2C - - thumb_func_start sub_80E3194 -sub_80E3194: @ 80E3194 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080E32AC @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x1C] - adds r0, 0x4 - movs r5, 0 - strh r0, [r4, 0x1C] - ldr r7, _080E32B0 @ =gUnknown_030041B4 - ldrh r2, [r7] - subs r1, r2, 0x4 - strh r1, [r7] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _080E329E - strh r5, [r4, 0x1C] - adds r0, r2, 0 - adds r0, 0x3C - strh r0, [r7] - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080E329E - movs r0, 0 - bl sub_8076464 - ldr r0, _080E32B4 @ =gUnknown_030042C4 - strh r5, [r0] - ldr r0, _080E32B8 @ =gUnknown_03004240 - strh r5, [r0] - ldr r0, _080E32BC @ =REG_WININ - ldr r2, _080E32C0 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E3208 - ldr r2, _080E32C4 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E3208: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E32C8 @ =REG_BLDCNT - strh r5, [r0] - adds r0, 0x2 - strh r5, [r0] - movs r0, 0 - bl GetAnimBankSpriteId - ldr r0, _080E32CC @ =gSprites - mov r8, r0 - movs r2, 0x8 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - bl DestroySprite - mov r0, sp - bl sub_8078914 - ldr r2, [sp, 0x4] - str r5, [sp, 0xC] - ldr r1, _080E32D0 @ =0x040000d4 - add r0, sp, 0xC - str r0, [r1] - str r2, [r1, 0x4] - ldr r0, _080E32D4 @ =0x85000200 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080E3288 - ldr r2, _080E32D8 @ =gObjectBankIDs - ldr r0, _080E32DC @ =gBattleAnimBankAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - add r2, r8 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080E3288: - ldr r2, _080E32C4 @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - movs r0, 0 - strh r0, [r7] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E329E: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E32AC: .4byte gTasks -_080E32B0: .4byte gUnknown_030041B4 -_080E32B4: .4byte gUnknown_030042C4 -_080E32B8: .4byte gUnknown_03004240 -_080E32BC: .4byte REG_WININ -_080E32C0: .4byte 0x00003f3f -_080E32C4: .4byte REG_BG1CNT -_080E32C8: .4byte REG_BLDCNT -_080E32CC: .4byte gSprites -_080E32D0: .4byte 0x040000d4 -_080E32D4: .4byte 0x85000200 -_080E32D8: .4byte gObjectBankIDs -_080E32DC: .4byte gBattleAnimBankAttacker - thumb_func_end sub_80E3194 - - thumb_func_start sub_80E32E0 -sub_80E32E0: @ 80E32E0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r3, r0, 24 - movs r2, 0 - ldr r0, _080E332C @ =gTasks - mov r12, r0 - ldr r1, _080E3330 @ =sub_80E3338 - mov r8, r1 - lsls r1, r3, 2 - adds r0, r1, r3 - lsls r4, r0, 3 - mov r7, r12 - adds r7, 0x8 - adds r5, r1, 0 - ldr r6, _080E3334 @ =gBattleAnimArgs -_080E3302: - lsls r0, r2, 1 - adds r1, r0, r4 - adds r1, r7 - adds r0, r6 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x7 - bls _080E3302 - adds r0, r5, r3 - lsls r0, 3 - add r0, r12 - mov r1, r8 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E332C: .4byte gTasks -_080E3330: .4byte sub_80E3338 -_080E3334: .4byte gBattleAnimArgs - thumb_func_end sub_80E32E0 - - thumb_func_start sub_80E3338 -sub_80E3338: @ 80E3338 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x24 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r0, 0 - str r0, [sp, 0x1C] - movs r1, 0 - str r1, [sp, 0x20] - add r7, sp, 0xC - ldr r2, _080E3388 @ =gTasks - mov r3, r9 - lsls r1, r3, 2 - adds r0, r1, r3 - lsls r0, 3 - mov r10, r1 - adds r1, r2, 0 - adds r1, 0x8 - adds r1, r0, r1 - adds r3, r7, 0 - movs r4, 0 - movs r2, 0x7 -_080E336C: - ldrh r0, [r1] - strh r0, [r3] - strh r4, [r1] - adds r1, 0x2 - adds r3, 0x2 - subs r2, 0x1 - cmp r2, 0 - bge _080E336C - movs r1, 0x4 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E3390 - ldr r0, _080E338C @ =gBattleAnimBankAttacker - b _080E3392 - .align 2, 0 -_080E3388: .4byte gTasks -_080E338C: .4byte gBattleAnimBankAttacker -_080E3390: - ldr r0, _080E34B4 @ =gBattleAnimBankTarget -_080E3392: - ldrb r5, [r0] - movs r0, 0x2 - mov r8, r5 - mov r2, r8 - eors r2, r0 - mov r8, r2 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E33BC - movs r3, 0x6 - ldrsh r0, [r7, r3] - cmp r0, 0 - beq _080E33C0 - mov r0, r8 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080E33C0 -_080E33BC: - movs r0, 0 - strh r0, [r7, 0x6] -_080E33C0: - ldr r0, _080E34B8 @ =gUnknown_030042C4 - movs r1, 0 - strh r1, [r0] - ldr r0, _080E34BC @ =gUnknown_03004240 - strh r1, [r0] - ldr r1, _080E34C0 @ =REG_WININ - ldr r2, _080E34C4 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E34C8 @ =0x00003f3d - adds r0, r3, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E34CC @ =REG_BLDCNT - ldr r2, _080E34D0 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - ldr r4, _080E34D4 @ =REG_BG1CNT - ldrb r1, [r4] - movs r6, 0x4 - negs r6, r6 - adds r0, r6, 0 - ands r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r4, 0x1] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E3432 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080E3432: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080E34A4 - movs r1, 0x6 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E34A4 - adds r0, r5, 0 - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080E345E - adds r0, r5, 0 - bl GetBankIdentity - lsls r0, 24 - cmp r0, 0 - bne _080E34A4 -_080E345E: - mov r0, r8 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E34A4 - ldr r1, _080E34D8 @ =gSprites - ldr r0, _080E34DC @ =gObjectBankIDs - add r0, r8 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - adds r0, r6, 0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - movs r2, 0x1 - str r2, [sp, 0x20] -_080E34A4: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E34E4 - ldr r0, _080E34E0 @ =gSharedMem + 0x19348 - ldrh r4, [r0] - b _080E3522 - .align 2, 0 -_080E34B4: .4byte gBattleAnimBankTarget -_080E34B8: .4byte gUnknown_030042C4 -_080E34BC: .4byte gUnknown_03004240 -_080E34C0: .4byte REG_WININ -_080E34C4: .4byte 0x00003f3f -_080E34C8: .4byte 0x00003f3d -_080E34CC: .4byte REG_BLDCNT -_080E34D0: .4byte 0x00003f42 -_080E34D4: .4byte REG_BG1CNT -_080E34D8: .4byte gSprites -_080E34DC: .4byte gObjectBankIDs -_080E34E0: .4byte gSharedMem + 0x19348 -_080E34E4: - adds r0, r5, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080E3508 - ldr r1, _080E3500 @ =gBattlePartyID - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3504 @ =gEnemyParty - b _080E3516 - .align 2, 0 -_080E3500: .4byte gBattlePartyID -_080E3504: .4byte gEnemyParty -_080E3508: - ldr r1, _080E3568 @ =gBattlePartyID - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E356C @ =gPlayerParty -_080E3516: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_080E3522: - ldr r6, _080E3570 @ =gObjectBankIDs - adds r0, r5, r6 - ldrb r1, [r0] - adds r0, r5, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r5, r0, 24 - movs r3, 0x6 - ldrsh r0, [r7, r3] - cmp r0, 0 - beq _080E3550 - mov r1, r8 - adds r0, r1, r6 - ldrb r1, [r0] - mov r0, r8 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x1C] -_080E3550: - mov r0, sp - bl sub_8078914 - movs r2, 0 - ldrsh r0, [r7, r2] - cmp r0, 0 - bne _080E3578 - ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap - ldr r1, [sp, 0x4] - bl LZDecompressVram - b _080E3580 - .align 2, 0 -_080E3568: .4byte gBattlePartyID -_080E356C: .4byte gPlayerParty -_080E3570: .4byte gObjectBankIDs -_080E3574: .4byte gBattleStatMask1_Tilemap -_080E3578: - ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap - ldr r1, [sp, 0x4] - bl LZDecompressVram -_080E3580: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E3598 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080E3598: - ldr r0, _080E35B4 @ =gBattleStatMask_Gfx - ldr r1, [sp] - bl LZDecompressVram - ldrh r0, [r7, 0x2] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080E35BC - ldr r0, _080E35B8 @ =gBattleStatMask2_Pal - b _080E35FE - .align 2, 0 -_080E35B0: .4byte gBattleStatMask2_Tilemap -_080E35B4: .4byte gBattleStatMask_Gfx -_080E35B8: .4byte gBattleStatMask2_Pal -_080E35BC: - cmp r0, 0x1 - bne _080E35C8 - ldr r0, _080E35C4 @ =gBattleStatMask1_Pal - b _080E35FE - .align 2, 0 -_080E35C4: .4byte gBattleStatMask1_Pal -_080E35C8: - cmp r0, 0x2 - bne _080E35D4 - ldr r0, _080E35D0 @ =gBattleStatMask3_Pal - b _080E35FE - .align 2, 0 -_080E35D0: .4byte gBattleStatMask3_Pal -_080E35D4: - cmp r0, 0x3 - bne _080E35E0 - ldr r0, _080E35DC @ =gBattleStatMask4_Pal - b _080E35FE - .align 2, 0 -_080E35DC: .4byte gBattleStatMask4_Pal -_080E35E0: - cmp r0, 0x4 - bne _080E35EC - ldr r0, _080E35E8 @ =gBattleStatMask6_Pal - b _080E35FE - .align 2, 0 -_080E35E8: .4byte gBattleStatMask6_Pal -_080E35EC: - cmp r0, 0x5 - bne _080E35F8 - ldr r0, _080E35F4 @ =gBattleStatMask7_Pal - b _080E35FE - .align 2, 0 -_080E35F4: .4byte gBattleStatMask7_Pal -_080E35F8: - cmp r0, 0x6 - bne _080E3610 - ldr r0, _080E360C @ =gBattleStatMask8_Pal -_080E35FE: - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _080E361E - .align 2, 0 -_080E360C: .4byte gBattleStatMask8_Pal -_080E3610: - ldr r0, _080E3644 @ =gBattleStatMask5_Pal - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_080E361E: - ldr r2, _080E3648 @ =gUnknown_030042C0 - movs r1, 0 - strh r1, [r2] - ldr r0, _080E364C @ =gUnknown_030041B4 - strh r1, [r0] - movs r3, 0 - ldrsh r0, [r7, r3] - cmp r0, 0x1 - bne _080E3658 - movs r0, 0x40 - strh r0, [r2] - ldr r2, _080E3650 @ =gTasks - mov r0, r10 - add r0, r9 - lsls r0, 3 - adds r0, r2 - ldr r1, _080E3654 @ =0x0000fffd - strh r1, [r0, 0xA] - b _080E3668 - .align 2, 0 -_080E3644: .4byte gBattleStatMask5_Pal -_080E3648: .4byte gUnknown_030042C0 -_080E364C: .4byte gUnknown_030041B4 -_080E3650: .4byte gTasks -_080E3654: .4byte 0x0000fffd -_080E3658: - ldr r0, _080E3680 @ =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - movs r2, 0x3 - strh r2, [r1, 0xA] - adds r2, r0, 0 -_080E3668: - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E3684 - mov r0, r10 - add r0, r9 - lsls r0, 3 - adds r0, r2 - movs r1, 0xA - strh r1, [r0, 0x10] - movs r1, 0x14 - b _080E3692 - .align 2, 0 -_080E3680: .4byte gTasks -_080E3684: - mov r0, r10 - add r0, r9 - lsls r0, 3 - adds r0, r2 - movs r1, 0xD - strh r1, [r0, 0x10] - movs r1, 0x1E -_080E3692: - strh r1, [r0, 0x12] - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - ldrh r0, [r7, 0x6] - strh r0, [r1, 0xC] - mov r2, sp - ldrh r2, [r2, 0x1C] - strh r2, [r1, 0xE] - mov r3, sp - ldrh r3, [r3, 0x20] - strh r3, [r1, 0x14] - ldr r0, _080E36D8 @ =gObjectBankIDs - add r0, r8 - ldrb r0, [r0] - strh r0, [r1, 0x16] - ldr r0, _080E36DC @ =sub_80E3704 - str r0, [r1] - movs r1, 0 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E36E0 - movs r0, 0x40 - negs r0, r0 - bl sub_8077094 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xEF - bl PlaySE12WithPanning - b _080E36F4 - .align 2, 0 -_080E36D8: .4byte gObjectBankIDs -_080E36DC: .4byte sub_80E3704 -_080E36E0: - movs r0, 0x40 - negs r0, r0 - bl sub_8077094 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xF5 - bl PlaySE12WithPanning -_080E36F4: - add sp, 0x24 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E3338 - - thumb_func_start sub_80E3704 -sub_80E3704: @ 80E3704 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, _080E3730 @ =gUnknown_030041B4 - ldr r1, _080E3734 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - movs r3, 0x26 - ldrsh r2, [r4, r3] - cmp r2, 0x1 - beq _080E3774 - cmp r2, 0x1 - bgt _080E3738 - cmp r2, 0 - beq _080E373E - b _080E3866 - .align 2, 0 -_080E3730: .4byte gUnknown_030041B4 -_080E3734: .4byte gTasks -_080E3738: - cmp r2, 0x2 - beq _080E378E - b _080E3866 -_080E373E: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - cmp r0, 0 - bgt _080E374C - b _080E3866 -_080E374C: - strh r2, [r4, 0x1E] - ldrh r1, [r4, 0x20] - adds r1, 0x1 - strh r1, [r4, 0x20] - ldr r2, _080E3770 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r0, 0x20 - ldrsh r1, [r4, r0] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E3866 - b _080E3786 - .align 2, 0 -_080E3770: .4byte REG_BLDALPHA -_080E3774: - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080E3866 -_080E3786: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _080E3866 -_080E378E: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - cmp r0, 0 - ble _080E3866 - movs r0, 0 - strh r0, [r4, 0x1E] - ldrh r1, [r4, 0x20] - subs r1, 0x1 - strh r1, [r4, 0x20] - ldr r7, _080E386C @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r7] - movs r0, 0x20 - ldrsh r5, [r4, r0] - cmp r5, 0 - bne _080E3866 - movs r0, 0 - bl sub_8076464 - ldr r0, _080E3870 @ =gUnknown_030042C4 - strh r5, [r0] - ldr r0, _080E3874 @ =gUnknown_03004240 - strh r5, [r0] - ldr r0, _080E3878 @ =REG_WININ - ldr r2, _080E387C @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E37E8 - ldr r2, _080E3880 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E37E8: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E3884 @ =REG_BLDCNT - strh r5, [r0] - strh r5, [r7] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _080E3888 @ =gSprites - adds r0, r5 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3828 - movs r2, 0xE - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite -_080E3828: - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080E3854 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r5 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080E3854: - ldr r2, _080E3880 @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E3866: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E386C: .4byte REG_BLDALPHA -_080E3870: .4byte gUnknown_030042C4 -_080E3874: .4byte gUnknown_03004240 -_080E3878: .4byte REG_WININ -_080E387C: .4byte 0x00003f3f -_080E3880: .4byte REG_BG1CNT -_080E3884: .4byte REG_BLDCNT -_080E3888: .4byte gSprites - thumb_func_end sub_80E3704 - - thumb_func_start sub_80E388C -sub_80E388C: @ 80E388C - push {r4-r6,lr} - sub sp, 0xC - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80792C0 - adds r6, r0, 0 - movs r1, 0 - bl sub_80E39BC - ldr r0, _080E38EC @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - lsrs r0, r6, 16 - movs r5, 0 - strh r0, [r4, 0x24] - str r5, [sp] - str r5, [sp, 0x4] - str r5, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r6, r0, 0 - ldr r1, _080E38F0 @ =0x0000ffff - ands r6, r1 - adds r0, r6, 0 - bl sub_80E39BC - strh r6, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r0, _080E38F4 @ =sub_80E38F8 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E38EC: .4byte gTasks -_080E38F0: .4byte 0x0000ffff -_080E38F4: .4byte sub_80E38F8 - thumb_func_end sub_80E388C - - thumb_func_start sub_80E38F8 -sub_80E38F8: @ 80E38F8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E391C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080E393C - cmp r1, 0x1 - bgt _080E3920 - cmp r1, 0 - beq _080E3926 - b _080E39B6 - .align 2, 0 -_080E391C: .4byte gTasks -_080E3920: - cmp r1, 0x2 - beq _080E39B0 - b _080E39B6 -_080E3926: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080E39B6 - strh r1, [r4, 0xA] - movs r0, 0x10 - strh r0, [r4, 0xC] - b _080E39A4 -_080E393C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E39B6 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - movs r5, 0 - movs r6, 0x1 -_080E3958: - movs r1, 0x26 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080E3972 - lsls r0, r5, 20 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - ldr r3, _080E39AC @ =0x0000ffff - bl BlendPalette -_080E3972: - movs r1, 0x24 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080E3992 - lsls r0, r5, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - movs r3, 0 - bl BlendPalette -_080E3992: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _080E3958 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E39B6 -_080E39A4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E39B6 - .align 2, 0 -_080E39AC: .4byte 0x0000ffff -_080E39B0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E39B6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E38F8 - - thumb_func_start sub_80E39BC -sub_80E39BC: @ 80E39BC - push {r4-r6,lr} - adds r3, r0, 0 - lsls r1, 16 - lsrs r6, r1, 16 - movs r2, 0 -_080E39C6: - movs r0, 0x1 - ands r0, r3 - lsrs r4, r3, 1 - adds r5, r2, 0x1 - cmp r0, 0 - beq _080E39F2 - lsls r0, r2, 20 - lsrs r2, r0, 16 - adds r0, r2, 0 - adds r0, 0x10 - cmp r2, r0 - bge _080E39F2 - ldr r1, _080E3A04 @ =gPlttBufferFaded - adds r3, r0, 0 -_080E39E2: - lsls r0, r2, 1 - adds r0, r1 - strh r6, [r0] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, r3 - blt _080E39E2 -_080E39F2: - adds r3, r4, 0 - lsls r0, r5, 16 - lsrs r2, r0, 16 - cmp r2, 0x1F - bls _080E39C6 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E3A04: .4byte gPlttBufferFaded - thumb_func_end sub_80E39BC - - thumb_func_start sub_80E3A08 -sub_80E3A08: @ 80E3A08 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - movs r2, 0 - ldr r0, _080E3A50 @ =gBattleAnimBankAttacker - ldrb r3, [r0] - movs r5, 0x1 -_080E3A18: - cmp r3, r2 - beq _080E3A26 - adds r1, r2, 0 - adds r1, 0x10 - adds r0, r5, 0 - lsls r0, r1 - orrs r4, r0 -_080E3A26: - adds r2, 0x1 - cmp r2, 0x3 - bls _080E3A18 - movs r2, 0x5 - ldr r0, _080E3A54 @ =gBattleAnimArgs - adds r1, r0, 0 - adds r1, 0x8 -_080E3A34: - ldrh r0, [r1] - strh r0, [r1, 0x2] - subs r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _080E3A34 - adds r0, r6, 0 - adds r1, r4, 0 - bl sub_80E2C8C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E3A50: .4byte gBattleAnimBankAttacker -_080E3A54: .4byte gBattleAnimArgs - thumb_func_end sub_80E3A08 - - thumb_func_start sub_80E3A58 -sub_80E3A58: @ 80E3A58 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl sub_80789D4 - ldr r0, _080E3AC0 @ =sub_80E3AD0 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, _080E3AC4 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3A94 - ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080E3A94 - ldrh r0, [r4] - negs r0, r0 - strh r0, [r4] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] -_080E3A94: - ldr r0, _080E3ACC @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r2, _080E3AC4 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0xE] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E3AC0: .4byte sub_80E3AD0 -_080E3AC4: .4byte gBattleAnimArgs -_080E3AC8: .4byte gBattleAnimBankAttacker -_080E3ACC: .4byte gTasks - thumb_func_end sub_80E3A58 - - thumb_func_start sub_80E3AD0 -sub_80E3AD0: @ 80E3AD0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E3B3C @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r3, [r1, 0xA] - ldrh r0, [r1, 0x1C] - adds r3, r0 - movs r4, 0 - mov r12, r4 - strh r3, [r1, 0x1C] - ldrh r2, [r1, 0xC] - ldrh r7, [r1, 0x1E] - adds r2, r7 - strh r2, [r1, 0x1E] - ldr r6, _080E3B40 @ =gUnknown_030041B0 - lsls r0, r3, 16 - asrs r0, 24 - ldrh r4, [r6] - adds r0, r4 - strh r0, [r6] - ldr r4, _080E3B44 @ =gUnknown_030041B8 - lsls r0, r2, 16 - asrs r0, 24 - ldrh r7, [r4] - adds r0, r7 - strh r0, [r4] - movs r0, 0xFF - ands r3, r0 - strh r3, [r1, 0x1C] - ands r2, r0 - strh r2, [r1, 0x1E] - ldr r0, _080E3B48 @ =gBattleAnimArgs - movs r3, 0xE - ldrsh r2, [r0, r3] - movs r7, 0xE - ldrsh r0, [r1, r7] - cmp r2, r0 - bne _080E3B36 - mov r0, r12 - strh r0, [r6] - strh r0, [r4] - movs r0, 0x1 - bl sub_80789D4 - adds r0, r5, 0 - bl DestroyTask -_080E3B36: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3B3C: .4byte gTasks -_080E3B40: .4byte gUnknown_030041B0 -_080E3B44: .4byte gUnknown_030041B8 -_080E3B48: .4byte gBattleAnimArgs - thumb_func_end sub_80E3AD0 - - thumb_func_start sub_80E3B4C -sub_80E3B4C: @ 80E3B4C - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E3B70 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - ldr r1, _080E3B74 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E3B70: .4byte gBattleAnimBankAttacker -_080E3B74: .4byte gBattleAnimArgs - thumb_func_end sub_80E3B4C - - thumb_func_start sub_80E3B78 -sub_80E3B78: @ 80E3B78 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E3B9C @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - ldr r1, _080E3BA0 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E3B9C: .4byte gBattleAnimBankTarget -_080E3BA0: .4byte gBattleAnimArgs - thumb_func_end sub_80E3B78 - - thumb_func_start sub_80E3BA4 -sub_80E3BA4: @ 80E3BA4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r5, _080E3BD0 @ =gBattleAnimArgs - movs r4, 0 - ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker - ldrb r2, [r0] - movs r0, 0x2 - ldr r1, _080E3BD8 @ =gBattleAnimBankTarget - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bne _080E3BC0 - movs r4, 0x1 -_080E3BC0: - strh r4, [r5, 0xE] - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E3BD0: .4byte gBattleAnimArgs -_080E3BD4: .4byte gBattleAnimBankAttacker -_080E3BD8: .4byte gBattleAnimBankTarget - thumb_func_end sub_80E3BA4 - - thumb_func_start sub_80E3BDC -sub_80E3BDC: @ 80E3BDC - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r6, _080E3C3C @ =gSprites -_080E3BE6: - ldr r0, _080E3C40 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - cmp r4, r0 - beq _080E3C24 - lsls r0, r4, 24 - lsrs r0, 24 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E3C24 - ldr r0, _080E3C44 @ =gObjectBankIDs - adds r0, r4, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r6 - ldr r1, _080E3C48 @ =gBattleAnimArgs - adds r2, 0x3E - movs r0, 0x1 - ldrb r3, [r1] - ands r3, r0 - lsls r3, 2 - ldrb r0, [r2] - movs r7, 0x5 - negs r7, r7 - adds r1, r7, 0 - ands r0, r1 - orrs r0, r3 - strb r0, [r2] -_080E3C24: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _080E3BE6 - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3C3C: .4byte gSprites -_080E3C40: .4byte gBattleAnimBankAttacker -_080E3C44: .4byte gObjectBankIDs -_080E3C48: .4byte gBattleAnimArgs - thumb_func_end sub_80E3BDC - - thumb_func_start sub_80E3C4C -sub_80E3C4C: @ 80E3C4C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - ldr r1, [sp, 0x3C] - ldr r4, [sp, 0x40] - ldr r5, [sp, 0x44] - ldr r6, [sp, 0x48] - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r2, 16 - lsrs r2, 16 - str r2, [sp, 0xC] - lsls r3, 24 - lsrs r7, r3, 24 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp, 0x10] - lsls r5, 24 - lsrs r5, 24 - str r5, [sp, 0x14] - lsls r6, 24 - lsrs r6, 24 - mov r10, r6 - movs r0, 0 - str r0, [sp, 0x18] - movs r0, 0x2 - adds r6, r7, 0 - eors r6, r0 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E3CAE - mov r1, r8 - cmp r1, 0 - beq _080E3CB2 - adds r0, r6, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080E3CB2 -_080E3CAE: - movs r2, 0 - mov r8, r2 -_080E3CB2: - ldr r0, _080E3D34 @ =gUnknown_030042C4 - movs r1, 0 - strh r1, [r0] - ldr r0, _080E3D38 @ =gUnknown_03004240 - strh r1, [r0] - ldr r1, _080E3D3C @ =REG_WININ - ldr r3, _080E3D40 @ =0x00003f3f - adds r0, r3, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r2, _080E3D44 @ =0x00003f3d - adds r0, r2, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E3D48 @ =REG_BLDCNT - ldr r2, _080E3D4C @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - ldr r4, _080E3D50 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r4, 0x1] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E3D22 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080E3D22: - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E3D58 - ldr r0, _080E3D54 @ =gSharedMem + 0x19348 - ldrh r4, [r0] - b _080E3D96 - .align 2, 0 -_080E3D34: .4byte gUnknown_030042C4 -_080E3D38: .4byte gUnknown_03004240 -_080E3D3C: .4byte REG_WININ -_080E3D40: .4byte 0x00003f3f -_080E3D44: .4byte 0x00003f3d -_080E3D48: .4byte REG_BLDCNT -_080E3D4C: .4byte 0x00003f42 -_080E3D50: .4byte REG_BG1CNT -_080E3D54: .4byte gSharedMem + 0x19348 -_080E3D58: - adds r0, r7, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080E3D7C - ldr r1, _080E3D74 @ =gBattlePartyID - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3D78 @ =gEnemyParty - b _080E3D8A - .align 2, 0 -_080E3D74: .4byte gBattlePartyID -_080E3D78: .4byte gEnemyParty -_080E3D7C: - ldr r1, _080E3E48 @ =gBattlePartyID - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3E4C @ =gPlayerParty -_080E3D8A: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_080E3D96: - ldr r5, _080E3E50 @ =gObjectBankIDs - adds r0, r7, r5 - ldrb r1, [r0] - adds r0, r7, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r7, r0, 24 - mov r0, r8 - cmp r0, 0 - beq _080E3DC0 - adds r0, r6, r5 - ldrb r1, [r0] - adds r0, r6, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x18] -_080E3DC0: - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - ldr r0, [sp, 0x50] - bl LZDecompressVram - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E3DE6 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080E3DE6: - ldr r1, [sp] - ldr r0, [sp, 0x4C] - bl LZDecompressVram - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - ldr r0, [sp, 0x54] - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, _080E3E54 @ =gUnknown_030042C0 - movs r1, 0 - strh r1, [r0] - ldr r0, _080E3E58 @ =gUnknown_030041B4 - strh r1, [r0] - ldr r1, _080E3E5C @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - mov r3, sp - ldrh r3, [r3, 0xC] - strh r3, [r0, 0xA] - mov r1, sp - ldrh r1, [r1, 0x10] - strh r1, [r0, 0x10] - mov r2, r10 - strh r2, [r0, 0x12] - mov r3, sp - ldrh r3, [r3, 0x14] - strh r3, [r0, 0x14] - strh r7, [r0, 0x8] - mov r1, r8 - strh r1, [r0, 0xC] - mov r2, sp - ldrh r2, [r2, 0x18] - strh r2, [r0, 0xE] - ldr r1, _080E3E60 @ =sub_80E3E64 - str r1, [r0] - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3E48: .4byte gBattlePartyID -_080E3E4C: .4byte gPlayerParty -_080E3E50: .4byte gObjectBankIDs -_080E3E54: .4byte gUnknown_030042C0 -_080E3E58: .4byte gUnknown_030041B4 -_080E3E5C: .4byte gTasks -_080E3E60: .4byte sub_80E3E64 - thumb_func_end sub_80E3C4C - - thumb_func_start sub_80E3E64 -sub_80E3E64: @ 80E3E64 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080E3E9C @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r1 - movs r0, 0xA - ldrsh r2, [r3, r0] - adds r5, r1, 0 - cmp r2, 0 - bge _080E3E80 - negs r2, r2 -_080E3E80: - ldrh r0, [r3, 0x22] - adds r4, r0, r2 - strh r4, [r3, 0x22] - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0 - bge _080E3EA4 - ldr r2, _080E3EA0 @ =gUnknown_030041B4 - lsls r1, r4, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - b _080E3EB0 - .align 2, 0 -_080E3E9C: .4byte gTasks -_080E3EA0: .4byte gUnknown_030041B4 -_080E3EA4: - ldr r1, _080E3ED4 @ =gUnknown_030041B4 - lsls r0, r4, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] -_080E3EB0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r5 - ldrh r1, [r4, 0x22] - movs r0, 0xFF - ands r0, r1 - movs r2, 0 - strh r0, [r4, 0x22] - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - beq _080E3F18 - cmp r0, 0x1 - bgt _080E3ED8 - cmp r0, 0 - beq _080E3EDE - b _080E3FE2 - .align 2, 0 -_080E3ED4: .4byte gUnknown_030041B4 -_080E3ED8: - cmp r0, 0x2 - beq _080E3F32 - b _080E3FE2 -_080E3EDE: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E3FE2 - strh r2, [r4, 0x1E] - ldrh r1, [r4, 0x20] - adds r1, 0x1 - strh r1, [r4, 0x20] - ldr r2, _080E3F14 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r0, 0x20 - ldrsh r1, [r4, r0] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E3FE2 - b _080E3F2A - .align 2, 0 -_080E3F14: .4byte REG_BLDALPHA -_080E3F18: - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080E3FE2 -_080E3F2A: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _080E3FE2 -_080E3F32: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E3FE2 - strh r2, [r4, 0x1E] - ldrh r1, [r4, 0x20] - subs r1, 0x1 - strh r1, [r4, 0x20] - ldr r7, _080E3FE8 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r7] - movs r0, 0x20 - ldrsh r5, [r4, r0] - cmp r5, 0 - bne _080E3FE2 - movs r0, 0 - bl sub_8076464 - ldr r0, _080E3FEC @ =gUnknown_030042C4 - strh r5, [r0] - ldr r0, _080E3FF0 @ =gUnknown_03004240 - strh r5, [r0] - ldr r0, _080E3FF4 @ =REG_WININ - ldr r2, _080E3FF8 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - bne _080E3F90 - ldr r2, _080E3FFC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E3F90: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E4000 @ =REG_BLDCNT - strh r5, [r0] - strh r5, [r7] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _080E4004 @ =gSprites - adds r0, r5 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3FD0 - movs r2, 0xE - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite -_080E3FD0: - ldr r2, _080E3FFC @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E3FE2: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3FE8: .4byte REG_BLDALPHA -_080E3FEC: .4byte gUnknown_030042C4 -_080E3FF0: .4byte gUnknown_03004240 -_080E3FF4: .4byte REG_WININ -_080E3FF8: .4byte 0x00003f3f -_080E3FFC: .4byte REG_BG1CNT -_080E4000: .4byte REG_BLDCNT -_080E4004: .4byte gSprites - thumb_func_end sub_80E3E64 - - thumb_func_start sub_80E4008 -sub_80E4008: @ 80E4008 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E4020 @ =gBattleAnimArgs - ldr r1, _080E4024 @ =gBattleTerrain - ldrb r1, [r1] - strh r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E4020: .4byte gBattleAnimArgs -_080E4024: .4byte gBattleTerrain - thumb_func_end sub_80E4008 - - thumb_func_start sub_80E4028 -sub_80E4028: @ 80E4028 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - ldr r0, _080E4068 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E406C - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E4084 - movs r2, 0x1 -_080E405A: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080E405A - b _080E4084 - .align 2, 0 -_080E4068: .4byte gBattleAnimArgs -_080E406C: - cmp r0, 0x1 - bne _080E4078 - ldr r0, _080E4074 @ =gBattleAnimBankAttacker - b _080E407E - .align 2, 0 -_080E4074: .4byte gBattleAnimBankAttacker -_080E4078: - cmp r0, 0x2 - bne _080E4084 - ldr r0, _080E409C @ =gBattleAnimBankTarget -_080E407E: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080E4084: - ldr r0, _080E40A0 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r0, r1] - lsls r5, r0, 5 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E40A8 - ldr r0, _080E40A4 @ =gSharedMem + 0x14800 - b _080E40AA - .align 2, 0 -_080E409C: .4byte gBattleAnimBankTarget -_080E40A0: .4byte gBattleAnimArgs -_080E40A4: .4byte gSharedMem + 0x14800 -_080E40A8: - ldr r0, _080E40C8 @ =gSharedMem + 0x18000 -_080E40AA: - adds r2, r5, r0 - lsls r1, r4, 5 - ldr r0, _080E40CC @ =gPlttBufferUnfaded - adds r1, r0 - adds r0, r2, 0 - movs r2, 0x20 - bl memcpy - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E40C8: .4byte gSharedMem + 0x18000 -_080E40CC: .4byte gPlttBufferUnfaded - thumb_func_end sub_80E4028 - - thumb_func_start sub_80E40D0 -sub_80E40D0: @ 80E40D0 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - ldr r0, _080E4110 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E4114 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E412C - movs r2, 0x1 -_080E4102: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080E4102 - b _080E412C - .align 2, 0 -_080E4110: .4byte gBattleAnimArgs -_080E4114: - cmp r0, 0x1 - bne _080E4120 - ldr r0, _080E411C @ =gBattleAnimBankAttacker - b _080E4126 - .align 2, 0 -_080E411C: .4byte gBattleAnimBankAttacker -_080E4120: - cmp r0, 0x2 - bne _080E412C - ldr r0, _080E4148 @ =gBattleAnimBankTarget -_080E4126: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080E412C: - lsls r1, r4, 5 - ldr r0, _080E414C @ =gPlttBufferUnfaded - adds r5, r1, r0 - ldr r0, _080E4150 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r0, r1] - lsls r4, r0, 5 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E4158 - ldr r0, _080E4154 @ =gSharedMem + 0x14800 - b _080E415A - .align 2, 0 -_080E4148: .4byte gBattleAnimBankTarget -_080E414C: .4byte gPlttBufferUnfaded -_080E4150: .4byte gBattleAnimArgs -_080E4154: .4byte gSharedMem + 0x14800 -_080E4158: - ldr r0, _080E4174 @ =gSharedMem + 0x18000 -_080E415A: - adds r1, r4, r0 - adds r0, r5, 0 - movs r2, 0x20 - bl memcpy - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E4174: .4byte gSharedMem + 0x18000 - thumb_func_end sub_80E40D0 - - thumb_func_start sub_80E4178 -sub_80E4178: @ 80E4178 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080E41B8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E41BC - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E41D4 - movs r2, 0x1 -_080E41AA: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080E41AA - b _080E41D4 - .align 2, 0 -_080E41B8: .4byte gBattleAnimArgs -_080E41BC: - cmp r0, 0x1 - bne _080E41C8 - ldr r0, _080E41C4 @ =gBattleAnimBankAttacker - b _080E41CE - .align 2, 0 -_080E41C4: .4byte gBattleAnimBankAttacker -_080E41C8: - cmp r0, 0x2 - bne _080E41D4 - ldr r0, _080E41F4 @ =gBattleAnimBankTarget -_080E41CE: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080E41D4: - lsls r1, r4, 5 - ldr r0, _080E41F8 @ =gPlttBufferUnfaded - adds r0, r1, r0 - ldr r2, _080E41FC @ =gPlttBufferFaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E41F4: .4byte gBattleAnimBankTarget -_080E41F8: .4byte gPlttBufferUnfaded -_080E41FC: .4byte gPlttBufferFaded - thumb_func_end sub_80E4178 - - thumb_func_start sub_80E4200 -sub_80E4200: @ 80E4200 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl NotInBattle - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _080E4220 - ldr r1, _080E421C @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] - b _080E4224 - .align 2, 0 -_080E421C: .4byte gBattleAnimArgs -_080E4220: - ldr r0, _080E4230 @ =gBattleAnimArgs - strh r1, [r0, 0xE] -_080E4224: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4230: .4byte gBattleAnimArgs - thumb_func_end sub_80E4200 - - thumb_func_start sub_80E4234 -sub_80E4234: @ 80E4234 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E4254 @ =gBattleAnimBankAttacker - ldr r1, _080E4258 @ =gBankTarget - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080E425C @ =gBattleAnimBankTarget - ldr r1, _080E4260 @ =gEffectBank - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E4254: .4byte gBattleAnimBankAttacker -_080E4258: .4byte gBankTarget -_080E425C: .4byte gBattleAnimBankTarget -_080E4260: .4byte gEffectBank - thumb_func_end sub_80E4234 - - thumb_func_start sub_80E4264 -sub_80E4264: @ 80E4264 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E428C @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - adds r4, r0, 0 - ldr r0, _080E4290 @ =gBattleAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080E4298 - ldr r1, _080E4294 @ =gBattleAnimArgs - movs r0, 0x1 - b _080E429C - .align 2, 0 -_080E428C: .4byte gBattleAnimBankAttacker -_080E4290: .4byte gBattleAnimBankTarget -_080E4294: .4byte gBattleAnimArgs -_080E4298: - ldr r1, _080E42AC @ =gBattleAnimArgs - movs r0, 0 -_080E429C: - strh r0, [r1, 0xE] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E42AC: .4byte gBattleAnimArgs - thumb_func_end sub_80E4264 - - thumb_func_start sub_80E42B0 -sub_80E42B0: @ 80E42B0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E42C8 @ =gBattleAnimBankTarget - ldr r1, _080E42CC @ =gBankTarget - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E42C8: .4byte gBattleAnimBankTarget -_080E42CC: .4byte gBankTarget - thumb_func_end sub_80E42B0 - - thumb_func_start sub_80E42D0 -sub_80E42D0: @ 80E42D0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E42F0 @ =gBattleAnimBankAttacker - ldr r1, _080E42F4 @ =gBankAttacker - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080E42F8 @ =gBattleAnimBankTarget - ldr r1, _080E42FC @ =gEffectBank - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E42F0: .4byte gBattleAnimBankAttacker -_080E42F4: .4byte gBankAttacker -_080E42F8: .4byte gBattleAnimBankTarget -_080E42FC: .4byte gEffectBank - thumb_func_end sub_80E42D0 - - thumb_func_start sub_80E4300 -sub_80E4300: @ 80E4300 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl NotInBattle - lsls r0, 24 - cmp r0, 0 - beq _080E4318 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080E434E -_080E4318: - ldr r0, _080E4354 @ =gTasks - lsls r3, r4, 2 - adds r3, r4 - lsls r3, 3 - adds r3, r0 - ldr r1, _080E4358 @ =gBattleAnimBankAttacker - ldrb r0, [r1] - lsls r0, 2 - ldr r2, _080E435C @ =gSharedMem + 0x17800 - adds r0, r2 - ldr r0, [r0] - lsls r0, 31 - lsrs r0, 31 - strh r0, [r3, 0x8] - ldrb r1, [r1] - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strb r0, [r1] - ldr r0, _080E4360 @ =sub_80E4368 - str r0, [r3] - ldr r1, _080E4364 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080E434E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4354: .4byte gTasks -_080E4358: .4byte gBattleAnimBankAttacker -_080E435C: .4byte gSharedMem + 0x17800 -_080E4360: .4byte sub_80E4368 -_080E4364: .4byte gAnimVisualTaskCount - thumb_func_end sub_80E4300 - - thumb_func_start sub_80E4368 -sub_80E4368: @ 80E4368 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E43B0 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x80 - lsls r0, 5 - cmp r1, r0 - bne _080E43A8 - ldr r0, _080E43B4 @ =gBattleAnimBankAttacker - ldrb r3, [r0] - lsls r3, 2 - ldr r0, _080E43B8 @ =gSharedMem + 0x17800 - adds r3, r0 - ldr r1, _080E43BC @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrb r0, [r0, 0x8] - movs r1, 0x1 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyTask -_080E43A8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E43B0: .4byte gBattleAnimArgs -_080E43B4: .4byte gBattleAnimBankAttacker -_080E43B8: .4byte gSharedMem + 0x17800 -_080E43BC: .4byte gTasks - thumb_func_end sub_80E4368 - - thumb_func_start sub_80E43C0 -sub_80E43C0: @ 80E43C0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E43D8 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080E43E0 - ldr r0, _080E43DC @ =sub_80E4C34 - b _080E4408 - .align 2, 0 -_080E43D8: .4byte gBattleTypeFlags -_080E43DC: .4byte sub_80E4C34 -_080E43E0: - movs r0, 0x80 - lsls r0, 5 - ands r0, r1 - cmp r0, 0 - beq _080E4400 - ldr r0, _080E43F8 @ =gGameVersion - ldrb r0, [r0] - cmp r0, 0x2 - beq _080E4400 - movs r4, 0x3 - ldr r0, _080E43FC @ =task00_battle_intro_80BC6C8 - b _080E4408 - .align 2, 0 -_080E43F8: .4byte gGameVersion -_080E43FC: .4byte task00_battle_intro_80BC6C8 -_080E4400: - ldr r1, _080E4434 @ =gUnknown_083DB56C - lsls r0, r4, 2 - adds r0, r1 - ldr r0, [r0] -_080E4408: - movs r1, 0 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080E4438 @ =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - movs r0, 0 - strh r0, [r1, 0x8] - strh r4, [r1, 0xA] - strh r0, [r1, 0xC] - strh r0, [r1, 0xE] - strh r0, [r1, 0x10] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4434: .4byte gUnknown_083DB56C -_080E4438: .4byte gTasks - thumb_func_end sub_80E43C0 - - thumb_func_start sub_80E443C -sub_80E443C: @ 80E443C - push {lr} - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask - ldr r0, _080E4474 @ =gUnknown_030042C0 - movs r1, 0 - strh r1, [r0] - ldr r0, _080E4478 @ =gUnknown_030041B4 - strh r1, [r0] - ldr r0, _080E447C @ =gUnknown_03004288 - strh r1, [r0] - ldr r0, _080E4480 @ =gUnknown_03004280 - strh r1, [r0] - ldr r0, _080E4484 @ =REG_BLDCNT - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - subs r0, 0xC - ldr r2, _080E4488 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - pop {r0} - bx r0 - .align 2, 0 -_080E4474: .4byte gUnknown_030042C0 -_080E4478: .4byte gUnknown_030041B4 -_080E447C: .4byte gUnknown_03004288 -_080E4480: .4byte gUnknown_03004280 -_080E4484: .4byte REG_BLDCNT -_080E4488: .4byte 0x00003f3f - thumb_func_end sub_80E443C - - thumb_func_start task_battle_intro_80BC47C -task_battle_intro_80BC47C: @ 80E448C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080E44C4 @ =gUnknown_030042C0 - ldrh r0, [r1] - adds r0, 0x6 - strh r0, [r1] - ldr r1, _080E44C8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - mov r8, r1 - cmp r0, 0x4 - bls _080E44B8 - b _080E46BE -_080E44B8: - lsls r0, 2 - ldr r1, _080E44CC @ =_080E44D0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E44C4: .4byte gUnknown_030042C0 -_080E44C8: .4byte gTasks -_080E44CC: .4byte _080E44D0 - .align 2, 0 -_080E44D0: - .4byte _080E44E4 - .4byte _080E4514 - .4byte _080E4540 - .4byte _080E4588 - .4byte _080E46B8 -_080E44E4: - ldr r0, _080E44FC @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080E4500 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x10 - b _080E450A - .align 2, 0 -_080E44FC: .4byte gBattleTypeFlags -_080E4500: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x1 -_080E450A: - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _080E46BE -_080E4514: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - mov r3, r8 - adds r1, r0, r3 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080E452C - b _080E46BE -_080E452C: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r1, _080E453C @ =REG_WININ - movs r0, 0x3F - strh r0, [r1] - b _080E46BE - .align 2, 0 -_080E453C: .4byte REG_WININ -_080E4540: - ldr r1, _080E457C @ =gUnknown_03004240 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080E4558 - b _080E46BE -_080E4558: - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - add r1, r8 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, _080E4580 @ =gUnknown_02024DE8 - ldrh r1, [r2] - ldr r0, _080E4584 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080E46BE - .align 2, 0 -_080E457C: .4byte gUnknown_03004240 -_080E4580: .4byte gUnknown_02024DE8 -_080E4584: .4byte 0x0000fffe -_080E4588: - lsls r0, r4, 2 - adds r1, r0, r4 - lsls r1, 3 - mov r5, r8 - adds r2, r1, r5 - ldrh r3, [r2, 0xE] - movs r5, 0xE - ldrsh r1, [r2, r5] - mov r12, r0 - cmp r1, 0 - beq _080E45A4 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _080E45D2 -_080E45A4: - movs r1, 0xA - ldrsh r0, [r2, r1] - cmp r0, 0x1 - bne _080E45C4 - ldr r2, _080E45BC @ =gUnknown_030041B4 - ldrh r1, [r2] - ldr r0, _080E45C0 @ =0x0000ffb0 - cmp r1, r0 - beq _080E45D2 - subs r0, r1, 0x2 - b _080E45D0 - .align 2, 0 -_080E45BC: .4byte gUnknown_030041B4 -_080E45C0: .4byte 0x0000ffb0 -_080E45C4: - ldr r2, _080E4690 @ =gUnknown_030041B4 - ldrh r1, [r2] - ldr r0, _080E4694 @ =0x0000ffc8 - cmp r1, r0 - beq _080E45D2 - subs r0, r1, 0x1 -_080E45D0: - strh r0, [r2] -_080E45D2: - ldr r2, _080E4698 @ =gUnknown_03004240 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080E45E6 - ldr r3, _080E469C @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080E45E6: - mov r5, r12 - adds r0, r5, r4 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080E45FE - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080E45FE: - movs r3, 0 - ldr r5, _080E46A0 @ =gUnknown_03004DC0 - mov r9, r5 - ldr r7, _080E46A4 @ =gUnknown_03004DE0 - mov r6, r9 - adds r5, r1, 0 -_080E460A: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080E460A - cmp r3, 0x9F - bgt _080E464E - ldr r7, _080E46A4 @ =gUnknown_03004DE0 - ldr r6, _080E46A0 @ =gUnknown_03004DC0 - ldr r1, _080E46A8 @ =gTasks - mov r2, r12 - adds r0, r2, r4 - lsls r0, 3 - adds r5, r0, r1 -_080E4634: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080E4634 -_080E464E: - mov r3, r12 - adds r0, r3, r4 - lsls r0, 3 - mov r5, r8 - adds r1, r0, r5 - movs r0, 0xC - ldrsh r2, [r1, r0] - cmp r2, 0 - bne _080E46BE - movs r0, 0x3 - mov r3, r9 - strb r0, [r3, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, _080E46AC @ =0x0600e000 - ldr r2, _080E46B0 @ =0x05000200 - mov r0, sp - bl CpuSet - ldr r1, _080E46B4 @ =REG_BG1CNT - movs r5, 0x9C - lsls r5, 8 - adds r0, r5, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0xBC - lsls r2, 7 - adds r0, r2, 0 - strh r0, [r1] - b _080E46BE - .align 2, 0 -_080E4690: .4byte gUnknown_030041B4 -_080E4694: .4byte 0x0000ffc8 -_080E4698: .4byte gUnknown_03004240 -_080E469C: .4byte 0xfffffc04 -_080E46A0: .4byte gUnknown_03004DC0 -_080E46A4: .4byte gUnknown_03004DE0 -_080E46A8: .4byte gTasks -_080E46AC: .4byte 0x0600e000 -_080E46B0: .4byte 0x05000200 -_080E46B4: .4byte REG_BG1CNT -_080E46B8: - adds r0, r4, 0 - bl sub_80E443C -_080E46BE: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end task_battle_intro_80BC47C - - thumb_func_start task00_battle_intro_80BC6C8 -task00_battle_intro_80BC6C8: @ 80E46CC - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E46F8 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0xA - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x3 - beq _080E470C - cmp r0, 0x3 - bgt _080E46FC - cmp r0, 0x2 - beq _080E4700 - b _080E4714 - .align 2, 0 -_080E46F8: .4byte gTasks -_080E46FC: - cmp r0, 0x4 - bne _080E4714 -_080E4700: - ldr r1, _080E4708 @ =gUnknown_030042C0 - ldrh r0, [r1] - adds r0, 0x8 - b _080E4712 - .align 2, 0 -_080E4708: .4byte gUnknown_030042C0 -_080E470C: - ldr r1, _080E4750 @ =gUnknown_030042C0 - ldrh r0, [r1] - adds r0, 0x6 -_080E4712: - strh r0, [r1] -_080E4714: - lsls r0, r5, 2 - adds r1, r0, r5 - lsls r1, 3 - adds r4, r1, r2 - movs r3, 0xA - ldrsh r1, [r4, r3] - adds r6, r0, 0 - cmp r1, 0x4 - bne _080E4778 - ldr r7, _080E4754 @ =gUnknown_030041B4 - ldrh r0, [r4, 0x14] - bl Cos2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080E473A - ldr r1, _080E4758 @ =0x000001ff - adds r0, r1 -_080E473A: - asrs r0, 9 - subs r0, 0x8 - strh r0, [r7] - ldrh r1, [r4, 0x14] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0xB3 - bgt _080E475C - adds r0, r1, 0x4 - b _080E475E - .align 2, 0 -_080E4750: .4byte gUnknown_030042C0 -_080E4754: .4byte gUnknown_030041B4 -_080E4758: .4byte 0x000001ff -_080E475C: - adds r0, r1, 0x6 -_080E475E: - strh r0, [r4, 0x14] - ldr r2, _080E4794 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r3, r0, r2 - movs r4, 0x14 - ldrsh r1, [r3, r4] - movs r0, 0xB4 - lsls r0, 1 - cmp r1, r0 - bne _080E4778 - movs r0, 0 - strh r0, [r3, 0x14] -_080E4778: - adds r0, r6, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x4 - bls _080E4788 - b _080E4996 -_080E4788: - lsls r0, 2 - ldr r1, _080E4798 @ =_080E479C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E4794: .4byte gTasks -_080E4798: .4byte _080E479C - .align 2, 0 -_080E479C: - .4byte _080E47B0 - .4byte _080E47E0 - .4byte _080E480C - .4byte _080E485C - .4byte _080E4990 -_080E47B0: - ldr r1, _080E47CC @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0x10 - strh r3, [r2, 0x10] - ldr r0, _080E47D0 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080E47D4 - strh r3, [r2, 0xC] - b _080E47D8 - .align 2, 0 -_080E47CC: .4byte gTasks -_080E47D0: .4byte gBattleTypeFlags -_080E47D4: - movs r0, 0x1 - strh r0, [r2, 0xC] -_080E47D8: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _080E4996 -_080E47E0: - ldr r0, _080E4804 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080E47F6 - b _080E4996 -_080E47F6: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r1, _080E4808 @ =REG_WININ - movs r0, 0x3F - strh r0, [r1] - b _080E4996 - .align 2, 0 -_080E4804: .4byte gTasks -_080E4808: .4byte REG_WININ -_080E480C: - ldr r1, _080E484C @ =gUnknown_03004240 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080E4824 - b _080E4996 -_080E4824: - ldr r0, _080E4850 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, _080E4854 @ =gUnknown_02024DE8 - ldrh r1, [r2] - ldr r0, _080E4858 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080E4996 - .align 2, 0 -_080E484C: .4byte gUnknown_03004240 -_080E4850: .4byte gTasks -_080E4854: .4byte gUnknown_02024DE8 -_080E4858: .4byte 0x0000fffe -_080E485C: - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r2 - ldrh r3, [r1, 0xE] - movs r4, 0xE - ldrsh r0, [r1, r4] - cmp r0, 0 - beq _080E4898 - subs r0, r3, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r3, r0, 16 - cmp r3, 0 - bne _080E48B8 - ldr r1, _080E488C @ =REG_BLDCNT - ldr r4, _080E4890 @ =0x00001842 - adds r0, r4, 0 - strh r0, [r1] - adds r1, 0x2 - movs r0, 0xF - strh r0, [r1] - ldr r0, _080E4894 @ =REG_BLDY - strh r3, [r0] - b _080E48B8 - .align 2, 0 -_080E488C: .4byte REG_BLDCNT -_080E4890: .4byte 0x00001842 -_080E4894: .4byte REG_BLDY -_080E4898: - ldrh r3, [r1, 0x10] - movs r0, 0x1F - ands r0, r3 - cmp r0, 0 - beq _080E48B8 - ldrh r0, [r1, 0x12] - subs r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _080E48B8 - adds r0, r3, 0 - adds r0, 0xFF - strh r0, [r1, 0x10] - movs r0, 0x4 - strh r0, [r1, 0x12] -_080E48B8: - ldr r3, _080E4970 @ =gUnknown_03004240 - ldrh r1, [r3] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080E48CC - ldr r4, _080E4974 @ =0xfffffc04 - adds r0, r1, r4 - strh r0, [r3] -_080E48CC: - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080E48E0 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080E48E0: - movs r3, 0 - ldr r4, _080E4978 @ =gUnknown_03004DC0 - mov r8, r4 - ldr r0, _080E497C @ =gUnknown_03004DE0 - mov r12, r0 - mov r7, r8 - adds r4, r1, 0 -_080E48EE: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080E48EE - cmp r3, 0x9F - bgt _080E4932 - ldr r1, _080E497C @ =gUnknown_03004DE0 - mov r12, r1 - ldr r7, _080E4978 @ =gUnknown_03004DC0 - ldr r1, _080E4980 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r4, r0, r1 -_080E4918: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080E4918 -_080E4932: - ldr r1, _080E4980 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _080E4996 - movs r0, 0x3 - mov r4, r8 - strb r0, [r4, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, _080E4984 @ =0x0600e000 - ldr r2, _080E4988 @ =0x05000200 - mov r0, sp - bl CpuSet - ldr r1, _080E498C @ =REG_BG1CNT - movs r2, 0x9C - lsls r2, 8 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0xBC - lsls r3, 7 - adds r0, r3, 0 - strh r0, [r1] - b _080E4996 - .align 2, 0 -_080E4970: .4byte gUnknown_03004240 -_080E4974: .4byte 0xfffffc04 -_080E4978: .4byte gUnknown_03004DC0 -_080E497C: .4byte gUnknown_03004DE0 -_080E4980: .4byte gTasks -_080E4984: .4byte 0x0600e000 -_080E4988: .4byte 0x05000200 -_080E498C: .4byte REG_BG1CNT -_080E4990: - adds r0, r5, 0 - bl sub_80E443C -_080E4996: - ldr r0, _080E49B8 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r2, r1, r0 - movs r4, 0x8 - ldrsh r0, [r2, r4] - cmp r0, 0x4 - beq _080E49AC - ldr r1, _080E49BC @ =REG_BLDALPHA - ldrh r0, [r2, 0x10] - strh r0, [r1] -_080E49AC: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E49B8: .4byte gTasks -_080E49BC: .4byte REG_BLDALPHA - thumb_func_end task00_battle_intro_80BC6C8 - - thumb_func_start task_battle_intro_anim -task_battle_intro_anim: @ 80E49C0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080E49F4 @ =gUnknown_030042C0 - ldrh r0, [r1] - adds r0, 0x8 - strh r0, [r1] - ldr r1, _080E49F8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r5, r1, 0 - cmp r0, 0x4 - bls _080E49EA - b _080E4C06 -_080E49EA: - lsls r0, 2 - ldr r1, _080E49FC @ =_080E4A00 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E49F4: .4byte gUnknown_030042C0 -_080E49F8: .4byte gTasks -_080E49FC: .4byte _080E4A00 - .align 2, 0 -_080E4A00: - .4byte _080E4A14 - .4byte _080E4A6C - .4byte _080E4A9C - .4byte _080E4AEC - .4byte _080E4C00 -_080E4A14: - ldr r1, _080E4A48 @ =REG_BLDCNT - ldr r3, _080E4A4C @ =0x00001842 - adds r0, r3, 0 - strh r0, [r1] - ldr r0, _080E4A50 @ =REG_BLDALPHA - ldr r6, _080E4A54 @ =0x00000808 - adds r2, r6, 0 - strh r2, [r0] - adds r1, 0x4 - movs r0, 0 - strh r0, [r1] - ldr r1, _080E4A58 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r3, r0, r1 - strh r2, [r3, 0x10] - ldr r0, _080E4A5C @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080E4A60 - movs r0, 0x10 - b _080E4A62 - .align 2, 0 -_080E4A48: .4byte REG_BLDCNT -_080E4A4C: .4byte 0x00001842 -_080E4A50: .4byte REG_BLDALPHA -_080E4A54: .4byte 0x00000808 -_080E4A58: .4byte gTasks -_080E4A5C: .4byte gBattleTypeFlags -_080E4A60: - movs r0, 0x1 -_080E4A62: - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _080E4C06 -_080E4A6C: - ldr r0, _080E4A94 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080E4A84 - b _080E4C06 -_080E4A84: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r1, _080E4A98 @ =REG_WININ - movs r0, 0x3F - strh r0, [r1] - b _080E4C06 - .align 2, 0 -_080E4A94: .4byte gTasks -_080E4A98: .4byte REG_WININ -_080E4A9C: - ldr r1, _080E4ADC @ =gUnknown_03004240 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080E4AB4 - b _080E4C06 -_080E4AB4: - ldr r0, _080E4AE0 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, _080E4AE4 @ =gUnknown_02024DE8 - ldrh r1, [r2] - ldr r0, _080E4AE8 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080E4C06 - .align 2, 0 -_080E4ADC: .4byte gUnknown_03004240 -_080E4AE0: .4byte gTasks -_080E4AE4: .4byte gUnknown_02024DE8 -_080E4AE8: .4byte 0x0000fffe -_080E4AEC: - lsls r0, r4, 2 - adds r1, r0, r4 - lsls r1, 3 - adds r2, r1, r5 - ldrh r3, [r2, 0xE] - movs r6, 0xE - ldrsh r1, [r2, r6] - mov r12, r0 - cmp r1, 0 - beq _080E4B06 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _080E4B26 -_080E4B06: - ldrh r1, [r2, 0x10] - movs r0, 0xF - ands r0, r1 - cmp r0, 0 - beq _080E4B26 - ldrh r0, [r2, 0x12] - subs r0, 0x1 - strh r0, [r2, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _080E4B26 - adds r0, r1, 0 - adds r0, 0xFF - strh r0, [r2, 0x10] - movs r0, 0x6 - strh r0, [r2, 0x12] -_080E4B26: - ldr r2, _080E4BE0 @ =gUnknown_03004240 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080E4B3A - ldr r3, _080E4BE4 @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080E4B3A: - mov r6, r12 - adds r0, r6, r4 - lsls r0, 3 - adds r1, r0, r5 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080E4B50 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080E4B50: - movs r3, 0 - ldr r6, _080E4BE8 @ =gUnknown_03004DC0 - mov r8, r6 - ldr r7, _080E4BEC @ =gUnknown_03004DE0 - adds r5, r1, 0 -_080E4B5A: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080E4B5A - cmp r3, 0x9F - bgt _080E4B9E - ldr r7, _080E4BEC @ =gUnknown_03004DE0 - ldr r6, _080E4BE8 @ =gUnknown_03004DC0 - ldr r1, _080E4BF0 @ =gTasks - mov r2, r12 - adds r0, r2, r4 - lsls r0, 3 - adds r5, r0, r1 -_080E4B84: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080E4B84 -_080E4B9E: - ldr r1, _080E4BF0 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _080E4C06 - movs r0, 0x3 - mov r6, r8 - strb r0, [r6, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, _080E4BF4 @ =0x0600e000 - ldr r2, _080E4BF8 @ =0x05000200 - mov r0, sp - bl CpuSet - ldr r1, _080E4BFC @ =REG_BG1CNT - movs r2, 0x9C - lsls r2, 8 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0xBC - lsls r3, 7 - adds r0, r3, 0 - strh r0, [r1] - b _080E4C06 - .align 2, 0 -_080E4BE0: .4byte gUnknown_03004240 -_080E4BE4: .4byte 0xfffffc04 -_080E4BE8: .4byte gUnknown_03004DC0 -_080E4BEC: .4byte gUnknown_03004DE0 -_080E4BF0: .4byte gTasks -_080E4BF4: .4byte 0x0600e000 -_080E4BF8: .4byte 0x05000200 -_080E4BFC: .4byte REG_BG1CNT -_080E4C00: - adds r0, r4, 0 - bl sub_80E443C -_080E4C06: - ldr r0, _080E4C2C @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r2, r1, r0 - movs r6, 0x8 - ldrsh r0, [r2, r6] - cmp r0, 0x4 - beq _080E4C1E - ldr r1, _080E4C30 @ =REG_BLDALPHA - ldrh r0, [r2, 0x10] - strh r0, [r1] -_080E4C1E: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E4C2C: .4byte gTasks -_080E4C30: .4byte REG_BLDALPHA - thumb_func_end task_battle_intro_anim - - thumb_func_start sub_80E4C34 -sub_80E4C34: @ 80E4C34 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080E4C80 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r7, r0, r1 - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0x1 - ble _080E4CAA - movs r2, 0x10 - ldrsh r0, [r7, r2] - cmp r0, 0 - bne _080E4CAA - ldr r2, _080E4C84 @ =gUnknown_030042C0 - ldrh r1, [r2] - movs r0, 0x80 - lsls r0, 8 - ands r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0 - bne _080E4C72 - cmp r1, 0x4F - bhi _080E4C8C -_080E4C72: - adds r0, r1, 0x3 - strh r0, [r2] - ldr r1, _080E4C88 @ =gUnknown_03004288 - ldrh r0, [r1] - subs r0, 0x3 - strh r0, [r1] - b _080E4CAA - .align 2, 0 -_080E4C80: .4byte gTasks -_080E4C84: .4byte gUnknown_030042C0 -_080E4C88: .4byte gUnknown_03004288 -_080E4C8C: - str r5, [sp] - ldr r1, _080E4CCC @ =0x0600e000 - ldr r4, _080E4CD0 @ =0x05000200 - mov r0, sp - adds r2, r4, 0 - bl CpuSet - str r5, [sp, 0x4] - add r0, sp, 0x4 - ldr r1, _080E4CD4 @ =0x0600f000 - adds r2, r4, 0 - bl CpuSet - movs r0, 0x1 - strh r0, [r7, 0x10] -_080E4CAA: - ldr r0, _080E4CD8 @ =gTasks - lsls r2, r6, 2 - adds r1, r2, r6 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r1, [r1, r3] - mov r12, r0 - adds r5, r2, 0 - cmp r1, 0x4 - bls _080E4CC2 - b _080E4EBA -_080E4CC2: - lsls r0, r1, 2 - ldr r1, _080E4CDC @ =_080E4CE0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E4CCC: .4byte 0x0600e000 -_080E4CD0: .4byte 0x05000200 -_080E4CD4: .4byte 0x0600f000 -_080E4CD8: .4byte gTasks -_080E4CDC: .4byte _080E4CE0 - .align 2, 0 -_080E4CE0: - .4byte _080E4CF4 - .4byte _080E4D06 - .4byte _080E4DA8 - .4byte _080E4DEC - .4byte _080E4EB4 -_080E4CF4: - adds r0, r5, r6 - lsls r0, 3 - add r0, r12 - movs r1, 0x10 - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _080E4EBA -_080E4D06: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r12 - adds r1, r0, r2 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _080E4D1C - b _080E4EBA -_080E4D1C: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r5, _080E4D8C @ =gSprites - ldr r4, _080E4D90 @ =gSharedMem - ldr r3, _080E4D94 @ =0x0001608a - adds r6, r4, r3 - ldrb r0, [r6] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r3, [r1, 0x1] - movs r2, 0xD - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - movs r3, 0x8 - mov r8, r3 - mov r3, r8 - orrs r0, r3 - strb r0, [r1, 0x1] - ldrb r1, [r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r6, r5, 0 - adds r6, 0x1C - adds r0, r6 - ldr r3, _080E4D98 @ =sub_800FE20 - str r3, [r0] - ldr r0, _080E4D9C @ =0x0001608b - adds r4, r0 - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r0, 0x1] - ands r2, r1 - mov r1, r8 - orrs r2, r1 - strb r2, [r0, 0x1] - ldrb r1, [r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - str r3, [r0] - ldr r1, _080E4DA0 @ =REG_WININ - movs r0, 0x3F - strh r0, [r1] - adds r1, 0x2 - ldr r2, _080E4DA4 @ =0x00003f06 - b _080E4E94 - .align 2, 0 -_080E4D8C: .4byte gSprites -_080E4D90: .4byte gSharedMem -_080E4D94: .4byte 0x0001608a -_080E4D98: .4byte sub_800FE20 -_080E4D9C: .4byte 0x0001608b -_080E4DA0: .4byte REG_WININ -_080E4DA4: .4byte 0x00003f06 -_080E4DA8: - ldr r1, _080E4DE0 @ =gUnknown_03004240 - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _080E4DC0 - b _080E4EBA -_080E4DC0: - adds r1, r5, r6 - lsls r1, 3 - add r1, r12 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, _080E4DE4 @ =gUnknown_02024DE8 - ldrh r1, [r2] - ldr r0, _080E4DE8 @ =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _080E4EBA - .align 2, 0 -_080E4DE0: .4byte gUnknown_03004240 -_080E4DE4: .4byte gUnknown_02024DE8 -_080E4DE8: .4byte 0x0000fffe -_080E4DEC: - ldr r2, _080E4E9C @ =gUnknown_03004240 - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _080E4E00 - ldr r3, _080E4EA0 @ =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_080E4E00: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r12 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _080E4E16 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_080E4E16: - movs r3, 0 - ldr r0, _080E4EA4 @ =gUnknown_03004DC0 - mov r9, r0 - ldr r2, _080E4EA8 @ =gUnknown_03004DE0 - mov r8, r2 - mov r7, r9 - adds r4, r1, 0 -_080E4E24: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _080E4E24 - cmp r3, 0x9F - bgt _080E4E68 - ldr r0, _080E4EA8 @ =gUnknown_03004DE0 - mov r8, r0 - ldr r7, _080E4EA4 @ =gUnknown_03004DC0 - ldr r1, _080E4EAC @ =gTasks - adds r0, r5, r6 - lsls r0, 3 - adds r4, r0, r1 -_080E4E4E: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _080E4E4E -_080E4E68: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r12 - adds r1, r0, r2 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080E4EBA - movs r0, 0x3 - mov r2, r9 - strb r0, [r2, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r1, _080E4EB0 @ =REG_BG1CNT - movs r3, 0x9C - lsls r3, 8 - adds r0, r3, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0xBC - lsls r2, 7 -_080E4E94: - adds r0, r2, 0 - strh r0, [r1] - b _080E4EBA - .align 2, 0 -_080E4E9C: .4byte gUnknown_03004240 -_080E4EA0: .4byte 0xfffffc04 -_080E4EA4: .4byte gUnknown_03004DC0 -_080E4EA8: .4byte gUnknown_03004DE0 -_080E4EAC: .4byte gTasks -_080E4EB0: .4byte REG_BG1CNT -_080E4EB4: - adds r0, r6, 0 - bl sub_80E443C -_080E4EBA: - add sp, 0x8 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E4C34 - - thumb_func_start unref_sub_80E4EC8 -unref_sub_80E4EC8: @ 80E4EC8 - push {r4,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, 24 - lsrs r1, 24 - lsls r2, 24 - lsrs r2, 24 - lsls r3, 24 - lsrs r3, 24 - movs r4, 0x80 - lsls r4, 7 - str r4, [sp] - movs r4, 0x1E - str r4, [sp, 0x4] - movs r4, 0x1 - str r4, [sp, 0x8] - bl sub_80E4EF8 - add sp, 0xC - pop {r4} - pop {r0} - bx r0 - thumb_func_end unref_sub_80E4EC8 - - thumb_func_start sub_80E4EF8 -sub_80E4EF8: @ 80E4EF8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - mov r9, r1 - adds r4, r2, 0 - ldr r1, [sp, 0x24] - mov r8, r1 - ldr r1, [sp, 0x28] - ldr r5, [sp, 0x2C] - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - mov r7, r9 - lsls r7, 24 - adds r0, r7, 0 - lsrs r0, 24 - mov r9, r0 - lsls r4, 24 - lsrs r4, 24 - lsls r3, 24 - lsrs r3, 24 - str r3, [sp] - mov r3, r8 - lsls r3, 16 - mov r8, r3 - lsrs r6, r3, 16 - lsls r1, 24 - lsrs r7, r1, 24 - lsls r5, 24 - lsrs r5, 24 - adds r0, r4, 0 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E4FCC @ =0x040000d4 - ldr r1, _080E4FD0 @ =gUnknown_081FAF4C - lsls r4, 2 - adds r4, r1 - ldr r1, _080E4FD4 @ =gBattleMonForms - adds r0, r1 - ldrb r1, [r0] - lsls r1, 11 - ldr r0, [r4] - adds r0, r1 - str r0, [r2] - movs r0, 0xC0 - lsls r0, 19 - adds r6, r0 - str r6, [r2, 0x4] - ldr r0, _080E4FD8 @ =0x80000400 - str r0, [r2, 0x8] - ldr r0, [r2, 0x8] - mov r0, r8 - lsrs r0, 21 - lsls r5, 9 - subs r5, r0, r5 - mov r0, r9 - adds r1, r0, 0 - adds r1, 0x8 - cmp r0, r1 - bge _080E4FBC - mov r9, r1 - mov r1, r10 - lsls r1, 1 - mov r8, r1 - lsls r7, 11 - mov r12, r7 -_080E4F86: - mov r2, r10 - adds r4, r2, 0 - adds r4, 0x8 - adds r1, r0, 0x1 - cmp r2, r4 - bge _080E4FB6 - ldr r3, [sp] - lsls r6, r3, 12 - lsls r0, 6 - movs r7, 0xC0 - lsls r7, 19 - adds r0, r7 - add r0, r12 - mov r7, r8 - adds r3, r7, r0 - subs r2, r4, r2 -_080E4FA6: - adds r0, r5, 0 - orrs r0, r6 - strh r0, [r3] - adds r5, 0x1 - adds r3, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _080E4FA6 -_080E4FB6: - adds r0, r1, 0 - cmp r0, r9 - blt _080E4F86 -_080E4FBC: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E4FCC: .4byte 0x040000d4 -_080E4FD0: .4byte gUnknown_081FAF4C -_080E4FD4: .4byte gBattleMonForms -_080E4FD8: .4byte 0x80000400 - thumb_func_end sub_80E4EF8 - - thumb_func_start unref_sub_80E4FDC -unref_sub_80E4FDC: @ 80E4FDC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, [sp, 0x24] - ldr r5, [sp, 0x28] - mov r8, r5 - ldr r5, [sp, 0x2C] - ldr r6, [sp, 0x30] - mov r9, r6 - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r1, 24 - lsls r2, 24 - lsls r3, 24 - lsls r4, 24 - lsrs r4, 24 - mov r10, r4 - mov r7, r8 - lsls r7, 16 - lsrs r6, r7, 16 - lsls r5, 24 - lsrs r5, 24 - mov r0, r9 - lsls r0, 24 - mov r9, r0 - ldr r4, _080E509C @ =0x040000d4 - ldr r0, _080E50A0 @ =gUnknown_081FAF4C - lsrs r2, 22 - adds r2, r0 - lsrs r3, 13 - ldr r0, [r2] - adds r0, r3 - str r0, [r4] - movs r0, 0xC0 - lsls r0, 19 - adds r6, r0 - str r6, [r4, 0x4] - ldr r0, _080E50A4 @ =0x80000400 - str r0, [r4, 0x8] - ldr r0, [r4, 0x8] - adds r2, r7, 0 - lsrs r2, 21 - mov r6, r9 - lsrs r6, 15 - subs r4, r2, r6 - lsrs r0, r1, 24 - adds r1, r0, 0 - adds r1, 0x8 - cmp r0, r1 - bge _080E508C - mov r9, r1 - mov r7, r12 - lsls r7, 1 - mov r8, r7 - lsls r5, 11 - str r5, [sp] -_080E5054: - mov r2, r12 - adds r3, r2, 0 - adds r3, 0x8 - adds r5, r0, 0x1 - cmp r2, r3 - bge _080E5086 - mov r1, r10 - lsls r6, r1, 12 - lsls r0, 6 - movs r7, 0xC0 - lsls r7, 19 - adds r0, r7 - ldr r1, [sp] - adds r0, r1, r0 - mov r7, r8 - adds r1, r7, r0 - subs r2, r3, r2 -_080E5076: - adds r0, r4, 0 - orrs r0, r6 - strh r0, [r1] - adds r4, 0x1 - adds r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _080E5076 -_080E5086: - adds r0, r5, 0 - cmp r0, r9 - blt _080E5054 -_080E508C: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E509C: .4byte 0x040000d4 -_080E50A0: .4byte gUnknown_081FAF4C -_080E50A4: .4byte 0x80000400 - thumb_func_end unref_sub_80E4FDC - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_intro.s b/asm/battle_intro.s new file mode 100755 index 000000000..3ff14b441 --- /dev/null +++ b/asm/battle_intro.s @@ -0,0 +1,1668 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ intro + + thumb_func_start sub_80E43C0 +sub_80E43C0: @ 80E43C0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, _080E43D8 @ =gBattleTypeFlags + ldrh r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080E43E0 + ldr r0, _080E43DC @ =sub_80E4C34 + b _080E4408 + .align 2, 0 +_080E43D8: .4byte gBattleTypeFlags +_080E43DC: .4byte sub_80E4C34 +_080E43E0: + movs r0, 0x80 + lsls r0, 5 + ands r0, r1 + cmp r0, 0 + beq _080E4400 + ldr r0, _080E43F8 @ =gGameVersion + ldrb r0, [r0] + cmp r0, 0x2 + beq _080E4400 + movs r4, 0x3 + ldr r0, _080E43FC @ =task00_battle_intro_80BC6C8 + b _080E4408 + .align 2, 0 +_080E43F8: .4byte gGameVersion +_080E43FC: .4byte task00_battle_intro_80BC6C8 +_080E4400: + ldr r1, _080E4434 @ =gUnknown_083DB56C + lsls r0, r4, 2 + adds r0, r1 + ldr r0, [r0] +_080E4408: + movs r1, 0 + bl CreateTask + lsls r0, 24 + lsrs r2, r0, 24 + ldr r0, _080E4438 @ =gTasks + lsls r1, r2, 2 + adds r1, r2 + lsls r1, 3 + adds r1, r0 + movs r0, 0 + strh r0, [r1, 0x8] + strh r4, [r1, 0xA] + strh r0, [r1, 0xC] + strh r0, [r1, 0xE] + strh r0, [r1, 0x10] + strh r0, [r1, 0x12] + strh r0, [r1, 0x14] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E4434: .4byte gUnknown_083DB56C +_080E4438: .4byte gTasks + thumb_func_end sub_80E43C0 + + thumb_func_start sub_80E443C +sub_80E443C: @ 80E443C + push {lr} + lsls r0, 24 + lsrs r0, 24 + bl DestroyTask + ldr r0, _080E4474 @ =gUnknown_030042C0 + movs r1, 0 + strh r1, [r0] + ldr r0, _080E4478 @ =gUnknown_030041B4 + strh r1, [r0] + ldr r0, _080E447C @ =gUnknown_03004288 + strh r1, [r0] + ldr r0, _080E4480 @ =gUnknown_03004280 + strh r1, [r0] + ldr r0, _080E4484 @ =REG_BLDCNT + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + subs r0, 0xC + ldr r2, _080E4488 @ =0x00003f3f + adds r1, r2, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + pop {r0} + bx r0 + .align 2, 0 +_080E4474: .4byte gUnknown_030042C0 +_080E4478: .4byte gUnknown_030041B4 +_080E447C: .4byte gUnknown_03004288 +_080E4480: .4byte gUnknown_03004280 +_080E4484: .4byte REG_BLDCNT +_080E4488: .4byte 0x00003f3f + thumb_func_end sub_80E443C + + thumb_func_start task_battle_intro_80BC47C +task_battle_intro_80BC47C: @ 80E448C + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080E44C4 @ =gUnknown_030042C0 + ldrh r0, [r1] + adds r0, 0x6 + strh r0, [r1] + ldr r1, _080E44C8 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + mov r8, r1 + cmp r0, 0x4 + bls _080E44B8 + b _080E46BE +_080E44B8: + lsls r0, 2 + ldr r1, _080E44CC @ =_080E44D0 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E44C4: .4byte gUnknown_030042C0 +_080E44C8: .4byte gTasks +_080E44CC: .4byte _080E44D0 + .align 2, 0 +_080E44D0: + .4byte _080E44E4 + .4byte _080E4514 + .4byte _080E4540 + .4byte _080E4588 + .4byte _080E46B8 +_080E44E4: + ldr r0, _080E44FC @ =gBattleTypeFlags + ldrh r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080E4500 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + add r0, r8 + movs r1, 0x10 + b _080E450A + .align 2, 0 +_080E44FC: .4byte gBattleTypeFlags +_080E4500: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + add r0, r8 + movs r1, 0x1 +_080E450A: + strh r1, [r0, 0xC] + ldrh r1, [r0, 0x8] + adds r1, 0x1 + strh r1, [r0, 0x8] + b _080E46BE +_080E4514: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + mov r3, r8 + adds r1, r0, r3 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _080E452C + b _080E46BE +_080E452C: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + ldr r1, _080E453C @ =REG_WININ + movs r0, 0x3F + strh r0, [r1] + b _080E46BE + .align 2, 0 +_080E453C: .4byte REG_WININ +_080E4540: + ldr r1, _080E457C @ =gUnknown_03004240 + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _080E4558 + b _080E46BE +_080E4558: + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + add r1, r8 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + ldr r2, _080E4580 @ =gUnknown_02024DE8 + ldrh r1, [r2] + ldr r0, _080E4584 @ =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _080E46BE + .align 2, 0 +_080E457C: .4byte gUnknown_03004240 +_080E4580: .4byte gUnknown_02024DE8 +_080E4584: .4byte 0x0000fffe +_080E4588: + lsls r0, r4, 2 + adds r1, r0, r4 + lsls r1, 3 + mov r5, r8 + adds r2, r1, r5 + ldrh r3, [r2, 0xE] + movs r5, 0xE + ldrsh r1, [r2, r5] + mov r12, r0 + cmp r1, 0 + beq _080E45A4 + subs r0, r3, 0x1 + strh r0, [r2, 0xE] + b _080E45D2 +_080E45A4: + movs r1, 0xA + ldrsh r0, [r2, r1] + cmp r0, 0x1 + bne _080E45C4 + ldr r2, _080E45BC @ =gUnknown_030041B4 + ldrh r1, [r2] + ldr r0, _080E45C0 @ =0x0000ffb0 + cmp r1, r0 + beq _080E45D2 + subs r0, r1, 0x2 + b _080E45D0 + .align 2, 0 +_080E45BC: .4byte gUnknown_030041B4 +_080E45C0: .4byte 0x0000ffb0 +_080E45C4: + ldr r2, _080E4690 @ =gUnknown_030041B4 + ldrh r1, [r2] + ldr r0, _080E4694 @ =0x0000ffc8 + cmp r1, r0 + beq _080E45D2 + subs r0, r1, 0x1 +_080E45D0: + strh r0, [r2] +_080E45D2: + ldr r2, _080E4698 @ =gUnknown_03004240 + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _080E45E6 + ldr r3, _080E469C @ =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_080E45E6: + mov r5, r12 + adds r0, r5, r4 + lsls r0, 3 + mov r2, r8 + adds r1, r0, r2 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _080E45FE + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_080E45FE: + movs r3, 0 + ldr r5, _080E46A0 @ =gUnknown_03004DC0 + mov r9, r5 + ldr r7, _080E46A4 @ =gUnknown_03004DE0 + mov r6, r9 + adds r5, r1, 0 +_080E460A: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r5, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _080E460A + cmp r3, 0x9F + bgt _080E464E + ldr r7, _080E46A4 @ =gUnknown_03004DE0 + ldr r6, _080E46A0 @ =gUnknown_03004DC0 + ldr r1, _080E46A8 @ =gTasks + mov r2, r12 + adds r0, r2, r4 + lsls r0, 3 + adds r5, r0, r1 +_080E4634: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r5, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _080E4634 +_080E464E: + mov r3, r12 + adds r0, r3, r4 + lsls r0, 3 + mov r5, r8 + adds r1, r0, r5 + movs r0, 0xC + ldrsh r2, [r1, r0] + cmp r2, 0 + bne _080E46BE + movs r0, 0x3 + mov r3, r9 + strb r0, [r3, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + str r2, [sp] + ldr r1, _080E46AC @ =0x0600e000 + ldr r2, _080E46B0 @ =0x05000200 + mov r0, sp + bl CpuSet + ldr r1, _080E46B4 @ =REG_BG1CNT + movs r5, 0x9C + lsls r5, 8 + adds r0, r5, 0 + strh r0, [r1] + adds r1, 0x2 + movs r2, 0xBC + lsls r2, 7 + adds r0, r2, 0 + strh r0, [r1] + b _080E46BE + .align 2, 0 +_080E4690: .4byte gUnknown_030041B4 +_080E4694: .4byte 0x0000ffc8 +_080E4698: .4byte gUnknown_03004240 +_080E469C: .4byte 0xfffffc04 +_080E46A0: .4byte gUnknown_03004DC0 +_080E46A4: .4byte gUnknown_03004DE0 +_080E46A8: .4byte gTasks +_080E46AC: .4byte 0x0600e000 +_080E46B0: .4byte 0x05000200 +_080E46B4: .4byte REG_BG1CNT +_080E46B8: + adds r0, r4, 0 + bl sub_80E443C +_080E46BE: + add sp, 0x4 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end task_battle_intro_80BC47C + + thumb_func_start task00_battle_intro_80BC6C8 +task00_battle_intro_80BC6C8: @ 80E46CC + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080E46F8 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r2, 0xA + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0x3 + beq _080E470C + cmp r0, 0x3 + bgt _080E46FC + cmp r0, 0x2 + beq _080E4700 + b _080E4714 + .align 2, 0 +_080E46F8: .4byte gTasks +_080E46FC: + cmp r0, 0x4 + bne _080E4714 +_080E4700: + ldr r1, _080E4708 @ =gUnknown_030042C0 + ldrh r0, [r1] + adds r0, 0x8 + b _080E4712 + .align 2, 0 +_080E4708: .4byte gUnknown_030042C0 +_080E470C: + ldr r1, _080E4750 @ =gUnknown_030042C0 + ldrh r0, [r1] + adds r0, 0x6 +_080E4712: + strh r0, [r1] +_080E4714: + lsls r0, r5, 2 + adds r1, r0, r5 + lsls r1, 3 + adds r4, r1, r2 + movs r3, 0xA + ldrsh r1, [r4, r3] + adds r6, r0, 0 + cmp r1, 0x4 + bne _080E4778 + ldr r7, _080E4754 @ =gUnknown_030041B4 + ldrh r0, [r4, 0x14] + bl Cos2 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _080E473A + ldr r1, _080E4758 @ =0x000001ff + adds r0, r1 +_080E473A: + asrs r0, 9 + subs r0, 0x8 + strh r0, [r7] + ldrh r1, [r4, 0x14] + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r0, 0xB3 + bgt _080E475C + adds r0, r1, 0x4 + b _080E475E + .align 2, 0 +_080E4750: .4byte gUnknown_030042C0 +_080E4754: .4byte gUnknown_030041B4 +_080E4758: .4byte 0x000001ff +_080E475C: + adds r0, r1, 0x6 +_080E475E: + strh r0, [r4, 0x14] + ldr r2, _080E4794 @ =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r3, r0, r2 + movs r4, 0x14 + ldrsh r1, [r3, r4] + movs r0, 0xB4 + lsls r0, 1 + cmp r1, r0 + bne _080E4778 + movs r0, 0 + strh r0, [r3, 0x14] +_080E4778: + adds r0, r6, r5 + lsls r0, 3 + adds r0, r2 + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x4 + bls _080E4788 + b _080E4996 +_080E4788: + lsls r0, 2 + ldr r1, _080E4798 @ =_080E479C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E4794: .4byte gTasks +_080E4798: .4byte _080E479C + .align 2, 0 +_080E479C: + .4byte _080E47B0 + .4byte _080E47E0 + .4byte _080E480C + .4byte _080E485C + .4byte _080E4990 +_080E47B0: + ldr r1, _080E47CC @ =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r2, r0, r1 + movs r3, 0x10 + strh r3, [r2, 0x10] + ldr r0, _080E47D0 @ =gBattleTypeFlags + ldrh r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080E47D4 + strh r3, [r2, 0xC] + b _080E47D8 + .align 2, 0 +_080E47CC: .4byte gTasks +_080E47D0: .4byte gBattleTypeFlags +_080E47D4: + movs r0, 0x1 + strh r0, [r2, 0xC] +_080E47D8: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _080E4996 +_080E47E0: + ldr r0, _080E4804 @ =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _080E47F6 + b _080E4996 +_080E47F6: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + ldr r1, _080E4808 @ =REG_WININ + movs r0, 0x3F + strh r0, [r1] + b _080E4996 + .align 2, 0 +_080E4804: .4byte gTasks +_080E4808: .4byte REG_WININ +_080E480C: + ldr r1, _080E484C @ =gUnknown_03004240 + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _080E4824 + b _080E4996 +_080E4824: + ldr r0, _080E4850 @ =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + movs r0, 0x1 + strh r0, [r1, 0x12] + ldr r2, _080E4854 @ =gUnknown_02024DE8 + ldrh r1, [r2] + ldr r0, _080E4858 @ =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _080E4996 + .align 2, 0 +_080E484C: .4byte gUnknown_03004240 +_080E4850: .4byte gTasks +_080E4854: .4byte gUnknown_02024DE8 +_080E4858: .4byte 0x0000fffe +_080E485C: + adds r0, r6, r5 + lsls r0, 3 + adds r1, r0, r2 + ldrh r3, [r1, 0xE] + movs r4, 0xE + ldrsh r0, [r1, r4] + cmp r0, 0 + beq _080E4898 + subs r0, r3, 0x1 + strh r0, [r1, 0xE] + lsls r0, 16 + asrs r3, r0, 16 + cmp r3, 0 + bne _080E48B8 + ldr r1, _080E488C @ =REG_BLDCNT + ldr r4, _080E4890 @ =0x00001842 + adds r0, r4, 0 + strh r0, [r1] + adds r1, 0x2 + movs r0, 0xF + strh r0, [r1] + ldr r0, _080E4894 @ =REG_BLDY + strh r3, [r0] + b _080E48B8 + .align 2, 0 +_080E488C: .4byte REG_BLDCNT +_080E4890: .4byte 0x00001842 +_080E4894: .4byte REG_BLDY +_080E4898: + ldrh r3, [r1, 0x10] + movs r0, 0x1F + ands r0, r3 + cmp r0, 0 + beq _080E48B8 + ldrh r0, [r1, 0x12] + subs r0, 0x1 + strh r0, [r1, 0x12] + lsls r0, 16 + cmp r0, 0 + bne _080E48B8 + adds r0, r3, 0 + adds r0, 0xFF + strh r0, [r1, 0x10] + movs r0, 0x4 + strh r0, [r1, 0x12] +_080E48B8: + ldr r3, _080E4970 @ =gUnknown_03004240 + ldrh r1, [r3] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _080E48CC + ldr r4, _080E4974 @ =0xfffffc04 + adds r0, r1, r4 + strh r0, [r3] +_080E48CC: + adds r0, r6, r5 + lsls r0, 3 + adds r1, r0, r2 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _080E48E0 + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_080E48E0: + movs r3, 0 + ldr r4, _080E4978 @ =gUnknown_03004DC0 + mov r8, r4 + ldr r0, _080E497C @ =gUnknown_03004DE0 + mov r12, r0 + mov r7, r8 + adds r4, r1, 0 +_080E48EE: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r12 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _080E48EE + cmp r3, 0x9F + bgt _080E4932 + ldr r1, _080E497C @ =gUnknown_03004DE0 + mov r12, r1 + ldr r7, _080E4978 @ =gUnknown_03004DC0 + ldr r1, _080E4980 @ =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r4, r0, r1 +_080E4918: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r12 + ldrh r0, [r4, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _080E4918 +_080E4932: + ldr r1, _080E4980 @ =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r1, r0, r1 + movs r3, 0xC + ldrsh r2, [r1, r3] + cmp r2, 0 + bne _080E4996 + movs r0, 0x3 + mov r4, r8 + strb r0, [r4, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + str r2, [sp] + ldr r1, _080E4984 @ =0x0600e000 + ldr r2, _080E4988 @ =0x05000200 + mov r0, sp + bl CpuSet + ldr r1, _080E498C @ =REG_BG1CNT + movs r2, 0x9C + lsls r2, 8 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r3, 0xBC + lsls r3, 7 + adds r0, r3, 0 + strh r0, [r1] + b _080E4996 + .align 2, 0 +_080E4970: .4byte gUnknown_03004240 +_080E4974: .4byte 0xfffffc04 +_080E4978: .4byte gUnknown_03004DC0 +_080E497C: .4byte gUnknown_03004DE0 +_080E4980: .4byte gTasks +_080E4984: .4byte 0x0600e000 +_080E4988: .4byte 0x05000200 +_080E498C: .4byte REG_BG1CNT +_080E4990: + adds r0, r5, 0 + bl sub_80E443C +_080E4996: + ldr r0, _080E49B8 @ =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r2, r1, r0 + movs r4, 0x8 + ldrsh r0, [r2, r4] + cmp r0, 0x4 + beq _080E49AC + ldr r1, _080E49BC @ =REG_BLDALPHA + ldrh r0, [r2, 0x10] + strh r0, [r1] +_080E49AC: + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E49B8: .4byte gTasks +_080E49BC: .4byte REG_BLDALPHA + thumb_func_end task00_battle_intro_80BC6C8 + + thumb_func_start task_battle_intro_anim +task_battle_intro_anim: @ 80E49C0 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080E49F4 @ =gUnknown_030042C0 + ldrh r0, [r1] + adds r0, 0x8 + strh r0, [r1] + ldr r1, _080E49F8 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + adds r5, r1, 0 + cmp r0, 0x4 + bls _080E49EA + b _080E4C06 +_080E49EA: + lsls r0, 2 + ldr r1, _080E49FC @ =_080E4A00 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E49F4: .4byte gUnknown_030042C0 +_080E49F8: .4byte gTasks +_080E49FC: .4byte _080E4A00 + .align 2, 0 +_080E4A00: + .4byte _080E4A14 + .4byte _080E4A6C + .4byte _080E4A9C + .4byte _080E4AEC + .4byte _080E4C00 +_080E4A14: + ldr r1, _080E4A48 @ =REG_BLDCNT + ldr r3, _080E4A4C @ =0x00001842 + adds r0, r3, 0 + strh r0, [r1] + ldr r0, _080E4A50 @ =REG_BLDALPHA + ldr r6, _080E4A54 @ =0x00000808 + adds r2, r6, 0 + strh r2, [r0] + adds r1, 0x4 + movs r0, 0 + strh r0, [r1] + ldr r1, _080E4A58 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r3, r0, r1 + strh r2, [r3, 0x10] + ldr r0, _080E4A5C @ =gBattleTypeFlags + ldrh r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080E4A60 + movs r0, 0x10 + b _080E4A62 + .align 2, 0 +_080E4A48: .4byte REG_BLDCNT +_080E4A4C: .4byte 0x00001842 +_080E4A50: .4byte REG_BLDALPHA +_080E4A54: .4byte 0x00000808 +_080E4A58: .4byte gTasks +_080E4A5C: .4byte gBattleTypeFlags +_080E4A60: + movs r0, 0x1 +_080E4A62: + strh r0, [r3, 0xC] + ldrh r0, [r3, 0x8] + adds r0, 0x1 + strh r0, [r3, 0x8] + b _080E4C06 +_080E4A6C: + ldr r0, _080E4A94 @ =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _080E4A84 + b _080E4C06 +_080E4A84: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + ldr r1, _080E4A98 @ =REG_WININ + movs r0, 0x3F + strh r0, [r1] + b _080E4C06 + .align 2, 0 +_080E4A94: .4byte gTasks +_080E4A98: .4byte REG_WININ +_080E4A9C: + ldr r1, _080E4ADC @ =gUnknown_03004240 + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _080E4AB4 + b _080E4C06 +_080E4AB4: + ldr r0, _080E4AE0 @ =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + movs r0, 0x1 + strh r0, [r1, 0x12] + ldr r2, _080E4AE4 @ =gUnknown_02024DE8 + ldrh r1, [r2] + ldr r0, _080E4AE8 @ =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _080E4C06 + .align 2, 0 +_080E4ADC: .4byte gUnknown_03004240 +_080E4AE0: .4byte gTasks +_080E4AE4: .4byte gUnknown_02024DE8 +_080E4AE8: .4byte 0x0000fffe +_080E4AEC: + lsls r0, r4, 2 + adds r1, r0, r4 + lsls r1, 3 + adds r2, r1, r5 + ldrh r3, [r2, 0xE] + movs r6, 0xE + ldrsh r1, [r2, r6] + mov r12, r0 + cmp r1, 0 + beq _080E4B06 + subs r0, r3, 0x1 + strh r0, [r2, 0xE] + b _080E4B26 +_080E4B06: + ldrh r1, [r2, 0x10] + movs r0, 0xF + ands r0, r1 + cmp r0, 0 + beq _080E4B26 + ldrh r0, [r2, 0x12] + subs r0, 0x1 + strh r0, [r2, 0x12] + lsls r0, 16 + cmp r0, 0 + bne _080E4B26 + adds r0, r1, 0 + adds r0, 0xFF + strh r0, [r2, 0x10] + movs r0, 0x6 + strh r0, [r2, 0x12] +_080E4B26: + ldr r2, _080E4BE0 @ =gUnknown_03004240 + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _080E4B3A + ldr r3, _080E4BE4 @ =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_080E4B3A: + mov r6, r12 + adds r0, r6, r4 + lsls r0, 3 + adds r1, r0, r5 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _080E4B50 + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_080E4B50: + movs r3, 0 + ldr r6, _080E4BE8 @ =gUnknown_03004DC0 + mov r8, r6 + ldr r7, _080E4BEC @ =gUnknown_03004DE0 + adds r5, r1, 0 +_080E4B5A: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r5, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _080E4B5A + cmp r3, 0x9F + bgt _080E4B9E + ldr r7, _080E4BEC @ =gUnknown_03004DE0 + ldr r6, _080E4BE8 @ =gUnknown_03004DC0 + ldr r1, _080E4BF0 @ =gTasks + mov r2, r12 + adds r0, r2, r4 + lsls r0, 3 + adds r5, r0, r1 +_080E4B84: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r5, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _080E4B84 +_080E4B9E: + ldr r1, _080E4BF0 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r1 + movs r3, 0xC + ldrsh r2, [r1, r3] + cmp r2, 0 + bne _080E4C06 + movs r0, 0x3 + mov r6, r8 + strb r0, [r6, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + str r2, [sp] + ldr r1, _080E4BF4 @ =0x0600e000 + ldr r2, _080E4BF8 @ =0x05000200 + mov r0, sp + bl CpuSet + ldr r1, _080E4BFC @ =REG_BG1CNT + movs r2, 0x9C + lsls r2, 8 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r3, 0xBC + lsls r3, 7 + adds r0, r3, 0 + strh r0, [r1] + b _080E4C06 + .align 2, 0 +_080E4BE0: .4byte gUnknown_03004240 +_080E4BE4: .4byte 0xfffffc04 +_080E4BE8: .4byte gUnknown_03004DC0 +_080E4BEC: .4byte gUnknown_03004DE0 +_080E4BF0: .4byte gTasks +_080E4BF4: .4byte 0x0600e000 +_080E4BF8: .4byte 0x05000200 +_080E4BFC: .4byte REG_BG1CNT +_080E4C00: + adds r0, r4, 0 + bl sub_80E443C +_080E4C06: + ldr r0, _080E4C2C @ =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r2, r1, r0 + movs r6, 0x8 + ldrsh r0, [r2, r6] + cmp r0, 0x4 + beq _080E4C1E + ldr r1, _080E4C30 @ =REG_BLDALPHA + ldrh r0, [r2, 0x10] + strh r0, [r1] +_080E4C1E: + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E4C2C: .4byte gTasks +_080E4C30: .4byte REG_BLDALPHA + thumb_func_end task_battle_intro_anim + + thumb_func_start sub_80E4C34 +sub_80E4C34: @ 80E4C34 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x8 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, _080E4C80 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r7, r0, r1 + movs r1, 0x8 + ldrsh r0, [r7, r1] + cmp r0, 0x1 + ble _080E4CAA + movs r2, 0x10 + ldrsh r0, [r7, r2] + cmp r0, 0 + bne _080E4CAA + ldr r2, _080E4C84 @ =gUnknown_030042C0 + ldrh r1, [r2] + movs r0, 0x80 + lsls r0, 8 + ands r0, r1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0 + bne _080E4C72 + cmp r1, 0x4F + bhi _080E4C8C +_080E4C72: + adds r0, r1, 0x3 + strh r0, [r2] + ldr r1, _080E4C88 @ =gUnknown_03004288 + ldrh r0, [r1] + subs r0, 0x3 + strh r0, [r1] + b _080E4CAA + .align 2, 0 +_080E4C80: .4byte gTasks +_080E4C84: .4byte gUnknown_030042C0 +_080E4C88: .4byte gUnknown_03004288 +_080E4C8C: + str r5, [sp] + ldr r1, _080E4CCC @ =0x0600e000 + ldr r4, _080E4CD0 @ =0x05000200 + mov r0, sp + adds r2, r4, 0 + bl CpuSet + str r5, [sp, 0x4] + add r0, sp, 0x4 + ldr r1, _080E4CD4 @ =0x0600f000 + adds r2, r4, 0 + bl CpuSet + movs r0, 0x1 + strh r0, [r7, 0x10] +_080E4CAA: + ldr r0, _080E4CD8 @ =gTasks + lsls r2, r6, 2 + adds r1, r2, r6 + lsls r1, 3 + adds r1, r0 + movs r3, 0x8 + ldrsh r1, [r1, r3] + mov r12, r0 + adds r5, r2, 0 + cmp r1, 0x4 + bls _080E4CC2 + b _080E4EBA +_080E4CC2: + lsls r0, r1, 2 + ldr r1, _080E4CDC @ =_080E4CE0 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E4CCC: .4byte 0x0600e000 +_080E4CD0: .4byte 0x05000200 +_080E4CD4: .4byte 0x0600f000 +_080E4CD8: .4byte gTasks +_080E4CDC: .4byte _080E4CE0 + .align 2, 0 +_080E4CE0: + .4byte _080E4CF4 + .4byte _080E4D06 + .4byte _080E4DA8 + .4byte _080E4DEC + .4byte _080E4EB4 +_080E4CF4: + adds r0, r5, r6 + lsls r0, 3 + add r0, r12 + movs r1, 0x10 + strh r1, [r0, 0xC] + ldrh r1, [r0, 0x8] + adds r1, 0x1 + strh r1, [r0, 0x8] + b _080E4EBA +_080E4D06: + adds r0, r5, r6 + lsls r0, 3 + mov r2, r12 + adds r1, r0, r2 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _080E4D1C + b _080E4EBA +_080E4D1C: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + ldr r5, _080E4D8C @ =gSprites + ldr r4, _080E4D90 @ =gSharedMem + ldr r3, _080E4D94 @ =0x0001608a + adds r6, r4, r3 + ldrb r0, [r6] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r5 + ldrb r3, [r1, 0x1] + movs r2, 0xD + negs r2, r2 + adds r0, r2, 0 + ands r0, r3 + movs r3, 0x8 + mov r8, r3 + mov r3, r8 + orrs r0, r3 + strb r0, [r1, 0x1] + ldrb r1, [r6] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r6, r5, 0 + adds r6, 0x1C + adds r0, r6 + ldr r3, _080E4D98 @ =sub_800FE20 + str r3, [r0] + ldr r0, _080E4D9C @ =0x0001608b + adds r4, r0 + ldrb r1, [r4] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + ldrb r1, [r0, 0x1] + ands r2, r1 + mov r1, r8 + orrs r2, r1 + strb r2, [r0, 0x1] + ldrb r1, [r4] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + str r3, [r0] + ldr r1, _080E4DA0 @ =REG_WININ + movs r0, 0x3F + strh r0, [r1] + adds r1, 0x2 + ldr r2, _080E4DA4 @ =0x00003f06 + b _080E4E94 + .align 2, 0 +_080E4D8C: .4byte gSprites +_080E4D90: .4byte gSharedMem +_080E4D94: .4byte 0x0001608a +_080E4D98: .4byte sub_800FE20 +_080E4D9C: .4byte 0x0001608b +_080E4DA0: .4byte REG_WININ +_080E4DA4: .4byte 0x00003f06 +_080E4DA8: + ldr r1, _080E4DE0 @ =gUnknown_03004240 + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _080E4DC0 + b _080E4EBA +_080E4DC0: + adds r1, r5, r6 + lsls r1, 3 + add r1, r12 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + ldr r2, _080E4DE4 @ =gUnknown_02024DE8 + ldrh r1, [r2] + ldr r0, _080E4DE8 @ =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _080E4EBA + .align 2, 0 +_080E4DE0: .4byte gUnknown_03004240 +_080E4DE4: .4byte gUnknown_02024DE8 +_080E4DE8: .4byte 0x0000fffe +_080E4DEC: + ldr r2, _080E4E9C @ =gUnknown_03004240 + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _080E4E00 + ldr r3, _080E4EA0 @ =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_080E4E00: + adds r0, r5, r6 + lsls r0, 3 + mov r2, r12 + adds r1, r0, r2 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _080E4E16 + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_080E4E16: + movs r3, 0 + ldr r0, _080E4EA4 @ =gUnknown_03004DC0 + mov r9, r0 + ldr r2, _080E4EA8 @ =gUnknown_03004DE0 + mov r8, r2 + mov r7, r9 + adds r4, r1, 0 +_080E4E24: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r8 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _080E4E24 + cmp r3, 0x9F + bgt _080E4E68 + ldr r0, _080E4EA8 @ =gUnknown_03004DE0 + mov r8, r0 + ldr r7, _080E4EA4 @ =gUnknown_03004DC0 + ldr r1, _080E4EAC @ =gTasks + adds r0, r5, r6 + lsls r0, 3 + adds r4, r0, r1 +_080E4E4E: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r8 + ldrh r0, [r4, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _080E4E4E +_080E4E68: + adds r0, r5, r6 + lsls r0, 3 + mov r2, r12 + adds r1, r0, r2 + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + bne _080E4EBA + movs r0, 0x3 + mov r2, r9 + strb r0, [r2, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + ldr r1, _080E4EB0 @ =REG_BG1CNT + movs r3, 0x9C + lsls r3, 8 + adds r0, r3, 0 + strh r0, [r1] + adds r1, 0x2 + movs r2, 0xBC + lsls r2, 7 +_080E4E94: + adds r0, r2, 0 + strh r0, [r1] + b _080E4EBA + .align 2, 0 +_080E4E9C: .4byte gUnknown_03004240 +_080E4EA0: .4byte 0xfffffc04 +_080E4EA4: .4byte gUnknown_03004DC0 +_080E4EA8: .4byte gUnknown_03004DE0 +_080E4EAC: .4byte gTasks +_080E4EB0: .4byte REG_BG1CNT +_080E4EB4: + adds r0, r6, 0 + bl sub_80E443C +_080E4EBA: + add sp, 0x8 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80E4C34 + + thumb_func_start unref_sub_80E4EC8 +unref_sub_80E4EC8: @ 80E4EC8 + push {r4,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, 24 + lsrs r1, 24 + lsls r2, 24 + lsrs r2, 24 + lsls r3, 24 + lsrs r3, 24 + movs r4, 0x80 + lsls r4, 7 + str r4, [sp] + movs r4, 0x1E + str r4, [sp, 0x4] + movs r4, 0x1 + str r4, [sp, 0x8] + bl sub_80E4EF8 + add sp, 0xC + pop {r4} + pop {r0} + bx r0 + thumb_func_end unref_sub_80E4EC8 + + thumb_func_start sub_80E4EF8 +sub_80E4EF8: @ 80E4EF8 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + mov r9, r1 + adds r4, r2, 0 + ldr r1, [sp, 0x24] + mov r8, r1 + ldr r1, [sp, 0x28] + ldr r5, [sp, 0x2C] + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + mov r7, r9 + lsls r7, 24 + adds r0, r7, 0 + lsrs r0, 24 + mov r9, r0 + lsls r4, 24 + lsrs r4, 24 + lsls r3, 24 + lsrs r3, 24 + str r3, [sp] + mov r3, r8 + lsls r3, 16 + mov r8, r3 + lsrs r6, r3, 16 + lsls r1, 24 + lsrs r7, r1, 24 + lsls r5, 24 + lsrs r5, 24 + adds r0, r4, 0 + bl GetBankByPlayerAI + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080E4FCC @ =0x040000d4 + ldr r1, _080E4FD0 @ =gUnknown_081FAF4C + lsls r4, 2 + adds r4, r1 + ldr r1, _080E4FD4 @ =gBattleMonForms + adds r0, r1 + ldrb r1, [r0] + lsls r1, 11 + ldr r0, [r4] + adds r0, r1 + str r0, [r2] + movs r0, 0xC0 + lsls r0, 19 + adds r6, r0 + str r6, [r2, 0x4] + ldr r0, _080E4FD8 @ =0x80000400 + str r0, [r2, 0x8] + ldr r0, [r2, 0x8] + mov r0, r8 + lsrs r0, 21 + lsls r5, 9 + subs r5, r0, r5 + mov r0, r9 + adds r1, r0, 0 + adds r1, 0x8 + cmp r0, r1 + bge _080E4FBC + mov r9, r1 + mov r1, r10 + lsls r1, 1 + mov r8, r1 + lsls r7, 11 + mov r12, r7 +_080E4F86: + mov r2, r10 + adds r4, r2, 0 + adds r4, 0x8 + adds r1, r0, 0x1 + cmp r2, r4 + bge _080E4FB6 + ldr r3, [sp] + lsls r6, r3, 12 + lsls r0, 6 + movs r7, 0xC0 + lsls r7, 19 + adds r0, r7 + add r0, r12 + mov r7, r8 + adds r3, r7, r0 + subs r2, r4, r2 +_080E4FA6: + adds r0, r5, 0 + orrs r0, r6 + strh r0, [r3] + adds r5, 0x1 + adds r3, 0x2 + subs r2, 0x1 + cmp r2, 0 + bne _080E4FA6 +_080E4FB6: + adds r0, r1, 0 + cmp r0, r9 + blt _080E4F86 +_080E4FBC: + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E4FCC: .4byte 0x040000d4 +_080E4FD0: .4byte gUnknown_081FAF4C +_080E4FD4: .4byte gBattleMonForms +_080E4FD8: .4byte 0x80000400 + thumb_func_end sub_80E4EF8 + + thumb_func_start unref_sub_80E4FDC +unref_sub_80E4FDC: @ 80E4FDC + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + ldr r4, [sp, 0x24] + ldr r5, [sp, 0x28] + mov r8, r5 + ldr r5, [sp, 0x2C] + ldr r6, [sp, 0x30] + mov r9, r6 + lsls r0, 24 + lsrs r0, 24 + mov r12, r0 + lsls r1, 24 + lsls r2, 24 + lsls r3, 24 + lsls r4, 24 + lsrs r4, 24 + mov r10, r4 + mov r7, r8 + lsls r7, 16 + lsrs r6, r7, 16 + lsls r5, 24 + lsrs r5, 24 + mov r0, r9 + lsls r0, 24 + mov r9, r0 + ldr r4, _080E509C @ =0x040000d4 + ldr r0, _080E50A0 @ =gUnknown_081FAF4C + lsrs r2, 22 + adds r2, r0 + lsrs r3, 13 + ldr r0, [r2] + adds r0, r3 + str r0, [r4] + movs r0, 0xC0 + lsls r0, 19 + adds r6, r0 + str r6, [r4, 0x4] + ldr r0, _080E50A4 @ =0x80000400 + str r0, [r4, 0x8] + ldr r0, [r4, 0x8] + adds r2, r7, 0 + lsrs r2, 21 + mov r6, r9 + lsrs r6, 15 + subs r4, r2, r6 + lsrs r0, r1, 24 + adds r1, r0, 0 + adds r1, 0x8 + cmp r0, r1 + bge _080E508C + mov r9, r1 + mov r7, r12 + lsls r7, 1 + mov r8, r7 + lsls r5, 11 + str r5, [sp] +_080E5054: + mov r2, r12 + adds r3, r2, 0 + adds r3, 0x8 + adds r5, r0, 0x1 + cmp r2, r3 + bge _080E5086 + mov r1, r10 + lsls r6, r1, 12 + lsls r0, 6 + movs r7, 0xC0 + lsls r7, 19 + adds r0, r7 + ldr r1, [sp] + adds r0, r1, r0 + mov r7, r8 + adds r1, r7, r0 + subs r2, r3, r2 +_080E5076: + adds r0, r4, 0 + orrs r0, r6 + strh r0, [r1] + adds r4, 0x1 + adds r1, 0x2 + subs r2, 0x1 + cmp r2, 0 + bne _080E5076 +_080E5086: + adds r0, r5, 0 + cmp r0, r9 + blt _080E5054 +_080E508C: + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E509C: .4byte 0x040000d4 +_080E50A0: .4byte gUnknown_081FAF4C +_080E50A4: .4byte 0x80000400 + thumb_func_end unref_sub_80E4FDC + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/beta_beat_up.s b/asm/beta_beat_up.s new file mode 100755 index 000000000..35e807dfe --- /dev/null +++ b/asm/beta_beat_up.s @@ -0,0 +1,64 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ beta_beat_up + + thumb_func_start sub_80D6234 +sub_80D6234: @ 80D6234 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D6254 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D625C + ldr r0, _080D6258 @ =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r0, [r0] + subs r1, r0 + strh r1, [r4, 0x20] + b _080D6266 + .align 2, 0 +_080D6254: .4byte gBattleAnimBankAttacker +_080D6258: .4byte gBattleAnimArgs +_080D625C: + ldr r0, _080D6270 @ =gBattleAnimArgs + ldrh r0, [r0] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] +_080D6266: + ldr r0, _080D6274 @ =sub_80D6278 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D6270: .4byte gBattleAnimArgs +_080D6274: .4byte sub_80D6278 + thumb_func_end sub_80D6234 + + thumb_func_start sub_80D6278 +sub_80D6278: @ 80D6278 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080D628E + adds r0, r2, 0 + bl move_anim_8074EE0 +_080D628E: + pop {r0} + bx r0 + thumb_func_end sub_80D6278 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/bubble.s b/asm/bubble.s new file mode 100755 index 000000000..2bd45e8da --- /dev/null +++ b/asm/bubble.s @@ -0,0 +1,249 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ bubble + + thumb_func_start sub_80D31C8 +sub_80D31C8: @ 80D31C8 + push {r4-r6,lr} + adds r6, r0, 0 + ldr r5, _080D31F0 @ =gBattleAnimBankAttacker + ldrb r0, [r5] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D31F8 + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldr r4, _080D31F4 @ =gBattleAnimArgs + ldrh r1, [r4] + subs r0, r1 + b _080D320A + .align 2, 0 +_080D31F0: .4byte gBattleAnimBankAttacker +_080D31F4: .4byte gBattleAnimArgs +_080D31F8: + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + ldr r4, _080D32D0 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 +_080D320A: + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x2] + adds r0, r4 + strh r0, [r6, 0x22] + adds r2, r6, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x40 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080D32D4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D3240 + ldr r1, _080D32D0 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080D3240: + ldr r5, _080D32D0 @ =gBattleAnimArgs + ldrh r0, [r5, 0xC] + strh r0, [r6, 0x2E] + ldrh r0, [r6, 0x20] + strh r0, [r6, 0x30] + ldr r4, _080D32D8 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x32] + ldrh r0, [r6, 0x22] + strh r0, [r6, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x36] + adds r0, r6, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r0, _080D32DC @ =SpriteCallbackDummy + bl CreateInvisibleSpriteWithCallback + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + strh r4, [r6, 0x38] + ldrb r0, [r5, 0x8] + movs r2, 0x4 + ldrsh r1, [r5, r2] + bl Sin + ldrh r1, [r6, 0x20] + subs r1, r0 + strh r1, [r6, 0x20] + ldrb r0, [r5, 0x8] + movs r2, 0x6 + ldrsh r1, [r5, r2] + bl Cos + ldrh r1, [r6, 0x22] + subs r1, r0 + strh r1, [r6, 0x22] + ldr r0, _080D32E0 @ =gSprites + lsls r1, r4, 4 + adds r1, r4 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r5, 0x4] + strh r0, [r1, 0x2E] + ldrh r0, [r5, 0x6] + strh r0, [r1, 0x30] + ldrh r0, [r5, 0xA] + strh r0, [r1, 0x32] + ldrb r0, [r5, 0x8] + lsls r0, 8 + strh r0, [r1, 0x34] + ldrh r0, [r5, 0xC] + strh r0, [r1, 0x36] + ldr r1, _080D32E4 @ =sub_80D32E8 + str r1, [r6, 0x1C] + adds r0, r6, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D32D0: .4byte gBattleAnimArgs +_080D32D4: .4byte gBattleAnimBankAttacker +_080D32D8: .4byte gBattleAnimBankTarget +_080D32DC: .4byte SpriteCallbackDummy +_080D32E0: .4byte gSprites +_080D32E4: .4byte sub_80D32E8 + thumb_func_end sub_80D31C8 + + thumb_func_start sub_80D32E8 +sub_80D32E8: @ 80D32E8 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + adds r5, r0, 0 + ldrh r1, [r5, 0x38] + lsls r1, 24 + lsrs r1, 24 + ldr r2, _080D3350 @ =gSprites + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r7, r0, r2 + ldrh r4, [r7, 0x36] + lsls r4, 24 + lsrs r4, 24 + ldrh r0, [r7, 0x34] + mov r8, r0 + movs r0, 0x1 + strh r0, [r5, 0x2E] + adds r0, r5, 0 + bl sub_8078B5C + mov r1, r8 + lsrs r6, r1, 8 + movs r0, 0x2E + ldrsh r1, [r7, r0] + adds r0, r6, 0 + bl Sin + ldrh r1, [r5, 0x24] + adds r0, r1 + strh r0, [r5, 0x24] + movs r0, 0x30 + ldrsh r1, [r7, r0] + adds r0, r6, 0 + bl Cos + ldrh r1, [r5, 0x26] + adds r0, r1 + strh r0, [r5, 0x26] + ldrh r0, [r7, 0x32] + mov r1, r8 + adds r1, r0 + strh r1, [r7, 0x34] + subs r4, 0x1 + lsls r4, 24 + lsrs r4, 24 + cmp r4, 0 + beq _080D3354 + strh r4, [r7, 0x36] + b _080D335E + .align 2, 0 +_080D3350: .4byte gSprites +_080D3354: + ldr r0, _080D336C @ =sub_80D3370 + str r0, [r5, 0x1C] + adds r0, r7, 0 + bl DestroySprite +_080D335E: + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D336C: .4byte sub_80D3370 + thumb_func_end sub_80D32E8 + + thumb_func_start sub_80D3370 +sub_80D3370: @ 80D3370 + push {lr} + adds r3, r0, 0 + adds r3, 0x2C + ldrb r2, [r3] + movs r1, 0x41 + negs r1, r1 + ands r1, r2 + strb r1, [r3] + ldr r1, _080D3390 @ =sub_8078600 + str r1, [r0, 0x1C] + ldr r1, _080D3394 @ =sub_80D3398 + bl StoreSpriteCallbackInData + pop {r0} + bx r0 + .align 2, 0 +_080D3390: .4byte sub_8078600 +_080D3394: .4byte sub_80D3398 + thumb_func_end sub_80D3370 + + thumb_func_start sub_80D3398 +sub_80D3398: @ 80D3398 + push {lr} + movs r1, 0xA + strh r1, [r0, 0x2E] + ldr r1, _080D33AC @ =sub_80782D8 + str r1, [r0, 0x1C] + ldr r1, _080D33B0 @ =move_anim_8074EE0 + bl StoreSpriteCallbackInData + pop {r0} + bx r0 + .align 2, 0 +_080D33AC: .4byte sub_80782D8 +_080D33B0: .4byte move_anim_8074EE0 + thumb_func_end sub_80D3398 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/bug.s b/asm/bug.s new file mode 100755 index 000000000..329ed0753 --- /dev/null +++ b/asm/bug.s @@ -0,0 +1,826 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ bug + + thumb_func_start sub_80DC824 +sub_80DC824: @ 80DC824 + push {r4-r6,lr} + adds r6, r0, 0 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DC850 + adds r0, r6, 0 + movs r1, 0x2 + bl StartSpriteAffineAnim + ldr r0, _080DC84C @ =gBattleAnimArgs + ldrh r1, [r0, 0x4] + negs r1, r1 + strh r1, [r0, 0x4] + ldrh r1, [r0] + negs r1, r1 + strh r1, [r0] + b _080DC880 + .align 2, 0 +_080DC84C: .4byte gBattleAnimArgs +_080DC850: + ldr r0, _080DC8E4 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DC880 + adds r0, r6, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + ldr r1, _080DC8E8 @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r1, 0x6] + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_080DC880: + ldr r5, _080DC8E4 @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077EE4 + lsls r0, 24 + ldr r4, _080DC8E8 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077EE4 + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r6, 0x22] + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x6] + adds r0, r4 + strh r0, [r6, 0x36] + ldr r0, _080DC8EC @ =sub_8078B34 + str r0, [r6, 0x1C] + ldr r1, _080DC8F0 @ =move_anim_8072740 + adds r0, r6, 0 + bl StoreSpriteCallbackInData + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DC8E4: .4byte gBattleAnimBankTarget +_080DC8E8: .4byte gBattleAnimArgs +_080DC8EC: .4byte sub_8078B34 +_080DC8F0: .4byte move_anim_8072740 + thumb_func_end sub_80DC824 + + thumb_func_start sub_80DC8F4 +sub_80DC8F4: @ 80DC8F4 + push {r4-r6,lr} + adds r6, r0, 0 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DC918 + ldr r1, _080DC914 @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] + adds r0, r6, 0 + movs r1, 0x2 + bl StartSpriteAffineAnim + b _080DC934 + .align 2, 0 +_080DC914: .4byte gBattleAnimArgs +_080DC918: + ldr r0, _080DC990 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DC934 + ldr r0, _080DC994 @ =gBattleAnimArgs + ldrh r1, [r0, 0x2] + negs r1, r1 + strh r1, [r0, 0x2] + ldrh r1, [r0] + negs r1, r1 + strh r1, [r0] +_080DC934: + ldr r5, _080DC990 @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077EE4 + lsls r0, 24 + ldr r4, _080DC994 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077EE4 + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r6, 0x22] + ldrh r0, [r4, 0x4] + strh r0, [r6, 0x2E] + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x36] + ldr r0, _080DC998 @ =sub_8078B34 + str r0, [r6, 0x1C] + ldr r1, _080DC99C @ =move_anim_8072740 + adds r0, r6, 0 + bl StoreSpriteCallbackInData + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DC990: .4byte gBattleAnimBankTarget +_080DC994: .4byte gBattleAnimArgs +_080DC998: .4byte sub_8078B34 +_080DC99C: .4byte move_anim_8072740 + thumb_func_end sub_80DC8F4 + + thumb_func_start sub_80DC9A0 +sub_80DC9A0: @ 80DC9A0 + push {r4,r5,lr} + adds r5, r0, 0 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DC9BC + ldr r0, _080DC9FC @ =gBattleAnimArgs + movs r2, 0x4 + ldrsh r1, [r0, r2] + lsrs r2, r1, 31 + adds r1, r2 + asrs r1, 1 + strh r1, [r0, 0x4] +_080DC9BC: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r1, _080DC9FC @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + movs r2, 0x8 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _080DCA04 + ldr r4, _080DCA00 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + b _080DCA16 + .align 2, 0 +_080DC9FC: .4byte gBattleAnimArgs +_080DCA00: .4byte gBattleAnimBankTarget +_080DCA04: + ldr r0, _080DCA2C @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl sub_807A3FC +_080DCA16: + adds r0, r5, 0 + bl sub_8078BD4 + ldr r0, _080DCA30 @ =gBattleAnimArgs + ldrh r0, [r0, 0x6] + strh r0, [r5, 0x38] + ldr r0, _080DCA34 @ =sub_80DCA38 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DCA2C: .4byte gBattleAnimBankTarget +_080DCA30: .4byte gBattleAnimArgs +_080DCA34: .4byte sub_80DCA38 + thumb_func_end sub_80DC9A0 + + thumb_func_start sub_80DCA38 +sub_80DCA38: @ 80DCA38 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + beq _080DCA4E + adds r0, r4, 0 + bl move_anim_8072740 + b _080DCA6A +_080DCA4E: + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x3A] + adds r0, 0xD + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] +_080DCA6A: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DCA38 + + thumb_func_start sub_80DCA70 +sub_80DCA70: @ 80DCA70 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080DCAA0 @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0 + bl sub_807A3FC + ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DCAAC + ldr r0, _080DCAA8 @ =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r4, 0x20] + b _080DCAB8 + .align 2, 0 +_080DCAA0: .4byte gBattleAnimBankTarget +_080DCAA4: .4byte gBattleAnimBankAttacker +_080DCAA8: .4byte gBattleAnimArgs +_080DCAAC: + ldr r1, _080DCAE0 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + adds r0, r1, 0 +_080DCAB8: + ldrh r0, [r0, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, _080DCAE4 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DCAD4 + ldrh r0, [r4, 0x22] + adds r0, 0x8 + strh r0, [r4, 0x22] +_080DCAD4: + ldr r0, _080DCAE8 @ =sub_80DCAEC + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DCAE0: .4byte gBattleAnimArgs +_080DCAE4: .4byte gBattleAnimBankTarget +_080DCAE8: .4byte sub_80DCAEC + thumb_func_end sub_80DCA70 + + thumb_func_start sub_80DCAEC +sub_80DCAEC: @ 80DCAEC + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _080DCB20 + movs r0, 0 + strh r0, [r3, 0x2E] + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] +_080DCB20: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x33 + bne _080DCB34 + adds r0, r3, 0 + bl move_anim_8072740 +_080DCB34: + pop {r0} + bx r0 + thumb_func_end sub_80DCAEC + + thumb_func_start sub_80DCB38 +sub_80DCB38: @ 80DCB38 + ldr r2, _080DCB54 @ =REG_BLDCNT + movs r3, 0xFD + lsls r3, 6 + adds r1, r3, 0 + strh r1, [r2] + adds r2, 0x2 + movs r1, 0x10 + strh r1, [r2] + movs r1, 0x10 + strh r1, [r0, 0x2E] + ldr r1, _080DCB58 @ =sub_80DCB5C + str r1, [r0, 0x1C] + bx lr + .align 2, 0 +_080DCB54: .4byte REG_BLDCNT +_080DCB58: .4byte sub_80DCB5C + thumb_func_end sub_80DCB38 + + thumb_func_start sub_80DCB5C +sub_80DCB5C: @ 80DCB5C + push {lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x32] + movs r2, 0x32 + ldrsh r0, [r3, r2] + cmp r0, 0x13 + bgt _080DCB70 + adds r0, r1, 0x1 + strh r0, [r3, 0x32] + b _080DCBA8 +_080DCB70: + ldrh r1, [r3, 0x30] + adds r0, r1, 0x1 + strh r0, [r3, 0x30] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080DCBA8 + ldrh r1, [r3, 0x2E] + subs r1, 0x1 + strh r1, [r3, 0x2E] + ldr r2, _080DCBAC @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r1, 0x2E + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _080DCBA8 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080DCBB0 @ =sub_80DCBB4 + str r0, [r3, 0x1C] +_080DCBA8: + pop {r0} + bx r0 + .align 2, 0 +_080DCBAC: .4byte REG_BLDALPHA +_080DCBB0: .4byte sub_80DCBB4 + thumb_func_end sub_80DCB5C + + thumb_func_start sub_80DCBB4 +sub_80DCBB4: @ 80DCBB4 + push {lr} + ldr r1, _080DCBC8 @ =REG_BLDCNT + movs r2, 0 + strh r2, [r1] + adds r1, 0x2 + strh r2, [r1] + bl move_anim_8072740 + pop {r0} + bx r0 + .align 2, 0 +_080DCBC8: .4byte REG_BLDCNT + thumb_func_end sub_80DCBB4 + + thumb_func_start sub_80DCBCC +sub_80DCBCC: @ 80DCBCC + push {r4-r7,lr} + sub sp, 0x4 + adds r7, r0, 0 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DCBEC + ldr r1, _080DCBE8 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + b _080DCC0E + .align 2, 0 +_080DCBE8: .4byte gBattleAnimArgs +_080DCBEC: + ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DCC0E + ldr r1, _080DCCEC @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r1, 0x6] +_080DCC0E: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080DCC5E + ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + adds r4, r0, 0 + ldr r5, _080DCCF0 @ =gBattleAnimBankTarget + ldrb r0, [r5] + bl GetBankSide + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bne _080DCC5E + ldrb r0, [r5] + bl GetBankIdentity + lsls r0, 24 + cmp r0, 0 + beq _080DCC4C + ldrb r0, [r5] + bl GetBankIdentity + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080DCC5E +_080DCC4C: + ldr r0, _080DCCEC @ =gBattleAnimArgs + movs r2, 0x4 + ldrsh r1, [r0, r2] + negs r1, r1 + strh r1, [r0, 0x4] + movs r2, 0 + ldrsh r1, [r0, r2] + negs r1, r1 + strh r1, [r0] +_080DCC5E: + adds r0, r7, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r5, _080DCCF0 @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + adds r4, r0, 0 + lsls r4, 24 + ldr r6, _080DCCEC @ =gBattleAnimArgs + lsrs r4, 24 + ldrh r0, [r6, 0x4] + adds r4, r0 + lsls r4, 16 + lsrs r4, 16 + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldrh r2, [r6, 0x6] + adds r1, r2 + lsls r1, 16 + ldrh r2, [r7, 0x20] + lsls r0, r4, 16 + asrs r0, 16 + subs r0, r2 + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r7, 0x22] + lsrs r5, r1, 16 + asrs r1, 16 + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl sub_80790F0 + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 24 + adds r0, r1 + lsrs r0, 16 + movs r3, 0x80 + lsls r3, 1 + str r0, [sp] + adds r0, r7, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_8078FDC + ldrh r0, [r6, 0x8] + strh r0, [r7, 0x2E] + strh r4, [r7, 0x32] + strh r5, [r7, 0x36] + ldr r0, _080DCCF4 @ =sub_8078B34 + str r0, [r7, 0x1C] + ldr r1, _080DCCF8 @ =move_anim_8072740 + adds r0, r7, 0 + bl StoreSpriteCallbackInData + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DCCE8: .4byte gBattleAnimBankAttacker +_080DCCEC: .4byte gBattleAnimArgs +_080DCCF0: .4byte gBattleAnimBankTarget +_080DCCF4: .4byte sub_8078B34 +_080DCCF8: .4byte move_anim_8072740 + thumb_func_end sub_80DCBCC + + thumb_func_start sub_80DCCFC +sub_80DCCFC: @ 80DCCFC + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _080DCD68 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DCD1C + ldr r1, _080DCD6C @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080DCD1C: + ldr r4, _080DCD6C @ =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldr r5, _080DCD70 @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x6] + adds r0, r1 + strh r0, [r6, 0x36] + ldrh r0, [r4, 0xA] + strh r0, [r6, 0x38] + adds r0, r6, 0 + bl sub_80786EC + ldr r0, _080DCD74 @ =sub_80DCD78 + str r0, [r6, 0x1C] + adds r2, r6, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DCD68: .4byte gBattleAnimBankAttacker +_080DCD6C: .4byte gBattleAnimArgs +_080DCD70: .4byte gBattleAnimBankTarget +_080DCD74: .4byte sub_80DCD78 + thumb_func_end sub_80DCCFC + + thumb_func_start sub_80DCD78 +sub_80DCD78: @ 80DCD78 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x14 + adds r4, r0, 0 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x5 + negs r1, r1 + ands r1, r0 + strb r1, [r2] + adds r0, r4, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080DCDA4 + adds r0, r4, 0 + bl move_anim_8072740 + b _080DCE34 +_080DCDA4: + movs r0, 0x2E + adds r0, r4 + mov r8, r0 + ldrh r7, [r4, 0x20] + ldrh r5, [r4, 0x24] + ldrh r1, [r4, 0x22] + mov r12, r1 + ldrh r6, [r4, 0x26] + mov r2, r8 + add r1, sp, 0x4 + movs r3, 0x7 +_080DCDBA: + ldrh r0, [r2] + strh r0, [r1] + adds r2, 0x2 + adds r1, 0x2 + subs r3, 0x1 + cmp r3, 0 + bge _080DCDBA + adds r0, r7, r5 + lsls r0, 16 + lsrs r5, r0, 16 + mov r2, r12 + adds r0, r2, r6 + lsls r0, 16 + lsrs r6, r0, 16 + adds r0, r4, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + bne _080DCE34 + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + lsls r1, r5, 16 + asrs r1, 16 + subs r0, r1 + lsls r0, 16 + asrs r0, 16 + ldrh r1, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r1, r2 + lsls r2, r6, 16 + asrs r2, 16 + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl sub_80790F0 + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 24 + adds r0, r1 + lsrs r0, 16 + movs r3, 0x80 + lsls r3, 1 + str r0, [sp] + adds r0, r4, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_8078FDC + add r2, sp, 0x4 + mov r1, r8 + movs r3, 0x7 +_080DCE26: + ldrh r0, [r2] + strh r0, [r1] + adds r2, 0x2 + adds r1, 0x2 + subs r3, 0x1 + cmp r3, 0 + bge _080DCE26 +_080DCE34: + add sp, 0x14 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80DCD78 + + thumb_func_start sub_80DCE40 +sub_80DCE40: @ 80DCE40 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080DCE54 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080DCE5C + ldr r4, _080DCE58 @ =gBattleAnimBankAttacker + b _080DCE5E + .align 2, 0 +_080DCE54: .4byte gBattleAnimArgs +_080DCE58: .4byte gBattleAnimBankAttacker +_080DCE5C: + ldr r4, _080DCE90 @ =gBattleAnimBankTarget +_080DCE5E: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x12 + strh r0, [r5, 0x22] + ldr r1, _080DCE94 @ =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldr r0, _080DCE98 @ =sub_80785E4 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DCE90: .4byte gBattleAnimBankTarget +_080DCE94: .4byte move_anim_8074EE0 +_080DCE98: .4byte sub_80785E4 + thumb_func_end sub_80DCE40 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/current.s b/asm/current.s new file mode 100755 index 000000000..ba5f5c842 --- /dev/null +++ b/asm/current.s @@ -0,0 +1,2390 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ current + + thumb_func_start sub_80D648C +sub_80D648C: @ 80D648C + push {r4-r6,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r5, _080D6500 @ =gBattleAnimArgs + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldr r6, _080D6504 @ =gBattleAnimBankTarget + ldrb r0, [r6] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrb r0, [r6] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x38] + ldrh r0, [r5, 0xA] + strh r0, [r4, 0x3A] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x3C] + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0xC + ldrsh r0, [r5, r3] + lsls r0, 2 + adds r1, r0 + ldr r3, _080D6508 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080D650C @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + ldr r1, _080D6510 @ =sub_80D6514 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D6500: .4byte gBattleAnimArgs +_080D6504: .4byte gBattleAnimBankTarget +_080D6508: .4byte 0x000003ff +_080D650C: .4byte 0xfffffc00 +_080D6510: .4byte sub_80D6514 + thumb_func_end sub_80D648C + + thumb_func_start sub_80D6514 +sub_80D6514: @ 80D6514 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + bne _080D657E + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r2, 0x3C + ldrsh r0, [r4, r2] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + ldrh r2, [r4, 0x3C] + adds r0, r2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r1, 0x3 + bl __modsi3 + lsls r0, 16 + cmp r0, 0 + bne _080D6584 + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + b _080D6584 +_080D657E: + adds r0, r4, 0 + bl move_anim_8072740 +_080D6584: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D6514 + + thumb_func_start sub_80D658C +sub_80D658C: @ 80D658C + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x38] + subs r0, 0x1 + strh r0, [r3, 0x38] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080D65C4 + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x36] + strh r0, [r3, 0x38] +_080D65C4: + ldrh r0, [r3, 0x34] + subs r1, r0, 0x1 + strh r1, [r3, 0x34] + lsls r0, 16 + cmp r0, 0 + bgt _080D65D6 + adds r0, r3, 0 + bl move_anim_8072740 +_080D65D6: + pop {r0} + bx r0 + thumb_func_end sub_80D658C + + thumb_func_start sub_80D65DC +sub_80D65DC: @ 80D65DC + push {r4-r6,lr} + adds r6, r0, 0 + ldr r0, _080D6644 @ =gMain + ldr r1, _080D6648 @ =0x0000043d + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080D65FE + ldr r0, _080D664C @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D6606 +_080D65FE: + ldr r1, _080D6650 @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] +_080D6606: + ldr r5, _080D664C @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + ldr r4, _080D6650 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x22] + ldrh r0, [r4] + strh r0, [r6, 0x34] + ldrh r0, [r4, 0x6] + strh r0, [r6, 0x36] + strh r0, [r6, 0x38] + ldr r0, _080D6654 @ =sub_80D658C + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D6644: .4byte gMain +_080D6648: .4byte 0x0000043d +_080D664C: .4byte gBattleAnimBankTarget +_080D6650: .4byte gBattleAnimArgs +_080D6654: .4byte sub_80D658C + thumb_func_end sub_80D65DC + + thumb_func_start sub_80D6658 +sub_80D6658: @ 80D6658 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r1, _080D6674 @ =gBattleAnimArgs + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x2E] + movs r2, 0xE + ldrsh r0, [r1, r2] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _080D667C + ldr r0, _080D6678 @ =gBattleAnimBankTarget + b _080D667E + .align 2, 0 +_080D6674: .4byte gBattleAnimArgs +_080D6678: .4byte gBattleAnimBankTarget +_080D667C: + ldr r0, _080D670C @ =gBattleAnimBankAttacker +_080D667E: + ldrb r6, [r0] + ldr r0, _080D6710 @ =gMain + ldr r3, _080D6714 @ =0x0000043d + adds r0, r3 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080D669C + adds r0, r6, 0 + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D66A4 +_080D669C: + ldr r1, _080D6718 @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_080D66A4: + adds r0, r6, 0 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + ldr r4, _080D6718 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r5, 0x20] + adds r0, r6, 0 + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r2, [r4, 0x2] + adds r0, r2 + strh r0, [r5, 0x22] + ldrh r1, [r4, 0xE] + ldr r0, _080D671C @ =0x00007fff + ands r0, r1 + strh r0, [r5, 0x36] + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x38] + ldrh r0, [r4, 0xA] + strh r0, [r5, 0x3A] + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x3C] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0xC + ldrsh r0, [r4, r3] + lsls r0, 2 + adds r1, r0 + ldr r3, _080D6720 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080D6724 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r1, _080D6728 @ =sub_80D672C + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D670C: .4byte gBattleAnimBankAttacker +_080D6710: .4byte gMain +_080D6714: .4byte 0x0000043d +_080D6718: .4byte gBattleAnimArgs +_080D671C: .4byte 0x00007fff +_080D6720: .4byte 0x000003ff +_080D6724: .4byte 0xfffffc00 +_080D6728: .4byte sub_80D672C + thumb_func_end sub_80D6658 + + thumb_func_start sub_80D672C +sub_80D672C: @ 80D672C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + ldrh r1, [r4, 0x3C] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + movs r2, 0x3C + ldrsh r0, [r4, r2] + movs r2, 0x36 + ldrsh r1, [r4, r2] + bl __modsi3 + cmp r0, 0 + bne _080D6782 + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_080D6782: + ldrh r0, [r4, 0x2E] + subs r1, r0, 0x1 + strh r1, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _080D6794 + adds r0, r4, 0 + bl move_anim_8072740 +_080D6794: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D672C + + thumb_func_start sub_80D679C +sub_80D679C: @ 80D679C + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_8078764 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + ldr r3, _080D67D8 @ =gBattleAnimArgs + movs r5, 0x6 + ldrsh r0, [r3, r5] + lsls r0, 2 + adds r1, r0 + ldr r5, _080D67DC @ =0x000003ff + adds r0, r5, 0 + ands r1, r0 + ldr r0, _080D67E0 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + movs r1, 0x6 + ldrsh r0, [r3, r1] + cmp r0, 0x1 + bne _080D67E4 + ldrb r0, [r4, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + b _080D67F2 + .align 2, 0 +_080D67D8: .4byte gBattleAnimArgs +_080D67DC: .4byte 0x000003ff +_080D67E0: .4byte 0xfffffc00 +_080D67E4: + cmp r0, 0x2 + bne _080D67F6 + ldrb r0, [r4, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x20 +_080D67F2: + orrs r1, r0 + strb r1, [r4, 0x3] +_080D67F6: + ldr r0, _080D6810 @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + ldr r0, _080D6814 @ =sub_80782D8 + str r0, [r4, 0x1C] + ldr r1, _080D6818 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D6810: .4byte gBattleAnimArgs +_080D6814: .4byte sub_80782D8 +_080D6818: .4byte move_anim_8072740 + thumb_func_end sub_80D679C + + thumb_func_start sub_80D681C +sub_80D681C: @ 80D681C + push {r4-r6,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r6, _080D6864 @ =gBattleAnimBankTarget + ldrb r0, [r6] + movs r1, 0 + bl sub_8077ABC + ldr r1, _080D6868 @ =gTasks + lsls r4, r5, 2 + adds r4, r5 + lsls r4, 3 + adds r4, r1 + lsls r0, 24 + ldr r5, _080D686C @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r5] + adds r0, r1 + strh r0, [r4, 0x8] + ldrb r0, [r6] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r5, 0x2] + adds r0, r1 + strh r0, [r4, 0xA] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0xC] + ldr r0, _080D6870 @ =sub_80D6874 + str r0, [r4] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D6864: .4byte gBattleAnimBankTarget +_080D6868: .4byte gTasks +_080D686C: .4byte gBattleAnimArgs +_080D6870: .4byte sub_80D6874 + thumb_func_end sub_80D681C + + thumb_func_start sub_80D6874 +sub_80D6874: @ 80D6874 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + movs r5, 0 + movs r7, 0 + ldr r1, _080D68B4 @ =gTasks + lsls r0, 2 + add r0, r9 + lsls r0, 3 + adds r0, r1 + ldrb r2, [r0, 0xC] + str r2, [sp] + ldrh r4, [r0, 0x8] + ldrh r6, [r0, 0xA] + movs r3, 0xC + ldrsh r0, [r0, r3] + mov r10, r1 + cmp r0, 0 + bne _080D68B8 + movs r0, 0 + mov r8, r0 + movs r2, 0x1 + movs r1, 0x10 + mov r12, r1 + b _080D68C2 + .align 2, 0 +_080D68B4: .4byte gTasks +_080D68B8: + movs r2, 0x10 + mov r12, r2 + movs r3, 0x8 + mov r8, r3 + movs r2, 0x4 +_080D68C2: + mov r0, r9 + lsls r1, r0, 2 + adds r0, r1, r0 + lsls r0, 3 + add r0, r10 + movs r3, 0x1C + ldrsh r0, [r0, r3] + mov r10, r1 + cmp r0, 0xA + bhi _080D69B8 + lsls r0, 2 + ldr r1, _080D68E0 @ =_080D68E4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080D68E0: .4byte _080D68E4 + .align 2, 0 +_080D68E4: + .4byte _080D6910 + .4byte _080D69B8 + .4byte _080D6924 + .4byte _080D69B8 + .4byte _080D6944 + .4byte _080D69B8 + .4byte _080D695A + .4byte _080D69B8 + .4byte _080D697C + .4byte _080D69B8 + .4byte _080D69B0 +_080D6910: + ldr r0, _080D6920 @ =gSpriteTemplate_83D9938 + lsls r1, r4, 16 + asrs r1, 16 + lsls r2, r6, 16 + asrs r2, 16 + mov r4, r12 + lsls r3, r4, 16 + b _080D6992 + .align 2, 0 +_080D6920: .4byte gSpriteTemplate_83D9938 +_080D6924: + mov r0, r12 + lsls r3, r0, 17 + mov r1, r8 + adds r0, r1, r2 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + ldr r0, _080D6940 @ =gSpriteTemplate_83D9938 + lsls r1, r4, 16 + asrs r1, 16 + lsls r2, r6, 16 + asrs r2, 16 + b _080D6992 + .align 2, 0 +_080D6940: .4byte gSpriteTemplate_83D9938 +_080D6944: + mov r3, r12 + lsls r0, r3, 16 + asrs r0, 16 + lsls r3, r0, 1 + adds r3, r0 + lsls r0, r2, 1 + add r0, r8 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + b _080D6986 +_080D695A: + mov r0, r12 + lsls r3, r0, 18 + lsls r0, r2, 1 + adds r0, r2 + add r0, r8 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + ldr r0, _080D6978 @ =gSpriteTemplate_83D9938 + lsls r1, r4, 16 + asrs r1, 16 + lsls r2, r6, 16 + asrs r2, 16 + b _080D6992 + .align 2, 0 +_080D6978: .4byte gSpriteTemplate_83D9938 +_080D697C: + mov r1, r12 + lsls r0, r1, 16 + asrs r0, 16 + lsls r3, r0, 2 + adds r3, r0 +_080D6986: + ldr r0, _080D69AC @ =gSpriteTemplate_83D9938 + lsls r1, r4, 16 + asrs r1, 16 + lsls r2, r6, 16 + asrs r2, 16 + lsls r3, 16 +_080D6992: + asrs r3, 16 + adds r2, r3 + lsls r2, 16 + asrs r2, 16 + movs r3, 0x2 + bl CreateSprite + lsls r0, 24 + lsrs r5, r0, 24 + adds r0, r7, 0x1 + lsls r0, 24 + lsrs r7, r0, 24 + b _080D69B8 + .align 2, 0 +_080D69AC: .4byte gSpriteTemplate_83D9938 +_080D69B0: + mov r0, r9 + bl DestroyAnimVisualTask + b _080D69FC +_080D69B8: + cmp r7, 0 + beq _080D69EC + ldr r4, _080D6A0C @ =gSprites + lsls r3, r5, 4 + adds r3, r5 + lsls r3, 2 + adds r0, r3, r4 + ldrh r5, [r0, 0x4] + lsls r2, r5, 22 + lsrs r2, 22 + add r2, r8 + ldr r6, _080D6A10 @ =0x000003ff + adds r1, r6, 0 + ands r2, r1 + ldr r1, _080D6A14 @ =0xfffffc00 + ands r1, r5 + orrs r1, r2 + strh r1, [r0, 0x4] + mov r1, sp + ldrh r1, [r1] + strh r1, [r0, 0x2E] + adds r4, 0x1C + adds r3, r4 + ldr r1, [r3] + bl _call_via_r1 +_080D69EC: + ldr r0, _080D6A18 @ =gTasks + mov r1, r10 + add r1, r9 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x1C] + adds r0, 0x1 + strh r0, [r1, 0x1C] +_080D69FC: + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D6A0C: .4byte gSprites +_080D6A10: .4byte 0x000003ff +_080D6A14: .4byte 0xfffffc00 +_080D6A18: .4byte gTasks + thumb_func_end sub_80D6874 + + thumb_func_start sub_80D6A1C +sub_80D6A1C: @ 80D6A1C + push {lr} + adds r3, r0, 0 + movs r1, 0x2E + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _080D6A3E + ldrb r1, [r3, 0x1] + movs r2, 0x3F + adds r0, r2, 0 + ands r0, r1 + movs r1, 0x80 + orrs r0, r1 + strb r0, [r3, 0x1] + ldrb r0, [r3, 0x3] + ands r2, r0 + strb r2, [r3, 0x3] + b _080D6A52 +_080D6A3E: + ldrb r2, [r3, 0x1] + movs r1, 0x3F + adds r0, r1, 0 + ands r0, r2 + strb r0, [r3, 0x1] + ldrb r0, [r3, 0x3] + ands r1, r0 + movs r0, 0x40 + orrs r1, r0 + strb r1, [r3, 0x3] +_080D6A52: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + bne _080D6A66 + adds r0, r3, 0 + bl DestroySprite +_080D6A66: + pop {r0} + bx r0 + thumb_func_end sub_80D6A1C + + thumb_func_start sub_80D6A6C +sub_80D6A6C: @ 80D6A6C + push {r4-r7,lr} + adds r4, r0, 0 + ldr r0, _080D6AD4 @ =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r4, 0x20] + adds r1, r2 + strh r1, [r4, 0x20] + ldrh r0, [r0, 0x2] + ldrh r3, [r4, 0x22] + adds r0, r3 + strh r0, [r4, 0x22] + ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950 + adds r1, 0x20 + lsls r1, 16 + asrs r1, 16 + movs r7, 0x22 + ldrsh r2, [r4, r7] + adds r3, r4, 0 + adds r3, 0x43 + ldrb r3, [r3] + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + ldr r3, _080D6ADC @ =gSprites + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r6, r2, r3 + ldrh r5, [r6, 0x4] + lsls r1, r5, 22 + lsrs r1, 22 + adds r1, 0x8 + ldr r7, _080D6AE0 @ =0x000003ff + adds r0, r7, 0 + ands r1, r0 + ldr r0, _080D6AE4 @ =0xfffffc00 + ands r0, r5 + orrs r0, r1 + strh r0, [r6, 0x4] + ldr r1, _080D6AE8 @ =gAnimVisualTaskCount + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] + adds r3, 0x1C + adds r2, r3 + ldr r0, _080D6AEC @ =sub_80D6AF0 + str r0, [r2] + str r0, [r4, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D6AD4: .4byte gBattleAnimArgs +_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950 +_080D6ADC: .4byte gSprites +_080D6AE0: .4byte 0x000003ff +_080D6AE4: .4byte 0xfffffc00 +_080D6AE8: .4byte gAnimVisualTaskCount +_080D6AEC: .4byte sub_80D6AF0 + thumb_func_end sub_80D6A6C + + thumb_func_start sub_80D6AF0 +sub_80D6AF0: @ 80D6AF0 + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _080D6B24 + movs r0, 0 + strh r0, [r3, 0x2E] + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] +_080D6B24: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x33 + bne _080D6B38 + adds r0, r3, 0 + bl move_anim_8072740 +_080D6B38: + pop {r0} + bx r0 + thumb_func_end sub_80D6AF0 + + thumb_func_start sub_80D6B3C +sub_80D6B3C: @ 80D6B3C + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080D6B5C @ =gTasks + adds r5, r1, r0 + ldr r0, _080D6B60 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D6B68 + ldr r4, _080D6B64 @ =gBattleAnimBankAttacker + b _080D6B6A + .align 2, 0 +_080D6B5C: .4byte gTasks +_080D6B60: .4byte gBattleAnimArgs +_080D6B64: .4byte gBattleAnimBankAttacker +_080D6B68: + ldr r4, _080D6BAC @ =gBattleAnimBankTarget +_080D6B6A: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x24] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x26] + ldr r2, _080D6BB0 @ =gBattleAnimArgs + ldrh r0, [r2, 0x2] + movs r1, 0 + strh r0, [r5, 0x14] + strh r1, [r5, 0x16] + strh r1, [r5, 0x18] + strh r1, [r5, 0x1A] + strh r1, [r5, 0x1C] + ldrh r0, [r2, 0x6] + strh r0, [r5, 0x1E] + strh r1, [r5, 0x20] + ldrh r0, [r2, 0x4] + strh r0, [r5, 0x22] + ldr r0, _080D6BB4 @ =sub_80D6BB8 + str r0, [r5] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D6BAC: .4byte gBattleAnimBankTarget +_080D6BB0: .4byte gBattleAnimArgs +_080D6BB4: .4byte sub_80D6BB8 + thumb_func_end sub_80D6B3C + + thumb_func_start sub_80D6BB8 +sub_80D6BB8: @ 80D6BB8 + push {r4-r7,lr} + lsls r0, 24 + lsrs r6, r0, 24 + adds r2, r6, 0 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, _080D6CA0 @ =gTasks + adds r5, r0, r1 + movs r1, 0x14 + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _080D6CB8 + ldrh r0, [r5, 0x20] + adds r0, 0x1 + movs r7, 0 + strh r0, [r5, 0x20] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x22 + ldrsh r1, [r5, r2] + cmp r0, r1 + ble _080D6CC6 + strh r7, [r5, 0x20] + ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8 + movs r3, 0x24 + ldrsh r1, [r5, r3] + movs r3, 0x26 + ldrsh r2, [r5, r3] + movs r3, 0x2 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x40 + beq _080D6CC6 + lsls r4, r0, 4 + adds r4, r0 + lsls r4, 2 + ldr r0, _080D6CA8 @ =gSprites + adds r4, r0 + ldr r1, _080D6CAC @ =gUnknown_083D9968 + movs r2, 0x1A + ldrsh r0, [r5, r2] + lsls r0, 1 + adds r0, r1 + movs r3, 0 + ldrsb r3, [r0, r3] + ldrh r0, [r4, 0x20] + adds r3, r0 + strh r3, [r4, 0x20] + movs r2, 0x1A + ldrsh r0, [r5, r2] + lsls r0, 1 + adds r1, 0x1 + adds r0, r1 + movs r2, 0 + ldrsb r2, [r0, r2] + ldrh r0, [r4, 0x22] + adds r2, r0 + strh r2, [r4, 0x22] + movs r1, 0x18 + ldrsh r0, [r5, r1] + lsls r1, r0, 2 + adds r1, r0 + movs r0, 0x28 + subs r0, r1 + strh r0, [r4, 0x2E] + strh r3, [r4, 0x30] + ldrh r0, [r5, 0x24] + strh r0, [r4, 0x32] + strh r2, [r4, 0x34] + ldrh r0, [r5, 0x26] + strh r0, [r4, 0x36] + strh r6, [r4, 0x38] + adds r0, r4, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r1, _080D6CB0 @ =sub_80D6D00 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r0, _080D6CB4 @ =sub_8078600 + str r0, [r4, 0x1C] + ldrh r0, [r5, 0x1A] + adds r0, 0x1 + strh r0, [r5, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + ble _080D6C70 + strh r7, [r5, 0x1A] +_080D6C70: + ldrh r0, [r5, 0x1C] + adds r0, 0x1 + strh r0, [r5, 0x1C] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x1E + ldrsh r1, [r5, r2] + cmp r0, r1 + blt _080D6C92 + strh r7, [r5, 0x1C] + ldrh r1, [r5, 0x18] + movs r3, 0x18 + ldrsh r0, [r5, r3] + cmp r0, 0x5 + bgt _080D6C92 + adds r0, r1, 0x1 + strh r0, [r5, 0x18] +_080D6C92: + ldrh r0, [r5, 0x16] + adds r0, 0x1 + strh r0, [r5, 0x16] + ldrh r0, [r5, 0x14] + subs r0, 0x1 + strh r0, [r5, 0x14] + b _080D6CC6 + .align 2, 0 +_080D6CA0: .4byte gTasks +_080D6CA4: .4byte gSpriteTemplate_83D99B8 +_080D6CA8: .4byte gSprites +_080D6CAC: .4byte gUnknown_083D9968 +_080D6CB0: .4byte sub_80D6D00 +_080D6CB4: .4byte sub_8078600 +_080D6CB8: + movs r1, 0x16 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D6CC6 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080D6CC6: + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80D6BB8 + + thumb_func_start sub_80D6CCC +sub_80D6CCC: @ 80D6CCC + push {r4,lr} + adds r4, r0, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + beq _080D6CF4 + ldr r2, _080D6CFC @ =gTasks + movs r0, 0x38 + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + ldrh r1, [r0, 0x16] + subs r1, 0x1 + strh r1, [r0, 0x16] + adds r0, r4, 0 + bl DestroySprite +_080D6CF4: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D6CFC: .4byte gTasks + thumb_func_end sub_80D6CCC + + thumb_func_start sub_80D6D00 +sub_80D6D00: @ 80D6D00 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl StartSpriteAnim + ldr r0, _080D6D14 @ =sub_80D6CCC + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D6D14: .4byte sub_80D6CCC + thumb_func_end sub_80D6D00 + + thumb_func_start sub_80D6D18 +sub_80D6D18: @ 80D6D18 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080D6D2C @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D6D34 + ldr r4, _080D6D30 @ =gBattleAnimBankAttacker + b _080D6D36 + .align 2, 0 +_080D6D2C: .4byte gBattleAnimArgs +_080D6D30: .4byte gBattleAnimBankAttacker +_080D6D34: + ldr r4, _080D6D64 @ =gBattleAnimBankTarget +_080D6D36: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, _080D6D68 @ =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldr r0, _080D6D6C @ =sub_80785E4 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D6D64: .4byte gBattleAnimBankTarget +_080D6D68: .4byte move_anim_8074EE0 +_080D6D6C: .4byte sub_80785E4 + thumb_func_end sub_80D6D18 + + thumb_func_start sub_80D6D70 +sub_80D6D70: @ 80D6D70 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080D6D84 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D6D8C + ldr r4, _080D6D88 @ =gBattleAnimBankAttacker + b _080D6D8E + .align 2, 0 +_080D6D84: .4byte gBattleAnimArgs +_080D6D88: .4byte gBattleAnimBankAttacker +_080D6D8C: + ldr r4, _080D6DC8 @ =gBattleAnimBankTarget +_080D6D8E: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, _080D6DCC @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r5, 0x24] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x26] + ldr r1, _080D6DD0 @ =move_anim_8072740 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldr r0, _080D6DD4 @ =sub_8078600 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D6DC8: .4byte gBattleAnimBankTarget +_080D6DCC: .4byte gBattleAnimArgs +_080D6DD0: .4byte move_anim_8072740 +_080D6DD4: .4byte sub_8078600 + thumb_func_end sub_80D6D70 + + thumb_func_start sub_80D6DD8 +sub_80D6DD8: @ 80D6DD8 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + ldr r4, _080D6E30 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x3A] + movs r0, 0x10 + strh r0, [r5, 0x3C] + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080D6E26 + movs r1, 0x3C + ldrsh r0, [r5, r1] + negs r0, r0 + strh r0, [r5, 0x3C] +_080D6E26: + ldr r0, _080D6E34 @ =sub_80D6E38 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D6E30: .4byte gBattleAnimBankAttacker +_080D6E34: .4byte sub_80D6E38 + thumb_func_end sub_80D6DD8 + + thumb_func_start sub_80D6E38 +sub_80D6E38: @ 80D6E38 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D6E4A + cmp r0, 0x1 + beq _080D6E60 + b _080D6E90 +_080D6E4A: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x28 + ble _080D6E90 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080D6E90 +_080D6E60: + ldrh r2, [r4, 0x3C] + ldrh r1, [r4, 0x20] + adds r0, r2, r1 + strh r0, [r4, 0x20] + ldr r3, _080D6E98 @ =gSprites + movs r0, 0x3A + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r1, [r0, 0x24] + adds r2, r1 + strh r2, [r0, 0x24] + ldrh r0, [r4, 0x20] + adds r0, 0x50 + lsls r0, 16 + movs r1, 0xC8 + lsls r1, 17 + cmp r0, r1 + bls _080D6E90 + adds r0, r4, 0 + bl move_anim_8074EE0 +_080D6E90: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D6E98: .4byte gSprites + thumb_func_end sub_80D6E38 + + thumb_func_start sub_80D6E9C +sub_80D6E9C: @ 80D6E9C + push {r4-r6,lr} + lsls r0, 24 + lsrs r3, r0, 24 + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + ldr r1, _080D6EC0 @ =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _080D6F30 + cmp r0, 0x1 + bgt _080D6EC4 + cmp r0, 0 + beq _080D6ED0 + b _080D7000 + .align 2, 0 +_080D6EC0: .4byte gTasks +_080D6EC4: + cmp r0, 0x2 + beq _080D6F8C + cmp r0, 0x3 + bne _080D6ECE + b _080D6FE0 +_080D6ECE: + b _080D7000 +_080D6ED0: + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r6, 0 + strh r0, [r5, 0x26] + ldr r4, _080D6F04 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x24] + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D6F0C + ldr r0, _080D6F08 @ =0x0000ffe0 + strh r0, [r5, 0x24] + movs r0, 0x2 + b _080D6F12 + .align 2, 0 +_080D6F04: .4byte gBattleAnimBankAttacker +_080D6F08: .4byte 0x0000ffe0 +_080D6F0C: + movs r0, 0x20 + strh r0, [r5, 0x24] + ldr r0, _080D6F28 @ =0x0000fffe +_080D6F12: + strh r0, [r5, 0x22] + ldr r2, _080D6F2C @ =gSprites + movs r0, 0x26 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r5, 0x24] + strh r1, [r0, 0x24] + b _080D6FD2 + .align 2, 0 +_080D6F28: .4byte 0x0000fffe +_080D6F2C: .4byte gSprites +_080D6F30: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D7000 + movs r0, 0 + strh r0, [r5, 0xA] + ldr r4, _080D6F88 @ =gSprites + movs r1, 0x26 + ldrsh r0, [r5, r1] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r4 + adds r2, 0x3E + ldrb r3, [r2] + lsls r0, r3, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2] + ldrh r1, [r5, 0x24] + movs r2, 0x24 + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _080D6FD2 + ldrh r2, [r5, 0x22] + adds r2, r1, r2 + strh r2, [r5, 0x24] + movs r0, 0x26 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + strh r2, [r0, 0x24] + b _080D7000 + .align 2, 0 +_080D6F88: .4byte gSprites +_080D6F8C: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D7000 + movs r0, 0 + strh r0, [r5, 0xA] + ldr r1, _080D6FDC @ =gSprites + movs r2, 0x26 + ldrsh r0, [r5, r2] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r1 + adds r2, 0x3E + ldrb r3, [r2] + lsls r0, r3, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2] + ldrh r0, [r5, 0xC] + adds r0, 0x1 + strh r0, [r5, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + bne _080D7000 +_080D6FD2: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _080D7000 + .align 2, 0 +_080D6FDC: .4byte gSprites +_080D6FE0: + ldr r2, _080D7008 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + adds r0, r3, 0 + bl DestroyAnimVisualTask +_080D7000: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D7008: .4byte gSprites + thumb_func_end sub_80D6E9C + + thumb_func_start sub_80D700C +sub_80D700C: @ 80D700C + push {r4-r6,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080D7030 @ =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _080D7026 + b _080D714C +_080D7026: + cmp r0, 0x1 + bgt _080D7034 + cmp r0, 0 + beq _080D703C + b _080D718E + .align 2, 0 +_080D7030: .4byte gTasks +_080D7034: + cmp r0, 0x2 + bne _080D703A + b _080D7180 +_080D703A: + b _080D718E +_080D703C: + ldr r4, _080D707C @ =gBattleAnimBankAttacker + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _080D7052 + movs r1, 0x1 +_080D7052: + movs r6, 0 + strh r1, [r5, 0xA] + ldr r0, _080D7080 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r2, [r0, r1] + adds r3, r0, 0 + cmp r2, 0 + beq _080D7088 + cmp r2, 0x4 + beq _080D70B0 + ldrh r1, [r3] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D70E8 + movs r0, 0x80 + lsls r0, 1 + strh r0, [r5, 0xE] + ldr r0, _080D7084 @ =0x0000fff0 + b _080D70F0 + .align 2, 0 +_080D707C: .4byte gBattleAnimBankAttacker +_080D7080: .4byte gBattleAnimArgs +_080D7084: .4byte 0x0000fff0 +_080D7088: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0xE] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x12] + movs r2, 0xA + ldrsh r0, [r5, r2] + lsls r0, 7 + adds r0, 0x78 + strh r0, [r5, 0x10] + b _080D7126 +_080D70B0: + movs r0, 0xA + ldrsh r1, [r5, r0] + lsls r1, 7 + movs r0, 0x78 + subs r0, r1 + strh r0, [r5, 0xE] + ldr r4, _080D70E4 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x12] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + movs r2, 0xA + ldrsh r1, [r5, r2] + lsls r1, 5 + subs r0, r1 + strh r0, [r5, 0x10] + b _080D7126 + .align 2, 0 +_080D70E4: .4byte gBattleAnimBankTarget +_080D70E8: + ldr r0, _080D710C @ =0x0000fff0 + strh r0, [r5, 0xE] + movs r0, 0x80 + lsls r0, 1 +_080D70F0: + strh r0, [r5, 0x10] + movs r1, 0xA + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _080D7110 + movs r2, 0 + ldrsh r0, [r3, r2] + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 1 + movs r0, 0x50 + subs r0, r1 + strh r0, [r5, 0x12] + b _080D7126 + .align 2, 0 +_080D710C: .4byte 0x0000fff0 +_080D7110: + movs r0, 0 + ldrsh r1, [r3, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 1 + adds r0, 0x28 + strh r0, [r5, 0x12] + ldrh r1, [r5, 0xE] + ldrh r0, [r5, 0x10] + strh r0, [r5, 0xE] + strh r1, [r5, 0x10] +_080D7126: + movs r2, 0xE + ldrsh r1, [r5, r2] + movs r2, 0x10 + ldrsh r0, [r5, r2] + cmp r1, r0 + bge _080D713C + movs r1, 0 + movs r0, 0x1 + strh r0, [r5, 0xA] + strh r1, [r5, 0x14] + b _080D7178 +_080D713C: + ldr r0, _080D7148 @ =0x0000ffff + strh r0, [r5, 0xA] + movs r0, 0x3 + strh r0, [r5, 0x14] + b _080D7178 + .align 2, 0 +_080D7148: .4byte 0x0000ffff +_080D714C: + ldrh r0, [r5, 0xC] + adds r0, 0x1 + strh r0, [r5, 0xC] + lsls r0, 16 + cmp r0, 0 + ble _080D718E + movs r0, 0 + strh r0, [r5, 0xC] + adds r0, r5, 0 + adds r1, r4, 0 + bl sub_80D7194 + lsls r0, 24 + cmp r0, 0 + bne _080D7178 + adds r0, r5, 0 + adds r1, r4, 0 + bl sub_80D7194 + lsls r0, 24 + cmp r0, 0 + beq _080D718E +_080D7178: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _080D718E +_080D7180: + movs r1, 0x16 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D718E + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080D718E: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80D700C + + thumb_func_start sub_80D7194 +sub_80D7194: @ 80D7194 + push {r4,r5,lr} + adds r4, r0, 0 + lsls r1, 24 + lsrs r5, r1, 24 + ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10 + movs r2, 0xE + ldrsh r1, [r4, r2] + movs r3, 0x12 + ldrsh r2, [r4, r3] + movs r3, 0x23 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _080D71CA + ldr r1, _080D7224 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + strh r5, [r0, 0x3A] + movs r1, 0x7 + strh r1, [r0, 0x3C] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] +_080D71CA: + ldrh r1, [r4, 0xA] + ldrh r5, [r4, 0x14] + adds r0, r1, r5 + strh r0, [r4, 0x14] + lsls r0, 16 + cmp r0, 0 + bge _080D71DC + movs r0, 0x3 + strh r0, [r4, 0x14] +_080D71DC: + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r0, 0x3 + ble _080D71E8 + movs r0, 0 + strh r0, [r4, 0x14] +_080D71E8: + movs r3, 0xA + ldrsh r0, [r4, r3] + lsls r0, 4 + ldrh r5, [r4, 0xE] + adds r2, r0, r5 + strh r2, [r4, 0xE] + lsls r0, r1, 16 + asrs r3, r0, 16 + cmp r3, 0x1 + bne _080D7208 + lsls r0, r2, 16 + asrs r0, 16 + movs r5, 0x10 + ldrsh r1, [r4, r5] + cmp r0, r1 + bge _080D721C +_080D7208: + movs r0, 0x1 + negs r0, r0 + cmp r3, r0 + bne _080D7228 + lsls r0, r2, 16 + asrs r0, 16 + movs r2, 0x10 + ldrsh r1, [r4, r2] + cmp r0, r1 + bgt _080D7228 +_080D721C: + movs r0, 0x1 + b _080D722A + .align 2, 0 +_080D7220: .4byte gSpriteTemplate_83D9B10 +_080D7224: .4byte gSprites +_080D7228: + movs r0, 0 +_080D722A: + pop {r4,r5} + pop {r1} + bx r1 + thumb_func_end sub_80D7194 + + thumb_func_start sub_80D7230 +sub_80D7230: @ 80D7230 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + ble _080D7270 + ldr r3, _080D7278 @ =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_080D7270: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D7278: .4byte gTasks + thumb_func_end sub_80D7230 + + thumb_func_start sub_80D727C +sub_80D727C: @ 80D727C + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _080D728E + cmp r0, 0x1 + beq _080D72C0 + b _080D72D4 +_080D728E: + ldr r4, _080D72BC @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + adds r0, r5, 0 + movs r1, 0x2 + bl StartSpriteAffineAnim + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _080D72D4 + .align 2, 0 +_080D72BC: .4byte gBattleAnimBankAttacker +_080D72C0: + adds r0, r5, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080D72D4 + adds r0, r5, 0 + bl move_anim_8074EE0 +_080D72D4: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80D727C + + thumb_func_start sub_80D72DC +sub_80D72DC: @ 80D72DC + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080D7300 @ =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x4 + bls _080D72F6 + b _080D7468 +_080D72F6: + lsls r0, 2 + ldr r1, _080D7304 @ =_080D7308 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080D7300: .4byte gTasks +_080D7304: .4byte _080D7308 + .align 2, 0 +_080D7308: + .4byte _080D731C + .4byte _080D73AC + .4byte _080D73E8 + .4byte _080D7444 + .4byte _080D7454 +_080D731C: + ldr r4, _080D73A0 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x14] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x16] + movs r0, 0x4 + strh r0, [r5, 0x18] + ldr r0, _080D73A4 @ =gBattleAnimBankTarget + ldrb r0, [r0] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x1C] + movs r2, 0x1C + ldrsh r0, [r5, r2] + movs r2, 0x14 + ldrsh r1, [r5, r2] + subs r0, r1 + movs r1, 0x5 + bl __divsi3 + strh r0, [r5, 0x1A] + movs r0, 0x7 + strh r0, [r5, 0x10] + ldr r0, _080D73A8 @ =0x0000ffff + strh r0, [r5, 0x12] + movs r0, 0xC + strh r0, [r5, 0x1E] + subs r0, 0x4C + bl sub_8076F98 + lsls r0, 24 + asrs r0, 24 + strh r0, [r5, 0x20] + movs r0, 0x3F + bl sub_8076F98 + lsls r0, 24 + asrs r0, 24 + strh r0, [r5, 0x22] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x24] + movs r1, 0x22 + ldrsh r0, [r5, r1] + movs r2, 0x20 + ldrsh r1, [r5, r2] + subs r0, r1 + movs r1, 0x3 + bl __divsi3 + strh r0, [r5, 0x26] + ldrh r0, [r5, 0x8] + adds r0, 0x1 + b _080D7466 + .align 2, 0 +_080D73A0: .4byte gBattleAnimBankAttacker +_080D73A4: .4byte gBattleAnimBankTarget +_080D73A8: .4byte 0x0000ffff +_080D73AC: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + cmp r0, 0 + ble _080D73DC + movs r0, 0 + strh r0, [r5, 0xA] + adds r0, r5, 0 + adds r1, r2, 0 + bl sub_80D7470 + lsls r0, 24 + cmp r0, 0 + beq _080D73DC + movs r1, 0xC + ldrsh r0, [r5, r1] + cmp r0, 0x5 + bne _080D73D6 + movs r0, 0x3 + b _080D73DA +_080D73D6: + ldrh r0, [r5, 0x8] + adds r0, 0x1 +_080D73DA: + strh r0, [r5, 0x8] +_080D73DC: + ldrh r1, [r5, 0x1E] + movs r2, 0x1E + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _080D7468 + b _080D745E +_080D73E8: + ldrh r1, [r5, 0x1E] + movs r2, 0x1E + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _080D73F6 + subs r0, r1, 0x1 + strh r0, [r5, 0x1E] +_080D73F6: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + movs r3, 0 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _080D7468 + strh r3, [r5, 0xA] + ldrh r1, [r5, 0xC] + movs r2, 0x1 + adds r0, r2, 0 + ands r0, r1 + cmp r0, 0 + beq _080D7422 + movs r0, 0x4 + strh r0, [r5, 0x16] + movs r0, 0x44 + strh r0, [r5, 0x18] + strh r3, [r5, 0x10] + strh r2, [r5, 0x12] + b _080D7432 +_080D7422: + movs r0, 0x44 + strh r0, [r5, 0x16] + movs r0, 0x4 + strh r0, [r5, 0x18] + movs r0, 0x7 + strh r0, [r5, 0x10] + ldr r0, _080D7440 @ =0x0000ffff + strh r0, [r5, 0x12] +_080D7432: + movs r1, 0x1E + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _080D7464 + movs r0, 0x4 + b _080D7466 + .align 2, 0 +_080D7440: .4byte 0x0000ffff +_080D7444: + movs r1, 0xE + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D7468 + adds r0, r2, 0 + bl DestroyAnimVisualTask + b _080D7468 +_080D7454: + ldrh r1, [r5, 0x1E] + movs r2, 0x1E + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _080D7464 +_080D745E: + subs r0, r1, 0x1 + strh r0, [r5, 0x1E] + b _080D7468 +_080D7464: + movs r0, 0x1 +_080D7466: + strh r0, [r5, 0x8] +_080D7468: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80D72DC + + thumb_func_start sub_80D7470 +sub_80D7470: @ 80D7470 + push {r4-r6,lr} + adds r4, r0, 0 + lsls r1, 24 + lsrs r5, r1, 24 + ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40 + movs r2, 0x14 + ldrsh r1, [r4, r2] + movs r3, 0x16 + ldrsh r2, [r4, r3] + movs r3, 0x23 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _080D74DC + ldr r1, _080D753C @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r3, r0, r1 + ldrh r2, [r3, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + ldrh r6, [r4, 0x10] + adds r1, r6 + ldr r6, _080D7540 @ =0x000003ff + adds r0, r6, 0 + ands r1, r0 + ldr r0, _080D7544 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r3, 0x4] + ldrh r0, [r4, 0x12] + ldrh r1, [r4, 0x10] + adds r0, r1 + strh r0, [r4, 0x10] + lsls r0, 16 + cmp r0, 0 + bge _080D74C4 + movs r0, 0x7 + strh r0, [r4, 0x10] +_080D74C4: + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r0, 0x7 + ble _080D74D0 + movs r0, 0 + strh r0, [r4, 0x10] +_080D74D0: + strh r5, [r3, 0x3A] + movs r0, 0x3 + strh r0, [r3, 0x3C] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] +_080D74DC: + movs r3, 0x10 + ldrsh r0, [r4, r3] + cmp r0, 0 + bne _080D74FE + movs r5, 0x12 + ldrsh r0, [r4, r5] + cmp r0, 0 + ble _080D74FE + ldrh r1, [r4, 0x26] + ldrh r6, [r4, 0x24] + adds r1, r6 + strh r1, [r4, 0x24] + lsls r1, 24 + asrs r1, 24 + movs r0, 0x76 + bl PlaySE12WithPanning +_080D74FE: + movs r0, 0x12 + ldrsh r3, [r4, r0] + ldrh r2, [r4, 0x16] + cmp r3, 0 + bge _080D7514 + lsls r0, r2, 16 + asrs r0, 16 + movs r5, 0x18 + ldrsh r1, [r4, r5] + cmp r0, r1 + ble _080D7524 +_080D7514: + cmp r3, 0 + ble _080D7548 + lsls r0, r2, 16 + asrs r0, 16 + movs r6, 0x18 + ldrsh r1, [r4, r6] + cmp r0, r1 + blt _080D7548 +_080D7524: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x1A] + ldrh r1, [r4, 0x14] + adds r0, r1 + strh r0, [r4, 0x14] + movs r0, 0x1 + b _080D7554 + .align 2, 0 +_080D7538: .4byte gSpriteTemplate_83D9B40 +_080D753C: .4byte gSprites +_080D7540: .4byte 0x000003ff +_080D7544: .4byte 0xfffffc00 +_080D7548: + movs r3, 0x12 + ldrsh r0, [r4, r3] + lsls r0, 3 + adds r0, r2, r0 + strh r0, [r4, 0x16] + movs r0, 0 +_080D7554: + pop {r4-r6} + pop {r1} + bx r1 + thumb_func_end sub_80D7470 + + thumb_func_start sub_80D755C +sub_80D755C: @ 80D755C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + ble _080D7592 + ldr r3, _080D7598 @ =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_080D7592: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D7598: .4byte gTasks + thumb_func_end sub_80D755C + + thumb_func_start sub_80D759C +sub_80D759C: @ 80D759C + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080D75C0 @ =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _080D7618 + cmp r0, 0x1 + bgt _080D75C4 + cmp r0, 0 + beq _080D75CA + b _080D764E + .align 2, 0 +_080D75C0: .4byte gTasks +_080D75C4: + cmp r0, 0x2 + beq _080D7640 + b _080D764E +_080D75CA: + ldr r0, _080D7614 @ =gBattleAnimBankTarget + ldrb r0, [r0] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r5, 0x26] + strh r0, [r5, 0x24] + cmp r0, 0x10 + ble _080D75F4 + adds r2, r0, 0 +_080D75E4: + adds r1, r2, 0 + subs r1, 0x20 + adds r2, r1, 0 + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0x10 + bgt _080D75E4 + strh r1, [r5, 0x24] +_080D75F4: + ldr r4, _080D7614 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + bl sub_8079E90 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x2 + strh r0, [r5, 0x20] + b _080D7638 + .align 2, 0 +_080D7614: .4byte gBattleAnimBankTarget +_080D7618: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D764E + movs r0, 0 + strh r0, [r5, 0xA] + adds r0, r5, 0 + adds r1, r2, 0 + bl sub_80D7654 + lsls r0, 24 + cmp r0, 0 + beq _080D764E +_080D7638: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _080D764E +_080D7640: + movs r1, 0x1C + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D764E + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080D764E: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80D759C + + thumb_func_start sub_80D7654 +sub_80D7654: @ 80D7654 + push {r4,r5,lr} + adds r4, r0, 0 + lsls r1, 24 + lsrs r5, r1, 24 + ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0 + movs r2, 0x22 + ldrsh r1, [r4, r2] + movs r3, 0x24 + ldrsh r2, [r4, r3] + ldrh r3, [r4, 0x20] + lsls r3, 24 + lsrs r3, 24 + bl CreateSprite + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x40 + beq _080D7698 + ldr r3, _080D76B4 @ =gSprites + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r3, 0 + adds r1, 0x1C + adds r1, r0, r1 + ldr r2, _080D76B8 @ =sub_80D76C4 + str r2, [r1] + adds r0, r3 + strh r5, [r0, 0x3A] + movs r1, 0xA + strh r1, [r0, 0x3C] + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] +_080D7698: + ldrh r2, [r4, 0x24] + movs r0, 0x24 + ldrsh r1, [r4, r0] + movs r3, 0x26 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _080D76BC + adds r0, r2, 0 + adds r0, 0x20 + strh r0, [r4, 0x24] + movs r0, 0 + b _080D76BE + .align 2, 0 +_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0 +_080D76B4: .4byte gSprites +_080D76B8: .4byte sub_80D76C4 +_080D76BC: + movs r0, 0x1 +_080D76BE: + pop {r4,r5} + pop {r1} + bx r1 + thumb_func_end sub_80D7654 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/dark.s b/asm/dark.s new file mode 100755 index 000000000..f4ef9cc1a --- /dev/null +++ b/asm/dark.s @@ -0,0 +1,2014 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ dark + + thumb_func_start sub_80DFF1C +sub_80DFF1C: @ 80DFF1C + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080DFF50 @ =gBattleAnimArgs + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrb r1, [r5, 0x4] + adds r0, r4, 0 + bl StartSpriteAffineAnim + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0xA] + strh r0, [r4, 0x32] + ldr r0, _080DFF54 @ =sub_80DFF58 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DFF50: .4byte gBattleAnimArgs +_080DFF54: .4byte sub_80DFF58 + thumb_func_end sub_80DFF1C + + thumb_func_start sub_80DFF58 +sub_80DFF58: @ 80DFF58 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x36] + adds r0, r1 + strh r0, [r2, 0x36] + ldrh r1, [r2, 0x30] + ldrh r3, [r2, 0x38] + adds r1, r3 + strh r1, [r2, 0x38] + lsls r0, 16 + asrs r0, 24 + strh r0, [r2, 0x24] + lsls r1, 16 + asrs r1, 24 + strh r1, [r2, 0x26] + ldrh r0, [r2, 0x34] + adds r0, 0x1 + strh r0, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x32 + ldrsh r1, [r2, r3] + cmp r0, r1 + bne _080DFF8E + ldr r0, _080DFF94 @ =sub_80DFF98 + str r0, [r2, 0x1C] +_080DFF8E: + pop {r0} + bx r0 + .align 2, 0 +_080DFF94: .4byte sub_80DFF98 + thumb_func_end sub_80DFF58 + + thumb_func_start sub_80DFF98 +sub_80DFF98: @ 80DFF98 + push {lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x36] + ldrh r0, [r3, 0x2E] + subs r1, r0 + strh r1, [r3, 0x36] + ldrh r0, [r3, 0x38] + ldrh r2, [r3, 0x30] + subs r0, r2 + strh r0, [r3, 0x38] + lsls r1, 16 + asrs r1, 24 + strh r1, [r3, 0x24] + lsls r0, 16 + asrs r0, 24 + strh r0, [r3, 0x26] + ldrh r0, [r3, 0x34] + subs r0, 0x1 + strh r0, [r3, 0x34] + lsls r0, 16 + cmp r0, 0 + bne _080DFFCA + adds r0, r3, 0 + bl move_anim_8074EE0 +_080DFFCA: + pop {r0} + bx r0 + thumb_func_end sub_80DFF98 + + thumb_func_start sub_80DFFD0 +sub_80DFFD0: @ 80DFFD0 + push {r4-r7,lr} + adds r4, r0, 0 + ldr r0, _080DFFE4 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + adds r3, r0, 0 + cmp r1, 0 + bne _080DFFEC + ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker + b _080DFFEE + .align 2, 0 +_080DFFE4: .4byte gBattleAnimArgs +_080DFFE8: .4byte gBattleAnimBankAttacker +_080DFFEC: + ldr r0, _080E001C @ =gBattleAnimBankTarget +_080DFFEE: + ldrb r5, [r0] + movs r6, 0x14 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x4 + ldr r7, _080E0020 @ =0x000003ff + adds r0, r7, 0 + ands r1, r0 + ldr r0, _080E0024 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + movs r1, 0x2 + ldrsh r0, [r3, r1] + cmp r0, 0x1 + beq _080E004C + cmp r0, 0x1 + bgt _080E0028 + cmp r0, 0 + beq _080E0032 + b _080E00A0 + .align 2, 0 +_080E001C: .4byte gBattleAnimBankTarget +_080E0020: .4byte 0x000003ff +_080E0024: .4byte 0xfffffc00 +_080E0028: + cmp r0, 0x2 + beq _080E0066 + cmp r0, 0x3 + beq _080E007E + b _080E00A0 +_080E0032: + adds r0, r5, 0 + movs r1, 0x5 + bl sub_807A100 + subs r0, 0x8 + strh r0, [r4, 0x20] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_807A100 + adds r0, 0x8 + strh r0, [r4, 0x22] + b _080E00A0 +_080E004C: + adds r0, r5, 0 + movs r1, 0x5 + bl sub_807A100 + subs r0, 0xE + strh r0, [r4, 0x20] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_807A100 + adds r0, 0x10 + strh r0, [r4, 0x22] + b _080E00A0 +_080E0066: + adds r0, r5, 0 + movs r1, 0x4 + bl sub_807A100 + adds r0, 0x8 + strh r0, [r4, 0x20] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_807A100 + adds r0, 0x8 + b _080E0094 +_080E007E: + adds r0, r5, 0 + movs r1, 0x4 + bl sub_807A100 + adds r0, 0xE + strh r0, [r4, 0x20] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_807A100 + adds r0, 0x10 +_080E0094: + strh r0, [r4, 0x22] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + movs r6, 0xEC +_080E00A0: + movs r0, 0x20 + strh r0, [r4, 0x2E] + lsls r0, r6, 24 + asrs r0, 24 + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + adds r0, 0xC + strh r0, [r4, 0x36] + ldr r0, _080E00C8 @ =0x0000fff4 + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80786EC + ldr r0, _080E00CC @ =sub_80E00D0 + str r0, [r4, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E00C8: .4byte 0x0000fff4 +_080E00CC: .4byte sub_80E00D0 + thumb_func_end sub_80DFFD0 + + thumb_func_start sub_80E00D0 +sub_80E00D0: @ 80E00D0 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080E00E4 + adds r0, r4, 0 + bl move_anim_8074EE0 +_080E00E4: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80E00D0 + + thumb_func_start sub_80E00EC +sub_80E00EC: @ 80E00EC + push {r4-r7,lr} + sub sp, 0x18 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080E0150 @ =gTasks + adds r5, r1, r0 + ldr r4, _080E0154 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1F + movs r6, 0 + strh r0, [r5, 0x16] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_807A100 + subs r0, 0x7 + strh r0, [r5, 0x14] + ldrh r1, [r5, 0x16] + strh r1, [r5, 0x12] + strh r0, [r5, 0x10] + subs r1, r0 + lsls r1, 8 + strh r1, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r1, r0, 0 + subs r1, 0x20 + strh r1, [r5, 0x24] + adds r0, 0x20 + strh r0, [r5, 0x26] + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080E015C + ldr r0, _080E0158 @ =0x0000fff4 + b _080E015E + .align 2, 0 +_080E0150: .4byte gTasks +_080E0154: .4byte gBattleAnimBankAttacker +_080E0158: .4byte 0x0000fff4 +_080E015C: + ldr r0, _080E01A8 @ =0x0000ffc0 +_080E015E: + strh r0, [r5, 0x18] + ldr r0, _080E01AC @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0xE] + cmp r0, 0x1 + bne _080E01C4 + add r4, sp, 0xC + adds r0, r4, 0 + bl sub_8078914 + ldr r0, _080E01B0 @ =gUnknown_030041B4 + ldrh r0, [r0] + strh r0, [r5, 0x1C] + ldr r1, _080E01B4 @ =REG_BLDCNT + ldr r2, _080E01B8 @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + ldrb r1, [r4, 0x8] + lsls r1, 4 + movs r0, 0 + movs r2, 0x20 + bl FillPalette + ldr r0, _080E01BC @ =REG_BG1VOFS + str r0, [sp] + movs r7, 0x2 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E01F4 + ldr r1, _080E01C0 @ =gUnknown_03004288 + b _080E01EE + .align 2, 0 +_080E01A8: .4byte 0x0000ffc0 +_080E01AC: .4byte gBattleAnimBankAttacker +_080E01B0: .4byte gUnknown_030041B4 +_080E01B4: .4byte REG_BLDCNT +_080E01B8: .4byte 0x00003f42 +_080E01BC: .4byte REG_BG1VOFS +_080E01C0: .4byte gUnknown_03004288 +_080E01C4: + ldr r0, _080E0278 @ =gUnknown_03004280 + ldrh r0, [r0] + strh r0, [r5, 0x1C] + ldr r1, _080E027C @ =REG_BLDCNT + ldr r2, _080E0280 @ =0x00003f44 + adds r0, r2, 0 + strh r0, [r1] + movs r0, 0 + movs r1, 0x90 + movs r2, 0x20 + bl FillPalette + ldr r0, _080E0284 @ =REG_BG2VOFS + str r0, [sp] + movs r7, 0x4 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E01F4 + ldr r1, _080E0288 @ =gUnknown_030042C0 +_080E01EE: + ldrh r0, [r1] + adds r0, 0xF0 + strh r0, [r1] +_080E01F4: + ldr r0, _080E028C @ =0xa2600001 + str r0, [sp, 0x4] + mov r2, sp + movs r1, 0 + movs r0, 0x1 + strb r0, [r2, 0x8] + mov r0, sp + strb r1, [r0, 0x9] + strh r1, [r5, 0x1E] + movs r0, 0x10 + strh r0, [r5, 0x20] + strh r1, [r5, 0x8] + strh r1, [r5, 0xA] + strh r1, [r5, 0xC] + movs r0, 0x3 + bl sub_80E08CC + movs r3, 0 + ldr r4, _080E0290 @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r6, r4, r0 +_080E0220: + lsls r1, r3, 1 + adds r2, r1, r4 + ldrh r0, [r5, 0x1C] + strh r0, [r2] + adds r1, r6 + ldrh r0, [r5, 0x1C] + strh r0, [r1] + adds r0, r3, 0x1 + lsls r0, 16 + lsrs r3, r0, 16 + cmp r3, 0x6F + bls _080E0220 + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl sub_80895F8 + ldr r1, _080E0294 @ =REG_WINOUT + movs r0, 0x3F + eors r7, r0 + movs r2, 0xFC + lsls r2, 6 + adds r0, r2, 0 + orrs r7, r0 + strh r7, [r1] + subs r1, 0x2 + adds r2, 0x3F + adds r0, r2, 0 + strh r0, [r1] + ldr r2, _080E0298 @ =gUnknown_030042C4 + ldrh r0, [r5, 0x24] + lsls r0, 8 + ldrh r1, [r5, 0x26] + orrs r0, r1 + strh r0, [r2] + ldr r1, _080E029C @ =gUnknown_03004240 + movs r0, 0xA0 + strh r0, [r1] + ldr r0, _080E02A0 @ =sub_80E02A4 + str r0, [r5] + add sp, 0x18 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E0278: .4byte gUnknown_03004280 +_080E027C: .4byte REG_BLDCNT +_080E0280: .4byte 0x00003f44 +_080E0284: .4byte REG_BG2VOFS +_080E0288: .4byte gUnknown_030042C0 +_080E028C: .4byte 0xa2600001 +_080E0290: .4byte gUnknown_03004DE0 +_080E0294: .4byte REG_WINOUT +_080E0298: .4byte gUnknown_030042C4 +_080E029C: .4byte gUnknown_03004240 +_080E02A0: .4byte sub_80E02A4 + thumb_func_end sub_80E00EC + + thumb_func_start sub_80E02A4 +sub_80E02A4: @ 80E02A4 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080E02C8 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _080E02BE + b _080E03B6 +_080E02BE: + lsls r0, 2 + ldr r1, _080E02CC @ =_080E02D0 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E02C8: .4byte gTasks +_080E02CC: .4byte _080E02D0 + .align 2, 0 +_080E02D0: + .4byte _080E02E4 + .4byte _080E0344 + .4byte _080E035E + .4byte _080E039C + .4byte _080E03B0 +_080E02E4: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080E03B6 + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080E0314 + ldrh r1, [r4, 0x1E] + movs r2, 0x1E + ldrsh r0, [r4, r2] + cmp r0, 0xC + beq _080E0322 + adds r0, r1, 0x1 + strh r0, [r4, 0x1E] + b _080E0322 +_080E0314: + ldrh r1, [r4, 0x20] + movs r2, 0x20 + ldrsh r0, [r4, r2] + cmp r0, 0x8 + beq _080E0322 + subs r0, r1, 0x1 + strh r0, [r4, 0x20] +_080E0322: + ldr r2, _080E0340 @ =REG_BLDALPHA + ldrh r0, [r4, 0x20] + lsls r0, 8 + ldrh r1, [r4, 0x1E] + orrs r0, r1 + strh r0, [r2] + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0xC + bne _080E03B6 + movs r2, 0x20 + ldrsh r0, [r4, r2] + cmp r0, 0x8 + bne _080E03B6 + b _080E03A2 + .align 2, 0 +_080E0340: .4byte REG_BLDALPHA +_080E0344: + ldrh r0, [r4, 0x10] + subs r0, 0x8 + strh r0, [r4, 0x10] + adds r0, r4, 0 + bl sub_80E079C + movs r0, 0x10 + ldrsh r1, [r4, r0] + movs r2, 0x18 + ldrsh r0, [r4, r2] + cmp r1, r0 + bge _080E03B6 + b _080E03A2 +_080E035E: + ldrh r0, [r4, 0x10] + subs r0, 0x8 + strh r0, [r4, 0x10] + adds r0, r4, 0 + bl sub_80E079C + ldrh r1, [r4, 0x24] + adds r1, 0x4 + strh r1, [r4, 0x24] + ldrh r0, [r4, 0x26] + subs r2, r0, 0x4 + strh r2, [r4, 0x26] + lsls r1, 16 + lsls r0, r2, 16 + cmp r1, r0 + blt _080E0380 + strh r2, [r4, 0x24] +_080E0380: + ldr r3, _080E0398 @ =gUnknown_030042C4 + ldrh r2, [r4, 0x24] + lsls r0, r2, 8 + ldrh r1, [r4, 0x26] + orrs r0, r1 + strh r0, [r3] + lsls r2, 16 + lsls r1, 16 + cmp r2, r1 + bne _080E03B6 + b _080E03A2 + .align 2, 0 +_080E0398: .4byte gUnknown_030042C4 +_080E039C: + ldr r1, _080E03AC @ =gUnknown_03004DC0 + movs r0, 0x3 + strb r0, [r1, 0x15] +_080E03A2: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080E03B6 + .align 2, 0 +_080E03AC: .4byte gUnknown_03004DC0 +_080E03B0: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080E03B6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80E02A4 + + thumb_func_start sub_80E03BC +sub_80E03BC: @ 80E03BC + push {r4-r7,lr} + sub sp, 0x18 + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080E03E4 @ =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x4 + bls _080E03D8 + b _080E05F2 +_080E03D8: + lsls r0, 2 + ldr r1, _080E03E8 @ =_080E03EC + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E03E4: .4byte gTasks +_080E03E8: .4byte _080E03EC + .align 2, 0 +_080E03EC: + .4byte _080E0400 + .4byte _080E048C + .4byte _080E04D0 + .4byte _080E053C + .4byte _080E05A4 +_080E0400: + bl NotInBattle + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080E043C + ldr r0, _080E042C @ =gUnknown_030042C4 + movs r1, 0 + strh r1, [r0] + ldr r0, _080E0430 @ =gUnknown_03004240 + strh r1, [r0] + ldr r0, _080E0434 @ =REG_WININ + ldr r2, _080E0438 @ =0x00003f3f + adds r1, r2, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _080E05F2 + .align 2, 0 +_080E042C: .4byte gUnknown_030042C4 +_080E0430: .4byte gUnknown_03004240 +_080E0434: .4byte REG_WININ +_080E0438: .4byte 0x00003f3f +_080E043C: + ldr r0, _080E045C @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0xE] + cmp r0, 0x1 + bne _080E046C + ldr r1, _080E0460 @ =REG_BLDCNT + ldr r2, _080E0464 @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + ldr r1, _080E0468 @ =gUnknown_03004288 + b _080E0476 + .align 2, 0 +_080E045C: .4byte gBattleAnimBankTarget +_080E0460: .4byte REG_BLDCNT +_080E0464: .4byte 0x00003f42 +_080E0468: .4byte gUnknown_03004288 +_080E046C: + ldr r1, _080E0480 @ =REG_BLDCNT + ldr r2, _080E0484 @ =0x00003f44 + adds r0, r2, 0 + strh r0, [r1] + ldr r1, _080E0488 @ =gUnknown_030042C0 +_080E0476: + ldrh r0, [r1] + adds r0, 0xF0 + strh r0, [r1] + b _080E0590 + .align 2, 0 +_080E0480: .4byte REG_BLDCNT +_080E0484: .4byte 0x00003f44 +_080E0488: .4byte gUnknown_030042C0 +_080E048C: + movs r1, 0xE + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _080E04B4 + mov r0, sp + bl sub_8078914 + ldr r0, _080E04B0 @ =gUnknown_030041B4 + ldrh r0, [r0] + strh r0, [r5, 0x1C] + mov r0, sp + ldrb r1, [r0, 0x8] + lsls r1, 4 + movs r0, 0 + movs r2, 0x20 + bl FillPalette + b _080E04C4 + .align 2, 0 +_080E04B0: .4byte gUnknown_030041B4 +_080E04B4: + ldr r0, _080E04CC @ =gUnknown_03004280 + ldrh r0, [r0] + strh r0, [r5, 0x1C] + movs r0, 0 + movs r1, 0x90 + movs r2, 0x20 + bl FillPalette +_080E04C4: + movs r0, 0x3 + bl sub_80E08CC + b _080E0590 + .align 2, 0 +_080E04CC: .4byte gUnknown_03004280 +_080E04D0: + ldr r4, _080E051C @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1F + movs r6, 0 + strh r0, [r5, 0x16] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_807A100 + subs r0, 0x7 + strh r0, [r5, 0x14] + ldrh r1, [r5, 0x16] + subs r1, r0 + lsls r1, 8 + strh r1, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + subs r1, r0, 0x4 + strh r1, [r5, 0x24] + adds r0, 0x4 + strh r0, [r5, 0x26] + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080E0524 + ldr r0, _080E0520 @ =0x0000fff4 + b _080E0526 + .align 2, 0 +_080E051C: .4byte gBattleAnimBankTarget +_080E0520: .4byte 0x0000fff4 +_080E0524: + ldr r0, _080E0538 @ =0x0000ffc0 +_080E0526: + strh r0, [r5, 0x18] + ldrh r0, [r5, 0x18] + strh r0, [r5, 0x10] + strh r0, [r5, 0x12] + movs r0, 0xC + strh r0, [r5, 0x1E] + movs r0, 0x8 + strh r0, [r5, 0x20] + b _080E0590 + .align 2, 0 +_080E0538: .4byte 0x0000ffc0 +_080E053C: + movs r2, 0xE + ldrsh r0, [r5, r2] + cmp r0, 0x1 + bne _080E054C + ldr r0, _080E0548 @ =REG_BG1VOFS + b _080E054E + .align 2, 0 +_080E0548: .4byte REG_BG1VOFS +_080E054C: + ldr r0, _080E0598 @ =REG_BG2VOFS +_080E054E: + str r0, [sp, 0xC] + movs r3, 0 + add r4, sp, 0xC + ldr r6, _080E059C @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r7, r6, r0 +_080E055C: + lsls r1, r3, 1 + adds r2, r1, r6 + ldrh r0, [r5, 0x1C] + adds r0, 0x9F + subs r0, r3 + strh r0, [r2] + adds r1, r7 + ldrh r0, [r5, 0x1C] + adds r0, 0x9F + subs r0, r3 + strh r0, [r1] + adds r0, r3, 0x1 + lsls r0, 16 + lsrs r3, r0, 16 + cmp r3, 0x6F + bls _080E055C + ldr r1, _080E05A0 @ =0xa2600001 + str r1, [r4, 0x4] + movs r2, 0 + movs r0, 0x1 + strb r0, [r4, 0x8] + strb r2, [r4, 0x9] + ldr r0, [sp, 0xC] + ldr r2, [r4, 0x8] + bl sub_80895F8 +_080E0590: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _080E05F2 + .align 2, 0 +_080E0598: .4byte REG_BG2VOFS +_080E059C: .4byte gUnknown_03004DE0 +_080E05A0: .4byte 0xa2600001 +_080E05A4: + movs r1, 0xE + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _080E05BC + ldr r1, _080E05B4 @ =REG_WINOUT + ldr r2, _080E05B8 @ =0x00003f3d + b _080E05C0 + .align 2, 0 +_080E05B4: .4byte REG_WINOUT +_080E05B8: .4byte 0x00003f3d +_080E05BC: + ldr r1, _080E05FC @ =REG_WINOUT + ldr r2, _080E0600 @ =0x00003f3b +_080E05C0: + adds r0, r2, 0 + strh r0, [r1] + ldr r1, _080E0604 @ =REG_WININ + ldr r2, _080E0608 @ =0x00003f3f + adds r0, r2, 0 + strh r0, [r1] + ldr r2, _080E060C @ =gUnknown_030042C4 + ldrh r0, [r5, 0x24] + lsls r0, 8 + ldrh r1, [r5, 0x26] + orrs r0, r1 + strh r0, [r2] + ldr r1, _080E0610 @ =gUnknown_03004240 + movs r0, 0xA0 + strh r0, [r1] + movs r0, 0 + strh r0, [r5, 0x8] + strh r0, [r5, 0xA] + strh r0, [r5, 0xC] + ldr r1, _080E0614 @ =REG_BLDALPHA + ldr r2, _080E0618 @ =0x0000080c + adds r0, r2, 0 + strh r0, [r1] + ldr r0, _080E061C @ =sub_80E0620 + str r0, [r5] +_080E05F2: + add sp, 0x18 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E05FC: .4byte REG_WINOUT +_080E0600: .4byte 0x00003f3b +_080E0604: .4byte REG_WININ +_080E0608: .4byte 0x00003f3f +_080E060C: .4byte gUnknown_030042C4 +_080E0610: .4byte gUnknown_03004240 +_080E0614: .4byte REG_BLDALPHA +_080E0618: .4byte 0x0000080c +_080E061C: .4byte sub_80E0620 + thumb_func_end sub_80E03BC + + thumb_func_start sub_80E0620 +sub_80E0620: @ 80E0620 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080E0644 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _080E063A + b _080E0784 +_080E063A: + lsls r0, 2 + ldr r1, _080E0648 @ =_080E064C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E0644: .4byte gTasks +_080E0648: .4byte _080E064C + .align 2, 0 +_080E064C: + .4byte _080E0660 + .4byte _080E068C + .4byte _080E06F4 + .4byte _080E0754 + .4byte _080E0768 +_080E0660: + ldrh r0, [r4, 0x12] + adds r0, 0x8 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r4, 0x16] + movs r3, 0x16 + ldrsh r1, [r4, r3] + cmp r0, r1 + blt _080E0676 + strh r2, [r4, 0x12] +_080E0676: + adds r0, r4, 0 + bl sub_80E079C + movs r0, 0x12 + ldrsh r1, [r4, r0] + movs r2, 0x16 + ldrsh r0, [r4, r2] + cmp r1, r0 + beq _080E068A + b _080E0784 +_080E068A: + b _080E075A +_080E068C: + movs r3, 0x26 + ldrsh r0, [r4, r3] + movs r2, 0x24 + ldrsh r1, [r4, r2] + subs r0, r1 + cmp r0, 0x3F + bgt _080E06A8 + ldrh r0, [r4, 0x24] + subs r0, 0x4 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x26] + adds r0, 0x4 + strh r0, [r4, 0x26] + b _080E06AC +_080E06A8: + movs r0, 0x1 + strh r0, [r4, 0xA] +_080E06AC: + ldr r2, _080E06F0 @ =gUnknown_030042C4 + ldrh r0, [r4, 0x24] + lsls r0, 8 + ldrh r1, [r4, 0x26] + orrs r0, r1 + strh r0, [r2] + ldrh r0, [r4, 0x10] + adds r0, 0x8 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r4, 0x14] + movs r3, 0x14 + ldrsh r1, [r4, r3] + cmp r0, r1 + blt _080E06CE + strh r2, [r4, 0x10] +_080E06CE: + adds r0, r4, 0 + bl sub_80E079C + movs r0, 0x10 + ldrsh r1, [r4, r0] + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _080E0784 + movs r3, 0xA + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _080E0784 + movs r0, 0 + strh r0, [r4, 0xA] + b _080E075A + .align 2, 0 +_080E06F0: .4byte gUnknown_030042C4 +_080E06F4: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080E0784 + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080E0724 + ldrh r1, [r4, 0x1E] + movs r2, 0x1E + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _080E0732 + subs r0, r1, 0x1 + strh r0, [r4, 0x1E] + b _080E0732 +_080E0724: + ldrh r1, [r4, 0x20] + movs r3, 0x20 + ldrsh r0, [r4, r3] + cmp r0, 0xF + bgt _080E0732 + adds r0, r1, 0x1 + strh r0, [r4, 0x20] +_080E0732: + ldr r2, _080E0750 @ =REG_BLDALPHA + ldrh r0, [r4, 0x20] + lsls r0, 8 + ldrh r1, [r4, 0x1E] + orrs r0, r1 + strh r0, [r2] + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080E0784 + movs r2, 0x20 + ldrsh r0, [r4, r2] + cmp r0, 0x10 + bne _080E0784 + b _080E075A + .align 2, 0 +_080E0750: .4byte REG_BLDALPHA +_080E0754: + ldr r1, _080E0764 @ =gUnknown_03004DC0 + movs r0, 0x3 + strb r0, [r1, 0x15] +_080E075A: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080E0784 + .align 2, 0 +_080E0764: .4byte gUnknown_03004DC0 +_080E0768: + ldr r0, _080E078C @ =gUnknown_030042C4 + movs r1, 0 + strh r1, [r0] + ldr r0, _080E0790 @ =gUnknown_03004240 + strh r1, [r0] + ldr r0, _080E0794 @ =REG_WININ + ldr r3, _080E0798 @ =0x00003f3f + adds r1, r3, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080E0784: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E078C: .4byte gUnknown_030042C4 +_080E0790: .4byte gUnknown_03004240 +_080E0794: .4byte REG_WININ +_080E0798: .4byte 0x00003f3f + thumb_func_end sub_80E0620 + + thumb_func_start sub_80E079C +sub_80E079C: @ 80E079C + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r6, r0, 0 + ldrh r0, [r6, 0x12] + ldrh r4, [r6, 0x10] + subs r0, r4 + lsls r0, 16 + asrs r1, r0, 16 + cmp r1, 0 + beq _080E0890 + movs r2, 0x22 + ldrsh r0, [r6, r2] + bl __divsi3 + mov r8, r0 + movs r3, 0x14 + ldrsh r0, [r6, r3] + lsls r5, r0, 8 + lsls r0, r4, 16 + movs r4, 0 + cmp r0, 0 + ble _080E07FC + ldr r0, _080E0888 @ =gUnknown_03004DE0 + mov r12, r0 + ldr r7, _080E088C @ =gUnknown_03004DC0 +_080E07D0: + lsls r2, r4, 16 + asrs r2, 16 + lsls r3, r2, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r3, r0 + add r3, r12 + adds r1, r2, 0 + subs r1, 0x9F + ldrh r0, [r6, 0x1C] + subs r0, r1 + strh r0, [r3] + adds r2, 0x1 + lsls r2, 16 + lsrs r4, r2, 16 + asrs r2, 16 + movs r1, 0x10 + ldrsh r0, [r6, r1] + cmp r2, r0 + blt _080E07D0 +_080E07FC: + ldrh r4, [r6, 0x10] + lsls r3, r4, 16 + asrs r1, r3, 16 + movs r2, 0x12 + ldrsh r0, [r6, r2] + cmp r1, r0 + bgt _080E0846 + ldr r0, _080E0888 @ =gUnknown_03004DE0 + mov r12, r0 + ldr r7, _080E088C @ =gUnknown_03004DC0 +_080E0810: + asrs r4, r3, 16 + cmp r4, 0 + blt _080E0832 + asrs r1, r5, 8 + subs r1, r4 + lsls r3, r4, 1 + ldrb r2, [r7, 0x14] + lsls r0, r2, 4 + subs r0, r2 + lsls r0, 7 + adds r3, r0 + add r3, r12 + lsls r1, 16 + asrs r1, 16 + ldrh r2, [r6, 0x1C] + adds r1, r2 + strh r1, [r3] +_080E0832: + add r5, r8 + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + lsls r3, r4, 16 + asrs r1, r3, 16 + movs r2, 0x12 + ldrsh r0, [r6, r2] + cmp r1, r0 + ble _080E0810 +_080E0846: + movs r3, 0x1C + ldrsh r0, [r6, r3] + adds r0, 0x9F + lsls r2, r4, 16 + asrs r1, r2, 16 + subs r5, r0, r1 + movs r3, 0x16 + ldrsh r0, [r6, r3] + cmp r1, r0 + bge _080E08BE + ldr r7, _080E0888 @ =gUnknown_03004DE0 + ldr r4, _080E088C @ =gUnknown_03004DC0 +_080E085E: + asrs r3, r2, 16 + cmp r3, 0 + blt _080E0876 + lsls r2, r3, 1 + ldrb r1, [r4, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + strh r5, [r2] + subs r5, 0x1 +_080E0876: + adds r0, r3, 0x1 + lsls r2, r0, 16 + asrs r1, r2, 16 + movs r3, 0x16 + ldrsh r0, [r6, r3] + cmp r1, r0 + blt _080E085E + b _080E08BE + .align 2, 0 +_080E0888: .4byte gUnknown_03004DE0 +_080E088C: .4byte gUnknown_03004DC0 +_080E0890: + movs r1, 0x1C + ldrsh r0, [r6, r1] + adds r5, r0, 0 + adds r5, 0x9F + movs r4, 0 + ldr r3, _080E08C8 @ =gUnknown_03004DE0 + movs r2, 0xF0 + lsls r2, 3 + adds r6, r3, r2 +_080E08A2: + lsls r0, r4, 16 + asrs r0, 16 + lsls r2, r0, 1 + adds r1, r2, r3 + strh r5, [r1] + adds r2, r6 + strh r5, [r2] + subs r5, 0x1 + adds r0, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + asrs r0, 16 + cmp r0, 0x6F + ble _080E08A2 +_080E08BE: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E08C8: .4byte gUnknown_03004DE0 + thumb_func_end sub_80E079C + + thumb_func_start sub_80E08CC +sub_80E08CC: @ 80E08CC + push {r4-r7,lr} + lsls r0, 24 + lsrs r0, 24 + movs r4, 0 + ldr r7, _080E0914 @ =gSprites + movs r1, 0x3 + ands r0, r1 + lsls r5, r0, 2 + movs r0, 0xD + negs r0, r0 + adds r6, r0, 0 +_080E08E2: + lsls r0, r4, 24 + lsrs r0, 24 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0xFF + beq _080E0902 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r7 + ldrb r0, [r1, 0x5] + ands r0, r6 + orrs r0, r5 + strb r0, [r1, 0x5] +_080E0902: + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + cmp r4, 0x3 + bls _080E08E2 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E0914: .4byte gSprites + thumb_func_end sub_80E08CC + + thumb_func_start sub_80E0918 +sub_80E0918: @ 80E0918 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + ldr r6, _080E09B8 @ =gBattleAnimBankAttacker + ldrb r0, [r6] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x1 + eors r0, r1 + negs r1, r0 + orrs r1, r0 + lsrs r4, r1, 31 + ldrb r0, [r6] + adds r1, r4, 0 + bl sub_8076034 + ldr r0, _080E09BC @ =gSprites + mov r9, r0 + ldr r0, _080E09C0 @ =gObjectBankIDs + mov r8, r0 + ldrb r0, [r6] + add r0, r8 + ldrb r0, [r0] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + add r1, r9 + adds r1, 0x3E + ldrb r2, [r1] + movs r7, 0x5 + negs r7, r7 + adds r0, r7, 0 + ands r0, r2 + strb r0, [r1] + ldrb r0, [r6] + movs r5, 0x2 + eors r0, r5 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080E09A2 + ldrb r0, [r6] + eors r0, r5 + movs r1, 0x1 + eors r4, r1 + adds r1, r4, 0 + bl sub_8076034 + ldrb r0, [r6] + eors r0, r5 + add r0, r8 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + add r0, r9 + adds r0, 0x3E + ldrb r2, [r0] + adds r1, r7, 0 + ands r1, r2 + strb r1, [r0] +_080E09A2: + mov r0, r10 + bl DestroyAnimVisualTask + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E09B8: .4byte gBattleAnimBankAttacker +_080E09BC: .4byte gSprites +_080E09C0: .4byte gObjectBankIDs + thumb_func_end sub_80E0918 + + thumb_func_start sub_80E09C4 +sub_80E09C4: @ 80E09C4 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r4, _080E0A0C @ =gBattleAnimBankAttacker + ldrb r0, [r4] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x1 + eors r0, r1 + negs r1, r0 + orrs r1, r0 + lsrs r5, r1, 31 + adds r0, r5, 0 + bl sub_8076464 + ldrb r1, [r4] + movs r0, 0x2 + eors r0, r1 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080E0A00 + movs r0, 0x1 + eors r5, r0 + adds r0, r5, 0 + bl sub_8076464 +_080E0A00: + adds r0, r6, 0 + bl DestroyAnimVisualTask + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E0A0C: .4byte gBattleAnimBankAttacker + thumb_func_end sub_80E09C4 + + thumb_func_start sub_80E0A10 +sub_80E0A10: @ 80E0A10 + push {r4,lr} + adds r4, r0, 0 + ldr r1, _080E0A40 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrb r1, [r1, 0x4] + adds r0, r4, 0 + bl StartSpriteAnim + ldr r0, _080E0A44 @ =sub_8078600 + str r0, [r4, 0x1C] + ldr r1, _080E0A48 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E0A40: .4byte gBattleAnimArgs +_080E0A44: .4byte sub_8078600 +_080E0A48: .4byte move_anim_8072740 + thumb_func_end sub_80E0A10 + + thumb_func_start sub_80E0A4C +sub_80E0A4C: @ 80E0A4C + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x10 + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + movs r7, 0 + ldr r0, _080E0B50 @ =gUnknown_030042C4 + strh r7, [r0] + ldr r0, _080E0B54 @ =gUnknown_03004240 + strh r7, [r0] + ldr r1, _080E0B58 @ =REG_WININ + ldr r2, _080E0B5C @ =0x00003f3f + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + ldr r3, _080E0B60 @ =0x00003f3d + adds r0, r3, 0 + strh r0, [r1] + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + orrs r0, r1 + strh r0, [r2] + ldr r1, _080E0B64 @ =REG_BLDCNT + ldr r2, _080E0B68 @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + ldr r3, _080E0B6C @ =0x00000c08 + adds r0, r3, 0 + strh r0, [r1] + ldr r5, _080E0B70 @ =REG_BG1CNT + ldrb r1, [r5] + movs r0, 0x4 + negs r0, r0 + mov r8, r0 + ands r0, r1 + strb r0, [r5] + ldrb r1, [r5, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r5, 0x1] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E0AC4 + ldrb r0, [r5] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r5] +_080E0AC4: + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _080E0B40 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E0B40 + ldr r4, _080E0B74 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + bl GetBankIdentity + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x3 + beq _080E0AF4 + ldrb r0, [r4] + bl GetBankIdentity + lsls r0, 24 + cmp r0, 0 + bne _080E0B40 +_080E0AF4: + ldrb r0, [r4] + movs r6, 0x2 + eors r0, r6 + bl IsAnimBankSpriteVisible + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080E0B40 + ldr r3, _080E0B78 @ =gSprites + ldr r1, _080E0B7C @ =gObjectBankIDs + ldrb r0, [r4] + eors r0, r6 + adds r0, r1 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r3 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] + ldrb r1, [r5] + mov r0, r8 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r5] + movs r7, 0x1 +_080E0B40: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E0B84 + ldr r0, _080E0B80 @ =gSharedMem + 0x19348 + ldrh r5, [r0] + b _080E0BCC + .align 2, 0 +_080E0B50: .4byte gUnknown_030042C4 +_080E0B54: .4byte gUnknown_03004240 +_080E0B58: .4byte REG_WININ +_080E0B5C: .4byte 0x00003f3f +_080E0B60: .4byte 0x00003f3d +_080E0B64: .4byte REG_BLDCNT +_080E0B68: .4byte 0x00003f42 +_080E0B6C: .4byte 0x00000c08 +_080E0B70: .4byte REG_BG1CNT +_080E0B74: .4byte gBattleAnimBankAttacker +_080E0B78: .4byte gSprites +_080E0B7C: .4byte gObjectBankIDs +_080E0B80: .4byte gSharedMem + 0x19348 +_080E0B84: + ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080E0BB0 + ldr r1, _080E0BA8 @ =gBattlePartyID + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, _080E0BAC @ =gEnemyParty + b _080E0BC0 + .align 2, 0 +_080E0BA4: .4byte gBattleAnimBankAttacker +_080E0BA8: .4byte gBattlePartyID +_080E0BAC: .4byte gEnemyParty +_080E0BB0: + ldr r1, _080E0C58 @ =gBattlePartyID + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, _080E0C5C @ =gPlayerParty +_080E0BC0: + adds r0, r1 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r5, r0, 16 +_080E0BCC: + movs r0, 0 + bl GetAnimBankSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, _080E0C60 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + adds r1, r4, 0 + adds r2, r5, 0 + bl sub_807A4A0 + lsls r0, 24 + lsrs r5, r0, 24 + mov r0, sp + bl sub_8078914 + ldr r1, [sp, 0x4] + movs r0, 0 + str r0, [sp, 0xC] + ldr r2, _080E0C64 @ =0x040000d4 + add r0, sp, 0xC + str r0, [r2] + str r1, [r2, 0x4] + ldr r0, _080E0C68 @ =0x85000400 + str r0, [r2, 0x8] + ldr r0, [r2, 0x8] + ldr r0, _080E0C6C @ =gUnknown_08D1D574 + bl LZDecompressVram + ldr r0, _080E0C70 @ =gUnknown_08D1D410 + ldr r1, [sp] + bl LZDecompressVram + ldr r0, _080E0C74 @ =gUnknown_08D1D54C + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + ldr r2, _080E0C78 @ =gUnknown_030042C0 + ldr r0, _080E0C7C @ =gSprites + lsls r1, r4, 4 + adds r1, r4 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r1, 0x20] + negs r0, r0 + adds r0, 0x60 + strh r0, [r2] + ldr r2, _080E0C80 @ =gUnknown_030041B4 + ldrh r0, [r1, 0x22] + negs r0, r0 + adds r0, 0x20 + strh r0, [r2] + ldrb r0, [r1, 0x5] + lsrs r0, 4 + adds r0, 0x10 + adds r1, r0, 0 + ldr r2, _080E0C84 @ =gBattleAnimArgs + movs r3, 0x2 + ldrsh r0, [r2, r3] + cmp r0, 0 + bne _080E0C88 + adds r0, r1, 0 + movs r1, 0 + bl sub_8079108 + b _080E0C94 + .align 2, 0 +_080E0C58: .4byte gBattlePartyID +_080E0C5C: .4byte gPlayerParty +_080E0C60: .4byte gBattleAnimBankAttacker +_080E0C64: .4byte 0x040000d4 +_080E0C68: .4byte 0x85000400 +_080E0C6C: .4byte gUnknown_08D1D574 +_080E0C70: .4byte gUnknown_08D1D410 +_080E0C74: .4byte gUnknown_08D1D54C +_080E0C78: .4byte gUnknown_030042C0 +_080E0C7C: .4byte gSprites +_080E0C80: .4byte gUnknown_030041B4 +_080E0C84: .4byte gBattleAnimArgs +_080E0C88: + lsls r0, r1, 4 + ldrh r3, [r2, 0x4] + movs r1, 0x10 + movs r2, 0xB + bl BlendPalette +_080E0C94: + ldr r1, _080E0CC4 @ =gTasks + mov r2, r9 + lsls r0, r2, 2 + add r0, r9 + lsls r0, 3 + adds r0, r1 + strh r5, [r0, 0x8] + ldr r2, _080E0CC8 @ =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0xA] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0xC] + ldrh r1, [r2, 0x4] + strh r1, [r0, 0xE] + strh r7, [r0, 0x14] + ldr r1, _080E0CCC @ =sub_80E0CD0 + str r1, [r0] + add sp, 0x10 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E0CC4: .4byte gTasks +_080E0CC8: .4byte gBattleAnimArgs +_080E0CCC: .4byte sub_80E0CD0 + thumb_func_end sub_80E0A4C + + thumb_func_start sub_80E0CD0 +sub_80E0CD0: @ 80E0CD0 + push {r4-r7,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, _080E0DF0 @ =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r4, r0, r1 + ldrh r0, [r4, 0x1C] + adds r0, 0x4 + movs r5, 0 + strh r0, [r4, 0x1C] + ldr r2, _080E0DF4 @ =gUnknown_030042C0 + ldrh r3, [r2] + subs r1, r3, 0x4 + strh r1, [r2] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x80 + bne _080E0DE8 + strh r5, [r4, 0x1C] + adds r0, r3, 0 + adds r0, 0x7C + strh r0, [r2] + ldrh r0, [r4, 0x1E] + adds r0, 0x1 + strh r0, [r4, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _080E0DE8 + movs r0, 0 + bl sub_8076464 + ldr r0, _080E0DF8 @ =gUnknown_030042C4 + strh r5, [r0] + ldr r0, _080E0DFC @ =gUnknown_03004240 + strh r5, [r0] + ldr r0, _080E0E00 @ =REG_WININ + ldr r2, _080E0E04 @ =0x00003f3f + adds r1, r2, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E0D40 + ldr r2, _080E0E08 @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080E0D40: + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + eors r0, r1 + strh r0, [r2] + ldr r0, _080E0E0C @ =REG_BLDCNT + strh r5, [r0] + adds r0, 0x2 + strh r5, [r0] + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r6, _080E0E10 @ =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r6 + ldrb r0, [r1, 0x5] + lsrs r0, 4 + adds r0, 0x10 + adds r1, r0, 0 + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _080E0D84 + adds r0, r1, 0 + movs r1, 0x1 + bl sub_8079108 +_080E0D84: + movs r3, 0x8 + ldrsh r1, [r4, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + bl DestroySprite + mov r0, sp + bl sub_8078914 + ldr r2, [sp, 0x4] + str r5, [sp, 0xC] + ldr r1, _080E0E14 @ =0x040000d4 + add r0, sp, 0xC + str r0, [r1] + str r2, [r1, 0x4] + ldr r0, _080E0E18 @ =0x85000200 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + movs r1, 0x14 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _080E0DE2 + ldr r2, _080E0E1C @ =gObjectBankIDs + ldr r0, _080E0E20 @ =gBattleAnimBankAttacker + ldrb r1, [r0] + movs r0, 0x2 + eors r0, r1 + adds r0, r2 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r6 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] +_080E0DE2: + adds r0, r7, 0 + bl DestroyAnimVisualTask +_080E0DE8: + add sp, 0x10 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E0DF0: .4byte gTasks +_080E0DF4: .4byte gUnknown_030042C0 +_080E0DF8: .4byte gUnknown_030042C4 +_080E0DFC: .4byte gUnknown_03004240 +_080E0E00: .4byte REG_WININ +_080E0E04: .4byte 0x00003f3f +_080E0E08: .4byte REG_BG1CNT +_080E0E0C: .4byte REG_BLDCNT +_080E0E10: .4byte gSprites +_080E0E14: .4byte 0x040000d4 +_080E0E18: .4byte 0x85000200 +_080E0E1C: .4byte gObjectBankIDs +_080E0E20: .4byte gBattleAnimBankAttacker + thumb_func_end sub_80E0CD0 + + thumb_func_start sub_80E0E24 +sub_80E0E24: @ 80E0E24 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0 + ldr r0, _080E0E44 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + adds r2, r0, 0 + cmp r1, 0x7 + bhi _080E0E88 + lsls r0, r1, 2 + ldr r1, _080E0E48 @ =_080E0E4C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E0E44: .4byte gBattleAnimArgs +_080E0E48: .4byte _080E0E4C + .align 2, 0 +_080E0E4C: + .4byte _080E0E6C + .4byte _080E0E6C + .4byte _080E0E6C + .4byte _080E0E6C + .4byte _080E0E78 + .4byte _080E0E7C + .4byte _080E0E80 + .4byte _080E0E84 +_080E0E6C: + ldrb r0, [r2] + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r2, r0, 24 + b _080E0E8A +_080E0E78: + movs r4, 0 + b _080E0E90 +_080E0E7C: + movs r4, 0x2 + b _080E0E90 +_080E0E80: + movs r4, 0x1 + b _080E0E90 +_080E0E84: + movs r4, 0x3 + b _080E0E90 +_080E0E88: + movs r2, 0xFF +_080E0E8A: + movs r0, 0 + cmp r0, 0 + beq _080E0EB6 +_080E0E90: + adds r0, r4, 0 + bl GetBankByPlayerAI + lsls r0, 24 + lsrs r4, r0, 24 + adds r0, r4, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080E0EB4 + ldr r0, _080E0EB0 @ =gObjectBankIDs + adds r0, r4, r0 + ldrb r2, [r0] + b _080E0EB6 + .align 2, 0 +_080E0EB0: .4byte gObjectBankIDs +_080E0EB4: + movs r2, 0xFF +_080E0EB6: + cmp r2, 0xFF + beq _080E0ED2 + ldr r1, _080E0EE0 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + ldr r1, _080E0EE4 @ =gBattleAnimArgs + ldrb r1, [r1, 0x2] + bl sub_8079108 +_080E0ED2: + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E0EE0: .4byte gSprites +_080E0EE4: .4byte gBattleAnimArgs + thumb_func_end sub_80E0E24 + + thumb_func_start sub_80E0EE8 +sub_80E0EE8: @ 80E0EE8 + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r2, _080E0F14 @ =gUnknown_0202F7C4 + ldrb r0, [r2] + cmp r0, 0x1 + bhi _080E0EFC + ldr r1, _080E0F18 @ =gBattleAnimArgs + movs r0, 0 + strh r0, [r1, 0xE] +_080E0EFC: + ldrb r0, [r2] + cmp r0, 0x2 + bne _080E0F08 + ldr r1, _080E0F18 @ =gBattleAnimArgs + movs r0, 0x1 + strh r0, [r1, 0xE] +_080E0F08: + adds r0, r3, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080E0F14: .4byte gUnknown_0202F7C4 +_080E0F18: .4byte gBattleAnimArgs + thumb_func_end sub_80E0EE8 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/devil.s b/asm/devil.s new file mode 100755 index 000000000..b12dab8a8 --- /dev/null +++ b/asm/devil.s @@ -0,0 +1,164 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + thumb_func_start sub_80D2ABC +sub_80D2ABC: @ 80D2ABC + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D2AF6 + ldr r1, _080D2BB8 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + adds r0, r4, 0 + movs r1, 0 + bl StartSpriteAnim + ldr r0, _080D2BBC @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl sub_8079E90 + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + movs r0, 0x1 + strh r0, [r4, 0x32] +_080D2AF6: + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x2E] + adds r0, r2 + strh r0, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + lsls r1, r0, 2 + adds r0, r1, 0 + cmp r1, 0 + bge _080D2B0C + adds r0, 0xFF +_080D2B0C: + asrs r0, 8 + lsls r0, 8 + subs r0, r1, r0 + strh r0, [r4, 0x30] + lsls r0, 16 + cmp r0, 0 + bge _080D2B1E + movs r0, 0 + strh r0, [r4, 0x30] +_080D2B1E: + movs r0, 0x30 + ldrsh r2, [r4, r0] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bge _080D2B2C + adds r0, 0x3 +_080D2B2C: + asrs r0, 2 + movs r1, 0x1E + subs r1, r0 + adds r0, r2, 0 + bl Cos + strh r0, [r4, 0x24] + movs r0, 0x30 + ldrsh r2, [r4, r0] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bge _080D2B48 + adds r0, 0x7 +_080D2B48: + asrs r0, 3 + movs r1, 0xA + subs r1, r0 + adds r0, r2, 0 + bl Sin + strh r0, [r4, 0x26] + movs r2, 0x30 + ldrsh r0, [r4, r2] + cmp r0, 0x80 + ble _080D2B6C + ldrh r1, [r4, 0x32] + movs r2, 0x32 + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080D2B6C + ldr r0, _080D2BC0 @ =0x0000ffff + strh r0, [r4, 0x32] +_080D2B6C: + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D2B80 + movs r2, 0x32 + ldrsh r0, [r4, r2] + cmp r0, 0 + bge _080D2B80 + movs r0, 0x1 + strh r0, [r4, 0x32] +_080D2B80: + ldrh r0, [r4, 0x34] + adds r1, r0, 0x1 + strh r1, [r4, 0x34] + subs r0, 0x9 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x46 + bls _080D2BC4 + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + b _080D2BD2 + .align 2, 0 +_080D2BB8: .4byte gBattleAnimArgs +_080D2BBC: .4byte gBattleAnimBankTarget +_080D2BC0: .4byte 0x0000ffff +_080D2BC4: + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080D2BD2: + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x5A + ble _080D2BE0 + adds r0, r4, 0 + bl move_anim_8072740 +_080D2BE0: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D2ABC + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/dragon.s b/asm/dragon.s new file mode 100755 index 000000000..9bf606993 --- /dev/null +++ b/asm/dragon.s @@ -0,0 +1,1215 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ dragon + + thumb_func_start sub_80DF5A0 +sub_80DF5A0: @ 80DF5A0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DF5F0 + ldr r2, _080DF5EC @ =gBattleAnimArgs + ldrh r0, [r5, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r5, 0x20] + ldrh r0, [r2, 0x6] + negs r0, r0 + strh r0, [r2, 0x6] + ldrh r0, [r2, 0x8] + negs r0, r0 + strh r0, [r2, 0x8] + adds r1, r2, 0 + b _080DF5FA + .align 2, 0 +_080DF5E8: .4byte gBattleAnimBankAttacker +_080DF5EC: .4byte gBattleAnimArgs +_080DF5F0: + ldr r1, _080DF630 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] +_080DF5FA: + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x34] + ldrh r0, [r1, 0xA] + strh r0, [r5, 0x38] + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r1, _080DF634 @ =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldr r0, _080DF638 @ =sub_8078504 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DF630: .4byte gBattleAnimArgs +_080DF634: .4byte move_anim_8074EE0 +_080DF638: .4byte sub_8078504 + thumb_func_end sub_80DF5A0 + + thumb_func_start sub_80DF63C +sub_80DF63C: @ 80DF63C + push {r4,r5,lr} + adds r5, r0, 0 + bl sub_8078650 + ldr r4, _080DF694 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, _080DF698 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DF6A0 + ldr r2, _080DF69C @ =gBattleAnimArgs + ldrh r0, [r5, 0x20] + ldrh r1, [r2, 0x2] + subs r0, r1 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + adds r1, r0 + strh r1, [r5, 0x22] + ldrh r0, [r5, 0x32] + ldrh r1, [r2, 0x4] + subs r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r2, 0x6] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + b _080DF6CA + .align 2, 0 +_080DF694: .4byte gBattleAnimBankTarget +_080DF698: .4byte gBattleAnimBankAttacker +_080DF69C: .4byte gBattleAnimArgs +_080DF6A0: + ldr r1, _080DF6E4 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + ldrh r0, [r1, 0x4] + ldrh r2, [r5, 0x32] + adds r0, r2 + strh r0, [r5, 0x32] + ldrh r0, [r1, 0x6] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim +_080DF6CA: + ldr r0, _080DF6E4 @ =gBattleAnimArgs + ldrh r0, [r0, 0x8] + strh r0, [r5, 0x2E] + ldr r0, _080DF6E8 @ =sub_8078B34 + str r0, [r5, 0x1C] + ldr r1, _080DF6EC @ =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DF6E4: .4byte gBattleAnimArgs +_080DF6E8: .4byte sub_8078B34 +_080DF6EC: .4byte move_anim_8074EE0 + thumb_func_end sub_80DF63C + + thumb_func_start sub_80DF6F0 +sub_80DF6F0: @ 80DF6F0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080DF704 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080DF70C + ldr r4, _080DF708 @ =gBattleAnimBankAttacker + b _080DF70E + .align 2, 0 +_080DF704: .4byte gBattleAnimArgs +_080DF708: .4byte gBattleAnimBankAttacker +_080DF70C: + ldr r4, _080DF750 @ =gBattleAnimBankTarget +_080DF70E: + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r4, _080DF754 @ =gBattleAnimArgs + movs r0, 0x2 + ldrsh r1, [r4, r0] + adds r0, r5, 0 + bl sub_807867C + ldrh r0, [r4, 0x4] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] + ldr r0, _080DF758 @ =sub_8078600 + str r0, [r5, 0x1C] + ldr r1, _080DF75C @ =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DF750: .4byte gBattleAnimBankTarget +_080DF754: .4byte gBattleAnimArgs +_080DF758: .4byte sub_8078600 +_080DF75C: .4byte move_anim_8074EE0 + thumb_func_end sub_80DF6F0 + + thumb_func_start sub_80DF760 +sub_80DF760: @ 80DF760 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080DF788 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DF77A + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_080DF77A: + adds r0, r4, 0 + bl sub_80DF63C + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DF788: .4byte gBattleAnimBankAttacker + thumb_func_end sub_80DF760 + + thumb_func_start sub_80DF78C +sub_80DF78C: @ 80DF78C + push {r4-r7,lr} + adds r6, r0, 0 + ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r6, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x22] + strh r5, [r6, 0x36] + movs r0, 0x1 + strh r0, [r6, 0x38] + ldr r0, _080DF7E4 @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r6, 0x3A] + ldr r4, _080DF7E8 @ =gBankAttacker + ldrb r0, [r4] + movs r1, 0 + bl sub_807A100 + lsls r7, r0, 16 + lsrs r5, r7, 16 + ldrb r0, [r4] + movs r1, 0x1 + bl sub_807A100 + lsls r1, r0, 16 + lsrs r0, r1, 16 + cmp r5, r0 + bls _080DF7EC + lsrs r0, r7, 17 + b _080DF7EE + .align 2, 0 +_080DF7E0: .4byte gBattleAnimBankAttacker +_080DF7E4: .4byte gBattleAnimArgs +_080DF7E8: .4byte gBankAttacker +_080DF7EC: + lsrs r0, r1, 17 +_080DF7EE: + strh r0, [r6, 0x3C] + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r2, 0x3C + ldrsh r1, [r6, r2] + bl Cos + strh r0, [r6, 0x24] + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r2, 0x3C + ldrsh r1, [r6, r2] + bl Sin + strh r0, [r6, 0x26] + ldr r0, _080DF818 @ =sub_80DF81C + str r0, [r6, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DF818: .4byte sub_80DF81C + thumb_func_end sub_80DF78C + + thumb_func_start sub_80DF81C +sub_80DF81C: @ 80DF81C + push {r4,r5,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r5, [r4, r0] + cmp r5, 0 + beq _080DF82E + cmp r5, 0x1 + beq _080DF89A + b _080DF91E +_080DF82E: + ldrh r0, [r4, 0x3A] + ldrh r1, [r4, 0x38] + subs r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _080DF880 + strh r5, [r4, 0x36] + ldrh r1, [r4, 0x38] + movs r2, 0x38 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _080DF880 + adds r0, r1, 0x1 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + ble _080DF880 + movs r0, 0x10 + strh r0, [r4, 0x38] +_080DF880: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3C + ble _080DF91E + movs r0, 0 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080DF91E +_080DF89A: + ldrh r0, [r4, 0x3A] + ldrh r1, [r4, 0x38] + subs r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] + ldrh r1, [r4, 0x3C] + movs r2, 0x3C + ldrsh r0, [r4, r2] + cmp r0, 0x95 + bgt _080DF8C2 + adds r0, r1, 0 + adds r0, 0x8 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x95 + ble _080DF8C2 + movs r0, 0x96 + strh r0, [r4, 0x3C] +_080DF8C2: + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _080DF90A + movs r0, 0 + strh r0, [r4, 0x36] + ldrh r1, [r4, 0x38] + movs r2, 0x38 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _080DF90A + adds r0, r1, 0x1 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + ble _080DF90A + movs r0, 0x10 + strh r0, [r4, 0x38] +_080DF90A: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _080DF91E + adds r0, r4, 0 + bl move_anim_8072740 +_080DF91E: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80DF81C + + thumb_func_start sub_80DF924 +sub_80DF924: @ 80DF924 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080DF950 @ =gTasks + adds r4, r1, r0 + ldr r0, _080DF954 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080DF960 + ldr r0, _080DF958 @ =REG_BG1HOFS + str r0, [sp] + ldr r0, _080DF95C @ =gUnknown_030042C0 + b _080DF966 + .align 2, 0 +_080DF950: .4byte gTasks +_080DF954: .4byte gBattleAnimBankAttacker +_080DF958: .4byte REG_BG1HOFS +_080DF95C: .4byte gUnknown_030042C0 +_080DF960: + ldr r0, _080DF9DC @ =REG_BG2HOFS + str r0, [sp] + ldr r0, _080DF9E0 @ =gUnknown_03004288 +_080DF966: + ldrh r0, [r0] + strh r0, [r4, 0xC] + ldr r0, _080DF9E4 @ =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r5, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r5, [r0, 0x9] + ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl sub_8077FC0 + lsls r0, 24 + lsrs r0, 24 + adds r1, r0, 0 + subs r1, 0x20 + strh r1, [r4, 0xE] + adds r0, 0x20 + strh r0, [r4, 0x10] + cmp r1, 0 + bge _080DF996 + strh r5, [r4, 0xE] +_080DF996: + ldrh r3, [r4, 0xE] + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + bgt _080DF9C4 + ldr r5, _080DF9EC @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 +_080DF9A8: + lsls r1, r3, 1 + adds r2, r1, r5 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r1, r6 + ldrh r0, [r4, 0xC] + strh r0, [r1] + adds r0, r3, 0x1 + lsls r0, 16 + lsrs r3, r0, 16 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + ble _080DF9A8 +_080DF9C4: + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl sub_80895F8 + ldr r0, _080DF9F0 @ =sub_80DF9F4 + str r0, [r4] + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DF9DC: .4byte REG_BG2HOFS +_080DF9E0: .4byte gUnknown_03004288 +_080DF9E4: .4byte 0xa2600001 +_080DF9E8: .4byte gBattleAnimBankAttacker +_080DF9EC: .4byte gUnknown_03004DE0 +_080DF9F0: .4byte sub_80DF9F4 + thumb_func_end sub_80DF924 + + thumb_func_start sub_80DF9F4 +sub_80DF9F4: @ 80DF9F4 + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + ldr r1, _080DFA18 @ =gTasks + adds r2, r0, r1 + movs r1, 0x8 + ldrsh r0, [r2, r1] + cmp r0, 0x4 + bhi _080DFAAA + lsls r0, 2 + ldr r1, _080DFA1C @ =_080DFA20 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080DFA18: .4byte gTasks +_080DFA1C: .4byte _080DFA20 + .align 2, 0 +_080DFA20: + .4byte _080DFA34 + .4byte _080DFA56 + .4byte _080DFA66 + .4byte _080DFA92 + .4byte _080DFAA4 +_080DFA34: + ldrh r0, [r2, 0x16] + adds r0, 0x1 + strh r0, [r2, 0x16] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080DFA8A + movs r0, 0 + strh r0, [r2, 0x16] + ldrh r0, [r2, 0x14] + adds r0, 0x1 + strh r0, [r2, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _080DFA8A + b _080DFA84 +_080DFA56: + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3C + ble _080DFA8A + b _080DFA84 +_080DFA66: + ldrh r0, [r2, 0x16] + adds r0, 0x1 + strh r0, [r2, 0x16] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080DFA8A + movs r0, 0 + strh r0, [r2, 0x16] + ldrh r0, [r2, 0x14] + subs r0, 0x1 + strh r0, [r2, 0x14] + lsls r0, 16 + cmp r0, 0 + bne _080DFA8A +_080DFA84: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] +_080DFA8A: + adds r0, r2, 0 + bl sub_80DFAB0 + b _080DFAAA +_080DFA92: + ldr r1, _080DFAA0 @ =gUnknown_03004DC0 + movs r0, 0x3 + strb r0, [r1, 0x15] + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _080DFAAA + .align 2, 0 +_080DFAA0: .4byte gUnknown_03004DC0 +_080DFAA4: + adds r0, r3, 0 + bl DestroyAnimVisualTask +_080DFAAA: + pop {r0} + bx r0 + thumb_func_end sub_80DF9F4 + + thumb_func_start sub_80DFAB0 +sub_80DFAB0: @ 80DFAB0 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r5, r0, 0 + ldrh r3, [r5, 0x12] + ldrh r4, [r5, 0xE] + movs r1, 0x10 + ldrsh r0, [r5, r1] + cmp r4, r0 + bgt _080DFB06 + ldr r7, _080DFB1C @ =gUnknown_03004DE0 + mov r12, r7 + ldr r0, _080DFB20 @ =gSineTable + mov r8, r0 + ldr r6, _080DFB24 @ =gUnknown_03004DC0 +_080DFACE: + lsls r2, r4, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r12 + lsls r0, r3, 1 + add r0, r8 + movs r7, 0 + ldrsh r1, [r0, r7] + movs r7, 0x14 + ldrsh r0, [r5, r7] + muls r0, r1 + asrs r0, 7 + ldrh r1, [r5, 0xC] + adds r0, r1 + strh r0, [r2] + adds r3, 0x8 + movs r0, 0xFF + ands r3, r0 + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + movs r7, 0x10 + ldrsh r0, [r5, r7] + cmp r4, r0 + ble _080DFACE +_080DFB06: + ldrh r0, [r5, 0x12] + adds r0, 0x9 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x12] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DFB1C: .4byte gUnknown_03004DE0 +_080DFB20: .4byte gSineTable +_080DFB24: .4byte gUnknown_03004DC0 + thumb_func_end sub_80DFAB0 + + thumb_func_start sub_80DFB28 +sub_80DFB28: @ 80DFB28 + push {r4-r6,lr} + mov r6, r8 + push {r6} + adds r4, r0, 0 + ldr r5, _080DFBC8 @ =gBattleAnimArgs + movs r0, 0x4 + ldrsh r1, [r5, r0] + lsls r0, r1, 1 + adds r0, r1 + movs r1, 0x5 + bl __divsi3 + adds r6, r0, 0 + ldr r1, _080DFBCC @ =gBattleAnimBankAttacker + mov r8, r1 + ldrb r0, [r1] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + mov r2, r8 + ldrb r0, [r2] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r3, [r5, 0x8] + adds r0, r3 + strh r0, [r4, 0x22] + movs r1, 0x2 + ldrsh r0, [r5, r1] + movs r2, 0x4 + ldrsh r1, [r5, r2] + bl Cos + strh r0, [r4, 0x30] + movs r3, 0x2 + ldrsh r0, [r5, r3] + lsls r6, 16 + asrs r6, 16 + adds r1, r6, 0 + bl Sin + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x30] + ldrh r2, [r5] + adds r3, r2, 0 + muls r3, r1 + adds r1, r3, 0 + ldrh r3, [r4, 0x20] + adds r1, r3 + strh r1, [r4, 0x20] + adds r1, r2, 0 + muls r1, r0 + adds r0, r1, 0 + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x34] + ldr r0, _080DFBD0 @ =sub_80DFBD8 + str r0, [r4, 0x1C] + adds r4, 0x2E + ldr r2, _080DFBD4 @ =gUnknown_03000730 + movs r1, 0x6 +_080DFBB0: + ldrh r0, [r4] + strh r0, [r2] + adds r4, 0x2 + adds r2, 0x2 + subs r1, 0x1 + cmp r1, 0 + bge _080DFBB0 + pop {r3} + mov r8, r3 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DFBC8: .4byte gBattleAnimArgs +_080DFBCC: .4byte gBattleAnimBankAttacker +_080DFBD0: .4byte sub_80DFBD8 +_080DFBD4: .4byte gUnknown_03000730 + thumb_func_end sub_80DFB28 + + thumb_func_start sub_80DFBD8 +sub_80DFBD8: @ 80DFBD8 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x36] + adds r0, r1 + strh r0, [r4, 0x36] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x38] + adds r0, r2 + strh r0, [r4, 0x38] + movs r1, 0x36 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl __divsi3 + strh r0, [r4, 0x24] + movs r2, 0x38 + ldrsh r0, [r4, r2] + movs r1, 0xA + bl __divsi3 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x34 + ldrsh r1, [r4, r2] + cmp r0, r1 + ble _080DFC1C + adds r0, r4, 0 + bl move_anim_8072740 +_080DFC1C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DFBD8 + + thumb_func_start sub_80DFC24 +sub_80DFC24: @ 80DFC24 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, _080DFC58 @ =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r0 + ldr r0, _080DFC5C @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r1, 0x8] + ldr r0, _080DFC60 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + movs r2, 0x10 + strh r2, [r1, 0xA] + ldr r1, _080DFC64 @ =REG_BLDALPHA + strh r2, [r1] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080DFC70 + ldr r1, _080DFC68 @ =REG_BLDCNT + ldr r2, _080DFC6C @ =0x00003f42 + b _080DFC74 + .align 2, 0 +_080DFC58: .4byte gTasks +_080DFC5C: .4byte gBattleAnimArgs +_080DFC60: .4byte gBattleAnimBankAttacker +_080DFC64: .4byte REG_BLDALPHA +_080DFC68: .4byte REG_BLDCNT +_080DFC6C: .4byte 0x00003f42 +_080DFC70: + ldr r1, _080DFC8C @ =REG_BLDCNT + ldr r2, _080DFC90 @ =0x00003f44 +_080DFC74: + adds r0, r2, 0 + strh r0, [r1] + ldr r0, _080DFC94 @ =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r0 + ldr r0, _080DFC98 @ =sub_80DFC9C + str r0, [r1] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DFC8C: .4byte REG_BLDCNT +_080DFC90: .4byte 0x00003f44 +_080DFC94: .4byte gTasks +_080DFC98: .4byte sub_80DFC9C + thumb_func_end sub_80DFC24 + + thumb_func_start sub_80DFC9C +sub_80DFC9C: @ 80DFC9C + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080DFD04 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + ldrh r0, [r4, 0xA] + lsrs r2, r0, 8 + lsls r0, 24 + lsrs r1, r0, 24 + movs r3, 0xC + ldrsh r0, [r4, r3] + ldrb r3, [r4, 0x8] + cmp r0, r3 + bne _080DFD18 + adds r2, 0x1 + lsls r2, 24 + lsrs r2, 24 + subs r0, r1, 0x1 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r2, 8 + orrs r1, r0 + movs r3, 0 + strh r1, [r4, 0xA] + ldr r0, _080DFD08 @ =REG_BLDALPHA + strh r1, [r0] + strh r3, [r4, 0xC] + cmp r2, 0x10 + bne _080DFD1E + ldr r2, _080DFD0C @ =gSprites + ldr r1, _080DFD10 @ =gObjectBankIDs + ldr r0, _080DFD14 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + adds r0, r5, 0 + bl DestroyAnimVisualTask + b _080DFD1E + .align 2, 0 +_080DFD04: .4byte gTasks +_080DFD08: .4byte REG_BLDALPHA +_080DFD0C: .4byte gSprites +_080DFD10: .4byte gObjectBankIDs +_080DFD14: .4byte gBattleAnimBankAttacker +_080DFD18: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] +_080DFD1E: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80DFC9C + + thumb_func_start sub_80DFD24 +sub_80DFD24: @ 80DFD24 + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080DFD48 @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r1, r2 + ldr r0, _080DFD4C @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r1, 0x8] + movs r2, 0x80 + lsls r2, 5 + strh r2, [r1, 0xA] + ldr r0, _080DFD50 @ =sub_80DFD58 + str r0, [r1] + ldr r0, _080DFD54 @ =REG_BLDALPHA + strh r2, [r0] + bx lr + .align 2, 0 +_080DFD48: .4byte gTasks +_080DFD4C: .4byte gBattleAnimArgs +_080DFD50: .4byte sub_80DFD58 +_080DFD54: .4byte REG_BLDALPHA + thumb_func_end sub_80DFD24 + + thumb_func_start sub_80DFD58 +sub_80DFD58: @ 80DFD58 + push {r4,r5,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080DFDA8 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r1 + ldrh r0, [r2, 0xA] + lsrs r1, r0, 8 + lsls r0, 24 + lsrs r5, r0, 24 + movs r3, 0xC + ldrsh r0, [r2, r3] + ldrb r3, [r2, 0x8] + cmp r0, r3 + bne _080DFDB4 + subs r0, r1, 0x1 + lsls r0, 24 + lsrs r3, r0, 24 + adds r0, r5, 0x1 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r3, 8 + orrs r1, r0 + movs r0, 0 + strh r1, [r2, 0xA] + ldr r5, _080DFDAC @ =REG_BLDALPHA + strh r1, [r5] + strh r0, [r2, 0xC] + cmp r3, 0 + bne _080DFDBA + ldr r0, _080DFDB0 @ =REG_BLDCNT + strh r3, [r0] + strh r3, [r5] + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _080DFDBA + .align 2, 0 +_080DFDA8: .4byte gTasks +_080DFDAC: .4byte REG_BLDALPHA +_080DFDB0: .4byte REG_BLDCNT +_080DFDB4: + ldrh r0, [r2, 0xC] + adds r0, 0x1 + strh r0, [r2, 0xC] +_080DFDBA: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80DFD58 + + thumb_func_start sub_80DFDC0 +sub_80DFDC0: @ 80DFDC0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080DFDE8 @ =REG_BLDALPHA + movs r2, 0x80 + lsls r2, 5 + adds r0, r2, 0 + strh r0, [r1] + ldr r0, _080DFDEC @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080DFDF8 + ldr r1, _080DFDF0 @ =REG_BLDCNT + ldr r2, _080DFDF4 @ =0x00003f42 + b _080DFDFC + .align 2, 0 +_080DFDE8: .4byte REG_BLDALPHA +_080DFDEC: .4byte gBattleAnimBankAttacker +_080DFDF0: .4byte REG_BLDCNT +_080DFDF4: .4byte 0x00003f42 +_080DFDF8: + ldr r1, _080DFE0C @ =REG_BLDCNT + ldr r2, _080DFE10 @ =0x00003f44 +_080DFDFC: + adds r0, r2, 0 + strh r0, [r1] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DFE0C: .4byte REG_BLDCNT +_080DFE10: .4byte 0x00003f44 + thumb_func_end sub_80DFDC0 + + thumb_func_start sub_80DFE14 +sub_80DFE14: @ 80DFE14 + push {r4-r6,lr} + adds r4, r0, 0 + ldr r6, _080DFE80 @ =gBattleAnimBankTarget + ldrb r0, [r6] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x30] + ldr r5, _080DFE84 @ =gBattleAnimBankAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrb r0, [r6] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + movs r0, 0x7E + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl sub_8078A5C + ldrh r0, [r4, 0x30] + negs r0, r0 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x32] + negs r0, r0 + strh r0, [r4, 0x36] + ldr r0, _080DFE88 @ =0x0000ffd8 + strh r0, [r4, 0x3A] + ldr r1, _080DFE8C @ =sub_80DFE90 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DFE80: .4byte gBattleAnimBankTarget +_080DFE84: .4byte gBattleAnimBankAttacker +_080DFE88: .4byte 0x0000ffd8 +_080DFE8C: .4byte sub_80DFE90 + thumb_func_end sub_80DFE14 + + thumb_func_start sub_80DFE90 +sub_80DFE90: @ 80DFE90 + push {r4-r6,lr} + adds r4, r0, 0 + ldrh r5, [r4, 0x30] + ldrh r0, [r4, 0x34] + adds r2, r5, r0 + strh r2, [r4, 0x34] + ldrh r3, [r4, 0x32] + ldrh r6, [r4, 0x36] + adds r1, r3, r6 + strh r1, [r4, 0x36] + lsls r0, r2, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + lsls r0, r1, 16 + asrs r0, 24 + strh r0, [r4, 0x26] + movs r6, 0x3C + ldrsh r0, [r4, r6] + cmp r0, 0 + bne _080DFED2 + adds r0, r2, r5 + strh r0, [r4, 0x34] + adds r1, r3 + strh r1, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + lsls r1, 16 + asrs r1, 24 + strh r1, [r4, 0x26] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] +_080DFED2: + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r2, 0x3A + ldrsh r1, [r4, r2] + bl Sin + ldrh r6, [r4, 0x26] + adds r0, r6 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + cmp r0, 0x7F + ble _080DFF02 + movs r0, 0 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x3A] + adds r0, 0x14 + strh r0, [r4, 0x3A] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] +_080DFF02: + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bne _080DFF14 + adds r0, r4, 0 + bl move_anim_8072740 +_080DFF14: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80DFE90 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/fight.s b/asm/fight.s new file mode 100755 index 000000000..cb1783b77 --- /dev/null +++ b/asm/fight.s @@ -0,0 +1,1750 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ fight + + thumb_func_start unc_080B08A0 +unc_080B08A0: @ 80D8FF0 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080D9020 @ =gBattleAnimArgs + movs r0, 0 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl sub_807867C + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + movs r0, 0xF + strh r0, [r4, 0x2E] + ldr r0, _080D9024 @ =sub_80782D8 + str r0, [r4, 0x1C] + ldr r1, _080D9028 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9020: .4byte gBattleAnimArgs +_080D9024: .4byte sub_80782D8 +_080D9028: .4byte move_anim_8072740 + thumb_func_end unc_080B08A0 + + thumb_func_start sub_80D902C +sub_80D902C: @ 80D902C + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080D9070 @ =gBattleAnimArgs + movs r1, 0xE + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _080D9054 + ldr r0, _080D9074 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D9054 + ldrh r0, [r4, 0x2] + negs r0, r0 + strh r0, [r4, 0x2] + ldrh r0, [r4, 0x6] + negs r0, r0 + strh r0, [r4, 0x6] +_080D9054: + ldr r4, _080D9070 @ =gBattleAnimArgs + ldrb r1, [r4, 0xC] + adds r0, r5, 0 + bl StartSpriteAnim + movs r0, 0 + strh r0, [r4, 0xC] + adds r0, r5, 0 + bl sub_8079534 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9070: .4byte gBattleAnimArgs +_080D9074: .4byte gBattleAnimBankAttacker + thumb_func_end sub_80D902C + + thumb_func_start sub_80D9078 +sub_80D9078: @ 80D9078 + push {r4,lr} + adds r4, r0, 0 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080D9094 + ldr r0, _080D90A0 @ =gBattleAnimArgs + ldrh r1, [r0, 0x2] + negs r1, r1 + strh r1, [r0, 0x2] + ldrh r1, [r0, 0x6] + negs r1, r1 + strh r1, [r0, 0x6] +_080D9094: + adds r0, r4, 0 + bl sub_80D902C + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D90A0: .4byte gBattleAnimArgs + thumb_func_end sub_80D9078 + + thumb_func_start sub_80D90A4 +sub_80D90A4: @ 80D90A4 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080D90C4 @ =gBattleAnimArgs + ldrb r1, [r4, 0x8] + bl StartSpriteAnim + movs r1, 0x6 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D90C8 + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80787B0 + b _080D90D0 + .align 2, 0 +_080D90C4: .4byte gBattleAnimArgs +_080D90C8: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_8078764 +_080D90D0: + ldr r0, _080D90E8 @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r5, 0x2E] + ldr r0, _080D90EC @ =sub_80782D8 + str r0, [r5, 0x1C] + ldr r1, _080D90F0 @ =move_anim_8072740 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D90E8: .4byte gBattleAnimArgs +_080D90EC: .4byte sub_80782D8 +_080D90F0: .4byte move_anim_8072740 + thumb_func_end sub_80D90A4 + + thumb_func_start sub_80D90F4 +sub_80D90F4: @ 80D90F4 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + adds r5, r0, 0 + ldr r0, _080D9110 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + mov r9, r0 + cmp r1, 0 + bne _080D9118 + ldr r0, _080D9114 @ =gBattleAnimBankAttacker + b _080D911A + .align 2, 0 +_080D9110: .4byte gBattleAnimArgs +_080D9114: .4byte gBattleAnimBankAttacker +_080D9118: + ldr r0, _080D9260 @ =gBattleAnimBankTarget +_080D911A: + ldrb r0, [r0] + mov r8, r0 + mov r4, r9 + movs r3, 0x4 + ldrsh r0, [r4, r3] + cmp r0, 0 + bge _080D9138 + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x5 + bl __umodsi3 + strh r0, [r4, 0x4] +_080D9138: + ldrb r1, [r4, 0x4] + adds r0, r5, 0 + bl StartSpriteAnim + mov r0, r8 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + mov r0, r8 + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + mov r0, r8 + movs r1, 0x1 + bl sub_807A100 + lsls r0, 16 + asrs r1, r0, 16 + lsrs r0, 31 + adds r1, r0 + lsls r1, 15 + lsrs r6, r1, 16 + mov r0, r8 + movs r1, 0 + bl sub_807A100 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _080D9182 + adds r0, 0x3 +_080D9182: + lsls r4, r0, 14 + lsrs r4, 16 + bl Random + lsls r0, 16 + lsrs r0, 16 + lsls r1, r6, 16 + asrs r1, 16 + bl __modsi3 + lsls r0, 16 + lsrs r6, r0, 16 + bl Random + lsls r0, 16 + lsrs r0, 16 + lsls r4, 16 + asrs r4, 16 + adds r1, r4, 0 + bl __modsi3 + lsls r0, 16 + lsrs r4, r0, 16 + bl Random + movs r7, 0x1 + adds r1, r7, 0 + ands r1, r0 + cmp r1, 0 + beq _080D91C4 + lsls r0, r6, 16 + negs r0, r0 + lsrs r6, r0, 16 +_080D91C4: + bl Random + adds r1, r7, 0 + ands r1, r0 + cmp r1, 0 + beq _080D91D6 + lsls r0, r4, 16 + negs r0, r0 + lsrs r4, r0, 16 +_080D91D6: + ldr r0, _080D9264 @ =gBanksBySide + add r0, r8 + ldrb r1, [r0] + adds r0, r7, 0 + ands r0, r1 + cmp r0, 0 + bne _080D91EC + lsls r0, r4, 16 + ldr r1, _080D9268 @ =0xfff00000 + adds r0, r1 + lsrs r4, r0, 16 +_080D91EC: + lsls r0, r6, 16 + asrs r0, 16 + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] + lsls r0, r4, 16 + asrs r0, 16 + ldrh r3, [r5, 0x22] + adds r0, r3 + strh r0, [r5, 0x22] + mov r1, r9 + ldrh r0, [r1, 0x2] + strh r0, [r5, 0x2E] + ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8 + movs r2, 0x20 + ldrsh r1, [r5, r2] + movs r3, 0x22 + ldrsh r2, [r5, r3] + adds r3, r5, 0 + adds r3, 0x43 + ldrb r3, [r3] + adds r3, 0x1 + lsls r3, 24 + lsrs r3, 24 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x3C] + cmp r0, 0x40 + beq _080D9250 + movs r0, 0x3C + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r4, _080D9270 @ =gSprites + adds r0, r4 + movs r1, 0 + bl StartSpriteAffineAnim + movs r2, 0x3C + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r4, 0x1C + adds r0, r4 + ldr r1, _080D9274 @ =SpriteCallbackDummy + str r1, [r0] +_080D9250: + ldr r0, _080D9278 @ =sub_80D927C + str r0, [r5, 0x1C] + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D9260: .4byte gBattleAnimBankTarget +_080D9264: .4byte gBanksBySide +_080D9268: .4byte 0xfff00000 +_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8 +_080D9270: .4byte gSprites +_080D9274: .4byte SpriteCallbackDummy +_080D9278: .4byte sub_80D927C + thumb_func_end sub_80D90F4 + + thumb_func_start sub_80D927C +sub_80D927C: @ 80D927C + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r1, [r5, 0x2E] + movs r2, 0x2E + ldrsh r0, [r5, r2] + cmp r0, 0 + bne _080D92C4 + movs r1, 0x3C + ldrsh r0, [r5, r1] + cmp r0, 0x40 + beq _080D92B8 + ldr r4, _080D92C0 @ =gSprites + adds r1, r0, 0 + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r0, [r0, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + movs r0, 0x3C + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + bl DestroySprite +_080D92B8: + adds r0, r5, 0 + bl move_anim_8072740 + b _080D92C8 + .align 2, 0 +_080D92C0: .4byte gSprites +_080D92C4: + subs r0, r1, 0x1 + strh r0, [r5, 0x2E] +_080D92C8: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80D927C + + thumb_func_start sub_80D92D0 +sub_80D92D0: @ 80D92D0 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8078764 + movs r0, 0x1E + strh r0, [r4, 0x2E] + ldr r0, _080D92F0 @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D92F4 + ldrh r0, [r4, 0x20] + subs r0, 0x14 + strh r0, [r4, 0x32] + b _080D9306 + .align 2, 0 +_080D92F0: .4byte gBattleAnimArgs +_080D92F4: + ldrh r0, [r4, 0x20] + adds r0, 0x14 + strh r0, [r4, 0x32] + adds r2, r4, 0 + adds r2, 0x3F + ldrb r0, [r2] + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] +_080D9306: + ldrh r0, [r4, 0x22] + subs r0, 0x14 + strh r0, [r4, 0x36] + ldr r0, _080D9320 @ =sub_8078B34 + str r0, [r4, 0x1C] + ldr r1, _080D9324 @ =sub_80D9328 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D9320: .4byte sub_8078B34 +_080D9324: .4byte sub_80D9328 + thumb_func_end sub_80D92D0 + + thumb_func_start sub_80D9328 +sub_80D9328: @ 80D9328 + push {r4-r6,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x38] + adds r0, 0x1 + movs r6, 0 + strh r0, [r5, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xB + bne _080D9368 + ldrh r2, [r5, 0x20] + ldrh r4, [r5, 0x24] + subs r0, r2, r4 + strh r0, [r5, 0x32] + ldrh r1, [r5, 0x22] + ldrh r3, [r5, 0x26] + subs r0, r1, r3 + strh r0, [r5, 0x36] + movs r0, 0x8 + strh r0, [r5, 0x2E] + adds r2, r4 + strh r2, [r5, 0x20] + adds r1, r3 + strh r1, [r5, 0x22] + strh r6, [r5, 0x26] + strh r6, [r5, 0x24] + ldr r0, _080D9370 @ =sub_8078B34 + str r0, [r5, 0x1C] + ldr r1, _080D9374 @ =move_anim_8072740 + adds r0, r5, 0 + bl StoreSpriteCallbackInData +_080D9368: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D9370: .4byte sub_8078B34 +_080D9374: .4byte move_anim_8072740 + thumb_func_end sub_80D9328 + + thumb_func_start sub_80D9378 +sub_80D9378: @ 80D9378 + push {r4-r6,lr} + adds r6, r0, 0 + ldr r0, _080D93F4 @ =gBattleAnimBankAttacker + ldrb r1, [r0] + movs r0, 0x2 + ldr r2, _080D93F8 @ =gBattleAnimBankTarget + eors r0, r1 + ldrb r1, [r2] + cmp r0, r1 + bne _080D93A4 + ldrb r0, [r2] + bl GetBankIdentity + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bhi _080D93A4 + ldr r1, _080D93FC @ =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1] +_080D93A4: + adds r0, r6, 0 + movs r1, 0x1 + bl sub_8078764 + ldr r0, _080D93F4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D93C2 + ldr r1, _080D93FC @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080D93C2: + ldr r4, _080D93FC @ =gBattleAnimArgs + ldrh r0, [r4, 0x6] + movs r5, 0 + strh r0, [r6, 0x2E] + ldrh r0, [r6, 0x20] + strh r0, [r6, 0x30] + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrh r0, [r6, 0x22] + strh r0, [r6, 0x34] + strh r0, [r6, 0x36] + adds r0, r6, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldrh r0, [r4, 0xA] + strh r0, [r6, 0x38] + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x3A] + strh r5, [r6, 0x3C] + ldr r0, _080D9400 @ =sub_80D9404 + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D93F4: .4byte gBattleAnimBankAttacker +_080D93F8: .4byte gBattleAnimBankTarget +_080D93FC: .4byte gBattleAnimArgs +_080D9400: .4byte sub_80D9404 + thumb_func_end sub_80D9378 + + thumb_func_start sub_80D9404 +sub_80D9404: @ 80D9404 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + bne _080D9430 + ldrh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 24 + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + ldrh r2, [r4, 0x3C] + adds r0, r2 + strh r0, [r4, 0x3C] + b _080D9436 +_080D9430: + adds r0, r4, 0 + bl move_anim_8072740 +_080D9436: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D9404 + + thumb_func_start sub_80D943C +sub_80D943C: @ 80D943C + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8078764 + ldr r5, _080D9468 @ =gBattleAnimArgs + ldrb r1, [r5, 0x4] + adds r0, r4, 0 + bl StartSpriteAnim + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldr r0, _080D946C @ =sub_80782D8 + str r0, [r4, 0x1C] + ldr r1, _080D9470 @ =sub_80D9474 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9468: .4byte gBattleAnimArgs +_080D946C: .4byte sub_80782D8 +_080D9470: .4byte sub_80D9474 + thumb_func_end sub_80D943C + + thumb_func_start sub_80D9474 +sub_80D9474: @ 80D9474 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl StartSpriteAffineAnim + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + movs r0, 0x14 + strh r0, [r4, 0x2E] + ldr r0, _080D94A0 @ =sub_80782D8 + str r0, [r4, 0x1C] + ldr r1, _080D94A4 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D94A0: .4byte sub_80782D8 +_080D94A4: .4byte move_anim_8072740 + thumb_func_end sub_80D9474 + + thumb_func_start sub_80D94A8 +sub_80D94A8: @ 80D94A8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8078764 + ldr r0, _080D94C4 @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + ldr r0, _080D94C8 @ =sub_80D94CC + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D94C4: .4byte gBattleAnimArgs +_080D94C8: .4byte sub_80D94CC + thumb_func_end sub_80D94A8 + + thumb_func_start sub_80D94CC +sub_80D94CC: @ 80D94CC + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x2E] + subs r0, 0x1 + strh r0, [r5, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080D9510 + movs r0, 0x6 + strh r0, [r5, 0x2E] + ldr r4, _080D9518 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, _080D951C @ =sub_8078B34 + str r0, [r5, 0x1C] + ldr r1, _080D9520 @ =sub_80D9524 + adds r0, r5, 0 + bl StoreSpriteCallbackInData +_080D9510: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9518: .4byte gBattleAnimBankTarget +_080D951C: .4byte sub_8078B34 +_080D9520: .4byte sub_80D9524 + thumb_func_end sub_80D94CC + + thumb_func_start sub_80D9524 +sub_80D9524: @ 80D9524 + push {lr} + movs r1, 0xF + strh r1, [r0, 0x2E] + ldr r1, _080D9538 @ =sub_80782D8 + str r1, [r0, 0x1C] + ldr r1, _080D953C @ =move_anim_8072740 + bl StoreSpriteCallbackInData + pop {r0} + bx r0 + .align 2, 0 +_080D9538: .4byte sub_80782D8 +_080D953C: .4byte move_anim_8072740 + thumb_func_end sub_80D9524 + + thumb_func_start sub_80D9540 +sub_80D9540: @ 80D9540 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D956C + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8078764 + ldr r1, _080D9568 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080D95C8 + .align 2, 0 +_080D9568: .4byte gBattleAnimArgs +_080D956C: + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x36] + adds r0, r2 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + cmp r0, 0x64 + ble _080D95BA + movs r0, 0x34 + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_080D95BA: + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x78 + ble _080D95C8 + adds r0, r4, 0 + bl move_anim_8072740 +_080D95C8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D9540 + + thumb_func_start sub_80D95D0 +sub_80D95D0: @ 80D95D0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080D95E4 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D95EC + ldr r4, _080D95E8 @ =gBattleAnimBankAttacker + b _080D95EE + .align 2, 0 +_080D95E4: .4byte gBattleAnimArgs +_080D95E8: .4byte gBattleAnimBankAttacker +_080D95EC: + ldr r4, _080D9634 @ =gBattleAnimBankTarget +_080D95EE: + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, _080D9638 @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x20] + adds r0, r2 + movs r2, 0 + strh r0, [r5, 0x20] + ldrh r0, [r1, 0x4] + ldrh r3, [r5, 0x22] + adds r0, r3 + strh r0, [r5, 0x22] + strh r2, [r5, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x32] + strh r2, [r5, 0x34] + ldr r0, _080D963C @ =sub_80D9640 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9634: .4byte gBattleAnimBankTarget +_080D9638: .4byte gBattleAnimArgs +_080D963C: .4byte sub_80D9640 + thumb_func_end sub_80D95D0 + + thumb_func_start sub_80D9640 +sub_80D9640: @ 80D9640 + push {lr} + adds r1, r0, 0 + movs r0, 0x2E + ldrsh r2, [r1, r0] + cmp r2, 0 + beq _080D9652 + cmp r2, 0x1 + beq _080D9676 + b _080D96B0 +_080D9652: + ldrh r0, [r1, 0x30] + subs r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + cmp r0, 0 + bne _080D96B0 + movs r2, 0x32 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _080D966E + adds r0, r1, 0 + bl move_anim_8072740 + b _080D96B0 +_080D966E: + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + b _080D96B0 +_080D9676: + ldrh r0, [r1, 0x30] + adds r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D969E + movs r0, 0 + strh r0, [r1, 0x30] + ldrh r0, [r1, 0x34] + adds r0, 0x1 + strh r0, [r1, 0x34] + ands r0, r2 + lsls r0, 16 + cmp r0, 0 + beq _080D969A + movs r0, 0x2 + b _080D969C +_080D969A: + ldr r0, _080D96B4 @ =0x0000fffe +_080D969C: + strh r0, [r1, 0x24] +_080D969E: + ldrh r0, [r1, 0x32] + subs r0, 0x1 + strh r0, [r1, 0x32] + lsls r0, 16 + cmp r0, 0 + bne _080D96B0 + adds r0, r1, 0 + bl move_anim_8072740 +_080D96B0: + pop {r0} + bx r0 + .align 2, 0 +_080D96B4: .4byte 0x0000fffe + thumb_func_end sub_80D9640 + + thumb_func_start sub_80D96B8 +sub_80D96B8: @ 80D96B8 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, _080D96DC @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080D96E4 + ldr r4, _080D96E0 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r2, [r6, 0x4] + adds r0, r2 + b _080D96F6 + .align 2, 0 +_080D96DC: .4byte gBattleAnimArgs +_080D96E0: .4byte gBattleAnimBankAttacker +_080D96E4: + ldr r4, _080D9740 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x4] + adds r0, r1 +_080D96F6: + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x6] + adds r0, r6 + strh r0, [r5, 0x22] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + ldr r3, _080D9744 @ =gBattleAnimArgs + movs r4, 0x2 + ldrsh r0, [r3, r4] + lsls r0, 4 + adds r1, r0 + ldr r4, _080D9748 @ =0x000003ff + adds r0, r4, 0 + ands r1, r0 + ldr r0, _080D974C @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + movs r1, 0 + movs r0, 0 + strh r0, [r5, 0x2E] + movs r2, 0x2 + ldrsh r0, [r3, r2] + cmp r0, 0x1 + beq _080D9764 + cmp r0, 0x1 + bgt _080D9750 + cmp r0, 0 + beq _080D975A + b _080D978A + .align 2, 0 +_080D9740: .4byte gBattleAnimBankTarget +_080D9744: .4byte gBattleAnimArgs +_080D9748: .4byte 0x000003ff +_080D974C: .4byte 0xfffffc00 +_080D9750: + cmp r0, 0x2 + beq _080D9774 + cmp r0, 0x3 + beq _080D9784 + b _080D978A +_080D975A: + ldr r0, _080D9760 @ =0x0000fffd + b _080D9784 + .align 2, 0 +_080D9760: .4byte 0x0000fffd +_080D9764: + movs r0, 0x3 + strh r0, [r5, 0x3A] + ldr r0, _080D9770 @ =0x0000fffd + strh r0, [r5, 0x3C] + b _080D9792 + .align 2, 0 +_080D9770: .4byte 0x0000fffd +_080D9774: + ldr r0, _080D9780 @ =0x0000fffd + strh r0, [r5, 0x3A] + movs r0, 0x3 + strh r0, [r5, 0x3C] + b _080D9792 + .align 2, 0 +_080D9780: .4byte 0x0000fffd +_080D9784: + strh r0, [r5, 0x3A] + strh r0, [r5, 0x3C] + b _080D9792 +_080D978A: + adds r0, r5, 0 + bl move_anim_8072740 + b _080D9796 +_080D9792: + ldr r0, _080D979C @ =sub_80D97A0 + str r0, [r5, 0x1C] +_080D9796: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D979C: .4byte sub_80D97A0 + thumb_func_end sub_80D96B8 + + thumb_func_start sub_80D97A0 +sub_80D97A0: @ 80D97A0 + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x3A] + ldrh r2, [r1, 0x20] + adds r0, r2 + strh r0, [r1, 0x20] + ldrh r0, [r1, 0x3C] + ldrh r2, [r1, 0x22] + adds r0, r2 + strh r0, [r1, 0x22] + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x28 + ble _080D97C8 + adds r0, r1, 0 + bl move_anim_8072740 +_080D97C8: + pop {r0} + bx r0 + thumb_func_end sub_80D97A0 + + thumb_func_start sub_80D97CC +sub_80D97CC: @ 80D97CC + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080D9818 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D9828 + ldr r4, _080D981C @ =gBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r0, _080D9820 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + ldr r0, _080D9824 @ =gBattleAnimBankTarget + b _080D9844 + .align 2, 0 +_080D9818: .4byte gBattleAnimArgs +_080D981C: .4byte gBankAttacker +_080D9820: .4byte gBattleAnimBankAttacker +_080D9824: .4byte gBattleAnimBankTarget +_080D9828: + ldr r0, _080D9860 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + ldr r0, _080D9864 @ =gBattleAnimBankAttacker +_080D9844: + ldrb r0, [r0] + strh r0, [r5, 0x3C] + movs r0, 0 + strh r0, [r5, 0x2E] + movs r0, 0xC + strh r0, [r5, 0x30] + movs r0, 0x8 + strh r0, [r5, 0x32] + ldr r0, _080D9868 @ =sub_80D986C + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9860: .4byte gBattleAnimBankTarget +_080D9864: .4byte gBattleAnimBankAttacker +_080D9868: .4byte sub_80D986C + thumb_func_end sub_80D97CC + + thumb_func_start sub_80D986C +sub_80D986C: @ 80D986C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xB4 + bne _080D98C6 + ldr r1, _080D98CC @ =REG_BLDCNT + movs r0, 0 + strh r0, [r1] + movs r0, 0x10 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r1, _080D98D0 @ =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r0, _080D98D4 @ =sub_8078BB8 + str r0, [r4, 0x1C] +_080D98C6: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D98CC: .4byte REG_BLDCNT +_080D98D0: .4byte move_anim_8074EE0 +_080D98D4: .4byte sub_8078BB8 + thumb_func_end sub_80D986C + + thumb_func_start sub_80D98D8 +sub_80D98D8: @ 80D98D8 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080D9924 @ =gBattleAnimArgs + ldrh r0, [r4] + strh r0, [r5, 0x20] + movs r2, 0x78 + strh r2, [r5, 0x22] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x2E] + adds r0, r5, 0 + adds r0, 0x36 + adds r1, r5, 0 + adds r1, 0x38 + lsls r2, 8 + bl sub_8079BF4 + ldrh r0, [r4, 0x2] + strh r0, [r5, 0x3A] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0x4 + ldrsh r0, [r4, r3] + lsls r0, 2 + adds r1, r0 + ldr r3, _080D9928 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080D992C @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r0, _080D9930 @ =sub_80D9934 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9924: .4byte gBattleAnimArgs +_080D9928: .4byte 0x000003ff +_080D992C: .4byte 0xfffffc00 +_080D9930: .4byte sub_80D9934 + thumb_func_end sub_80D98D8 + + thumb_func_start sub_80D9934 +sub_80D9934: @ 80D9934 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r7, r0, 0 + movs r1, 0x2E + ldrsh r0, [r7, r1] + cmp r0, 0 + beq _080D9986 + movs r2, 0x36 + ldrsh r0, [r7, r2] + movs r2, 0x38 + ldrsh r1, [r7, r2] + bl sub_8079BFC + adds r4, r0, 0 + movs r1, 0x3A + ldrsh r0, [r7, r1] + subs r4, r0 + adds r0, r7, 0 + adds r0, 0x36 + adds r1, r7, 0 + adds r1, 0x38 + adds r2, r4, 0 + bl sub_8079BF4 + asrs r4, 8 + strh r4, [r7, 0x22] + lsls r4, 16 + asrs r4, 16 + movs r0, 0x8 + negs r0, r0 + cmp r4, r0 + bge _080D997E + adds r0, r7, 0 + bl move_anim_8072740 + b _080D99DC +_080D997E: + ldrh r0, [r7, 0x2E] + subs r0, 0x1 + strh r0, [r7, 0x2E] + b _080D99DC +_080D9986: + ldr r4, _080D99E8 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + adds r6, r0, 0 + lsls r6, 24 + lsrs r6, 24 + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r2, _080D99EC @ =gBattleAnimBankTarget + mov r8, r2 + ldrb r0, [r2] + movs r1, 0x2 + bl sub_8077ABC + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + mov r1, r8 + ldrb r0, [r1] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + subs r4, r6 + strh r4, [r7, 0x2E] + lsrs r0, 24 + subs r0, r5 + strh r0, [r7, 0x30] + ldrh r0, [r7, 0x20] + lsls r0, 4 + strh r0, [r7, 0x32] + ldrh r0, [r7, 0x22] + lsls r0, 4 + strh r0, [r7, 0x34] + ldr r0, _080D99F0 @ =sub_80D99F4 + str r0, [r7, 0x1C] +_080D99DC: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D99E8: .4byte gBattleAnimBankAttacker +_080D99EC: .4byte gBattleAnimBankTarget +_080D99F0: .4byte sub_80D99F4 + thumb_func_end sub_80D9934 + + thumb_func_start sub_80D99F4 +sub_80D99F4: @ 80D99F4 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + ldrh r1, [r2, 0x30] + ldrh r3, [r2, 0x34] + adds r1, r3 + strh r1, [r2, 0x34] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r3, r1, 20 + strh r3, [r2, 0x22] + adds r0, 0x8 + lsls r0, 16 + movs r1, 0x80 + lsls r1, 17 + cmp r0, r1 + bhi _080D9A2E + adds r1, r3, 0 + movs r0, 0x8 + negs r0, r0 + cmp r1, r0 + blt _080D9A2E + cmp r1, 0x78 + ble _080D9A34 +_080D9A2E: + adds r0, r2, 0 + bl move_anim_8072740 +_080D9A34: + pop {r0} + bx r0 + thumb_func_end sub_80D99F4 + + thumb_func_start sub_80D9A38 +sub_80D9A38: @ 80D9A38 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080D9A6C @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D9A7C + ldr r4, _080D9A70 @ =gBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r0, _080D9A74 @ =gBattleAnimBankTarget + ldrb r4, [r0] + ldr r0, _080D9A78 @ =gBattleAnimBankAttacker + b _080D9A82 + .align 2, 0 +_080D9A6C: .4byte gBattleAnimArgs +_080D9A70: .4byte gBankAttacker +_080D9A74: .4byte gBattleAnimBankTarget +_080D9A78: .4byte gBattleAnimBankAttacker +_080D9A7C: + ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker + ldrb r4, [r0] + ldr r0, _080D9AB8 @ =gBattleAnimBankTarget +_080D9A82: + ldrb r0, [r0] + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080D9ABC + ldrb r2, [r5, 0x3] + lsls r1, r2, 26 + lsrs r1, 27 + movs r0, 0x8 + orrs r1, r0 + lsls r1, 1 + subs r0, 0x47 + b _080D9AD6 + .align 2, 0 +_080D9AB4: .4byte gBattleAnimBankAttacker +_080D9AB8: .4byte gBattleAnimBankTarget +_080D9ABC: + adds r0, r4, 0 + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D9ADC + ldrb r2, [r5, 0x3] + lsls r1, r2, 26 + lsrs r1, 27 + movs r0, 0x18 + orrs r1, r0 + lsls r1, 1 + subs r0, 0x57 +_080D9AD6: + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x3] +_080D9ADC: + movs r0, 0x10 + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + adds r0, r4, 0 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + adds r0, r4, 0 + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r1, _080D9B1C @ =move_anim_8072740 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldr r0, _080D9B20 @ =sub_8078BB8 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9B1C: .4byte move_anim_8072740 +_080D9B20: .4byte sub_8078BB8 + thumb_func_end sub_80D9A38 + + thumb_func_start sub_80D9B24 +sub_80D9B24: @ 80D9B24 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r1, [r4, r0] + movs r2, 0x36 + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _080D9B3A + adds r0, r4, 0 + bl move_anim_8072740 +_080D9B3A: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D9B24 + + thumb_func_start sub_80D9B48 +sub_80D9B48: @ 80D9B48 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r4, _080D9BC4 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, _080D9BC8 @ =gBattleAnimArgs + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + ldrh r0, [r1] + strh r0, [r5, 0x32] + ldrh r0, [r1, 0x2] + strh r0, [r5, 0x34] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x36] + ldr r0, _080D9BCC @ =gUnknown_0202F7C4 + ldrb r6, [r0] + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D9B92 + adds r0, r6, 0x1 + lsls r0, 24 + lsrs r6, r0, 24 +_080D9B92: + movs r0, 0x1 + ands r6, r0 + cmp r6, 0 + beq _080D9BA6 + ldrh r0, [r5, 0x32] + negs r0, r0 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x30] + adds r0, 0x1 + strh r0, [r5, 0x30] +_080D9BA6: + ldrh r1, [r5, 0x30] + lsls r1, 24 + lsrs r1, 24 + adds r0, r5, 0 + bl StartSpriteAnim + ldrh r0, [r5, 0x32] + strh r0, [r5, 0x24] + ldrh r0, [r5, 0x34] + strh r0, [r5, 0x26] + ldr r0, _080D9BD0 @ =sub_80D9B24 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D9BC4: .4byte gBattleAnimBankTarget +_080D9BC8: .4byte gBattleAnimArgs +_080D9BCC: .4byte gUnknown_0202F7C4 +_080D9BD0: .4byte sub_80D9B24 + thumb_func_end sub_80D9B48 + + thumb_func_start sub_80D9BD4 +sub_80D9BD4: @ 80D9BD4 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D9BEC @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D9BF0 + adds r0, r4, 0 + movs r1, 0 + bl sub_80787B0 + b _080D9BF8 + .align 2, 0 +_080D9BEC: .4byte gBattleAnimArgs +_080D9BF0: + adds r0, r4, 0 + movs r1, 0 + bl sub_8078764 +_080D9BF8: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080D9C0C + adds r0, r4, 0 + movs r1, 0x2 + bl StartSpriteAnim + b _080D9C22 +_080D9C0C: + ldr r0, _080D9C34 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D9C22 + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim +_080D9C22: + ldr r0, _080D9C38 @ =sub_8078600 + str r0, [r4, 0x1C] + ldr r1, _080D9C3C @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D9C34: .4byte gBattleAnimBankAttacker +_080D9C38: .4byte sub_8078600 +_080D9C3C: .4byte move_anim_8072740 + thumb_func_end sub_80D9BD4 + + thumb_func_start sub_80D9C40 +sub_80D9C40: @ 80D9C40 + push {r4,lr} + adds r4, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080D9C7A + ldrh r0, [r4, 0x30] + adds r0, 0x28 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x2 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x28 + ble _080D9C7A + adds r0, r4, 0 + bl move_anim_8072740 +_080D9C7A: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D9C40 + + thumb_func_start sub_80D9C80 +sub_80D9C80: @ 80D9C80 + push {r4-r7,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, _080D9CB0 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _080D9CB8 + cmp r0, 0x1 + bgt _080D9CD2 + cmp r0, 0 + bne _080D9CD2 + movs r0, 0 + bl sub_80789D4 + ldr r0, _080D9CB4 @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x18] + b _080D9CCA + .align 2, 0 +_080D9CB0: .4byte gTasks +_080D9CB4: .4byte gBattleAnimArgs +_080D9CB8: + ldrh r0, [r4, 0x18] + subs r0, 0x1 + strh r0, [r4, 0x18] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080D9CDE +_080D9CCA: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080D9CDE +_080D9CD2: + movs r2, 0xA0 + lsls r2, 3 + adds r0, r2, 0 + ldrh r1, [r4, 0x1A] + adds r0, r1 + strh r0, [r4, 0x1A] +_080D9CDE: + movs r2, 0xB0 + lsls r2, 4 + adds r0, r2, 0 + ldrh r1, [r4, 0x1C] + adds r0, r1 + strh r0, [r4, 0x1C] + ldr r0, _080D9D0C @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D9D14 + ldr r1, _080D9D10 @ =gUnknown_030041B0 + ldrh r0, [r4, 0x1A] + lsls r0, 16 + asrs r0, 24 + ldrh r2, [r1] + adds r0, r2 + strh r0, [r1] + adds r7, r1, 0 + b _080D9D24 + .align 2, 0 +_080D9D0C: .4byte gBattleAnimBankTarget +_080D9D10: .4byte gUnknown_030041B0 +_080D9D14: + ldr r2, _080D9D64 @ =gUnknown_030041B0 + ldrh r1, [r4, 0x1A] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r2] + subs r0, r1 + strh r0, [r2] + adds r7, r2, 0 +_080D9D24: + ldr r3, _080D9D68 @ =gUnknown_030041B8 + ldrh r2, [r4, 0x1C] + lsls r0, r2, 16 + asrs r0, 24 + ldrh r1, [r3] + adds r0, r1 + strh r0, [r3] + movs r0, 0xFF + ldrb r1, [r4, 0x1A] + movs r5, 0 + strh r1, [r4, 0x1A] + ands r0, r2 + strh r0, [r4, 0x1C] + ldr r0, _080D9D6C @ =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _080D9D5C + strh r5, [r7] + strh r5, [r3] + movs r0, 0x1 + bl sub_80789D4 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080D9D5C: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D9D64: .4byte gUnknown_030041B0 +_080D9D68: .4byte gUnknown_030041B8 +_080D9D6C: .4byte gBattleAnimArgs + thumb_func_end sub_80D9C80 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/fire.s b/asm/fire.s new file mode 100755 index 000000000..05a3e8073 --- /dev/null +++ b/asm/fire.s @@ -0,0 +1,361 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ fire + + thumb_func_start sub_80D4ED8 +sub_80D4ED8: @ 80D4ED8 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D4F0C @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x2E] + movs r0, 0x3C + strh r0, [r4, 0x30] + movs r0, 0x9 + strh r0, [r4, 0x32] + movs r0, 0x1E + strh r0, [r4, 0x34] + movs r0, 0xFE + lsls r0, 8 + strh r0, [r4, 0x36] + ldr r1, _080D4F10 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r1, _080D4F14 @ =sub_8078174 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D4F0C: .4byte gBattleAnimArgs +_080D4F10: .4byte move_anim_8072740 +_080D4F14: .4byte sub_8078174 + thumb_func_end sub_80D4ED8 + + thumb_func_start sub_80D4F18 +sub_80D4F18: @ 80D4F18 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080D4F50 @ =gBattleAnimArgs + movs r0, 0 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl sub_807867C + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x32] + ldr r0, _080D4F54 @ =sub_8078394 + str r0, [r4, 0x1C] + ldr r1, _080D4F58 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D4F50: .4byte gBattleAnimArgs +_080D4F54: .4byte sub_8078394 +_080D4F58: .4byte move_anim_8072740 + thumb_func_end sub_80D4F18 + + thumb_func_start sub_80D4F5C +sub_80D4F5C: @ 80D4F5C + push {r4,lr} + adds r4, r0, 0 + bl sub_8078650 + ldr r0, _080D4F90 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D4F98 + ldr r2, _080D4F94 @ =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r2, 0x8] + negs r0, r0 + strh r0, [r4, 0x32] + adds r1, r2, 0 + b _080D4FAE + .align 2, 0 +_080D4F90: .4byte gBattleAnimBankAttacker +_080D4F94: .4byte gBattleAnimArgs +_080D4F98: + ldr r1, _080D4FC4 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x32] +_080D4FAE: + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x36] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x34] + ldr r0, _080D4FC8 @ =sub_80D5038 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D4FC4: .4byte gBattleAnimArgs +_080D4FC8: .4byte sub_80D5038 + thumb_func_end sub_80D4F5C + + thumb_func_start sub_80D4FCC +sub_80D4FCC: @ 80D4FCC + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D4FF8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D5000 + ldr r2, _080D4FFC @ =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r2, 0x8] + strh r0, [r4, 0x32] + adds r1, r2, 0 + b _080D5018 + .align 2, 0 +_080D4FF8: .4byte gBattleAnimBankAttacker +_080D4FFC: .4byte gBattleAnimArgs +_080D5000: + ldr r1, _080D5030 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r1, 0x8] + negs r0, r0 + strh r0, [r4, 0x32] +_080D5018: + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x36] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x34] + ldr r0, _080D5034 @ =sub_80D5038 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D5030: .4byte gBattleAnimArgs +_080D5034: .4byte sub_80D5038 + thumb_func_end sub_80D4FCC + + thumb_func_start sub_80D5038 +sub_80D5038: @ 80D5038 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x36 + ldrsh r1, [r2, r3] + cmp r0, r1 + bge _080D505E + ldrh r0, [r2, 0x32] + ldrh r1, [r2, 0x24] + adds r0, r1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x34] + ldrh r3, [r2, 0x26] + adds r0, r3 + strh r0, [r2, 0x26] +_080D505E: + movs r0, 0x2E + ldrsh r1, [r2, r0] + movs r3, 0x30 + ldrsh r0, [r2, r3] + cmp r1, r0 + bne _080D5070 + adds r0, r2, 0 + bl move_anim_8074EE0 +_080D5070: + pop {r0} + bx r0 + thumb_func_end sub_80D5038 + + thumb_func_start sub_80D5074 +sub_80D5074: @ 80D5074 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078650 + ldr r0, _080D5098 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D50A0 + ldr r0, _080D509C @ =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r4, 0x20] + b _080D50B2 + .align 2, 0 +_080D5098: .4byte gBattleAnimBankAttacker +_080D509C: .4byte gBattleAnimArgs +_080D50A0: + ldr r0, _080D50E0 @ =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r4, 0x20] + adds r1, r2 + strh r1, [r4, 0x20] + adds r2, r4, 0 + adds r2, 0x43 + movs r1, 0x8 + strb r1, [r2] +_080D50B2: + adds r2, r0, 0 + ldrh r0, [r2, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + movs r1, 0 + strh r0, [r4, 0x22] + ldrh r0, [r2, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r2, 0x6] + strh r0, [r4, 0x30] + ldrh r0, [r2, 0x8] + strh r0, [r4, 0x32] + ldrh r0, [r2, 0xA] + strh r0, [r4, 0x34] + ldrh r0, [r2, 0xC] + strh r0, [r4, 0x36] + strh r1, [r4, 0x38] + ldr r0, _080D50E4 @ =sub_80D50E8 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D50E0: .4byte gBattleAnimArgs +_080D50E4: .4byte sub_80D50E8 + thumb_func_end sub_80D5074 + + thumb_func_start sub_80D50E8 +sub_80D50E8: @ 80D50E8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D5170 + movs r2, 0x38 + ldrsh r1, [r4, r2] + ldr r0, _080D5154 @ =0x00002710 + cmp r1, r0 + ble _080D5106 + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1 + strb r0, [r1] +_080D5106: + movs r1, 0x2E + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x38] + lsls r1, 16 + asrs r1, 24 + ldrh r2, [r4, 0x30] + adds r1, r2 + lsls r1, 16 + asrs r1, 16 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x38] + lsls r1, 16 + asrs r1, 24 + ldrh r2, [r4, 0x30] + adds r1, r2 + lsls r1, 16 + asrs r1, 16 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x2E] + adds r1, r0, r2 + strh r1, [r4, 0x2E] + ldrh r0, [r4, 0x36] + ldrh r2, [r4, 0x38] + adds r0, r2 + strh r0, [r4, 0x38] + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0xFF + ble _080D515C + ldr r2, _080D5158 @ =0xffffff00 + b _080D5164 + .align 2, 0 +_080D5154: .4byte 0x00002710 +_080D5158: .4byte 0xffffff00 +_080D515C: + cmp r0, 0 + bge _080D5168 + movs r2, 0x80 + lsls r2, 1 +_080D5164: + adds r0, r1, r2 + strh r0, [r4, 0x2E] +_080D5168: + ldrh r0, [r4, 0x34] + subs r0, 0x1 + strh r0, [r4, 0x34] + b _080D5176 +_080D5170: + adds r0, r4, 0 + bl move_anim_8074EE0 +_080D5176: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D50E8 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/fire_2.s b/asm/fire_2.s new file mode 100755 index 000000000..521c7fd3f --- /dev/null +++ b/asm/fire_2.s @@ -0,0 +1,956 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ fire_2 + + thumb_func_start sub_80D51A8 +sub_80D51A8: @ 80D51A8 + push {r4-r6,lr} + adds r6, r0, 0 + ldr r5, _080D5200 @ =gBattleAnimBankAttacker + ldrb r0, [r5] + bl GetBankSide + adds r4, r0, 0 + ldr r0, _080D5204 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bne _080D51EE + movs r0, 0x2 + bl GetBankByPlayerAI + ldrb r1, [r5] + lsls r0, 24 + lsrs r0, 24 + cmp r1, r0 + beq _080D51E6 + movs r0, 0x3 + bl GetBankByPlayerAI + ldrb r1, [r5] + lsls r0, 24 + lsrs r0, 24 + cmp r1, r0 + bne _080D51EE +_080D51E6: + ldr r1, _080D5208 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080D51EE: + ldr r1, _080D520C @ =sub_8079534 + str r1, [r6, 0x1C] + adds r0, r6, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D5200: .4byte gBattleAnimBankAttacker +_080D5204: .4byte gBattleAnimBankTarget +_080D5208: .4byte gBattleAnimArgs +_080D520C: .4byte sub_8079534 + thumb_func_end sub_80D51A8 + + thumb_func_start sub_80D5210 +sub_80D5210: @ 80D5210 + ldr r2, _080D5224 @ =gBattleAnimArgs + ldrh r1, [r2] + negs r1, r1 + strh r1, [r2] + ldrh r1, [r2, 0x4] + negs r1, r1 + strh r1, [r2, 0x4] + ldr r1, _080D5228 @ =sub_8079534 + str r1, [r0, 0x1C] + bx lr + .align 2, 0 +_080D5224: .4byte gBattleAnimArgs +_080D5228: .4byte sub_8079534 + thumb_func_end sub_80D5210 + + thumb_func_start sub_80D522C +sub_80D522C: @ 80D522C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _080D524C @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + movs r1, 0 + strh r0, [r4, 0x3C] + strh r1, [r4, 0x2E] + ldr r0, _080D5250 @ =sub_80D5254 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D524C: .4byte gBattleAnimArgs +_080D5250: .4byte sub_80D5254 + thumb_func_end sub_80D522C + + thumb_func_start sub_80D5254 +sub_80D5254: @ 80D5254 + push {r4,r5,lr} + adds r5, r0, 0 + bl sub_80D5348 + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x12 + bne _080D529E + movs r0, 0x19 + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, _080D52A4 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r0, _080D52A8 @ =sub_80D52AC + str r0, [r5, 0x1C] +_080D529E: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D52A4: .4byte gBattleAnimBankTarget +_080D52A8: .4byte sub_80D52AC + thumb_func_end sub_80D5254 + + thumb_func_start sub_80D52AC +sub_80D52AC: @ 80D52AC + push {r4-r6,lr} + adds r6, r0, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + beq _080D52F4 + movs r4, 0 + strh r4, [r6, 0x2E] + ldr r5, _080D52EC @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x22] + strh r4, [r6, 0x26] + strh r4, [r6, 0x24] + ldr r1, _080D52F0 @ =sub_80D5324 + str r1, [r6, 0x1C] + adds r0, r6, 0 + bl _call_via_r1 + b _080D531E + .align 2, 0 +_080D52EC: .4byte gBattleAnimBankTarget +_080D52F0: .4byte sub_80D5324 +_080D52F4: + movs r1, 0x3C + ldrsh r0, [r6, r1] + movs r1, 0x1C + bl Sin + ldrh r1, [r6, 0x24] + adds r0, r1 + strh r0, [r6, 0x24] + movs r1, 0x3C + ldrsh r0, [r6, r1] + movs r1, 0x1C + bl Cos + ldrh r1, [r6, 0x26] + adds r0, r1 + strh r0, [r6, 0x26] + ldrh r0, [r6, 0x3C] + adds r0, 0x14 + movs r1, 0xFF + ands r0, r1 + strh r0, [r6, 0x3C] +_080D531E: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80D52AC + + thumb_func_start sub_80D5324 +sub_80D5324: @ 80D5324 + push {r4,lr} + adds r4, r0, 0 + bl sub_80D5348 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1F + bne _080D5340 + adds r0, r4, 0 + bl move_anim_8072740 +_080D5340: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D5324 + + thumb_func_start sub_80D5348 +sub_80D5348: @ 80D5348 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r1, 0x1C + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r1, 0x1C + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3C] + adds r0, 0x14 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D5348 + + thumb_func_start sub_80D5374 +sub_80D5374: @ 80D5374 + push {r4,lr} + adds r4, r0, 0 + ldr r1, _080D53A8 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x32] + ldr r1, _080D53AC @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r0, _080D53B0 @ =sub_8078364 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D53A8: .4byte gBattleAnimArgs +_080D53AC: .4byte move_anim_8072740 +_080D53B0: .4byte sub_8078364 + thumb_func_end sub_80D5374 + + thumb_func_start sub_80D53B4 +sub_80D53B4: @ 80D53B4 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r1, _080D53E8 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x2E] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080D53EC @ =sub_80782D8 + str r0, [r4, 0x1C] + ldr r1, _080D53F0 @ =sub_80D53F4 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D53E8: .4byte gBattleAnimArgs +_080D53EC: .4byte sub_80782D8 +_080D53F0: .4byte sub_80D53F4 + thumb_func_end sub_80D53B4 + + thumb_func_start sub_80D53F4 +sub_80D53F4: @ 80D53F4 + push {lr} + adds r3, r0, 0 + adds r3, 0x3E + ldrb r2, [r3] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r3] + ldrh r1, [r0, 0x30] + movs r2, 0 + strh r1, [r0, 0x2E] + strh r2, [r0, 0x30] + ldr r1, _080D5418 @ =sub_80D541C + str r1, [r0, 0x1C] + bl _call_via_r1 + pop {r0} + bx r0 + .align 2, 0 +_080D5418: .4byte sub_80D541C + thumb_func_end sub_80D53F4 + + thumb_func_start sub_80D541C +sub_80D541C: @ 80D541C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x32] + lsls r1, 16 + asrs r1, 24 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x32] + lsls r1, 16 + asrs r1, 24 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0xA + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + adds r0, 0xD0 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080D5468 + adds r0, r4, 0 + bl move_anim_8072740 +_080D5468: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D541C + + thumb_func_start sub_80D5470 +sub_80D5470: @ 80D5470 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080D54D0 @ =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r4, 0x26] + strh r5, [r4, 0x8] + strh r5, [r4, 0xA] + strh r5, [r4, 0xC] + strh r5, [r4, 0xE] + ldr r2, _080D54D4 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x22] + strh r0, [r4, 0x10] + ldr r0, _080D54D8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x12] + strh r5, [r4, 0x14] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + bl sub_8078E70 + ldr r0, _080D54DC @ =sub_80D54E0 + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D54D0: .4byte gTasks +_080D54D4: .4byte gSprites +_080D54D8: .4byte gBattleAnimBankAttacker +_080D54DC: .4byte sub_80D54E0 + thumb_func_end sub_80D5470 + + thumb_func_start sub_80D54E0 +sub_80D54E0: @ 80D54E0 + push {r4,r5,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080D5508 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x6 + bls _080D54FC + b _080D57BA +_080D54FC: + lsls r0, 2 + ldr r1, _080D550C @ =_080D5510 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080D5508: .4byte gTasks +_080D550C: .4byte _080D5510 + .align 2, 0 +_080D5510: + .4byte _080D552C + .4byte _080D5552 + .4byte _080D5604 + .4byte _080D5664 + .4byte _080D5682 + .4byte _080D5758 + .4byte _080D57AC +_080D552C: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 1 + movs r0, 0xE0 + str r0, [sp] + movs r0, 0x80 + lsls r0, 2 + str r0, [sp, 0x4] + movs r0, 0x20 + str r0, [sp, 0x8] + adds r0, r4, 0 + adds r2, r3, 0 + bl sub_8079C08 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_080D5552: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D559A + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D5588 + ldr r2, _080D5584 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x3 + b _080D5598 + .align 2, 0 +_080D5584: .4byte gSprites +_080D5588: + ldr r2, _080D55FC @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldr r1, _080D5600 @ =0x0000fffd +_080D5598: + strh r1, [r0, 0x24] +_080D559A: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D55C8 + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _080D55C8 + movs r0, 0 + strh r0, [r4, 0xE] + ldr r2, _080D55FC @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + adds r1, 0x1 + strh r1, [r0, 0x22] +_080D55C8: + adds r0, r4, 0 + bl sub_8079C74 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + beq _080D55D8 + b _080D57BA +_080D55D8: + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8079A64 + ldr r2, _080D55FC @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x24] + strh r5, [r4, 0xA] + strh r5, [r4, 0xC] + strh r5, [r4, 0xE] + b _080D57A0 + .align 2, 0 +_080D55FC: .4byte gSprites +_080D5600: .4byte 0x0000fffd +_080D5604: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bgt _080D5614 + b _080D57BA +_080D5614: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D563E + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 2 + movs r0, 0xC0 + lsls r0, 1 + str r0, [sp] + movs r0, 0xF0 + str r0, [sp, 0x4] + movs r0, 0x6 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r2, 0xE0 + bl sub_8079C08 + b _080D565E +_080D563E: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 2 + movs r0, 0xC0 + lsls r0, 1 + str r0, [sp] + movs r0, 0xC0 + str r0, [sp, 0x4] + movs r0, 0x6 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r2, 0xE0 + bl sub_8079C08 +_080D565E: + movs r0, 0 + strh r0, [r4, 0xA] + b _080D57A0 +_080D5664: + adds r0, r4, 0 + bl sub_8079C74 + lsls r0, 24 + cmp r0, 0 + beq _080D5672 + b _080D57BA +_080D5672: + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + adds r1, r5, 0 + movs r2, 0x6 + bl sub_80D57C4 + b _080D57A0 +_080D5682: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D56D0 + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D56BC + ldr r2, _080D56B8 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + adds r1, 0x3 + b _080D56CE + .align 2, 0 +_080D56B8: .4byte gSprites +_080D56BC: + ldr r2, _080D5708 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x3 +_080D56CE: + strh r1, [r0, 0x26] +_080D56D0: + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x18 + ble _080D57BA + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D570C + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r2, 0xC0 + lsls r2, 1 + movs r0, 0x80 + lsls r0, 1 + str r0, [sp] + str r0, [sp, 0x4] + movs r0, 0x8 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r3, 0xF0 + bl sub_8079C08 + b _080D572A + .align 2, 0 +_080D5708: .4byte gSprites +_080D570C: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r2, 0xC0 + lsls r2, 1 + movs r0, 0x80 + lsls r0, 1 + str r0, [sp] + str r0, [sp, 0x4] + movs r0, 0x8 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r3, 0xC0 + bl sub_8079C08 +_080D572A: + ldrh r1, [r4, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D5748 + ldr r2, _080D5754 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x3 + strh r1, [r0, 0x26] +_080D5748: + movs r0, 0 + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + b _080D57A0 + .align 2, 0 +_080D5754: .4byte gSprites +_080D5758: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D5774 + ldr r2, _080D57A8 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + subs r1, 0x1 + strh r1, [r0, 0x22] +_080D5774: + adds r0, r4, 0 + bl sub_8079C74 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _080D57BA + ldr r2, _080D57A8 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x10] + strh r1, [r0, 0x22] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8078F40 + strh r5, [r4, 0xC] +_080D57A0: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080D57BA + .align 2, 0 +_080D57A8: .4byte gSprites +_080D57AC: + movs r1, 0x14 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D57BA + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080D57BA: + add sp, 0xC + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80D54E0 + + thumb_func_start sub_80D57C4 +sub_80D57C4: @ 80D57C4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0xC + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + lsls r1, 24 + lsrs r7, r1, 24 + lsls r2, 24 + lsrs r2, 24 + mov r8, r2 + adds r0, r4, 0 + bl sub_80D5940 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + ldr r1, _080D5814 @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrh r4, [r0, 0x20] + ldr r0, _080D5818 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D581C + adds r0, r4, 0 + subs r0, 0xC + lsls r0, 16 + lsrs r4, r0, 16 + movs r0, 0x1 + b _080D5826 + .align 2, 0 +_080D5814: .4byte gSprites +_080D5818: .4byte gBattleAnimBankAttacker +_080D581C: + adds r0, r4, 0 + adds r0, 0x10 + lsls r0, 16 + lsrs r4, r0, 16 + movs r0, 0xFF +_080D5826: + movs r6, 0 + movs r5, 0 + lsls r4, 16 + str r4, [sp, 0x8] + mov r1, r9 + lsls r1, 16 + str r1, [sp, 0x4] + ldr r2, _080D58E0 @ =gUnknown_083D96DC + mov r9, r2 + lsls r0, 24 + asrs r0, 24 + str r0, [sp] + mov r3, r8 + lsls r3, 1 + mov r10, r3 +_080D5844: + ldr r0, _080D58E4 @ =gSpriteTemplate_83D96C4 + ldr r2, [sp, 0x8] + asrs r1, r2, 16 + ldr r3, [sp, 0x4] + asrs r2, r3, 16 + movs r3, 0x2 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _080D58C6 + ldr r1, _080D58E8 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r4, r0, r1 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + lsls r0, r5, 2 + adds r0, 0x40 + adds r1, r0 + ldr r3, _080D58EC @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r3, _080D58F0 @ =0xfffffc00 + adds r0, r3, 0 + ands r2, r0 + orrs r2, r1 + strh r2, [r4, 0x4] + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0x4 + bls _080D588E + movs r5, 0 +_080D588E: + lsls r2, r6, 2 + mov r1, r9 + adds r0, r2, r1 + ldrh r0, [r0] + ldr r3, [sp] + adds r1, r0, 0 + muls r1, r3 + lsls r1, 16 + asrs r1, 16 + ldr r0, _080D58F4 @ =gUnknown_083D96DC + 0x2 + adds r2, r0 + movs r3, 0 + ldrsh r2, [r2, r3] + adds r0, r4, 0 + bl sub_80D5994 + strh r7, [r4, 0x3A] + mov r0, r8 + strh r0, [r4, 0x3C] + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + add r0, r10 + ldr r1, _080D58F8 @ =gTasks + 0x8 + adds r0, r1 + ldrh r1, [r0] + adds r1, 0x1 + strh r1, [r0] +_080D58C6: + adds r0, r6, 0x1 + lsls r0, 16 + lsrs r6, r0, 16 + cmp r6, 0x6 + bls _080D5844 + add sp, 0xC + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D58E0: .4byte gUnknown_083D96DC +_080D58E4: .4byte gSpriteTemplate_83D96C4 +_080D58E8: .4byte gSprites +_080D58EC: .4byte 0x000003ff +_080D58F0: .4byte 0xfffffc00 +_080D58F4: .4byte gUnknown_083D96DC + 0x2 +_080D58F8: .4byte gTasks + 0x8 + thumb_func_end sub_80D57C4 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/flying.s b/asm/flying.s new file mode 100755 index 000000000..bbb1939a5 --- /dev/null +++ b/asm/flying.s @@ -0,0 +1,3058 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ flying + + thumb_func_start sub_80DA034 +sub_80DA034: @ 80DA034 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_8078764 + ldrh r0, [r4, 0x22] + adds r0, 0x14 + strh r0, [r4, 0x22] + movs r0, 0xBF + strh r0, [r4, 0x30] + ldr r1, _080DA058 @ =sub_80DA05C + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DA058: .4byte sub_80DA05C + thumb_func_end sub_80DA034 + + thumb_func_start sub_80DA05C +sub_80DA05C: @ 80DA05C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x20 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x47 + bne _080DA096 + adds r0, r4, 0 + bl move_anim_8072740 +_080DA096: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DA05C + + thumb_func_start sub_80DA09C +sub_80DA09C: @ 80DA09C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080DA0CC @ =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r1, _080DA0D0 @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x8] + ldrh r0, [r1] + strh r0, [r4, 0xA] + ldr r0, _080DA0D4 @ =0x00002719 + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0xC] + ldr r0, _080DA0D8 @ =sub_80DA0DC + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DA0CC: .4byte gTasks +_080DA0D0: .4byte gBattleAnimArgs +_080DA0D4: .4byte 0x00002719 +_080DA0D8: .4byte sub_80DA0DC + thumb_func_end sub_80DA09C + + thumb_func_start sub_80DA0DC +sub_80DA0DC: @ 80DA0DC + push {r4-r7,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r2, _080DA15C @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r3, r0, r2 + ldrh r0, [r3, 0x1C] + adds r1, r0, 0x1 + strh r1, [r3, 0x1C] + lsls r0, 16 + asrs r0, 16 + movs r4, 0xA + ldrsh r1, [r3, r4] + adds r7, r2, 0 + cmp r0, r1 + bne _080DA13A + movs r0, 0 + strh r0, [r3, 0x1C] + ldrb r0, [r3, 0xC] + ldr r2, _080DA160 @ =gPlttBufferFaded + lsls r0, 4 + movs r3, 0x84 + lsls r3, 1 + adds r1, r0, r3 + lsls r1, 1 + adds r1, r2 + ldrh r6, [r1] + movs r4, 0x7 + mov r12, r0 + ldr r0, _080DA164 @ =0x00000107 + add r0, r12 + lsls r0, 1 + adds r3, r0, r2 +_080DA122: + ldrh r0, [r3] + strh r0, [r1] + subs r3, 0x2 + subs r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bgt _080DA122 + ldr r0, _080DA168 @ =0x00000101 + add r0, r12 + lsls r0, 1 + adds r0, r2 + strh r6, [r0] +_080DA13A: + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r7 + ldrh r1, [r0, 0x8] + subs r1, 0x1 + strh r1, [r0, 0x8] + lsls r1, 16 + cmp r1, 0 + bne _080DA154 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080DA154: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DA15C: .4byte gTasks +_080DA160: .4byte gPlttBufferFaded +_080DA164: .4byte 0x00000107 +_080DA168: .4byte 0x00000101 + thumb_func_end sub_80DA0DC + + thumb_func_start sub_80DA16C +sub_80DA16C: @ 80DA16C + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DA18C + ldr r1, _080DA1DC @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080DA18C: + ldr r4, _080DA1DC @ =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldrh r0, [r6, 0x20] + strh r0, [r6, 0x30] + ldr r5, _080DA1E0 @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrh r0, [r6, 0x22] + strh r0, [r6, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x6] + adds r0, r4 + strh r0, [r6, 0x36] + adds r0, r6, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r0, _080DA1E4 @ =sub_80785E4 + str r0, [r6, 0x1C] + ldr r1, _080DA1E8 @ =sub_80DA1EC + adds r0, r6, 0 + bl StoreSpriteCallbackInData + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DA1D8: .4byte gBattleAnimBankAttacker +_080DA1DC: .4byte gBattleAnimArgs +_080DA1E0: .4byte gBattleAnimBankTarget +_080DA1E4: .4byte sub_80785E4 +_080DA1E8: .4byte sub_80DA1EC + thumb_func_end sub_80DA16C + + thumb_func_start sub_80DA1EC +sub_80DA1EC: @ 80DA1EC + push {r4,lr} + adds r4, r0, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + beq _080DA200 + adds r0, r4, 0 + bl move_anim_8072740 +_080DA200: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DA1EC + + thumb_func_start sub_80DA208 +sub_80DA208: @ 80DA208 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DA234 + ldr r1, _080DA2A8 @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r1, 0x6] +_080DA234: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DA24C + ldr r0, _080DA2A8 @ =gBattleAnimArgs + ldrh r1, [r0, 0x2] + negs r1, r1 + strh r1, [r0, 0x2] + ldrh r1, [r0, 0x6] + negs r1, r1 + strh r1, [r0, 0x6] +_080DA24C: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + ldr r2, _080DA2A8 @ =gBattleAnimArgs + ldrh r1, [r2] + ldrh r3, [r5, 0x20] + adds r1, r3 + strh r1, [r5, 0x20] + lsrs r0, 24 + ldrh r1, [r2, 0x2] + adds r0, r1 + strh r0, [r5, 0x22] + ldrh r0, [r2, 0x8] + strh r0, [r5, 0x2E] + movs r3, 0xC + ldrsh r0, [r2, r3] + cmp r0, 0 + bne _080DA2B0 + ldr r4, _080DA2AC @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + b _080DA2C2 + .align 2, 0 +_080DA2A4: .4byte gBattleAnimBankAttacker +_080DA2A8: .4byte gBattleAnimArgs +_080DA2AC: .4byte gBattleAnimBankTarget +_080DA2B0: + ldr r0, _080DA2F0 @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl sub_807A3FC +_080DA2C2: + ldr r4, _080DA2F4 @ =gBattleAnimArgs + ldrh r0, [r4, 0x4] + ldrh r1, [r5, 0x32] + adds r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r4, 0x6] + ldrh r3, [r5, 0x36] + adds r0, r3 + strh r0, [r5, 0x36] + ldr r0, _080DA2F8 @ =sub_8078B34 + str r0, [r5, 0x1C] + ldr r1, _080DA2FC @ =move_anim_8072740 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldrb r1, [r4, 0xA] + adds r0, r5, 0 + bl SeekSpriteAnim + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DA2F0: .4byte gBattleAnimBankTarget +_080DA2F4: .4byte gBattleAnimArgs +_080DA2F8: .4byte sub_8078B34 +_080DA2FC: .4byte move_anim_8072740 + thumb_func_end sub_80DA208 + + thumb_func_start sub_80DA300 +sub_80DA300: @ 80DA300 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r1, _080DA33C @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldr r0, _080DA340 @ =sub_80DA348 + str r0, [r4, 0x1C] + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080DA344 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DA33C: .4byte gBattleAnimArgs +_080DA340: .4byte sub_80DA348 +_080DA344: .4byte gSprites + thumb_func_end sub_80DA300 + + thumb_func_start sub_80DA348 +sub_80DA348: @ 80DA348 + push {lr} + adds r2, r0, 0 + ldrh r1, [r2, 0x2E] + movs r3, 0x2E + ldrsh r0, [r2, r3] + cmp r0, 0 + ble _080DA35C + subs r0, r1, 0x1 + strh r0, [r2, 0x2E] + b _080DA36E +_080DA35C: + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r2, 0x26] + subs r1, r0 + strh r1, [r2, 0x26] +_080DA36E: + movs r3, 0x22 + ldrsh r0, [r2, r3] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + bge _080DA386 + adds r0, r2, 0 + bl move_anim_8072740 +_080DA386: + pop {r0} + bx r0 + thumb_func_end sub_80DA348 + + thumb_func_start sub_80DA38C +sub_80DA38C: @ 80DA38C + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DA3BC + movs r0, 0x88 + lsls r0, 1 + strh r0, [r5, 0x20] + ldr r0, _080DA3B8 @ =0x0000ffe0 + strh r0, [r5, 0x22] + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _080DA3C2 + .align 2, 0 +_080DA3B4: .4byte gBattleAnimBankAttacker +_080DA3B8: .4byte 0x0000ffe0 +_080DA3BC: + ldr r0, _080DA400 @ =0x0000ffe0 + strh r0, [r5, 0x20] + strh r0, [r5, 0x22] +_080DA3C2: + ldr r0, _080DA404 @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, _080DA408 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r0, _080DA40C @ =sub_80DA410 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DA400: .4byte 0x0000ffe0 +_080DA404: .4byte gBattleAnimArgs +_080DA408: .4byte gBattleAnimBankTarget +_080DA40C: .4byte sub_80DA410 + thumb_func_end sub_80DA38C + + thumb_func_start sub_80DA410 +sub_80DA410: @ 80DA410 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x1 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl sub_8078B5C + ldrh r1, [r4, 0x34] + lsrs r0, r1, 8 + cmp r0, 0xC8 + bls _080DA438 + ldrh r0, [r4, 0x24] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + movs r0, 0 + strh r0, [r4, 0x24] + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] +_080DA438: + movs r1, 0x20 + ldrsh r0, [r4, r1] + movs r2, 0x24 + ldrsh r1, [r4, r2] + adds r0, r1 + adds r0, 0x20 + movs r1, 0x98 + lsls r1, 1 + cmp r0, r1 + bhi _080DA45A + movs r1, 0x22 + ldrsh r0, [r4, r1] + movs r2, 0x26 + ldrsh r1, [r4, r2] + adds r0, r1 + cmp r0, 0xA0 + ble _080DA480 +_080DA45A: + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080DA488 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + strb r0, [r1] + adds r0, r4, 0 + bl move_anim_8072740 +_080DA480: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DA488: .4byte gSprites + thumb_func_end sub_80DA410 + + thumb_func_start sub_80DA48C +sub_80DA48C: @ 80DA48C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + subs r1, r0, 0x1 + strh r1, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _080DA4CC + ldrb r0, [r4, 0x1] + lsls r0, 30 + lsrs r0, 30 + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080DA4BE + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + ldrb r1, [r4, 0x1] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + strb r0, [r4, 0x1] +_080DA4BE: + adds r0, r4, 0 + bl DestroySprite + ldr r1, _080DA4D4 @ =gAnimVisualTaskCount + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] +_080DA4CC: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DA4D4: .4byte gAnimVisualTaskCount + thumb_func_end sub_80DA48C + + thumb_func_start sub_80DA4D8 +sub_80DA4D8: @ 80DA4D8 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r7, r0, 0 + adds r5, r7, 0 + adds r5, 0x2E + ldr r0, _080DA4F8 @ =gBattleAnimArgs + ldrh r1, [r0, 0xE] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _080DA500 + ldr r0, _080DA4FC @ =gBattleAnimBankAttacker + b _080DA502 + .align 2, 0 +_080DA4F8: .4byte gBattleAnimArgs +_080DA4FC: .4byte gBattleAnimBankAttacker +_080DA500: + ldr r0, _080DA5B0 @ =gBattleAnimBankTarget +_080DA502: + ldrb r6, [r0] + adds r0, r6, 0 + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DA518 + ldr r1, _080DA5B4 @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_080DA518: + adds r0, r6, 0 + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + ldr r4, _080DA5B4 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r7, 0x20] + adds r0, r6, 0 + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + ldrh r1, [r4, 0x2] + lsrs r0, 24 + adds r1, r0, r1 + strh r1, [r7, 0x22] + lsls r1, 8 + strh r1, [r5, 0x8] + ldrh r1, [r4, 0xC] + adds r0, r1 + lsls r0, 1 + ldrh r2, [r5, 0xE] + movs r1, 0x1 + ands r1, r2 + orrs r1, r0 + strh r1, [r5, 0xE] + ldrb r0, [r5] + movs r2, 0x4 + mov r8, r2 + mov r1, r8 + orrs r0, r1 + strb r0, [r5] + ldrh r0, [r4, 0x4] + ldrb r1, [r4, 0x4] + strh r1, [r5, 0x2] + lsls r0, 16 + lsrs r0, 24 + strh r0, [r5, 0xA] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x4] + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x6] + ldrh r0, [r4, 0xA] + strh r0, [r5, 0xC] + subs r1, 0x40 + lsls r1, 16 + lsrs r1, 16 + cmp r1, 0x7F + bhi _080DA618 + ldr r0, _080DA5B8 @ =gMain + ldr r2, _080DA5BC @ =0x0000043d + adds r0, r2 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080DA5C0 + adds r0, r6, 0 + bl sub_8079ED4 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r7, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r7, 0x5] + b _080DA5D8 + .align 2, 0 +_080DA5B0: .4byte gBattleAnimBankTarget +_080DA5B4: .4byte gBattleAnimArgs +_080DA5B8: .4byte gMain +_080DA5BC: .4byte 0x0000043d +_080DA5C0: + adds r0, r6, 0 + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r7, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r7, 0x5] +_080DA5D8: + ldrb r1, [r5, 0xE] + movs r4, 0x2 + negs r4, r4 + adds r0, r4, 0 + ands r0, r1 + strb r0, [r5, 0xE] + movs r1, 0x4 + ldrsh r0, [r5, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + bne _080DA678 + adds r3, r7, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r0, r2, 31 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + adds r0, r4, 0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r7, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + b _080DA66E +_080DA618: + adds r0, r6, 0 + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r7, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r7, 0x5] + ldrb r0, [r5, 0xE] + movs r4, 0x1 + orrs r0, r4 + strb r0, [r5, 0xE] + movs r2, 0x4 + ldrsh r0, [r5, r2] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _080DA678 + adds r3, r7, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r0, 0x1 + eors r1, r0 + ands r1, r4 + movs r0, 0x2 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r7, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + mov r1, r8 +_080DA66E: + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] +_080DA678: + ldrh r1, [r5, 0x2] + lsrs r1, 6 + lsls r1, 4 + ldrb r2, [r5] + movs r0, 0xF + ands r0, r2 + orrs r0, r1 + strb r0, [r5] + ldr r3, _080DA6E4 @ =gSineTable + ldrh r0, [r5, 0x2] + lsls r0, 1 + adds r0, r3 + movs r2, 0 + ldrsh r1, [r0, r2] + ldrb r0, [r5, 0xC] + muls r0, r1 + asrs r0, 8 + strh r0, [r7, 0x24] + ldrb r2, [r7, 0x3] + lsls r2, 26 + lsrs r2, 27 + movs r1, 0x24 + ldrsh r0, [r7, r1] + negs r0, r0 + asrs r0, 1 + ldrb r5, [r5, 0xA] + adds r0, r5 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 1 + adds r1, r3 + ldrh r4, [r1] + ldr r1, _080DA6E8 @ =gOamMatrices + lsls r2, 3 + adds r2, r1 + adds r0, 0x40 + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r2, 0x6] + strh r0, [r2] + strh r4, [r2, 0x2] + lsls r0, r4, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + ldr r0, _080DA6EC @ =sub_80DA6F0 + str r0, [r7, 0x1C] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DA6E4: .4byte gSineTable +_080DA6E8: .4byte gOamMatrices +_080DA6EC: .4byte sub_80DA6F0 + thumb_func_end sub_80DA4D8 + + thumb_func_start sub_80DA6F0 +sub_80DA6F0: @ 80DA6F0 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + adds r5, r0, 0 + movs r6, 0 + movs r0, 0x2E + adds r0, r5 + mov r12, r0 + ldrb r2, [r0] + movs r7, 0x1 + movs r1, 0x1 + mov r9, r1 + mov r0, r9 + ands r0, r2 + cmp r0, 0 + beq _080DA730 + mov r3, r12 + ldrb r0, [r3, 0x1] + adds r1, r0, 0 + adds r1, 0xFF + strb r1, [r3, 0x1] + lsls r0, 24 + cmp r0, 0 + beq _080DA724 + b _080DAD1A +_080DA724: + movs r0, 0x2 + negs r0, r0 + ands r0, r2 + strb r0, [r3] + strb r6, [r3, 0x1] + b _080DAD1A +_080DA730: + mov r4, r12 + ldrh r0, [r4, 0x2] + lsrs r4, r0, 6 + mov r8, r0 + cmp r4, 0x1 + bne _080DA73E + b _080DA896 +_080DA73E: + cmp r4, 0x1 + bgt _080DA748 + cmp r4, 0 + beq _080DA756 + b _080DAC52 +_080DA748: + cmp r4, 0x2 + bne _080DA74E + b _080DA9C8 +_080DA74E: + cmp r4, 0x3 + bne _080DA754 + b _080DAB0E +_080DA754: + b _080DAC52 +_080DA756: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0x1 + bne _080DA76C + movs r0, 0x8 + orrs r0, r2 + orrs r0, r7 + mov r1, r12 + strb r0, [r1] + strb r6, [r1, 0x1] + b _080DA88A +_080DA76C: + lsrs r0, r1, 28 + cmp r0, 0x3 + bne _080DA790 + lsls r0, r2, 30 + lsrs r0, 31 + movs r1, 0x1 + eors r0, r1 + ands r0, r7 + lsls r0, 1 + movs r1, 0x3 + negs r1, r1 + ands r1, r2 + orrs r1, r0 + orrs r1, r7 + mov r2, r12 + strb r1, [r2] + strb r6, [r2, 0x1] + b _080DA88A +_080DA790: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _080DA88A + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r4, 0x1 + eors r1, r4 + ands r1, r7 + movs r6, 0x2 + negs r6, r6 + adds r0, r6, 0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + mov r3, r12 + ldrb r1, [r3] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080DA87A + ldr r0, _080DA80C @ =gMain + ldr r1, _080DA810 @ =0x0000043d + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080DA82E + ldrb r1, [r3, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080DA814 + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080DA868 + .align 2, 0 +_080DA80C: .4byte gMain +_080DA810: .4byte 0x0000043d +_080DA814: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080DA866 +_080DA82E: + mov r0, r12 + ldrb r1, [r0, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080DA85C + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + strb r0, [r1] + mov r1, r12 + ldrb r2, [r1, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r4 + ands r0, r7 + adds r1, r6, 0 + ands r1, r2 + orrs r1, r0 + mov r2, r12 + strb r1, [r2, 0xE] + b _080DA87A +_080DA85C: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC + strb r0, [r1] +_080DA866: + mov r3, r12 +_080DA868: + ldrb r2, [r3, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r4 + ands r0, r7 + adds r1, r6, 0 + ands r1, r2 + orrs r1, r0 + strb r1, [r3, 0xE] +_080DA87A: + mov r4, r12 + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r0, [r4, 0x2] + mov r8, r0 +_080DA88A: + mov r2, r12 + ldrb r1, [r2] + movs r0, 0xF + ands r0, r1 + strb r0, [r2] + b _080DAC52 +_080DA896: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0 + bne _080DA8AC + movs r0, 0x8 + orrs r0, r2 + orrs r0, r7 + mov r3, r12 + strb r0, [r3] + strb r6, [r3, 0x1] + b _080DA9BC +_080DA8AC: + lsrs r0, r1, 28 + cmp r0, 0x2 + bne _080DA8BE + adds r0, r2, 0 + orrs r0, r7 + mov r4, r12 + strb r0, [r4] + strb r6, [r4, 0x1] + b _080DA9BC +_080DA8BE: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _080DA9BC + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r4, 0x1 + eors r1, r4 + ands r1, r7 + movs r6, 0x2 + negs r6, r6 + adds r0, r6, 0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + mov r0, r12 + ldrb r1, [r0] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080DA9AC + ldr r0, _080DA940 @ =gMain + ldr r1, _080DA944 @ =0x0000043d + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080DA962 + mov r2, r12 + ldrb r1, [r2, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080DA948 + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + mov r3, r12 + b _080DA978 + .align 2, 0 +_080DA940: .4byte gMain +_080DA944: .4byte 0x0000043d +_080DA948: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080DA996 +_080DA962: + mov r3, r12 + ldrb r1, [r3, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080DA98C + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + strb r0, [r1] +_080DA978: + ldrb r2, [r3, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r4 + ands r0, r7 + adds r1, r6, 0 + ands r1, r2 + orrs r1, r0 + strb r1, [r3, 0xE] + b _080DA9AC +_080DA98C: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC + strb r0, [r1] +_080DA996: + mov r0, r12 + ldrb r2, [r0, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r4 + ands r0, r7 + adds r1, r6, 0 + ands r1, r2 + orrs r1, r0 + mov r2, r12 + strb r1, [r2, 0xE] +_080DA9AC: + mov r3, r12 + ldrb r1, [r3] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r3] + ldrh r4, [r3, 0x2] + mov r8, r4 +_080DA9BC: + mov r1, r12 + ldrb r0, [r1] + movs r1, 0xF + ands r1, r0 + movs r0, 0x10 + b _080DAC4C +_080DA9C8: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0x3 + bne _080DA9DE + movs r0, 0x8 + orrs r0, r2 + orrs r0, r7 + mov r3, r12 + strb r0, [r3] + strb r6, [r3, 0x1] + b _080DAAFE +_080DA9DE: + lsrs r0, r1, 28 + cmp r0, 0x1 + bne _080DA9F0 + adds r0, r2, 0 + orrs r0, r7 + mov r4, r12 + strb r0, [r4] + strb r6, [r4, 0x1] + b _080DAAFE +_080DA9F0: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + bne _080DA9FA + b _080DAAFE +_080DA9FA: + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r6, 0x1 + eors r1, r6 + ands r1, r7 + movs r0, 0x2 + negs r0, r0 + mov r8, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + mov r2, r12 + ldrb r1, [r2] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080DAAEC + ldr r0, _080DAA6C @ =gMain + ldr r3, _080DAA70 @ =0x0000043d + adds r0, r3 + ldrb r0, [r0] + ands r4, r0 + cmp r4, 0 + beq _080DAAA4 + ldrb r1, [r2, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080DAA74 + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080DAAD8 + .align 2, 0 +_080DAA6C: .4byte gMain +_080DAA70: .4byte 0x0000043d +_080DAA74: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + mov r0, r12 + ldrb r2, [r0, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + mov r2, r12 + strb r1, [r2, 0xE] + b _080DAAEC +_080DAAA4: + mov r3, r12 + ldrb r1, [r3, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080DAACE + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + strb r0, [r1] + ldrb r2, [r3, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r3, 0xE] + b _080DAAEC +_080DAACE: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC + strb r0, [r1] +_080DAAD8: + mov r4, r12 + ldrb r2, [r4, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0xE] +_080DAAEC: + mov r0, r12 + ldrb r1, [r0] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r2, [r1, 0x2] + mov r8, r2 +_080DAAFE: + mov r3, r12 + ldrb r0, [r3] + movs r1, 0xF + ands r1, r0 + movs r0, 0x20 + orrs r1, r0 + strb r1, [r3] + b _080DAC52 +_080DAB0E: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0x2 + bne _080DAB20 + movs r0, 0x8 + orrs r0, r2 + mov r4, r12 + strb r0, [r4] + b _080DAC42 +_080DAB20: + lsrs r0, r1, 28 + cmp r0, 0 + bne _080DAB44 + lsls r0, r2, 30 + lsrs r0, 31 + movs r1, 0x1 + eors r0, r1 + ands r0, r7 + lsls r0, 1 + movs r1, 0x3 + negs r1, r1 + ands r1, r2 + orrs r1, r0 + orrs r1, r7 + mov r0, r12 + strb r1, [r0] + strb r6, [r0, 0x1] + b _080DAC42 +_080DAB44: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _080DAC42 + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r4, 0x1 + eors r1, r4 + ands r1, r7 + movs r6, 0x2 + negs r6, r6 + adds r0, r6, 0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + mov r2, r12 + ldrb r1, [r2] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080DAC32 + ldr r0, _080DABC4 @ =gMain + ldr r3, _080DABC8 @ =0x0000043d + adds r0, r3 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080DABE6 + ldrb r1, [r2, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080DABCC + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + mov r0, r12 + ldrb r2, [r0, 0xE] + b _080DAC00 + .align 2, 0 +_080DABC4: .4byte gMain +_080DABC8: .4byte 0x0000043d +_080DABCC: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080DAC1E +_080DABE6: + mov r0, r12 + ldrb r1, [r0, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _080DAC14 + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + strb r0, [r1] + mov r1, r12 + ldrb r2, [r1, 0xE] +_080DAC00: + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r4 + ands r0, r7 + adds r1, r6, 0 + ands r1, r2 + orrs r1, r0 + mov r2, r12 + strb r1, [r2, 0xE] + b _080DAC32 +_080DAC14: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC + strb r0, [r1] +_080DAC1E: + mov r3, r12 + ldrb r2, [r3, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r4 + ands r0, r7 + adds r1, r6, 0 + ands r1, r2 + orrs r1, r0 + strb r1, [r3, 0xE] +_080DAC32: + mov r4, r12 + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r0, [r4, 0x2] + mov r8, r0 +_080DAC42: + mov r1, r12 + ldrb r0, [r1] + movs r1, 0xF + ands r1, r0 + movs r0, 0x30 +_080DAC4C: + orrs r1, r0 + mov r2, r12 + strb r1, [r2] +_080DAC52: + mov r3, r12 + ldrb r1, [r3] + lsls r1, 30 + lsrs r1, 31 + mov r0, r12 + adds r0, 0xC + adds r0, r1 + ldrb r1, [r0] + ldr r3, _080DACE0 @ =gSineTable + mov r4, r8 + lsls r0, r4, 1 + adds r0, r3 + movs r2, 0 + ldrsh r0, [r0, r2] + muls r0, r1 + asrs r0, 8 + strh r0, [r5, 0x24] + ldrb r2, [r5, 0x3] + lsls r2, 26 + lsrs r2, 27 + movs r4, 0x24 + ldrsh r0, [r5, r4] + negs r0, r0 + asrs r0, 1 + mov r1, r12 + ldrb r1, [r1, 0xA] + adds r0, r1 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 1 + adds r1, r3 + ldrh r6, [r1] + ldr r1, _080DACE4 @ =gOamMatrices + lsls r2, 3 + adds r2, r1 + adds r0, 0x40 + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r2, 0x6] + strh r0, [r2] + strh r6, [r2, 0x2] + lsls r0, r6, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + mov r2, r12 + ldrh r0, [r2, 0x6] + ldrh r3, [r2, 0x8] + adds r0, r3 + strh r0, [r2, 0x8] + lsls r0, 16 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r4, 0x4 + ldrsh r0, [r2, r4] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _080DACE8 + ldrh r0, [r2, 0x4] + subs r1, 0x1 + ands r1, r0 + ldrh r0, [r2, 0x2] + subs r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r2, 0x2] + b _080DACFE + .align 2, 0 +_080DACE0: .4byte gSineTable +_080DACE4: .4byte gOamMatrices +_080DACE8: + mov r1, r12 + ldrh r0, [r1, 0x4] + ldr r1, _080DAD28 @ =0x00007fff + ands r1, r0 + mov r2, r12 + ldrh r2, [r2, 0x2] + adds r1, r2 + movs r0, 0xFF + ands r1, r0 + mov r3, r12 + strh r1, [r3, 0x2] +_080DACFE: + movs r4, 0x22 + ldrsh r1, [r5, r4] + movs r2, 0x26 + ldrsh r0, [r5, r2] + adds r1, r0 + mov r3, r12 + ldrh r0, [r3, 0xE] + lsrs r0, 1 + cmp r1, r0 + blt _080DAD1A + movs r0, 0 + strh r0, [r5, 0x2E] + ldr r0, _080DAD2C @ =sub_80DA48C + str r0, [r5, 0x1C] +_080DAD1A: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DAD28: .4byte 0x00007fff +_080DAD2C: .4byte sub_80DA48C + thumb_func_end sub_80DA6F0 + + thumb_func_start sub_80DAD30 +sub_80DAD30: @ 80DAD30 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r0, _080DAD78 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + ldr r5, _080DAD7C @ =gBattleAnimBankAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r0, _080DAD80 @ =sub_807941C + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DAD78: .4byte gBattleAnimBankTarget +_080DAD7C: .4byte gBattleAnimBankAttacker +_080DAD80: .4byte sub_807941C + thumb_func_end sub_80DAD30 + + thumb_func_start sub_80DAD84 +sub_80DAD84: @ 80DAD84 + push {r4-r7,lr} + adds r4, r0, 0 + ldr r5, _080DADCC @ =gBattleAnimArgs + ldrh r0, [r5] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0x32] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x34] + ldr r0, _080DADD0 @ =gMain + ldr r1, _080DADD4 @ =0x0000043d + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080DAE44 + ldr r0, _080DADD8 @ =gBanksBySide + ldr r1, _080DADDC @ =gBattleAnimBankTarget + ldrb r2, [r1] + adds r0, r2, r0 + ldrb r1, [r0] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080DADE0 + adds r0, r2, 0 + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5, 0x6] + adds r0, r5 + b _080DADEE + .align 2, 0 +_080DADCC: .4byte gBattleAnimArgs +_080DADD0: .4byte gMain +_080DADD4: .4byte 0x0000043d +_080DADD8: .4byte gBanksBySide +_080DADDC: .4byte gBattleAnimBankTarget +_080DADE0: + adds r0, r2, 0 + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x28 +_080DADEE: + strh r0, [r4, 0x3C] + ldr r0, _080DAE1C @ =gBattleAnimArgs + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _080DAE24 + ldr r0, _080DAE20 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl sub_8079ED4 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0x5] + b _080DAE58 + .align 2, 0 +_080DAE1C: .4byte gBattleAnimArgs +_080DAE20: .4byte gBattleAnimBankTarget +_080DAE24: + ldr r0, _080DAE40 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + b _080DAE58 + .align 2, 0 +_080DAE40: .4byte gBattleAnimBankTarget +_080DAE44: + ldr r0, _080DAEFC @ =gBattleAnimBankTarget + ldrb r0, [r0] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5, 0x6] + adds r0, r5 + strh r0, [r4, 0x3C] +_080DAE58: + ldr r5, _080DAF00 @ =gSineTable + ldrh r3, [r4, 0x30] + movs r1, 0xFF + ands r1, r3 + lsls r0, r1, 1 + adds r0, r5 + ldrh r0, [r0] + movs r2, 0 + strh r0, [r4, 0x36] + adds r1, 0x40 + lsls r1, 1 + adds r1, r5 + ldrh r0, [r1] + negs r0, r0 + strh r0, [r4, 0x38] + strh r2, [r4, 0x3A] + strh r2, [r4, 0x26] + strh r2, [r4, 0x24] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r6, r0, 27 + lsls r3, 16 + lsrs r3, 24 + strh r3, [r4, 0x30] + bl Random + lsls r0, 16 + asrs r7, r0, 16 + movs r0, 0x80 + lsls r0, 8 + ands r0, r7 + cmp r0, 0 + beq _080DAEA2 + ldrh r1, [r4, 0x30] + movs r0, 0xFF + subs r0, r1 + strh r0, [r4, 0x30] +_080DAEA2: + movs r0, 0x30 + ldrsh r1, [r4, r0] + lsls r0, r1, 1 + adds r0, r5 + ldrh r0, [r0] + ldr r3, _080DAF04 @ =gOamMatrices + lsls r2, r6, 3 + adds r2, r3 + adds r1, 0x40 + lsls r1, 1 + adds r1, r5 + ldrh r1, [r1] + strh r1, [r2, 0x6] + strh r1, [r2] + strh r0, [r2, 0x2] + lsls r0, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + adds r3, r4, 0 + adds r3, 0x3F + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + movs r0, 0x1 + ands r0, r7 + cmp r0, 0 + beq _080DAEF2 + adds r2, r4, 0 + adds r2, 0x2A + movs r1, 0x1 + movs r0, 0x1 + strb r0, [r2] + ldrb r0, [r3] + orrs r0, r1 + strb r0, [r3] +_080DAEF2: + ldr r0, _080DAF08 @ =sub_80DAF0C + str r0, [r4, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DAEFC: .4byte gBattleAnimBankTarget +_080DAF00: .4byte gSineTable +_080DAF04: .4byte gOamMatrices +_080DAF08: .4byte sub_80DAF0C + thumb_func_end sub_80DAD84 + + thumb_func_start sub_80DAF0C +sub_80DAF0C: @ 80DAF0C + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x10 + adds r4, r0, 0 + adds r5, r4, 0 + adds r5, 0x2E + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + movs r1, 0 + mov r8, r1 + movs r7, 0 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _080DAFF0 + movs r2, 0x36 + ldrsh r1, [r4, r2] + movs r2, 0x3A + ldrsh r0, [r4, r2] + muls r0, r1 + asrs r6, r0, 8 + strh r6, [r4, 0x24] + movs r0, 0x38 + ldrsh r1, [r4, r0] + movs r2, 0x3A + ldrsh r0, [r4, r2] + muls r0, r1 + asrs r3, r0, 8 + strh r3, [r4, 0x26] + ldrh r2, [r4, 0x34] + movs r1, 0xFF + adds r0, r1, 0 + ands r0, r2 + ldrh r2, [r4, 0x3A] + adds r0, r2 + strh r0, [r4, 0x3A] + ldrh r2, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + ands r1, r2 + cmp r0, r1 + blt _080DAFF0 + ldrh r0, [r4, 0x20] + adds r0, r6 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x22] + adds r0, r3 + strh r0, [r4, 0x22] + strh r7, [r4, 0x24] + strh r7, [r4, 0x26] + mov r0, sp + adds r1, r5, 0 + movs r2, 0x10 + bl memcpy + adds r0, r5, 0 + movs r1, 0 + movs r2, 0x10 + bl memset + ldrh r0, [r4, 0x22] + lsls r0, 8 + strh r0, [r5, 0x8] + mov r0, sp + ldrh r0, [r0, 0x6] + lsrs r1, r0, 8 + strh r1, [r5, 0x6] + strh r7, [r5, 0x2] + mov r0, sp + ldrh r0, [r0, 0x2] + strh r0, [r5, 0xA] + adds r0, r4, 0 + adds r0, 0x2A + ldrb r0, [r0] + cmp r0, 0 + beq _080DAFC0 + movs r0, 0x8 + ands r1, r0 + cmp r1, 0 + beq _080DAFB8 + ldr r0, _080DAFB4 @ =0x00008001 + b _080DAFCE + .align 2, 0 +_080DAFB4: .4byte 0x00008001 +_080DAFB8: + ldr r0, _080DAFBC @ =0x00008002 + b _080DAFCE + .align 2, 0 +_080DAFBC: .4byte 0x00008002 +_080DAFC0: + movs r0, 0x8 + ands r1, r0 + cmp r1, 0 + beq _080DAFCC + movs r0, 0x1 + b _080DAFCE +_080DAFCC: + movs r0, 0x2 +_080DAFCE: + strh r0, [r5, 0x4] + mov r0, sp + ldrh r0, [r0, 0x4] + lsrs r0, 8 + strb r0, [r5, 0xC] + subs r0, 0x2 + strb r0, [r5, 0xD] + mov r0, sp + ldrh r1, [r0, 0xE] + lsls r1, 1 + ldrh r2, [r5, 0xE] + movs r0, 0x1 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0xE] + ldr r0, _080DAFFC @ =sub_80DA6F0 + str r0, [r4, 0x1C] +_080DAFF0: + add sp, 0x10 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DAFFC: .4byte sub_80DA6F0 + thumb_func_end sub_80DAF0C + + thumb_func_start sub_80DB000 +sub_80DB000: @ 80DB000 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080DB018 @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080DB01C + adds r0, r5, 0 + movs r1, 0 + bl sub_80787B0 + b _080DB024 + .align 2, 0 +_080DB018: .4byte gBattleAnimArgs +_080DB01C: + adds r0, r5, 0 + movs r1, 0 + bl sub_8078764 +_080DB024: + ldr r4, _080DB08C @ =gBattleAnimArgs + movs r2, 0x4 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _080DB03C + ldr r0, _080DB090 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DB052 +_080DB03C: + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _080DB058 + ldr r0, _080DB094 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DB058 +_080DB052: + ldrh r0, [r5, 0x20] + adds r0, 0x8 + strh r0, [r5, 0x20] +_080DB058: + ldr r4, _080DB08C @ =gBattleAnimArgs + ldrb r1, [r4, 0x8] + adds r0, r5, 0 + bl SeekSpriteAnim + ldrh r0, [r5, 0x20] + subs r0, 0x20 + strh r0, [r5, 0x20] + ldr r0, _080DB098 @ =0x00000ccc + strh r0, [r5, 0x30] + ldrh r1, [r4, 0x8] + movs r0, 0xC + adds r2, r0, 0 + muls r2, r1 + adds r0, r2, 0 + ldrh r2, [r5, 0x24] + adds r0, r2 + strh r0, [r5, 0x24] + strh r1, [r5, 0x2E] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x3C] + ldr r0, _080DB09C @ =sub_80DB0A0 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DB08C: .4byte gBattleAnimArgs +_080DB090: .4byte gBattleAnimBankAttacker +_080DB094: .4byte gBattleAnimBankTarget +_080DB098: .4byte 0x00000ccc +_080DB09C: .4byte sub_80DB0A0 + thumb_func_end sub_80DB000 + + thumb_func_start sub_80DB0A0 +sub_80DB0A0: @ 80DB0A0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r4, 0x24] + adds r0, r1 + movs r1, 0 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _080DB0CA + strh r1, [r4, 0x2E] + strh r1, [r4, 0x24] + adds r0, r4, 0 + bl StartSpriteAnim +_080DB0CA: + ldrh r0, [r4, 0x3C] + subs r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080DB0E2 + adds r0, r4, 0 + bl move_anim_8072740 +_080DB0E2: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DB0A0 + + thumb_func_start sub_80DB0E8 +sub_80DB0E8: @ 80DB0E8 + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + ldr r1, _080DB180 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r7, r0, r1 + ldrh r0, [r7, 0x8] + movs r1, 0x1F + ands r0, r1 + cmp r0, 0 + bne _080DB162 + ldr r1, _080DB184 @ =gAnimVisualTaskCount + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] + movs r1, 0x8 + ldrsh r0, [r7, r1] + movs r5, 0xD + negs r5, r5 + adds r1, r5, 0 + bl Sin + ldr r4, _080DB188 @ =gBattleAnimArgs + strh r0, [r4] + movs r1, 0x8 + ldrsh r0, [r7, r1] + adds r1, r5, 0 + bl Cos + strh r0, [r4, 0x2] + movs r0, 0x1 + strh r0, [r4, 0x4] + movs r0, 0x3 + strh r0, [r4, 0x6] + ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538 + mov r8, r0 + ldr r5, _080DB190 @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + adds r2, r0, 0 + lsls r2, 24 + lsrs r2, 24 + mov r0, r8 + adds r1, r4, 0 + movs r3, 0x3 + bl CreateSpriteAndAnimate +_080DB162: + ldrh r0, [r7, 0x8] + adds r0, 0x8 + strh r0, [r7, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xFF + ble _080DB176 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080DB176: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DB180: .4byte gTasks +_080DB184: .4byte gAnimVisualTaskCount +_080DB188: .4byte gBattleAnimArgs +_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538 +_080DB190: .4byte gBattleAnimBankTarget + thumb_func_end sub_80DB0E8 + + thumb_func_start sub_80DB194 +sub_80DB194: @ 80DB194 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080DB1A6 + cmp r0, 0x1 + beq _080DB1D8 + b _080DB1EC +_080DB1A6: + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80787B0 + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080DB1D4 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080DB1EC + .align 2, 0 +_080DB1D4: .4byte gSprites +_080DB1D8: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080DB1EC + adds r0, r4, 0 + bl move_anim_8072740 +_080DB1EC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DB194 + + thumb_func_start sub_80DB1F4 +sub_80DB1F4: @ 80DB1F4 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _080DB22C + cmp r0, 0x1 + bgt _080DB20A + cmp r0, 0 + beq _080DB210 + b _080DB27E +_080DB20A: + cmp r0, 0x2 + beq _080DB240 + b _080DB27E +_080DB210: + ldr r0, _080DB228 @ =gBattleAnimBankTarget + ldrb r0, [r0] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + negs r0, r0 + subs r0, 0x20 + strh r0, [r4, 0x26] + b _080DB238 + .align 2, 0 +_080DB228: .4byte gBattleAnimBankTarget +_080DB22C: + ldrh r0, [r4, 0x26] + adds r0, 0xA + strh r0, [r4, 0x26] + lsls r0, 16 + cmp r0, 0 + blt _080DB27E +_080DB238: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080DB27E +_080DB240: + ldrh r0, [r4, 0x26] + subs r0, 0xA + strh r0, [r4, 0x26] + movs r2, 0x22 + ldrsh r0, [r4, r2] + movs r2, 0x26 + ldrsh r1, [r4, r2] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + bge _080DB27E + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080DB284 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + strb r0, [r1] + adds r0, r4, 0 + bl move_anim_8072740 +_080DB27E: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DB284: .4byte gSprites + thumb_func_end sub_80DB1F4 + + thumb_func_start sub_80DB288 +sub_80DB288: @ 80DB288 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r1, _080DB2C4 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldr r0, _080DB2C8 @ =sub_80DB2D0 + str r0, [r4, 0x1C] + movs r0, 0 + bl GetAnimBankSpriteId + ldr r2, _080DB2CC @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DB2C4: .4byte gBattleAnimArgs +_080DB2C8: .4byte sub_80DB2D0 +_080DB2CC: .4byte gSprites + thumb_func_end sub_80DB288 + + thumb_func_start sub_80DB2D0 +sub_80DB2D0: @ 80DB2D0 + push {lr} + adds r2, r0, 0 + ldrh r1, [r2, 0x2E] + movs r3, 0x2E + ldrsh r0, [r2, r3] + cmp r0, 0 + ble _080DB2E4 + subs r0, r1, 0x1 + strh r0, [r2, 0x2E] + b _080DB328 +_080DB2E4: + movs r1, 0x22 + ldrsh r0, [r2, r1] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + ble _080DB30A + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r2, 0x26] + subs r1, r0 + strh r1, [r2, 0x26] + b _080DB328 +_080DB30A: + adds r3, r2, 0 + adds r3, 0x3E + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r3] + ldrh r0, [r2, 0x34] + adds r1, r0, 0x1 + strh r1, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _080DB328 + ldr r0, _080DB32C @ =sub_80DB330 + str r0, [r2, 0x1C] +_080DB328: + pop {r0} + bx r0 + .align 2, 0 +_080DB32C: .4byte sub_80DB330 + thumb_func_end sub_80DB2D0 + + thumb_func_start sub_80DB330 +sub_80DB330: @ 80DB330 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r2, 0x26] + adds r0, r1 + strh r0, [r2, 0x26] + movs r3, 0x22 + ldrsh r0, [r2, r3] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + ble _080DB360 + adds r3, r2, 0 + adds r3, 0x3E + ldrb r1, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r3] +_080DB360: + movs r1, 0x26 + ldrsh r0, [r2, r1] + cmp r0, 0 + ble _080DB36E + adds r0, r2, 0 + bl move_anim_8072740 +_080DB36E: + pop {r0} + bx r0 + thumb_func_end sub_80DB330 + + thumb_func_start sub_80DB374 +sub_80DB374: @ 80DB374 + push {r4,r5,lr} + sub sp, 0x4 + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _080DB388 + cmp r0, 0x1 + beq _080DB3E0 + b _080DB44C +_080DB388: + ldr r0, _080DB398 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r0, r2] + cmp r0, 0 + bne _080DB3A0 + ldr r4, _080DB39C @ =gBattleAnimBankAttacker + b _080DB3A2 + .align 2, 0 +_080DB398: .4byte gBattleAnimArgs +_080DB39C: .4byte gBattleAnimBankAttacker +_080DB3A0: + ldr r4, _080DB3DC @ =gBattleAnimBankTarget +_080DB3A2: + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r0, 0 + movs r3, 0x80 + lsls r3, 2 + strh r3, [r5, 0x30] + movs r2, 0x80 + lsls r2, 1 + str r0, [sp] + adds r0, r5, 0 + movs r1, 0 + bl sub_8078FDC + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _080DB44C + .align 2, 0 +_080DB3DC: .4byte gBattleAnimBankTarget +_080DB3E0: + movs r1, 0x32 + ldrsh r0, [r5, r1] + cmp r0, 0xB + bgt _080DB3EE + ldrh r0, [r5, 0x30] + subs r0, 0x28 + b _080DB3F2 +_080DB3EE: + ldrh r0, [r5, 0x30] + adds r0, 0x28 +_080DB3F2: + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + adds r0, 0x1 + movs r1, 0 + strh r0, [r5, 0x32] + movs r2, 0x80 + lsls r2, 1 + movs r0, 0x30 + ldrsh r3, [r5, r0] + str r1, [sp] + adds r0, r5, 0 + bl sub_8078FDC + ldrb r1, [r5, 0x3] + lsls r1, 26 + lsrs r1, 27 + movs r0, 0xF4 + lsls r0, 6 + ldr r2, _080DB454 @ =gOamMatrices + lsls r1, 3 + adds r1, r2 + movs r2, 0x6 + ldrsh r1, [r1, r2] + bl __divsi3 + adds r1, r0, 0x1 + cmp r1, 0x80 + ble _080DB42C + movs r1, 0x80 +_080DB42C: + movs r0, 0x40 + subs r0, r1 + lsrs r1, r0, 31 + adds r0, r1 + asrs r1, r0, 1 + strh r1, [r5, 0x26] + movs r1, 0x32 + ldrsh r0, [r5, r1] + cmp r0, 0x18 + bne _080DB44C + adds r0, r5, 0 + bl sub_8079098 + adds r0, r5, 0 + bl move_anim_8072740 +_080DB44C: + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DB454: .4byte gOamMatrices + thumb_func_end sub_80DB374 + + thumb_func_start sub_80DB458 +sub_80DB458: @ 80DB458 + push {r4,r5,lr} + adds r5, r0, 0 + bl Random + ldr r4, _080DB47C @ =0x000001ff + ands r4, r0 + bl Random + movs r1, 0x7F + ands r1, r0 + movs r0, 0x1 + ands r0, r4 + cmp r0, 0 + beq _080DB480 + movs r2, 0xB8 + lsls r2, 2 + adds r0, r4, r2 + b _080DB488 + .align 2, 0 +_080DB47C: .4byte 0x000001ff +_080DB480: + movs r2, 0xB8 + lsls r2, 2 + adds r0, r2, 0 + subs r0, r4 +_080DB488: + strh r0, [r5, 0x2E] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080DB49C + movs r2, 0xE0 + lsls r2, 2 + adds r0, r2, 0 + adds r0, r1, r0 + b _080DB4A4 +_080DB49C: + movs r2, 0xE0 + lsls r2, 2 + adds r0, r2, 0 + subs r0, r1 +_080DB4A4: + strh r0, [r5, 0x30] + ldr r2, _080DB4CC @ =gBattleAnimArgs + ldrh r0, [r2] + strh r0, [r5, 0x32] + lsls r0, 16 + cmp r0, 0 + beq _080DB4C0 + ldrb r0, [r5, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r5, 0x3] +_080DB4C0: + movs r1, 0x2 + ldrsh r0, [r2, r1] + cmp r0, 0 + bne _080DB4D4 + ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker + b _080DB4D6 + .align 2, 0 +_080DB4CC: .4byte gBattleAnimArgs +_080DB4D0: .4byte gBattleAnimBankAttacker +_080DB4D4: + ldr r4, _080DB500 @ =gBattleAnimBankTarget +_080DB4D6: + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r5, 0x22] + ldr r0, _080DB504 @ =sub_80DB508 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DB500: .4byte gBattleAnimBankTarget +_080DB504: .4byte sub_80DB508 + thumb_func_end sub_80DB458 + + thumb_func_start sub_80DB508 +sub_80DB508: @ 80DB508 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080DB520 + ldrh r3, [r4, 0x2E] + lsls r0, r3, 16 + asrs r0, 24 + ldrh r1, [r4, 0x24] + adds r0, r1 + b _080DB52A +_080DB520: + ldrh r3, [r4, 0x2E] + lsls r1, r3, 16 + asrs r1, 24 + ldrh r0, [r4, 0x24] + subs r0, r1 +_080DB52A: + strh r0, [r4, 0x24] + ldrh r2, [r4, 0x30] + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r4, 0x26] + subs r0, r1 + strh r0, [r4, 0x26] + strh r3, [r4, 0x2E] + adds r0, r2, 0 + subs r0, 0x20 + strh r0, [r4, 0x30] + lsls r0, r3, 16 + cmp r0, 0 + bge _080DB54A + movs r0, 0 + strh r0, [r4, 0x2E] +_080DB54A: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1F + bne _080DB55E + adds r0, r4, 0 + bl move_anim_8072740 +_080DB55E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DB508 + + thumb_func_start sub_80DB564 +sub_80DB564: @ 80DB564 + movs r1, 0 + strh r1, [r0, 0x3A] + movs r1, 0x40 + strh r1, [r0, 0x3C] + ldr r1, _080DB574 @ =sub_80DB578 + str r1, [r0, 0x1C] + bx lr + .align 2, 0 +_080DB574: .4byte sub_80DB578 + thumb_func_end sub_80DB564 + + thumb_func_start sub_80DB578 +sub_80DB578: @ 80DB578 + push {lr} + adds r3, r0, 0 + movs r0, 0x2E + ldrsh r1, [r3, r0] + cmp r1, 0 + beq _080DB58A + cmp r1, 0x1 + beq _080DB5D8 + b _080DB5DE +_080DB58A: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _080DB5DE + strh r1, [r3, 0x30] + movs r1, 0x3E + adds r1, r3 + mov r12, r1 + ldrb r2, [r1] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _080DB5DE + ldrb r1, [r1] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080DB5DE + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + b _080DB5DE +_080DB5D8: + adds r0, r3, 0 + bl move_anim_8072740 +_080DB5DE: + pop {r0} + bx r0 + thumb_func_end sub_80DB578 + + thumb_func_start sub_80DB5E4 +sub_80DB5E4: @ 80DB5E4 + push {r4-r6,lr} + mov r6, r9 + mov r5, r8 + push {r5,r6} + sub sp, 0x4 + mov r8, r0 + ldrh r4, [r0, 0x20] + ldrh r5, [r0, 0x22] + ldr r6, _080DB698 @ =gBattleAnimBankAttacker + ldrb r0, [r6] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + mov r1, r8 + strh r0, [r1, 0x20] + ldrb r0, [r6] + movs r1, 0x3 + bl sub_8077ABC + adds r6, r0, 0 + lsls r6, 24 + lsrs r6, 24 + mov r2, r8 + strh r6, [r2, 0x22] + ldrh r0, [r2, 0x20] + mov r9, r0 + mov r1, r9 + lsls r0, r1, 4 + strh r0, [r2, 0x36] + lsls r0, r6, 4 + strh r0, [r2, 0x38] + lsls r4, 16 + asrs r4, 16 + movs r1, 0x20 + ldrsh r0, [r2, r1] + subs r0, r4, r0 + lsls r0, 4 + movs r1, 0xC + bl __divsi3 + mov r2, r8 + strh r0, [r2, 0x3A] + lsls r5, 16 + asrs r5, 16 + movs r1, 0x22 + ldrsh r0, [r2, r1] + subs r0, r5, r0 + lsls r0, 4 + movs r1, 0xC + bl __divsi3 + mov r2, r8 + strh r0, [r2, 0x3C] + mov r0, r9 + subs r4, r0 + lsls r4, 16 + asrs r4, 16 + subs r5, r6 + lsls r5, 16 + asrs r5, 16 + adds r0, r4, 0 + adds r1, r5, 0 + bl sub_80790F0 + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 24 + adds r0, r1 + lsrs r0, 16 + movs r3, 0x80 + lsls r3, 1 + str r0, [sp] + mov r0, r8 + movs r1, 0x1 + adds r2, r3, 0 + bl sub_8078FDC + ldr r0, _080DB69C @ =sub_80DB6A0 + mov r2, r8 + str r0, [r2, 0x1C] + add sp, 0x4 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DB698: .4byte gBattleAnimBankAttacker +_080DB69C: .4byte sub_80DB6A0 + thumb_func_end sub_80DB5E4 + + thumb_func_start sub_80DB6A0 +sub_80DB6A0: @ 80DB6A0 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x3A] + ldrh r1, [r2, 0x36] + adds r0, r1 + strh r0, [r2, 0x36] + ldrh r1, [r2, 0x3C] + ldrh r3, [r2, 0x38] + adds r1, r3 + strh r1, [r2, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r3, r1, 20 + strh r3, [r2, 0x22] + adds r0, 0x2D + lsls r0, 16 + movs r1, 0xA5 + lsls r1, 17 + cmp r0, r1 + bhi _080DB6DA + adds r1, r3, 0 + cmp r1, 0x9D + bgt _080DB6DA + movs r0, 0x2D + negs r0, r0 + cmp r1, r0 + bge _080DB6E0 +_080DB6DA: + adds r0, r2, 0 + bl move_anim_8074EE0 +_080DB6E0: + pop {r0} + bx r0 + thumb_func_end sub_80DB6A0 + + thumb_func_start unref_sub_80DB6E4 +unref_sub_80DB6E4: @ 80DB6E4 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, _080DB714 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080DB71C + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080DB718 @ =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + b _080DB73A + .align 2, 0 +_080DB714: .4byte gBattleAnimArgs +_080DB718: .4byte gSprites +_080DB71C: + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080DB748 @ =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 +_080DB73A: + strb r0, [r1] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DB748: .4byte gSprites + thumb_func_end unref_sub_80DB6E4 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/fury_cutter_count.s b/asm/fury_cutter_count.s new file mode 100755 index 000000000..6de1d268e --- /dev/null +++ b/asm/fury_cutter_count.s @@ -0,0 +1,49 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ fury_cutter_count + + thumb_func_start sub_80D30AC +sub_80D30AC: @ 80D30AC + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r3, _080D30C8 @ =gBattleAnimArgs + ldr r1, _080D30CC @ =gDisableStructMoveAnim + ldr r1, [r1] + ldrb r2, [r1, 0x10] + movs r1, 0x1 + ands r1, r2 + strh r1, [r3, 0xE] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080D30C8: .4byte gBattleAnimArgs +_080D30CC: .4byte gDisableStructMoveAnim + thumb_func_end sub_80D30AC + + thumb_func_start update_fury_cutter_counter_copy +update_fury_cutter_counter_copy: @ 80D30D0 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080D30E8 @ =gBattleAnimArgs + ldr r1, _080D30EC @ =gDisableStructMoveAnim + ldr r1, [r1] + ldrb r1, [r1, 0x10] + strh r1, [r2, 0xE] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080D30E8: .4byte gBattleAnimArgs +_080D30EC: .4byte gDisableStructMoveAnim + thumb_func_end update_fury_cutter_counter_copy + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/ghost.s b/asm/ghost.s new file mode 100755 index 000000000..5d90a4aed --- /dev/null +++ b/asm/ghost.s @@ -0,0 +1,3384 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ ghost + + thumb_func_start sub_80DDB6C +sub_80DDB6C: @ 80DDB6C + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _080DDBC8 @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldr r5, _080DDBCC @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_8078BD4 + ldr r0, _080DDBD0 @ =sub_80DDBD8 + str r0, [r4, 0x1C] + movs r0, 0x10 + strh r0, [r4, 0x3A] + ldr r1, _080DDBD4 @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + ldrh r0, [r4, 0x3A] + strh r0, [r1] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DDBC8: .4byte gBattleAnimArgs +_080DDBCC: .4byte gBattleAnimBankTarget +_080DDBD0: .4byte sub_80DDBD8 +_080DDBD4: .4byte REG_BLDCNT + thumb_func_end sub_80DDB6C + + thumb_func_start sub_80DDBD8 +sub_80DDBD8: @ 80DDBD8 + push {r4,lr} + adds r4, r0, 0 + bl sub_80DDCC8 + adds r0, r4, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + beq _080DDBF8 + ldr r0, _080DDBF4 @ =sub_80DDC4C + str r0, [r4, 0x1C] + b _080DDC42 + .align 2, 0 +_080DDBF4: .4byte sub_80DDC4C +_080DDBF8: + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x38] + adds r0, r2, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x38] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0 + beq _080DDC30 + cmp r2, 0xC4 + ble _080DDC42 +_080DDC30: + lsls r0, 16 + cmp r0, 0 + ble _080DDC42 + ldr r0, _080DDC48 @ =gUnknown_0202F7D2 + movs r1, 0 + ldrsb r1, [r0, r1] + movs r0, 0xC4 + bl PlaySE12WithPanning +_080DDC42: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DDC48: .4byte gUnknown_0202F7D2 + thumb_func_end sub_80DDBD8 + + thumb_func_start sub_80DDC4C +sub_80DDC4C: @ 80DDC4C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x1 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl sub_8078B5C + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x38] + adds r0, r2, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x38] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0 + beq _080DDC92 + cmp r2, 0xC4 + ble _080DDC9E +_080DDC92: + lsls r0, 16 + cmp r0, 0 + ble _080DDC9E + movs r0, 0xC4 + bl PlaySE +_080DDC9E: + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080DDCBC + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080DDCB8 @ =sub_807861C + str r0, [r4, 0x1C] + b _080DDCC2 + .align 2, 0 +_080DDCB8: .4byte sub_807861C +_080DDCBC: + adds r0, r4, 0 + bl sub_80DDCC8 +_080DDCC2: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DDC4C + + thumb_func_start sub_80DDCC8 +sub_80DDCC8: @ 80DDCC8 + push {r4,lr} + adds r3, r0, 0 + ldrh r2, [r3, 0x3A] + movs r1, 0x3A + ldrsh r0, [r3, r1] + cmp r0, 0xFF + ble _080DDCEC + adds r0, r2, 0x1 + strh r0, [r3, 0x3A] + lsls r0, 16 + ldr r1, _080DDCE8 @ =0x010d0000 + cmp r0, r1 + bne _080DDD4C + movs r0, 0 + b _080DDD4A + .align 2, 0 +_080DDCE8: .4byte 0x010d0000 +_080DDCEC: + ldrh r1, [r3, 0x3C] + adds r4, r1, 0x1 + strh r4, [r3, 0x3C] + movs r0, 0xFF + ands r0, r1 + cmp r0, 0 + bne _080DDD4C + ldr r1, _080DDD10 @ =0xffffff00 + ands r1, r4 + strh r1, [r3, 0x3C] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _080DDD14 + adds r0, r2, 0x1 + b _080DDD16 + .align 2, 0 +_080DDD10: .4byte 0xffffff00 +_080DDD14: + subs r0, r2, 0x1 +_080DDD16: + strh r0, [r3, 0x3A] + ldr r2, _080DDD54 @ =REG_BLDALPHA + ldrh r1, [r3, 0x3A] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r2] + movs r2, 0x3A + ldrsh r0, [r3, r2] + cmp r0, 0 + beq _080DDD32 + cmp r0, 0x10 + bne _080DDD3E +_080DDD32: + ldrh r0, [r3, 0x3C] + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + eors r0, r1 + strh r0, [r3, 0x3C] +_080DDD3E: + movs r1, 0x3A + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _080DDD4C + movs r0, 0x80 + lsls r0, 1 +_080DDD4A: + strh r0, [r3, 0x3A] +_080DDD4C: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DDD54: .4byte REG_BLDALPHA + thumb_func_end sub_80DDCC8 + + thumb_func_start sub_80DDD58 +sub_80DDD58: @ 80DDD58 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8078764 + ldr r1, _080DDD74 @ =sub_80DDD78 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DDD74: .4byte sub_80DDD78 + thumb_func_end sub_80DDD58 + + thumb_func_start sub_80DDD78 +sub_80DDD78: @ 80DDD78 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x20 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + subs r0, 0x41 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x82 + bhi _080DDDAC + ldrb r0, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x8 + b _080DDDB6 +_080DDDAC: + ldrb r0, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 +_080DDDB6: + orrs r1, r0 + strb r1, [r4, 0x5] + ldrh r0, [r4, 0x2E] + adds r0, 0x13 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x32] + adds r0, 0x50 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3D + bne _080DDDE8 + adds r0, r4, 0 + bl move_anim_8072740 +_080DDDE8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DDD78 + + thumb_func_start sub_80DDDF0 +sub_80DDDF0: @ 80DDDF0 + push {r4,r5,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r1, _080DDE68 @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r2, 0x80 + lsls r2, 5 + adds r0, r2, 0 + strh r0, [r1] + movs r0, 0 + bl GetAnimBankSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8078E70 + adds r0, r4, 0 + movs r1, 0x80 + movs r2, 0x80 + movs r3, 0 + bl obj_id_set_rotscale + ldr r1, _080DDE6C @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + ldr r1, _080DDE70 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r2, 0 + movs r1, 0x80 + strh r1, [r0, 0x8] + ldr r1, _080DDE74 @ =gBattleAnimArgs + ldrh r1, [r1] + strh r1, [r0, 0xA] + strh r2, [r0, 0xC] + movs r1, 0x10 + strh r1, [r0, 0xE] + ldr r1, _080DDE78 @ =sub_80DDE7C + str r1, [r0] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DDE68: .4byte REG_BLDCNT +_080DDE6C: .4byte gSprites +_080DDE70: .4byte gTasks +_080DDE74: .4byte gBattleAnimArgs +_080DDE78: .4byte sub_80DDE7C + thumb_func_end sub_80DDDF0 + + thumb_func_start sub_80DDE7C +sub_80DDE7C: @ 80DDE7C + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080DDEC4 @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r3, r1, r2 + ldrh r0, [r3, 0x1C] + adds r0, 0x1 + strh r0, [r3, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _080DDEBE + movs r0, 0 + strh r0, [r3, 0x1C] + ldrh r1, [r3, 0xC] + adds r1, 0x1 + strh r1, [r3, 0xC] + ldrh r0, [r3, 0xE] + subs r0, 0x1 + strh r0, [r3, 0xE] + ldr r2, _080DDEC8 @ =REG_BLDALPHA + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r1, 0xC + ldrsh r0, [r3, r1] + cmp r0, 0x9 + bne _080DDEBE + ldr r0, _080DDECC @ =sub_80DDED0 + str r0, [r3] +_080DDEBE: + pop {r0} + bx r0 + .align 2, 0 +_080DDEC4: .4byte gTasks +_080DDEC8: .4byte REG_BLDALPHA +_080DDECC: .4byte sub_80DDED0 + thumb_func_end sub_80DDE7C + + thumb_func_start sub_80DDED0 +sub_80DDED0: @ 80DDED0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, _080DDEF4 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + ldrh r1, [r4, 0xA] + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080DDEF8 + subs r0, r1, 0x1 + strh r0, [r4, 0xA] + b _080DDF36 + .align 2, 0 +_080DDEF4: .4byte gTasks +_080DDEF8: + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r1, r0, 24 + ldrh r0, [r4, 0x8] + adds r0, 0x8 + movs r6, 0 + strh r0, [r4, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xFF + bgt _080DDF22 + movs r0, 0x8 + ldrsh r2, [r4, r0] + adds r0, r1, 0 + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + b _080DDF36 +_080DDF22: + adds r0, r1, 0 + bl sub_8078F40 + adds r0, r5, 0 + bl DestroyAnimVisualTask + ldr r0, _080DDF3C @ =REG_BLDCNT + strh r6, [r0] + adds r0, 0x2 + strh r6, [r0] +_080DDF36: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DDF3C: .4byte REG_BLDCNT + thumb_func_end sub_80DDED0 + + thumb_func_start sub_80DDF40 +sub_80DDF40: @ 80DDF40 + push {r4-r6,lr} + mov r6, r9 + mov r5, r8 + push {r5,r6} + sub sp, 0x4 + adds r4, r0, 0 + ldrh r5, [r4, 0x20] + ldrh r6, [r4, 0x22] + ldr r0, _080DDFDC @ =gBattleAnimBankAttacker + mov r8, r0 + ldrb r0, [r0] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + mov r9, r1 + strh r0, [r4, 0x20] + mov r1, r8 + ldrb r0, [r1] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + mov r1, r9 + strh r1, [r4, 0x2E] + ldr r2, _080DDFE0 @ =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r4, 0x30] + ldrh r1, [r2, 0x2] + strh r1, [r4, 0x32] + ldrh r1, [r2, 0x4] + strh r1, [r4, 0x34] + ldrh r1, [r4, 0x20] + lsls r1, 4 + strh r1, [r4, 0x36] + lsls r0, 4 + strh r0, [r4, 0x38] + lsls r5, 16 + asrs r5, 16 + movs r1, 0x20 + ldrsh r0, [r4, r1] + subs r5, r0 + lsls r5, 4 + movs r0, 0 + ldrsh r1, [r2, r0] + lsls r1, 1 + adds r0, r5, 0 + str r2, [sp] + bl __divsi3 + strh r0, [r4, 0x3A] + lsls r6, 16 + asrs r6, 16 + movs r1, 0x22 + ldrsh r0, [r4, r1] + subs r6, r0 + lsls r6, 4 + ldr r2, [sp] + movs r0, 0 + ldrsh r1, [r2, r0] + lsls r1, 1 + adds r0, r6, 0 + bl __divsi3 + strh r0, [r4, 0x3C] + ldr r0, _080DDFE4 @ =sub_80DDFE8 + str r0, [r4, 0x1C] + add sp, 0x4 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DDFDC: .4byte gBattleAnimBankAttacker +_080DDFE0: .4byte gBattleAnimArgs +_080DDFE4: .4byte sub_80DDFE8 + thumb_func_end sub_80DDF40 + + thumb_func_start sub_80DDFE8 +sub_80DDFE8: @ 80DDFE8 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _080DE032 + cmp r0, 0x1 + bgt _080DDFFE + cmp r0, 0 + beq _080DE008 + b _080DE0F6 +_080DDFFE: + cmp r0, 0x2 + beq _080DE09C + cmp r0, 0x3 + beq _080DE0F0 + b _080DE0F6 +_080DE008: + ldrh r0, [r5, 0x3A] + ldrh r2, [r5, 0x36] + adds r0, r2 + strh r0, [r5, 0x36] + ldrh r1, [r5, 0x3C] + ldrh r2, [r5, 0x38] + adds r1, r2 + strh r1, [r5, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r5, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r5, 0x22] + ldrh r0, [r5, 0x30] + subs r0, 0x1 + strh r0, [r5, 0x30] + lsls r0, 16 + cmp r0, 0 + bgt _080DE0F6 + b _080DE0E2 +_080DE032: + ldrh r0, [r5, 0x32] + subs r0, 0x1 + strh r0, [r5, 0x32] + lsls r0, 16 + cmp r0, 0 + bgt _080DE0F6 + ldr r4, _080DE098 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x30] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x20] + lsls r0, 4 + strh r0, [r5, 0x36] + ldrh r0, [r5, 0x22] + lsls r0, 4 + strh r0, [r5, 0x38] + movs r1, 0x30 + ldrsh r0, [r5, r1] + movs r2, 0x20 + ldrsh r1, [r5, r2] + subs r0, r1 + lsls r0, 4 + movs r2, 0x34 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r5, 0x3A] + movs r1, 0x32 + ldrsh r0, [r5, r1] + movs r2, 0x22 + ldrsh r1, [r5, r2] + subs r0, r1 + lsls r0, 4 + movs r2, 0x34 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r5, 0x3C] + b _080DE0E2 + .align 2, 0 +_080DE098: .4byte gBattleAnimBankTarget +_080DE09C: + ldrh r0, [r5, 0x3A] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + ldrh r1, [r5, 0x3C] + ldrh r2, [r5, 0x38] + adds r1, r2 + strh r1, [r5, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r5, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r5, 0x22] + ldrh r0, [r5, 0x34] + subs r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + cmp r0, 0 + bgt _080DE0F6 + ldr r4, _080DE0EC @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] +_080DE0E2: + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _080DE0F6 + .align 2, 0 +_080DE0EC: .4byte gBattleAnimBankTarget +_080DE0F0: + adds r0, r5, 0 + bl move_anim_8074EE0 +_080DE0F6: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80DDFE8 + + thumb_func_start sub_80DE0FC +sub_80DE0FC: @ 80DE0FC + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8078764 + ldr r0, _080DE110 @ =sub_80DE114 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DE110: .4byte sub_80DE114 + thumb_func_end sub_80DE0FC + + thumb_func_start sub_80DE114 +sub_80DE114: @ 80DE114 + push {r4-r6,lr} + adds r3, r0, 0 + movs r5, 0 + movs r6, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080DE1AA + adds r1, r3, 0 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x4 + ands r0, r2 + adds r4, r1, 0 + cmp r0, 0 + bne _080DE13E + movs r0, 0x4 + orrs r0, r2 + strb r0, [r4] +_080DE13E: + movs r1, 0x2E + ldrsh r0, [r3, r1] + cmp r0, 0 + beq _080DE14E + cmp r0, 0x1 + beq _080DE158 + movs r6, 0x1 + b _080DE162 +_080DE14E: + movs r1, 0x30 + ldrsh r0, [r3, r1] + cmp r0, 0x2 + bne _080DE162 + b _080DE166 +_080DE158: + movs r1, 0x30 + ldrsh r0, [r3, r1] + cmp r0, 0x4 + bne _080DE162 + movs r5, 0x1 +_080DE162: + cmp r5, 0 + beq _080DE198 +_080DE166: + ldrb r2, [r4] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + movs r1, 0 + strh r0, [r3, 0x32] + strh r1, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _080DE1AA + strh r1, [r3, 0x32] + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + b _080DE1AA +_080DE198: + cmp r6, 0 + beq _080DE1A4 + adds r0, r3, 0 + bl move_anim_8072740 + b _080DE1AA +_080DE1A4: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] +_080DE1AA: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80DE114 + + thumb_func_start sub_80DE1B0 +sub_80DE1B0: @ 80DE1B0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080DE1DC @ =gTasks + adds r5, r0, r1 + movs r0, 0x1 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + movs r6, 0 + movs r1, 0 + strh r0, [r5, 0x8] + lsls r0, 16 + cmp r0, 0 + bge _080DE1E0 + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _080DE2C0 + .align 2, 0 +_080DE1DC: .4byte gTasks +_080DE1E0: + strh r1, [r5, 0xA] + movs r0, 0xF + strh r0, [r5, 0xC] + movs r0, 0x2 + strh r0, [r5, 0xE] + strh r1, [r5, 0x10] + ldr r1, _080DE244 @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + ldr r2, _080DE248 @ =REG_BLDALPHA + ldrh r0, [r5, 0xE] + lsls r0, 8 + ldrh r1, [r5, 0xC] + orrs r0, r1 + strh r0, [r2] + ldr r4, _080DE24C @ =gSprites + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x50 + strh r1, [r0, 0x2E] + ldr r0, _080DE250 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DE258 + movs r2, 0x8 + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, _080DE254 @ =0x0000ff70 + strh r1, [r0, 0x30] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x70 + b _080DE276 + .align 2, 0 +_080DE244: .4byte REG_BLDCNT +_080DE248: .4byte REG_BLDALPHA +_080DE24C: .4byte gSprites +_080DE250: .4byte gBattleAnimBankTarget +_080DE254: .4byte 0x0000ff70 +_080DE258: + movs r2, 0x8 + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x90 + strh r1, [r0, 0x30] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, _080DE2C8 @ =0x0000ff90 +_080DE276: + strh r1, [r0, 0x32] + ldr r4, _080DE2CC @ =gSprites + movs r2, 0x8 + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r2, 0 + strh r2, [r0, 0x34] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + strh r2, [r0, 0x36] + movs r2, 0x8 + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, _080DE2D0 @ =SpriteCallbackDummy + bl StoreSpriteCallbackInData + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r4, 0x1C + adds r0, r4 + ldr r1, _080DE2D4 @ =sub_8078394 + str r1, [r0] + ldr r0, _080DE2D8 @ =sub_80DE2DC + str r0, [r5] +_080DE2C0: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DE2C8: .4byte 0x0000ff90 +_080DE2CC: .4byte gSprites +_080DE2D0: .4byte SpriteCallbackDummy +_080DE2D4: .4byte sub_8078394 +_080DE2D8: .4byte sub_80DE2DC + thumb_func_end sub_80DE1B0 + + thumb_func_start sub_80DE2DC +sub_80DE2DC: @ 80DE2DC + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080DE300 @ =gTasks + adds r4, r0, r1 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _080DE37C + cmp r0, 0x1 + bgt _080DE304 + cmp r0, 0 + beq _080DE30A + b _080DE3A6 + .align 2, 0 +_080DE300: .4byte gTasks +_080DE304: + cmp r0, 0x2 + beq _080DE3A0 + b _080DE3A6 +_080DE30A: + ldrh r1, [r4, 0xA] + adds r1, 0x1 + strh r1, [r4, 0xA] + movs r0, 0x3 + ands r0, r1 + strh r0, [r4, 0x12] + cmp r0, 0x1 + bne _080DE328 + ldrh r1, [r4, 0xC] + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080DE328 + subs r0, r1, 0x1 + strh r0, [r4, 0xC] +_080DE328: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0x3 + bne _080DE33E + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _080DE33E + adds r0, r1, 0x1 + strh r0, [r4, 0xE] +_080DE33E: + ldr r2, _080DE374 @ =REG_BLDALPHA + ldrh r0, [r4, 0xE] + lsls r0, 8 + ldrh r1, [r4, 0xC] + orrs r0, r1 + strh r0, [r2] + ldr r1, [r4, 0xC] + movs r0, 0x80 + lsls r0, 13 + cmp r1, r0 + bne _080DE3A6 + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0x50 + ble _080DE3A6 + movs r2, 0x8 + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, _080DE378 @ =gSprites + adds r0, r1 + bl obj_delete_but_dont_free_vram + movs r0, 0x1 + strh r0, [r4, 0x10] + b _080DE3A6 + .align 2, 0 +_080DE374: .4byte REG_BLDALPHA +_080DE378: .4byte gSprites +_080DE37C: + ldrh r0, [r4, 0x14] + adds r0, 0x1 + movs r1, 0 + strh r0, [r4, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080DE3A6 + ldr r0, _080DE39C @ =REG_BLDCNT + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + b _080DE3A6 + .align 2, 0 +_080DE39C: .4byte REG_BLDCNT +_080DE3A0: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080DE3A6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DE2DC + + thumb_func_start sub_80DE3AC +sub_80DE3AC: @ 80DE3AC + push {lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r2, _080DE3CC @ =gTasks + adds r1, r2 + movs r2, 0 + strh r2, [r1, 0x26] + ldr r2, _080DE3D0 @ =sub_80DE3D4 + str r2, [r1] + bl _call_via_r2 + pop {r0} + bx r0 + .align 2, 0 +_080DE3CC: .4byte gTasks +_080DE3D0: .4byte sub_80DE3D4 + thumb_func_end sub_80DE3AC + + thumb_func_start sub_80DE3D4 +sub_80DE3D4: @ 80DE3D4 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0xC + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080DE40C @ =gTasks + adds r5, r0, r1 + ldr r0, _080DE410 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r6, r0, 24 + movs r1, 0x26 + ldrsh r0, [r5, r1] + cmp r0, 0x4 + bls _080DE400 + b _080DE604 +_080DE400: + lsls r0, 2 + ldr r1, _080DE414 @ =_080DE418 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080DE40C: .4byte gTasks +_080DE410: .4byte gBattleAnimBankTarget +_080DE414: .4byte _080DE418 + .align 2, 0 +_080DE418: + .4byte _080DE42C + .4byte _080DE500 + .4byte _080DE544 + .4byte _080DE5AC + .4byte _080DE5E0 +_080DE42C: + ldr r7, _080DE460 @ =0x00002771 + adds r0, r7, 0 + bl AllocSpritePalette + lsls r0, 24 + lsrs r0, 24 + movs r2, 0 + mov r8, r2 + strh r0, [r5, 0x24] + cmp r0, 0xFF + beq _080DE456 + movs r0, 0x1 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + strh r0, [r5, 0x8] + lsls r0, 16 + cmp r0, 0 + bge _080DE464 + adds r0, r7, 0 + bl FreeSpritePaletteByTag +_080DE456: + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _080DE60A + .align 2, 0 +_080DE460: .4byte 0x00002771 +_080DE464: + ldr r4, _080DE4E4 @ =gSprites + movs r3, 0x8 + ldrsh r0, [r5, r3] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrh r2, [r5, 0x24] + lsls r2, 4 + ldrb r3, [r1, 0x5] + movs r0, 0xF + ands r0, r3 + orrs r0, r2 + strb r0, [r1, 0x5] + movs r1, 0x8 + ldrsh r0, [r5, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrb r2, [r1, 0x1] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + strb r0, [r1, 0x1] + movs r2, 0x8 + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r1, [r0, 0x5] + movs r2, 0xC + orrs r1, r2 + strb r1, [r0, 0x5] + mov r3, r8 + strh r3, [r5, 0xA] + strh r3, [r5, 0xC] + movs r0, 0x10 + strh r0, [r5, 0xE] + movs r0, 0x1 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r0, 0x22 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + lsls r0, 4 + strh r0, [r5, 0x10] + cmp r6, 0x1 + bne _080DE4EC + movs r2, 0x80 + lsls r2, 19 + ldrh r1, [r2] + ldr r0, _080DE4E8 @ =0x0000fdff + b _080DE4F4 + .align 2, 0 +_080DE4E4: .4byte gSprites +_080DE4E8: .4byte 0x0000fdff +_080DE4EC: + movs r2, 0x80 + lsls r2, 19 + ldrh r1, [r2] + ldr r0, _080DE4FC @ =0x0000fbff +_080DE4F4: + ands r0, r1 + strh r0, [r2] + b _080DE604 + .align 2, 0 +_080DE4FC: .4byte 0x0000fbff +_080DE500: + movs r1, 0x24 + ldrsh r0, [r5, r1] + adds r0, 0x10 + lsls r0, 4 + strh r0, [r5, 0x24] + movs r2, 0x10 + ldrsh r0, [r5, r2] + lsls r0, 1 + ldr r1, _080DE534 @ =gPlttBufferUnfaded + adds r0, r1 + movs r3, 0x24 + ldrsh r1, [r5, r3] + lsls r1, 1 + ldr r2, _080DE538 @ =gPlttBufferFaded + adds r1, r2 + ldr r2, _080DE53C @ =REG_BG0CNT + bl CpuSet + ldrh r0, [r5, 0x10] + ldr r3, _080DE540 @ =0x00003c0d + movs r1, 0x10 + movs r2, 0xA + bl BlendPalette + b _080DE604 + .align 2, 0 +_080DE534: .4byte gPlttBufferUnfaded +_080DE538: .4byte gPlttBufferFaded +_080DE53C: .4byte REG_BG0CNT +_080DE540: .4byte 0x00003c0d +_080DE544: + ldr r2, _080DE580 @ =gSprites + movs r0, 0x22 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + ldrh r0, [r0, 0x22] + adds r1, r0 + subs r1, 0x20 + lsls r1, 16 + lsrs r2, r1, 16 + cmp r1, 0 + bge _080DE564 + movs r2, 0 +_080DE564: + cmp r6, 0x1 + bne _080DE584 + lsls r0, r2, 24 + lsrs r0, 24 + adds r1, r2, 0 + adds r1, 0x40 + lsls r1, 24 + lsrs r1, 24 + movs r2, 0 + str r2, [sp] + movs r2, 0x4 + str r2, [sp, 0x4] + str r6, [sp, 0x8] + b _080DE59C + .align 2, 0 +_080DE580: .4byte gSprites +_080DE584: + lsls r0, r2, 24 + lsrs r0, 24 + adds r1, r2, 0 + adds r1, 0x40 + lsls r1, 24 + lsrs r1, 24 + movs r2, 0 + str r2, [sp] + movs r2, 0x8 + str r2, [sp, 0x4] + movs r2, 0x1 + str r2, [sp, 0x8] +_080DE59C: + movs r2, 0x2 + movs r3, 0x6 + bl sub_8089944 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x1C] + b _080DE604 +_080DE5AC: + cmp r6, 0x1 + bne _080DE5C0 + ldr r1, _080DE5B8 @ =REG_BLDCNT + ldr r2, _080DE5BC @ =0x00003f42 + adds r0, r2, 0 + b _080DE5C6 + .align 2, 0 +_080DE5B8: .4byte REG_BLDCNT +_080DE5BC: .4byte 0x00003f42 +_080DE5C0: + ldr r1, _080DE5D4 @ =REG_BLDCNT + ldr r3, _080DE5D8 @ =0x00003f44 + adds r0, r3, 0 +_080DE5C6: + strh r0, [r1] + ldr r1, _080DE5DC @ =REG_BLDALPHA + movs r2, 0x80 + lsls r2, 5 + adds r0, r2, 0 + strh r0, [r1] + b _080DE604 + .align 2, 0 +_080DE5D4: .4byte REG_BLDCNT +_080DE5D8: .4byte 0x00003f44 +_080DE5DC: .4byte REG_BLDALPHA +_080DE5E0: + cmp r6, 0x1 + bne _080DE5F0 + movs r0, 0x80 + lsls r0, 19 + ldrh r1, [r0] + movs r3, 0x80 + lsls r3, 2 + b _080DE5FA +_080DE5F0: + movs r0, 0x80 + lsls r0, 19 + ldrh r1, [r0] + movs r3, 0x80 + lsls r3, 3 +_080DE5FA: + adds r2, r3, 0 + orrs r1, r2 + strh r1, [r0] + ldr r0, _080DE618 @ =sub_80DE61C + str r0, [r5] +_080DE604: + ldrh r0, [r5, 0x26] + adds r0, 0x1 + strh r0, [r5, 0x26] +_080DE60A: + add sp, 0xC + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DE618: .4byte sub_80DE61C + thumb_func_end sub_80DE3D4 + + thumb_func_start sub_80DE61C +sub_80DE61C: @ 80DE61C + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080DE6A0 @ =gTasks + adds r4, r0, r1 + ldrh r1, [r4, 0xA] + adds r1, 0x1 + strh r1, [r4, 0xA] + movs r0, 0x1 + ands r0, r1 + strh r0, [r4, 0x12] + cmp r0, 0 + bne _080DE654 + ldr r1, _080DE6A4 @ =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + movs r1, 0x12 + bl __divsi3 + strh r0, [r4, 0xC] +_080DE654: + movs r2, 0x12 + ldrsh r0, [r4, r2] + cmp r0, 0x1 + bne _080DE676 + ldr r1, _080DE6A4 @ =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + movs r1, 0x12 + bl __divsi3 + movs r1, 0x10 + subs r1, r0 + strh r1, [r4, 0xE] +_080DE676: + ldr r2, _080DE6A8 @ =REG_BLDALPHA + ldrh r0, [r4, 0xE] + lsls r0, 8 + ldrh r1, [r4, 0xC] + orrs r0, r1 + strh r0, [r2] + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0x80 + bne _080DE698 + movs r0, 0 + strh r0, [r4, 0x26] + ldr r1, _080DE6AC @ =sub_80DE6B0 + str r1, [r4] + adds r0, r5, 0 + bl _call_via_r1 +_080DE698: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DE6A0: .4byte gTasks +_080DE6A4: .4byte gSineTable +_080DE6A8: .4byte REG_BLDALPHA +_080DE6AC: .4byte sub_80DE6B0 + thumb_func_end sub_80DE61C + + thumb_func_start sub_80DE6B0 +sub_80DE6B0: @ 80DE6B0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080DE6E0 @ =gTasks + adds r4, r0, r1 + ldr r0, _080DE6E4 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r6, r0, 24 + movs r1, 0x26 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _080DE72C + cmp r0, 0x1 + bgt _080DE6E8 + cmp r0, 0 + beq _080DE6EE + b _080DE7AA + .align 2, 0 +_080DE6E0: .4byte gTasks +_080DE6E4: .4byte gBattleAnimBankTarget +_080DE6E8: + cmp r0, 0x2 + beq _080DE740 + b _080DE7AA +_080DE6EE: + ldr r1, _080DE710 @ =gUnknown_03004DC0 + movs r0, 0x3 + strb r0, [r1, 0x15] + movs r0, 0x1 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x24] + cmp r6, 0x1 + bne _080DE718 + movs r2, 0x80 + lsls r2, 19 + ldrh r1, [r2] + ldr r0, _080DE714 @ =0x0000fdff + b _080DE720 + .align 2, 0 +_080DE710: .4byte gUnknown_03004DC0 +_080DE714: .4byte 0x0000fdff +_080DE718: + movs r2, 0x80 + lsls r2, 19 + ldrh r1, [r2] + ldr r0, _080DE728 @ =0x0000fbff +_080DE720: + ands r0, r1 + strh r0, [r2] + b _080DE7AA + .align 2, 0 +_080DE728: .4byte 0x0000fbff +_080DE72C: + ldrh r0, [r4, 0x10] + ldr r3, _080DE73C @ =0x00003c0d + movs r1, 0x10 + movs r2, 0 + bl BlendPalette + b _080DE7AA + .align 2, 0 +_080DE73C: .4byte 0x00003c0d +_080DE740: + ldr r3, _080DE788 @ =gSprites + movs r0, 0x24 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + bl obj_delete_but_dont_free_vram + ldr r0, _080DE78C @ =0x00002771 + bl FreeSpritePaletteByTag + ldr r0, _080DE790 @ =REG_BLDCNT + movs r1, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + cmp r6, 0x1 + bne _080DE794 + subs r0, 0x52 + ldrh r1, [r0] + movs r3, 0x80 + lsls r3, 2 + b _080DE79E + .align 2, 0 +_080DE788: .4byte gSprites +_080DE78C: .4byte 0x00002771 +_080DE790: .4byte REG_BLDCNT +_080DE794: + movs r0, 0x80 + lsls r0, 19 + ldrh r1, [r0] + movs r3, 0x80 + lsls r3, 3 +_080DE79E: + adds r2, r3, 0 + orrs r1, r2 + strh r1, [r0] + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080DE7AA: + ldrh r0, [r4, 0x26] + adds r0, 0x1 + strh r0, [r4, 0x26] + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80DE6B0 + + thumb_func_start sub_80DE7B8 +sub_80DE7B8: @ 80DE7B8 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + adds r7, r0, 0 + ldr r0, _080DE7F4 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080DE800 + ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 8 + movs r2, 0xE0 + lsls r2, 13 + adds r0, r2 + lsrs r5, r0, 16 + ldr r4, _080DE7FC @ =gBattleAnimBankTarget + b _080DE824 + .align 2, 0 +_080DE7F4: .4byte gBattleAnimArgs +_080DE7F8: .4byte gBattleAnimBankAttacker +_080DE7FC: .4byte gBattleAnimBankTarget +_080DE800: + ldr r4, _080DE8C8 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 8 + movs r2, 0xE0 + lsls r2, 13 + adds r0, r2 + lsrs r5, r0, 16 + ldr r4, _080DE8CC @ =gBattleAnimBankAttacker +_080DE824: + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 8 + movs r1, 0xE0 + lsls r1, 13 + adds r0, r1 + lsrs r0, 16 + mov r9, r0 + mov r8, r5 + mov r2, r9 + subs r4, r2, r5 + lsls r4, 16 + lsrs r4, 16 + lsls r0, r6, 4 + strh r0, [r7, 0x2E] + lsls r0, r5, 4 + strh r0, [r7, 0x30] + mov r1, r10 + subs r0, r1, r6 + lsls r0, 4 + ldr r5, _080DE8D0 @ =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r7, 0x32] + lsls r4, 16 + asrs r4, 12 + movs r0, 0x2 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl __divsi3 + strh r0, [r7, 0x34] + ldrh r0, [r5, 0x2] + strh r0, [r7, 0x36] + mov r1, r10 + strh r1, [r7, 0x38] + mov r2, r9 + strh r2, [r7, 0x3A] + movs r1, 0x36 + ldrsh r0, [r7, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r7, 0x3C] + ldrb r1, [r7, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x8 + orrs r0, r1 + strb r0, [r7, 0x5] + strh r6, [r7, 0x20] + mov r2, r8 + strh r2, [r7, 0x22] + ldr r0, _080DE8D4 @ =sub_80DE8D8 + str r0, [r7, 0x1C] + adds r2, r7, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DE8C8: .4byte gBattleAnimBankTarget +_080DE8CC: .4byte gBattleAnimBankAttacker +_080DE8D0: .4byte gBattleAnimArgs +_080DE8D4: .4byte sub_80DE8D8 + thumb_func_end sub_80DE7B8 + + thumb_func_start sub_80DE8D8 +sub_80DE8D8: @ 80DE8D8 + push {r4,lr} + adds r2, r0, 0 + ldrh r3, [r2, 0x36] + movs r1, 0x36 + ldrsh r0, [r2, r1] + cmp r0, 0 + beq _080DE910 + ldrh r0, [r2, 0x32] + ldrh r4, [r2, 0x2E] + adds r0, r4 + strh r0, [r2, 0x2E] + ldrh r1, [r2, 0x34] + ldrh r4, [r2, 0x30] + adds r1, r4 + strh r1, [r2, 0x30] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r2, 0x22] + subs r0, r3, 0x1 + strh r0, [r2, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bne _080DE910 + strh r0, [r2, 0x2E] +_080DE910: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DE8D8 + + thumb_func_start sub_80DE918 +sub_80DE918: @ 80DE918 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x14 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080DEA68 @ =gTasks + adds r1, r0 + str r1, [sp] + ldr r1, _080DEA6C @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r3, 0x80 + lsls r3, 5 + adds r0, r3, 0 + strh r0, [r1] + movs r0, 0 + ldr r1, [sp] + strh r0, [r1, 0x12] + strh r0, [r1, 0x14] + strh r0, [r1, 0x16] + strh r0, [r1, 0x18] + movs r0, 0x10 + strh r0, [r1, 0x1A] + ldr r2, _080DEA70 @ =gBattleAnimArgs + ldrh r0, [r2] + strh r0, [r1, 0x1C] + ldr r4, _080DEA74 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + str r0, [sp, 0x4] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_807A100 + lsls r0, 16 + lsrs r0, 16 + str r0, [sp, 0x8] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DE988 + b _080DEA88 +_080DE988: + movs r4, 0 +_080DE98A: + lsls r1, r4, 16 + asrs r3, r1, 16 + ldr r0, _080DEA74 @ =gBattleAnimBankAttacker + ldrb r2, [r0] + str r1, [sp, 0x10] + cmp r3, r2 + beq _080DEA56 + movs r0, 0x2 + eors r2, r0 + cmp r3, r2 + beq _080DEA56 + lsls r0, r4, 24 + lsrs r4, r0, 24 + adds r0, r4, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080DEA56 + ldr r6, [sp, 0x4] + ldr r3, [sp, 0x8] + lsls r0, r3, 16 + asrs r7, r0, 16 + ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08 + adds r1, r6, 0 + adds r2, r7, 0 + movs r3, 0x37 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + cmp r0, 0x40 + beq _080DEA56 + adds r0, r4, 0 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + adds r0, r4, 0 + movs r1, 0x3 + bl sub_807A100 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + mov r0, r8 + lsls r5, r0, 4 + add r5, r8 + lsls r5, 2 + ldr r1, _080DEA7C @ =gSprites + adds r4, r5, r1 + lsls r0, r6, 4 + strh r0, [r4, 0x2E] + lsls r0, r7, 4 + strh r0, [r4, 0x30] + mov r2, r10 + subs r0, r2, r6 + lsls r0, 4 + ldr r3, _080DEA70 @ =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r3, r2] + bl __divsi3 + strh r0, [r4, 0x32] + mov r3, r9 + lsls r0, r3, 16 + asrs r0, 16 + subs r0, r7 + lsls r0, 4 + ldr r2, _080DEA70 @ =gBattleAnimArgs + movs r3, 0x2 + ldrsh r1, [r2, r3] + bl __divsi3 + strh r0, [r4, 0x34] + ldr r1, _080DEA70 @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x36] + mov r2, r10 + strh r2, [r4, 0x38] + mov r3, r9 + strh r3, [r4, 0x3A] + ldr r0, _080DEA80 @ =gSprites + 0x1C + adds r5, r0 + ldr r0, _080DEA84 @ =sub_80DE8D8 + str r0, [r5] + ldr r2, [sp] + movs r3, 0x20 + ldrsh r1, [r2, r3] + adds r1, 0xD + lsls r1, 1 + adds r0, r2, 0 + adds r0, 0x8 + adds r0, r1 + mov r1, r8 + strh r1, [r0] + ldrh r0, [r2, 0x20] + adds r0, 0x1 + strh r0, [r2, 0x20] +_080DEA56: + ldr r2, [sp, 0x10] + movs r3, 0x80 + lsls r3, 9 + adds r0, r2, r3 + lsrs r4, r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _080DE98A + b _080DEB0C + .align 2, 0 +_080DEA68: .4byte gTasks +_080DEA6C: .4byte REG_BLDCNT +_080DEA70: .4byte gBattleAnimArgs +_080DEA74: .4byte gBattleAnimBankAttacker +_080DEA78: .4byte gSpriteTemplate_83DAF08 +_080DEA7C: .4byte gSprites +_080DEA80: .4byte gSprites + 0x1C +_080DEA84: .4byte sub_80DE8D8 +_080DEA88: + ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08 + ldr r7, [sp, 0x4] + ldr r2, [sp, 0x8] + lsls r1, r2, 16 + asrs r1, 16 + str r1, [sp, 0xC] + adds r1, r7, 0 + ldr r2, [sp, 0xC] + movs r3, 0x37 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + cmp r0, 0x40 + beq _080DEB0C + movs r3, 0x30 + mov r10, r3 + movs r0, 0x28 + mov r9, r0 + ldr r6, _080DEB28 @ =gSprites + mov r1, r8 + lsls r5, r1, 4 + add r5, r8 + lsls r5, 2 + adds r4, r5, r6 + lsls r0, r7, 4 + strh r0, [r4, 0x2E] + ldr r2, [sp, 0xC] + lsls r0, r2, 4 + strh r0, [r4, 0x30] + subs r0, r3, r7 + lsls r0, 4 + ldr r3, _080DEB2C @ =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r3, r2] + bl __divsi3 + strh r0, [r4, 0x32] + mov r3, r9 + ldr r1, [sp, 0xC] + subs r0, r3, r1 + lsls r0, 4 + ldr r2, _080DEB2C @ =gBattleAnimArgs + movs r3, 0x2 + ldrsh r1, [r2, r3] + bl __divsi3 + strh r0, [r4, 0x34] + ldr r1, _080DEB2C @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x36] + mov r2, r10 + strh r2, [r4, 0x38] + mov r3, r9 + strh r3, [r4, 0x3A] + adds r6, 0x1C + adds r5, r6 + ldr r0, _080DEB30 @ =sub_80DE8D8 + str r0, [r5] + mov r1, r8 + ldr r0, [sp] + strh r1, [r0, 0x22] + movs r0, 0x1 + ldr r2, [sp] + strh r0, [r2, 0x20] +_080DEB0C: + ldr r0, _080DEB34 @ =sub_80DEB38 + ldr r3, [sp] + str r0, [r3] + add sp, 0x14 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DEB24: .4byte gSpriteTemplate_83DAF08 +_080DEB28: .4byte gSprites +_080DEB2C: .4byte gBattleAnimArgs +_080DEB30: .4byte sub_80DE8D8 +_080DEB34: .4byte sub_80DEB38 + thumb_func_end sub_80DE918 + + thumb_func_start sub_80DEB38 +sub_80DEB38: @ 80DEB38 + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080DEB5C @ =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _080DEBEE + cmp r1, 0x1 + bgt _080DEB60 + cmp r1, 0 + beq _080DEB6E + b _080DECA4 + .align 2, 0 +_080DEB5C: .4byte gTasks +_080DEB60: + cmp r1, 0x2 + bne _080DEB66 + b _080DEC80 +_080DEB66: + cmp r1, 0x3 + bne _080DEB6C + b _080DEC94 +_080DEB6C: + b _080DECA4 +_080DEB6E: + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _080DEBCE + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080DEBCE + strh r1, [r4, 0x12] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080DEBA4 + ldrh r1, [r4, 0x18] + movs r2, 0x18 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _080DEBB2 + adds r0, r1, 0x1 + strh r0, [r4, 0x18] + b _080DEBB2 +_080DEBA4: + ldrh r1, [r4, 0x1A] + movs r2, 0x1A + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _080DEBB2 + subs r0, r1, 0x1 + strh r0, [r4, 0x1A] +_080DEBB2: + ldr r2, _080DEBE0 @ =REG_BLDALPHA + ldrh r0, [r4, 0x1A] + lsls r0, 8 + ldrh r1, [r4, 0x18] + orrs r0, r1 + strh r0, [r2] + movs r1, 0x16 + ldrsh r0, [r4, r1] + cmp r0, 0x17 + ble _080DEBCE + movs r0, 0 + strh r0, [r4, 0x16] + movs r0, 0x1 + strh r0, [r4, 0x14] +_080DEBCE: + ldrh r1, [r4, 0x1C] + movs r2, 0x1C + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _080DEBE4 + subs r0, r1, 0x1 + strh r0, [r4, 0x1C] + b _080DECA4 + .align 2, 0 +_080DEBE0: .4byte REG_BLDALPHA +_080DEBE4: + movs r1, 0x14 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080DECA4 + b _080DEC8C +_080DEBEE: + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080DECA4 + movs r0, 0 + strh r0, [r4, 0x12] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] + ands r0, r1 + lsls r0, 16 + cmp r0, 0 + beq _080DEC1E + ldrh r1, [r4, 0x18] + movs r2, 0x18 + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _080DEC2C + subs r0, r1, 0x1 + strh r0, [r4, 0x18] + b _080DEC2C +_080DEC1E: + ldrh r1, [r4, 0x1A] + movs r2, 0x1A + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _080DEC2C + adds r0, r1, 0x1 + strh r0, [r4, 0x1A] +_080DEC2C: + ldr r2, _080DEC48 @ =REG_BLDALPHA + ldrh r0, [r4, 0x1A] + lsls r0, 8 + ldrh r1, [r4, 0x18] + orrs r0, r1 + strh r0, [r2] + ldr r1, [r4, 0x18] + movs r0, 0x80 + lsls r0, 13 + cmp r1, r0 + bne _080DECA4 + movs r5, 0 + b _080DEC70 + .align 2, 0 +_080DEC48: .4byte REG_BLDALPHA +_080DEC4C: + adds r1, r5, 0 + adds r1, 0xD + lsls r1, 1 + adds r0, r4, 0 + adds r0, 0x8 + adds r0, r1 + movs r2, 0 + ldrsh r1, [r0, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, _080DEC7C @ =gSprites + adds r0, r1 + bl DestroySprite + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 +_080DEC70: + movs r1, 0x20 + ldrsh r0, [r4, r1] + cmp r5, r0 + blt _080DEC4C + b _080DEC8C + .align 2, 0 +_080DEC7C: .4byte gSprites +_080DEC80: + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + cmp r0, 0 + ble _080DECA4 +_080DEC8C: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080DECA4 +_080DEC94: + ldr r0, _080DECAC @ =REG_BLDCNT + movs r1, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080DECA4: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DECAC: .4byte REG_BLDCNT + thumb_func_end sub_80DEB38 + + thumb_func_start sub_80DECB0 +sub_80DECB0: @ 80DECB0 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r0, _080DECF8 @ =gUnknown_030042C4 + movs r1, 0 + strh r1, [r0] + ldr r0, _080DECFC @ =gUnknown_03004240 + strh r1, [r0] + ldr r1, _080DED00 @ =REG_WININ + ldr r2, _080DED04 @ =0x00003f3f + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + subs r2, 0x20 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x6 + movs r0, 0xC8 + strh r0, [r1] + adds r1, 0x4 + movs r0, 0x10 + strh r0, [r1] + ldr r0, _080DED08 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DECF4 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DED0C +_080DECF4: + movs r6, 0x28 + b _080DED0E + .align 2, 0 +_080DECF8: .4byte gUnknown_030042C4 +_080DECFC: .4byte gUnknown_03004240 +_080DED00: .4byte REG_WININ +_080DED04: .4byte 0x00003f3f +_080DED08: .4byte gBattleAnimBankAttacker +_080DED0C: + movs r6, 0xC8 +_080DED0E: + ldr r1, _080DED4C @ =gUnknown_030042C4 + lsls r3, r6, 16 + asrs r2, r3, 16 + lsls r0, r2, 8 + orrs r0, r2 + strh r0, [r1] + ldr r1, _080DED50 @ =gUnknown_03004240 + movs r5, 0x28 + ldr r0, _080DED54 @ =0x00002828 + strh r0, [r1] + lsrs r3, 16 + movs r1, 0xF0 + subs r1, r2 + movs r4, 0x48 + ldr r2, _080DED58 @ =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r0, r2 + strh r3, [r0, 0xA] + strh r1, [r0, 0xC] + strh r5, [r0, 0xE] + strh r4, [r0, 0x10] + strh r6, [r0, 0x12] + strh r5, [r0, 0x14] + ldr r1, _080DED5C @ =sub_80DED60 + str r1, [r0] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DED4C: .4byte gUnknown_030042C4 +_080DED50: .4byte gUnknown_03004240 +_080DED54: .4byte 0x00002828 +_080DED58: .4byte gTasks +_080DED5C: .4byte sub_80DED60 + thumb_func_end sub_80DECB0 + + thumb_func_start sub_80DED60 +sub_80DED60: @ 80DED60 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x20 + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080DEE80 @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r4, r1, r2 + ldrh r1, [r4, 0x8] + adds r0, r1, 0x1 + strh r0, [r4, 0x8] + ldrh r5, [r4, 0xA] + ldrh r7, [r4, 0xC] + ldrh r0, [r4, 0xE] + mov r10, r0 + ldrh r2, [r4, 0x10] + str r2, [sp, 0xC] + ldrh r0, [r4, 0x12] + ldrh r2, [r4, 0x14] + mov r8, r2 + lsls r1, 16 + asrs r6, r1, 16 + cmp r6, 0xF + ble _080DED9C + b _080DEE8C +_080DED9C: + lsls r0, 16 + asrs r0, 16 + bl __floatsidf + str r0, [sp, 0x10] + str r1, [sp, 0x14] + lsls r0, r5, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _080DEE84 @ =0x3fb00000 + ldr r3, _080DEE88 @ =0x00000000 + bl __muldf3 + adds r5, r1, 0 + adds r4, r0, 0 + adds r0, r6, 0 + bl __floatsidf + str r0, [sp, 0x18] + str r1, [sp, 0x1C] + adds r1, r5, 0 + adds r0, r4, 0 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + ldr r0, [sp, 0x10] + ldr r1, [sp, 0x14] + bl __subdf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + lsls r0, r7, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _080DEE84 @ =0x3fb00000 + ldr r3, _080DEE88 @ =0x00000000 + bl __muldf3 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + ldr r0, [sp, 0x10] + ldr r1, [sp, 0x14] + bl __adddf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r7, r0, 16 + mov r1, r8 + lsls r0, r1, 16 + asrs r0, 16 + bl __floatsidf + adds r5, r1, 0 + adds r4, r0, 0 + mov r2, r10 + lsls r0, r2, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _080DEE84 @ =0x3fb00000 + ldr r3, _080DEE88 @ =0x00000000 + bl __muldf3 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + adds r1, r5, 0 + adds r0, r4, 0 + bl __subdf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r6, r0, 16 + ldr r1, [sp, 0xC] + lsls r0, r1, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _080DEE84 @ =0x3fb00000 + ldr r3, _080DEE88 @ =0x00000000 + bl __muldf3 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + adds r1, r5, 0 + adds r0, r4, 0 + bl __adddf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r5, r0, 16 + b _080DEEBA + .align 2, 0 +_080DEE80: .4byte gTasks +_080DEE84: .4byte 0x3fb00000 +_080DEE88: .4byte 0x00000000 +_080DEE8C: + movs r2, 0 + mov r9, r2 + movs r7, 0xF0 + movs r6, 0 + movs r5, 0x70 + str r6, [sp] + str r6, [sp, 0x4] + str r6, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r3, 0 + bl sub_80791A8 + lsls r0, 16 + lsrs r0, 16 + str r6, [sp] + movs r1, 0 + movs r2, 0x10 + movs r3, 0x10 + bl BeginNormalPaletteFade + ldr r0, _080DEEDC @ =sub_80DEEE8 + str r0, [r4] +_080DEEBA: + ldr r1, _080DEEE0 @ =gUnknown_030042C4 + mov r2, r9 + lsls r0, r2, 8 + orrs r7, r0 + strh r7, [r1] + ldr r1, _080DEEE4 @ =gUnknown_03004240 + lsls r0, r6, 8 + orrs r5, r0 + strh r5, [r1] + add sp, 0x20 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DEEDC: .4byte sub_80DEEE8 +_080DEEE0: .4byte gUnknown_030042C4 +_080DEEE4: .4byte gUnknown_03004240 + thumb_func_end sub_80DED60 + + thumb_func_start sub_80DEEE8 +sub_80DEEE8: @ 80DEEE8 + push {r4,lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r0, _080DEF28 @ =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0 + bne _080DEF20 + ldr r0, _080DEF2C @ =gUnknown_030042C4 + strh r2, [r0] + ldr r0, _080DEF30 @ =gUnknown_03004240 + strh r2, [r0] + ldr r0, _080DEF34 @ =REG_WININ + ldr r4, _080DEF38 @ =0x00003f3f + adds r1, r4, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + adds r0, 0x6 + strh r2, [r0] + adds r0, 0x4 + strh r2, [r0] + adds r0, r3, 0 + bl DestroyAnimVisualTask +_080DEF20: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DEF28: .4byte gPaletteFade +_080DEF2C: .4byte gUnknown_030042C4 +_080DEF30: .4byte gUnknown_03004240 +_080DEF34: .4byte REG_WININ +_080DEF38: .4byte 0x00003f3f + thumb_func_end sub_80DEEE8 + + thumb_func_start sub_80DEF3C +sub_80DEF3C: @ 80DEF3C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _080DEF68 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DEF70 + movs r2, 0x18 + ldr r3, _080DEF6C @ =0x0000fffe + ldrb r0, [r4, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r4, 0x3] + b _080DEF74 + .align 2, 0 +_080DEF68: .4byte gBattleAnimBankAttacker +_080DEF6C: .4byte 0x0000fffe +_080DEF70: + ldr r2, _080DEF90 @ =0x0000ffe8 + movs r3, 0x2 +_080DEF74: + lsls r0, r2, 16 + asrs r0, 16 + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + strh r3, [r4, 0x30] + movs r0, 0x3C + strh r0, [r4, 0x2E] + ldr r0, _080DEF94 @ =sub_80DEF98 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DEF90: .4byte 0x0000ffe8 +_080DEF94: .4byte sub_80DEF98 + thumb_func_end sub_80DEF3C + + thumb_func_start sub_80DEF98 +sub_80DEF98: @ 80DEF98 + push {r4,lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x2E] + movs r2, 0x2E + ldrsh r0, [r3, r2] + cmp r0, 0 + ble _080DEFAA + subs r0, r1, 0x1 + b _080DF00E +_080DEFAA: + ldrh r0, [r3, 0x30] + ldrh r4, [r3, 0x24] + adds r1, r0, r4 + strh r1, [r3, 0x24] + adds r0, r1, 0x7 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0xE + bls _080DF010 + ldrh r0, [r3, 0x20] + adds r0, r1 + strh r0, [r3, 0x20] + movs r0, 0 + strh r0, [r3, 0x24] + ldrh r2, [r3, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x8 + ldr r4, _080DEFFC @ =0x000003ff + adds r0, r4, 0 + ands r1, r0 + ldr r0, _080DF000 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r3, 0x4] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _080DF00C + movs r0, 0x1E + strh r0, [r3, 0x2E] + ldr r0, _080DF004 @ =sub_80782D8 + str r0, [r3, 0x1C] + ldr r1, _080DF008 @ =sub_80DF018 + adds r0, r3, 0 + bl StoreSpriteCallbackInData + b _080DF010 + .align 2, 0 +_080DEFFC: .4byte 0x000003ff +_080DF000: .4byte 0xfffffc00 +_080DF004: .4byte sub_80782D8 +_080DF008: .4byte sub_80DF018 +_080DF00C: + movs r0, 0x28 +_080DF00E: + strh r0, [r3, 0x2E] +_080DF010: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DEF98 + + thumb_func_start sub_80DF018 +sub_80DF018: @ 80DF018 + push {r4,lr} + adds r3, r0, 0 + movs r0, 0x2E + ldrsh r2, [r3, r0] + cmp r2, 0 + bne _080DF044 + ldr r1, _080DF040 @ =REG_BLDCNT + movs r4, 0xFD + lsls r4, 6 + adds r0, r4, 0 + strh r0, [r1] + adds r1, 0x2 + movs r0, 0x10 + strh r0, [r1] + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + strh r2, [r3, 0x30] + strh r2, [r3, 0x32] + b _080DF082 + .align 2, 0 +_080DF040: .4byte REG_BLDCNT +_080DF044: + ldrh r1, [r3, 0x30] + movs r2, 0x30 + ldrsh r0, [r3, r2] + cmp r0, 0x1 + bgt _080DF054 + adds r0, r1, 0x1 + strh r0, [r3, 0x30] + b _080DF082 +_080DF054: + movs r0, 0 + strh r0, [r3, 0x30] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + ldr r2, _080DF088 @ =REG_BLDALPHA + movs r1, 0x10 + subs r1, r0 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r4, 0x32 + ldrsh r0, [r3, r4] + cmp r0, 0x10 + bne _080DF082 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080DF08C @ =sub_80DF090 + str r0, [r3, 0x1C] +_080DF082: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DF088: .4byte REG_BLDALPHA +_080DF08C: .4byte sub_80DF090 + thumb_func_end sub_80DF018 + + thumb_func_start sub_80DF090 +sub_80DF090: @ 80DF090 + push {lr} + ldr r1, _080DF0AC @ =REG_BLDCNT + movs r2, 0 + strh r2, [r1] + adds r1, 0x2 + strh r2, [r1] + ldr r1, _080DF0B0 @ =gUnknown_030042C4 + strh r2, [r1] + ldr r1, _080DF0B4 @ =gUnknown_03004240 + strh r2, [r1] + bl move_anim_8072740 + pop {r0} + bx r0 + .align 2, 0 +_080DF0AC: .4byte REG_BLDCNT +_080DF0B0: .4byte gUnknown_030042C4 +_080DF0B4: .4byte gUnknown_03004240 + thumb_func_end sub_80DF090 + + thumb_func_start sub_80DF0B8 +sub_80DF0B8: @ 80DF0B8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0xC + bl Sin + strh r0, [r4, 0x24] + ldr r0, _080DF120 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DF0DC + ldrh r0, [r4, 0x24] + negs r0, r0 + strh r0, [r4, 0x24] +_080DF0DC: + ldrh r0, [r4, 0x2E] + adds r0, 0x6 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + ldrh r1, [r4, 0x30] + adds r0, r1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _080DF12C + ldr r0, _080DF124 @ =0x0000050b + strh r0, [r4, 0x3A] + ldr r1, _080DF128 @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + ldrh r0, [r4, 0x3A] + strh r0, [r1] + b _080DF17E + .align 2, 0 +_080DF120: .4byte gBattleAnimBankAttacker +_080DF124: .4byte 0x0000050b +_080DF128: .4byte REG_BLDCNT +_080DF12C: + cmp r0, 0x1E + ble _080DF17E + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x3A] + lsls r0, r1, 16 + asrs r0, 24 + lsls r0, 16 + movs r2, 0xFF + ands r2, r1 + movs r1, 0x80 + lsls r1, 9 + adds r0, r1 + lsrs r3, r0, 16 + cmp r3, 0x10 + bls _080DF150 + movs r3, 0x10 +_080DF150: + subs r0, r2, 0x1 + lsls r0, 16 + lsrs r2, r0, 16 + cmp r0, 0 + bge _080DF15C + movs r2, 0 +_080DF15C: + ldr r1, _080DF184 @ =REG_BLDALPHA + lsls r0, r3, 8 + orrs r0, r2 + strh r0, [r1] + strh r0, [r4, 0x3A] + cmp r3, 0x10 + bne _080DF17E + cmp r2, 0 + bne _080DF17E + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080DF188 @ =sub_80DF18C + str r0, [r4, 0x1C] +_080DF17E: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DF184: .4byte REG_BLDALPHA +_080DF188: .4byte sub_80DF18C + thumb_func_end sub_80DF0B8 + + thumb_func_start sub_80DF18C +sub_80DF18C: @ 80DF18C + push {lr} + ldr r1, _080DF1A0 @ =REG_BLDCNT + movs r2, 0 + strh r2, [r1] + adds r1, 0x2 + strh r2, [r1] + bl move_anim_8072740 + pop {r0} + bx r0 + .align 2, 0 +_080DF1A0: .4byte REG_BLDCNT + thumb_func_end sub_80DF18C + + thumb_func_start sub_80DF1A4 +sub_80DF1A4: @ 80DF1A4 + push {r4-r6,lr} + mov r6, r8 + push {r6} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080DF23C @ =gTasks + adds r4, r0 + movs r6, 0 + strh r6, [r4, 0x8] + movs r0, 0x10 + mov r8, r0 + mov r2, r8 + strh r2, [r4, 0xA] + ldr r5, _080DF240 @ =gBattleAnimBankAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1A] + ldrb r0, [r5] + bl sub_8077FC0 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + ldrb r0, [r5] + movs r1, 0x1 + bl sub_807A100 + lsls r0, 16 + asrs r1, r0, 16 + lsrs r0, 31 + adds r1, r0 + asrs r1, 1 + adds r1, 0x8 + strh r1, [r4, 0x1E] + strh r6, [r4, 0x16] + ldrb r0, [r5] + bl sub_8079ED4 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x12] + ldrb r0, [r5] + bl sub_8079E90 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x2 + strh r0, [r4, 0x14] + strh r6, [r4, 0xE] + mov r0, r8 + strh r0, [r4, 0x10] + ldr r1, _080DF244 @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r2, 0x80 + lsls r2, 5 + adds r0, r2, 0 + strh r0, [r1] + strh r6, [r4, 0x18] + ldr r0, _080DF248 @ =sub_80DF24C + str r0, [r4] + pop {r3} + mov r8, r3 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DF23C: .4byte gTasks +_080DF240: .4byte gBattleAnimBankAttacker +_080DF244: .4byte REG_BLDCNT +_080DF248: .4byte sub_80DF24C + thumb_func_end sub_80DF1A4 + + thumb_func_start sub_80DF24C +sub_80DF24C: @ 80DF24C + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + ldr r1, _080DF270 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x5 + bls _080DF266 + b _080DF3CC +_080DF266: + lsls r0, 2 + ldr r1, _080DF274 @ =_080DF278 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080DF270: .4byte gTasks +_080DF274: .4byte _080DF278 + .align 2, 0 +_080DF278: + .4byte _080DF290 + .4byte _080DF300 + .4byte _080DF342 + .4byte _080DF356 + .4byte _080DF3AC + .4byte _080DF3BC +_080DF290: + movs r6, 0 +_080DF292: + movs r2, 0x1A + ldrsh r1, [r4, r2] + movs r0, 0x1C + ldrsh r2, [r4, r0] + ldrb r3, [r4, 0x14] + ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _080DF2E6 + ldr r1, _080DF2F8 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r5, r0, r1 + strh r7, [r5, 0x2E] + ldr r0, _080DF2FC @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + movs r1, 0 + lsls r0, 24 + cmp r0, 0 + bne _080DF2C8 + movs r1, 0x1 +_080DF2C8: + strh r1, [r5, 0x30] + movs r0, 0x2A + muls r0, r6 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r4, 0x1E] + strh r0, [r5, 0x34] + lsls r0, r6, 1 + adds r0, r6 + lsls r0, 1 + strh r0, [r5, 0x38] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] +_080DF2E6: + adds r0, r6, 0x1 + lsls r0, 16 + lsrs r6, r0, 16 + cmp r6, 0x5 + bls _080DF292 + b _080DF3B4 + .align 2, 0 +_080DF2F4: .4byte gSpriteTemplate_83DAF80 +_080DF2F8: .4byte gSprites +_080DF2FC: .4byte gBattleAnimBankAttacker +_080DF300: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080DF31E + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0xD + bgt _080DF32C + adds r0, r1, 0x1 + strh r0, [r4, 0xE] + b _080DF32C +_080DF31E: + ldrh r1, [r4, 0x10] + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r0, 0x4 + ble _080DF32C + subs r0, r1, 0x1 + strh r0, [r4, 0x10] +_080DF32C: + movs r1, 0xE + ldrsh r0, [r4, r1] + ldrh r3, [r4, 0xE] + ldrh r2, [r4, 0x10] + cmp r0, 0xE + bne _080DF39C + cmp r2, 0x4 + bne _080DF39C + movs r0, 0 + strh r0, [r4, 0xA] + b _080DF396 +_080DF342: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1E + ble _080DF3CC + movs r0, 0 + strh r0, [r4, 0xA] + b _080DF3B4 +_080DF356: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080DF374 + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080DF382 + subs r0, r1, 0x1 + strh r0, [r4, 0xE] + b _080DF382 +_080DF374: + ldrh r1, [r4, 0x10] + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _080DF382 + adds r0, r1, 0x1 + strh r0, [r4, 0x10] +_080DF382: + movs r1, 0xE + ldrsh r0, [r4, r1] + ldrh r3, [r4, 0xE] + ldrh r2, [r4, 0x10] + cmp r0, 0 + bne _080DF39C + cmp r2, 0x10 + bne _080DF39C + movs r0, 0x1 + strh r0, [r4, 0x18] +_080DF396: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_080DF39C: + ldr r1, _080DF3A8 @ =REG_BLDALPHA + lsls r0, r2, 8 + orrs r0, r3 + strh r0, [r1] + b _080DF3CC + .align 2, 0 +_080DF3A8: .4byte REG_BLDALPHA +_080DF3AC: + movs r2, 0x16 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _080DF3CC +_080DF3B4: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080DF3CC +_080DF3BC: + ldr r0, _080DF3D4 @ =REG_BLDCNT + movs r1, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + adds r0, r7, 0 + bl DestroyAnimVisualTask +_080DF3CC: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DF3D4: .4byte REG_BLDCNT + thumb_func_end sub_80DF24C + + thumb_func_start sub_80DF3D8 +sub_80DF3D8: @ 80DF3D8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080DF3EA + ldrh r0, [r4, 0x32] + adds r0, 0x2 + b _080DF3EE +_080DF3EA: + ldrh r0, [r4, 0x32] + subs r0, 0x2 +_080DF3EE: + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x32] + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x32] + movs r2, 0x32 + ldrsh r0, [r4, r2] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x32] + subs r0, 0x41 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7E + bhi _080DF430 + ldr r2, _080DF42C @ =gTasks + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + ldrh r1, [r0, 0x12] + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + b _080DF444 + .align 2, 0 +_080DF42C: .4byte gTasks +_080DF430: + ldr r2, _080DF498 @ =gTasks + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + movs r2, 0x3 + ldrb r1, [r0, 0x12] + ands r1, r2 +_080DF444: + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + movs r1, 0x38 + ldrsh r0, [r4, r1] + lsls r0, 3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] + movs r2, 0x3A + ldrsh r0, [r4, r2] + movs r1, 0x7 + bl Sin + strh r0, [r4, 0x26] + ldr r2, _080DF498 @ =gTasks + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r1, r0, r2 + movs r2, 0x18 + ldrsh r0, [r1, r2] + cmp r0, 0 + beq _080DF492 + ldrh r0, [r1, 0x16] + subs r0, 0x1 + strh r0, [r1, 0x16] + adds r0, r4, 0 + bl DestroySprite +_080DF492: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DF498: .4byte gTasks + thumb_func_end sub_80DF3D8 + + thumb_func_start sub_80DF49C +sub_80DF49C: @ 80DF49C + adds r3, r0, 0 + adds r3, 0x3E + ldrb r1, [r3] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r3] + ldr r2, _080DF4E0 @ =gObjectBankIDs + ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker + ldrb r1, [r1] + adds r1, r2 + ldrb r1, [r1] + strh r1, [r0, 0x38] + movs r1, 0x80 + strh r1, [r0, 0x2E] + movs r1, 0xA + strh r1, [r0, 0x30] + ldr r2, _080DF4E8 @ =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0x32] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0x34] + ldr r1, _080DF4EC @ =sub_80DF4F4 + str r1, [r0, 0x1C] + ldr r2, _080DF4F0 @ =gSprites + movs r3, 0x38 + ldrsh r1, [r0, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + adds r1, 0x8 + strh r1, [r0, 0x22] + bx lr + .align 2, 0 +_080DF4E0: .4byte gObjectBankIDs +_080DF4E4: .4byte gBattleAnimBankAttacker +_080DF4E8: .4byte gBattleAnimArgs +_080DF4EC: .4byte sub_80DF4F4 +_080DF4F0: .4byte gSprites + thumb_func_end sub_80DF49C + + thumb_func_start sub_80DF4F4 +sub_80DF4F4: @ 80DF4F4 + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x34] + movs r1, 0x34 + ldrsh r3, [r5, r1] + cmp r3, 0 + beq _080DF55C + subs r0, 0x1 + strh r0, [r5, 0x34] + movs r2, 0x2E + ldrsh r0, [r5, r2] + movs r2, 0x30 + ldrsh r1, [r5, r2] + bl Sin + ldr r4, _080DF554 @ =gSprites + movs r1, 0x38 + ldrsh r2, [r5, r1] + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r4 + strh r0, [r1, 0x24] + movs r2, 0x2E + ldrsh r0, [r5, r2] + movs r2, 0x30 + ldrsh r1, [r5, r2] + bl Cos + movs r1, 0x38 + ldrsh r2, [r5, r1] + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r4 + strh r0, [r1, 0x26] + ldrh r0, [r5, 0x32] + ldrh r2, [r5, 0x2E] + adds r1, r0, r2 + strh r1, [r5, 0x2E] + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0xFF + ble _080DF590 + ldr r2, _080DF558 @ =0xffffff00 + adds r0, r1, r2 + strh r0, [r5, 0x2E] + b _080DF590 + .align 2, 0 +_080DF554: .4byte gSprites +_080DF558: .4byte 0xffffff00 +_080DF55C: + ldr r2, _080DF598 @ =gSprites + movs r0, 0x38 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r3, [r0, 0x24] + movs r0, 0x38 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r3, [r0, 0x26] + movs r0, 0x38 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + subs r1, 0x8 + strh r1, [r0, 0x22] + ldr r0, _080DF59C @ =move_anim_8074EE0 + str r0, [r5, 0x1C] +_080DF590: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DF598: .4byte gSprites +_080DF59C: .4byte move_anim_8074EE0 + thumb_func_end sub_80DF4F4 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/ground.s b/asm/ground.s new file mode 100755 index 000000000..c7207331d --- /dev/null +++ b/asm/ground.s @@ -0,0 +1,1790 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ ground + + thumb_func_start sub_80E0F1C +sub_80E0F1C: @ 80E0F1C + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080E0F74 @ =gBattleAnimBankAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + movs r0, 0x14 + strh r0, [r4, 0x2E] + ldr r5, _080E0F78 @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + ldr r0, _080E0F7C @ =0x0000ffd8 + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80786EC + ldr r0, _080E0F80 @ =sub_80E0F84 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E0F74: .4byte gBattleAnimBankAttacker +_080E0F78: .4byte gBattleAnimBankTarget +_080E0F7C: .4byte 0x0000ffd8 +_080E0F80: .4byte sub_80E0F84 + thumb_func_end sub_80E0F1C + + thumb_func_start sub_80E0F84 +sub_80E0F84: @ 80E0F84 + push {r4,r5,lr} + adds r5, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080E0FD8 + ldrh r0, [r5, 0x24] + ldrh r1, [r5, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r1, [r5, 0x26] + strh r1, [r5, 0x24] + movs r0, 0x14 + strh r0, [r5, 0x2E] + ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + movs r0, 0x28 + strh r0, [r5, 0x38] + adds r0, r5, 0 + bl sub_80786EC + ldr r0, _080E0FE4 @ =sub_80E0FE8 + str r0, [r5, 0x1C] +_080E0FD8: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E0FE0: .4byte gBattleAnimBankAttacker +_080E0FE4: .4byte sub_80E0FE8 + thumb_func_end sub_80E0F84 + + thumb_func_start sub_80E0FE8 +sub_80E0FE8: @ 80E0FE8 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080E0FFC + adds r0, r4, 0 + bl move_anim_8072740 +_080E0FFC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80E0FE8 + + thumb_func_start sub_80E1004 +sub_80E1004: @ 80E1004 + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_8078764 + ldr r0, _080E1064 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080E1024 + ldr r1, _080E1068 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080E1024: + ldr r4, _080E1068 @ =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldr r5, _080E106C @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x6] + adds r0, r4 + strh r0, [r6, 0x36] + ldr r0, _080E1070 @ =sub_8078B34 + str r0, [r6, 0x1C] + ldr r1, _080E1074 @ =move_anim_8072740 + adds r0, r6, 0 + bl StoreSpriteCallbackInData + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E1064: .4byte gBattleAnimBankAttacker +_080E1068: .4byte gBattleAnimArgs +_080E106C: .4byte gBattleAnimBankTarget +_080E1070: .4byte sub_8078B34 +_080E1074: .4byte move_anim_8072740 + thumb_func_end sub_80E1004 + + thumb_func_start sub_80E1078 +sub_80E1078: @ 80E1078 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r4, _080E10F8 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077EE4 + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077EE4 + lsls r0, 24 + lsrs r7, r0, 24 + bl Random + movs r4, 0x1F + adds r5, r4, 0 + ands r5, r0 + bl Random + ands r4, r0 + adds r1, r5, 0 + cmp r1, 0x10 + ble _080E10C0 + movs r0, 0x10 + subs r0, r1 + lsls r0, 16 + lsrs r5, r0, 16 +_080E10C0: + lsls r0, r4, 16 + asrs r1, r0, 16 + cmp r1, 0x10 + ble _080E10D0 + movs r0, 0x10 + subs r0, r1 + lsls r0, 16 + lsrs r4, r0, 16 +_080E10D0: + ldr r0, _080E10FC @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r6, 0x2E] + mov r1, r8 + adds r0, r1, r5 + strh r0, [r6, 0x32] + adds r0, r7, r4 + strh r0, [r6, 0x36] + ldr r0, _080E1100 @ =sub_8078B34 + str r0, [r6, 0x1C] + ldr r1, _080E1104 @ =move_anim_8074EE0 + adds r0, r6, 0 + bl StoreSpriteCallbackInData + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E10F8: .4byte gBattleAnimBankTarget +_080E10FC: .4byte gBattleAnimArgs +_080E1100: .4byte sub_8078B34 +_080E1104: .4byte move_anim_8074EE0 + thumb_func_end sub_80E1078 + + thumb_func_start sub_80E1108 +sub_80E1108: @ 80E1108 + push {r4-r6,lr} + adds r5, r0, 0 + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x1 + ldr r3, _080E1168 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080E116C @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r6, _080E1170 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080E117C + ldr r4, _080E1174 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r2, [r6, 0x2] + adds r0, r2 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r3, [r6, 0x4] + adds r0, r3 + strh r0, [r5, 0x22] + movs r1, 0x2 + ldrsh r0, [r6, r1] + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + ble _080E1162 + movs r1, 0x1 +_080E1162: + strh r1, [r5, 0x2E] + ldr r0, _080E1178 @ =sub_80E1198 + b _080E118A + .align 2, 0 +_080E1168: .4byte 0x000003ff +_080E116C: .4byte 0xfffffc00 +_080E1170: .4byte gBattleAnimArgs +_080E1174: .4byte gBattleAnimBankAttacker +_080E1178: .4byte sub_80E1198 +_080E117C: + ldrh r0, [r6, 0x2] + strh r0, [r5, 0x20] + ldrh r0, [r6, 0x4] + strh r0, [r5, 0x22] + negs r0, r0 + strh r0, [r5, 0x26] + ldr r0, _080E1194 @ =sub_80E11D4 +_080E118A: + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E1194: .4byte sub_80E11D4 + thumb_func_end sub_80E1108 + + thumb_func_start sub_80E1198 +sub_80E1198: @ 80E1198 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080E11B6 + movs r0, 0 + strh r0, [r2, 0x30] + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x20] + adds r0, r1 + strh r0, [r2, 0x20] +_080E11B6: + ldrh r0, [r2, 0x22] + subs r0, 0x4 + strh r0, [r2, 0x22] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x4 + negs r1, r1 + cmp r0, r1 + bge _080E11CE + adds r0, r2, 0 + bl move_anim_8072740 +_080E11CE: + pop {r0} + bx r0 + thumb_func_end sub_80E1198 + + thumb_func_start sub_80E11D4 +sub_80E11D4: @ 80E11D4 + push {lr} + adds r3, r0, 0 + movs r0, 0x2E + ldrsh r1, [r3, r0] + cmp r1, 0 + beq _080E11E6 + cmp r1, 0x1 + beq _080E11FC + b _080E123E +_080E11E6: + ldrh r0, [r3, 0x26] + adds r0, 0x4 + strh r0, [r3, 0x26] + lsls r0, 16 + cmp r0, 0 + blt _080E123E + strh r1, [r3, 0x26] + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + b _080E123E +_080E11FC: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + cmp r0, 0 + ble _080E123E + movs r0, 0 + strh r0, [r3, 0x30] + movs r1, 0x3E + adds r1, r3 + mov r12, r1 + ldrb r2, [r1] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + bne _080E123E + adds r0, r3, 0 + bl move_anim_8072740 +_080E123E: + pop {r0} + bx r0 + thumb_func_end sub_80E11D4 + + thumb_func_start sub_80E1244 +sub_80E1244: @ 80E1244 + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080E1264 @ =gTasks + adds r1, r0, r1 + ldr r0, _080E1268 @ =gBattleAnimArgs + movs r3, 0 + ldrsh r0, [r0, r3] + cmp r0, 0 + bne _080E1270 + ldr r0, _080E126C @ =sub_80E1284 + b _080E1272 + .align 2, 0 +_080E1264: .4byte gTasks +_080E1268: .4byte gBattleAnimArgs +_080E126C: .4byte sub_80E1284 +_080E1270: + ldr r0, _080E1280 @ =sub_80E143C +_080E1272: + str r0, [r1] + ldr r1, [r1] + adds r0, r2, 0 + bl _call_via_r1 + pop {r0} + bx r0 + .align 2, 0 +_080E1280: .4byte sub_80E143C + thumb_func_end sub_80E1244 + + thumb_func_start sub_80E1284 +sub_80E1284: @ 80E1284 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080E12A8 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _080E129E + b _080E1432 +_080E129E: + lsls r0, 2 + ldr r1, _080E12AC @ =_080E12B0 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E12A8: .4byte gTasks +_080E12AC: .4byte _080E12B0 + .align 2, 0 +_080E12B0: + .4byte _080E12C4 + .4byte _080E134C + .4byte _080E135C + .4byte _080E1400 + .4byte _080E1414 +_080E12C4: + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + ldr r0, _080E12EC @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1E] + cmp r0, 0x1 + bne _080E12F8 + ldr r0, _080E12F0 @ =gUnknown_030042C0 + ldrh r0, [r0] + strh r0, [r4, 0x20] + ldr r0, _080E12F4 @ =gUnknown_030041B4 + b _080E1300 + .align 2, 0 +_080E12EC: .4byte gBattleAnimBankAttacker +_080E12F0: .4byte gUnknown_030042C0 +_080E12F4: .4byte gUnknown_030041B4 +_080E12F8: + ldr r0, _080E133C @ =gUnknown_03004288 + ldrh r0, [r0] + strh r0, [r4, 0x20] + ldr r0, _080E1340 @ =gUnknown_03004280 +_080E1300: + ldrh r0, [r0] + strh r0, [r4, 0x22] + ldr r0, _080E1344 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl sub_8077FC0 + lsls r0, 24 + lsrs r0, 24 + adds r1, r0, 0 + subs r1, 0x20 + strh r1, [r4, 0x24] + adds r0, 0x20 + strh r0, [r4, 0x26] + cmp r1, 0 + bge _080E1322 + movs r0, 0 + strh r0, [r4, 0x24] +_080E1322: + ldr r2, _080E1348 @ =gSprites + movs r3, 0x1C + ldrsh r1, [r4, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + b _080E1406 + .align 2, 0 +_080E133C: .4byte gUnknown_03004288 +_080E1340: .4byte gUnknown_03004280 +_080E1344: .4byte gBattleAnimBankAttacker +_080E1348: .4byte gSprites +_080E134C: + ldrb r0, [r4, 0x1E] + movs r2, 0x24 + ldrsh r1, [r4, r2] + movs r3, 0x26 + ldrsh r2, [r4, r3] + bl sub_80E1668 + b _080E1406 +_080E135C: + ldrh r0, [r4, 0xC] + adds r0, 0x6 + movs r1, 0x7F + ands r0, r1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _080E137E + movs r0, 0 + strh r0, [r4, 0x10] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] +_080E137E: + ldr r1, _080E13A0 @ =gSineTable + movs r2, 0xC + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 20 + ldrh r3, [r4, 0xE] + adds r2, r0, r3 + strh r2, [r4, 0x12] + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _080E13A8 + ldr r1, _080E13A4 @ =gUnknown_030041B4 + b _080E13AA + .align 2, 0 +_080E13A0: .4byte gSineTable +_080E13A4: .4byte gUnknown_030041B4 +_080E13A8: + ldr r1, _080E13CC @ =gUnknown_03004280 +_080E13AA: + ldrh r0, [r4, 0x22] + subs r0, r2 + strh r0, [r1] + movs r2, 0x12 + ldrsh r0, [r4, r2] + cmp r0, 0x3F + ble _080E1432 + ldrh r0, [r4, 0x24] + movs r1, 0x78 + subs r2, r1, r0 + strh r2, [r4, 0x12] + movs r3, 0x1E + ldrsh r0, [r4, r3] + cmp r0, 0x1 + bne _080E13D4 + ldr r1, _080E13D0 @ =gUnknown_030041B4 + b _080E13D6 + .align 2, 0 +_080E13CC: .4byte gUnknown_03004280 +_080E13D0: .4byte gUnknown_030041B4 +_080E13D4: + ldr r1, _080E13F8 @ =gUnknown_03004280 +_080E13D6: + ldrh r0, [r4, 0x22] + subs r0, r2 + strh r0, [r1] + ldr r2, _080E13FC @ =gSprites + movs r1, 0x1C + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r2, [r1, 0x20] + movs r3, 0x88 + lsls r3, 1 + adds r0, r3, 0 + subs r0, r2 + strh r0, [r1, 0x24] + b _080E1406 + .align 2, 0 +_080E13F8: .4byte gUnknown_03004280 +_080E13FC: .4byte gSprites +_080E1400: + ldr r1, _080E1410 @ =gUnknown_03004DC0 + movs r0, 0x3 + strb r0, [r1, 0x15] +_080E1406: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080E1432 + .align 2, 0 +_080E1410: .4byte gUnknown_03004DC0 +_080E1414: + adds r0, r2, 0 + bl DestroyAnimVisualTask + ldr r2, _080E1438 @ =gSprites + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] +_080E1432: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E1438: .4byte gSprites + thumb_func_end sub_80E1284 + + thumb_func_start sub_80E143C +sub_80E143C: @ 80E143C + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080E147C @ =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r3, r1, 0 + adds r3, 0x3E + ldrb r0, [r3] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r3] + movs r4, 0 + strh r4, [r1, 0x24] + strh r4, [r1, 0x26] + ldr r0, _080E1480 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080E1488 + ldr r0, _080E1484 @ =gUnknown_030041B4 + b _080E148A + .align 2, 0 +_080E147C: .4byte gSprites +_080E1480: .4byte gBattleAnimBankAttacker +_080E1484: .4byte gUnknown_030041B4 +_080E1488: + ldr r0, _080E1498 @ =gUnknown_03004280 +_080E148A: + strh r4, [r0] + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E1498: .4byte gUnknown_03004280 + thumb_func_end sub_80E143C + + thumb_func_start sub_80E149C +sub_80E149C: @ 80E149C + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080E14BC @ =gTasks + adds r1, r0, r1 + ldr r0, _080E14C0 @ =gBattleAnimArgs + movs r3, 0 + ldrsh r0, [r0, r3] + cmp r0, 0 + bne _080E14C8 + ldr r0, _080E14C4 @ =sub_80E14DC + b _080E14CA + .align 2, 0 +_080E14BC: .4byte gTasks +_080E14C0: .4byte gBattleAnimArgs +_080E14C4: .4byte sub_80E14DC +_080E14C8: + ldr r0, _080E14D8 @ =sub_80E1560 +_080E14CA: + str r0, [r1] + ldr r1, [r1] + adds r0, r2, 0 + bl _call_via_r1 + pop {r0} + bx r0 + .align 2, 0 +_080E14D8: .4byte sub_80E1560 + thumb_func_end sub_80E149C + + thumb_func_start sub_80E14DC +sub_80E14DC: @ 80E14DC + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080E14FC @ =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r5, [r4, r0] + cmp r5, 0 + beq _080E1500 + cmp r5, 0x1 + beq _080E1554 + b _080E155A + .align 2, 0 +_080E14FC: .4byte gTasks +_080E1500: + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + ldr r3, _080E1550 @ =gSprites + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + strh r5, [r0, 0x24] + movs r1, 0x1C + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + ldrh r2, [r1, 0x22] + movs r0, 0xA0 + subs r0, r2 + strh r0, [r1, 0x26] + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080E155A + .align 2, 0 +_080E1550: .4byte gSprites +_080E1554: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080E155A: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80E14DC + + thumb_func_start sub_80E1560 +sub_80E1560: @ 80E1560 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080E1584 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bhi _080E1662 + lsls r0, 2 + ldr r1, _080E1588 @ =_080E158C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E1584: .4byte gTasks +_080E1588: .4byte _080E158C + .align 2, 0 +_080E158C: + .4byte _080E15A0 + .4byte _080E15F4 + .4byte _080E1602 + .4byte _080E161C + .4byte _080E165C +_080E15A0: + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + ldr r0, _080E15C4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1E] + cmp r0, 0x1 + bne _080E15CC + ldr r0, _080E15C8 @ =gUnknown_030042C0 + b _080E15CE + .align 2, 0 +_080E15C4: .4byte gBattleAnimBankAttacker +_080E15C8: .4byte gUnknown_030042C0 +_080E15CC: + ldr r0, _080E15EC @ =gUnknown_03004288 +_080E15CE: + ldrh r0, [r0] + strh r0, [r4, 0x20] + ldr r0, _080E15F0 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl sub_8077FC0 + lsls r0, 24 + lsrs r0, 24 + adds r1, r0, 0 + subs r1, 0x20 + strh r1, [r4, 0x24] + adds r0, 0x20 + strh r0, [r4, 0x26] + b _080E164A + .align 2, 0 +_080E15EC: .4byte gUnknown_03004288 +_080E15F0: .4byte gBattleAnimBankAttacker +_080E15F4: + ldrb r0, [r4, 0x1E] + movs r1, 0x26 + ldrsh r2, [r4, r1] + movs r1, 0 + bl sub_80E1668 + b _080E164A +_080E1602: + ldr r2, _080E1618 @ =gSprites + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x60 + strh r1, [r0, 0x26] + b _080E164A + .align 2, 0 +_080E1618: .4byte gSprites +_080E161C: + ldr r2, _080E1654 @ =gSprites + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x8 + strh r1, [r0, 0x26] + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x26 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080E1662 + ldr r1, _080E1658 @ =gUnknown_03004DC0 + movs r0, 0x3 + strb r0, [r1, 0x15] +_080E164A: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080E1662 + .align 2, 0 +_080E1654: .4byte gSprites +_080E1658: .4byte gUnknown_03004DC0 +_080E165C: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080E1662: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80E1560 + + thumb_func_start sub_80E1668 +sub_80E1668: @ 80E1668 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, 16 + lsrs r1, 16 + lsls r2, 16 + lsrs r4, r2, 16 + cmp r0, 0x1 + bne _080E168C + ldr r0, _080E1684 @ =gUnknown_030042C0 + ldrh r3, [r0] + ldr r0, _080E1688 @ =REG_BG1HOFS + b _080E1692 + .align 2, 0 +_080E1684: .4byte gUnknown_030042C0 +_080E1688: .4byte REG_BG1HOFS +_080E168C: + ldr r0, _080E1718 @ =gUnknown_03004288 + ldrh r3, [r0] + ldr r0, _080E171C @ =REG_BG2HOFS +_080E1692: + str r0, [sp] + lsls r0, r1, 16 + cmp r0, 0 + bge _080E169C + movs r1, 0 +_080E169C: + lsls r2, r1, 16 + lsls r0, r4, 16 + asrs r4, r0, 16 + cmp r2, r0 + bge _080E16C8 + ldr r5, _080E1720 @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 +_080E16AE: + asrs r2, 16 + lsls r1, r2, 1 + adds r0, r1, r5 + strh r3, [r0] + adds r1, r6 + strh r3, [r1] + adds r2, 0x1 + lsls r2, 16 + lsrs r1, r2, 16 + lsls r2, r1, 16 + asrs r0, r2, 16 + cmp r0, r4 + blt _080E16AE +_080E16C8: + lsls r1, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + bgt _080E16F6 + ldr r4, _080E1720 @ =gUnknown_03004DE0 + lsls r0, r3, 16 + asrs r0, 16 + adds r3, r0, 0 + adds r3, 0xF0 + movs r0, 0xF0 + lsls r0, 3 + adds r5, r4, r0 +_080E16E0: + asrs r2, r1, 16 + lsls r1, r2, 1 + adds r0, r1, r4 + strh r3, [r0] + adds r1, r5 + strh r3, [r1] + adds r2, 0x1 + lsls r1, r2, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + ble _080E16E0 +_080E16F6: + ldr r0, _080E1724 @ =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl sub_80895F8 + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E1718: .4byte gUnknown_03004288 +_080E171C: .4byte REG_BG2HOFS +_080E1720: .4byte gUnknown_03004DE0 +_080E1724: .4byte 0xa2600001 + thumb_func_end sub_80E1668 + + thumb_func_start sub_80E1728 +sub_80E1728: @ 80E1728 + push {r4-r7,lr} + adds r5, r0, 0 + ldr r0, _080E173C @ =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + adds r7, r0, 0 + cmp r1, 0 + bne _080E1744 + ldr r0, _080E1740 @ =gBattleAnimBankAttacker + b _080E1746 + .align 2, 0 +_080E173C: .4byte gBattleAnimArgs +_080E1740: .4byte gBattleAnimBankAttacker +_080E1744: + ldr r0, _080E17A8 @ =gBattleAnimBankTarget +_080E1746: + ldrb r4, [r0] + movs r6, 0x18 + adds r1, r7, 0 + movs r2, 0x2 + ldrsh r0, [r1, r2] + cmp r0, 0x1 + bne _080E1762 + negs r0, r6 + lsls r0, 16 + lsrs r6, r0, 16 + movs r2, 0x4 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1, 0x4] +_080E1762: + adds r0, r4, 0 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x20] + adds r0, r4, 0 + bl sub_8077FC0 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1E + strh r0, [r5, 0x22] + ldrh r1, [r7, 0xA] + strh r1, [r5, 0x2E] + ldrh r1, [r7, 0x4] + ldrh r2, [r5, 0x20] + adds r1, r2 + strh r1, [r5, 0x32] + ldrh r1, [r7, 0x6] + adds r0, r1 + strh r0, [r5, 0x36] + ldrh r0, [r7, 0x8] + strh r0, [r5, 0x38] + adds r0, r5, 0 + bl sub_80786EC + ldr r0, _080E17AC @ =sub_80E17B0 + str r0, [r5, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E17A8: .4byte gBattleAnimBankTarget +_080E17AC: .4byte sub_80E17B0 + thumb_func_end sub_80E1728 + + thumb_func_start sub_80E17B0 +sub_80E17B0: @ 80E17B0 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080E17C4 + adds r0, r4, 0 + bl move_anim_8072740 +_080E17C4: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80E17B0 + + thumb_func_start sub_80E17CC +sub_80E17CC: @ 80E17CC + push {r4-r6,lr} + adds r6, r0, 0 + ldr r0, _080E17E0 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080E17E8 + ldr r0, _080E17E4 @ =gBattleAnimBankAttacker + b _080E17EA + .align 2, 0 +_080E17E0: .4byte gBattleAnimArgs +_080E17E4: .4byte gBattleAnimBankAttacker +_080E17E8: + ldr r0, _080E1848 @ =gBattleAnimBankTarget +_080E17EA: + ldrb r5, [r0] + adds r0, r5, 0 + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080E184C @ =0x0000fff0 + adds r0, r2 + ldr r4, _080E1850 @ =gBattleAnimArgs + movs r3, 0x2 + ldrsh r1, [r4, r3] + lsls r1, 5 + adds r0, r1 + strh r0, [r6, 0x20] + adds r0, r5, 0 + bl sub_8077FC0 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r6, 0x22] + ldrh r2, [r6, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0x2 + ldrsh r0, [r4, r3] + lsls r0, 3 + adds r1, r0 + ldr r3, _080E1854 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080E1858 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r6, 0x4] + ldr r1, _080E185C @ =move_anim_8072740 + adds r0, r6, 0 + bl StoreSpriteCallbackInData + ldrh r0, [r4, 0x4] + strh r0, [r6, 0x2E] + ldr r0, _080E1860 @ =sub_80782D8 + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E1848: .4byte gBattleAnimBankTarget +_080E184C: .4byte 0x0000fff0 +_080E1850: .4byte gBattleAnimArgs +_080E1854: .4byte 0x000003ff +_080E1858: .4byte 0xfffffc00 +_080E185C: .4byte move_anim_8072740 +_080E1860: .4byte sub_80782D8 + thumb_func_end sub_80E17CC + + thumb_func_start sub_80E1864 +sub_80E1864: @ 80E1864 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080E1888 @ =gTasks + adds r4, r0, r1 + ldr r0, _080E188C @ =gBattleAnimArgs + ldrh r2, [r0, 0x2] + movs r3, 0x2 + ldrsh r1, [r0, r3] + adds r6, r0, 0 + cmp r1, 0 + beq _080E1890 + adds r0, r2, 0x3 + b _080E189C + .align 2, 0 +_080E1888: .4byte gTasks +_080E188C: .4byte gBattleAnimArgs +_080E1890: + ldr r0, _080E18BC @ =gMovePowerMoveAnim + ldrh r0, [r0] + movs r1, 0xA + bl __udivsi3 + adds r0, 0x3 +_080E189C: + strh r0, [r4, 0x26] + strh r0, [r4, 0x24] + adds r1, r6, 0 + ldrh r0, [r1, 0x4] + strh r0, [r4, 0xE] + movs r2, 0 + ldrsh r0, [r1, r2] + cmp r0, 0x4 + beq _080E18C8 + cmp r0, 0x5 + bne _080E1908 + ldr r0, _080E18C0 @ =gUnknown_030041B0 + ldrh r0, [r0] + strh r0, [r4, 0x22] + ldr r0, _080E18C4 @ =sub_80E1934 + b _080E1926 + .align 2, 0 +_080E18BC: .4byte gMovePowerMoveAnim +_080E18C0: .4byte gUnknown_030041B0 +_080E18C4: .4byte sub_80E1934 +_080E18C8: + movs r0, 0 + strh r0, [r4, 0x22] + movs r5, 0 +_080E18CE: + lsls r0, r5, 24 + lsrs r0, 24 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080E18F8 + movs r3, 0x22 + ldrsh r0, [r4, r3] + adds r0, 0x9 + lsls r0, 1 + adds r1, r4, 0 + adds r1, 0x8 + adds r1, r0 + ldr r0, _080E1904 @ =gObjectBankIDs + adds r0, r5, r0 + ldrb r0, [r0] + strh r0, [r1] + ldrh r0, [r4, 0x22] + adds r0, 0x1 + strh r0, [r4, 0x22] +_080E18F8: + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0x3 + bls _080E18CE + b _080E1924 + .align 2, 0 +_080E1904: .4byte gObjectBankIDs +_080E1908: + ldrb r0, [r6] + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1A] + cmp r0, 0xFF + bne _080E1920 + adds r0, r5, 0 + bl DestroyAnimVisualTask + b _080E1928 +_080E1920: + movs r0, 0x1 + strh r0, [r4, 0x22] +_080E1924: + ldr r0, _080E1930 @ =sub_80E1A2C +_080E1926: + str r0, [r4] +_080E1928: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E1930: .4byte sub_80E1A2C + thumb_func_end sub_80E1864 + + thumb_func_start sub_80E1934 +sub_80E1934: @ 80E1934 + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080E1958 @ =gTasks + adds r3, r0, r1 + movs r0, 0x8 + ldrsh r1, [r3, r0] + cmp r1, 0x1 + beq _080E19B8 + cmp r1, 0x1 + bgt _080E195C + cmp r1, 0 + beq _080E1962 + b _080E1A24 + .align 2, 0 +_080E1958: .4byte gTasks +_080E195C: + cmp r1, 0x2 + beq _080E1A18 + b _080E1A24 +_080E1962: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080E1A24 + strh r1, [r3, 0xA] + ldrh r1, [r3, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _080E198C + ldr r1, _080E1988 @ =gUnknown_030041B0 + ldrh r0, [r3, 0x26] + ldrh r2, [r3, 0x22] + adds r0, r2 + strh r0, [r1] + b _080E1996 + .align 2, 0 +_080E1988: .4byte gUnknown_030041B0 +_080E198C: + ldr r0, _080E19B4 @ =gUnknown_030041B0 + ldrh r1, [r3, 0x22] + ldrh r2, [r3, 0x26] + subs r1, r2 + strh r1, [r0] +_080E1996: + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + lsls r0, 16 + asrs r0, 16 + movs r2, 0xE + ldrsh r1, [r3, r2] + cmp r0, r1 + bne _080E1A24 + movs r0, 0 + strh r0, [r3, 0xC] + ldrh r0, [r3, 0x24] + subs r0, 0x1 + strh r0, [r3, 0x24] + b _080E1A0C + .align 2, 0 +_080E19B4: .4byte gUnknown_030041B0 +_080E19B8: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080E1A24 + movs r0, 0 + strh r0, [r3, 0xA] + ldrh r0, [r3, 0xC] + ands r1, r0 + cmp r1, 0 + bne _080E19E4 + ldr r1, _080E19E0 @ =gUnknown_030041B0 + ldrh r0, [r3, 0x24] + ldrh r2, [r3, 0x22] + adds r0, r2 + strh r0, [r1] + b _080E19EE + .align 2, 0 +_080E19E0: .4byte gUnknown_030041B0 +_080E19E4: + ldr r0, _080E1A14 @ =gUnknown_030041B0 + ldrh r1, [r3, 0x22] + ldrh r2, [r3, 0x24] + subs r1, r2 + strh r1, [r0] +_080E19EE: + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _080E1A24 + movs r0, 0 + strh r0, [r3, 0xC] + ldrh r0, [r3, 0x24] + subs r0, 0x1 + strh r0, [r3, 0x24] + lsls r0, 16 + cmp r0, 0 + bne _080E1A24 +_080E1A0C: + ldrh r0, [r3, 0x8] + adds r0, 0x1 + strh r0, [r3, 0x8] + b _080E1A24 + .align 2, 0 +_080E1A14: .4byte gUnknown_030041B0 +_080E1A18: + ldr r1, _080E1A28 @ =gUnknown_030041B0 + ldrh r0, [r3, 0x22] + strh r0, [r1] + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080E1A24: + pop {r0} + bx r0 + .align 2, 0 +_080E1A28: .4byte gUnknown_030041B0 + thumb_func_end sub_80E1934 + + thumb_func_start sub_80E1A2C +sub_80E1A2C: @ 80E1A2C + push {r4-r7,lr} + lsls r0, 24 + lsrs r3, r0, 24 + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + ldr r1, _080E1A50 @ =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r5, [r4, r0] + cmp r5, 0x1 + beq _080E1A8C + cmp r5, 0x1 + bgt _080E1A54 + cmp r5, 0 + beq _080E1A5A + b _080E1B06 + .align 2, 0 +_080E1A50: .4byte gTasks +_080E1A54: + cmp r5, 0x2 + beq _080E1AC8 + b _080E1B06 +_080E1A5A: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080E1B06 + strh r5, [r4, 0xA] + adds r0, r4, 0 + bl sub_80E1B10 + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + movs r2, 0xE + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _080E1B06 + strh r5, [r4, 0xC] + ldrh r0, [r4, 0x24] + subs r0, 0x1 + strh r0, [r4, 0x24] + b _080E1AC0 +_080E1A8C: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080E1B06 + strh r5, [r4, 0xA] + adds r0, r4, 0 + bl sub_80E1B10 + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _080E1B06 + strh r5, [r4, 0xC] + ldrh r0, [r4, 0x24] + subs r0, 0x1 + strh r0, [r4, 0x24] + lsls r0, 16 + cmp r0, 0 + bne _080E1B06 +_080E1AC0: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080E1B06 +_080E1AC8: + movs r2, 0 + movs r7, 0x22 + ldrsh r0, [r4, r7] + cmp r2, r0 + bge _080E1B00 + ldr r0, _080E1B0C @ =gSprites + mov r12, r0 + adds r5, r4, 0 + adds r5, 0x8 + movs r6, 0 +_080E1ADC: + adds r0, r2, 0 + adds r0, 0x9 + lsls r0, 1 + adds r0, r5, r0 + movs r7, 0 + ldrsh r1, [r0, r7] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + add r0, r12 + strh r6, [r0, 0x24] + adds r0, r2, 0x1 + lsls r0, 16 + lsrs r2, r0, 16 + movs r1, 0x22 + ldrsh r0, [r4, r1] + cmp r2, r0 + blt _080E1ADC +_080E1B00: + adds r0, r3, 0 + bl DestroyAnimVisualTask +_080E1B06: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E1B0C: .4byte gSprites + thumb_func_end sub_80E1A2C + + thumb_func_start sub_80E1B10 +sub_80E1B10: @ 80E1B10 + push {r4-r7,lr} + adds r3, r0, 0 + ldrh r1, [r3, 0xC] + movs r4, 0x1 + adds r0, r4, 0 + ands r0, r1 + cmp r0, 0 + bne _080E1B38 + movs r0, 0x24 + ldrsh r1, [r3, r0] + lsrs r0, r1, 31 + adds r1, r0 + asrs r1, 1 + ldrh r2, [r3, 0x24] + adds r0, r4, 0 + ands r0, r2 + adds r1, r0 + lsls r1, 16 + lsrs r4, r1, 16 + b _080E1B48 +_080E1B38: + movs r1, 0x24 + ldrsh r0, [r3, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + negs r0, r0 + lsls r0, 16 + lsrs r4, r0, 16 +_080E1B48: + movs r2, 0 + movs r7, 0x22 + ldrsh r0, [r3, r7] + cmp r2, r0 + bge _080E1B7C + ldr r6, _080E1B84 @ =gSprites + adds r5, r3, 0 + adds r5, 0x8 +_080E1B58: + adds r0, r2, 0 + adds r0, 0x9 + lsls r0, 1 + adds r0, r5, r0 + movs r7, 0 + ldrsh r1, [r0, r7] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + strh r4, [r0, 0x24] + adds r0, r2, 0x1 + lsls r0, 16 + lsrs r2, r0, 16 + movs r1, 0x22 + ldrsh r0, [r3, r1] + cmp r2, r0 + blt _080E1B58 +_080E1B7C: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E1B84: .4byte gSprites + thumb_func_end sub_80E1B10 + + thumb_func_start sub_80E1B88 +sub_80E1B88: @ 80E1B88 + push {lr} + lsls r0, 24 + lsrs r1, r0, 24 + ldr r3, _080E1BA8 @ =gBattleAnimArgs + movs r2, 0 + ldr r0, _080E1BAC @ =gMovePowerMoveAnim + ldrh r0, [r0] + cmp r0, 0x63 + bls _080E1B9C + movs r2, 0x1 +_080E1B9C: + strh r2, [r3, 0x1E] + adds r0, r1, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080E1BA8: .4byte gBattleAnimArgs +_080E1BAC: .4byte gMovePowerMoveAnim + thumb_func_end sub_80E1B88 + + thumb_func_start sub_80E1BB0 +sub_80E1BB0: @ 80E1BB0 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r2, _080E1BC8 @ =gBattleAnimArgs + ldrh r1, [r2] + movs r0, 0x1 + ands r0, r1 + adds r6, r2, 0 + cmp r0, 0 + beq _080E1BD0 + ldr r0, _080E1BCC @ =gBattleAnimBankTarget + b _080E1BD2 + .align 2, 0 +_080E1BC8: .4byte gBattleAnimArgs +_080E1BCC: .4byte gBattleAnimBankTarget +_080E1BD0: + ldr r0, _080E1C40 @ =gBattleAnimBankAttacker +_080E1BD2: + ldrb r0, [r0] + adds r5, r0, 0 + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0x1 + ble _080E1BE2 + movs r0, 0x2 + eors r5, r0 +_080E1BE2: + ldr r0, _080E1C44 @ =sub_80E1C58 + ldrb r1, [r6, 0x2] + bl CreateTask + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080E1C48 @ =gTasks + adds r4, r0 + adds r0, r5, 0 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x20 + subs r1, r0 + ldr r2, _080E1C4C @ =0x000001ff + adds r0, r2, 0 + ands r1, r0 + strh r1, [r4, 0xA] + adds r0, r5, 0 + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x40 + subs r1, r0 + movs r0, 0xFF + ands r1, r0 + strh r1, [r4, 0xC] + ldr r2, _080E1C50 @ =gUnknown_030041B0 + ldrh r0, [r4, 0xA] + strh r0, [r2] + ldr r0, _080E1C54 @ =gUnknown_030041B8 + strh r1, [r0] + ldrh r0, [r6, 0x4] + strh r0, [r4, 0xE] + adds r0, r7, 0 + bl DestroyAnimVisualTask + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E1C40: .4byte gBattleAnimBankAttacker +_080E1C44: .4byte sub_80E1C58 +_080E1C48: .4byte gTasks +_080E1C4C: .4byte 0x000001ff +_080E1C50: .4byte gUnknown_030041B0 +_080E1C54: .4byte gUnknown_030041B8 + thumb_func_end sub_80E1BB0 + + thumb_func_start sub_80E1C58 +sub_80E1C58: @ 80E1C58 + push {r4,lr} + lsls r0, 24 + lsrs r3, r0, 24 + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + ldr r1, _080E1C88 @ =gTasks + adds r2, r0, r1 + ldr r0, _080E1C8C @ =gBattleAnimArgs + movs r4, 0xE + ldrsh r1, [r0, r4] + movs r4, 0xE + ldrsh r0, [r2, r4] + cmp r1, r0 + bne _080E1C98 + ldr r0, _080E1C90 @ =gUnknown_030041B0 + movs r1, 0 + strh r1, [r0] + ldr r0, _080E1C94 @ =gUnknown_030041B8 + strh r1, [r0] + adds r0, r3, 0 + bl DestroyTask + b _080E1CA4 + .align 2, 0 +_080E1C88: .4byte gTasks +_080E1C8C: .4byte gBattleAnimArgs +_080E1C90: .4byte gUnknown_030041B0 +_080E1C94: .4byte gUnknown_030041B8 +_080E1C98: + ldr r1, _080E1CAC @ =gUnknown_030041B0 + ldrh r0, [r2, 0xA] + strh r0, [r1] + ldr r1, _080E1CB0 @ =gUnknown_030041B8 + ldrh r0, [r2, 0xC] + strh r0, [r1] +_080E1CA4: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E1CAC: .4byte gUnknown_030041B0 +_080E1CB0: .4byte gUnknown_030041B8 + thumb_func_end sub_80E1C58 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/guard.s b/asm/guard.s new file mode 100755 index 000000000..6a540af6e --- /dev/null +++ b/asm/guard.s @@ -0,0 +1,81 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + thumb_func_start sub_80D3014 +sub_80D3014: @ 80D3014 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080D3058 @ =gBattleTypeFlags + ldrh r1, [r0] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D3060 + ldr r4, _080D305C @ =gBattleAnimBankAttacker + ldrb r1, [r4] + movs r0, 0x2 + eors r0, r1 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080D3060 + ldrb r0, [r4] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + movs r1, 0 + bl sub_807A3FC + ldrh r0, [r5, 0x22] + adds r0, 0x28 + strh r0, [r5, 0x22] + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _080D3080 + .align 2, 0 +_080D3058: .4byte gBattleTypeFlags +_080D305C: .4byte gBattleAnimBankAttacker +_080D3060: + ldr r4, _080D30A0 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x28 + strh r0, [r5, 0x22] +_080D3080: + movs r0, 0xD + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + subs r0, 0x48 + strh r0, [r5, 0x36] + ldr r0, _080D30A4 @ =sub_8078B34 + str r0, [r5, 0x1C] + ldr r1, _080D30A8 @ =move_anim_8072740 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D30A0: .4byte gBattleAnimBankAttacker +_080D30A4: .4byte sub_8078B34 +_080D30A8: .4byte move_anim_8072740 + thumb_func_end sub_80D3014 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/heated_rock.s b/asm/heated_rock.s new file mode 100755 index 000000000..10d7da0fc --- /dev/null +++ b/asm/heated_rock.s @@ -0,0 +1,303 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ heated_rock + + thumb_func_start sub_80D58FC +sub_80D58FC: @ 80D58FC + push {r4,lr} + adds r4, r0, 0 + bl sub_80D59B0 + adds r0, r4, 0 + adds r0, 0x3E + ldrb r1, [r0] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _080D5936 + ldr r3, _080D593C @ =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_080D5936: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D593C: .4byte gTasks + thumb_func_end sub_80D58FC + + thumb_func_start sub_80D5940 +sub_80D5940: @ 80D5940 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080D5978 @ =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r2, [r1, 0x26] + ldrh r0, [r1, 0x22] + adds r2, r0 + adds r1, 0x29 + movs r0, 0 + ldrsb r0, [r1, r0] + adds r0, r2 + lsls r0, 16 + lsrs r4, r0, 16 + ldr r0, _080D597C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D5980 + lsls r0, r4, 16 + movs r1, 0x94 + lsls r1, 15 + b _080D5986 + .align 2, 0 +_080D5978: .4byte gSprites +_080D597C: .4byte gBattleAnimBankAttacker +_080D5980: + lsls r0, r4, 16 + movs r1, 0xB0 + lsls r1, 14 +_080D5986: + adds r0, r1 + lsrs r4, r0, 16 + adds r0, r4, 0 + pop {r4} + pop {r1} + bx r1 + thumb_func_end sub_80D5940 + + thumb_func_start sub_80D5994 +sub_80D5994: @ 80D5994 + movs r3, 0 + strh r3, [r0, 0x2E] + strh r3, [r0, 0x30] + ldrh r3, [r0, 0x20] + lsls r3, 3 + strh r3, [r0, 0x32] + ldrh r3, [r0, 0x22] + lsls r3, 3 + strh r3, [r0, 0x34] + lsls r1, 3 + strh r1, [r0, 0x36] + lsls r2, 3 + strh r2, [r0, 0x38] + bx lr + thumb_func_end sub_80D5994 + + thumb_func_start sub_80D59B0 +sub_80D59B0: @ 80D59B0 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _080D59DA + movs r0, 0 + strh r0, [r2, 0x2E] + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + ldrh r0, [r2, 0x30] + adds r1, r0, 0 + muls r1, r0 + adds r0, r1, 0 + ldrh r3, [r2, 0x34] + adds r0, r3 + strh r0, [r2, 0x34] +_080D59DA: + ldrh r0, [r2, 0x36] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 19 + strh r0, [r2, 0x20] + ldrh r1, [r2, 0x38] + ldrh r3, [r2, 0x34] + adds r1, r3 + strh r1, [r2, 0x34] + lsls r1, 16 + asrs r3, r1, 19 + strh r3, [r2, 0x22] + adds r0, 0x8 + lsls r0, 16 + movs r1, 0x80 + lsls r1, 17 + cmp r0, r1 + bhi _080D5A10 + adds r1, r3, 0 + movs r0, 0x8 + negs r0, r0 + cmp r1, r0 + blt _080D5A10 + cmp r1, 0x78 + ble _080D5A1C +_080D5A10: + adds r0, r2, 0 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] +_080D5A1C: + pop {r0} + bx r0 + thumb_func_end sub_80D59B0 + + thumb_func_start sub_80D5A20 +sub_80D5A20: @ 80D5A20 + push {r4,r5,lr} + ldr r3, _080D5A64 @ =gBattleAnimArgs + ldrh r1, [r3] + movs r2, 0 + strh r1, [r0, 0x20] + ldrh r1, [r3, 0x2] + strh r1, [r0, 0x22] + strh r2, [r0, 0x2E] + strh r2, [r0, 0x30] + strh r2, [r0, 0x32] + ldrh r1, [r3, 0x4] + strh r1, [r0, 0x3A] + ldrh r1, [r3, 0x6] + strh r1, [r0, 0x3C] + ldrh r4, [r0, 0x4] + lsls r2, r4, 22 + lsrs r2, 22 + movs r5, 0x8 + ldrsh r1, [r3, r5] + lsls r1, 4 + adds r2, r1 + ldr r3, _080D5A68 @ =0x000003ff + adds r1, r3, 0 + ands r2, r1 + ldr r1, _080D5A6C @ =0xfffffc00 + ands r1, r4 + orrs r1, r2 + strh r1, [r0, 0x4] + ldr r1, _080D5A70 @ =sub_80D5A74 + str r1, [r0, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D5A64: .4byte gBattleAnimArgs +_080D5A68: .4byte 0x000003ff +_080D5A6C: .4byte 0xfffffc00 +_080D5A70: .4byte sub_80D5A74 + thumb_func_end sub_80D5A20 + + thumb_func_start sub_80D5A74 +sub_80D5A74: @ 80D5A74 + push {r4,lr} + adds r2, r0, 0 + movs r1, 0x2E + ldrsh r0, [r2, r1] + cmp r0, 0x1 + beq _080D5AA6 + cmp r0, 0x1 + bgt _080D5A8A + cmp r0, 0 + beq _080D5A90 + b _080D5B04 +_080D5A8A: + cmp r0, 0x2 + beq _080D5AC4 + b _080D5B04 +_080D5A90: + ldrh r1, [r2, 0x3A] + movs r3, 0x3A + ldrsh r0, [r2, r3] + cmp r0, 0 + beq _080D5AA0 + subs r0, r1, 0x1 + strh r0, [r2, 0x3A] + b _080D5B04 +_080D5AA0: + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] +_080D5AA6: + ldrh r0, [r2, 0x22] + adds r0, 0x8 + strh r0, [r2, 0x22] + lsls r0, 16 + asrs r0, 16 + ldrh r3, [r2, 0x3C] + movs r4, 0x3C + ldrsh r1, [r2, r4] + cmp r0, r1 + blt _080D5B04 + strh r3, [r2, 0x22] + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + b _080D5B04 +_080D5AC4: + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D5AF0 + movs r0, 0 + strh r0, [r2, 0x30] + ldrh r0, [r2, 0x32] + adds r0, 0x1 + strh r0, [r2, 0x32] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D5AEC + ldr r0, _080D5AE8 @ =0x0000fffd + b _080D5AEE + .align 2, 0 +_080D5AE8: .4byte 0x0000fffd +_080D5AEC: + movs r0, 0x3 +_080D5AEE: + strh r0, [r2, 0x26] +_080D5AF0: + ldrh r0, [r2, 0x34] + adds r0, 0x1 + strh r0, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _080D5B04 + adds r0, r2, 0 + bl move_anim_8072740 +_080D5B04: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D5A74 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/ice.s b/asm/ice.s new file mode 100755 index 000000000..285b48e1b --- /dev/null +++ b/asm/ice.s @@ -0,0 +1,3222 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ ice + + thumb_func_start sub_80D76C4 +sub_80D76C4: @ 80D76C4 + push {r4,lr} + adds r4, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080D76F8 + ldr r3, _080D7700 @ =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_080D76F8: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D7700: .4byte gTasks + thumb_func_end sub_80D76C4 + + thumb_func_start sub_80D7704 +sub_80D7704: @ 80D7704 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + adds r5, r0, 0 + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x7 + ldr r3, _080D780C @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080D7810 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r4, _080D7814 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldr r4, _080D7818 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r3, r0, 24 + ldrb r0, [r4] + movs r1, 0x3 + str r3, [sp] + bl sub_8077ABC + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, _080D781C @ =gBattleAnimArgs + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r1] + ldr r3, [sp] + adds r0, r3 + strh r0, [r5, 0x30] + ldrh r0, [r1, 0x4] + mov r4, r9 + adds r0, r4, r0 + strh r0, [r5, 0x32] + ldrh r0, [r1, 0x2] + adds r0, r6 + strh r0, [r5, 0x34] + ldrh r0, [r1, 0x6] + mov r7, r8 + adds r0, r7, r0 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl sub_8078314 + adds r4, 0x20 + movs r0, 0x98 + lsls r0, 1 + mov r12, r0 + ldr r3, [sp] + cmp r4, r12 + bhi _080D77DE + adds r0, r7, 0 + adds r0, 0x20 + ldrh r1, [r5, 0x30] + ldrh r2, [r5, 0x32] + cmp r0, 0xE0 + bhi _080D77DE + adds r4, r1, 0 + mov r10, r12 +_080D77AA: + mov r7, r9 + lsls r1, r7, 16 + asrs r1, 16 + adds r1, r4 + lsls r1, 16 + mov r7, r8 + lsls r0, r7, 16 + asrs r0, 16 + adds r0, r2 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + lsrs r0, r1, 16 + mov r9, r0 + movs r7, 0x80 + lsls r7, 14 + adds r1, r7 + lsrs r1, 16 + cmp r1, r10 + bhi _080D77DE + mov r1, r8 + lsls r0, r1, 16 + adds r0, r7 + lsrs r0, 16 + cmp r0, 0xE0 + bls _080D77AA +_080D77DE: + ldrh r0, [r5, 0x30] + negs r7, r0 + strh r7, [r5, 0x30] + ldrh r0, [r5, 0x32] + negs r4, r0 + strh r4, [r5, 0x32] + lsls r0, r3, 16 + movs r1, 0x80 + lsls r1, 14 + adds r0, r1 + lsrs r0, 16 + movs r2, 0x98 + lsls r2, 1 + mov r12, r2 + ldr r1, _080D781C @ =gBattleAnimArgs + mov r10, r1 + cmp r0, r12 + bhi _080D784A + lsls r1, r6, 16 + movs r2, 0x80 + lsls r2, 14 + adds r0, r1, r2 + b _080D7842 + .align 2, 0 +_080D780C: .4byte 0x000003ff +_080D7810: .4byte 0xfffffc00 +_080D7814: .4byte gBattleAnimBankTarget +_080D7818: .4byte gBattleAnimBankAttacker +_080D781C: .4byte gBattleAnimArgs +_080D7820: + lsls r1, r3, 16 + asrs r1, 16 + adds r1, r7 + lsls r1, 16 + asrs r0, r2, 16 + adds r0, r4 + lsls r0, 16 + lsrs r6, r0, 16 + lsrs r3, r1, 16 + movs r0, 0x80 + lsls r0, 14 + adds r1, r0 + lsrs r1, 16 + cmp r1, r12 + bhi _080D784A + lsls r1, r6, 16 + adds r0, r1, r0 +_080D7842: + lsrs r0, 16 + adds r2, r1, 0 + cmp r0, 0xE0 + bls _080D7820 +_080D784A: + strh r3, [r5, 0x20] + strh r6, [r5, 0x22] + mov r1, r10 + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x2E] + strh r3, [r5, 0x30] + mov r2, r9 + strh r2, [r5, 0x32] + strh r6, [r5, 0x34] + mov r3, r8 + strh r3, [r5, 0x36] + adds r0, r5, 0 + bl sub_8078314 + mov r7, r10 + ldrh r0, [r7, 0xA] + strh r0, [r5, 0x34] + ldrh r0, [r7, 0xC] + strh r0, [r5, 0x36] + ldr r0, _080D7884 @ =sub_80D7888 + str r0, [r5, 0x1C] + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D7884: .4byte sub_80D7888 + thumb_func_end sub_80D7704 + + thumb_func_start sub_80D7888 +sub_80D7888: @ 80D7888 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D78E0 + ldrh r1, [r4, 0x30] + ldrh r2, [r4, 0x38] + adds r1, r2 + strh r1, [r4, 0x38] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x3A] + adds r0, r2 + strh r0, [r4, 0x3A] + strh r1, [r4, 0x24] + strh r0, [r4, 0x26] + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r2, 0x3C + ldrsh r0, [r4, r2] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x36] + ldrh r2, [r4, 0x3C] + adds r0, r2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + b _080D78E6 +_080D78E0: + adds r0, r4, 0 + bl move_anim_8072740 +_080D78E6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D7888 + + thumb_func_start sub_80D78EC +sub_80D78EC: @ 80D78EC + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D7920 @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x2E] + movs r0, 0x3C + strh r0, [r4, 0x30] + movs r0, 0x9 + strh r0, [r4, 0x32] + movs r0, 0x1E + strh r0, [r4, 0x34] + movs r0, 0xFE + lsls r0, 8 + strh r0, [r4, 0x36] + ldr r1, _080D7924 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r1, _080D7928 @ =sub_8078174 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D7920: .4byte gBattleAnimArgs +_080D7924: .4byte move_anim_8072740 +_080D7928: .4byte sub_8078174 + thumb_func_end sub_80D78EC + + thumb_func_start sub_80D792C +sub_80D792C: @ 80D792C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _080D7960 @ =gBattleAnimBankTarget + ldrb r0, [r0] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldr r0, _080D7964 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D796C + ldr r0, _080D7968 @ =gBattleAnimArgs + ldrh r1, [r4, 0x32] + ldrh r0, [r0, 0x4] + subs r1, r0 + strh r1, [r4, 0x32] + b _080D7976 + .align 2, 0 +_080D7960: .4byte gBattleAnimBankTarget +_080D7964: .4byte gBattleAnimBankAttacker +_080D7968: .4byte gBattleAnimArgs +_080D796C: + ldr r0, _080D79A4 @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] +_080D7976: + ldr r0, _080D79A8 @ =gBattleAnimBankTarget + ldrb r0, [r0] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + ldr r1, _080D79A4 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r2, [r1, 0x6] + adds r0, r2 + strh r0, [r4, 0x36] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x2E] + ldr r1, _080D79AC @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r0, _080D79B0 @ =sub_8078B34 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D79A4: .4byte gBattleAnimArgs +_080D79A8: .4byte gBattleAnimBankTarget +_080D79AC: .4byte move_anim_8072740 +_080D79B0: .4byte sub_8078B34 + thumb_func_end sub_80D792C + + thumb_func_start sub_80D79B4 +sub_80D79B4: @ 80D79B4 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080D79CC @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D79D0 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8078764 + b _080D7A06 + .align 2, 0 +_080D79CC: .4byte gBattleAnimArgs +_080D79D0: + ldr r0, _080D7A18 @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0x1 + bl sub_807A3FC + ldr r0, _080D7A1C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D79F6 + ldrh r0, [r5] + negs r0, r0 + strh r0, [r5] +_080D79F6: + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_080D7A06: + ldr r1, _080D7A20 @ =sub_80D7A28 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r0, _080D7A24 @ =sub_80785E4 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D7A18: .4byte gBattleAnimBankTarget +_080D7A1C: .4byte gBattleAnimBankAttacker +_080D7A20: .4byte sub_80D7A28 +_080D7A24: .4byte sub_80785E4 + thumb_func_end sub_80D79B4 + + thumb_func_start sub_80D7A28 +sub_80D7A28: @ 80D7A28 + push {lr} + adds r3, r0, 0 + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + bne _080D7A5E + adds r0, r3, 0 + bl move_anim_8074EE0 +_080D7A5E: + pop {r0} + bx r0 + thumb_func_end sub_80D7A28 + + thumb_func_start sub_80D7A64 +sub_80D7A64: @ 80D7A64 + push {r4-r7,lr} + sub sp, 0x10 + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r6, _080D7AAC @ =gBattleAnimArgs + ldrh r0, [r6, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + movs r1, 0xA + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080D7AB4 + ldr r4, _080D7AB0 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x6] + adds r0, r6 + strh r0, [r5, 0x36] + b _080D7AC6 + .align 2, 0 +_080D7AAC: .4byte gBattleAnimArgs +_080D7AB0: .4byte gBattleAnimBankTarget +_080D7AB4: + ldr r0, _080D7AE0 @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl sub_807A3FC +_080D7AC6: + ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D7AEC + ldr r0, _080D7AE8 @ =gBattleAnimArgs + ldrh r1, [r5, 0x32] + ldrh r0, [r0, 0x4] + subs r1, r0 + strh r1, [r5, 0x32] + b _080D7AF6 + .align 2, 0 +_080D7AE0: .4byte gBattleAnimBankTarget +_080D7AE4: .4byte gBattleAnimBankAttacker +_080D7AE8: .4byte gBattleAnimArgs +_080D7AEC: + ldr r0, _080D7B94 @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + ldrh r2, [r5, 0x32] + adds r0, r2 + strh r0, [r5, 0x32] +_080D7AF6: + adds r7, r5, 0 + adds r7, 0x2E + adds r2, r7, 0 + mov r1, sp + movs r4, 0x7 +_080D7B00: + ldrh r0, [r2] + strh r0, [r1] + adds r2, 0x2 + adds r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _080D7B00 + adds r0, r5, 0 + bl sub_8078D60 + ldrh r0, [r5, 0x30] + movs r1, 0x1 + eors r0, r1 + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + eors r0, r1 + strh r0, [r5, 0x32] +_080D7B22: + movs r0, 0x1 + strh r0, [r5, 0x2E] + adds r0, r5, 0 + bl sub_8078CE8 + movs r0, 0x20 + ldrsh r1, [r5, r0] + movs r2, 0x24 + ldrsh r0, [r5, r2] + adds r1, r0 + adds r1, 0x10 + movs r0, 0x88 + lsls r0, 1 + cmp r1, r0 + bhi _080D7B56 + movs r0, 0x22 + ldrsh r1, [r5, r0] + movs r2, 0x26 + ldrsh r0, [r5, r2] + adds r1, r0 + cmp r1, 0xA0 + bgt _080D7B56 + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _080D7B22 +_080D7B56: + ldrh r0, [r5, 0x24] + ldrh r1, [r5, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r1, [r5, 0x26] + strh r1, [r5, 0x24] + ldr r6, _080D7B98 @ =sub_8078D8C + ldr r1, _080D7B9C @ =sub_80D7BA0 + mov r3, sp + adds r2, r7, 0 + movs r4, 0x7 +_080D7B76: + ldrh r0, [r3] + strh r0, [r2] + adds r3, 0x2 + adds r2, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _080D7B76 + str r6, [r5, 0x1C] + adds r0, r5, 0 + bl StoreSpriteCallbackInData + add sp, 0x10 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D7B94: .4byte gBattleAnimArgs +_080D7B98: .4byte sub_8078D8C +_080D7B9C: .4byte sub_80D7BA0 + thumb_func_end sub_80D7A64 + + thumb_func_start sub_80D7BA0 +sub_80D7BA0: @ 80D7BA0 + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + movs r5, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + strh r5, [r4, 0x26] + strh r5, [r4, 0x24] + movs r0, 0x80 + strh r0, [r4, 0x2E] + ldr r0, _080D7BFC @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + ldr r1, _080D7C00 @ =0x0000ffec + cmp r0, 0 + beq _080D7BD0 + movs r1, 0x14 +_080D7BD0: + movs r2, 0x2E + ldrsh r0, [r4, r2] + lsls r1, 16 + asrs r1, 16 + bl Sin + strh r0, [r4, 0x34] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + strh r0, [r4, 0x36] + strh r5, [r4, 0x38] + ldr r1, _080D7C04 @ =sub_80D7C08 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D7BFC: .4byte gBattleAnimBankAttacker +_080D7C00: .4byte 0x0000ffec +_080D7C04: .4byte sub_80D7C08 + thumb_func_end sub_80D7BA0 + + thumb_func_start sub_80D7C08 +sub_80D7C08: @ 80D7C08 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D7C5C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + ldr r1, _080D7C60 @ =0x0000ffec + cmp r0, 0 + beq _080D7C1E + movs r1, 0x14 +_080D7C1E: + movs r2, 0x38 + ldrsh r0, [r4, r2] + cmp r0, 0x1F + bgt _080D7C64 + movs r2, 0x2E + ldrsh r0, [r4, r2] + lsls r1, 16 + asrs r1, 16 + bl Sin + ldrh r1, [r4, 0x34] + subs r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + ldrh r1, [r4, 0x36] + subs r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + adds r0, 0x10 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + b _080D7C82 + .align 2, 0 +_080D7C5C: .4byte gBattleAnimBankAttacker +_080D7C60: .4byte 0x0000ffec +_080D7C64: + ldrh r0, [r4, 0x24] + ldrh r2, [r4, 0x20] + adds r0, r2 + movs r1, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + strh r1, [r4, 0x36] + strh r1, [r4, 0x34] + ldr r0, _080D7C88 @ =sub_80D7C8C + str r0, [r4, 0x1C] +_080D7C82: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D7C88: .4byte sub_80D7C8C + thumb_func_end sub_80D7C08 + + thumb_func_start sub_80D7C8C +sub_80D7C8C: @ 80D7C8C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x1 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl sub_8078CE8 + movs r1, 0x20 + ldrsh r0, [r4, r1] + movs r2, 0x24 + ldrsh r1, [r4, r2] + adds r0, r1 + adds r0, 0x10 + movs r1, 0x88 + lsls r1, 1 + cmp r0, r1 + bhi _080D7CC8 + movs r1, 0x22 + ldrsh r0, [r4, r1] + movs r2, 0x26 + ldrsh r1, [r4, r2] + adds r1, r0, r1 + movs r0, 0x80 + lsls r0, 1 + cmp r1, r0 + bgt _080D7CC8 + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _080D7CCE +_080D7CC8: + adds r0, r4, 0 + bl move_anim_8072740 +_080D7CCE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D7C8C + + thumb_func_start sub_80D7CD4 +sub_80D7CD4: @ 80D7CD4 + push {r4-r7,lr} + sub sp, 0x10 + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r1, _080D7D18 @ =gBattleAnimArgs + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + movs r2, 0xE + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _080D7D20 + ldr r4, _080D7D1C @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + b _080D7D32 + .align 2, 0 +_080D7D18: .4byte gBattleAnimArgs +_080D7D1C: .4byte gBattleAnimBankTarget +_080D7D20: + ldr r0, _080D7D50 @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl sub_807A3FC +_080D7D32: + ldr r0, _080D7D54 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D7D5C + ldr r0, _080D7D58 @ =gBattleAnimArgs + ldrh r1, [r5, 0x32] + ldrh r2, [r0, 0x4] + subs r1, r2 + strh r1, [r5, 0x32] + adds r1, r0, 0 + b _080D7D66 + .align 2, 0 +_080D7D50: .4byte gBattleAnimBankTarget +_080D7D54: .4byte gBattleAnimBankAttacker +_080D7D58: .4byte gBattleAnimArgs +_080D7D5C: + ldr r1, _080D7E10 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + ldrh r2, [r5, 0x32] + adds r0, r2 + strh r0, [r5, 0x32] +_080D7D66: + ldrh r0, [r1, 0x6] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl sub_8078D60 + adds r7, r5, 0 + adds r7, 0x2E + adds r2, r7, 0 + mov r1, sp + movs r4, 0x7 +_080D7D7E: + ldrh r0, [r2] + strh r0, [r1] + adds r2, 0x2 + adds r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _080D7D7E + ldrh r0, [r5, 0x30] + movs r1, 0x1 + eors r0, r1 + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + eors r0, r1 + strh r0, [r5, 0x32] +_080D7D9A: + movs r0, 0x1 + strh r0, [r5, 0x2E] + adds r0, r5, 0 + bl sub_8078CE8 + movs r2, 0x20 + ldrsh r1, [r5, r2] + movs r2, 0x24 + ldrsh r0, [r5, r2] + adds r1, r0 + adds r1, 0x10 + movs r0, 0x88 + lsls r0, 1 + cmp r1, r0 + bhi _080D7DCE + movs r0, 0x22 + ldrsh r1, [r5, r0] + movs r2, 0x26 + ldrsh r0, [r5, r2] + adds r1, r0 + cmp r1, 0xA0 + bgt _080D7DCE + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _080D7D9A +_080D7DCE: + ldrh r0, [r5, 0x24] + ldrh r1, [r5, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r1, [r5, 0x26] + strh r1, [r5, 0x24] + ldr r1, _080D7E10 @ =gBattleAnimArgs + ldr r6, _080D7E14 @ =sub_80D7E18 + mov r3, sp + adds r2, r7, 0 + movs r4, 0x7 +_080D7DEE: + ldrh r0, [r3] + strh r0, [r2] + adds r3, 0x2 + adds r2, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _080D7DEE + ldrh r0, [r1, 0xA] + strh r0, [r5, 0x38] + ldrh r0, [r1, 0xC] + strh r0, [r5, 0x3A] + str r6, [r5, 0x1C] + add sp, 0x10 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D7E10: .4byte gBattleAnimArgs +_080D7E14: .4byte sub_80D7E18 + thumb_func_end sub_80D7CD4 + + thumb_func_start sub_80D7E18 +sub_80D7E18: @ 80D7E18 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078CE8 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D7E2C + movs r0, 0x1 + strh r0, [r4, 0x2E] +_080D7E2C: + movs r2, 0x3C + ldrsh r0, [r4, r2] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + ldrh r2, [r4, 0x3C] + adds r0, r2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _080D7E82 + movs r2, 0x20 + ldrsh r0, [r4, r2] + movs r2, 0x24 + ldrsh r1, [r4, r2] + adds r0, r1 + adds r0, 0x10 + movs r1, 0x88 + lsls r1, 1 + cmp r0, r1 + bhi _080D7E7C + movs r0, 0x22 + ldrsh r1, [r4, r0] + movs r2, 0x26 + ldrsh r0, [r4, r2] + adds r1, r0 + cmp r1, 0xA0 + bgt _080D7E7C + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _080D7E82 +_080D7E7C: + adds r0, r4, 0 + bl move_anim_8072740 +_080D7E82: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D7E18 + + thumb_func_start sub_80D7E88 +sub_80D7E88: @ 80D7E88 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D7EF4 + ldr r5, _080D7EA8 @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D7EAC + adds r0, r4, 0 + movs r1, 0 + bl sub_8078764 + b _080D7EE2 + .align 2, 0 +_080D7EA8: .4byte gBattleAnimArgs +_080D7EAC: + ldr r0, _080D7EEC @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0 + bl sub_807A3FC + ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D7ED2 + ldrh r0, [r5] + negs r0, r0 + strh r0, [r5] +_080D7ED2: + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_080D7EE2: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080D7F08 + .align 2, 0 +_080D7EEC: .4byte gBattleAnimBankTarget +_080D7EF0: .4byte gBattleAnimBankAttacker +_080D7EF4: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080D7F08 + adds r0, r4, 0 + bl move_anim_8072740 +_080D7F08: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80D7E88 + + thumb_func_start sub_80D7F10 +sub_80D7F10: @ 80D7F10 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, _080D7F30 @ =gBattleAnimArgs + movs r1, 0x8 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080D7F80 + movs r1, 0xA + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080D7F34 + adds r0, r5, 0 + movs r1, 0 + bl sub_80787B0 + b _080D7F72 + .align 2, 0 +_080D7F30: .4byte gBattleAnimArgs +_080D7F34: + ldr r4, _080D7F5C @ =gBattleAnimBankAttacker + ldrb r0, [r4] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + movs r1, 0 + bl sub_807A3FC + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D7F60 + ldrh r0, [r5, 0x20] + ldrh r1, [r6] + subs r0, r1 + b _080D7F66 + .align 2, 0 +_080D7F5C: .4byte gBattleAnimBankAttacker +_080D7F60: + ldrh r0, [r6] + ldrh r1, [r5, 0x20] + adds r0, r1 +_080D7F66: + strh r0, [r5, 0x20] + ldr r0, _080D7F78 @ =gBattleAnimArgs + ldrh r0, [r0, 0x2] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] +_080D7F72: + ldr r0, _080D7F7C @ =gBattleAnimBankAttacker + b _080D7FD0 + .align 2, 0 +_080D7F78: .4byte gBattleAnimArgs +_080D7F7C: .4byte gBattleAnimBankAttacker +_080D7F80: + movs r1, 0xA + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080D7F92 + adds r0, r5, 0 + movs r1, 0 + bl sub_8078764 + b _080D7FCE +_080D7F92: + ldr r4, _080D7FB8 @ =gBattleAnimBankTarget + ldrb r0, [r4] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + movs r1, 0 + bl sub_807A3FC + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D7FBC + ldrh r0, [r5, 0x20] + ldrh r1, [r6] + subs r0, r1 + b _080D7FC2 + .align 2, 0 +_080D7FB8: .4byte gBattleAnimBankTarget +_080D7FBC: + ldrh r0, [r6] + ldrh r1, [r5, 0x20] + adds r0, r1 +_080D7FC2: + strh r0, [r5, 0x20] + ldr r0, _080D7FEC @ =gBattleAnimArgs + ldrh r0, [r0, 0x2] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] +_080D7FCE: + ldr r0, _080D7FF0 @ =gBattleAnimBankTarget +_080D7FD0: + ldrb r0, [r0] + strh r0, [r5, 0x3C] + ldr r0, _080D7FEC @ =gBattleAnimArgs + movs r1, 0xA + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _080D7FE8 + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + bne _080D7FF4 +_080D7FE8: + movs r0, 0x20 + b _080D7FF6 + .align 2, 0 +_080D7FEC: .4byte gBattleAnimArgs +_080D7FF0: .4byte gBattleAnimBankTarget +_080D7FF4: + movs r0, 0x40 +_080D7FF6: + strh r0, [r5, 0x3A] + ldr r0, _080D803C @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D800C + ldrh r0, [r5, 0x22] + adds r0, 0x8 + strh r0, [r5, 0x22] +_080D800C: + ldr r1, _080D8040 @ =gBattleAnimArgs + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrh r1, [r1, 0x4] + adds r0, r1 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + movs r0, 0x40 + strh r0, [r5, 0x38] + ldr r1, _080D8044 @ =sub_80D8048 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D803C: .4byte gBattleAnimBankTarget +_080D8040: .4byte gBattleAnimArgs +_080D8044: .4byte sub_80D8048 + thumb_func_end sub_80D7F10 + + thumb_func_start sub_80D8048 +sub_80D8048: @ 80D8048 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + bne _080D80D2 + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r2, 0x3A + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r2, 0x38 + ldrsh r0, [r4, r2] + movs r1, 0x6 + negs r1, r1 + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7F + bhi _080D80A4 + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + b _080D80C6 +_080D80A4: + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + bl sub_8079ED4 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0x5] +_080D80C6: + ldrh r0, [r4, 0x38] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + b _080D80D8 +_080D80D2: + adds r0, r4, 0 + bl move_anim_8072740 +_080D80D8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D8048 + + thumb_func_start sub_80D80E0 +sub_80D80E0: @ 80D80E0 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080D81A8 @ =REG_BLDCNT + ldr r2, _080D81AC @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r2, 0x80 + lsls r2, 5 + adds r0, r2, 0 + strh r0, [r1] + ldr r4, _080D81B0 @ =REG_BG1CNT + ldrb r1, [r4] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4] + ldrb r1, [r4, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r4, 0x1] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080D812A + ldrb r0, [r4] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4] +_080D812A: + ldr r0, _080D81B4 @ =gUnknown_030042C0 + movs r1, 0 + strh r1, [r0] + ldr r0, _080D81B8 @ =gUnknown_030041B4 + strh r1, [r0] + ldr r0, _080D81BC @ =REG_BG1HOFS + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + mov r0, sp + bl sub_8078914 + ldr r1, [sp, 0x4] + movs r0, 0 + str r0, [sp, 0xC] + ldr r0, _080D81C0 @ =0x040000d4 + add r2, sp, 0xC + str r2, [r0] + str r1, [r0, 0x4] + ldr r2, _080D81C4 @ =0x85000400 + str r2, [r0, 0x8] + ldr r2, [r0, 0x8] + ldr r2, _080D81C8 @ =gWeatherFog1Tiles + ldr r3, [sp] + str r2, [r0] + str r3, [r0, 0x4] + ldr r2, _080D81CC @ =0x80000400 + str r2, [r0, 0x8] + ldr r0, [r0, 0x8] + ldr r0, _080D81D0 @ =gBattleAnimFogTilemap + bl LZDecompressVram + ldr r0, _080D81D4 @ =gUnknown_083970E8 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadPalette + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080D8190 + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80763FC +_080D8190: + ldr r0, _080D81D8 @ =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldr r0, _080D81DC @ =sub_80D81E0 + str r0, [r1] + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D81A8: .4byte REG_BLDCNT +_080D81AC: .4byte 0x00003f42 +_080D81B0: .4byte REG_BG1CNT +_080D81B4: .4byte gUnknown_030042C0 +_080D81B8: .4byte gUnknown_030041B4 +_080D81BC: .4byte REG_BG1HOFS +_080D81C0: .4byte 0x040000d4 +_080D81C4: .4byte 0x85000400 +_080D81C8: .4byte gWeatherFog1Tiles +_080D81CC: .4byte 0x80000400 +_080D81D0: .4byte gBattleAnimFogTilemap +_080D81D4: .4byte gUnknown_083970E8 +_080D81D8: .4byte gTasks +_080D81DC: .4byte sub_80D81E0 + thumb_func_end sub_80D80E0 + + thumb_func_start sub_80D81E0 +sub_80D81E0: @ 80D81E0 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x10 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r2, _080D8220 @ =gUnknown_030042C0 + ldr r1, _080D8224 @ =0x0000ffff + adds r0, r1, 0 + ldrh r4, [r2] + adds r0, r4 + strh r0, [r2] + ldr r1, _080D8228 @ =gUnknown_030041B4 + ldr r3, _080D822C @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r0, r3 + movs r4, 0x20 + ldrsh r0, [r0, r4] + adds r4, r1, 0 + cmp r0, 0x4 + bls _080D8214 + b _080D83B0 +_080D8214: + lsls r0, 2 + ldr r1, _080D8230 @ =_080D8234 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080D8220: .4byte gUnknown_030042C0 +_080D8224: .4byte 0x0000ffff +_080D8228: .4byte gUnknown_030041B4 +_080D822C: .4byte gTasks +_080D8230: .4byte _080D8234 + .align 2, 0 +_080D8234: + .4byte _080D8248 + .4byte _080D82A0 + .4byte _080D82C2 + .4byte _080D8304 + .4byte _080D838C +_080D8248: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r3, r0, r3 + ldrh r0, [r3, 0x1C] + adds r0, 0x1 + movs r4, 0 + strh r0, [r3, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + beq _080D8262 + b _080D83B0 +_080D8262: + strh r4, [r3, 0x1C] + ldrh r0, [r3, 0x1A] + adds r0, 0x1 + strh r0, [r3, 0x1A] + ldr r1, _080D8298 @ =gUnknown_083D9D6C + movs r2, 0x1A + ldrsh r0, [r3, r2] + adds r0, r1 + ldrb r1, [r0] + strh r1, [r3, 0x1E] + ldr r2, _080D829C @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r1, 0x1E + ldrsh r0, [r3, r1] + cmp r0, 0x9 + beq _080D828C + b _080D83B0 +_080D828C: + ldrh r0, [r3, 0x20] + adds r0, 0x1 + strh r0, [r3, 0x20] + strh r4, [r3, 0x1E] + b _080D83B0 + .align 2, 0 +_080D8298: .4byte gUnknown_083D9D6C +_080D829C: .4byte REG_BLDALPHA +_080D82A0: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r3, r0, r3 + ldrh r0, [r3, 0x1E] + adds r0, 0x1 + strh r0, [r3, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x51 + bne _080D83B0 + movs r0, 0x9 + strh r0, [r3, 0x1E] + ldrh r0, [r3, 0x20] + adds r0, 0x1 + strh r0, [r3, 0x20] + b _080D83B0 +_080D82C2: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r3, r0, r3 + ldrh r0, [r3, 0x1C] + adds r0, 0x1 + strh r0, [r3, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _080D83B0 + movs r0, 0 + strh r0, [r3, 0x1C] + ldrh r1, [r3, 0x1E] + subs r1, 0x1 + strh r1, [r3, 0x1E] + ldr r2, _080D8300 @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r2, 0x1E + ldrsh r1, [r3, r2] + cmp r1, 0 + bne _080D83B0 + ldrh r0, [r3, 0x20] + adds r0, 0x1 + strh r0, [r3, 0x20] + strh r1, [r3, 0x1E] + b _080D83B0 + .align 2, 0 +_080D8300: .4byte REG_BLDALPHA +_080D8304: + mov r0, sp + bl sub_8078914 + ldr r2, [sp] + movs r3, 0x80 + lsls r3, 6 + lsls r4, r6, 2 + mov r10, r4 + add r5, sp, 0xC + movs r7, 0 + ldr r1, _080D83C0 @ =0x040000d4 + movs r4, 0x80 + lsls r4, 5 + mov r8, r5 + ldr r0, _080D83C4 @ =0x85000400 + mov r12, r0 + movs r0, 0x85 + lsls r0, 24 + mov r9, r0 +_080D832A: + str r7, [sp, 0xC] + mov r0, r8 + str r0, [r1] + str r2, [r1, 0x4] + mov r0, r12 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + adds r2, r4 + subs r3, r4 + cmp r3, r4 + bhi _080D832A + str r7, [sp, 0xC] + str r5, [r1] + str r2, [r1, 0x4] + lsrs r0, r3, 2 + mov r2, r9 + orrs r0, r2 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + ldr r1, [sp, 0x4] + movs r0, 0 + str r0, [sp, 0xC] + ldr r0, _080D83C0 @ =0x040000d4 + str r5, [r0] + str r1, [r0, 0x4] + ldr r1, _080D83C8 @ =0x85000200 + str r1, [r0, 0x8] + ldr r0, [r0, 0x8] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080D8378 + ldr r2, _080D83CC @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080D8378: + ldr r0, _080D83D0 @ =gTasks + mov r4, r10 + adds r1, r4, r6 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + ldr r2, _080D83D4 @ =gUnknown_030042C0 + ldr r4, _080D83D8 @ =gUnknown_030041B4 +_080D838C: + movs r1, 0 + strh r1, [r2] + strh r1, [r4] + ldr r0, _080D83DC @ =REG_BLDCNT + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + ldr r2, _080D83CC @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080D83B0: + add sp, 0x10 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D83C0: .4byte 0x040000d4 +_080D83C4: .4byte 0x85000400 +_080D83C8: .4byte 0x85000200 +_080D83CC: .4byte REG_BG1CNT +_080D83D0: .4byte gTasks +_080D83D4: .4byte gUnknown_030042C0 +_080D83D8: .4byte gUnknown_030041B4 +_080D83DC: .4byte REG_BLDCNT + thumb_func_end sub_80D81E0 + + thumb_func_start sub_80D83E0 +sub_80D83E0: @ 80D83E0 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080D840C @ =gBattleAnimBankAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r0, _080D8410 @ =sub_807941C + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D840C: .4byte gBattleAnimBankAttacker +_080D8410: .4byte sub_807941C + thumb_func_end sub_80D83E0 + + thumb_func_start sub_80D8414 +sub_80D8414: @ 80D8414 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080D84E0 @ =REG_BLDCNT + ldr r2, _080D84E4 @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r2, 0x80 + lsls r2, 5 + adds r0, r2, 0 + strh r0, [r1] + ldr r4, _080D84E8 @ =REG_BG1CNT + ldrb r1, [r4] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4] + ldrb r1, [r4, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r4, 0x1] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080D845E + ldrb r0, [r4] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4] +_080D845E: + ldr r0, _080D84EC @ =gUnknown_030042C0 + movs r1, 0 + strh r1, [r0] + ldr r0, _080D84F0 @ =gUnknown_030041B4 + strh r1, [r0] + ldr r0, _080D84F4 @ =REG_BG1HOFS + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + mov r0, sp + bl sub_8078914 + ldr r1, [sp, 0x4] + movs r0, 0 + str r0, [sp, 0xC] + ldr r0, _080D84F8 @ =0x040000d4 + add r2, sp, 0xC + str r2, [r0] + str r1, [r0, 0x4] + ldr r2, _080D84FC @ =0x85000400 + str r2, [r0, 0x8] + ldr r2, [r0, 0x8] + ldr r2, _080D8500 @ =gWeatherFog1Tiles + ldr r3, [sp] + str r2, [r0] + str r3, [r0, 0x4] + ldr r2, _080D8504 @ =0x80000400 + str r2, [r0, 0x8] + ldr r0, [r0, 0x8] + ldr r0, _080D8508 @ =gBattleAnimFogTilemap + bl LZDecompressVram + ldr r0, _080D850C @ =gUnknown_083970E8 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadPalette + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080D84C4 + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80763FC +_080D84C4: + ldr r1, _080D8510 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldr r1, _080D8514 @ =0x0000ffff + strh r1, [r0, 0x26] + ldr r1, _080D8518 @ =sub_80D851C + str r1, [r0] + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D84E0: .4byte REG_BLDCNT +_080D84E4: .4byte 0x00003f42 +_080D84E8: .4byte REG_BG1CNT +_080D84EC: .4byte gUnknown_030042C0 +_080D84F0: .4byte gUnknown_030041B4 +_080D84F4: .4byte REG_BG1HOFS +_080D84F8: .4byte 0x040000d4 +_080D84FC: .4byte 0x85000400 +_080D8500: .4byte gWeatherFog1Tiles +_080D8504: .4byte 0x80000400 +_080D8508: .4byte gBattleAnimFogTilemap +_080D850C: .4byte gUnknown_083970E8 +_080D8510: .4byte gTasks +_080D8514: .4byte 0x0000ffff +_080D8518: .4byte sub_80D851C + thumb_func_end sub_80D8414 + + thumb_func_start sub_80D851C +sub_80D851C: @ 80D851C + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x10 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r3, _080D8558 @ =gUnknown_030042C0 + ldr r4, _080D855C @ =gTasks + lsls r1, r6, 2 + adds r1, r6 + lsls r1, 3 + adds r1, r4 + ldrh r0, [r1, 0x26] + ldrh r2, [r3] + adds r0, r2 + strh r0, [r3] + ldr r2, _080D8560 @ =gUnknown_030041B4 + movs r5, 0x20 + ldrsh r0, [r1, r5] + cmp r0, 0x4 + bls _080D854C + b _080D86D0 +_080D854C: + lsls r0, 2 + ldr r1, _080D8564 @ =_080D8568 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080D8558: .4byte gUnknown_030042C0 +_080D855C: .4byte gTasks +_080D8560: .4byte gUnknown_030041B4 +_080D8564: .4byte _080D8568 + .align 2, 0 +_080D8568: + .4byte _080D857C + .4byte _080D85C0 + .4byte _080D85E2 + .4byte _080D8624 + .4byte _080D86AC +_080D857C: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r4 + ldrh r0, [r4, 0x1A] + adds r0, 0x1 + strh r0, [r4, 0x1A] + ldr r1, _080D85B8 @ =gUnknown_083D9D98 + movs r2, 0x1A + ldrsh r0, [r4, r2] + adds r0, r1 + ldrb r1, [r0] + strh r1, [r4, 0x1E] + ldr r2, _080D85BC @ =REG_BLDALPHA + movs r0, 0x11 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r5, 0x1E + ldrsh r0, [r4, r5] + cmp r0, 0x5 + beq _080D85AC + b _080D86D0 +_080D85AC: + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + movs r0, 0 + strh r0, [r4, 0x1E] + b _080D86D0 + .align 2, 0 +_080D85B8: .4byte gUnknown_083D9D98 +_080D85BC: .4byte REG_BLDALPHA +_080D85C0: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r1, r0, r4 + ldrh r0, [r1, 0x1E] + adds r0, 0x1 + strh r0, [r1, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x51 + bne _080D86D0 + movs r0, 0x5 + strh r0, [r1, 0x1E] + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + b _080D86D0 +_080D85E2: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r4 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _080D86D0 + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + subs r1, 0x1 + strh r1, [r4, 0x1E] + ldr r2, _080D8620 @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r0, 0x1E + ldrsh r1, [r4, r0] + cmp r1, 0 + bne _080D86D0 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r1, [r4, 0x1E] + b _080D86D0 + .align 2, 0 +_080D8620: .4byte REG_BLDALPHA +_080D8624: + mov r0, sp + bl sub_8078914 + ldr r2, [sp] + movs r3, 0x80 + lsls r3, 6 + lsls r1, r6, 2 + mov r10, r1 + add r5, sp, 0xC + movs r7, 0 + ldr r1, _080D86E0 @ =0x040000d4 + movs r4, 0x80 + lsls r4, 5 + mov r8, r5 + ldr r0, _080D86E4 @ =0x85000400 + mov r12, r0 + movs r0, 0x85 + lsls r0, 24 + mov r9, r0 +_080D864A: + str r7, [sp, 0xC] + mov r0, r8 + str r0, [r1] + str r2, [r1, 0x4] + mov r0, r12 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + adds r2, r4 + subs r3, r4 + cmp r3, r4 + bhi _080D864A + str r7, [sp, 0xC] + str r5, [r1] + str r2, [r1, 0x4] + lsrs r0, r3, 2 + mov r2, r9 + orrs r0, r2 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + ldr r1, [sp, 0x4] + movs r0, 0 + str r0, [sp, 0xC] + ldr r0, _080D86E0 @ =0x040000d4 + str r5, [r0] + str r1, [r0, 0x4] + ldr r1, _080D86E8 @ =0x85000200 + str r1, [r0, 0x8] + ldr r0, [r0, 0x8] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080D8698 + ldr r2, _080D86EC @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080D8698: + ldr r0, _080D86F0 @ =gTasks + mov r5, r10 + adds r1, r5, r6 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + ldr r3, _080D86F4 @ =gUnknown_030042C0 + ldr r2, _080D86F8 @ =gUnknown_030041B4 +_080D86AC: + movs r1, 0 + strh r1, [r3] + strh r1, [r2] + ldr r0, _080D86FC @ =REG_BLDCNT + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + ldr r2, _080D86EC @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080D86D0: + add sp, 0x10 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D86E0: .4byte 0x040000d4 +_080D86E4: .4byte 0x85000400 +_080D86E8: .4byte 0x85000200 +_080D86EC: .4byte REG_BG1CNT +_080D86F0: .4byte gTasks +_080D86F4: .4byte gUnknown_030042C0 +_080D86F8: .4byte gUnknown_030041B4 +_080D86FC: .4byte REG_BLDCNT + thumb_func_end sub_80D851C + + thumb_func_start sub_80D8700 +sub_80D8700: @ 80D8700 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r5, r0, 0 + ldr r6, _080D87E8 @ =gBattleAnimArgs + ldrh r0, [r6] + strh r0, [r5, 0x2E] + ldr r0, _080D87EC @ =gBattleAnimBankAttacker + mov r8, r0 + ldrb r0, [r0] + movs r1, 0x2 + bl sub_8077ABC + adds r4, r0, 0 + ldr r7, _080D87F0 @ =gBattleAnimBankTarget + ldrb r0, [r7] + movs r1, 0x2 + bl sub_8077ABC + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bcs _080D8734 + movs r0, 0x80 + lsls r0, 8 + strh r0, [r5, 0x3C] +_080D8734: + ldr r3, _080D87F4 @ =gBanksBySide + ldrb r0, [r7] + adds r0, r3 + ldrb r1, [r0] + movs r2, 0x1 + adds r0, r2, 0 + ands r0, r1 + cmp r0, 0 + bne _080D8794 + ldrh r0, [r6, 0x2] + negs r0, r0 + strh r0, [r6, 0x2] + ldrh r0, [r6, 0x6] + negs r0, r0 + strh r0, [r6, 0x6] + movs r1, 0x3C + ldrsh r0, [r5, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _080D8790 + mov r1, r8 + ldrb r0, [r1] + adds r0, r3 + ldrb r1, [r0] + adds r0, r2, 0 + ands r0, r1 + cmp r0, 0 + bne _080D8790 + movs r0, 0x1 + bl GetAnimBankSpriteId + ldr r2, _080D87F8 @ =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0x1 + adds r1, r5, 0 + adds r1, 0x43 + strb r0, [r1] +_080D8790: + movs r0, 0x1 + strh r0, [r5, 0x3A] +_080D8794: + ldr r4, _080D87EC @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r6, _080D87E8 @ =gBattleAnimArgs + movs r1, 0xE + ldrsh r0, [r6, r1] + cmp r0, 0 + beq _080D87FC + ldrh r0, [r6, 0x2] + ldrh r1, [r5, 0x20] + adds r0, r1 + strh r0, [r5, 0x30] + ldr r4, _080D87F0 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x6] + adds r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r6, 0x4] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + b _080D8824 + .align 2, 0 +_080D87E8: .4byte gBattleAnimArgs +_080D87EC: .4byte gBattleAnimBankAttacker +_080D87F0: .4byte gBattleAnimBankTarget +_080D87F4: .4byte gBanksBySide +_080D87F8: .4byte gSprites +_080D87FC: + ldrh r0, [r6, 0x2] + ldrh r1, [r5, 0x20] + adds r0, r1 + strh r0, [r5, 0x30] + ldr r4, _080D886C @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x6] + adds r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r6, 0x4] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x1 +_080D8824: + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x8] + adds r0, r6 + strh r0, [r5, 0x36] + ldrb r0, [r4] + bl sub_8079ED4 + lsls r0, 24 + lsrs r0, 16 + ldrh r1, [r5, 0x3C] + orrs r0, r1 + strh r0, [r5, 0x3C] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080D8858 + movs r0, 0x1 + strh r0, [r5, 0x3A] + adds r1, r5, 0 + adds r1, 0x43 + movs r0, 0x80 + strb r0, [r1] +_080D8858: + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r0, _080D8870 @ =sub_80D8874 + str r0, [r5, 0x1C] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D886C: .4byte gBattleAnimBankTarget +_080D8870: .4byte sub_80D8874 + thumb_func_end sub_80D8700 + + thumb_func_start sub_80D8874 +sub_80D8874: @ 80D8874 + push {r4-r6,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x3C] + movs r5, 0xFF + movs r1, 0xFF + ands r1, r0 + cmp r1, 0x1 + beq _080D8968 + cmp r1, 0x1 + bgt _080D888E + cmp r1, 0 + beq _080D8896 + b _080D8AD0 +_080D888E: + cmp r1, 0x2 + bne _080D8894 + b _080D8A94 +_080D8894: + b _080D8AD0 +_080D8896: + adds r0, r4, 0 + bl sub_8078B5C + ldr r1, _080D88C0 @ =gSineTable + movs r2, 0x38 + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + asrs r0, 4 + ldrh r2, [r4, 0x24] + adds r0, r2 + strh r0, [r4, 0x24] + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D88C4 + ldrh r0, [r4, 0x38] + subs r0, 0x8 + b _080D88C8 + .align 2, 0 +_080D88C0: .4byte gSineTable +_080D88C4: + ldrh r0, [r4, 0x38] + adds r0, 0x8 +_080D88C8: + ands r0, r5 + strh r0, [r4, 0x38] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080D88D6 + b _080D8AD0 +_080D88D6: + movs r5, 0x50 + strh r5, [r4, 0x2E] + ldr r6, _080D8928 @ =gBattleAnimBankTarget + ldrb r0, [r6] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + strh r0, [r4, 0x30] + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x26] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + strh r0, [r4, 0x34] + adds r0, 0x1D + strh r0, [r4, 0x36] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + ldr r0, _080D892C @ =gMain + ldr r2, _080D8930 @ =0x0000043d + adds r0, r2 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080D8938 + ldr r1, _080D8934 @ =gBanksBySide + ldrb r0, [r6] + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D8938 + movs r0, 0xCC + strh r0, [r4, 0x38] + b _080D893A + .align 2, 0 +_080D8928: .4byte gBattleAnimBankTarget +_080D892C: .4byte gMain +_080D8930: .4byte 0x0000043d +_080D8934: .4byte gBanksBySide +_080D8938: + strh r5, [r4, 0x38] +_080D893A: + movs r0, 0 + strh r0, [r4, 0x26] + ldr r1, _080D8964 @ =gSineTable + movs r2, 0x38 + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + asrs r0, 3 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x38] + adds r0, 0x2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl obj_translate_based_on_private_1_2_3_4 + b _080D8AD0 + .align 2, 0 +_080D8964: .4byte gSineTable +_080D8968: + adds r0, r4, 0 + bl sub_8078B5C + ldr r1, _080D89C8 @ =gSineTable + movs r2, 0x38 + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r2, 0 + ldrsh r0, [r0, r2] + asrs r0, 3 + ldrh r2, [r4, 0x24] + adds r0, r2 + strh r0, [r4, 0x24] + movs r2, 0x38 + ldrsh r0, [r4, r2] + adds r0, 0x40 + lsls r0, 1 + adds r0, r1 + movs r2, 0 + ldrsh r1, [r0, r2] + lsls r0, r1, 1 + adds r0, r1 + negs r0, r0 + asrs r0, 8 + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldr r0, _080D89CC @ =gMain + ldr r2, _080D89D0 @ =0x0000043d + adds r0, r2 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080D89F2 + ldrh r1, [r4, 0x38] + adds r0, r1, 0 + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + adds r3, r1, 0 + cmp r0, 0x7F + bhi _080D89D4 + ldrh r1, [r4, 0x3C] + lsls r1, 16 + asrs r1, 24 + b _080D89DC + .align 2, 0 +_080D89C8: .4byte gSineTable +_080D89CC: .4byte gMain +_080D89D0: .4byte 0x0000043d +_080D89D4: + ldrh r1, [r4, 0x3C] + lsls r1, 16 + asrs r1, 24 + adds r1, 0x1 +_080D89DC: + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + adds r0, r3, 0x4 + b _080D8A12 +_080D89F2: + ldrh r0, [r4, 0x38] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7F + bhi _080D8A06 + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x80 + b _080D8A0C +_080D8A06: + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x8C +_080D8A0C: + strb r0, [r1] + ldrh r0, [r4, 0x38] + subs r0, 0x4 +_080D8A12: + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bgt _080D8AD0 + movs r2, 0 + movs r0, 0xC0 + lsls r0, 2 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x26] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + strh r0, [r4, 0x34] + adds r0, 0x4 + strh r0, [r4, 0x36] + ldr r0, _080D8A68 @ =gMain + ldr r1, _080D8A6C @ =0x0000043d + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080D8A78 + ldr r1, _080D8A70 @ =gBanksBySide + ldr r0, _080D8A74 @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D8A78 + movs r0, 0x80 + lsls r0, 1 + b _080D8A7A + .align 2, 0 +_080D8A68: .4byte gMain +_080D8A6C: .4byte 0x0000043d +_080D8A70: .4byte gBanksBySide +_080D8A74: .4byte gBattleAnimBankTarget +_080D8A78: + ldr r0, _080D8A90 @ =0x0000fff0 +_080D8A7A: + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + movs r1, 0 + strh r0, [r4, 0x3C] + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + adds r0, r4, 0 + bl sub_8078BD4 + b _080D8AD0 + .align 2, 0 +_080D8A90: .4byte 0x0000fff0 +_080D8A94: + adds r0, r4, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + beq _080D8AD0 + ldrb r0, [r4, 0x1] + lsls r0, 30 + lsrs r0, 30 + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D8AC2 + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + ldrb r1, [r4, 0x1] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + strb r0, [r4, 0x1] +_080D8AC2: + adds r0, r4, 0 + bl DestroySprite + ldr r1, _080D8AD8 @ =gAnimVisualTaskCount + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] +_080D8AD0: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D8AD8: .4byte gAnimVisualTaskCount + thumb_func_end sub_80D8874 + + thumb_func_start sub_80D8ADC +sub_80D8ADC: @ 80D8ADC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080D8AF0 @ =gTasks + adds r1, r0 + ldr r0, _080D8AF4 @ =sub_80D8AF8 + str r0, [r1] + bx lr + .align 2, 0 +_080D8AF0: .4byte gTasks +_080D8AF4: .4byte sub_80D8AF8 + thumb_func_end sub_80D8ADC + + thumb_func_start sub_80D8AF8 +sub_80D8AF8: @ 80D8AF8 + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080D8B1C @ =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r5, [r4, r0] + cmp r5, 0x1 + beq _080D8B3C + cmp r5, 0x1 + bgt _080D8B20 + cmp r5, 0 + beq _080D8B26 + b _080D8BA0 + .align 2, 0 +_080D8B1C: .4byte gTasks +_080D8B20: + cmp r5, 0x2 + beq _080D8B92 + b _080D8BA0 +_080D8B26: + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _080D8BA0 + strh r5, [r4, 0x10] + strh r5, [r4, 0x12] + strh r5, [r4, 0xC] + b _080D8B78 +_080D8B3C: + ldrh r1, [r4, 0x12] + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r0, 0 + bne _080D8B8C + ldrb r0, [r4, 0xE] + ldrb r1, [r4, 0xC] + movs r3, 0x1 + bl sub_80D8BA8 + lsls r0, 24 + cmp r0, 0 + beq _080D8B5C + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] +_080D8B5C: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _080D8B88 + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + bne _080D8B80 +_080D8B78: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080D8BA0 +_080D8B80: + ldrh r0, [r4, 0x8] + subs r0, 0x1 + strh r0, [r4, 0x8] + b _080D8BA0 +_080D8B88: + strh r5, [r4, 0x12] + b _080D8BA0 +_080D8B8C: + subs r0, r1, 0x1 + strh r0, [r4, 0x12] + b _080D8BA0 +_080D8B92: + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D8BA0 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080D8BA0: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80D8AF8 + + thumb_func_start sub_80D8BA8 +sub_80D8BA8: @ 80D8BA8 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x8 + lsls r0, 24 + lsls r1, 24 + lsrs r1, 24 + mov r9, r1 + lsls r2, 24 + lsrs r2, 24 + str r2, [sp] + lsls r3, 24 + lsrs r3, 24 + mov r10, r3 + movs r1, 0 + str r1, [sp, 0x4] + ldr r1, _080D8C20 @ =gUnknown_083D9DC4 + lsrs r0, 22 + adds r4, r0, r1 + ldrb r0, [r4, 0x3] + lsls r0, 24 + asrs r0, 28 + mov r8, r0 + cmp r0, 0x2 + beq _080D8C94 + ldrh r0, [r4, 0x2] + lsls r0, 20 + lsrs r0, 24 + bl GetBankByPlayerAI + lsls r0, 24 + lsrs r5, r0, 24 + adds r0, r5, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080D8C94 + movs r0, 0x1 + str r0, [sp, 0x4] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r7, r0, 24 + adds r0, r5, 0 + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r6, r0, 24 + mov r1, r8 + cmp r1, 0 + beq _080D8C24 + cmp r1, 0x1 + beq _080D8C5A + b _080D8CA6 + .align 2, 0 +_080D8C20: .4byte gUnknown_083D9DC4 +_080D8C24: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_807A100 + lsls r0, 16 + asrs r0, 16 + movs r1, 0x6 + bl __divsi3 + lsls r1, r7, 16 + asrs r1, 16 + subs r1, r0 + lsls r1, 16 + lsrs r7, r1, 16 + adds r0, r5, 0 + movs r1, 0 + bl sub_807A100 + lsls r0, 16 + asrs r0, 16 + movs r1, 0x6 + bl __divsi3 + lsls r1, r6, 16 + asrs r1, 16 + subs r1, r0 + b _080D8C8E +_080D8C5A: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_807A100 + lsls r0, 16 + asrs r0, 16 + movs r1, 0x6 + bl __divsi3 + lsls r1, r7, 16 + asrs r1, 16 + adds r1, r0 + lsls r1, 16 + lsrs r7, r1, 16 + adds r0, r5, 0 + movs r1, 0 + bl sub_807A100 + lsls r0, 16 + asrs r0, 16 + movs r1, 0x6 + bl __divsi3 + lsls r1, r6, 16 + asrs r1, 16 + adds r1, r0 +_080D8C8E: + lsls r1, 16 + lsrs r6, r1, 16 + b _080D8CA6 +_080D8C94: + ldrh r0, [r4] + lsls r0, 22 + asrs r0, 6 + lsrs r7, r0, 16 + ldr r0, [r4] + lsls r0, 12 + asrs r0, 22 + lsls r0, 16 + lsrs r6, r0, 16 +_080D8CA6: + lsls r0, r6, 16 + asrs r0, 16 + adds r0, 0x8 + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + lsls r1, r7, 16 + asrs r1, 16 + subs r1, r0 + ldr r0, _080D8D00 @ =gSpriteTemplate_83D9E3C + lsls r1, 16 + asrs r1, 16 + movs r2, 0x8 + negs r2, r2 + movs r3, 0x12 + bl CreateSprite + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0x40 + beq _080D8D08 + lsls r4, r5, 4 + adds r4, r5 + lsls r4, 2 + ldr r0, _080D8D04 @ =gSprites + adds r4, r0 + adds r0, r4, 0 + mov r1, r9 + bl StartSpriteAffineAnim + mov r0, sp + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + strh r7, [r4, 0x34] + strh r6, [r4, 0x36] + mov r1, r9 + strh r1, [r4, 0x38] + mov r0, sp + ldrh r0, [r0] + strh r0, [r4, 0x3A] + mov r1, r10 + strh r1, [r4, 0x3C] + movs r0, 0x1 + b _080D8D0A + .align 2, 0 +_080D8D00: .4byte gSpriteTemplate_83D9E3C +_080D8D04: .4byte gSprites +_080D8D08: + movs r0, 0 +_080D8D0A: + add sp, 0x8 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r1} + bx r1 + thumb_func_end sub_80D8BA8 + + thumb_func_start sub_80D8D1C +sub_80D8D1C: @ 80D8D1C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x20] + adds r0, 0x4 + strh r0, [r4, 0x20] + ldrh r1, [r4, 0x22] + adds r2, r1, 0 + adds r2, 0x8 + strh r2, [r4, 0x22] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x34 + ldrsh r1, [r4, r3] + cmp r0, r1 + bge _080D8D46 + lsls r0, r2, 16 + asrs r0, 16 + movs r2, 0x36 + ldrsh r1, [r4, r2] + cmp r0, r1 + blt _080D8DF6 +_080D8D46: + movs r3, 0x2E + ldrsh r0, [r4, r3] + cmp r0, 0x1 + bne _080D8DC8 + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D8DC8 + ldr r0, _080D8DBC @ =gBattleAnimSpriteTemplate_83D9C78 + movs r2, 0x34 + ldrsh r1, [r4, r2] + movs r3, 0x36 + ldrsh r2, [r4, r3] + adds r3, r4, 0 + adds r3, 0x43 + ldrb r3, [r3] + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x2E] + cmp r0, 0x40 + beq _080D8DAA + ldr r2, _080D8DC0 @ =gSprites + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r2, 0 + adds r1, 0x1C + adds r0, r1 + ldr r1, _080D8DC4 @ =sub_80D8E00 + str r1, [r0] + movs r3, 0x2E + ldrsh r1, [r4, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x3A] + strh r1, [r0, 0x3A] + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x3C] + strh r1, [r0, 0x3C] +_080D8DAA: + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite + b _080D8DF6 + .align 2, 0 +_080D8DBC: .4byte gBattleAnimSpriteTemplate_83D9C78 +_080D8DC0: .4byte gSprites +_080D8DC4: .4byte sub_80D8E00 +_080D8DC8: + ldr r3, _080D8DFC @ =gTasks + movs r2, 0x3C + ldrsh r1, [r4, r2] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_080D8DF6: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D8DFC: .4byte gTasks + thumb_func_end sub_80D8D1C + + thumb_func_start sub_80D8E00 +sub_80D8E00: @ 80D8E00 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + bne _080D8E40 + ldr r3, _080D8E48 @ =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_080D8E40: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D8E48: .4byte gTasks + thumb_func_end sub_80D8E00 + + thumb_func_start unc_080B06FC +unc_080B06FC: @ 80D8E4C + push {r4-r6,lr} + adds r5, r0, 0 + ldr r0, _080D8ECC @ =gDisableStructMoveAnim + ldr r0, [r0] + ldrb r1, [r0, 0x11] + lsrs r0, r1, 4 + lsls r1, 28 + lsrs r1, 28 + subs r0, r1 + subs r0, 0x1 + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x4 + bls _080D8E6A + movs r1, 0x4 +_080D8E6A: + adds r0, r5, 0 + bl StartSpriteAffineAnim + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r6, _080D8ED0 @ =gBattleAnimArgs + ldrh r0, [r6, 0x8] + strh r0, [r5, 0x2E] + ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D8E92 + ldrh r0, [r6, 0x4] + negs r0, r0 + strh r0, [r6, 0x4] +_080D8E92: + ldr r4, _080D8ED8 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x4] + adds r0, r1 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x6] + adds r0, r1 + strh r0, [r5, 0x36] + ldrh r0, [r6, 0xA] + strh r0, [r5, 0x38] + adds r0, r5, 0 + bl sub_80786EC + ldr r0, _080D8EDC @ =sub_80D8EE0 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D8ECC: .4byte gDisableStructMoveAnim +_080D8ED0: .4byte gBattleAnimArgs +_080D8ED4: .4byte gBattleAnimBankAttacker +_080D8ED8: .4byte gBattleAnimBankTarget +_080D8EDC: .4byte sub_80D8EE0 + thumb_func_end unc_080B06FC + + thumb_func_start sub_80D8EE0 +sub_80D8EE0: @ 80D8EE0 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080D8F02 + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim + ldr r0, _080D8F08 @ =sub_8078600 + str r0, [r4, 0x1C] + ldr r1, _080D8F0C @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData +_080D8F02: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D8F08: .4byte sub_8078600 +_080D8F0C: .4byte move_anim_8072740 + thumb_func_end sub_80D8EE0 + + thumb_func_start sub_80D8F10 +sub_80D8F10: @ 80D8F10 + push {r4-r6,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x8 + ldr r3, _080D8F64 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080D8F68 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8078764 + bl Random + movs r5, 0xFF + ands r5, r0 + movs r0, 0x80 + lsls r0, 1 + adds r6, r0, 0 + orrs r5, r6 + bl Random + ldr r1, _080D8F6C @ =0x000001ff + ands r1, r0 + adds r0, r1, 0 + cmp r0, 0xFF + ble _080D8F56 + subs r0, r6, r0 + lsls r0, 16 + lsrs r1, r0, 16 +_080D8F56: + strh r5, [r4, 0x30] + strh r1, [r4, 0x32] + ldr r0, _080D8F70 @ =sub_80D8F74 + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D8F64: .4byte 0x000003ff +_080D8F68: .4byte 0xfffffc00 +_080D8F6C: .4byte 0x000001ff +_080D8F70: .4byte sub_80D8F74 + thumb_func_end sub_80D8F10 + + thumb_func_start sub_80D8F74 +sub_80D8F74: @ 80D8F74 + push {r4,lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x34] + adds r3, r0, r1 + strh r3, [r2, 0x34] + ldrh r1, [r2, 0x32] + ldrh r4, [r2, 0x36] + adds r1, r4 + strh r1, [r2, 0x36] + movs r1, 0x1 + ands r1, r0 + cmp r1, 0 + beq _080D8F98 + lsls r0, r3, 16 + asrs r0, 24 + negs r0, r0 + b _080D8F9C +_080D8F98: + lsls r0, r3, 16 + asrs r0, 24 +_080D8F9C: + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x15 + bne _080D8FBA + adds r0, r2, 0 + bl move_anim_8072740 +_080D8FBA: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D8F74 + + thumb_func_start sub_80D8FC0 +sub_80D8FC0: @ 80D8FC0 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080D8FE8 @ =gBattleAnimArgs + ldrb r3, [r1] + lsls r3, 1 + adds r3, r1 + ldr r1, _080D8FEC @ =gDisableStructMoveAnim + ldr r1, [r1] + ldrb r1, [r1, 0x11] + lsrs r2, r1, 4 + lsls r1, 28 + lsrs r1, 28 + subs r2, r1 + subs r2, 0x1 + strh r2, [r3] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080D8FE8: .4byte gBattleAnimArgs +_080D8FEC: .4byte gDisableStructMoveAnim + thumb_func_end sub_80D8FC0 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/liquid_ball.s b/asm/liquid_ball.s new file mode 100755 index 000000000..abe629bfc --- /dev/null +++ b/asm/liquid_ball.s @@ -0,0 +1,354 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ liquid_ball + + thumb_func_start sub_80D3554 +sub_80D3554: @ 80D3554 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + movs r0, 0x1E + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, _080D35BC @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + movs r0, 0x2E + ldrsh r1, [r5, r0] + movs r0, 0xD2 + lsls r0, 8 + bl __divsi3 + strh r0, [r5, 0x38] + ldr r0, _080D35C0 @ =gBattleAnimArgs + ldrh r2, [r0, 0x6] + strh r2, [r5, 0x3C] + ldrh r1, [r0, 0xE] + movs r3, 0xE + ldrsh r0, [r0, r3] + cmp r0, 0x7F + ble _080D35C4 + adds r0, r1, 0 + subs r0, 0x7F + lsls r0, 8 + strh r0, [r5, 0x3A] + negs r0, r2 + strh r0, [r5, 0x3C] + b _080D35C8 + .align 2, 0 +_080D35BC: .4byte gBattleAnimBankTarget +_080D35C0: .4byte gBattleAnimArgs +_080D35C4: + lsls r0, r1, 8 + strh r0, [r5, 0x3A] +_080D35C8: + ldr r1, _080D35D8 @ =sub_80D35DC + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D35D8: .4byte sub_80D35DC + thumb_func_end sub_80D3554 + + thumb_func_start sub_80D35DC +sub_80D35DC: @ 80D35DC + push {r4,lr} + adds r4, r0, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + beq _080D35F0 + adds r0, r4, 0 + bl move_anim_8072740 +_080D35F0: + ldrh r0, [r4, 0x3A] + lsls r0, 16 + asrs r0, 24 + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + movs r2, 0x3A + ldrsh r0, [r4, r2] + movs r2, 0x38 + ldrsh r1, [r4, r2] + adds r0, r1 + asrs r0, 8 + cmp r0, 0x7F + ble _080D3620 + movs r0, 0 + strh r0, [r4, 0x3A] + ldrh r0, [r4, 0x3C] + negs r0, r0 + strh r0, [r4, 0x3C] + b _080D3628 +_080D3620: + ldrh r0, [r4, 0x38] + ldrh r1, [r4, 0x3A] + adds r0, r1 + strh r0, [r4, 0x3A] +_080D3628: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D35DC + + thumb_func_start sub_80D3630 +sub_80D3630: @ 80D3630 + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080D3650 @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r1, r2 + ldr r3, _080D3654 @ =gBattleAnimArgs + ldrh r0, [r3] + movs r2, 0 + strh r0, [r1, 0x8] + strh r2, [r3, 0xE] + ldr r0, _080D3658 @ =sub_80D365C + str r0, [r1] + bx lr + .align 2, 0 +_080D3650: .4byte gTasks +_080D3654: .4byte gBattleAnimArgs +_080D3658: .4byte sub_80D365C + thumb_func_end sub_80D3630 + + thumb_func_start sub_80D365C +sub_80D365C: @ 80D365C + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r2, _080D3690 @ =gBattleAnimArgs + ldrh r0, [r2, 0xE] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r2, 0xE] + ldr r1, _080D3694 @ =gTasks + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + adds r0, r1 + ldrh r1, [r0, 0x8] + subs r1, 0x1 + strh r1, [r0, 0x8] + lsls r1, 16 + cmp r1, 0 + bne _080D368A + adds r0, r3, 0 + bl DestroyAnimVisualTask +_080D368A: + pop {r0} + bx r0 + .align 2, 0 +_080D3690: .4byte gBattleAnimArgs +_080D3694: .4byte gTasks + thumb_func_end sub_80D365C + + thumb_func_start sub_80D3698 +sub_80D3698: @ 80D3698 + push {r4-r7,lr} + adds r4, r0, 0 + ldr r7, _080D36E4 @ =gBattleAnimBankAttacker + ldrb r0, [r7] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r7] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r6, _080D36E8 @ =0x0000fff6 + strh r6, [r4, 0x26] + ldrb r0, [r7] + bl sub_8079E90 + lsls r0, 24 + lsrs r5, r0, 24 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080D36F2 + ldrb r0, [r7] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D36EC + movs r0, 0xA + strh r0, [r4, 0x24] + b _080D36F4 + .align 2, 0 +_080D36E4: .4byte gBattleAnimBankAttacker +_080D36E8: .4byte 0x0000fff6 +_080D36EC: + strh r6, [r4, 0x24] + subs r0, r5, 0x2 + b _080D36F6 +_080D36F2: + strh r6, [r4, 0x24] +_080D36F4: + adds r0, r5, 0x2 +_080D36F6: + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + ldr r0, _080D3708 @ =sub_80D370C + str r0, [r4, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D3708: .4byte sub_80D370C + thumb_func_end sub_80D3698 + + thumb_func_start sub_80D370C +sub_80D370C: @ 80D370C + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080D3722 + adds r0, r2, 0 + bl move_anim_8072740 +_080D3722: + pop {r0} + bx r0 + thumb_func_end sub_80D370C + + thumb_func_start sub_80D3728 +sub_80D3728: @ 80D3728 + push {r4-r7,lr} + adds r6, r0, 0 + ldr r5, _080D37E8 @ =gBattleAnimBankAttacker + ldrb r0, [r5] + bl GetBankSide + adds r4, r0, 0 + ldr r0, _080D37EC @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bne _080D3772 + ldr r4, _080D37F0 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4] + ldrb r0, [r5] + bl GetBankIdentity + lsls r0, 24 + cmp r0, 0 + beq _080D376A + ldrb r0, [r5] + bl GetBankIdentity + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080D3772 +_080D376A: + movs r1, 0 + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4] +_080D3772: + ldr r5, _080D37F0 @ =gBattleAnimArgs + movs r1, 0xA + ldrsh r0, [r5, r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0 + cmp r0, 0 + bne _080D3786 + movs r1, 0x1 +_080D3786: + ldrb r0, [r5, 0xA] + movs r7, 0x1 + cmp r0, 0 + bne _080D3790 + movs r7, 0x3 +_080D3790: + adds r0, r6, 0 + bl sub_80787B0 + ldr r0, _080D37E8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D37AA + ldrh r0, [r5, 0x4] + negs r0, r0 + strh r0, [r5, 0x4] +_080D37AA: + ldrh r0, [r5, 0x8] + strh r0, [r6, 0x2E] + ldr r4, _080D37EC @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r5, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrb r0, [r4] + adds r1, r7, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5, 0x6] + adds r0, r5 + strh r0, [r6, 0x36] + ldr r0, _080D37F4 @ =sub_8078B34 + str r0, [r6, 0x1C] + ldr r1, _080D37F8 @ =move_anim_8072740 + adds r0, r6, 0 + bl StoreSpriteCallbackInData + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D37E8: .4byte gBattleAnimBankAttacker +_080D37EC: .4byte gBattleAnimBankTarget +_080D37F0: .4byte gBattleAnimArgs +_080D37F4: .4byte sub_8078B34 +_080D37F8: .4byte move_anim_8072740 + thumb_func_end sub_80D3728 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/noise.s b/asm/noise.s new file mode 100755 index 000000000..3b21bfc97 --- /dev/null +++ b/asm/noise.s @@ -0,0 +1,140 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + thumb_func_start sub_80D2D68 +sub_80D2D68: @ 80D2D68 + push {r4-r7,lr} + adds r5, r0, 0 + ldr r0, _080D2D7C @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D2D84 + ldr r0, _080D2D80 @ =gBattleAnimBankAttacker + b _080D2D86 + .align 2, 0 +_080D2D7C: .4byte gBattleAnimArgs +_080D2D80: .4byte gBattleAnimBankAttacker +_080D2D84: + ldr r0, _080D2E1C @ =gBattleAnimBankTarget +_080D2D86: + ldrb r6, [r0] + adds r0, r6, 0 + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080D2DA0 + ldr r1, _080D2E20 @ =gBattleAnimArgs + movs r2, 0x2 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1, 0x2] +_080D2DA0: + adds r0, r6, 0 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + ldr r7, _080D2E20 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r3, [r7, 0x2] + adds r0, r3 + movs r4, 0 + strh r0, [r5, 0x20] + adds r0, r6, 0 + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r7, 0x4] + adds r0, r1 + strh r0, [r5, 0x22] + strh r4, [r5, 0x2E] + ldrh r1, [r5, 0x20] + lsls r1, 3 + strh r1, [r5, 0x30] + lsls r0, 3 + strh r0, [r5, 0x32] + movs r2, 0x2 + ldrsh r0, [r7, r2] + lsls r0, 3 + cmp r0, 0 + bge _080D2DE0 + adds r0, 0x7 +_080D2DE0: + asrs r0, 3 + strh r0, [r5, 0x34] + movs r3, 0x4 + ldrsh r0, [r7, r3] + lsls r0, 3 + cmp r0, 0 + bge _080D2DF0 + adds r0, 0x7 +_080D2DF0: + asrs r0, 3 + strh r0, [r5, 0x36] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0x6 + ldrsh r0, [r7, r3] + lsls r0, 4 + adds r1, r0 + ldr r3, _080D2E24 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080D2E28 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r0, _080D2E2C @ =sub_80D2E30 + str r0, [r5, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D2E1C: .4byte gBattleAnimBankTarget +_080D2E20: .4byte gBattleAnimArgs +_080D2E24: .4byte 0x000003ff +_080D2E28: .4byte 0xfffffc00 +_080D2E2C: .4byte sub_80D2E30 + thumb_func_end sub_80D2D68 + + thumb_func_start sub_80D2E30 +sub_80D2E30: @ 80D2E30 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x34] + ldrh r1, [r2, 0x30] + adds r0, r1 + strh r0, [r2, 0x30] + ldrh r1, [r2, 0x36] + ldrh r3, [r2, 0x32] + adds r1, r3 + strh r1, [r2, 0x32] + lsls r0, 16 + asrs r0, 19 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r1, 19 + strh r1, [r2, 0x22] + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _080D2E64 + adds r0, r2, 0 + bl move_anim_8072740 +_080D2E64: + pop {r0} + bx r0 + thumb_func_end sub_80D2E30 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/normal.s b/asm/normal.s new file mode 100755 index 000000000..38c5b7141 --- /dev/null +++ b/asm/normal.s @@ -0,0 +1,5031 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ normal + + thumb_func_start sub_80E1CB4 +sub_80E1CB4: @ 80E1CB4 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080E1CEC @ =gBattleAnimArgs + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x2E] + ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0 + beq _080E1CF4 + ldrh r0, [r5, 0x6] + negs r0, r0 + strh r0, [r4, 0x30] + movs r0, 0x1 + strh r0, [r4, 0x36] + b _080E1D02 + .align 2, 0 +_080E1CEC: .4byte gBattleAnimArgs +_080E1CF0: .4byte gBattleAnimBankAttacker +_080E1CF4: + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x30] + strh r1, [r4, 0x36] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim +_080E1D02: + ldr r0, _080E1D18 @ =gBattleAnimArgs + ldrh r0, [r0, 0x8] + strh r0, [r4, 0x34] + ldr r1, _080E1D1C @ =sub_80E1D20 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E1D18: .4byte gBattleAnimArgs +_080E1D1C: .4byte sub_80E1D20 + thumb_func_end sub_80E1CB4 + + thumb_func_start sub_80E1D20 +sub_80E1D20: @ 80E1D20 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x1E + bl Cos + strh r0, [r4, 0x24] + movs r2, 0x2E + ldrsh r0, [r4, r2] + movs r1, 0xA + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + cmp r0, 0x7F + bhi _080E1D52 + ldrb r0, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4, 0x5] + b _080E1D5A +_080E1D52: + ldrb r0, [r4, 0x5] + movs r1, 0xC + orrs r0, r1 + strb r0, [r4, 0x5] +_080E1D5A: + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x2E] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x34 + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _080E1D7E + adds r0, r4, 0 + bl move_anim_8072740 +_080E1D7E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80E1D20 + + thumb_func_start sub_80E1D84 +sub_80E1D84: @ 80E1D84 + push {r4,r5,lr} + sub sp, 0x4 + adds r5, r0, 0 + ldr r4, _080E1DBC @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + bl sub_80E1DC4 + movs r1, 0x2 + ldrsb r1, [r4, r1] + ldrb r2, [r4, 0x4] + ldrb r3, [r4, 0x6] + ldrh r4, [r4, 0x8] + str r4, [sp] + bl BeginNormalPaletteFade + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080E1DC0 @ =sub_80E1E0C + str r0, [r5, 0x1C] + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E1DBC: .4byte gBattleAnimArgs +_080E1DC0: .4byte sub_80E1E0C + thumb_func_end sub_80E1D84 + + thumb_func_start sub_80E1DC4 +sub_80E1DC4: @ 80E1DC4 + push {r4-r6,lr} + mov r6, r8 + push {r6} + sub sp, 0xC + lsls r0, 16 + lsrs r0, 16 + movs r4, 0x1 + mov r8, r0 + mov r1, r8 + ands r1, r4 + mov r8, r1 + lsls r0, 16 + asrs r1, r0, 17 + ands r1, r4 + asrs r2, r0, 18 + ands r2, r4 + asrs r3, r0, 19 + ands r3, r4 + asrs r6, r0, 20 + ands r6, r4 + asrs r5, r0, 21 + ands r5, r4 + asrs r0, 22 + ands r0, r4 + str r6, [sp] + str r5, [sp, 0x4] + str r0, [sp, 0x8] + mov r0, r8 + bl sub_80791A8 + add sp, 0xC + pop {r3} + mov r8, r3 + pop {r4-r6} + pop {r1} + bx r1 + thumb_func_end sub_80E1DC4 + + thumb_func_start sub_80E1E0C +sub_80E1E0C: @ 80E1E0C + push {lr} + adds r2, r0, 0 + ldr r0, _080E1E28 @ =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _080E1E22 + adds r0, r2, 0 + bl move_anim_8072740 +_080E1E22: + pop {r0} + bx r0 + .align 2, 0 +_080E1E28: .4byte gPaletteFade + thumb_func_end sub_80E1E0C + + thumb_func_start sub_80E1E2C +sub_80E1E2C: @ 80E1E2C + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080E1E78 @ =gBattleAnimArgs + ldrh r0, [r4, 0x2] + strh r0, [r5, 0x2E] + strh r0, [r5, 0x30] + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x32] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x34] + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x36] + ldrh r0, [r4, 0xA] + strh r0, [r5, 0x38] + ldrh r0, [r4, 0xC] + strh r0, [r5, 0x3A] + ldrh r0, [r4] + strh r0, [r5, 0x3C] + movs r1, 0x3C + ldrsh r0, [r5, r1] + bl sub_80E1DC4 + ldrb r1, [r4, 0x8] + ldrh r2, [r4, 0x6] + bl BlendPalettes + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080E1E7C @ =sub_80E1E80 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E1E78: .4byte gBattleAnimArgs +_080E1E7C: .4byte sub_80E1E80 + thumb_func_end sub_80E1E2C + + thumb_func_start sub_80E1E80 +sub_80E1E80: @ 80E1E80 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x2E] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080E1E94 + subs r0, r1, 0x1 + strh r0, [r4, 0x2E] + b _080E1F04 +_080E1E94: + ldr r0, _080E1EB0 @ =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _080E1F04 + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080E1EB8 + ldr r0, _080E1EB4 @ =sub_80E1F0C + str r0, [r4, 0x1C] + b _080E1F04 + .align 2, 0 +_080E1EB0: .4byte gPaletteFade +_080E1EB4: .4byte sub_80E1F0C +_080E1EB8: + movs r2, 0x3C + ldrsh r0, [r4, r2] + bl sub_80E1DC4 + adds r3, r0, 0 + ldrh r1, [r4, 0x30] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _080E1EDE + ldrh r1, [r4, 0x36] + lsls r1, 24 + lsrs r1, 24 + ldrh r2, [r4, 0x34] + adds r0, r3, 0 + bl BlendPalettes + b _080E1EEC +_080E1EDE: + ldrh r1, [r4, 0x3A] + lsls r1, 24 + lsrs r1, 24 + ldrh r2, [r4, 0x38] + adds r0, r3, 0 + bl BlendPalettes +_080E1EEC: + ldrh r0, [r4, 0x30] + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + eors r0, r1 + strh r0, [r4, 0x30] + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x32] + subs r0, 0x1 + strh r0, [r4, 0x32] +_080E1F04: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80E1E80 + + thumb_func_start sub_80E1F0C +sub_80E1F0C: @ 80E1F0C + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080E1F38 @ =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _080E1F32 + movs r1, 0x3C + ldrsh r0, [r4, r1] + bl sub_80E1DC4 + movs r1, 0 + movs r2, 0 + bl BlendPalettes + adds r0, r4, 0 + bl move_anim_8072740 +_080E1F32: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E1F38: .4byte gPaletteFade + thumb_func_end sub_80E1F0C + + thumb_func_start sub_80E1F3C +sub_80E1F3C: @ 80E1F3C + push {r4,lr} + adds r4, r0, 0 + ldr r1, _080E1F80 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + movs r2, 0 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + strh r2, [r4, 0x2E] + movs r0, 0xA + strh r0, [r4, 0x30] + movs r0, 0x8 + strh r0, [r4, 0x32] + movs r0, 0x28 + strh r0, [r4, 0x34] + movs r0, 0x70 + strh r0, [r4, 0x36] + strh r2, [r4, 0x38] + ldr r1, _080E1F84 @ =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r1, _080E1F88 @ =sub_8078174 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E1F80: .4byte gBattleAnimArgs +_080E1F84: .4byte move_anim_8074EE0 +_080E1F88: .4byte sub_8078174 + thumb_func_end sub_80E1F3C + + thumb_func_start sub_80E1F8C +sub_80E1F8C: @ 80E1F8C + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080E1FD0 @ =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r3, _080E1FD4 @ =gBattleAnimArgs + ldrh r1, [r3] + movs r5, 0 + strh r1, [r4, 0x8] + ldrh r1, [r3, 0x2] + strh r1, [r4, 0xA] + ldrh r1, [r3, 0x4] + strh r1, [r4, 0xC] + ldrh r1, [r3, 0x6] + strh r1, [r4, 0xE] + ldrh r2, [r3, 0x8] + strh r2, [r4, 0x10] + ldrh r1, [r3, 0xA] + strh r1, [r4, 0x12] + strh r5, [r4, 0x18] + lsls r2, 24 + lsrs r2, 24 + movs r1, 0 + bl sub_80E1FDC + ldr r0, _080E1FD8 @ =sub_80E202C + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E1FD0: .4byte gTasks +_080E1FD4: .4byte gBattleAnimArgs +_080E1FD8: .4byte sub_80E202C + thumb_func_end sub_80E1F8C + + thumb_func_start sub_80E1FDC +sub_80E1FDC: @ 80E1FDC + push {r4-r6,lr} + sub sp, 0x4 + adds r5, r1, 0 + adds r6, r2, 0 + lsls r0, 24 + lsrs r0, 24 + lsls r5, 24 + lsrs r5, 24 + lsls r6, 24 + lsrs r6, 24 + ldr r1, _080E2028 @ =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + bl sub_80E1DC4 + movs r1, 0xA + ldrsb r1, [r4, r1] + ldrh r2, [r4, 0x12] + str r2, [sp] + adds r2, r5, 0 + adds r3, r6, 0 + bl BeginNormalPaletteFade + ldrh r0, [r4, 0xC] + subs r0, 0x1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x18] + movs r1, 0x1 + eors r0, r1 + strh r0, [r4, 0x18] + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E2028: .4byte gTasks + thumb_func_end sub_80E1FDC + + thumb_func_start sub_80E202C +sub_80E202C: @ 80E202C + push {r4-r6,lr} + lsls r0, 24 + lsrs r3, r0, 24 + adds r4, r3, 0 + ldr r0, _080E2064 @ =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _080E208E + ldr r1, _080E2068 @ =gTasks + lsls r2, r3, 2 + adds r0, r2, r3 + lsls r0, 3 + adds r3, r0, r1 + movs r5, 0xC + ldrsh r0, [r3, r5] + adds r6, r1, 0 + adds r5, r2, 0 + cmp r0, 0 + ble _080E2088 + movs r1, 0x18 + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _080E206C + ldrb r1, [r3, 0xE] + ldrb r2, [r3, 0x10] + b _080E2070 + .align 2, 0 +_080E2064: .4byte gPaletteFade +_080E2068: .4byte gTasks +_080E206C: + ldrb r1, [r3, 0x10] + ldrb r2, [r3, 0xE] +_080E2070: + adds r0, r5, r4 + lsls r0, 3 + adds r0, r6 + movs r3, 0xC + ldrsh r0, [r0, r3] + cmp r0, 0x1 + bne _080E2080 + movs r2, 0 +_080E2080: + adds r0, r4, 0 + bl sub_80E1FDC + b _080E208E +_080E2088: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080E208E: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80E202C + + thumb_func_start sub_80E2094 +sub_80E2094: @ 80E2094 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080E20D8 @ =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r3, _080E20DC @ =gBattleAnimArgs + ldrh r1, [r3] + movs r5, 0 + strh r1, [r4, 0x8] + ldrh r1, [r3, 0x2] + strh r1, [r4, 0xA] + ldrh r1, [r3, 0x4] + strh r1, [r4, 0xC] + ldrh r1, [r3, 0x6] + strh r1, [r4, 0xE] + ldrh r2, [r3, 0x8] + strh r2, [r4, 0x10] + ldrh r1, [r3, 0xA] + strh r1, [r4, 0x12] + strh r5, [r4, 0x18] + lsls r2, 24 + lsrs r2, 24 + movs r1, 0 + bl sub_80E20E4 + ldr r0, _080E20E0 @ =sub_80E2140 + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E20D8: .4byte gTasks +_080E20DC: .4byte gBattleAnimArgs +_080E20E0: .4byte sub_80E2140 + thumb_func_end sub_80E2094 + + thumb_func_start sub_80E20E4 +sub_80E20E4: @ 80E20E4 + push {r4-r6,lr} + sub sp, 0x4 + adds r5, r1, 0 + adds r6, r2, 0 + lsls r0, 24 + lsrs r0, 24 + lsls r5, 24 + lsrs r5, 24 + lsls r6, 24 + lsrs r6, 24 + ldr r1, _080E213C @ =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldrh r0, [r4, 0x8] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r2, 0x1 + lsls r2, r0 + movs r1, 0xA + ldrsb r1, [r4, r1] + ldrh r0, [r4, 0x12] + str r0, [sp] + adds r0, r2, 0 + adds r2, r5, 0 + adds r3, r6, 0 + bl BeginNormalPaletteFade + ldrh r0, [r4, 0xC] + subs r0, 0x1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x18] + movs r1, 0x1 + eors r0, r1 + strh r0, [r4, 0x18] + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E213C: .4byte gTasks + thumb_func_end sub_80E20E4 + + thumb_func_start sub_80E2140 +sub_80E2140: @ 80E2140 + push {r4-r6,lr} + lsls r0, 24 + lsrs r3, r0, 24 + adds r4, r3, 0 + ldr r0, _080E2178 @ =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _080E21A2 + ldr r1, _080E217C @ =gTasks + lsls r2, r3, 2 + adds r0, r2, r3 + lsls r0, 3 + adds r3, r0, r1 + movs r5, 0xC + ldrsh r0, [r3, r5] + adds r6, r1, 0 + adds r5, r2, 0 + cmp r0, 0 + ble _080E219C + movs r1, 0x18 + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _080E2180 + ldrb r1, [r3, 0xE] + ldrb r2, [r3, 0x10] + b _080E2184 + .align 2, 0 +_080E2178: .4byte gPaletteFade +_080E217C: .4byte gTasks +_080E2180: + ldrb r1, [r3, 0x10] + ldrb r2, [r3, 0xE] +_080E2184: + adds r0, r5, r4 + lsls r0, 3 + adds r0, r6 + movs r3, 0xC + ldrsh r0, [r0, r3] + cmp r0, 0x1 + bne _080E2194 + movs r2, 0 +_080E2194: + adds r0, r4, 0 + bl sub_80E20E4 + b _080E21A2 +_080E219C: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080E21A2: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80E2140 + + thumb_func_start sub_80E21A8 +sub_80E21A8: @ 80E21A8 + push {r4,r5,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080E2208 @ =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r5, _080E220C @ =gBattleAnimArgs + ldrh r0, [r5, 0x2] + strh r0, [r4, 0x8] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0xA] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0xC] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0xE] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x10] + ldrh r0, [r5, 0xA] + strh r0, [r4, 0x12] + ldrh r0, [r5, 0xC] + strh r0, [r4, 0x14] + ldrh r0, [r5] + strh r0, [r4, 0x16] + ldrh r0, [r5] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r1, 0x1 + lsls r1, r0 + ldrb r3, [r5, 0x8] + ldrh r0, [r5, 0x6] + str r0, [sp] + adds r0, r1, 0 + movs r1, 0 + adds r2, r3, 0 + bl BeginNormalPaletteFade + ldr r0, _080E2210 @ =sub_80E2214 + str r0, [r4] + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E2208: .4byte gTasks +_080E220C: .4byte gBattleAnimArgs +_080E2210: .4byte sub_80E2214 + thumb_func_end sub_80E21A8 + + thumb_func_start sub_80E2214 +sub_80E2214: @ 80E2214 + push {r4,r5,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080E2238 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + ldrh r1, [r4, 0x8] + movs r2, 0x8 + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080E223C + subs r0, r1, 0x1 + strh r0, [r4, 0x8] + b _080E22C0 + .align 2, 0 +_080E2238: .4byte gTasks +_080E223C: + ldr r0, _080E2258 @ =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _080E22C0 + movs r3, 0xC + ldrsh r0, [r4, r3] + cmp r0, 0 + bne _080E2260 + ldr r0, _080E225C @ =sub_80E22CC + str r0, [r4] + b _080E22C0 + .align 2, 0 +_080E2258: .4byte gPaletteFade +_080E225C: .4byte sub_80E22CC +_080E2260: + ldrh r0, [r4, 0x16] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r2, 0x1 + lsls r2, r0 + ldrh r1, [r4, 0xA] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _080E228E + ldrb r3, [r4, 0x10] + ldrh r0, [r4, 0xE] + str r0, [sp] + adds r0, r2, 0 + movs r1, 0 + adds r2, r3, 0 + bl BeginNormalPaletteFade + b _080E229E +_080E228E: + ldrb r3, [r4, 0x14] + ldrh r0, [r4, 0x12] + str r0, [sp] + adds r0, r2, 0 + movs r1, 0 + adds r2, r3, 0 + bl BeginNormalPaletteFade +_080E229E: + ldr r0, _080E22C8 @ =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0xA] + movs r3, 0x80 + lsls r3, 1 + adds r2, r3, 0 + eors r0, r2 + strh r0, [r1, 0xA] + movs r2, 0xFF + ands r0, r2 + strh r0, [r1, 0x8] + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] +_080E22C0: + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E22C8: .4byte gTasks + thumb_func_end sub_80E2214 + + thumb_func_start sub_80E22CC +sub_80E22CC: @ 80E22CC + push {r4,r5,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, _080E231C @ =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _080E2312 + ldr r1, _080E2320 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + ldrh r0, [r0, 0x16] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r1, 0x1 + lsls r1, r0 + str r5, [sp] + adds r0, r1, 0 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl BeginNormalPaletteFade + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080E2312: + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E231C: .4byte gPaletteFade +_080E2320: .4byte gTasks + thumb_func_end sub_80E22CC + + thumb_func_start sub_80E2324 +sub_80E2324: @ 80E2324 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + movs r2, 0 + ldr r0, _080E239C @ =gBattleAnimBankAttacker + ldrb r6, [r0] + ldr r0, _080E23A0 @ =gBattleAnimBankTarget + ldrb r7, [r0] + ldr r4, _080E23A4 @ =gBattleAnimArgs + ldrh r1, [r4] + movs r5, 0x80 + lsls r5, 1 + adds r0, r5, 0 + ands r0, r1 + cmp r0, 0 + beq _080E235E + str r2, [sp] + str r2, [sp, 0x4] + str r2, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r3, 0 + bl sub_80791A8 + adds r2, r0, 0 +_080E235E: + ldrh r1, [r4, 0x2] + adds r0, r5, 0 + ands r0, r1 + cmp r0, 0 + beq _080E2370 + movs r0, 0x80 + lsls r0, 9 + lsls r0, r6 + orrs r2, r0 +_080E2370: + ldrh r1, [r4, 0x4] + adds r0, r5, 0 + ands r0, r1 + cmp r0, 0 + beq _080E2382 + movs r0, 0x80 + lsls r0, 9 + lsls r0, r7 + orrs r2, r0 +_080E2382: + adds r0, r2, 0 + bl InvertPlttBuffer + mov r0, r8 + bl DestroyAnimVisualTask + add sp, 0xC + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E239C: .4byte gBattleAnimBankAttacker +_080E23A0: .4byte gBattleAnimBankTarget +_080E23A4: .4byte gBattleAnimArgs + thumb_func_end sub_80E2324 + + thumb_func_start unref_sub_80E23A8 +unref_sub_80E23A8: @ 80E23A8 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + movs r5, 0 + ldr r1, _080E249C @ =gTasks + lsls r0, 2 + add r0, r8 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080E23EA + ldr r1, _080E24A0 @ =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0xC] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0xE] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x10] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0xA] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x12] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x14] + ldrh r0, [r1, 0xC] + strh r0, [r4, 0x16] +_080E23EA: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + ldr r0, _080E24A4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + mov r9, r0 + ldr r0, _080E24A8 @ =gBattleAnimBankTarget + ldrb r0, [r0] + mov r10, r0 + ldrh r1, [r4, 0xC] + movs r7, 0x80 + lsls r7, 1 + adds r0, r7, 0 + ands r0, r1 + cmp r0, 0 + beq _080E240C + ldr r5, _080E24AC @ =0x0000ffff +_080E240C: + movs r6, 0x1 + adds r0, r6, 0 + ands r0, r1 + cmp r0, 0 + beq _080E243C + ldr r2, _080E24B0 @ =gSprites + ldr r0, _080E24B4 @ =gHealthboxIDs + add r0, r9 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r2, 0x14 + adds r0, r2 + ldr r0, [r0] + ldrh r0, [r0, 0x2] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r1, r6, 0 + lsls r1, r0 + lsls r1, 16 + orrs r5, r1 +_080E243C: + ldrh r1, [r4, 0xE] + adds r0, r7, 0 + ands r0, r1 + cmp r0, 0 + beq _080E2450 + adds r0, r6, 0 + mov r2, r9 + lsls r0, r2 + lsls r0, 16 + orrs r5, r0 +_080E2450: + ldrh r1, [r4, 0x10] + adds r0, r7, 0 + ands r0, r1 + cmp r0, 0 + beq _080E2464 + adds r0, r6, 0 + mov r1, r10 + lsls r0, r1 + lsls r0, 16 + orrs r5, r0 +_080E2464: + movs r1, 0x12 + ldrsb r1, [r4, r1] + movs r2, 0x14 + ldrsb r2, [r4, r2] + movs r3, 0x16 + ldrsb r3, [r4, r3] + adds r0, r5, 0 + bl TintPlttBuffer + movs r2, 0x8 + ldrsh r1, [r4, r2] + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _080E248E + adds r0, r5, 0 + bl UnfadePlttBuffer + mov r0, r8 + bl DestroyAnimVisualTask +_080E248E: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E249C: .4byte gTasks +_080E24A0: .4byte gBattleAnimArgs +_080E24A4: .4byte gBattleAnimBankAttacker +_080E24A8: .4byte gBattleAnimBankTarget +_080E24AC: .4byte 0x0000ffff +_080E24B0: .4byte gSprites +_080E24B4: .4byte gHealthboxIDs + thumb_func_end unref_sub_80E23A8 + + thumb_func_start sub_80E24B8 +sub_80E24B8: @ 80E24B8 + push {r4,lr} + adds r4, r0, 0 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r1, _080E24EC @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x30] + strh r0, [r4, 0x32] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x34] + movs r2, 0x6 + ldrsh r0, [r1, r2] + cmp r0, 0x1 + beq _080E2500 + cmp r0, 0x1 + bgt _080E24F0 + cmp r0, 0 + beq _080E24F6 + b _080E2518 + .align 2, 0 +_080E24EC: .4byte gBattleAnimArgs +_080E24F0: + cmp r0, 0x2 + beq _080E2508 + b _080E2518 +_080E24F6: + ldr r1, _080E24FC @ =gUnknown_030041B0 + b _080E250A + .align 2, 0 +_080E24FC: .4byte gUnknown_030041B0 +_080E2500: + ldr r1, _080E2504 @ =gUnknown_030041B8 + b _080E250A + .align 2, 0 +_080E2504: .4byte gUnknown_030041B8 +_080E2508: + ldr r1, _080E2514 @ =gSpriteCoordOffsetX +_080E250A: + adds r0, r4, 0 + bl StoreSpriteCallbackInData + b _080E2520 + .align 2, 0 +_080E2514: .4byte gSpriteCoordOffsetX +_080E2518: + ldr r1, _080E2550 @ =gSpriteCoordOffsetY + adds r0, r4, 0 + bl StoreSpriteCallbackInData +_080E2520: + movs r0, 0x3A + ldrsh r1, [r4, r0] + movs r2, 0x3C + ldrsh r0, [r4, r2] + lsls r0, 16 + orrs r1, r0 + ldr r0, [r1] + strh r0, [r4, 0x36] + ldr r0, _080E2554 @ =gBattleAnimArgs + ldrh r0, [r0, 0x6] + strh r0, [r4, 0x38] + subs r0, 0x2 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x1 + bhi _080E2544 + bl sub_80E260C +_080E2544: + ldr r0, _080E2558 @ =sub_80E255C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E2550: .4byte gSpriteCoordOffsetY +_080E2554: .4byte gBattleAnimArgs +_080E2558: .4byte sub_80E255C + thumb_func_end sub_80E24B8 + + thumb_func_start sub_80E255C +sub_80E255C: @ 80E255C + push {r4-r7,lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x34] + movs r2, 0x34 + ldrsh r0, [r3, r2] + cmp r0, 0 + ble _080E25A0 + subs r0, r1, 0x1 + strh r0, [r3, 0x34] + ldrh r1, [r3, 0x30] + movs r2, 0x30 + ldrsh r0, [r3, r2] + cmp r0, 0 + ble _080E257E + subs r0, r1, 0x1 + strh r0, [r3, 0x30] + b _080E25FA +_080E257E: + ldrh r0, [r3, 0x32] + strh r0, [r3, 0x30] + movs r0, 0x3A + ldrsh r1, [r3, r0] + movs r2, 0x3C + ldrsh r0, [r3, r2] + lsls r0, 16 + orrs r1, r0 + movs r0, 0x2E + ldrsh r2, [r3, r0] + ldr r0, [r1] + adds r0, r2 + str r0, [r1] + ldrh r0, [r3, 0x2E] + negs r0, r0 + strh r0, [r3, 0x2E] + b _080E25FA +_080E25A0: + movs r2, 0x3A + ldrsh r1, [r3, r2] + movs r2, 0x3C + ldrsh r0, [r3, r2] + lsls r0, 16 + orrs r1, r0 + movs r2, 0x36 + ldrsh r0, [r3, r2] + str r0, [r1] + ldrh r0, [r3, 0x38] + subs r0, 0x2 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x1 + bhi _080E25F4 + movs r4, 0 + ldr r5, _080E2600 @ =gNoOfAllBanks + ldrb r0, [r5] + cmp r4, r0 + bcs _080E25F4 + ldr r2, _080E2604 @ =gSprites + mov r12, r2 + ldr r6, _080E2608 @ =gObjectBankIDs + movs r7, 0x3 + negs r7, r7 +_080E25D2: + adds r0, r4, r6 + ldrb r0, [r0] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + add r1, r12 + adds r1, 0x3E + ldrb r2, [r1] + adds r0, r7, 0 + ands r0, r2 + strb r0, [r1] + adds r0, r4, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + ldrb r0, [r5] + cmp r4, r0 + bcc _080E25D2 +_080E25F4: + adds r0, r3, 0 + bl move_anim_8072740 +_080E25FA: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E2600: .4byte gNoOfAllBanks +_080E2604: .4byte gSprites +_080E2608: .4byte gObjectBankIDs + thumb_func_end sub_80E255C + + thumb_func_start sub_80E260C +sub_80E260C: @ 80E260C + push {r4-r6,lr} + ldr r6, _080E2680 @ =gSprites + ldr r4, _080E2684 @ =gObjectBankIDs + ldr r5, _080E2688 @ =gBattleAnimBankAttacker + ldrb r0, [r5] + adds r0, r4 + ldrb r0, [r0] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r6 + adds r1, 0x3E + ldrb r3, [r1] + movs r2, 0x3 + negs r2, r2 + adds r0, r2, 0 + ands r0, r3 + strb r0, [r1] + ldr r3, _080E268C @ =gBattleAnimBankTarget + ldrb r0, [r3] + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + adds r0, 0x3E + ldrb r1, [r0] + ands r2, r1 + strb r2, [r0] + ldr r0, _080E2690 @ =gBattleAnimArgs + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x2 + bne _080E2694 + ldrb r0, [r5] + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x2 + orrs r1, r2 + strb r1, [r0] + ldrb r0, [r3] + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + adds r0, 0x3E + ldrb r1, [r0] + b _080E26B0 + .align 2, 0 +_080E2680: .4byte gSprites +_080E2684: .4byte gObjectBankIDs +_080E2688: .4byte gBattleAnimBankAttacker +_080E268C: .4byte gBattleAnimBankTarget +_080E2690: .4byte gBattleAnimArgs +_080E2694: + cmp r0, 0 + bne _080E269C + ldrb r0, [r5] + b _080E269E +_080E269C: + ldrb r0, [r3] +_080E269E: + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x2 +_080E26B0: + orrs r1, r2 + strb r1, [r0] + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80E260C + + thumb_func_start sub_80E26BC +sub_80E26BC: @ 80E26BC + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080E26FC @ =gTasks + lsls r2, r0, 2 + adds r2, r0 + lsls r2, 3 + adds r2, r1 + ldr r3, _080E2700 @ =gBattleAnimArgs + ldrh r1, [r3] + strh r1, [r2, 0x8] + ldrh r1, [r3, 0x2] + strh r1, [r2, 0xA] + ldrh r1, [r3, 0x4] + strh r1, [r2, 0xC] + ldrh r1, [r3, 0x6] + strh r1, [r2, 0xE] + ldrh r1, [r3, 0x6] + strh r1, [r2, 0x18] + ldr r4, _080E2704 @ =gUnknown_030041B0 + ldrh r1, [r3] + strh r1, [r4] + ldr r4, _080E2708 @ =gUnknown_030041B8 + ldrh r1, [r3, 0x2] + strh r1, [r4] + ldr r1, _080E270C @ =sub_80E2710 + str r1, [r2] + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E26FC: .4byte gTasks +_080E2700: .4byte gBattleAnimArgs +_080E2704: .4byte gUnknown_030041B0 +_080E2708: .4byte gUnknown_030041B8 +_080E270C: .4byte sub_80E2710 + thumb_func_end sub_80E26BC + + thumb_func_start sub_80E2710 +sub_80E2710: @ 80E2710 + push {r4-r7,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080E2740 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r3, r0, r1 + ldrh r2, [r3, 0xE] + movs r4, 0xE + ldrsh r0, [r3, r4] + mov r12, r1 + cmp r0, 0 + bne _080E2796 + ldr r0, _080E2744 @ =gUnknown_030041B0 + ldrh r2, [r0] + movs r7, 0x8 + ldrsh r1, [r3, r7] + adds r6, r0, 0 + cmp r2, r1 + bne _080E2748 + ldrh r0, [r3, 0x8] + negs r0, r0 + b _080E274A + .align 2, 0 +_080E2740: .4byte gTasks +_080E2744: .4byte gUnknown_030041B0 +_080E2748: + ldrh r0, [r3, 0x8] +_080E274A: + strh r0, [r6] + ldr r2, _080E2768 @ =gUnknown_030041B8 + ldrh r3, [r2] + lsls r1, r5, 2 + adds r0, r1, r5 + lsls r0, 3 + mov r7, r12 + adds r4, r0, r7 + movs r7, 0xA + ldrsh r0, [r4, r7] + cmn r3, r0 + bne _080E276C + movs r0, 0 + b _080E2770 + .align 2, 0 +_080E2768: .4byte gUnknown_030041B8 +_080E276C: + ldrh r0, [r4, 0xA] + negs r0, r0 +_080E2770: + strh r0, [r2] + adds r0, r1, r5 + lsls r0, 3 + add r0, r12 + ldrh r1, [r0, 0x18] + strh r1, [r0, 0xE] + ldrh r1, [r0, 0xC] + subs r1, 0x1 + strh r1, [r0, 0xC] + lsls r1, 16 + asrs r1, 16 + cmp r1, 0 + bne _080E279A + strh r1, [r6] + strh r1, [r2] + adds r0, r5, 0 + bl DestroyAnimVisualTask + b _080E279A +_080E2796: + subs r0, r2, 0x1 + strh r0, [r3, 0xE] +_080E279A: + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80E2710 + + thumb_func_start sub_80E27A0 +sub_80E27A0: @ 80E27A0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080E27C0 @ =gBattleAnimArgs + ldrb r1, [r4, 0x6] + bl StartSpriteAffineAnim + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080E27C4 + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80787B0 + b _080E27CC + .align 2, 0 +_080E27C0: .4byte gBattleAnimArgs +_080E27C4: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_8078764 +_080E27CC: + ldr r0, _080E27E0 @ =sub_80785E4 + str r0, [r5, 0x1C] + ldr r1, _080E27E4 @ =move_anim_8072740 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E27E0: .4byte sub_80785E4 +_080E27E4: .4byte move_anim_8072740 + thumb_func_end sub_80E27A0 + + thumb_func_start sub_80E27E8 +sub_80E27E8: @ 80E27E8 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080E2808 @ =gBattleAnimArgs + ldrb r1, [r4, 0x6] + bl StartSpriteAffineAnim + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080E280C + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80787B0 + b _080E2814 + .align 2, 0 +_080E2808: .4byte gBattleAnimArgs +_080E280C: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_8078764 +_080E2814: + ldr r0, _080E282C @ =gBattleAnimArgs + ldrh r0, [r0, 0x8] + strh r0, [r5, 0x2E] + ldr r0, _080E2830 @ =sub_80785E4 + str r0, [r5, 0x1C] + ldr r1, _080E2834 @ =sub_80DA48C + adds r0, r5, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E282C: .4byte gBattleAnimArgs +_080E2830: .4byte sub_80785E4 +_080E2834: .4byte sub_80DA48C + thumb_func_end sub_80E27E8 + + thumb_func_start sub_80E2838 +sub_80E2838: @ 80E2838 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080E2868 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080E285C + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E285C + ldr r1, _080E286C @ =gBattleAnimArgs + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] +_080E285C: + adds r0, r4, 0 + bl sub_80E27A0 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E2868: .4byte gBattleAnimBankAttacker +_080E286C: .4byte gBattleAnimArgs + thumb_func_end sub_80E2838 + + thumb_func_start sub_80E2870 +sub_80E2870: @ 80E2870 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080E28A8 @ =gBattleAnimArgs + movs r0, 0x2 + ldrsh r1, [r5, r0] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _080E288C + bl Random + movs r1, 0x3 + ands r1, r0 + strh r1, [r5, 0x2] +_080E288C: + ldrb r1, [r5, 0x2] + adds r0, r4, 0 + bl StartSpriteAffineAnim + movs r1, 0 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080E28AC + adds r0, r4, 0 + movs r1, 0 + bl sub_80787B0 + b _080E28B4 + .align 2, 0 +_080E28A8: .4byte gBattleAnimArgs +_080E28AC: + adds r0, r4, 0 + movs r1, 0 + bl sub_8078764 +_080E28B4: + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x30 + bl __umodsi3 + ldr r1, _080E28F8 @ =0x0000ffe8 + adds r0, r1 + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x18 + bl __umodsi3 + ldr r1, _080E28FC @ =0x0000fff4 + adds r0, r1 + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldr r1, _080E2900 @ =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r0, _080E2904 @ =sub_80785E4 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E28F8: .4byte 0x0000ffe8 +_080E28FC: .4byte 0x0000fff4 +_080E2900: .4byte move_anim_8074EE0 +_080E2904: .4byte sub_80785E4 + thumb_func_end sub_80E2870 + + thumb_func_start sub_80E2908 +sub_80E2908: @ 80E2908 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080E2968 @ =gBattleAnimArgs + ldrb r0, [r5] + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x2E] + ldr r2, _080E296C @ =gSprites + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x24] + ldrh r0, [r0, 0x20] + adds r1, r0 + strh r1, [r4, 0x20] + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + ldrh r0, [r0, 0x22] + adds r1, r0 + strh r1, [r4, 0x22] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0x24] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x26] + ldrb r1, [r5, 0x6] + adds r0, r4, 0 + bl StartSpriteAffineAnim + ldr r1, _080E2970 @ =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r0, _080E2974 @ =sub_80785E4 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E2968: .4byte gBattleAnimArgs +_080E296C: .4byte gSprites +_080E2970: .4byte move_anim_8074EE0 +_080E2974: .4byte sub_80785E4 + thumb_func_end sub_80E2908 + + thumb_func_start sub_80E2978 +sub_80E2978: @ 80E2978 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080E2990 @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080E2994 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80787B0 + b _080E299C + .align 2, 0 +_080E2990: .4byte gBattleAnimArgs +_080E2994: + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8078764 +_080E299C: + ldr r0, _080E29B4 @ =gBattleAnimArgs + ldrh r0, [r0, 0x6] + strh r0, [r4, 0x2E] + ldr r1, _080E29B8 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r0, _080E29BC @ =sub_80782D8 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E29B4: .4byte gBattleAnimArgs +_080E29B8: .4byte move_anim_8072740 +_080E29BC: .4byte sub_80782D8 + thumb_func_end sub_80E2978 + + thumb_func_start sub_80E29C0 +sub_80E29C0: @ 80E29C0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080E29E0 @ =gBattleAnimArgs + ldrb r1, [r4, 0x6] + bl StartSpriteAffineAnim + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080E29E4 + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80787B0 + b _080E29EC + .align 2, 0 +_080E29E0: .4byte gBattleAnimArgs +_080E29E4: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_8078764 +_080E29EC: + ldr r0, _080E29F8 @ =sub_80E29FC + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E29F8: .4byte sub_80E29FC + thumb_func_end sub_80E29C0 + + thumb_func_start sub_80E29FC +sub_80E29FC: @ 80E29FC + push {lr} + adds r3, r0, 0 + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x2E] + adds r1, r0, 0x1 + strh r1, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + ble _080E2A32 + adds r0, r3, 0 + bl move_anim_8072740 +_080E2A32: + pop {r0} + bx r0 + thumb_func_end sub_80E29FC + + thumb_func_start sub_80E2A38 +sub_80E2A38: @ 80E2A38 + push {r4-r6,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r4, _080E2A78 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + bl sub_80E1DC4 + adds r6, r0, 0 + ldrh r3, [r4] + lsls r3, 16 + asrs r0, r3, 23 + movs r4, 0x1 + ands r0, r4 + asrs r1, r3, 24 + ands r1, r4 + asrs r2, r3, 25 + ands r2, r4 + asrs r3, 26 + ands r3, r4 + bl sub_80792C0 + orrs r6, r0 + adds r0, r5, 0 + adds r1, r6, 0 + bl sub_80E2C8C + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E2A78: .4byte gBattleAnimArgs + thumb_func_end sub_80E2A38 + + thumb_func_start sub_80E2A7C +sub_80E2A7C: @ 80E2A7C + push {r4-r7,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r7, r0, 24 + mov r1, sp + movs r0, 0xFF + strb r0, [r1, 0x1] + movs r0, 0x1 + bl sub_80E1DC4 + adds r5, r0, 0 + ldr r0, _080E2AA8 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0x7 + bhi _080E2B26 + lsls r0, 2 + ldr r1, _080E2AAC @ =_080E2AB0 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E2AA8: .4byte gBattleAnimArgs +_080E2AAC: .4byte _080E2AB0 + .align 2, 0 +_080E2AB0: + .4byte _080E2AD2 + .4byte _080E2ADE + .4byte _080E2AD0 + .4byte _080E2ADC + .4byte _080E2AEC + .4byte _080E2B04 + .4byte _080E2B0C + .4byte _080E2B18 +_080E2AD0: + movs r5, 0 +_080E2AD2: + mov r0, sp + ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker + b _080E2AE2 + .align 2, 0 +_080E2AD8: .4byte gBattleAnimBankAttacker +_080E2ADC: + movs r5, 0 +_080E2ADE: + mov r0, sp + ldr r1, _080E2AE8 @ =gBattleAnimBankTarget +_080E2AE2: + ldrb r1, [r1] + strb r1, [r0] + b _080E2B26 + .align 2, 0 +_080E2AE8: .4byte gBattleAnimBankTarget +_080E2AEC: + mov r1, sp + ldr r0, _080E2AFC @ =gBattleAnimBankAttacker + ldrb r0, [r0] + strb r0, [r1] + ldr r0, _080E2B00 @ =gBattleAnimBankTarget + ldrb r0, [r0] + strb r0, [r1, 0x1] + b _080E2B26 + .align 2, 0 +_080E2AFC: .4byte gBattleAnimBankAttacker +_080E2B00: .4byte gBattleAnimBankTarget +_080E2B04: + mov r1, sp + movs r0, 0xFF + strb r0, [r1] + b _080E2B26 +_080E2B0C: + movs r5, 0 + mov r2, sp + ldr r0, _080E2B14 @ =gBattleAnimBankAttacker + b _080E2B1E + .align 2, 0 +_080E2B14: .4byte gBattleAnimBankAttacker +_080E2B18: + movs r5, 0 + mov r2, sp + ldr r0, _080E2B70 @ =gBattleAnimBankTarget +_080E2B1E: + ldrb r0, [r0] + movs r1, 0x2 + eors r0, r1 + strb r0, [r2] +_080E2B26: + movs r4, 0 + mov r6, sp +_080E2B2A: + ldrb r0, [r6] + cmp r4, r0 + beq _080E2B54 + ldrb r0, [r6, 0x1] + cmp r4, r0 + beq _080E2B54 + adds r0, r4, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080E2B54 + adds r0, r4, 0 + bl sub_80793A8 + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x80 + lsls r1, 9 + lsls r1, r0 + orrs r5, r1 +_080E2B54: + adds r0, r4, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + cmp r4, 0x3 + bls _080E2B2A + adds r0, r7, 0 + adds r1, r5, 0 + bl sub_80E2C8C + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E2B70: .4byte gBattleAnimBankTarget + thumb_func_end sub_80E2A7C + + thumb_func_start sub_80E2B74 +sub_80E2B74: @ 80E2B74 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, _080E2B98 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + bl sub_80E1DC4 + adds r2, r0, 0 + ldr r0, _080E2B9C @ =gBattleTerrain + ldrb r0, [r0] + cmp r0, 0x9 + bhi _080E2C4A + lsls r0, 2 + ldr r1, _080E2BA0 @ =_080E2BA4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080E2B98: .4byte gBattleAnimArgs +_080E2B9C: .4byte gBattleTerrain +_080E2BA0: .4byte _080E2BA4 + .align 2, 0 +_080E2BA4: + .4byte _080E2BCC + .4byte _080E2BDC + .4byte _080E2BE8 + .4byte _080E2BF8 + .4byte _080E2C04 + .4byte _080E2C14 + .4byte _080E2C24 + .4byte _080E2C34 + .4byte _080E2C44 + .4byte _080E2C44 +_080E2BCC: + ldr r1, _080E2BD4 @ =gBattleAnimArgs + ldr r0, _080E2BD8 @ =0x00000b0c + b _080E2C48 + .align 2, 0 +_080E2BD4: .4byte gBattleAnimArgs +_080E2BD8: .4byte 0x00000b0c +_080E2BDC: + ldr r1, _080E2BE4 @ =gBattleAnimArgs + movs r0, 0x9E + lsls r0, 4 + b _080E2C48 + .align 2, 0 +_080E2BE4: .4byte gBattleAnimArgs +_080E2BE8: + ldr r1, _080E2BF0 @ =gBattleAnimArgs + ldr r0, _080E2BF4 @ =0x00002f1e + b _080E2C48 + .align 2, 0 +_080E2BF0: .4byte gBattleAnimArgs +_080E2BF4: .4byte 0x00002f1e +_080E2BF8: + ldr r1, _080E2C00 @ =gBattleAnimArgs + movs r0, 0x90 + lsls r0, 7 + b _080E2C48 + .align 2, 0 +_080E2C00: .4byte gBattleAnimArgs +_080E2C04: + ldr r1, _080E2C0C @ =gBattleAnimArgs + ldr r0, _080E2C10 @ =0x00007ecb + b _080E2C48 + .align 2, 0 +_080E2C0C: .4byte gBattleAnimArgs +_080E2C10: .4byte 0x00007ecb +_080E2C14: + ldr r1, _080E2C1C @ =gBattleAnimArgs + ldr r0, _080E2C20 @ =0x00007ecb + b _080E2C48 + .align 2, 0 +_080E2C1C: .4byte gBattleAnimArgs +_080E2C20: .4byte 0x00007ecb +_080E2C24: + ldr r1, _080E2C2C @ =gBattleAnimArgs + ldr r0, _080E2C30 @ =0x00002a16 + b _080E2C48 + .align 2, 0 +_080E2C2C: .4byte gBattleAnimArgs +_080E2C30: .4byte 0x00002a16 +_080E2C34: + ldr r1, _080E2C3C @ =gBattleAnimArgs + ldr r0, _080E2C40 @ =0x00000d2e + b _080E2C48 + .align 2, 0 +_080E2C3C: .4byte gBattleAnimArgs +_080E2C40: .4byte 0x00000d2e +_080E2C44: + ldr r1, _080E2C58 @ =gBattleAnimArgs + ldr r0, _080E2C5C @ =0x00007fff +_080E2C48: + strh r0, [r1, 0x8] +_080E2C4A: + adds r0, r4, 0 + adds r1, r2, 0 + bl sub_80E2C8C + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E2C58: .4byte gBattleAnimArgs +_080E2C5C: .4byte 0x00007fff + thumb_func_end sub_80E2B74 + + thumb_func_start sub_80E2C60 +sub_80E2C60: @ 80E2C60 + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, _080E2C88 @ =gBattleAnimArgs + ldrh r0, [r0] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r1, 0x1 + lsls r1, r0 + adds r0, r4, 0 + bl sub_80E2C8C + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E2C88: .4byte gBattleAnimArgs + thumb_func_end sub_80E2C60 + + thumb_func_start sub_80E2C8C +sub_80E2C8C: @ 80E2C8C + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r3, _080E2CC4 @ =gTasks + lsls r2, r0, 2 + adds r2, r0 + lsls r2, 3 + adds r2, r3 + strh r1, [r2, 0x8] + lsrs r1, 16 + strh r1, [r2, 0xA] + ldr r3, _080E2CC8 @ =gBattleAnimArgs + ldrh r1, [r3, 0x2] + strh r1, [r2, 0xC] + ldrh r1, [r3, 0x4] + strh r1, [r2, 0xE] + ldrh r1, [r3, 0x6] + strh r1, [r2, 0x10] + ldrh r1, [r3, 0x8] + strh r1, [r2, 0x12] + ldrh r1, [r3, 0x4] + strh r1, [r2, 0x1C] + ldr r1, _080E2CCC @ =sub_80E2CD0 + str r1, [r2] + bl _call_via_r1 + pop {r0} + bx r0 + .align 2, 0 +_080E2CC4: .4byte gTasks +_080E2CC8: .4byte gBattleAnimArgs +_080E2CCC: .4byte sub_80E2CD0 + thumb_func_end sub_80E2C8C + + thumb_func_start sub_80E2CD0 +sub_80E2CD0: @ 80E2CD0 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r7, r0, 24 + movs r6, 0 + ldr r2, _080E2D50 @ =gTasks + lsls r5, r7, 2 + adds r0, r5, r7 + lsls r0, 3 + adds r3, r0, r2 + ldrh r0, [r3, 0x1A] + mov r8, r0 + movs r4, 0x1A + ldrsh r1, [r3, r4] + movs r4, 0xC + ldrsh r0, [r3, r4] + mov r9, r2 + cmp r1, r0 + bne _080E2D66 + strh r6, [r3, 0x1A] + movs r0, 0x8 + ldrsh r4, [r3, r0] + movs r1, 0xA + ldrsh r0, [r3, r1] + lsls r0, 16 + orrs r4, r0 + mov r8, r5 + cmp r4, 0 + beq _080E2D32 + adds r5, r3, 0 +_080E2D10: + movs r0, 0x1 + ands r0, r4 + cmp r0, 0 + beq _080E2D24 + ldrb r2, [r5, 0x1C] + ldrh r3, [r5, 0x12] + adds r0, r6, 0 + movs r1, 0x10 + bl BlendPalette +_080E2D24: + adds r0, r6, 0 + adds r0, 0x10 + lsls r0, 16 + lsrs r6, r0, 16 + lsrs r4, 1 + cmp r4, 0 + bne _080E2D10 +_080E2D32: + mov r4, r8 + adds r0, r4, r7 + lsls r0, 3 + mov r1, r9 + adds r2, r0, r1 + ldrh r0, [r2, 0x1C] + movs r4, 0x1C + ldrsh r3, [r2, r4] + movs r4, 0x10 + ldrsh r1, [r2, r4] + cmp r3, r1 + bge _080E2D54 + adds r0, 0x1 + strh r0, [r2, 0x1C] + b _080E2D6C + .align 2, 0 +_080E2D50: .4byte gTasks +_080E2D54: + cmp r3, r1 + ble _080E2D5E + subs r0, 0x1 + strh r0, [r2, 0x1C] + b _080E2D6C +_080E2D5E: + adds r0, r7, 0 + bl DestroyAnimVisualTask + b _080E2D6C +_080E2D66: + mov r0, r8 + adds r0, 0x1 + strh r0, [r3, 0x1A] +_080E2D6C: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80E2CD0 + + thumb_func_start sub_80E2D78 +sub_80E2D78: @ 80E2D78 + push {r4,r5,lr} + sub sp, 0x4 + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r4, _080E2DAC @ =gBattleAnimArgs + ldrb r0, [r4] + ldrb r1, [r4, 0x2] + ldrb r2, [r4, 0x4] + ldrb r3, [r4, 0x6] + ldrb r4, [r4, 0x8] + str r4, [sp] + bl BeginHardwarePaletteFade + ldr r1, _080E2DB0 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldr r1, _080E2DB4 @ =sub_80E2DB8 + str r1, [r0] + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E2DAC: .4byte gBattleAnimArgs +_080E2DB0: .4byte gTasks +_080E2DB4: .4byte sub_80E2DB8 + thumb_func_end sub_80E2D78 + + thumb_func_start sub_80E2DB8 +sub_80E2DB8: @ 80E2DB8 + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + ldr r0, _080E2DD4 @ =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _080E2DD0 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080E2DD0: + pop {r0} + bx r0 + .align 2, 0 +_080E2DD4: .4byte gPaletteFade + thumb_func_end sub_80E2DB8 + + thumb_func_start sub_80E2DD8 +sub_80E2DD8: @ 80E2DD8 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080E2E04 @ =gTasks + adds r1, r0 + ldr r2, _080E2E08 @ =gBattleAnimArgs + ldrh r0, [r2] + movs r3, 0 + strh r0, [r1, 0x8] + strh r3, [r1, 0xA] + ldrh r0, [r2, 0x2] + strh r0, [r1, 0xC] + ldrh r0, [r2, 0x4] + strh r0, [r1, 0xE] + ldrh r0, [r2, 0x6] + strh r0, [r1, 0x10] + strh r3, [r1, 0x12] + ldr r0, _080E2E0C @ =sub_80E2E10 + str r0, [r1] + bx lr + .align 2, 0 +_080E2E04: .4byte gTasks +_080E2E08: .4byte gBattleAnimArgs +_080E2E0C: .4byte sub_80E2E10 + thumb_func_end sub_80E2DD8 + + thumb_func_start sub_80E2E10 +sub_80E2E10: @ 80E2E10 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + adds r2, r5, 0 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080E2E3C @ =gTasks + adds r4, r0, r1 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080E2ED4 + ldrh r1, [r4, 0xA] + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _080E2E40 + subs r0, r1, 0x1 + strh r0, [r4, 0xA] + b _080E2EE2 + .align 2, 0 +_080E2E3C: .4byte gTasks +_080E2E40: + ldrb r0, [r4, 0x8] + bl duplicate_obj_of_side_rel2move_in_transparent_mode + strh r0, [r4, 0x14] + lsls r0, 16 + cmp r0, 0 + blt _080E2EBE + ldr r6, _080E2ECC @ =gSprites + movs r1, 0x14 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r3, r1, r6 + movs r2, 0x8 + ldrsh r0, [r4, r2] + movs r2, 0x2 + cmp r0, 0 + beq _080E2E68 + movs r2, 0x1 +_080E2E68: + lsls r2, 2 + ldrb r1, [r3, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + orrs r0, r2 + strb r0, [r3, 0x5] + movs r0, 0x14 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + ldrh r1, [r4, 0xE] + strh r1, [r0, 0x2E] + movs r2, 0x14 + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + strh r5, [r0, 0x30] + movs r0, 0x14 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + movs r1, 0x5 + strh r1, [r0, 0x32] + movs r2, 0x14 + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r6, 0 + adds r1, 0x1C + adds r0, r1 + ldr r1, _080E2ED0 @ =sub_80E2EE8 + str r1, [r0] + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] +_080E2EBE: + ldrh r0, [r4, 0x10] + subs r0, 0x1 + strh r0, [r4, 0x10] + ldrh r0, [r4, 0xC] + strh r0, [r4, 0xA] + b _080E2EE2 + .align 2, 0 +_080E2ECC: .4byte gSprites +_080E2ED0: .4byte sub_80E2EE8 +_080E2ED4: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080E2EE2 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080E2EE2: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80E2E10 + + thumb_func_start sub_80E2EE8 +sub_80E2EE8: @ 80E2EE8 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x2E] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _080E2EFC + subs r0, r1, 0x1 + strh r0, [r4, 0x2E] + b _080E2F20 +_080E2EFC: + ldr r3, _080E2F28 @ =gTasks + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x30 + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl obj_delete_but_dont_free_vram +_080E2F20: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E2F28: .4byte gTasks + thumb_func_end sub_80E2EE8 + + thumb_func_start sub_80E2F2C +sub_80E2F2C: @ 80E2F2C + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x10 + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + movs r7, 0 + ldr r0, _080E3038 @ =gUnknown_030042C4 + strh r7, [r0] + ldr r0, _080E303C @ =gUnknown_03004240 + strh r7, [r0] + ldr r1, _080E3040 @ =REG_WININ + ldr r2, _080E3044 @ =0x00003f3f + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + ldr r3, _080E3048 @ =0x00003f3d + adds r0, r3, 0 + strh r0, [r1] + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + orrs r0, r1 + strh r0, [r2] + ldr r1, _080E304C @ =REG_BLDCNT + ldr r2, _080E3050 @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + ldr r3, _080E3054 @ =0x00000c08 + adds r0, r3, 0 + strh r0, [r1] + ldr r4, _080E3058 @ =REG_BG1CNT + ldrb r1, [r4] + movs r0, 0x4 + negs r0, r0 + mov r8, r0 + ands r0, r1 + strb r0, [r4] + ldrb r1, [r4, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r4, 0x1] + ldrb r0, [r4, 0x1] + movs r1, 0x20 + orrs r0, r1 + strb r0, [r4, 0x1] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E2FAC + ldrb r0, [r4] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4] +_080E2FAC: + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _080E3028 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E3028 + ldr r5, _080E305C @ =gBattleAnimBankAttacker + ldrb r0, [r5] + bl GetBankIdentity + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x3 + beq _080E2FDC + ldrb r0, [r5] + bl GetBankIdentity + lsls r0, 24 + cmp r0, 0 + bne _080E3028 +_080E2FDC: + ldrb r0, [r5] + movs r6, 0x2 + eors r0, r6 + bl IsAnimBankSpriteVisible + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080E3028 + ldr r3, _080E3060 @ =gSprites + ldr r1, _080E3064 @ =gObjectBankIDs + ldrb r0, [r5] + eors r0, r6 + adds r0, r1 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r3 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] + ldrb r1, [r4] + mov r0, r8 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4] + movs r7, 0x1 +_080E3028: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E306C + ldr r0, _080E3068 @ =gSharedMem + 0x19348 + ldrh r4, [r0] + b _080E30B4 + .align 2, 0 +_080E3038: .4byte gUnknown_030042C4 +_080E303C: .4byte gUnknown_03004240 +_080E3040: .4byte REG_WININ +_080E3044: .4byte 0x00003f3f +_080E3048: .4byte 0x00003f3d +_080E304C: .4byte REG_BLDCNT +_080E3050: .4byte 0x00003f42 +_080E3054: .4byte 0x00000c08 +_080E3058: .4byte REG_BG1CNT +_080E305C: .4byte gBattleAnimBankAttacker +_080E3060: .4byte gSprites +_080E3064: .4byte gObjectBankIDs +_080E3068: .4byte gSharedMem + 0x19348 +_080E306C: + ldr r4, _080E308C @ =gBattleAnimBankAttacker + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080E3098 + ldr r1, _080E3090 @ =gBattlePartyID + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, _080E3094 @ =gEnemyParty + b _080E30A8 + .align 2, 0 +_080E308C: .4byte gBattleAnimBankAttacker +_080E3090: .4byte gBattlePartyID +_080E3094: .4byte gEnemyParty +_080E3098: + ldr r1, _080E3160 @ =gBattlePartyID + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, _080E3164 @ =gPlayerParty +_080E30A8: + adds r0, r1 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r4, r0, 16 +_080E30B4: + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, _080E3168 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + adds r1, r5, 0 + adds r2, r4, 0 + bl sub_807A4A0 + lsls r0, 24 + lsrs r4, r0, 24 + mov r0, sp + bl sub_8078914 + ldr r1, [sp, 0x4] + movs r0, 0 + str r0, [sp, 0xC] + ldr r2, _080E316C @ =0x040000d4 + add r0, sp, 0xC + str r0, [r2] + str r1, [r2, 0x4] + ldr r0, _080E3170 @ =0x85000400 + str r0, [r2, 0x8] + ldr r0, [r2, 0x8] + ldr r0, _080E3174 @ =gUnknown_08D20A30 + bl LZDecompressVram + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E3106 + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80763FC +_080E3106: + ldr r0, _080E3178 @ =gUnknown_08D20A14 + ldr r1, [sp] + bl LZDecompressVram + ldr r0, _080E317C @ =gUnknown_083DB568 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + adds r1, 0x1 + movs r2, 0x2 + bl LoadPalette + ldr r2, _080E3180 @ =gUnknown_030042C0 + ldr r0, _080E3184 @ =gSprites + lsls r1, r5, 4 + adds r1, r5 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r1, 0x20] + negs r0, r0 + adds r0, 0x20 + strh r0, [r2] + ldr r2, _080E3188 @ =gUnknown_030041B4 + ldrh r0, [r1, 0x22] + negs r0, r0 + adds r0, 0x20 + strh r0, [r2] + ldr r1, _080E318C @ =gTasks + mov r2, r9 + lsls r0, r2, 2 + add r0, r9 + lsls r0, 3 + adds r0, r1 + strh r4, [r0, 0x8] + strh r7, [r0, 0x14] + ldr r1, _080E3190 @ =sub_80E3194 + str r1, [r0] + add sp, 0x10 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E3160: .4byte gBattlePartyID +_080E3164: .4byte gPlayerParty +_080E3168: .4byte gBattleAnimBankAttacker +_080E316C: .4byte 0x040000d4 +_080E3170: .4byte 0x85000400 +_080E3174: .4byte gUnknown_08D20A30 +_080E3178: .4byte gUnknown_08D20A14 +_080E317C: .4byte gUnknown_083DB568 +_080E3180: .4byte gUnknown_030042C0 +_080E3184: .4byte gSprites +_080E3188: .4byte gUnknown_030041B4 +_080E318C: .4byte gTasks +_080E3190: .4byte sub_80E3194 + thumb_func_end sub_80E2F2C + + thumb_func_start sub_80E3194 +sub_80E3194: @ 80E3194 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x10 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, _080E32AC @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r1 + ldrh r0, [r4, 0x1C] + adds r0, 0x4 + movs r5, 0 + strh r0, [r4, 0x1C] + ldr r7, _080E32B0 @ =gUnknown_030041B4 + ldrh r2, [r7] + subs r1, r2, 0x4 + strh r1, [r7] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x40 + bne _080E329E + strh r5, [r4, 0x1C] + adds r0, r2, 0 + adds r0, 0x3C + strh r0, [r7] + ldrh r0, [r4, 0x1E] + adds r0, 0x1 + strh r0, [r4, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _080E329E + movs r0, 0 + bl sub_8076464 + ldr r0, _080E32B4 @ =gUnknown_030042C4 + strh r5, [r0] + ldr r0, _080E32B8 @ =gUnknown_03004240 + strh r5, [r0] + ldr r0, _080E32BC @ =REG_WININ + ldr r2, _080E32C0 @ =0x00003f3f + adds r1, r2, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E3208 + ldr r2, _080E32C4 @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080E3208: + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + eors r0, r1 + strh r0, [r2] + ldr r0, _080E32C8 @ =REG_BLDCNT + strh r5, [r0] + adds r0, 0x2 + strh r5, [r0] + movs r0, 0 + bl GetAnimBankSpriteId + ldr r0, _080E32CC @ =gSprites + mov r8, r0 + movs r2, 0x8 + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + add r0, r8 + bl DestroySprite + mov r0, sp + bl sub_8078914 + ldr r2, [sp, 0x4] + str r5, [sp, 0xC] + ldr r1, _080E32D0 @ =0x040000d4 + add r0, sp, 0xC + str r0, [r1] + str r2, [r1, 0x4] + ldr r0, _080E32D4 @ =0x85000200 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + movs r3, 0x14 + ldrsh r0, [r4, r3] + cmp r0, 0x1 + bne _080E3288 + ldr r2, _080E32D8 @ =gObjectBankIDs + ldr r0, _080E32DC @ =gBattleAnimBankAttacker + ldrb r1, [r0] + movs r0, 0x2 + eors r0, r1 + adds r0, r2 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + add r2, r8 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] +_080E3288: + ldr r2, _080E32C4 @ =REG_BG1CNT + ldrb r1, [r2, 0x1] + movs r0, 0x21 + negs r0, r0 + ands r0, r1 + strb r0, [r2, 0x1] + movs r0, 0 + strh r0, [r7] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080E329E: + add sp, 0x10 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E32AC: .4byte gTasks +_080E32B0: .4byte gUnknown_030041B4 +_080E32B4: .4byte gUnknown_030042C4 +_080E32B8: .4byte gUnknown_03004240 +_080E32BC: .4byte REG_WININ +_080E32C0: .4byte 0x00003f3f +_080E32C4: .4byte REG_BG1CNT +_080E32C8: .4byte REG_BLDCNT +_080E32CC: .4byte gSprites +_080E32D0: .4byte 0x040000d4 +_080E32D4: .4byte 0x85000200 +_080E32D8: .4byte gObjectBankIDs +_080E32DC: .4byte gBattleAnimBankAttacker + thumb_func_end sub_80E3194 + + thumb_func_start sub_80E32E0 +sub_80E32E0: @ 80E32E0 + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r3, r0, 24 + movs r2, 0 + ldr r0, _080E332C @ =gTasks + mov r12, r0 + ldr r1, _080E3330 @ =sub_80E3338 + mov r8, r1 + lsls r1, r3, 2 + adds r0, r1, r3 + lsls r4, r0, 3 + mov r7, r12 + adds r7, 0x8 + adds r5, r1, 0 + ldr r6, _080E3334 @ =gBattleAnimArgs +_080E3302: + lsls r0, r2, 1 + adds r1, r0, r4 + adds r1, r7 + adds r0, r6 + ldrh r0, [r0] + strh r0, [r1] + adds r0, r2, 0x1 + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x7 + bls _080E3302 + adds r0, r5, r3 + lsls r0, 3 + add r0, r12 + mov r1, r8 + str r1, [r0] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E332C: .4byte gTasks +_080E3330: .4byte sub_80E3338 +_080E3334: .4byte gBattleAnimArgs + thumb_func_end sub_80E32E0 + + thumb_func_start sub_80E3338 +sub_80E3338: @ 80E3338 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x24 + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + movs r0, 0 + str r0, [sp, 0x1C] + movs r1, 0 + str r1, [sp, 0x20] + add r7, sp, 0xC + ldr r2, _080E3388 @ =gTasks + mov r3, r9 + lsls r1, r3, 2 + adds r0, r1, r3 + lsls r0, 3 + mov r10, r1 + adds r1, r2, 0 + adds r1, 0x8 + adds r1, r0, r1 + adds r3, r7, 0 + movs r4, 0 + movs r2, 0x7 +_080E336C: + ldrh r0, [r1] + strh r0, [r3] + strh r4, [r1] + adds r1, 0x2 + adds r3, 0x2 + subs r2, 0x1 + cmp r2, 0 + bge _080E336C + movs r1, 0x4 + ldrsh r0, [r7, r1] + cmp r0, 0 + bne _080E3390 + ldr r0, _080E338C @ =gBattleAnimBankAttacker + b _080E3392 + .align 2, 0 +_080E3388: .4byte gTasks +_080E338C: .4byte gBattleAnimBankAttacker +_080E3390: + ldr r0, _080E34B4 @ =gBattleAnimBankTarget +_080E3392: + ldrb r5, [r0] + movs r0, 0x2 + mov r8, r5 + mov r2, r8 + eors r2, r0 + mov r8, r2 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E33BC + movs r3, 0x6 + ldrsh r0, [r7, r3] + cmp r0, 0 + beq _080E33C0 + mov r0, r8 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + bne _080E33C0 +_080E33BC: + movs r0, 0 + strh r0, [r7, 0x6] +_080E33C0: + ldr r0, _080E34B8 @ =gUnknown_030042C4 + movs r1, 0 + strh r1, [r0] + ldr r0, _080E34BC @ =gUnknown_03004240 + strh r1, [r0] + ldr r1, _080E34C0 @ =REG_WININ + ldr r2, _080E34C4 @ =0x00003f3f + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + ldr r3, _080E34C8 @ =0x00003f3d + adds r0, r3, 0 + strh r0, [r1] + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + orrs r0, r1 + strh r0, [r2] + ldr r1, _080E34CC @ =REG_BLDCNT + ldr r2, _080E34D0 @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r3, 0x80 + lsls r3, 5 + adds r0, r3, 0 + strh r0, [r1] + ldr r4, _080E34D4 @ =REG_BG1CNT + ldrb r1, [r4] + movs r6, 0x4 + negs r6, r6 + adds r0, r6, 0 + ands r0, r1 + strb r0, [r4] + ldrb r1, [r4, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r4, 0x1] + ldrb r0, [r4, 0x1] + movs r1, 0x20 + orrs r0, r1 + strb r0, [r4, 0x1] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E3432 + ldrb r0, [r4] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4] +_080E3432: + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _080E34A4 + movs r1, 0x6 + ldrsh r0, [r7, r1] + cmp r0, 0 + bne _080E34A4 + adds r0, r5, 0 + bl GetBankIdentity + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x3 + beq _080E345E + adds r0, r5, 0 + bl GetBankIdentity + lsls r0, 24 + cmp r0, 0 + bne _080E34A4 +_080E345E: + mov r0, r8 + bl IsAnimBankSpriteVisible + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080E34A4 + ldr r1, _080E34D8 @ =gSprites + ldr r0, _080E34DC @ =gObjectBankIDs + add r0, r8 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r1 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] + ldrb r1, [r4] + adds r0, r6, 0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4] + movs r2, 0x1 + str r2, [sp, 0x20] +_080E34A4: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E34E4 + ldr r0, _080E34E0 @ =gSharedMem + 0x19348 + ldrh r4, [r0] + b _080E3522 + .align 2, 0 +_080E34B4: .4byte gBattleAnimBankTarget +_080E34B8: .4byte gUnknown_030042C4 +_080E34BC: .4byte gUnknown_03004240 +_080E34C0: .4byte REG_WININ +_080E34C4: .4byte 0x00003f3f +_080E34C8: .4byte 0x00003f3d +_080E34CC: .4byte REG_BLDCNT +_080E34D0: .4byte 0x00003f42 +_080E34D4: .4byte REG_BG1CNT +_080E34D8: .4byte gSprites +_080E34DC: .4byte gObjectBankIDs +_080E34E0: .4byte gSharedMem + 0x19348 +_080E34E4: + adds r0, r5, 0 + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080E3508 + ldr r1, _080E3500 @ =gBattlePartyID + lsls r0, r5, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, _080E3504 @ =gEnemyParty + b _080E3516 + .align 2, 0 +_080E3500: .4byte gBattlePartyID +_080E3504: .4byte gEnemyParty +_080E3508: + ldr r1, _080E3568 @ =gBattlePartyID + lsls r0, r5, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, _080E356C @ =gPlayerParty +_080E3516: + adds r0, r1 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r4, r0, 16 +_080E3522: + ldr r6, _080E3570 @ =gObjectBankIDs + adds r0, r5, r6 + ldrb r1, [r0] + adds r0, r5, 0 + adds r2, r4, 0 + bl sub_807A4A0 + lsls r0, 24 + lsrs r5, r0, 24 + movs r3, 0x6 + ldrsh r0, [r7, r3] + cmp r0, 0 + beq _080E3550 + mov r1, r8 + adds r0, r1, r6 + ldrb r1, [r0] + mov r0, r8 + adds r2, r4, 0 + bl sub_807A4A0 + lsls r0, 24 + lsrs r0, 24 + str r0, [sp, 0x1C] +_080E3550: + mov r0, sp + bl sub_8078914 + movs r2, 0 + ldrsh r0, [r7, r2] + cmp r0, 0 + bne _080E3578 + ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap + ldr r1, [sp, 0x4] + bl LZDecompressVram + b _080E3580 + .align 2, 0 +_080E3568: .4byte gBattlePartyID +_080E356C: .4byte gPlayerParty +_080E3570: .4byte gObjectBankIDs +_080E3574: .4byte gBattleStatMask1_Tilemap +_080E3578: + ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap + ldr r1, [sp, 0x4] + bl LZDecompressVram +_080E3580: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E3598 + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80763FC +_080E3598: + ldr r0, _080E35B4 @ =gBattleStatMask_Gfx + ldr r1, [sp] + bl LZDecompressVram + ldrh r0, [r7, 0x2] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bne _080E35BC + ldr r0, _080E35B8 @ =gBattleStatMask2_Pal + b _080E35FE + .align 2, 0 +_080E35B0: .4byte gBattleStatMask2_Tilemap +_080E35B4: .4byte gBattleStatMask_Gfx +_080E35B8: .4byte gBattleStatMask2_Pal +_080E35BC: + cmp r0, 0x1 + bne _080E35C8 + ldr r0, _080E35C4 @ =gBattleStatMask1_Pal + b _080E35FE + .align 2, 0 +_080E35C4: .4byte gBattleStatMask1_Pal +_080E35C8: + cmp r0, 0x2 + bne _080E35D4 + ldr r0, _080E35D0 @ =gBattleStatMask3_Pal + b _080E35FE + .align 2, 0 +_080E35D0: .4byte gBattleStatMask3_Pal +_080E35D4: + cmp r0, 0x3 + bne _080E35E0 + ldr r0, _080E35DC @ =gBattleStatMask4_Pal + b _080E35FE + .align 2, 0 +_080E35DC: .4byte gBattleStatMask4_Pal +_080E35E0: + cmp r0, 0x4 + bne _080E35EC + ldr r0, _080E35E8 @ =gBattleStatMask6_Pal + b _080E35FE + .align 2, 0 +_080E35E8: .4byte gBattleStatMask6_Pal +_080E35EC: + cmp r0, 0x5 + bne _080E35F8 + ldr r0, _080E35F4 @ =gBattleStatMask7_Pal + b _080E35FE + .align 2, 0 +_080E35F4: .4byte gBattleStatMask7_Pal +_080E35F8: + cmp r0, 0x6 + bne _080E3610 + ldr r0, _080E360C @ =gBattleStatMask8_Pal +_080E35FE: + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + b _080E361E + .align 2, 0 +_080E360C: .4byte gBattleStatMask8_Pal +_080E3610: + ldr r0, _080E3644 @ =gBattleStatMask5_Pal + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette +_080E361E: + ldr r2, _080E3648 @ =gUnknown_030042C0 + movs r1, 0 + strh r1, [r2] + ldr r0, _080E364C @ =gUnknown_030041B4 + strh r1, [r0] + movs r3, 0 + ldrsh r0, [r7, r3] + cmp r0, 0x1 + bne _080E3658 + movs r0, 0x40 + strh r0, [r2] + ldr r2, _080E3650 @ =gTasks + mov r0, r10 + add r0, r9 + lsls r0, 3 + adds r0, r2 + ldr r1, _080E3654 @ =0x0000fffd + strh r1, [r0, 0xA] + b _080E3668 + .align 2, 0 +_080E3644: .4byte gBattleStatMask5_Pal +_080E3648: .4byte gUnknown_030042C0 +_080E364C: .4byte gUnknown_030041B4 +_080E3650: .4byte gTasks +_080E3654: .4byte 0x0000fffd +_080E3658: + ldr r0, _080E3680 @ =gTasks + mov r1, r10 + add r1, r9 + lsls r1, 3 + adds r1, r0 + movs r2, 0x3 + strh r2, [r1, 0xA] + adds r2, r0, 0 +_080E3668: + movs r1, 0x8 + ldrsh r0, [r7, r1] + cmp r0, 0 + bne _080E3684 + mov r0, r10 + add r0, r9 + lsls r0, 3 + adds r0, r2 + movs r1, 0xA + strh r1, [r0, 0x10] + movs r1, 0x14 + b _080E3692 + .align 2, 0 +_080E3680: .4byte gTasks +_080E3684: + mov r0, r10 + add r0, r9 + lsls r0, 3 + adds r0, r2 + movs r1, 0xD + strh r1, [r0, 0x10] + movs r1, 0x1E +_080E3692: + strh r1, [r0, 0x12] + mov r1, r10 + add r1, r9 + lsls r1, 3 + adds r1, r2 + strh r5, [r1, 0x8] + ldrh r0, [r7, 0x6] + strh r0, [r1, 0xC] + mov r2, sp + ldrh r2, [r2, 0x1C] + strh r2, [r1, 0xE] + mov r3, sp + ldrh r3, [r3, 0x20] + strh r3, [r1, 0x14] + ldr r0, _080E36D8 @ =gObjectBankIDs + add r0, r8 + ldrb r0, [r0] + strh r0, [r1, 0x16] + ldr r0, _080E36DC @ =sub_80E3704 + str r0, [r1] + movs r1, 0 + ldrsh r0, [r7, r1] + cmp r0, 0 + bne _080E36E0 + movs r0, 0x40 + negs r0, r0 + bl sub_8077094 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xEF + bl PlaySE12WithPanning + b _080E36F4 + .align 2, 0 +_080E36D8: .4byte gObjectBankIDs +_080E36DC: .4byte sub_80E3704 +_080E36E0: + movs r0, 0x40 + negs r0, r0 + bl sub_8077094 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xF5 + bl PlaySE12WithPanning +_080E36F4: + add sp, 0x24 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80E3338 + + thumb_func_start sub_80E3704 +sub_80E3704: @ 80E3704 + push {r4-r7,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r2, _080E3730 @ =gUnknown_030041B4 + ldr r1, _080E3734 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r1 + ldrh r0, [r4, 0xA] + ldrh r1, [r2] + adds r0, r1 + strh r0, [r2] + movs r3, 0x26 + ldrsh r2, [r4, r3] + cmp r2, 0x1 + beq _080E3774 + cmp r2, 0x1 + bgt _080E3738 + cmp r2, 0 + beq _080E373E + b _080E3866 + .align 2, 0 +_080E3730: .4byte gUnknown_030041B4 +_080E3734: .4byte gTasks +_080E3738: + cmp r2, 0x2 + beq _080E378E + b _080E3866 +_080E373E: + ldrh r0, [r4, 0x1E] + adds r1, r0, 0x1 + strh r1, [r4, 0x1E] + lsls r0, 16 + cmp r0, 0 + bgt _080E374C + b _080E3866 +_080E374C: + strh r2, [r4, 0x1E] + ldrh r1, [r4, 0x20] + adds r1, 0x1 + strh r1, [r4, 0x20] + ldr r2, _080E3770 @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r0, 0x20 + ldrsh r1, [r4, r0] + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _080E3866 + b _080E3786 + .align 2, 0 +_080E3770: .4byte REG_BLDALPHA +_080E3774: + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x12 + ldrsh r1, [r4, r3] + cmp r0, r1 + bne _080E3866 +_080E3786: + ldrh r0, [r4, 0x26] + adds r0, 0x1 + strh r0, [r4, 0x26] + b _080E3866 +_080E378E: + ldrh r0, [r4, 0x1E] + adds r1, r0, 0x1 + strh r1, [r4, 0x1E] + lsls r0, 16 + cmp r0, 0 + ble _080E3866 + movs r0, 0 + strh r0, [r4, 0x1E] + ldrh r1, [r4, 0x20] + subs r1, 0x1 + strh r1, [r4, 0x20] + ldr r7, _080E386C @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r7] + movs r0, 0x20 + ldrsh r5, [r4, r0] + cmp r5, 0 + bne _080E3866 + movs r0, 0 + bl sub_8076464 + ldr r0, _080E3870 @ =gUnknown_030042C4 + strh r5, [r0] + ldr r0, _080E3874 @ =gUnknown_03004240 + strh r5, [r0] + ldr r0, _080E3878 @ =REG_WININ + ldr r2, _080E387C @ =0x00003f3f + adds r1, r2, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E37E8 + ldr r2, _080E3880 @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080E37E8: + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + eors r0, r1 + strh r0, [r2] + ldr r0, _080E3884 @ =REG_BLDCNT + strh r5, [r0] + strh r5, [r7] + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r5, _080E3888 @ =gSprites + adds r0, r5 + bl DestroySprite + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080E3828 + movs r2, 0xE + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + bl DestroySprite +_080E3828: + movs r3, 0x14 + ldrsh r0, [r4, r3] + cmp r0, 0x1 + bne _080E3854 + movs r1, 0x16 + ldrsh r0, [r4, r1] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r5 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] +_080E3854: + ldr r2, _080E3880 @ =REG_BG1CNT + ldrb r1, [r2, 0x1] + movs r0, 0x21 + negs r0, r0 + ands r0, r1 + strb r0, [r2, 0x1] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080E3866: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E386C: .4byte REG_BLDALPHA +_080E3870: .4byte gUnknown_030042C4 +_080E3874: .4byte gUnknown_03004240 +_080E3878: .4byte REG_WININ +_080E387C: .4byte 0x00003f3f +_080E3880: .4byte REG_BG1CNT +_080E3884: .4byte REG_BLDCNT +_080E3888: .4byte gSprites + thumb_func_end sub_80E3704 + + thumb_func_start sub_80E388C +sub_80E388C: @ 80E388C + push {r4-r6,lr} + sub sp, 0xC + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0x1 + movs r3, 0x1 + bl sub_80792C0 + adds r6, r0, 0 + movs r1, 0 + bl sub_80E39BC + ldr r0, _080E38EC @ =gTasks + lsls r4, r5, 2 + adds r4, r5 + lsls r4, 3 + adds r4, r0 + lsrs r0, r6, 16 + movs r5, 0 + strh r0, [r4, 0x24] + str r5, [sp] + str r5, [sp, 0x4] + str r5, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80791A8 + adds r6, r0, 0 + ldr r1, _080E38F0 @ =0x0000ffff + ands r6, r1 + adds r0, r6, 0 + bl sub_80E39BC + strh r6, [r4, 0x26] + strh r5, [r4, 0x8] + strh r5, [r4, 0xA] + ldr r0, _080E38F4 @ =sub_80E38F8 + str r0, [r4] + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E38EC: .4byte gTasks +_080E38F0: .4byte 0x0000ffff +_080E38F4: .4byte sub_80E38F8 + thumb_func_end sub_80E388C + + thumb_func_start sub_80E38F8 +sub_80E38F8: @ 80E38F8 + push {r4-r6,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080E391C @ =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _080E393C + cmp r1, 0x1 + bgt _080E3920 + cmp r1, 0 + beq _080E3926 + b _080E39B6 + .align 2, 0 +_080E391C: .4byte gTasks +_080E3920: + cmp r1, 0x2 + beq _080E39B0 + b _080E39B6 +_080E3926: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + ble _080E39B6 + strh r1, [r4, 0xA] + movs r0, 0x10 + strh r0, [r4, 0xC] + b _080E39A4 +_080E393C: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080E39B6 + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + subs r0, 0x1 + strh r0, [r4, 0xC] + movs r5, 0 + movs r6, 0x1 +_080E3958: + movs r1, 0x26 + ldrsh r0, [r4, r1] + asrs r0, r5 + ands r0, r6 + cmp r0, 0 + beq _080E3972 + lsls r0, r5, 20 + lsrs r0, 16 + ldrb r2, [r4, 0xC] + movs r1, 0x10 + ldr r3, _080E39AC @ =0x0000ffff + bl BlendPalette +_080E3972: + movs r1, 0x24 + ldrsh r0, [r4, r1] + asrs r0, r5 + ands r0, r6 + cmp r0, 0 + beq _080E3992 + lsls r0, r5, 20 + movs r1, 0x80 + lsls r1, 17 + adds r0, r1 + lsrs r0, 16 + ldrb r2, [r4, 0xC] + movs r1, 0x10 + movs r3, 0 + bl BlendPalette +_080E3992: + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0xF + bls _080E3958 + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080E39B6 +_080E39A4: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080E39B6 + .align 2, 0 +_080E39AC: .4byte 0x0000ffff +_080E39B0: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080E39B6: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80E38F8 + + thumb_func_start sub_80E39BC +sub_80E39BC: @ 80E39BC + push {r4-r6,lr} + adds r3, r0, 0 + lsls r1, 16 + lsrs r6, r1, 16 + movs r2, 0 +_080E39C6: + movs r0, 0x1 + ands r0, r3 + lsrs r4, r3, 1 + adds r5, r2, 0x1 + cmp r0, 0 + beq _080E39F2 + lsls r0, r2, 20 + lsrs r2, r0, 16 + adds r0, r2, 0 + adds r0, 0x10 + cmp r2, r0 + bge _080E39F2 + ldr r1, _080E3A04 @ =gPlttBufferFaded + adds r3, r0, 0 +_080E39E2: + lsls r0, r2, 1 + adds r0, r1 + strh r6, [r0] + adds r0, r2, 0x1 + lsls r0, 16 + lsrs r2, r0, 16 + cmp r2, r3 + blt _080E39E2 +_080E39F2: + adds r3, r4, 0 + lsls r0, r5, 16 + lsrs r2, r0, 16 + cmp r2, 0x1F + bls _080E39C6 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E3A04: .4byte gPlttBufferFaded + thumb_func_end sub_80E39BC + + thumb_func_start sub_80E3A08 +sub_80E3A08: @ 80E3A08 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + movs r4, 0 + movs r2, 0 + ldr r0, _080E3A50 @ =gBattleAnimBankAttacker + ldrb r3, [r0] + movs r5, 0x1 +_080E3A18: + cmp r3, r2 + beq _080E3A26 + adds r1, r2, 0 + adds r1, 0x10 + adds r0, r5, 0 + lsls r0, r1 + orrs r4, r0 +_080E3A26: + adds r2, 0x1 + cmp r2, 0x3 + bls _080E3A18 + movs r2, 0x5 + ldr r0, _080E3A54 @ =gBattleAnimArgs + adds r1, r0, 0 + adds r1, 0x8 +_080E3A34: + ldrh r0, [r1] + strh r0, [r1, 0x2] + subs r1, 0x2 + subs r2, 0x1 + cmp r2, 0 + bne _080E3A34 + adds r0, r6, 0 + adds r1, r4, 0 + bl sub_80E2C8C + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E3A50: .4byte gBattleAnimBankAttacker +_080E3A54: .4byte gBattleAnimArgs + thumb_func_end sub_80E3A08 + + thumb_func_start sub_80E3A58 +sub_80E3A58: @ 80E3A58 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + movs r0, 0 + bl sub_80789D4 + ldr r0, _080E3AC0 @ =sub_80E3AD0 + movs r1, 0x5 + bl CreateTask + lsls r0, 24 + lsrs r5, r0, 24 + ldr r4, _080E3AC4 @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080E3A94 + ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080E3A94 + ldrh r0, [r4] + negs r0, r0 + strh r0, [r4] + ldrh r0, [r4, 0x2] + negs r0, r0 + strh r0, [r4, 0x2] +_080E3A94: + ldr r0, _080E3ACC @ =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldr r2, _080E3AC4 @ =gBattleAnimArgs + ldrh r0, [r2] + strh r0, [r1, 0xA] + ldrh r0, [r2, 0x2] + strh r0, [r1, 0xC] + ldrh r0, [r2, 0x6] + strh r0, [r1, 0xE] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + adds r0, r6, 0 + bl DestroyAnimVisualTask + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E3AC0: .4byte sub_80E3AD0 +_080E3AC4: .4byte gBattleAnimArgs +_080E3AC8: .4byte gBattleAnimBankAttacker +_080E3ACC: .4byte gTasks + thumb_func_end sub_80E3A58 + + thumb_func_start sub_80E3AD0 +sub_80E3AD0: @ 80E3AD0 + push {r4-r7,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, _080E3B3C @ =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldrh r3, [r1, 0xA] + ldrh r0, [r1, 0x1C] + adds r3, r0 + movs r4, 0 + mov r12, r4 + strh r3, [r1, 0x1C] + ldrh r2, [r1, 0xC] + ldrh r7, [r1, 0x1E] + adds r2, r7 + strh r2, [r1, 0x1E] + ldr r6, _080E3B40 @ =gUnknown_030041B0 + lsls r0, r3, 16 + asrs r0, 24 + ldrh r4, [r6] + adds r0, r4 + strh r0, [r6] + ldr r4, _080E3B44 @ =gUnknown_030041B8 + lsls r0, r2, 16 + asrs r0, 24 + ldrh r7, [r4] + adds r0, r7 + strh r0, [r4] + movs r0, 0xFF + ands r3, r0 + strh r3, [r1, 0x1C] + ands r2, r0 + strh r2, [r1, 0x1E] + ldr r0, _080E3B48 @ =gBattleAnimArgs + movs r3, 0xE + ldrsh r2, [r0, r3] + movs r7, 0xE + ldrsh r0, [r1, r7] + cmp r2, r0 + bne _080E3B36 + mov r0, r12 + strh r0, [r6] + strh r0, [r4] + movs r0, 0x1 + bl sub_80789D4 + adds r0, r5, 0 + bl DestroyTask +_080E3B36: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E3B3C: .4byte gTasks +_080E3B40: .4byte gUnknown_030041B0 +_080E3B44: .4byte gUnknown_030041B8 +_080E3B48: .4byte gBattleAnimArgs + thumb_func_end sub_80E3AD0 + + thumb_func_start sub_80E3B4C +sub_80E3B4C: @ 80E3B4C + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, _080E3B70 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + ldr r1, _080E3B74 @ =gBattleAnimArgs + lsls r0, 24 + lsrs r0, 24 + strh r0, [r1, 0xE] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E3B70: .4byte gBattleAnimBankAttacker +_080E3B74: .4byte gBattleAnimArgs + thumb_func_end sub_80E3B4C + + thumb_func_start sub_80E3B78 +sub_80E3B78: @ 80E3B78 + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, _080E3B9C @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + ldr r1, _080E3BA0 @ =gBattleAnimArgs + lsls r0, 24 + lsrs r0, 24 + strh r0, [r1, 0xE] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E3B9C: .4byte gBattleAnimBankTarget +_080E3BA0: .4byte gBattleAnimArgs + thumb_func_end sub_80E3B78 + + thumb_func_start sub_80E3BA4 +sub_80E3BA4: @ 80E3BA4 + push {r4,r5,lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r5, _080E3BD0 @ =gBattleAnimArgs + movs r4, 0 + ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker + ldrb r2, [r0] + movs r0, 0x2 + ldr r1, _080E3BD8 @ =gBattleAnimBankTarget + eors r0, r2 + ldrb r1, [r1] + cmp r0, r1 + bne _080E3BC0 + movs r4, 0x1 +_080E3BC0: + strh r4, [r5, 0xE] + adds r0, r3, 0 + bl DestroyAnimVisualTask + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E3BD0: .4byte gBattleAnimArgs +_080E3BD4: .4byte gBattleAnimBankAttacker +_080E3BD8: .4byte gBattleAnimBankTarget + thumb_func_end sub_80E3BA4 + + thumb_func_start sub_80E3BDC +sub_80E3BDC: @ 80E3BDC + push {r4-r7,lr} + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0 + ldr r6, _080E3C3C @ =gSprites +_080E3BE6: + ldr r0, _080E3C40 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + cmp r4, r0 + beq _080E3C24 + lsls r0, r4, 24 + lsrs r0, 24 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080E3C24 + ldr r0, _080E3C44 @ =gObjectBankIDs + adds r0, r4, r0 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r6 + ldr r1, _080E3C48 @ =gBattleAnimArgs + adds r2, 0x3E + movs r0, 0x1 + ldrb r3, [r1] + ands r3, r0 + lsls r3, 2 + ldrb r0, [r2] + movs r7, 0x5 + negs r7, r7 + adds r1, r7, 0 + ands r0, r1 + orrs r0, r3 + strb r0, [r2] +_080E3C24: + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + cmp r4, 0x3 + bls _080E3BE6 + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E3C3C: .4byte gSprites +_080E3C40: .4byte gBattleAnimBankAttacker +_080E3C44: .4byte gObjectBankIDs +_080E3C48: .4byte gBattleAnimArgs + thumb_func_end sub_80E3BDC + + thumb_func_start sub_80E3C4C +sub_80E3C4C: @ 80E3C4C + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x1C + ldr r1, [sp, 0x3C] + ldr r4, [sp, 0x40] + ldr r5, [sp, 0x44] + ldr r6, [sp, 0x48] + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + lsls r2, 16 + lsrs r2, 16 + str r2, [sp, 0xC] + lsls r3, 24 + lsrs r7, r3, 24 + lsls r1, 24 + lsrs r1, 24 + mov r8, r1 + lsls r4, 24 + lsrs r4, 24 + str r4, [sp, 0x10] + lsls r5, 24 + lsrs r5, 24 + str r5, [sp, 0x14] + lsls r6, 24 + lsrs r6, 24 + mov r10, r6 + movs r0, 0 + str r0, [sp, 0x18] + movs r0, 0x2 + adds r6, r7, 0 + eors r6, r0 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E3CAE + mov r1, r8 + cmp r1, 0 + beq _080E3CB2 + adds r0, r6, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + bne _080E3CB2 +_080E3CAE: + movs r2, 0 + mov r8, r2 +_080E3CB2: + ldr r0, _080E3D34 @ =gUnknown_030042C4 + movs r1, 0 + strh r1, [r0] + ldr r0, _080E3D38 @ =gUnknown_03004240 + strh r1, [r0] + ldr r1, _080E3D3C @ =REG_WININ + ldr r3, _080E3D40 @ =0x00003f3f + adds r0, r3, 0 + strh r0, [r1] + adds r1, 0x2 + ldr r2, _080E3D44 @ =0x00003f3d + adds r0, r2, 0 + strh r0, [r1] + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + orrs r0, r1 + strh r0, [r2] + ldr r1, _080E3D48 @ =REG_BLDCNT + ldr r2, _080E3D4C @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r3, 0x80 + lsls r3, 5 + adds r0, r3, 0 + strh r0, [r1] + ldr r4, _080E3D50 @ =REG_BG1CNT + ldrb r1, [r4] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrb r1, [r4, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r4, 0x1] + ldrb r0, [r4, 0x1] + movs r1, 0x20 + orrs r0, r1 + strb r0, [r4, 0x1] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E3D22 + ldrb r0, [r4] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4] +_080E3D22: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E3D58 + ldr r0, _080E3D54 @ =gSharedMem + 0x19348 + ldrh r4, [r0] + b _080E3D96 + .align 2, 0 +_080E3D34: .4byte gUnknown_030042C4 +_080E3D38: .4byte gUnknown_03004240 +_080E3D3C: .4byte REG_WININ +_080E3D40: .4byte 0x00003f3f +_080E3D44: .4byte 0x00003f3d +_080E3D48: .4byte REG_BLDCNT +_080E3D4C: .4byte 0x00003f42 +_080E3D50: .4byte REG_BG1CNT +_080E3D54: .4byte gSharedMem + 0x19348 +_080E3D58: + adds r0, r7, 0 + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080E3D7C + ldr r1, _080E3D74 @ =gBattlePartyID + lsls r0, r7, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, _080E3D78 @ =gEnemyParty + b _080E3D8A + .align 2, 0 +_080E3D74: .4byte gBattlePartyID +_080E3D78: .4byte gEnemyParty +_080E3D7C: + ldr r1, _080E3E48 @ =gBattlePartyID + lsls r0, r7, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, _080E3E4C @ =gPlayerParty +_080E3D8A: + adds r0, r1 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r4, r0, 16 +_080E3D96: + ldr r5, _080E3E50 @ =gObjectBankIDs + adds r0, r7, r5 + ldrb r1, [r0] + adds r0, r7, 0 + adds r2, r4, 0 + bl sub_807A4A0 + lsls r0, 24 + lsrs r7, r0, 24 + mov r0, r8 + cmp r0, 0 + beq _080E3DC0 + adds r0, r6, r5 + ldrb r1, [r0] + adds r0, r6, 0 + adds r2, r4, 0 + bl sub_807A4A0 + lsls r0, 24 + lsrs r0, 24 + str r0, [sp, 0x18] +_080E3DC0: + mov r0, sp + bl sub_8078914 + ldr r1, [sp, 0x4] + ldr r0, [sp, 0x50] + bl LZDecompressVram + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E3DE6 + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80763FC +_080E3DE6: + ldr r1, [sp] + ldr r0, [sp, 0x4C] + bl LZDecompressVram + mov r0, sp + ldrb r1, [r0, 0x8] + lsls r1, 4 + ldr r0, [sp, 0x54] + movs r2, 0x20 + bl LoadCompressedPalette + ldr r0, _080E3E54 @ =gUnknown_030042C0 + movs r1, 0 + strh r1, [r0] + ldr r0, _080E3E58 @ =gUnknown_030041B4 + strh r1, [r0] + ldr r1, _080E3E5C @ =gTasks + mov r2, r9 + lsls r0, r2, 2 + add r0, r9 + lsls r0, 3 + adds r0, r1 + mov r3, sp + ldrh r3, [r3, 0xC] + strh r3, [r0, 0xA] + mov r1, sp + ldrh r1, [r1, 0x10] + strh r1, [r0, 0x10] + mov r2, r10 + strh r2, [r0, 0x12] + mov r3, sp + ldrh r3, [r3, 0x14] + strh r3, [r0, 0x14] + strh r7, [r0, 0x8] + mov r1, r8 + strh r1, [r0, 0xC] + mov r2, sp + ldrh r2, [r2, 0x18] + strh r2, [r0, 0xE] + ldr r1, _080E3E60 @ =sub_80E3E64 + str r1, [r0] + add sp, 0x1C + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E3E48: .4byte gBattlePartyID +_080E3E4C: .4byte gPlayerParty +_080E3E50: .4byte gObjectBankIDs +_080E3E54: .4byte gUnknown_030042C0 +_080E3E58: .4byte gUnknown_030041B4 +_080E3E5C: .4byte gTasks +_080E3E60: .4byte sub_80E3E64 + thumb_func_end sub_80E3C4C + + thumb_func_start sub_80E3E64 +sub_80E3E64: @ 80E3E64 + push {r4-r7,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, _080E3E9C @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r3, r0, r1 + movs r0, 0xA + ldrsh r2, [r3, r0] + adds r5, r1, 0 + cmp r2, 0 + bge _080E3E80 + negs r2, r2 +_080E3E80: + ldrh r0, [r3, 0x22] + adds r4, r0, r2 + strh r4, [r3, 0x22] + movs r1, 0xA + ldrsh r0, [r3, r1] + cmp r0, 0 + bge _080E3EA4 + ldr r2, _080E3EA0 @ =gUnknown_030041B4 + lsls r1, r4, 16 + asrs r1, 24 + ldrh r0, [r2] + subs r0, r1 + strh r0, [r2] + b _080E3EB0 + .align 2, 0 +_080E3E9C: .4byte gTasks +_080E3EA0: .4byte gUnknown_030041B4 +_080E3EA4: + ldr r1, _080E3ED4 @ =gUnknown_030041B4 + lsls r0, r4, 16 + asrs r0, 24 + ldrh r2, [r1] + adds r0, r2 + strh r0, [r1] +_080E3EB0: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r5 + ldrh r1, [r4, 0x22] + movs r0, 0xFF + ands r0, r1 + movs r2, 0 + strh r0, [r4, 0x22] + movs r3, 0x26 + ldrsh r0, [r4, r3] + cmp r0, 0x1 + beq _080E3F18 + cmp r0, 0x1 + bgt _080E3ED8 + cmp r0, 0 + beq _080E3EDE + b _080E3FE2 + .align 2, 0 +_080E3ED4: .4byte gUnknown_030041B4 +_080E3ED8: + cmp r0, 0x2 + beq _080E3F32 + b _080E3FE2 +_080E3EDE: + ldrh r0, [r4, 0x1E] + adds r1, r0, 0x1 + strh r1, [r4, 0x1E] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x14 + ldrsh r1, [r4, r3] + cmp r0, r1 + blt _080E3FE2 + strh r2, [r4, 0x1E] + ldrh r1, [r4, 0x20] + adds r1, 0x1 + strh r1, [r4, 0x20] + ldr r2, _080E3F14 @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r0, 0x20 + ldrsh r1, [r4, r0] + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _080E3FE2 + b _080E3F2A + .align 2, 0 +_080E3F14: .4byte REG_BLDALPHA +_080E3F18: + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x12 + ldrsh r1, [r4, r3] + cmp r0, r1 + bne _080E3FE2 +_080E3F2A: + ldrh r0, [r4, 0x26] + adds r0, 0x1 + strh r0, [r4, 0x26] + b _080E3FE2 +_080E3F32: + ldrh r0, [r4, 0x1E] + adds r1, r0, 0x1 + strh r1, [r4, 0x1E] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x14 + ldrsh r1, [r4, r3] + cmp r0, r1 + blt _080E3FE2 + strh r2, [r4, 0x1E] + ldrh r1, [r4, 0x20] + subs r1, 0x1 + strh r1, [r4, 0x20] + ldr r7, _080E3FE8 @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r7] + movs r0, 0x20 + ldrsh r5, [r4, r0] + cmp r5, 0 + bne _080E3FE2 + movs r0, 0 + bl sub_8076464 + ldr r0, _080E3FEC @ =gUnknown_030042C4 + strh r5, [r0] + ldr r0, _080E3FF0 @ =gUnknown_03004240 + strh r5, [r0] + ldr r0, _080E3FF4 @ =REG_WININ + ldr r2, _080E3FF8 @ =0x00003f3f + adds r1, r2, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080E3F90 + ldr r2, _080E3FFC @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080E3F90: + movs r2, 0x80 + lsls r2, 19 + ldrh r0, [r2] + movs r3, 0x80 + lsls r3, 8 + adds r1, r3, 0 + eors r0, r1 + strh r0, [r2] + ldr r0, _080E4000 @ =REG_BLDCNT + strh r5, [r0] + strh r5, [r7] + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r5, _080E4004 @ =gSprites + adds r0, r5 + bl DestroySprite + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080E3FD0 + movs r2, 0xE + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + bl DestroySprite +_080E3FD0: + ldr r2, _080E3FFC @ =REG_BG1CNT + ldrb r1, [r2, 0x1] + movs r0, 0x21 + negs r0, r0 + ands r0, r1 + strb r0, [r2, 0x1] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080E3FE2: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080E3FE8: .4byte REG_BLDALPHA +_080E3FEC: .4byte gUnknown_030042C4 +_080E3FF0: .4byte gUnknown_03004240 +_080E3FF4: .4byte REG_WININ +_080E3FF8: .4byte 0x00003f3f +_080E3FFC: .4byte REG_BG1CNT +_080E4000: .4byte REG_BLDCNT +_080E4004: .4byte gSprites + thumb_func_end sub_80E3E64 + + thumb_func_start sub_80E4008 +sub_80E4008: @ 80E4008 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080E4020 @ =gBattleAnimArgs + ldr r1, _080E4024 @ =gBattleTerrain + ldrb r1, [r1] + strh r1, [r2] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080E4020: .4byte gBattleAnimArgs +_080E4024: .4byte gBattleTerrain + thumb_func_end sub_80E4008 + + thumb_func_start sub_80E4028 +sub_80E4028: @ 80E4028 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r6, r0, 24 + movs r4, 0 + ldr r0, _080E4068 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080E406C + str r4, [sp] + str r4, [sp, 0x4] + str r4, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80791A8 + adds r1, r0, 0 + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _080E4084 + movs r2, 0x1 +_080E405A: + lsrs r1, 1 + adds r4, 0x1 + adds r0, r1, 0 + ands r0, r2 + cmp r0, 0 + beq _080E405A + b _080E4084 + .align 2, 0 +_080E4068: .4byte gBattleAnimArgs +_080E406C: + cmp r0, 0x1 + bne _080E4078 + ldr r0, _080E4074 @ =gBattleAnimBankAttacker + b _080E407E + .align 2, 0 +_080E4074: .4byte gBattleAnimBankAttacker +_080E4078: + cmp r0, 0x2 + bne _080E4084 + ldr r0, _080E409C @ =gBattleAnimBankTarget +_080E407E: + ldrb r0, [r0] + adds r4, r0, 0 + adds r4, 0x10 +_080E4084: + ldr r0, _080E40A0 @ =gBattleAnimArgs + movs r1, 0x2 + ldrsh r0, [r0, r1] + lsls r5, r0, 5 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E40A8 + ldr r0, _080E40A4 @ =gSharedMem + 0x14800 + b _080E40AA + .align 2, 0 +_080E409C: .4byte gBattleAnimBankTarget +_080E40A0: .4byte gBattleAnimArgs +_080E40A4: .4byte gSharedMem + 0x14800 +_080E40A8: + ldr r0, _080E40C8 @ =gSharedMem + 0x18000 +_080E40AA: + adds r2, r5, r0 + lsls r1, r4, 5 + ldr r0, _080E40CC @ =gPlttBufferUnfaded + adds r1, r0 + adds r0, r2, 0 + movs r2, 0x20 + bl memcpy + adds r0, r6, 0 + bl DestroyAnimVisualTask + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E40C8: .4byte gSharedMem + 0x18000 +_080E40CC: .4byte gPlttBufferUnfaded + thumb_func_end sub_80E4028 + + thumb_func_start sub_80E40D0 +sub_80E40D0: @ 80E40D0 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r6, r0, 24 + movs r4, 0 + ldr r0, _080E4110 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080E4114 + str r4, [sp] + str r4, [sp, 0x4] + str r4, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80791A8 + adds r1, r0, 0 + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _080E412C + movs r2, 0x1 +_080E4102: + lsrs r1, 1 + adds r4, 0x1 + adds r0, r1, 0 + ands r0, r2 + cmp r0, 0 + beq _080E4102 + b _080E412C + .align 2, 0 +_080E4110: .4byte gBattleAnimArgs +_080E4114: + cmp r0, 0x1 + bne _080E4120 + ldr r0, _080E411C @ =gBattleAnimBankAttacker + b _080E4126 + .align 2, 0 +_080E411C: .4byte gBattleAnimBankAttacker +_080E4120: + cmp r0, 0x2 + bne _080E412C + ldr r0, _080E4148 @ =gBattleAnimBankTarget +_080E4126: + ldrb r0, [r0] + adds r4, r0, 0 + adds r4, 0x10 +_080E412C: + lsls r1, r4, 5 + ldr r0, _080E414C @ =gPlttBufferUnfaded + adds r5, r1, r0 + ldr r0, _080E4150 @ =gBattleAnimArgs + movs r1, 0x2 + ldrsh r0, [r0, r1] + lsls r4, r0, 5 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E4158 + ldr r0, _080E4154 @ =gSharedMem + 0x14800 + b _080E415A + .align 2, 0 +_080E4148: .4byte gBattleAnimBankTarget +_080E414C: .4byte gPlttBufferUnfaded +_080E4150: .4byte gBattleAnimArgs +_080E4154: .4byte gSharedMem + 0x14800 +_080E4158: + ldr r0, _080E4174 @ =gSharedMem + 0x18000 +_080E415A: + adds r1, r4, r0 + adds r0, r5, 0 + movs r2, 0x20 + bl memcpy + adds r0, r6, 0 + bl DestroyAnimVisualTask + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080E4174: .4byte gSharedMem + 0x18000 + thumb_func_end sub_80E40D0 + + thumb_func_start sub_80E4178 +sub_80E4178: @ 80E4178 + push {r4,r5,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0 + ldr r0, _080E41B8 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080E41BC + str r4, [sp] + str r4, [sp, 0x4] + str r4, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80791A8 + adds r1, r0, 0 + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _080E41D4 + movs r2, 0x1 +_080E41AA: + lsrs r1, 1 + adds r4, 0x1 + adds r0, r1, 0 + ands r0, r2 + cmp r0, 0 + beq _080E41AA + b _080E41D4 + .align 2, 0 +_080E41B8: .4byte gBattleAnimArgs +_080E41BC: + cmp r0, 0x1 + bne _080E41C8 + ldr r0, _080E41C4 @ =gBattleAnimBankAttacker + b _080E41CE + .align 2, 0 +_080E41C4: .4byte gBattleAnimBankAttacker +_080E41C8: + cmp r0, 0x2 + bne _080E41D4 + ldr r0, _080E41F4 @ =gBattleAnimBankTarget +_080E41CE: + ldrb r0, [r0] + adds r4, r0, 0 + adds r4, 0x10 +_080E41D4: + lsls r1, r4, 5 + ldr r0, _080E41F8 @ =gPlttBufferUnfaded + adds r0, r1, r0 + ldr r2, _080E41FC @ =gPlttBufferFaded + adds r1, r2 + movs r2, 0x20 + bl memcpy + adds r0, r5, 0 + bl DestroyAnimVisualTask + add sp, 0xC + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E41F4: .4byte gBattleAnimBankTarget +_080E41F8: .4byte gPlttBufferUnfaded +_080E41FC: .4byte gPlttBufferFaded + thumb_func_end sub_80E4178 + + thumb_func_start sub_80E4200 +sub_80E4200: @ 80E4200 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + bl NotInBattle + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0 + beq _080E4220 + ldr r1, _080E421C @ =gBattleAnimArgs + movs r0, 0x1 + strh r0, [r1, 0xE] + b _080E4224 + .align 2, 0 +_080E421C: .4byte gBattleAnimArgs +_080E4220: + ldr r0, _080E4230 @ =gBattleAnimArgs + strh r1, [r0, 0xE] +_080E4224: + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E4230: .4byte gBattleAnimArgs + thumb_func_end sub_80E4200 + + thumb_func_start sub_80E4234 +sub_80E4234: @ 80E4234 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080E4254 @ =gBattleAnimBankAttacker + ldr r1, _080E4258 @ =gBankTarget + ldrb r1, [r1] + strb r1, [r2] + ldr r2, _080E425C @ =gBattleAnimBankTarget + ldr r1, _080E4260 @ =gEffectBank + ldrb r1, [r1] + strb r1, [r2] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080E4254: .4byte gBattleAnimBankAttacker +_080E4258: .4byte gBankTarget +_080E425C: .4byte gBattleAnimBankTarget +_080E4260: .4byte gEffectBank + thumb_func_end sub_80E4234 + + thumb_func_start sub_80E4264 +sub_80E4264: @ 80E4264 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, _080E428C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + adds r4, r0, 0 + ldr r0, _080E4290 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankSide + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bne _080E4298 + ldr r1, _080E4294 @ =gBattleAnimArgs + movs r0, 0x1 + b _080E429C + .align 2, 0 +_080E428C: .4byte gBattleAnimBankAttacker +_080E4290: .4byte gBattleAnimBankTarget +_080E4294: .4byte gBattleAnimArgs +_080E4298: + ldr r1, _080E42AC @ =gBattleAnimArgs + movs r0, 0 +_080E429C: + strh r0, [r1, 0xE] + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080E42AC: .4byte gBattleAnimArgs + thumb_func_end sub_80E4264 + + thumb_func_start sub_80E42B0 +sub_80E42B0: @ 80E42B0 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080E42C8 @ =gBattleAnimBankTarget + ldr r1, _080E42CC @ =gBankTarget + ldrb r1, [r1] + strb r1, [r2] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080E42C8: .4byte gBattleAnimBankTarget +_080E42CC: .4byte gBankTarget + thumb_func_end sub_80E42B0 + + thumb_func_start sub_80E42D0 +sub_80E42D0: @ 80E42D0 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080E42F0 @ =gBattleAnimBankAttacker + ldr r1, _080E42F4 @ =gBankAttacker + ldrb r1, [r1] + strb r1, [r2] + ldr r2, _080E42F8 @ =gBattleAnimBankTarget + ldr r1, _080E42FC @ =gEffectBank + ldrb r1, [r1] + strb r1, [r2] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080E42F0: .4byte gBattleAnimBankAttacker +_080E42F4: .4byte gBankAttacker +_080E42F8: .4byte gBattleAnimBankTarget +_080E42FC: .4byte gEffectBank + thumb_func_end sub_80E42D0 + + thumb_func_start sub_80E4300 +sub_80E4300: @ 80E4300 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080E4318 + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _080E434E +_080E4318: + ldr r0, _080E4354 @ =gTasks + lsls r3, r4, 2 + adds r3, r4 + lsls r3, 3 + adds r3, r0 + ldr r1, _080E4358 @ =gBattleAnimBankAttacker + ldrb r0, [r1] + lsls r0, 2 + ldr r2, _080E435C @ =gSharedMem + 0x17800 + adds r0, r2 + ldr r0, [r0] + lsls r0, 31 + lsrs r0, 31 + strh r0, [r3, 0x8] + ldrb r1, [r1] + lsls r1, 2 + adds r1, r2 + ldrb r0, [r1] + movs r2, 0x1 + orrs r0, r2 + strb r0, [r1] + ldr r0, _080E4360 @ =sub_80E4368 + str r0, [r3] + ldr r1, _080E4364 @ =gAnimVisualTaskCount + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] +_080E434E: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E4354: .4byte gTasks +_080E4358: .4byte gBattleAnimBankAttacker +_080E435C: .4byte gSharedMem + 0x17800 +_080E4360: .4byte sub_80E4368 +_080E4364: .4byte gAnimVisualTaskCount + thumb_func_end sub_80E4300 + + thumb_func_start sub_80E4368 +sub_80E4368: @ 80E4368 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, _080E43B0 @ =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + movs r0, 0x80 + lsls r0, 5 + cmp r1, r0 + bne _080E43A8 + ldr r0, _080E43B4 @ =gBattleAnimBankAttacker + ldrb r3, [r0] + lsls r3, 2 + ldr r0, _080E43B8 @ =gSharedMem + 0x17800 + adds r3, r0 + ldr r1, _080E43BC @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + ldrb r0, [r0, 0x8] + movs r1, 0x1 + ands r1, r0 + ldrb r2, [r3] + movs r0, 0x2 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + adds r0, r4, 0 + bl DestroyTask +_080E43A8: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080E43B0: .4byte gBattleAnimArgs +_080E43B4: .4byte gBattleAnimBankAttacker +_080E43B8: .4byte gSharedMem + 0x17800 +_080E43BC: .4byte gTasks + thumb_func_end sub_80E4368 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/note_spin.s b/asm/note_spin.s new file mode 100755 index 000000000..7f3c125ca --- /dev/null +++ b/asm/note_spin.s @@ -0,0 +1,235 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + thumb_func_start sub_80D2E68 +sub_80D2E68: @ 80D2E68 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D2E8A + ldr r0, _080D2EC4 @ =gBattleAnimArgs + ldrh r1, [r0] + movs r0, 0x78 + subs r0, r1 + strh r0, [r4, 0x30] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] +_080D2E8A: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x30 + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _080D2EA8 + ldrb r0, [r4, 0x5] + lsrs r0, 4 + adds r0, 0x10 + movs r1, 0 + bl sub_8079108 +_080D2EA8: + movs r0, 0x2E + ldrsh r1, [r4, r0] + movs r2, 0x30 + ldrsh r0, [r4, r2] + adds r0, 0x50 + cmp r1, r0 + bne _080D2EBC + adds r0, r4, 0 + bl move_anim_8072740 +_080D2EBC: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D2EC4: .4byte gBattleAnimArgs + thumb_func_end sub_80D2E68 + + thumb_func_start sub_80D2EC8 +sub_80D2EC8: @ 80D2EC8 + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x2E + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080D2EF6 + movs r5, 0x78 + strh r5, [r6, 0x20] + ldr r4, _080D2F78 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r4, r2] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + subs r0, 0xF + strh r0, [r6, 0x22] + ldrb r1, [r4, 0x2] + adds r0, r6, 0 + bl StartSpriteAnim + strh r5, [r6, 0x38] + ldrh r0, [r4, 0x4] + strh r0, [r6, 0x34] +_080D2EF6: + ldrh r0, [r6, 0x2E] + adds r0, 0x1 + movs r5, 0 + strh r0, [r6, 0x2E] + movs r1, 0x2E + ldrsh r0, [r6, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r6, 0x30] + movs r2, 0x2E + ldrsh r0, [r6, r2] + lsls r4, r0, 1 + adds r4, r0 + ldrh r0, [r6, 0x34] + adds r4, r0 + movs r2, 0xFF + ldrh r0, [r6, 0x3A] + adds r0, 0xA + movs r1, 0xFF + ands r0, r1 + strh r0, [r6, 0x3A] + ands r4, r2 + adds r0, r4, 0 + movs r1, 0x64 + bl Cos + strh r0, [r6, 0x24] + adds r0, r4, 0 + movs r1, 0xA + bl Sin + adds r4, r0, 0 + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r1, 0x4 + bl Cos + ldrh r2, [r6, 0x30] + adds r4, r2 + adds r0, r4 + strh r0, [r6, 0x26] + movs r0, 0x2E + ldrsh r1, [r6, r0] + movs r2, 0x38 + ldrsh r0, [r6, r2] + cmp r1, r0 + ble _080D2F72 + ldr r0, _080D2F7C @ =sub_80D2F80 + str r0, [r6, 0x1C] + strh r5, [r6, 0x2E] + adds r0, r6, 0 + bl oamt_add_pos2_onto_pos1 + movs r0, 0x5 + strh r0, [r6, 0x32] + strh r5, [r6, 0x36] + strh r5, [r6, 0x34] + adds r0, r6, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_080D2F72: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D2F78: .4byte gBattleAnimArgs +_080D2F7C: .4byte sub_80D2F80 + thumb_func_end sub_80D2EC8 + + thumb_func_start sub_80D2F80 +sub_80D2F80: @ 80D2F80 + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + ble _080D2F9A + movs r0, 0 + strh r0, [r1, 0x2E] + ldr r0, _080D2FA0 @ =sub_80D2FA4 + str r0, [r1, 0x1C] +_080D2F9A: + pop {r0} + bx r0 + .align 2, 0 +_080D2FA0: .4byte sub_80D2FA4 + thumb_func_end sub_80D2F80 + + thumb_func_start sub_80D2FA4 +sub_80D2FA4: @ 80D2FA4 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x32] + ldrh r2, [r4, 0x34] + adds r0, r1, r2 + strh r0, [r4, 0x34] + strh r0, [r4, 0x26] + adds r1, 0x1 + strh r1, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x30 + ble _080D2FCE + lsls r0, r1, 16 + cmp r0, 0 + ble _080D2FCE + ldrh r0, [r4, 0x36] + subs r1, r0, 0x5 + strh r1, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x36] +_080D2FCE: + movs r1, 0x36 + ldrsh r0, [r4, r1] + cmp r0, 0x3 + ble _080D3000 + movs r2, 0x32 + ldrsh r1, [r4, r2] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + adds r0, r4, 0 + bl move_anim_8072740 +_080D3000: + movs r1, 0x36 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bne _080D300E + adds r0, r4, 0 + bl move_anim_8072740 +_080D300E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D2FA4 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/poison.s b/asm/poison.s new file mode 100755 index 000000000..12a046c06 --- /dev/null +++ b/asm/poison.s @@ -0,0 +1,365 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ poison + + thumb_func_start sub_80D9D70 +sub_80D9D70: @ 80D9D70 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080D9DC4 @ =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D9D86 + adds r0, r5, 0 + movs r1, 0x2 + bl StartSpriteAnim +_080D9D86: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80787B0 + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x2E] + ldr r4, _080D9DC8 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, _080D9DCC @ =0x0000ffe2 + strh r0, [r5, 0x38] + adds r0, r5, 0 + bl sub_80786EC + ldr r0, _080D9DD0 @ =sub_80D9DD4 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9DC4: .4byte gBattleAnimArgs +_080D9DC8: .4byte gBattleAnimBankTarget +_080D9DCC: .4byte 0x0000ffe2 +_080D9DD0: .4byte sub_80D9DD4 + thumb_func_end sub_80D9D70 + + thumb_func_start sub_80D9DD4 +sub_80D9DD4: @ 80D9DD4 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080D9DE8 + adds r0, r4, 0 + bl move_anim_8072740 +_080D9DE8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D9DD4 + + thumb_func_start sub_80D9DF0 +sub_80D9DF0: @ 80D9DF0 + push {r4-r6,lr} + sub sp, 0x4 + adds r4, r0, 0 + ldr r5, _080D9E64 @ =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D9E08 + adds r0, r4, 0 + movs r1, 0x2 + bl StartSpriteAnim +_080D9E08: + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r0, _080D9E68 @ =gBattleAnimBankTarget + ldrb r0, [r0] + mov r6, sp + adds r6, 0x2 + movs r1, 0x1 + mov r2, sp + adds r3, r6, 0 + bl sub_807A3FC + ldr r0, _080D9E6C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D9E36 + ldrh r0, [r5, 0x8] + negs r0, r0 + strh r0, [r5, 0x8] +_080D9E36: + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x2E] + mov r1, sp + ldrh r0, [r5, 0x8] + ldrh r1, [r1] + adds r0, r1 + strh r0, [r4, 0x32] + ldrh r0, [r5, 0xA] + ldrh r6, [r6] + adds r0, r6 + strh r0, [r4, 0x36] + ldr r0, _080D9E70 @ =0x0000ffe2 + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80786EC + ldr r0, _080D9E74 @ =sub_80D9E78 + str r0, [r4, 0x1C] + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D9E64: .4byte gBattleAnimArgs +_080D9E68: .4byte gBattleAnimBankTarget +_080D9E6C: .4byte gBattleAnimBankAttacker +_080D9E70: .4byte 0x0000ffe2 +_080D9E74: .4byte sub_80D9E78 + thumb_func_end sub_80D9DF0 + + thumb_func_start sub_80D9E78 +sub_80D9E78: @ 80D9E78 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080D9E8C + adds r0, r4, 0 + bl move_anim_8072740 +_080D9E8C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D9E78 + + thumb_func_start sub_80D9E94 +sub_80D9E94: @ 80D9E94 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080D9EE0 @ =gBattleAnimArgs + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldrh r1, [r5] + adds r0, r1 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrh r1, [r5, 0x2] + adds r0, r1 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_8078A5C + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r2, 0x4 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r4, 0x38] + movs r1, 0x32 + ldrsh r0, [r4, r1] + movs r2, 0x4 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r4, 0x3A] + ldr r0, _080D9EE4 @ =sub_80D9EE8 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9EE0: .4byte gBattleAnimArgs +_080D9EE4: .4byte sub_80D9EE8 + thumb_func_end sub_80D9E94 + + thumb_func_start sub_80D9EE8 +sub_80D9EE8: @ 80D9EE8 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078394 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x38] + subs r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + ldrh r1, [r4, 0x3A] + subs r0, r1 + strh r0, [r4, 0x32] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D9F0E + adds r0, r4, 0 + bl move_anim_8072740 +_080D9F0E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D9EE8 + + thumb_func_start sub_80D9F14 +sub_80D9F14: @ 80D9F14 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D9F74 @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0x1 + bl sub_807A3FC + ldr r0, _080D9F78 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D9F40 + ldr r1, _080D9F7C @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_080D9F40: + ldr r0, _080D9F7C @ =gBattleAnimArgs + ldrh r2, [r0] + ldrh r1, [r4, 0x20] + adds r2, r1 + strh r2, [r4, 0x20] + ldrh r1, [r0, 0x2] + ldrh r3, [r4, 0x22] + adds r1, r3 + strh r1, [r4, 0x22] + ldrh r3, [r0, 0x8] + strh r3, [r4, 0x2E] + ldrh r0, [r0, 0x4] + adds r2, r0 + strh r2, [r4, 0x32] + adds r1, r3 + strh r1, [r4, 0x36] + ldr r0, _080D9F80 @ =sub_8078B34 + str r0, [r4, 0x1C] + ldr r1, _080D9F84 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D9F74: .4byte gBattleAnimBankTarget +_080D9F78: .4byte gBattleAnimBankAttacker +_080D9F7C: .4byte gBattleAnimArgs +_080D9F80: .4byte sub_8078B34 +_080D9F84: .4byte move_anim_8072740 + thumb_func_end sub_80D9F14 + + thumb_func_start sub_80D9F88 +sub_80D9F88: @ 80D9F88 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080D9FA0 @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D9FA4 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8078764 + b _080D9FDA + .align 2, 0 +_080D9FA0: .4byte gBattleAnimArgs +_080D9FA4: + ldr r0, _080D9FE4 @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0x1 + bl sub_807A3FC + ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D9FCA + ldrh r0, [r5] + negs r0, r0 + strh r0, [r5] +_080D9FCA: + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_080D9FDA: + ldr r0, _080D9FEC @ =sub_80D9FF0 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D9FE4: .4byte gBattleAnimBankTarget +_080D9FE8: .4byte gBattleAnimBankAttacker +_080D9FEC: .4byte sub_80D9FF0 + thumb_func_end sub_80D9F88 + + thumb_func_start sub_80D9FF0 +sub_80D9FF0: @ 80D9FF0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0xB + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x4 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x30] + adds r0, 0x30 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080DA02C + adds r0, r4, 0 + bl move_anim_8072740 +_080DA02C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D9FF0 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/psychic.s b/asm/psychic.s new file mode 100755 index 000000000..e4d0e8ff7 --- /dev/null +++ b/asm/psychic.s @@ -0,0 +1,2184 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ psychic + + thumb_func_start sub_80DB74C +sub_80DB74C: @ 80DB74C + push {r4-r7,lr} + adds r6, r0, 0 + ldr r0, _080DB804 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DB768 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DB77E +_080DB768: + ldrb r1, [r6, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x8 + orrs r0, r1 + strb r0, [r6, 0x5] + adds r1, r6, 0 + adds r1, 0x43 + movs r0, 0xC8 + strb r0, [r1] +_080DB77E: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080DB7DA + movs r0, 0x1 + bl GetBankByPlayerAI + lsls r0, 24 + lsrs r4, r0, 24 + adds r7, r4, 0 + adds r0, r4, 0 + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x1 + eors r0, r1 + negs r1, r0 + orrs r1, r0 + lsrs r5, r1, 31 + adds r0, r4, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080DB7BC + adds r0, r4, 0 + adds r1, r5, 0 + bl sub_8076034 +_080DB7BC: + movs r0, 0x2 + adds r4, r0, 0 + eors r4, r7 + adds r0, r4, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080DB7DA + movs r0, 0x1 + eors r5, r0 + adds r0, r4, 0 + adds r1, r5, 0 + bl sub_8076034 +_080DB7DA: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080DB810 + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _080DB810 + ldr r0, _080DB804 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DB808 + movs r0, 0x48 + strh r0, [r6, 0x20] + movs r0, 0x50 + b _080DB84A + .align 2, 0 +_080DB804: .4byte gBattleAnimBankAttacker +_080DB808: + movs r0, 0xB0 + strh r0, [r6, 0x20] + movs r0, 0x28 + b _080DB84A +_080DB810: + ldr r5, _080DB880 @ =gBattleAnimBankAttacker + ldrb r0, [r5] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DB826 + ldr r1, _080DB884 @ =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_080DB826: + ldrb r0, [r5] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + ldr r4, _080DB884 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x2] + adds r0, r4 +_080DB84A: + strh r0, [r6, 0x22] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DB85C + ldrh r0, [r6, 0x22] + adds r0, 0x9 + strh r0, [r6, 0x22] +_080DB85C: + ldr r0, _080DB884 @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 20 + movs r1, 0x80 + lsls r1, 1 + adds r0, r1 + strh r0, [r6, 0x2E] + ldr r1, _080DB888 @ =sub_80DB88C + str r1, [r6, 0x1C] + adds r0, r6, 0 + bl _call_via_r1 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DB880: .4byte gBattleAnimBankAttacker +_080DB884: .4byte gBattleAnimArgs +_080DB888: .4byte sub_80DB88C + thumb_func_end sub_80DB74C + + thumb_func_start sub_80DB88C +sub_80DB88C: @ 80DB88C + push {lr} + adds r3, r0, 0 + ldr r2, _080DB8B0 @ =REG_BLDALPHA + ldrh r1, [r3, 0x34] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r2] + ldrh r1, [r3, 0x34] + movs r2, 0x34 + ldrsh r0, [r3, r2] + cmp r0, 0xD + bne _080DB8B8 + ldr r0, _080DB8B4 @ =sub_80DB8C0 + str r0, [r3, 0x1C] + b _080DB8BC + .align 2, 0 +_080DB8B0: .4byte REG_BLDALPHA +_080DB8B4: .4byte sub_80DB8C0 +_080DB8B8: + adds r0, r1, 0x1 + strh r0, [r3, 0x34] +_080DB8BC: + pop {r0} + bx r0 + thumb_func_end sub_80DB88C + + thumb_func_start sub_80DB8C0 +sub_80DB8C0: @ 80DB8C0 + push {r4-r7,lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _080DB91E + movs r0, 0 + strh r0, [r3, 0x30] + ldrh r4, [r3, 0x2E] + ldr r1, _080DB924 @ =gPlttBufferFaded + adds r0, r4, 0 + adds r0, 0x8 + lsls r0, 1 + adds r0, r1 + ldrh r7, [r0] + movs r5, 0x8 + adds r6, r1, 0 + adds r1, r4, 0x7 + lsls r0, r4, 1 + adds r0, r6 + adds r2, r0, 0 + adds r2, 0x10 + lsls r1, 1 + adds r1, r6 +_080DB8F6: + ldrh r0, [r1] + strh r0, [r2] + subs r1, 0x2 + subs r2, 0x2 + subs r5, 0x1 + cmp r5, 0 + bgt _080DB8F6 + adds r0, r4, 0x1 + lsls r0, 1 + adds r0, r6 + strh r7, [r0] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + bne _080DB91E + ldr r0, _080DB928 @ =sub_80DB92C + str r0, [r3, 0x1C] +_080DB91E: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DB924: .4byte gPlttBufferFaded +_080DB928: .4byte sub_80DB92C + thumb_func_end sub_80DB8C0 + + thumb_func_start sub_80DB92C +sub_80DB92C: @ 80DB92C + push {r4-r6,lr} + adds r5, r0, 0 + ldr r2, _080DB9D4 @ =REG_BLDALPHA + ldrh r1, [r5, 0x34] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r2] + ldrh r0, [r5, 0x34] + subs r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080DB9CC + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080DB9BC + movs r0, 0x1 + bl GetBankByPlayerAI + lsls r0, 24 + lsrs r4, r0, 24 + adds r6, r4, 0 + adds r0, r4, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080DB98E + ldr r2, _080DB9D8 @ =gSprites + ldr r0, _080DB9DC @ =gObjectBankIDs + adds r0, r4, r0 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] +_080DB98E: + movs r0, 0x2 + adds r4, r0, 0 + eors r4, r6 + adds r0, r4, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080DB9BC + ldr r2, _080DB9D8 @ =gSprites + ldr r0, _080DB9DC @ =gObjectBankIDs + adds r0, r4, r0 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] +_080DB9BC: + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080DB9E0 @ =sub_80DB9E4 + str r0, [r5, 0x1C] +_080DB9CC: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DB9D4: .4byte REG_BLDALPHA +_080DB9D8: .4byte gSprites +_080DB9DC: .4byte gObjectBankIDs +_080DB9E0: .4byte sub_80DB9E4 + thumb_func_end sub_80DB92C + + thumb_func_start sub_80DB9E4 +sub_80DB9E4: @ 80DB9E4 + push {r4-r6,lr} + adds r6, r0, 0 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080DBA3C + movs r0, 0x1 + bl GetBankByPlayerAI + lsls r0, 24 + lsrs r0, 24 + adds r4, r0, 0 + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x1 + eors r0, r1 + negs r1, r0 + orrs r1, r0 + lsrs r5, r1, 31 + adds r0, r4, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080DBA22 + adds r0, r5, 0 + bl sub_8076464 +_080DBA22: + movs r0, 0x2 + eors r4, r0 + adds r0, r4, 0 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080DBA3C + movs r0, 0x1 + eors r5, r0 + adds r0, r5, 0 + bl sub_8076464 +_080DBA3C: + ldr r0, _080DBA48 @ =move_anim_8072740 + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DBA48: .4byte move_anim_8072740 + thumb_func_end sub_80DB9E4 + + thumb_func_start sub_80DBA4C +sub_80DBA4C: @ 80DBA4C + push {r4-r6,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080DBAD8 + ldr r5, _080DBA98 @ =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r5, r1] + movs r6, 0 + cmp r0, 0 + bne _080DBA66 + movs r6, 0x1 +_080DBA66: + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080DBAAE + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _080DBAAE + ldr r0, _080DBA9C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080DBAA0 + ldrh r0, [r5] + movs r1, 0x48 + subs r1, r0 + strh r1, [r4, 0x20] + ldrh r0, [r5, 0x2] + adds r0, 0x50 + strh r0, [r4, 0x22] + b _080DBAD0 + .align 2, 0 +_080DBA98: .4byte gBattleAnimArgs +_080DBA9C: .4byte gBattleAnimBankAttacker +_080DBAA0: + ldrh r0, [r5] + adds r0, 0xB0 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + adds r0, 0x28 + strh r0, [r4, 0x22] + b _080DBAD0 +_080DBAAE: + ldr r0, _080DBAC4 @ =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080DBAC8 + adds r0, r4, 0 + adds r1, r6, 0 + bl sub_80787B0 + b _080DBAD0 + .align 2, 0 +_080DBAC4: .4byte gBattleAnimArgs +_080DBAC8: + adds r0, r4, 0 + adds r1, r6, 0 + bl sub_8078764 +_080DBAD0: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080DBAEC +_080DBAD8: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x30 + ands r0, r1 + cmp r0, 0 + beq _080DBAEC + adds r0, r4, 0 + bl move_anim_8074EE0 +_080DBAEC: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80DBA4C + + thumb_func_start sub_80DBAF4 +sub_80DBAF4: @ 80DBAF4 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080DBB3C @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DBB44 + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim + ldrh r0, [r5, 0x20] + subs r0, 0x28 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + adds r0, 0xA + strh r0, [r5, 0x22] + ldr r0, _080DBB40 @ =0x0000ffff + b _080DBB52 + .align 2, 0 +_080DBB3C: .4byte gBattleAnimBankAttacker +_080DBB40: .4byte 0x0000ffff +_080DBB44: + ldrh r0, [r5, 0x20] + adds r0, 0x28 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + subs r0, 0xA + strh r0, [r5, 0x22] + movs r0, 0x1 +_080DBB52: + strh r0, [r5, 0x30] + ldr r1, _080DBB68 @ =move_anim_8072740 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldr r0, _080DBB6C @ =sub_8078600 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DBB68: .4byte move_anim_8072740 +_080DBB6C: .4byte sub_8078600 + thumb_func_end sub_80DBAF4 + + thumb_func_start sub_80DBB70 +sub_80DBB70: @ 80DBB70 + push {r4-r7,lr} + adds r5, r0, 0 + ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker + ldrb r0, [r6] + movs r1, 0x1 + bl sub_807A100 + lsls r0, 16 + asrs r1, r0, 16 + lsrs r0, 31 + adds r1, r0 + lsls r1, 15 + lsrs r4, r1, 16 + ldrb r0, [r6] + movs r1, 0 + bl sub_807A100 + lsls r0, 16 + asrs r1, r0, 16 + lsrs r0, 31 + adds r1, r0 + asrs r1, 1 + negs r1, r1 + lsls r1, 16 + lsrs r7, r1, 16 + ldrb r0, [r6] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080DBBB6 + lsls r0, r4, 16 + negs r0, r0 + lsrs r4, r0, 16 +_080DBBB6: + ldrb r0, [r6] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, r4 + strh r0, [r5, 0x20] + ldrb r0, [r6] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + adds r0, r7 + strh r0, [r5, 0x22] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + bgt _080DBBE2 + movs r0, 0x10 + strh r0, [r5, 0x22] +_080DBBE2: + ldr r1, _080DBBF8 @ =sub_80DBC00 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldr r0, _080DBBFC @ =sub_8078600 + str r0, [r5, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DBBF4: .4byte gBattleAnimBankAttacker +_080DBBF8: .4byte sub_80DBC00 +_080DBBFC: .4byte sub_8078600 + thumb_func_end sub_80DBB70 + + thumb_func_start sub_80DBC00 +sub_80DBC00: @ 80DBC00 + push {r4,lr} + adds r4, r0, 0 + ldrb r1, [r4, 0x1] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4, 0x1] + ldr r0, _080DBC2C @ =gUnknown_083DA888 + str r0, [r4, 0x10] + movs r0, 0 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl InitSpriteAffineAnim + ldr r0, _080DBC30 @ =sub_80DBC34 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DBC2C: .4byte gUnknown_083DA888 +_080DBC30: .4byte sub_80DBC34 + thumb_func_end sub_80DBC00 + + thumb_func_start sub_80DBC34 +sub_80DBC34: @ 80DBC34 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080DBC46 + cmp r0, 0x1 + beq _080DBC74 + b _080DBC8C +_080DBC46: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080DBC8C + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + ldrb r1, [r4, 0x1] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + strb r0, [r4, 0x1] + movs r0, 0x12 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080DBC8C +_080DBC74: + ldrh r0, [r4, 0x30] + subs r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080DBC8C + adds r0, r4, 0 + bl move_anim_8072740 +_080DBC8C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DBC34 + + thumb_func_start sub_80DBC94 +sub_80DBC94: @ 80DBC94 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080DBCC4 @ =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBankSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r4, 0x8] + ldr r2, _080DBCC8 @ =gUnknown_083DA8A4 + adds r0, r4, 0 + bl sub_80798F4 + ldr r0, _080DBCCC @ =sub_80DBCD0 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DBCC4: .4byte gTasks +_080DBCC8: .4byte gUnknown_083DA8A4 +_080DBCCC: .4byte sub_80DBCD0 + thumb_func_end sub_80DBC94 + + thumb_func_start sub_80DBCD0 +sub_80DBCD0: @ 80DBCD0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080DBCF8 @ =gTasks + adds r0, r1 + bl sub_807992C + lsls r0, 24 + cmp r0, 0 + bne _080DBCF0 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080DBCF0: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DBCF8: .4byte gTasks + thumb_func_end sub_80DBCD0 + + thumb_func_start sub_80DBCFC +sub_80DBCFC: @ 80DBCFC + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080DBD48 @ =gTasks + adds r4, r1, r0 + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + strh r0, [r4, 0x8] + strh r1, [r4, 0xA] + strh r1, [r4, 0xC] + ldr r0, _080DBD4C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + movs r1, 0x8 + cmp r0, 0 + beq _080DBD30 + movs r1, 0x4 +_080DBD30: + strh r1, [r4, 0xE] + ldrb r1, [r4, 0x8] + ldr r2, _080DBD50 @ =gUnknown_083DA8C4 + adds r0, r4, 0 + bl sub_80798F4 + ldr r0, _080DBD54 @ =sub_80DBD58 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DBD48: .4byte gTasks +_080DBD4C: .4byte gBattleAnimBankAttacker +_080DBD50: .4byte gUnknown_083DA8C4 +_080DBD54: .4byte sub_80DBD58 + thumb_func_end sub_80DBCFC + + thumb_func_start sub_80DBD58 +sub_80DBD58: @ 80DBD58 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080DBD78 @ =gTasks + adds r4, r0, r1 + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080DBD7C + cmp r0, 0x1 + beq _080DBD98 + b _080DBDF6 + .align 2, 0 +_080DBD78: .4byte gTasks +_080DBD7C: + adds r0, r4, 0 + bl sub_807992C + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x13 + ble _080DBDF6 + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + b _080DBDF6 +_080DBD98: + movs r1, 0xE + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080DBDC0 + ldr r2, _080DBDBC @ =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x8 + strh r1, [r0, 0x26] + ldrh r0, [r4, 0xE] + subs r0, 0x1 + strh r0, [r4, 0xE] + b _080DBDF6 + .align 2, 0 +_080DBDBC: .4byte gSprites +_080DBDC0: + ldr r3, _080DBDFC @ =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + movs r1, 0x88 + lsls r1, 1 + strh r1, [r0, 0x20] + ldrb r0, [r4, 0x8] + bl sub_8078F40 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080DBDF6: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DBDFC: .4byte gSprites + thumb_func_end sub_80DBD58 + + thumb_func_start sub_80DBE00 +sub_80DBE00: @ 80DBE00 + push {r4-r7,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080DBE84 @ =gTasks + adds r5, r1, r0 + movs r0, 0 + movs r7, 0x10 + strh r7, [r5, 0xE] + strh r0, [r5, 0x10] + ldr r4, _080DBE88 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x24] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_807A100 + lsls r0, 16 + asrs r0, 16 + movs r1, 0x3 + bl __divsi3 + lsls r0, 16 + lsrs r6, r0, 16 + ldrb r0, [r4] + movs r1, 0 + bl sub_807A100 + lsls r0, 16 + asrs r0, 16 + movs r1, 0x3 + bl __divsi3 + lsls r0, 16 + lsrs r0, 16 + adds r1, r0, 0 + cmp r0, r6 + bcs _080DBE6A + adds r1, r6, 0 +_080DBE6A: + strh r1, [r5, 0x20] + ldr r1, _080DBE8C @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + ldr r0, _080DBE90 @ =REG_BLDALPHA + strh r7, [r0] + ldr r0, _080DBE94 @ =sub_80DBE98 + str r0, [r5] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DBE84: .4byte gTasks +_080DBE88: .4byte gBattleAnimBankAttacker +_080DBE8C: .4byte REG_BLDCNT +_080DBE90: .4byte REG_BLDALPHA +_080DBE94: .4byte sub_80DBE98 + thumb_func_end sub_80DBE00 + + thumb_func_start sub_80DBE98 +sub_80DBE98: @ 80DBE98 + push {r4-r6,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080DBEBC @ =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _080DBF98 + cmp r1, 0x1 + bgt _080DBEC0 + cmp r1, 0 + beq _080DBECE + b _080DC014 + .align 2, 0 +_080DBEBC: .4byte gTasks +_080DBEC0: + cmp r1, 0x2 + bne _080DBEC6 + b _080DBFF4 +_080DBEC6: + cmp r1, 0x3 + bne _080DBECC + b _080DC004 +_080DBECC: + b _080DC014 +_080DBECE: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + bgt _080DBEDE + b _080DC014 +_080DBEDE: + strh r1, [r4, 0xA] + ldr r0, _080DBF1C @ =gSpriteTemplate_83DA8DC + movs r2, 0x22 + ldrsh r1, [r4, r2] + movs r3, 0x24 + ldrsh r2, [r4, r3] + movs r3, 0 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + movs r0, 0xC + ldrsh r1, [r4, r0] + adds r1, 0x8 + lsls r1, 1 + adds r0, r4, 0 + adds r0, 0x8 + adds r0, r1 + strh r2, [r0] + cmp r2, 0x40 + beq _080DBF82 + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _080DBF3C + cmp r0, 0x1 + bgt _080DBF20 + cmp r0, 0 + beq _080DBF2A + b _080DBF82 + .align 2, 0 +_080DBF1C: .4byte gSpriteTemplate_83DA8DC +_080DBF20: + cmp r0, 0x2 + beq _080DBF54 + cmp r0, 0x3 + beq _080DBF6C + b _080DBF82 +_080DBF2A: + ldr r0, _080DBF38 @ =gSprites + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r4, 0x20] + b _080DBF7A + .align 2, 0 +_080DBF38: .4byte gSprites +_080DBF3C: + ldr r0, _080DBF50 @ =gSprites + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r4, 0x20] + negs r0, r0 + strh r0, [r1, 0x24] + ldrh r0, [r4, 0x20] + b _080DBF80 + .align 2, 0 +_080DBF50: .4byte gSprites +_080DBF54: + ldr r1, _080DBF68 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + ldrh r1, [r4, 0x20] + strh r1, [r0, 0x24] + ldrh r1, [r4, 0x20] + strh r1, [r0, 0x26] + b _080DBF82 + .align 2, 0 +_080DBF68: .4byte gSprites +_080DBF6C: + ldr r0, _080DBF94 @ =gSprites + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r4, 0x20] + negs r0, r0 +_080DBF7A: + strh r0, [r1, 0x24] + ldrh r0, [r4, 0x20] + negs r0, r0 +_080DBF80: + strh r0, [r1, 0x26] +_080DBF82: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _080DC014 + b _080DBFF4 + .align 2, 0 +_080DBF94: .4byte gSprites +_080DBF98: + ldrh r0, [r4, 0xA] + ands r1, r0 + cmp r1, 0 + beq _080DBFA8 + ldrh r0, [r4, 0xE] + subs r0, 0x1 + strh r0, [r4, 0xE] + b _080DBFAE +_080DBFA8: + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] +_080DBFAE: + ldr r2, _080DBFFC @ =REG_BLDALPHA + ldrh r0, [r4, 0x10] + lsls r0, 8 + ldrh r1, [r4, 0xE] + orrs r0, r1 + strh r0, [r2] + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x20 + bne _080DC014 + movs r5, 0x8 + adds r6, r4, 0 + adds r6, 0x8 +_080DBFCE: + lsls r0, r5, 1 + adds r1, r6, r0 + movs r2, 0 + ldrsh r0, [r1, r2] + cmp r0, 0x40 + beq _080DBFEA + adds r1, r0, 0 + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, _080DC000 @ =gSprites + adds r0, r1 + bl DestroySprite +_080DBFEA: + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0xC + bls _080DBFCE +_080DBFF4: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080DC014 + .align 2, 0 +_080DBFFC: .4byte REG_BLDALPHA +_080DC000: .4byte gSprites +_080DC004: + ldr r0, _080DC01C @ =REG_BLDALPHA + movs r1, 0 + strh r1, [r0] + subs r0, 0x2 + strh r1, [r0] + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080DC014: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DC01C: .4byte REG_BLDALPHA + thumb_func_end sub_80DBE98 + + thumb_func_start sub_80DC020 +sub_80DC020: @ 80DC020 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x30 + ldrsh r1, [r4, r0] + movs r2, 0x2E + ldrsh r0, [r4, r2] + subs r0, 0xA + cmp r1, r0 + ble _080DC04A + ldrh r0, [r4, 0x30] + movs r1, 0x1 + ands r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_080DC04A: + movs r0, 0x30 + ldrsh r1, [r4, r0] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _080DC05C + adds r0, r4, 0 + bl move_anim_8072740 +_080DC05C: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DC020 + + thumb_func_start sub_80DC068 +sub_80DC068: @ 80DC068 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, _080DC0A4 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080DC094 + ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] +_080DC094: + ldrh r0, [r6, 0x2] + strh r0, [r5, 0x2E] + ldr r0, _080DC0AC @ =sub_80DC020 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DC0A4: .4byte gBattleAnimArgs +_080DC0A8: .4byte gBattleAnimBankAttacker +_080DC0AC: .4byte sub_80DC020 + thumb_func_end sub_80DC068 + + thumb_func_start sub_80DC0B0 +sub_80DC0B0: @ 80DC0B0 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080DC10C @ =gTasks + adds r5, r1, r0 + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DC154 + ldr r0, _080DC110 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0x1 + bne _080DC120 + ldr r0, _080DC114 @ =0x0000fff6 + strh r0, [r5, 0x1C] + ldr r4, _080DC118 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x5 + bl sub_807A100 + subs r0, 0x8 + strh r0, [r5, 0x1E] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_807A100 + adds r0, 0x8 + strh r0, [r5, 0x20] + ldr r4, _080DC11C @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x5 + bl sub_807A100 + subs r0, 0x8 + strh r0, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_807A100 + adds r0, 0x8 + b _080DC1DE + .align 2, 0 +_080DC10C: .4byte gTasks +_080DC110: .4byte gBattleAnimArgs +_080DC114: .4byte 0x0000fff6 +_080DC118: .4byte gBattleAnimBankTarget +_080DC11C: .4byte gBattleAnimBankAttacker +_080DC120: + movs r0, 0xA + strh r0, [r5, 0x1C] + ldr r4, _080DC14C @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x4 + bl sub_807A100 + adds r0, 0x8 + strh r0, [r5, 0x1E] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_807A100 + subs r0, 0x8 + strh r0, [r5, 0x20] + ldr r4, _080DC150 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x4 + bl sub_807A100 + adds r0, 0x8 + b _080DC1D2 + .align 2, 0 +_080DC14C: .4byte gBattleAnimBankAttacker +_080DC150: .4byte gBattleAnimBankTarget +_080DC154: + ldr r0, _080DC198 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0x1 + bne _080DC1A8 + ldr r0, _080DC19C @ =0x0000fff6 + strh r0, [r5, 0x1C] + ldr r4, _080DC1A0 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x4 + bl sub_807A100 + adds r0, 0x8 + strh r0, [r5, 0x1E] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_807A100 + adds r0, 0x8 + strh r0, [r5, 0x20] + ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x4 + bl sub_807A100 + adds r0, 0x8 + strh r0, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_807A100 + adds r0, 0x8 + b _080DC1DE + .align 2, 0 +_080DC198: .4byte gBattleAnimArgs +_080DC19C: .4byte 0x0000fff6 +_080DC1A0: .4byte gBattleAnimBankTarget +_080DC1A4: .4byte gBattleAnimBankAttacker +_080DC1A8: + movs r0, 0xA + strh r0, [r5, 0x1C] + ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x5 + bl sub_807A100 + subs r0, 0x8 + strh r0, [r5, 0x1E] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_807A100 + subs r0, 0x8 + strh r0, [r5, 0x20] + ldr r4, _080DC1F4 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x5 + bl sub_807A100 + subs r0, 0x8 +_080DC1D2: + strh r0, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_807A100 + subs r0, 0x8 +_080DC1DE: + strh r0, [r5, 0x24] + movs r0, 0x6 + strh r0, [r5, 0xA] + ldr r0, _080DC1F8 @ =sub_80DC1FC + str r0, [r5] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DC1F0: .4byte gBattleAnimBankAttacker +_080DC1F4: .4byte gBattleAnimBankTarget +_080DC1F8: .4byte sub_80DC1FC + thumb_func_end sub_80DC0B0 + + thumb_func_start sub_80DC1FC +sub_80DC1FC: @ 80DC1FC + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080DC21C @ =gTasks + adds r5, r0, r1 + movs r0, 0x8 + ldrsh r1, [r5, r0] + cmp r1, 0 + beq _080DC220 + cmp r1, 0x1 + beq _080DC294 + b _080DC2A8 + .align 2, 0 +_080DC21C: .4byte gTasks +_080DC220: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + ble _080DC2A8 + strh r1, [r5, 0xA] + ldr r0, _080DC28C @ =gSpriteTemplate_83DA9AC + movs r2, 0x1E + ldrsh r1, [r5, r2] + movs r3, 0x20 + ldrsh r2, [r5, r3] + movs r3, 0 + bl CreateSprite + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x40 + beq _080DC274 + ldr r0, _080DC290 @ =gSprites + lsls r4, r1, 4 + adds r4, r1 + lsls r4, 2 + adds r4, r0 + movs r0, 0x10 + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x22] + strh r0, [r4, 0x32] + ldrh r0, [r5, 0x24] + strh r0, [r4, 0x36] + ldrh r0, [r5, 0x1C] + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80786EC + ldrb r0, [r5, 0xC] + movs r1, 0x3 + ands r1, r0 + adds r0, r4, 0 + bl StartSpriteAffineAnim +_080DC274: + ldrh r0, [r5, 0xC] + adds r0, 0x1 + strh r0, [r5, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + bne _080DC2A8 + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _080DC2A8 + .align 2, 0 +_080DC28C: .4byte gSpriteTemplate_83DA9AC +_080DC290: .4byte gSprites +_080DC294: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x11 + ble _080DC2A8 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080DC2A8: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80DC1FC + + thumb_func_start sub_80DC2B0 +sub_80DC2B0: @ 80DC2B0 + push {r4,lr} + adds r4, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080DC2CE + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_080DC2CE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DC2B0 + + thumb_func_start sub_80DC2D4 +sub_80DC2D4: @ 80DC2D4 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080DC30C @ =gTasks + adds r4, r1, r0 + ldr r0, _080DC310 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl sub_8077FC0 + lsls r0, 24 + lsrs r1, r0, 24 + adds r0, r1, 0 + subs r0, 0x20 + strh r0, [r4, 0x24] + ldr r0, _080DC314 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r0, r2] + cmp r0, 0x1 + beq _080DC32A + cmp r0, 0x1 + bgt _080DC318 + cmp r0, 0 + beq _080DC31E + b _080DC346 + .align 2, 0 +_080DC30C: .4byte gTasks +_080DC310: .4byte gBattleAnimBankTarget +_080DC314: .4byte gBattleAnimArgs +_080DC318: + cmp r0, 0x2 + beq _080DC336 + b _080DC346 +_080DC31E: + movs r0, 0x2 + strh r0, [r4, 0x1E] + movs r0, 0x5 + strh r0, [r4, 0x20] + movs r0, 0x40 + b _080DC33E +_080DC32A: + movs r0, 0x2 + strh r0, [r4, 0x1E] + movs r0, 0x5 + strh r0, [r4, 0x20] + movs r0, 0xC0 + b _080DC33E +_080DC336: + movs r0, 0x4 + strh r0, [r4, 0x1E] + strh r0, [r4, 0x20] + movs r0, 0 +_080DC33E: + strh r0, [r4, 0x22] + adds r0, r1, 0 + adds r0, 0x20 + strh r0, [r4, 0x26] +_080DC346: + movs r1, 0x24 + ldrsh r0, [r4, r1] + cmp r0, 0 + bge _080DC352 + movs r0, 0 + strh r0, [r4, 0x24] +_080DC352: + ldr r0, _080DC36C @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl GetBankIdentity_permutated + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080DC378 + ldr r0, _080DC370 @ =gUnknown_030042C0 + ldrh r0, [r0] + strh r0, [r4, 0x1C] + ldr r0, _080DC374 @ =REG_BG1HOFS + b _080DC380 + .align 2, 0 +_080DC36C: .4byte gBattleAnimBankTarget +_080DC370: .4byte gUnknown_030042C0 +_080DC374: .4byte REG_BG1HOFS +_080DC378: + ldr r0, _080DC3E0 @ =gUnknown_03004288 + ldrh r0, [r0] + strh r0, [r4, 0x1C] + ldr r0, _080DC3E4 @ =REG_BG2HOFS +_080DC380: + str r0, [sp] + ldrh r1, [r4, 0x24] + lsls r3, r1, 16 + asrs r1, r3, 16 + movs r2, 0x24 + ldrsh r0, [r4, r2] + adds r0, 0x40 + cmp r1, r0 + bgt _080DC3BA + ldr r5, _080DC3E8 @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 +_080DC39A: + asrs r3, 16 + lsls r1, r3, 1 + adds r2, r1, r5 + ldrh r0, [r4, 0x1C] + strh r0, [r2] + adds r1, r6 + ldrh r0, [r4, 0x1C] + strh r0, [r1] + adds r3, 0x1 + lsls r3, 16 + asrs r1, r3, 16 + movs r2, 0x24 + ldrsh r0, [r4, r2] + adds r0, 0x40 + cmp r1, r0 + ble _080DC39A +_080DC3BA: + ldr r0, _080DC3EC @ =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl sub_80895F8 + ldr r0, _080DC3F0 @ =sub_80DC3F4 + str r0, [r4] + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DC3E0: .4byte gUnknown_03004288 +_080DC3E4: .4byte REG_BG2HOFS +_080DC3E8: .4byte gUnknown_03004DE0 +_080DC3EC: .4byte 0xa2600001 +_080DC3F0: .4byte sub_80DC3F4 + thumb_func_end sub_80DC2D4 + + thumb_func_start sub_80DC3F4 +sub_80DC3F4: @ 80DC3F4 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080DC41C @ =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _080DC4CE + cmp r0, 0x1 + bgt _080DC420 + cmp r0, 0 + beq _080DC426 + b _080DC4E6 + .align 2, 0 +_080DC41C: .4byte gTasks +_080DC420: + cmp r0, 0x2 + beq _080DC4E0 + b _080DC4E6 +_080DC426: + ldrh r3, [r5, 0x22] + ldrh r4, [r5, 0x24] + movs r2, 0x24 + ldrsh r1, [r5, r2] + movs r2, 0x26 + ldrsh r0, [r5, r2] + cmp r1, r0 + bgt _080DC4BE + ldr r0, _080DC470 @ =gSineTable + mov r9, r0 + movs r7, 0x3 + ldr r1, _080DC474 @ =gUnknown_03004DE0 + mov r12, r1 + movs r2, 0xF0 + lsls r2, 3 + add r2, r12 + mov r8, r2 +_080DC448: + lsls r2, r3, 16 + asrs r0, r2, 15 + add r0, r9 + movs r3, 0 + ldrsh r0, [r0, r3] + movs r3, 0x20 + ldrsh r1, [r5, r3] + asrs r0, r1 + lsls r0, 16 + lsrs r1, r0, 16 + asrs r3, r0, 16 + adds r6, r2, 0 + cmp r3, 0 + ble _080DC478 + ldrh r1, [r5, 0xA] + adds r0, r7, 0 + ands r0, r1 + adds r0, r3, r0 + b _080DC484 + .align 2, 0 +_080DC470: .4byte gSineTable +_080DC474: .4byte gUnknown_03004DE0 +_080DC478: + cmp r3, 0 + bge _080DC488 + ldrh r1, [r5, 0xA] + adds r0, r7, 0 + ands r0, r1 + subs r0, r3, r0 +_080DC484: + lsls r0, 16 + lsrs r1, r0, 16 +_080DC488: + lsls r2, r4, 16 + asrs r2, 16 + lsls r3, r2, 1 + mov r0, r12 + adds r4, r3, r0 + ldrh r0, [r5, 0x1C] + lsls r1, 16 + asrs r1, 16 + adds r0, r1, r0 + strh r0, [r4] + add r3, r8 + ldrh r0, [r5, 0x1C] + adds r1, r0 + strh r1, [r3] + asrs r0, r6, 16 + ldrh r1, [r5, 0x1E] + adds r0, r1 + lsls r0, 16 + lsrs r3, r0, 16 + adds r2, 0x1 + lsls r2, 16 + lsrs r4, r2, 16 + asrs r2, 16 + movs r1, 0x26 + ldrsh r0, [r5, r1] + cmp r2, r0 + ble _080DC448 +_080DC4BE: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x17 + ble _080DC4E6 + b _080DC4D4 +_080DC4CE: + ldr r1, _080DC4DC @ =gUnknown_03004DC0 + movs r0, 0x3 + strb r0, [r1, 0x15] +_080DC4D4: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _080DC4E6 + .align 2, 0 +_080DC4DC: .4byte gUnknown_03004DC0 +_080DC4E0: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080DC4E6: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80DC3F4 + + thumb_func_start sub_80DC4F4 +sub_80DC4F4: @ 80DC4F4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r4, r0, 24 + mov r8, r4 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080DC528 @ =gTasks + adds r7, r0, r1 + bl AllocOamMatrix + lsls r0, 24 + lsrs r5, r0, 24 + mov r10, r5 + adds r6, r5, 0 + cmp r6, 0xFF + bne _080DC52C + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _080DC5D6 + .align 2, 0 +_080DC528: .4byte gTasks +_080DC52C: + ldr r1, _080DC550 @ =gBattleAnimArgs + ldrb r0, [r1] + bl duplicate_obj_of_side_rel2move_in_transparent_mode + lsls r0, 16 + lsrs r1, r0, 16 + mov r9, r1 + asrs r0, 16 + cmp r0, 0 + bge _080DC554 + adds r0, r5, 0 + bl FreeOamMatrix + mov r0, r8 + bl DestroyAnimVisualTask + b _080DC5D6 + .align 2, 0 +_080DC550: .4byte gBattleAnimArgs +_080DC554: + ldr r2, _080DC5E4 @ =gSprites + lsls r4, r0, 4 + adds r4, r0 + lsls r4, 2 + adds r0, r2, 0 + adds r0, 0x1C + adds r0, r4, r0 + ldr r1, _080DC5E8 @ =SpriteCallbackDummy + str r1, [r0] + adds r4, r2 + ldrb r0, [r4, 0x1] + movs r1, 0x3 + orrs r0, r1 + strb r0, [r4, 0x1] + movs r0, 0x1F + ands r6, r0 + lsls r2, r6, 1 + ldrb r1, [r4, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + orrs r0, r2 + strb r0, [r4, 0x3] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + adds r1, r4, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] + mov r1, r9 + lsls r0, r1, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r3, [r4, 0x1] + lsrs r1, r3, 6 + ldrb r2, [r4, 0x3] + lsrs r2, 6 + lsls r3, 30 + lsrs r3, 30 + adds r0, r4, 0 + bl CalcCenterToCornerVec + ldr r1, _080DC5EC @ =gBattleAnimArgs + ldrb r0, [r1] + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r7, 0x22] + mov r0, r10 + strh r0, [r7, 0x24] + mov r1, r9 + strh r1, [r7, 0x26] + ldr r0, _080DC5F0 @ =sub_80DC5F4 + str r0, [r7] +_080DC5D6: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DC5E4: .4byte gSprites +_080DC5E8: .4byte SpriteCallbackDummy +_080DC5EC: .4byte gBattleAnimArgs +_080DC5F0: .4byte sub_80DC5F4 + thumb_func_end sub_80DC4F4 + + thumb_func_start sub_80DC5F4 +sub_80DC5F4: @ 80DC5F4 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080DC618 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _080DC678 + cmp r0, 0x1 + bgt _080DC61C + cmp r0, 0 + beq _080DC626 + b _080DC6F8 + .align 2, 0 +_080DC618: .4byte gTasks +_080DC61C: + cmp r0, 0x2 + beq _080DC6C8 + cmp r0, 0x3 + beq _080DC6E8 + b _080DC6F8 +_080DC626: + ldrh r0, [r4, 0xA] + adds r0, 0x4 + strh r0, [r4, 0xA] + ldr r1, _080DC674 @ =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + lsls r1, 16 + asrs r1, 17 + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + subs r0, r1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0xC + ldrsh r2, [r4, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x22] + lsls r1, 24 + lsrs r1, 24 + bl sub_8079AB8 + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0x30 + bne _080DC6F8 + b _080DC6DA + .align 2, 0 +_080DC674: .4byte gSineTable +_080DC678: + ldrh r0, [r4, 0xA] + subs r0, 0x4 + strh r0, [r4, 0xA] + ldr r1, _080DC6C4 @ =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + lsls r1, 16 + asrs r1, 17 + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + subs r0, r1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0xC + ldrsh r2, [r4, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x22] + lsls r1, 24 + lsrs r1, 24 + bl sub_8079AB8 + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _080DC6F8 + b _080DC6DA + .align 2, 0 +_080DC6C4: .4byte gSineTable +_080DC6C8: + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, _080DC6E4 @ =gSprites + adds r0, r1 + bl obj_delete_but_dont_free_vram +_080DC6DA: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080DC6F8 + .align 2, 0 +_080DC6E4: .4byte gSprites +_080DC6E8: + ldrh r0, [r4, 0x24] + lsls r0, 24 + lsrs r0, 24 + bl FreeOamMatrix + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080DC6F8: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80DC5F4 + + thumb_func_start sub_80DC700 +sub_80DC700: @ 80DC700 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _080DC778 + cmp r0, 0x1 + bgt _080DC716 + cmp r0, 0 + beq _080DC720 + b _080DC818 +_080DC716: + cmp r0, 0x2 + beq _080DC7AA + cmp r0, 0x3 + beq _080DC808 + b _080DC818 +_080DC720: + ldr r4, _080DC76C @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DC74E + ldrh r0, [r5, 0x22] + adds r0, 0xC + strh r0, [r5, 0x22] +_080DC74E: + movs r0, 0x8 + strh r0, [r5, 0x30] + ldr r1, _080DC770 @ =REG_BLDCNT + movs r2, 0xFD + lsls r2, 6 + adds r0, r2, 0 + strh r0, [r1] + ldr r2, _080DC774 @ =REG_BLDALPHA + ldrh r1, [r5, 0x30] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r0, r1 + strh r0, [r2] + b _080DC7A2 + .align 2, 0 +_080DC76C: .4byte gBattleAnimBankAttacker +_080DC770: .4byte REG_BLDCNT +_080DC774: .4byte REG_BLDALPHA +_080DC778: + adds r0, r5, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080DC818 + movs r0, 0x40 + negs r0, r0 + bl sub_8076F98 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xCB + bl PlaySE12WithPanning + adds r0, r5, 0 + movs r1, 0x1 + bl ChangeSpriteAffineAnim +_080DC7A2: + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _080DC818 +_080DC7AA: + ldrh r0, [r5, 0x32] + adds r1, r0, 0x1 + strh r1, [r5, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080DC7E8 + movs r0, 0 + strh r0, [r5, 0x32] + ldrh r1, [r5, 0x30] + subs r1, 0x1 + strh r1, [r5, 0x30] + ldr r2, _080DC804 @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r1, 0x30 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080DC7E8 + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] +_080DC7E8: + movs r0, 0xE0 + lsls r0, 2 + adds r2, r0, 0 + ldrh r1, [r5, 0x34] + adds r2, r1 + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r5, 0x26] + subs r0, r1 + strh r0, [r5, 0x26] + movs r0, 0xFF + ands r2, r0 + strh r2, [r5, 0x34] + b _080DC818 + .align 2, 0 +_080DC804: .4byte REG_BLDALPHA +_080DC808: + ldr r0, _080DC820 @ =REG_BLDCNT + movs r1, 0 + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + adds r0, r5, 0 + bl move_anim_8072740 +_080DC818: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DC820: .4byte REG_BLDCNT + thumb_func_end sub_80DC700 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/rain.s b/asm/rain.s new file mode 100755 index 000000000..a057cb813 --- /dev/null +++ b/asm/rain.s @@ -0,0 +1,124 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ rain + + thumb_func_start sub_80D30F0 +sub_80D30F0: @ 80D30F0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + ldr r1, _080D3178 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D3118 + ldr r1, _080D317C @ =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r5, 0xA] + ldrh r0, [r1, 0x2] + strh r0, [r5, 0xC] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0xE] +_080D3118: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + movs r2, 0x8 + ldrsh r0, [r5, r2] + movs r2, 0xC + ldrsh r1, [r5, r2] + bl __modsi3 + cmp r0, 0x1 + bne _080D3160 + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xF0 + bl __umodsi3 + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x50 + bl __umodsi3 + adds r2, r0, 0 + lsls r2, 24 + lsrs r2, 24 + ldr r0, _080D3180 @ =gSpriteTemplate_83D9130 + adds r1, r4, 0 + movs r3, 0x4 + bl CreateSprite +_080D3160: + movs r0, 0x8 + ldrsh r1, [r5, r0] + movs r2, 0xE + ldrsh r0, [r5, r2] + cmp r1, r0 + bne _080D3172 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080D3172: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D3178: .4byte gTasks +_080D317C: .4byte gBattleAnimArgs +_080D3180: .4byte gSpriteTemplate_83D9130 + thumb_func_end sub_80D30F0 + + thumb_func_start sub_80D3184 +sub_80D3184: @ 80D3184 + ldr r1, _080D318C @ =sub_80D3190 + str r1, [r0, 0x1C] + bx lr + .align 2, 0 +_080D318C: .4byte sub_80D3190 + thumb_func_end sub_80D3184 + + thumb_func_start sub_80D3190 +sub_80D3190: @ 80D3190 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xD + bgt _080D31AE + ldrh r0, [r2, 0x24] + adds r0, 0x1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x26] + adds r0, 0x4 + strh r0, [r2, 0x26] +_080D31AE: + adds r0, r2, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080D31C2 + adds r0, r2, 0 + bl DestroySprite +_080D31C2: + pop {r0} + bx r0 + thumb_func_end sub_80D3190 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/rock.s b/asm/rock.s new file mode 100755 index 000000000..dc7eeb7d1 --- /dev/null +++ b/asm/rock.s @@ -0,0 +1,1644 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ rock + + thumb_func_start sub_80DCE9C +sub_80DCE9C: @ 80DCE9C + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, _080DCF08 @ =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r6, r1] + cmp r0, 0 + beq _080DCEBC + ldr r0, _080DCF0C @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + movs r1, 0 + bl sub_807A3FC +_080DCEBC: + ldrh r0, [r6] + ldrh r1, [r5, 0x20] + adds r0, r1 + movs r4, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + adds r0, 0xE + strh r0, [r5, 0x22] + ldrb r1, [r6, 0x2] + adds r0, r5, 0 + bl StartSpriteAnim + adds r0, r5, 0 + bl AnimateSprite + strh r4, [r5, 0x2E] + strh r4, [r5, 0x30] + movs r0, 0x4 + strh r0, [r5, 0x32] + movs r0, 0x10 + strh r0, [r5, 0x34] + ldr r0, _080DCF10 @ =0x0000ffba + strh r0, [r5, 0x36] + ldrh r0, [r6, 0x4] + strh r0, [r5, 0x38] + ldr r1, _080DCF14 @ =sub_80DCF1C + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldr r1, _080DCF18 @ =sub_8078278 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DCF08: .4byte gBattleAnimArgs +_080DCF0C: .4byte gBattleAnimBankTarget +_080DCF10: .4byte 0x0000ffba +_080DCF14: .4byte sub_80DCF1C +_080DCF18: .4byte sub_8078278 + thumb_func_end sub_80DCE9C + + thumb_func_start sub_80DCF1C +sub_80DCF1C: @ 80DCF1C + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x38] + ldrh r2, [r4, 0x20] + adds r0, r1, r2 + strh r0, [r4, 0x20] + movs r0, 0xC0 + strh r0, [r4, 0x2E] + strh r1, [r4, 0x30] + movs r0, 0x4 + strh r0, [r4, 0x32] + movs r0, 0x20 + strh r0, [r4, 0x34] + ldr r0, _080DCF54 @ =0x0000ffe8 + strh r0, [r4, 0x36] + ldr r1, _080DCF58 @ =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + ldr r1, _080DCF5C @ =sub_8078278 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DCF54: .4byte 0x0000ffe8 +_080DCF58: .4byte move_anim_8074EE0 +_080DCF5C: .4byte sub_8078278 + thumb_func_end sub_80DCF1C + + thumb_func_start sub_80DCF60 +sub_80DCF60: @ 80DCF60 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080DCF88 @ =gBattleAnimArgs + ldrb r1, [r4, 0xA] + bl StartSpriteAnim + adds r0, r5, 0 + bl AnimateSprite + ldr r0, _080DCF8C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DCF90 + ldrh r0, [r5, 0x20] + ldrh r1, [r4] + subs r0, r1 + b _080DCF96 + .align 2, 0 +_080DCF88: .4byte gBattleAnimArgs +_080DCF8C: .4byte gBattleAnimBankAttacker +_080DCF90: + ldrh r0, [r4] + ldrh r1, [r5, 0x20] + adds r0, r1 +_080DCF96: + strh r0, [r5, 0x20] + ldr r3, _080DCFD8 @ =gBattleAnimArgs + ldrh r2, [r3, 0x2] + ldrh r0, [r5, 0x22] + adds r2, r0 + movs r4, 0 + strh r2, [r5, 0x22] + ldrh r0, [r3, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldrh r1, [r3, 0x4] + adds r0, r1 + strh r0, [r5, 0x32] + strh r2, [r5, 0x34] + ldrh r0, [r3, 0x6] + adds r2, r0 + strh r2, [r5, 0x36] + adds r0, r5, 0 + bl sub_8078A5C + strh r4, [r5, 0x34] + strh r4, [r5, 0x36] + ldr r0, _080DCFDC @ =sub_8078394 + str r0, [r5, 0x1C] + ldr r1, _080DCFE0 @ =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DCFD8: .4byte gBattleAnimArgs +_080DCFDC: .4byte sub_8078394 +_080DCFE0: .4byte move_anim_8074EE0 + thumb_func_end sub_80DCF60 + + thumb_func_start sub_80DCFE4 +sub_80DCFE4: @ 80DCFE4 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080DCFFC @ =gBattleAnimArgs + movs r1, 0xC + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080DD000 + adds r0, r4, 0 + movs r1, 0 + bl sub_80787B0 + b _080DD008 + .align 2, 0 +_080DCFFC: .4byte gBattleAnimArgs +_080DD000: + adds r0, r4, 0 + movs r1, 0 + bl sub_8078764 +_080DD008: + ldr r1, _080DD024 @ =gBattleAnimArgs + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x32] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x34] + ldr r0, _080DD028 @ =sub_80DD02C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DD024: .4byte gBattleAnimArgs +_080DD028: .4byte sub_80DD02C + thumb_func_end sub_80DCFE4 + + thumb_func_start sub_80DD02C +sub_80DD02C: @ 80DD02C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x36] + adds r0, r1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + movs r2, 0x38 + ldrsh r0, [r4, r2] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x32] + ldrh r1, [r4, 0x38] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080DD072 + adds r0, r4, 0 + bl move_anim_8072740 +_080DD072: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DD02C + + thumb_func_start do_boulder_dust +do_boulder_dust: @ 80DD078 + push {r4-r6,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r6, r0, 24 + movs r5, 0 + ldr r1, _080DD154 @ =REG_BLDCNT + ldr r2, _080DD158 @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r2, 0x80 + lsls r2, 5 + adds r0, r2, 0 + strh r0, [r1] + ldr r4, _080DD15C @ =REG_BG1CNT + ldrb r1, [r4] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4] + ldrb r1, [r4, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r4, 0x1] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080DD0C4 + ldrb r0, [r4] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4] +_080DD0C4: + ldr r0, _080DD160 @ =gUnknown_030042C0 + strh r5, [r0] + ldr r0, _080DD164 @ =gUnknown_030041B4 + strh r5, [r0] + ldr r0, _080DD168 @ =REG_BG1HOFS + strh r5, [r0] + adds r0, 0x2 + strh r5, [r0] + mov r0, sp + bl sub_8078914 + ldr r1, [sp, 0x4] + str r5, [sp, 0xC] + ldr r2, _080DD16C @ =0x040000d4 + add r0, sp, 0xC + str r0, [r2] + str r1, [r2, 0x4] + ldr r0, _080DD170 @ =0x85000400 + str r0, [r2, 0x8] + ldr r0, [r2, 0x8] + ldr r0, _080DD174 @ =gBattleAnimBackgroundTilemap_SandstormBrew + bl LZDecompressVram + ldr r0, _080DD178 @ =gBattleAnimBackgroundImage_SandstormBrew + ldr r1, [sp] + bl LZDecompressVram + ldr r0, _080DD17C @ =gBattleAnimSpritePalette_261 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080DD120 + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80763FC +_080DD120: + ldr r0, _080DD180 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _080DD13A + ldr r0, _080DD184 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DD13A + movs r5, 0x1 +_080DD13A: + ldr r0, _080DD188 @ =gTasks + lsls r1, r6, 2 + adds r1, r6 + lsls r1, 3 + adds r1, r0 + strh r5, [r1, 0x8] + ldr r0, _080DD18C @ =sub_80DD190 + str r0, [r1] + add sp, 0x10 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DD154: .4byte REG_BLDCNT +_080DD158: .4byte 0x00003f42 +_080DD15C: .4byte REG_BG1CNT +_080DD160: .4byte gUnknown_030042C0 +_080DD164: .4byte gUnknown_030041B4 +_080DD168: .4byte REG_BG1HOFS +_080DD16C: .4byte 0x040000d4 +_080DD170: .4byte 0x85000400 +_080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew +_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew +_080DD17C: .4byte gBattleAnimSpritePalette_261 +_080DD180: .4byte gBattleAnimArgs +_080DD184: .4byte gBattleAnimBankAttacker +_080DD188: .4byte gTasks +_080DD18C: .4byte sub_80DD190 + thumb_func_end do_boulder_dust + + thumb_func_start sub_80DD190 +sub_80DD190: @ 80DD190 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x10 + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, _080DD1C0 @ =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + adds r3, r1, 0 + cmp r0, 0 + bne _080DD1CC + ldr r1, _080DD1C4 @ =gUnknown_030042C0 + ldr r5, _080DD1C8 @ =0x0000fffa + adds r0, r5, 0 + ldrh r2, [r1] + adds r0, r2 + b _080DD1D2 + .align 2, 0 +_080DD1C0: .4byte gTasks +_080DD1C4: .4byte gUnknown_030042C0 +_080DD1C8: .4byte 0x0000fffa +_080DD1CC: + ldr r1, _080DD204 @ =gUnknown_030042C0 + ldrh r0, [r1] + adds r0, 0x6 +_080DD1D2: + strh r0, [r1] + adds r4, r1, 0 + ldr r1, _080DD208 @ =gUnknown_030041B4 + ldr r5, _080DD20C @ =0x0000ffff + adds r0, r5, 0 + ldrh r2, [r1] + adds r0, r2 + strh r0, [r1] + lsls r2, r7, 2 + adds r0, r2, r7 + lsls r0, 3 + adds r0, r3 + movs r5, 0x20 + ldrsh r0, [r0, r5] + mov r8, r2 + adds r2, r1, 0 + cmp r0, 0x4 + bls _080DD1F8 + b _080DD37C +_080DD1F8: + lsls r0, 2 + ldr r1, _080DD210 @ =_080DD214 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080DD204: .4byte gUnknown_030042C0 +_080DD208: .4byte gUnknown_030041B4 +_080DD20C: .4byte 0x0000ffff +_080DD210: .4byte _080DD214 + .align 2, 0 +_080DD214: + .4byte _080DD228 + .4byte _080DD270 + .4byte _080DD292 + .4byte _080DD2D4 + .4byte _080DD358 +_080DD228: + mov r1, r8 + adds r0, r1, r7 + lsls r0, 3 + adds r3, r0, r3 + ldrh r0, [r3, 0x1C] + adds r0, 0x1 + movs r4, 0 + strh r0, [r3, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + beq _080DD242 + b _080DD37C +_080DD242: + strh r4, [r3, 0x1C] + ldrh r1, [r3, 0x1E] + adds r1, 0x1 + strh r1, [r3, 0x1E] + ldr r2, _080DD26C @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r2, 0x1E + ldrsh r0, [r3, r2] + cmp r0, 0x7 + beq _080DD260 + b _080DD37C +_080DD260: + ldrh r0, [r3, 0x20] + adds r0, 0x1 + strh r0, [r3, 0x20] + strh r4, [r3, 0x1E] + b _080DD37C + .align 2, 0 +_080DD26C: .4byte REG_BLDALPHA +_080DD270: + mov r5, r8 + adds r0, r5, r7 + lsls r0, 3 + adds r1, r0, r3 + ldrh r0, [r1, 0x1E] + adds r0, 0x1 + strh r0, [r1, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x65 + bne _080DD37C + movs r0, 0x7 + strh r0, [r1, 0x1E] + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + b _080DD37C +_080DD292: + mov r1, r8 + adds r0, r1, r7 + lsls r0, 3 + adds r3, r0, r3 + ldrh r0, [r3, 0x1C] + adds r0, 0x1 + strh r0, [r3, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _080DD37C + movs r0, 0 + strh r0, [r3, 0x1C] + ldrh r1, [r3, 0x1E] + subs r1, 0x1 + strh r1, [r3, 0x1E] + ldr r2, _080DD2D0 @ =REG_BLDALPHA + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + strh r1, [r2] + movs r2, 0x1E + ldrsh r1, [r3, r2] + cmp r1, 0 + bne _080DD37C + ldrh r0, [r3, 0x20] + adds r0, 0x1 + strh r0, [r3, 0x20] + strh r1, [r3, 0x1E] + b _080DD37C + .align 2, 0 +_080DD2D0: .4byte REG_BLDALPHA +_080DD2D4: + mov r0, sp + bl sub_8078914 + ldr r2, [sp] + movs r3, 0x80 + lsls r3, 6 + add r5, sp, 0xC + movs r6, 0 + ldr r1, _080DD38C @ =0x040000d4 + movs r4, 0x80 + lsls r4, 5 + mov r9, r5 + ldr r0, _080DD390 @ =0x85000400 + mov r12, r0 + movs r0, 0x85 + lsls r0, 24 + mov r10, r0 +_080DD2F6: + str r6, [sp, 0xC] + mov r0, r9 + str r0, [r1] + str r2, [r1, 0x4] + mov r0, r12 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + adds r2, r4 + subs r3, r4 + cmp r3, r4 + bhi _080DD2F6 + str r6, [sp, 0xC] + str r5, [r1] + str r2, [r1, 0x4] + lsrs r0, r3, 2 + mov r2, r10 + orrs r0, r2 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + ldr r1, [sp, 0x4] + movs r0, 0 + str r0, [sp, 0xC] + ldr r0, _080DD38C @ =0x040000d4 + str r5, [r0] + str r1, [r0, 0x4] + ldr r1, _080DD394 @ =0x85000200 + str r1, [r0, 0x8] + ldr r0, [r0, 0x8] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080DD344 + ldr r2, _080DD398 @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080DD344: + ldr r0, _080DD39C @ =gTasks + mov r5, r8 + adds r1, r5, r7 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + ldr r4, _080DD3A0 @ =gUnknown_030042C0 + ldr r2, _080DD3A4 @ =gUnknown_030041B4 +_080DD358: + movs r1, 0 + strh r1, [r4] + strh r1, [r2] + ldr r0, _080DD3A8 @ =REG_BLDCNT + strh r1, [r0] + adds r0, 0x2 + strh r1, [r0] + ldr r2, _080DD398 @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] + adds r0, r7, 0 + bl DestroyAnimVisualTask +_080DD37C: + add sp, 0x10 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DD38C: .4byte 0x040000d4 +_080DD390: .4byte 0x85000400 +_080DD394: .4byte 0x85000200 +_080DD398: .4byte REG_BG1CNT +_080DD39C: .4byte gTasks +_080DD3A0: .4byte gUnknown_030042C0 +_080DD3A4: .4byte gUnknown_030041B4 +_080DD3A8: .4byte REG_BLDCNT + thumb_func_end sub_80DD190 + + thumb_func_start sub_80DD3AC +sub_80DD3AC: @ 80DD3AC + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080DD428 + ldr r4, _080DD3F0 @ =gBattleAnimArgs + movs r2, 0x6 + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _080DD3F8 + ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080DD3F8 + movs r0, 0x98 + lsls r0, 1 + strh r0, [r5, 0x20] + ldrh r0, [r4, 0x2] + negs r0, r0 + strh r0, [r4, 0x2] + movs r0, 0x1 + strh r0, [r5, 0x38] + ldrb r1, [r5, 0x3] + subs r0, 0x40 + ands r0, r1 + movs r1, 0x10 + orrs r0, r1 + strb r0, [r5, 0x3] + b _080DD3FC + .align 2, 0 +_080DD3F0: .4byte gBattleAnimArgs +_080DD3F4: .4byte gBattleAnimBankAttacker +_080DD3F8: + ldr r0, _080DD41C @ =0x0000ffc0 + strh r0, [r5, 0x20] +_080DD3FC: + ldr r4, _080DD420 @ =gBattleAnimArgs + ldrh r0, [r4] + strh r0, [r5, 0x22] + ldr r1, _080DD424 @ =gUnknown_083DAD10 + adds r0, r5, 0 + bl SetSubspriteTables + ldrh r0, [r4, 0x2] + strh r0, [r5, 0x30] + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _080DD484 + .align 2, 0 +_080DD41C: .4byte 0x0000ffc0 +_080DD420: .4byte gBattleAnimArgs +_080DD424: .4byte gUnknown_083DAD10 +_080DD428: + ldrh r1, [r5, 0x30] + ldrh r3, [r5, 0x34] + adds r1, r3 + ldrh r2, [r5, 0x32] + ldrh r0, [r5, 0x36] + adds r2, r0 + lsls r0, r1, 16 + asrs r0, 24 + ldrh r3, [r5, 0x24] + adds r0, r3 + strh r0, [r5, 0x24] + lsls r0, r2, 16 + asrs r0, 24 + ldrh r3, [r5, 0x26] + adds r0, r3 + strh r0, [r5, 0x26] + movs r0, 0xFF + ands r1, r0 + strh r1, [r5, 0x34] + ands r2, r0 + strh r2, [r5, 0x36] + movs r1, 0x38 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080DD46E + movs r2, 0x20 + ldrsh r0, [r5, r2] + movs r3, 0x24 + ldrsh r1, [r5, r3] + adds r0, r1 + movs r1, 0x88 + lsls r1, 1 + cmp r0, r1 + ble _080DD484 + b _080DD480 +_080DD46E: + movs r1, 0x20 + ldrsh r0, [r5, r1] + movs r2, 0x24 + ldrsh r1, [r5, r2] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + bge _080DD484 +_080DD480: + ldr r0, _080DD48C @ =move_anim_8072740 + str r0, [r5, 0x1C] +_080DD484: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DD48C: .4byte move_anim_8072740 + thumb_func_end sub_80DD3AC + + thumb_func_start sub_80DD490 +sub_80DD490: @ 80DD490 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080DD4C8 @ =gBattleAnimArgs + ldrb r1, [r5, 0x8] + bl StartSpriteAnim + adds r0, r4, 0 + movs r1, 0 + bl sub_80787B0 + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x32] + ldrh r0, [r5, 0x4] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x36] + ldr r0, _080DD4CC @ =sub_8078B34 + str r0, [r4, 0x1C] + ldr r1, _080DD4D0 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DD4C8: .4byte gBattleAnimArgs +_080DD4CC: .4byte sub_8078B34 +_080DD4D0: .4byte move_anim_8072740 + thumb_func_end sub_80DD490 + + thumb_func_start sub_80DD4D4 +sub_80DD4D4: @ 80DD4D4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080DD554 @ =gTasks + adds r6, r1, r0 + ldr r5, _080DD558 @ =gBattleAnimBankAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + ldrb r0, [r5] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 8 + movs r1, 0xC0 + lsls r1, 13 + adds r0, r1 + lsrs r7, r0, 16 + ldr r4, _080DD55C @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 8 + movs r2, 0xC0 + lsls r2, 13 + adds r0, r2 + lsrs r0, 16 + mov r8, r0 + ldrb r1, [r5] + movs r0, 0x2 + eors r0, r1 + ldrb r4, [r4] + cmp r0, r4 + bne _080DD544 + mov r8, r7 +_080DD544: + bl sub_80DD8BC + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0x1 + bne _080DD560 + movs r0, 0x20 + b _080DD566 + .align 2, 0 +_080DD554: .4byte gTasks +_080DD558: .4byte gBattleAnimBankAttacker +_080DD55C: .4byte gBattleAnimBankTarget +_080DD560: + lsls r1, r5, 3 + movs r0, 0x30 + subs r0, r1 +_080DD566: + strh r0, [r6, 0x18] + movs r4, 0 + strh r4, [r6, 0x8] + strh r4, [r6, 0x1E] + strh r4, [r6, 0x1A] + movs r0, 0x1 + strh r0, [r6, 0x20] + movs r1, 0x18 + ldrsh r0, [r6, r1] + cmp r0, 0 + bge _080DD57E + adds r0, 0x7 +_080DD57E: + asrs r0, 3 + subs r0, 0x1 + strh r0, [r6, 0x1C] + mov r2, r9 + lsls r0, r2, 3 + strh r0, [r6, 0xC] + lsls r0, r7, 3 + strh r0, [r6, 0xE] + mov r1, r10 + subs r0, r1, r2 + lsls r0, 3 + movs r2, 0x18 + ldrsh r1, [r6, r2] + bl __divsi3 + strh r0, [r6, 0x10] + mov r1, r8 + subs r0, r1, r7 + lsls r0, 3 + movs r2, 0x18 + ldrsh r1, [r6, r2] + bl __divsi3 + strh r0, [r6, 0x12] + strh r4, [r6, 0x14] + strh r4, [r6, 0x16] + movs r0, 0x40 + negs r0, r0 + bl sub_8076F98 + adds r4, r0, 0 + lsls r4, 24 + asrs r4, 8 + lsrs r4, 16 + movs r0, 0x3F + bl sub_8076F98 + lsls r0, 24 + strh r4, [r6, 0x22] + asrs r0, 24 + lsls r4, 16 + asrs r4, 16 + subs r0, r4 + movs r2, 0x18 + ldrsh r1, [r6, r2] + bl __divsi3 + strh r0, [r6, 0x24] + strh r5, [r6, 0xA] + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x26] + ldr r0, _080DD600 @ =sub_80DD604 + str r0, [r6] + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DD600: .4byte sub_80DD604 + thumb_func_end sub_80DD4D4 + + thumb_func_start sub_80DD604 +sub_80DD604: @ 80DD604 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080DD628 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _080DD61E + b _080DD76C +_080DD61E: + lsls r0, 2 + ldr r1, _080DD62C @ =_080DD630 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080DD628: .4byte gTasks +_080DD62C: .4byte _080DD630 + .align 2, 0 +_080DD630: + .4byte _080DD644 + .4byte _080DD6A8 + .4byte _080DD6B0 + .4byte _080DD70C + .4byte _080DD75E +_080DD644: + ldrh r2, [r4, 0x14] + ldrh r0, [r4, 0x10] + subs r2, r0 + strh r2, [r4, 0x14] + ldrh r0, [r4, 0x16] + ldrh r1, [r4, 0x12] + subs r0, r1 + strh r0, [r4, 0x16] + ldr r3, _080DD6A4 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + lsls r2, 16 + asrs r2, 19 + strh r2, [r0, 0x24] + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + ldrh r0, [r4, 0x16] + lsls r0, 16 + asrs r0, 19 + strh r0, [r1, 0x26] + ldrh r0, [r4, 0x1A] + adds r0, 0x1 + strh r0, [r4, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + bne _080DD694 + movs r0, 0x14 + strh r0, [r4, 0x1E] + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_080DD694: + ldrh r1, [r4, 0x22] + lsls r1, 24 + asrs r1, 24 + movs r0, 0xA2 + bl PlaySE12WithPanning + b _080DD76C + .align 2, 0 +_080DD6A4: .4byte gSprites +_080DD6A8: + ldrh r0, [r4, 0x1E] + subs r0, 0x1 + strh r0, [r4, 0x1E] + b _080DD750 +_080DD6B0: + ldrh r0, [r4, 0x1A] + subs r0, 0x1 + strh r0, [r4, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + beq _080DD6D0 + ldrh r0, [r4, 0x10] + ldrh r2, [r4, 0x14] + adds r0, r2 + strh r0, [r4, 0x14] + ldrh r0, [r4, 0x12] + ldrh r1, [r4, 0x16] + adds r0, r1 + strh r0, [r4, 0x16] + b _080DD6DA +_080DD6D0: + strh r0, [r4, 0x14] + strh r0, [r4, 0x16] + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_080DD6DA: + ldr r2, _080DD708 @ =gSprites + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r4, 0x14] + lsls r0, 16 + asrs r0, 19 + strh r0, [r1, 0x24] + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r4, 0x16] + lsls r0, 16 + asrs r0, 19 + strh r0, [r1, 0x26] + b _080DD76C + .align 2, 0 +_080DD708: .4byte gSprites +_080DD70C: + ldrh r0, [r4, 0x10] + ldrh r2, [r4, 0xC] + adds r0, r2 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x12] + ldrh r1, [r4, 0xE] + adds r0, r1 + strh r0, [r4, 0xE] + ldrh r0, [r4, 0x1A] + adds r0, 0x1 + strh r0, [r4, 0x1A] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x1C + ldrsh r1, [r4, r2] + cmp r0, r1 + blt _080DD74A + movs r0, 0 + strh r0, [r4, 0x1A] + adds r0, r4, 0 + bl sub_80DD774 + ldrh r1, [r4, 0x24] + ldrh r0, [r4, 0x22] + adds r1, r0 + strh r1, [r4, 0x22] + lsls r1, 24 + asrs r1, 24 + movs r0, 0xAF + bl PlaySE12WithPanning +_080DD74A: + ldrh r0, [r4, 0x18] + subs r0, 0x1 + strh r0, [r4, 0x18] +_080DD750: + lsls r0, 16 + cmp r0, 0 + bne _080DD76C + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080DD76C +_080DD75E: + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080DD76C + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080DD76C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DD604 + + thumb_func_start sub_80DD774 +sub_80DD774: @ 80DD774 + push {r4-r7,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0xA] + subs r0, 0x1 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bhi _080DD864 + lsls r0, 2 + ldr r1, _080DD790 @ =_080DD794 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080DD790: .4byte _080DD794 + .align 2, 0 +_080DD794: + .4byte _080DD7A8 + .4byte _080DD7B4 + .4byte _080DD7B4 + .4byte _080DD7C0 + .4byte _080DD7CC +_080DD7A8: + ldr r3, _080DD7B0 @ =gSpriteTemplate_83DAD78 + movs r5, 0 + b _080DD7D0 + .align 2, 0 +_080DD7B0: .4byte gSpriteTemplate_83DAD78 +_080DD7B4: + ldr r3, _080DD7BC @ =gSpriteTemplate_83DAD90 + movs r5, 0x50 + b _080DD7D0 + .align 2, 0 +_080DD7BC: .4byte gSpriteTemplate_83DAD90 +_080DD7C0: + ldr r3, _080DD7C8 @ =gSpriteTemplate_83DAD90 + movs r5, 0x40 + b _080DD7D0 + .align 2, 0 +_080DD7C8: .4byte gSpriteTemplate_83DAD90 +_080DD7CC: + ldr r3, _080DD86C @ =gSpriteTemplate_83DAD90 + movs r5, 0x30 +_080DD7D0: + ldrh r1, [r4, 0xC] + lsls r1, 16 + asrs r1, 19 + lsls r1, 16 + lsrs r1, 16 + ldrh r2, [r4, 0xE] + lsls r2, 16 + asrs r2, 19 + lsls r2, 16 + movs r6, 0x20 + ldrsh r0, [r4, r6] + lsls r0, 2 + adds r1, r0 + lsls r1, 16 + lsrs r6, r1, 16 + asrs r1, 16 + lsrs r7, r2, 16 + asrs r2, 16 + adds r0, r3, 0 + movs r3, 0x23 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _080DD85C + ldr r1, _080DD870 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + movs r1, 0x12 + strh r1, [r0, 0x2E] + movs r2, 0x20 + ldrsh r1, [r4, r2] + lsls r2, r1, 2 + adds r2, r1 + lsls r2, 2 + adds r2, r6, r2 + movs r6, 0xA + ldrsh r3, [r4, r6] + lsls r1, r3, 1 + adds r1, r3 + adds r2, r1 + strh r2, [r0, 0x32] + strh r7, [r0, 0x36] + movs r1, 0xA + ldrsh r2, [r4, r1] + lsls r2, 1 + movs r3, 0x10 + negs r3, r3 + adds r1, r3, 0 + subs r1, r2 + strh r1, [r0, 0x38] + ldrh r3, [r0, 0x4] + lsls r2, r3, 22 + lsrs r2, 22 + adds r2, r5 + ldr r5, _080DD874 @ =0x000003ff + adds r1, r5, 0 + ands r2, r1 + ldr r1, _080DD878 @ =0xfffffc00 + ands r1, r3 + orrs r1, r2 + strh r1, [r0, 0x4] + bl sub_80786EC + ldrh r0, [r4, 0x1E] + adds r0, 0x1 + strh r0, [r4, 0x1E] +_080DD85C: + movs r6, 0x20 + ldrsh r0, [r4, r6] + negs r0, r0 + strh r0, [r4, 0x20] +_080DD864: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080DD86C: .4byte gSpriteTemplate_83DAD90 +_080DD870: .4byte gSprites +_080DD874: .4byte 0x000003ff +_080DD878: .4byte 0xfffffc00 + thumb_func_end sub_80DD774 + + thumb_func_start sub_80DD87C +sub_80DD87C: @ 80DD87C + push {r4,lr} + adds r4, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080DD8AE + ldr r0, _080DD8B4 @ =sub_80DD604 + bl FindTaskIdByFunc + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0xFF + beq _080DD8A8 + ldr r0, _080DD8B8 @ =gTasks + lsls r1, r2, 2 + adds r1, r2 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x1E] + subs r0, 0x1 + strh r0, [r1, 0x1E] +_080DD8A8: + adds r0, r4, 0 + bl DestroySprite +_080DD8AE: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DD8B4: .4byte sub_80DD604 +_080DD8B8: .4byte gTasks + thumb_func_end sub_80DD87C + + thumb_func_start sub_80DD8BC +sub_80DD8BC: @ 80DD8BC + push {lr} + ldr r0, _080DD8E4 @ =gDisableStructMoveAnim + ldr r0, [r0] + ldrb r1, [r0, 0x11] + lsrs r0, r1, 4 + lsls r1, 28 + lsrs r1, 28 + subs r0, r1 + lsls r0, 24 + lsrs r1, r0, 24 + movs r2, 0xFF + lsls r2, 24 + adds r0, r2 + lsrs r0, 24 + cmp r0, 0x4 + bls _080DD8DE + movs r1, 0x1 +_080DD8DE: + adds r0, r1, 0 + pop {r1} + bx r1 + .align 2, 0 +_080DD8E4: .4byte gDisableStructMoveAnim + thumb_func_end sub_80DD8BC + + thumb_func_start sub_80DD8E8 +sub_80DD8E8: @ 80DD8E8 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080DD920 @ =gBattleAnimArgs + ldrb r1, [r5, 0x8] + bl StartSpriteAnim + ldrh r0, [r5] + strh r0, [r4, 0x24] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x34] + ldrh r1, [r5, 0x4] + subs r0, r1 + strh r0, [r4, 0x34] + movs r0, 0x3 + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x30] + ldr r0, _080DD924 @ =sub_80DD928 + str r0, [r4, 0x1C] + adds r4, 0x3E + ldrb r0, [r4] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DD920: .4byte gBattleAnimArgs +_080DD924: .4byte sub_80DD928 + thumb_func_end sub_80DD8E8 + + thumb_func_start sub_80DD928 +sub_80DD928: @ 80DD928 + push {lr} + adds r2, r0, 0 + adds r3, r2, 0 + adds r3, 0x3E + ldrb r0, [r3] + movs r1, 0x5 + negs r1, r1 + ands r1, r0 + strb r1, [r3] + ldrh r1, [r2, 0x34] + movs r3, 0x34 + ldrsh r0, [r2, r3] + cmp r0, 0 + beq _080DD960 + ldrh r3, [r2, 0x32] + adds r0, r1, r3 + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x2E] + adds r1, r0 + strh r1, [r2, 0x34] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r1, 16 + cmp r1, 0 + ble _080DD972 + movs r0, 0 + strh r0, [r2, 0x34] + b _080DD972 +_080DD960: + ldrh r0, [r2, 0x30] + subs r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + cmp r0, 0 + bne _080DD972 + adds r0, r2, 0 + bl move_anim_8072740 +_080DD972: + pop {r0} + bx r0 + thumb_func_end sub_80DD928 + + thumb_func_start sub_80DD978 +sub_80DD978: @ 80DD978 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080DD994 + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_080DD994: + adds r0, r4, 0 + bl sub_807941C + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080DD9A0: .4byte gBattleAnimBankAttacker + thumb_func_end sub_80DD978 + + thumb_func_start sub_80DD9A4 +sub_80DD9A4: @ 80DD9A4 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080DD9F0 @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x1 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080DD9F4 @ =gBattleAnimArgs + ldrh r3, [r2] + ldrh r5, [r4, 0x20] + adds r1, r3, r5 + strh r1, [r4, 0x20] + ldrh r1, [r2, 0x2] + adds r0, r1 + strh r0, [r4, 0x22] + strh r3, [r4, 0x30] + strh r1, [r4, 0x32] + ldrh r0, [r2, 0x4] + strh r0, [r4, 0x38] + ldrb r1, [r2, 0x6] + adds r0, r4, 0 + bl StartSpriteAnim + ldr r0, _080DD9F8 @ =sub_80DD9FC + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080DD9F0: .4byte gBattleAnimBankTarget +_080DD9F4: .4byte gBattleAnimArgs +_080DD9F8: .4byte sub_80DD9FC + thumb_func_end sub_80DD9A4 + + thumb_func_start sub_80DD9FC +sub_80DD9FC: @ 80DD9FC + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x8 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x34] + adds r0, r1 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x36] + adds r0, r2 + strh r0, [r4, 0x36] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r1, 0x28 + bl __divsi3 + ldrh r1, [r4, 0x24] + adds r1, r0 + strh r1, [r4, 0x24] + movs r2, 0x2E + ldrsh r0, [r4, r2] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + subs r1, r0 + strh r1, [r4, 0x26] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x8C + ble _080DDA46 + adds r0, r4, 0 + bl move_anim_8072740 +_080DDA46: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80DD9FC + + thumb_func_start sub_80DDA4C +sub_80DDA4C: @ 80DDA4C + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r2, _080DDA84 @ =gMoveDmgMoveAnim + ldr r0, [r2] + cmp r0, 0x20 + bgt _080DDA60 + ldr r1, _080DDA88 @ =gBattleAnimArgs + movs r0, 0 + strh r0, [r1, 0xE] +_080DDA60: + ldr r2, [r2] + adds r0, r2, 0 + subs r0, 0x21 + cmp r0, 0x20 + bhi _080DDA70 + ldr r1, _080DDA88 @ =gBattleAnimArgs + movs r0, 0x1 + strh r0, [r1, 0xE] +_080DDA70: + cmp r2, 0x41 + ble _080DDA7A + ldr r1, _080DDA88 @ =gBattleAnimArgs + movs r0, 0x2 + strh r0, [r1, 0xE] +_080DDA7A: + adds r0, r3, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080DDA84: .4byte gMoveDmgMoveAnim +_080DDA88: .4byte gBattleAnimArgs + thumb_func_end sub_80DDA4C + + thumb_func_start sub_80DDA8C +sub_80DDA8C: @ 80DDA8C + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, _080DDAE8 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080DDAAE + movs r0, 0 + bl sub_80789D4 + movs r0, 0xC8 + strh r0, [r5, 0xA] +_080DDAAE: + ldr r4, _080DDAEC @ =gUnknown_030041B8 + movs r1, 0xA + ldrsh r0, [r5, r1] + movs r1, 0xA + bl __divsi3 + ldrh r1, [r4] + adds r1, r0 + strh r1, [r4] + ldrh r0, [r5, 0xA] + subs r0, 0x3 + strh r0, [r5, 0xA] + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x78 + bne _080DDADA + movs r0, 0x1 + bl sub_80789D4 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080DDADA: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DDAE8: .4byte gTasks +_080DDAEC: .4byte gUnknown_030041B8 + thumb_func_end sub_80DDA8C + + thumb_func_start sub_80DDAF0 +sub_80DDAF0: @ 80DDAF0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, _080DDB5C @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080DDB1C + movs r0, 0 + bl sub_80789D4 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + ldr r0, _080DDB60 @ =gUnknown_030041B8 + ldrh r0, [r0] + strh r0, [r4, 0xC] +_080DDB1C: + ldrh r0, [r4, 0xA] + adds r0, 0x50 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0xA] + ldr r6, _080DDB60 @ =gUnknown_030041B8 + movs r2, 0xA + ldrsh r1, [r4, r2] + movs r0, 0x4 + bl Cos + ldrh r4, [r4, 0xC] + adds r0, r4 + strh r0, [r6] + ldr r0, _080DDB64 @ =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + ldr r0, _080DDB68 @ =0x00000fff + cmp r1, r0 + bne _080DDB54 + movs r0, 0 + strh r0, [r6] + movs r0, 0x1 + bl sub_80789D4 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080DDB54: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080DDB5C: .4byte gTasks +_080DDB60: .4byte gUnknown_030041B8 +_080DDB64: .4byte gBattleAnimArgs +_080DDB68: .4byte 0x00000fff + thumb_func_end sub_80DDAF0 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/shock.s b/asm/shock.s new file mode 100755 index 000000000..10a79af34 --- /dev/null +++ b/asm/shock.s @@ -0,0 +1,260 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ shock + + thumb_func_start sub_80D6294 +sub_80D6294: @ 80D6294 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080D62D8 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r0, _080D62DC @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D62E4 + ldr r2, _080D62E0 @ =gBattleAnimArgs + ldrh r0, [r5, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + ldrh r1, [r2, 0x2] + subs r0, r1 + strh r0, [r5, 0x22] + b _080D62F8 + .align 2, 0 +_080D62D8: .4byte gBattleAnimBankTarget +_080D62DC: .4byte gBattleAnimBankAttacker +_080D62E0: .4byte gBattleAnimArgs +_080D62E4: + ldr r0, _080D631C @ =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r5, 0x20] + adds r1, r2 + strh r1, [r5, 0x20] + ldrh r1, [r0, 0x2] + ldrh r2, [r5, 0x22] + adds r1, r2 + strh r1, [r5, 0x22] + adds r2, r0, 0 +_080D62F8: + movs r0, 0 + strh r0, [r5, 0x2E] + ldrh r0, [r2, 0x4] + strh r0, [r5, 0x30] + ldrh r0, [r2, 0x6] + strh r0, [r5, 0x32] + ldrh r0, [r2, 0x8] + strh r0, [r5, 0x34] + ldr r1, _080D6320 @ =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData + ldr r0, _080D6324 @ =sub_8078114 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D631C: .4byte gBattleAnimArgs +_080D6320: .4byte move_anim_8074EE0 +_080D6324: .4byte sub_8078114 + thumb_func_end sub_80D6294 + + thumb_func_start sub_80D6328 +sub_80D6328: @ 80D6328 + push {r4-r7,lr} + adds r5, r0, 0 + ldr r0, _080D6340 @ =gBattleAnimArgs + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x1 + beq _080D63A0 + cmp r0, 0x1 + bgt _080D6344 + cmp r0, 0 + beq _080D634E + b _080D63A0 + .align 2, 0 +_080D6340: .4byte gBattleAnimArgs +_080D6344: + cmp r0, 0x2 + beq _080D6358 + cmp r0, 0x3 + beq _080D637C + b _080D63A0 +_080D634E: + ldr r0, _080D6354 @ =gBattleAnimBankAttacker + b _080D63A2 + .align 2, 0 +_080D6354: .4byte gBattleAnimBankAttacker +_080D6358: + ldr r4, _080D6370 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r6, 0x2 + eors r0, r6 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + bne _080D6374 + ldrb r4, [r4] + b _080D63A4 + .align 2, 0 +_080D6370: .4byte gBattleAnimBankAttacker +_080D6374: + ldrb r0, [r4] + adds r4, r6, 0 + eors r4, r0 + b _080D63A4 +_080D637C: + ldr r0, _080D6398 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + movs r4, 0x2 + eors r0, r4 + bl IsAnimBankSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _080D63A0 + ldr r0, _080D639C @ =gBattleAnimBankTarget + ldrb r0, [r0] + eors r4, r0 + b _080D63A4 + .align 2, 0 +_080D6398: .4byte gBattleAnimBankAttacker +_080D639C: .4byte gBattleAnimBankTarget +_080D63A0: + ldr r0, _080D63C4 @ =gBattleAnimBankTarget +_080D63A2: + ldrb r4, [r0] +_080D63A4: + ldr r0, _080D63C8 @ =gBattleAnimArgs + movs r2, 0xA + ldrsh r0, [r0, r2] + cmp r0, 0 + bne _080D63CC + adds r0, r4, 0 + movs r1, 0 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + adds r0, r4, 0 + movs r1, 0x1 + b _080D63DE + .align 2, 0 +_080D63C4: .4byte gBattleAnimBankTarget +_080D63C8: .4byte gBattleAnimArgs +_080D63CC: + adds r0, r4, 0 + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + adds r0, r4, 0 + movs r1, 0x3 +_080D63DE: + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r7, _080D647C @ =gSineTable + ldr r6, _080D6480 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + lsls r0, 1 + adds r0, r7 + movs r2, 0 + ldrsh r1, [r0, r2] + movs r2, 0x2 + ldrsh r0, [r6, r2] + muls r0, r1 + asrs r0, 8 + strh r0, [r5, 0x24] + movs r1, 0 + ldrsh r0, [r6, r1] + adds r0, 0x40 + lsls r0, 1 + adds r0, r7 + movs r2, 0 + ldrsh r1, [r0, r2] + movs r2, 0x2 + ldrsh r0, [r6, r2] + muls r0, r1 + asrs r0, 8 + strh r0, [r5, 0x26] + ldrh r1, [r6, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D6442 + adds r0, r4, 0 + bl sub_8079ED4 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r5, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r5, 0x5] +_080D6442: + ldrb r2, [r5, 0x3] + lsls r2, 26 + lsrs r2, 27 + movs r0, 0x4 + ldrsh r1, [r6, r0] + lsls r0, r1, 1 + adds r0, r7 + ldrh r0, [r0] + ldr r3, _080D6484 @ =gOamMatrices + lsls r2, 3 + adds r2, r3 + adds r1, 0x40 + lsls r1, 1 + adds r1, r7 + ldrh r1, [r1] + strh r1, [r2, 0x6] + strh r1, [r2] + strh r0, [r2, 0x2] + lsls r0, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + ldrh r0, [r6, 0x6] + strh r0, [r5, 0x2E] + ldr r0, _080D6488 @ =sub_80DA48C + str r0, [r5, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D647C: .4byte gSineTable +_080D6480: .4byte gBattleAnimArgs +_080D6484: .4byte gOamMatrices +_080D6488: .4byte sub_80DA48C + thumb_func_end sub_80D6328 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/struggle.s b/asm/struggle.s new file mode 100755 index 000000000..d3139e932 --- /dev/null +++ b/asm/struggle.s @@ -0,0 +1,112 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + thumb_func_start sub_80D2C38 +sub_80D2C38: @ 80D2C38 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r1, _080D2C50 @ =gBattleAnimArgs + movs r2, 0x4 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _080D2C54 + adds r0, r5, 0 + bl move_anim_8072740 + b _080D2CB8 + .align 2, 0 +_080D2C50: .4byte gBattleAnimArgs +_080D2C54: + movs r2, 0 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _080D2C64 + ldr r4, _080D2C60 @ =gBattleAnimBankAttacker + b _080D2C66 + .align 2, 0 +_080D2C60: .4byte gBattleAnimBankAttacker +_080D2C64: + ldr r4, _080D2C94 @ =gBattleAnimBankTarget +_080D2C66: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r0, _080D2C98 @ =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r0, r2] + adds r2, r0, 0 + cmp r1, 0 + bne _080D2C9C + ldrh r0, [r5, 0x20] + adds r0, 0x20 + b _080D2CA0 + .align 2, 0 +_080D2C94: .4byte gBattleAnimBankTarget +_080D2C98: .4byte gBattleAnimArgs +_080D2C9C: + ldrh r0, [r5, 0x20] + subs r0, 0x20 +_080D2CA0: + strh r0, [r5, 0x20] + ldrh r0, [r2, 0x4] + strh r0, [r5, 0x2E] + ldrh r1, [r2, 0x2] + strh r1, [r5, 0x30] + lsls r1, 24 + lsrs r1, 24 + adds r0, r5, 0 + bl StartSpriteAnim + ldr r0, _080D2CC0 @ =sub_80D2CC4 + str r0, [r5, 0x1C] +_080D2CB8: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D2CC0: .4byte sub_80D2CC4 + thumb_func_end sub_80D2C38 + + thumb_func_start sub_80D2CC4 +sub_80D2CC4: @ 80D2CC4 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080D2CF4 + ldrh r0, [r2, 0x2E] + subs r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + cmp r0, 0 + beq _080D2CEE + ldrh r1, [r2, 0x30] + lsls r1, 24 + lsrs r1, 24 + adds r0, r2, 0 + bl StartSpriteAnim + b _080D2CF4 +_080D2CEE: + adds r0, r2, 0 + bl move_anim_8072740 +_080D2CF4: + pop {r0} + bx r0 + thumb_func_end sub_80D2CC4 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/sunlight.s b/asm/sunlight.s new file mode 100755 index 000000000..891997b07 --- /dev/null +++ b/asm/sunlight.s @@ -0,0 +1,34 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ sunlight + + thumb_func_start sub_80D517C +sub_80D517C: @ 80D517C + push {lr} + movs r1, 0 + strh r1, [r0, 0x20] + strh r1, [r0, 0x22] + movs r1, 0x3C + strh r1, [r0, 0x2E] + movs r1, 0x8C + strh r1, [r0, 0x32] + movs r1, 0x50 + strh r1, [r0, 0x36] + ldr r1, _080D51A0 @ =sub_8078B34 + str r1, [r0, 0x1C] + ldr r1, _080D51A4 @ =move_anim_8072740 + bl StoreSpriteCallbackInData + pop {r0} + bx r0 + .align 2, 0 +_080D51A0: .4byte sub_8078B34 +_080D51A4: .4byte move_anim_8072740 + thumb_func_end sub_80D517C + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/swipe.s b/asm/swipe.s new file mode 100755 index 000000000..8de82b257 --- /dev/null +++ b/asm/swipe.s @@ -0,0 +1,51 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + thumb_func_start sub_80D2BE8 +sub_80D2BE8: @ 80D2BE8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D2C1C + ldr r1, _080D2C18 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrb r1, [r1, 0x4] + adds r0, r4, 0 + bl StartSpriteAnim + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080D2C30 + .align 2, 0 +_080D2C18: .4byte gBattleAnimArgs +_080D2C1C: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080D2C30 + adds r0, r4, 0 + bl move_anim_8072740 +_080D2C30: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D2BE8 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/thunder.s b/asm/thunder.s new file mode 100755 index 000000000..fee26627d --- /dev/null +++ b/asm/thunder.s @@ -0,0 +1,69 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ thunder + + thumb_func_start sub_80D61C8 +sub_80D61C8: @ 80D61C8 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D61E8 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D61F0 + ldr r0, _080D61EC @ =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r4, 0x20] + b _080D61FC + .align 2, 0 +_080D61E8: .4byte gBattleAnimBankAttacker +_080D61EC: .4byte gBattleAnimArgs +_080D61F0: + ldr r1, _080D6210 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + adds r0, r1, 0 +_080D61FC: + ldrh r0, [r0, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, _080D6214 @ =sub_80D6218 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D6210: .4byte gBattleAnimArgs +_080D6214: .4byte sub_80D6218 + thumb_func_end sub_80D61C8 + + thumb_func_start sub_80D6218 +sub_80D6218: @ 80D6218 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080D622E + adds r0, r2, 0 + bl move_anim_8072740 +_080D622E: + pop {r0} + bx r0 + thumb_func_end sub_80D6218 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/uproar.s b/asm/uproar.s new file mode 100755 index 000000000..a6942a05d --- /dev/null +++ b/asm/uproar.s @@ -0,0 +1,65 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + thumb_func_start sub_80D2CF8 +sub_80D2CF8: @ 80D2CF8 + push {r4,r5,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r0, _080D2D2C @ =gBattleAnimArgs + ldrb r0, [r0] + bl GetAnimBankSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + lsls r4, r5, 2 + adds r4, r5 + lsls r4, 3 + ldr r0, _080D2D30 @ =gTasks + adds r4, r0 + ldr r2, _080D2D34 @ =gUnknown_083D7CA8 + adds r0, r4, 0 + bl sub_80798F4 + ldr r0, _080D2D38 @ =sub_80D2D3C + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D2D2C: .4byte gBattleAnimArgs +_080D2D30: .4byte gTasks +_080D2D34: .4byte gUnknown_083D7CA8 +_080D2D38: .4byte sub_80D2D3C + thumb_func_end sub_80D2CF8 + + thumb_func_start sub_80D2D3C +sub_80D2D3C: @ 80D2D3C + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080D2D64 @ =gTasks + adds r0, r1 + bl sub_807992C + lsls r0, 24 + cmp r0, 0 + bne _080D2D5C + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080D2D5C: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D2D64: .4byte gTasks + thumb_func_end sub_80D2D3C + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/water.s b/asm/water.s new file mode 100755 index 000000000..fae8e7905 --- /dev/null +++ b/asm/water.s @@ -0,0 +1,2956 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ water + + thumb_func_start sub_80D37FC +sub_80D37FC: @ 80D37FC + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8078764 + ldr r0, _080D382C @ =gBattleAnimArgs + ldrh r1, [r0, 0x8] + strh r1, [r4, 0x2E] + ldrh r0, [r0, 0x4] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + adds r1, r0 + strh r1, [r4, 0x36] + ldr r0, _080D3830 @ =sub_8078B34 + str r0, [r4, 0x1C] + ldr r1, _080D3834 @ =move_anim_8072740 + adds r0, r4, 0 + bl StoreSpriteCallbackInData + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D382C: .4byte gBattleAnimArgs +_080D3830: .4byte sub_8078B34 +_080D3834: .4byte move_anim_8072740 + thumb_func_end sub_80D37FC + + thumb_func_start sub_80D3838 +sub_80D3838: @ 80D3838 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080D3850 @ =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _080D3854 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8078764 + b _080D385C + .align 2, 0 +_080D3850: .4byte gBattleAnimArgs +_080D3854: + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80787B0 +_080D385C: + ldr r0, _080D386C @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x3C] + ldr r0, _080D3870 @ =sub_80D3874 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D386C: .4byte gBattleAnimArgs +_080D3870: .4byte sub_80D3874 + thumb_func_end sub_80D3838 + + thumb_func_start sub_80D3874 +sub_80D3874: @ 80D3874 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0xB + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x4 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x30] + adds r0, 0x30 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3C] + subs r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080D38B4 + adds r0, r4, 0 + bl move_anim_8072740 +_080D38B4: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D3874 + + thumb_func_start sub_80D38BC +sub_80D38BC: @ 80D38BC + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x14 + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + ldr r1, _080D398C @ =REG_BLDCNT + ldr r2, _080D3990 @ =0x00003f42 + adds r0, r2, 0 + strh r0, [r1] + adds r1, 0x2 + movs r3, 0x80 + lsls r3, 5 + adds r0, r3, 0 + strh r0, [r1] + ldr r2, _080D3994 @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] + ldrb r1, [r2, 0x1] + movs r0, 0x3F + ands r0, r1 + movs r1, 0x40 + orrs r0, r1 + strb r0, [r2, 0x1] + mov r0, sp + bl sub_8078914 + ldr r2, [sp] + movs r3, 0x80 + lsls r3, 6 + add r6, sp, 0x10 + add r0, sp, 0xC + mov r12, r0 + movs r5, 0 + ldr r1, _080D3998 @ =0x040000d4 + movs r4, 0x80 + lsls r4, 5 + mov r8, r6 + ldr r7, _080D399C @ =0x85000400 + movs r0, 0x85 + lsls r0, 24 + mov r9, r0 +_080D3920: + str r5, [sp, 0x10] + mov r0, r8 + str r0, [r1] + str r2, [r1, 0x4] + str r7, [r1, 0x8] + ldr r0, [r1, 0x8] + adds r2, r4 + subs r3, r4 + cmp r3, r4 + bhi _080D3920 + str r5, [sp, 0x10] + str r6, [r1] + str r2, [r1, 0x4] + lsrs r0, r3, 2 + mov r2, r9 + orrs r0, r2 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + movs r0, 0 + mov r3, r12 + strb r0, [r3] + strb r0, [r3] + ldr r1, [sp, 0x4] + movs r0, 0 + str r0, [sp, 0x10] + ldr r0, _080D3998 @ =0x040000d4 + str r6, [r0] + str r1, [r0, 0x4] + ldr r1, _080D399C @ =0x85000400 + str r1, [r0, 0x8] + ldr r0, [r0, 0x8] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080D39B8 + ldr r2, _080D3994 @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, _080D39A0 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080D39A8 + ldr r0, _080D39A4 @ =gUnknown_08E70968 + b _080D39AA + .align 2, 0 +_080D398C: .4byte REG_BLDCNT +_080D3990: .4byte 0x00003f42 +_080D3994: .4byte REG_BG1CNT +_080D3998: .4byte 0x040000d4 +_080D399C: .4byte 0x85000400 +_080D39A0: .4byte gBattleAnimBankAttacker +_080D39A4: .4byte gUnknown_08E70968 +_080D39A8: + ldr r0, _080D39B4 @ =gUnknown_08E70C38 +_080D39AA: + ldr r1, [sp, 0x4] + bl LZDecompressVram + b _080D39CE + .align 2, 0 +_080D39B4: .4byte gUnknown_08E70C38 +_080D39B8: + ldr r0, _080D39F0 @ =gUnknown_08E70F0C + ldr r1, [sp, 0x4] + bl LZDecompressVram + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0x1 + bl sub_80763FC +_080D39CE: + ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf + ldr r1, [sp] + bl LZDecompressVram + ldr r0, _080D39F8 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080D3A00 + ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + b _080D3A0E + .align 2, 0 +_080D39F0: .4byte gUnknown_08E70F0C +_080D39F4: .4byte gBattleAnimBackgroundImage_Surf +_080D39F8: .4byte gBattleAnimArgs +_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf +_080D3A00: + ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette +_080D3A0E: + ldr r0, _080D3A7C @ =sub_80D3D68 + ldr r4, _080D3A80 @ =gTasks + mov r2, r10 + lsls r5, r2, 2 + adds r1, r5, r2 + lsls r1, 3 + adds r6, r1, r4 + ldrb r1, [r6, 0x7] + adds r1, 0x1 + lsls r1, 24 + lsrs r1, 24 + bl CreateTask + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + movs r3, 0 + mov r9, r3 + mov r0, r8 + strh r0, [r6, 0x26] + mov r1, r8 + lsls r0, r1, 2 + add r0, r8 + lsls r0, 3 + adds r7, r0, r4 + mov r2, r9 + strh r2, [r7, 0x8] + movs r0, 0x80 + lsls r0, 5 + strh r0, [r7, 0xA] + strh r0, [r7, 0xC] + bl NotInBattle + lsls r0, 24 + lsrs r4, r0, 24 + cmp r4, 0 + beq _080D3A94 + ldr r3, _080D3A84 @ =0x0000ffb0 + adds r0, r3, 0 + ldr r1, _080D3A88 @ =gUnknown_030042C0 + strh r0, [r1] + ldr r2, _080D3A8C @ =0x0000ffd0 + adds r0, r2, 0 + ldr r3, _080D3A90 @ =gUnknown_030041B4 + strh r0, [r3] + movs r0, 0x2 + strh r0, [r6, 0x8] + movs r0, 0x1 + strh r0, [r6, 0xA] + mov r0, r9 + strh r0, [r7, 0xE] + b _080D3AEE + .align 2, 0 +_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal +_080D3A7C: .4byte sub_80D3D68 +_080D3A80: .4byte gTasks +_080D3A84: .4byte 0x0000ffb0 +_080D3A88: .4byte gUnknown_030042C0 +_080D3A8C: .4byte 0x0000ffd0 +_080D3A90: .4byte gUnknown_030041B4 +_080D3A94: + ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x1 + bne _080D3AD8 + ldr r2, _080D3AC8 @ =0x0000ff20 + adds r0, r2, 0 + ldr r3, _080D3ACC @ =gUnknown_030042C0 + strh r0, [r3] + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + ldr r3, _080D3AD0 @ =gUnknown_030041B4 + strh r0, [r3] + movs r0, 0x2 + strh r0, [r6, 0x8] + ldr r0, _080D3AD4 @ =0x0000ffff + strh r0, [r6, 0xA] + strh r1, [r7, 0xE] + b _080D3AEE + .align 2, 0 +_080D3AC4: .4byte gBattleAnimBankAttacker +_080D3AC8: .4byte 0x0000ff20 +_080D3ACC: .4byte gUnknown_030042C0 +_080D3AD0: .4byte gUnknown_030041B4 +_080D3AD4: .4byte 0x0000ffff +_080D3AD8: + ldr r0, _080D3B1C @ =gUnknown_030042C0 + strh r4, [r0] + ldr r1, _080D3B20 @ =0x0000ffd0 + adds r0, r1, 0 + ldr r2, _080D3B24 @ =gUnknown_030041B4 + strh r0, [r2] + ldr r0, _080D3B28 @ =0x0000fffe + strh r0, [r6, 0x8] + movs r0, 0x1 + strh r0, [r6, 0xA] + strh r4, [r7, 0xE] +_080D3AEE: + ldr r1, _080D3B2C @ =REG_BG1HOFS + ldr r3, _080D3B1C @ =gUnknown_030042C0 + ldrh r0, [r3] + strh r0, [r1] + adds r1, 0x2 + ldr r2, _080D3B24 @ =gUnknown_030041B4 + ldrh r0, [r2] + strh r0, [r1] + ldr r1, _080D3B30 @ =gTasks + mov r3, r8 + lsls r0, r3, 2 + add r0, r8 + lsls r0, 3 + adds r2, r0, r1 + movs r3, 0xE + ldrsh r0, [r2, r3] + cmp r0, 0 + bne _080D3B34 + movs r0, 0x30 + strh r0, [r2, 0x10] + movs r0, 0x70 + b _080D3B38 + .align 2, 0 +_080D3B1C: .4byte gUnknown_030042C0 +_080D3B20: .4byte 0x0000ffd0 +_080D3B24: .4byte gUnknown_030041B4 +_080D3B28: .4byte 0x0000fffe +_080D3B2C: .4byte REG_BG1HOFS +_080D3B30: .4byte gTasks +_080D3B34: + movs r0, 0 + strh r0, [r2, 0x10] +_080D3B38: + strh r0, [r2, 0x12] + mov r2, r10 + adds r0, r5, r2 + lsls r0, 3 + adds r0, r1 + movs r1, 0x1 + strh r1, [r0, 0x14] + ldr r1, _080D3B5C @ =sub_80D3B60 + str r1, [r0] + add sp, 0x14 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D3B5C: .4byte sub_80D3B60 + thumb_func_end sub_80D38BC + + thumb_func_start sub_80D3B60 +sub_80D3B60: @ 80D3B60 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x18 + lsls r0, 24 + lsrs r7, r0, 24 + ldr r0, _080D3D44 @ =gTasks + lsls r4, r7, 2 + adds r4, r7 + lsls r4, 3 + adds r4, r0 + ldrh r0, [r4, 0x8] + ldr r1, _080D3D48 @ =gUnknown_030042C0 + ldrh r1, [r1] + adds r0, r1 + ldr r2, _080D3D48 @ =gUnknown_030042C0 + strh r0, [r2] + ldrh r0, [r4, 0xA] + ldr r3, _080D3D4C @ =gUnknown_030041B4 + ldrh r3, [r3] + adds r0, r3 + ldr r1, _080D3D4C @ =gUnknown_030041B4 + strh r0, [r1] + add r5, sp, 0x4 + adds r0, r5, 0 + bl sub_8078914 + ldrh r0, [r4, 0xA] + ldrh r2, [r4, 0xC] + adds r0, r2 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + mov r10, r5 + cmp r0, 0x4 + bne _080D3C02 + ldr r1, _080D3D50 @ =gPlttBufferFaded + ldrb r0, [r5, 0x8] + lsls r0, 4 + adds r0, 0x7 + lsls r0, 1 + adds r0, r1 + ldrh r6, [r0] + movs r2, 0x6 + adds r5, r1, 0 + adds r3, r5, 0 + mov r4, r10 +_080D3BC8: + ldrb r0, [r4, 0x8] + lsls r0, 4 + adds r1, r2, 0x1 + adds r0, r1 + lsls r1, r0, 1 + adds r1, r3 + subs r0, 0x1 + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r1] + subs r0, r2, 0x1 + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0 + bne _080D3BC8 + mov r3, r10 + ldrb r0, [r3, 0x8] + lsls r0, 4 + adds r0, 0x1 + lsls r0, 1 + adds r0, r5 + strh r6, [r0] + ldr r1, _080D3D44 @ =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r0, r1 + strh r2, [r0, 0x12] +_080D3C02: + ldr r1, _080D3D44 @ =gTasks + lsls r2, r7, 2 + adds r0, r2, r7 + lsls r0, 3 + adds r3, r0, r1 + ldrh r0, [r3, 0x14] + adds r0, 0x1 + strh r0, [r3, 0x14] + lsls r0, 16 + asrs r0, 16 + adds r4, r1, 0 + str r2, [sp, 0x14] + cmp r0, 0x1 + ble _080D3C70 + movs r0, 0 + strh r0, [r3, 0x14] + ldrh r0, [r3, 0xE] + adds r2, r0, 0x1 + strh r2, [r3, 0xE] + lsls r0, r2, 16 + asrs r0, 16 + cmp r0, 0xD + bgt _080D3C4C + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r1, r4 + movs r0, 0x10 + subs r0, r2 + lsls r0, 8 + orrs r2, r0 + strh r2, [r1, 0xA] + ldrh r0, [r3, 0x10] + adds r0, 0x1 + strh r0, [r3, 0x10] +_080D3C4C: + movs r2, 0xE + ldrsh r0, [r3, r2] + cmp r0, 0x36 + ble _080D3C70 + ldrh r2, [r3, 0x10] + subs r2, 0x1 + strh r2, [r3, 0x10] + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r1, r4 + movs r0, 0x10 + subs r0, r2 + lsls r0, 8 + orrs r2, r0 + strh r2, [r1, 0xA] +_080D3C70: + ldr r2, [sp, 0x14] + adds r0, r2, r7 + lsls r0, 3 + adds r0, r4 + movs r3, 0x26 + ldrsh r1, [r0, r3] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r4 + ldrh r1, [r0, 0xA] + movs r0, 0x1F + ands r0, r1 + cmp r0, 0 + bne _080D3D32 + ldr r2, [sp, 0x4] + movs r3, 0x80 + lsls r3, 6 + add r6, sp, 0x10 + movs r5, 0 + ldr r1, _080D3D54 @ =0x040000d4 + movs r4, 0x80 + lsls r4, 5 + mov r8, r6 + ldr r0, _080D3D58 @ =0x85000400 + mov r12, r0 + movs r0, 0x85 + lsls r0, 24 + mov r9, r0 +_080D3CAA: + str r5, [sp, 0x10] + mov r0, r8 + str r0, [r1] + str r2, [r1, 0x4] + mov r0, r12 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + adds r2, r4 + subs r3, r4 + cmp r3, r4 + bhi _080D3CAA + str r5, [sp, 0x10] + str r6, [r1] + str r2, [r1, 0x4] + lsrs r0, r3, 2 + mov r2, r9 + orrs r0, r2 + str r0, [r1, 0x8] + ldr r0, [r1, 0x8] + mov r0, sp + movs r1, 0 + strb r1, [r0] + strb r1, [r0] + mov r3, r10 + ldr r1, [r3, 0x4] + movs r4, 0 + str r4, [sp, 0x10] + ldr r0, _080D3D54 @ =0x040000d4 + str r6, [r0] + str r1, [r0, 0x4] + ldr r1, _080D3D58 @ =0x85000400 + str r1, [r0, 0x8] + ldr r0, [r0, 0x8] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + bne _080D3D02 + ldr r2, _080D3D5C @ =REG_BG1CNT + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080D3D02: + ldr r0, _080D3D48 @ =gUnknown_030042C0 + strh r4, [r0] + ldr r1, _080D3D4C @ =gUnknown_030041B4 + strh r4, [r1] + ldr r0, _080D3D60 @ =REG_BLDCNT + strh r4, [r0] + adds r0, 0x2 + strh r4, [r0] + ldr r2, _080D3D44 @ =gTasks + ldr r3, [sp, 0x14] + adds r0, r3, r7 + lsls r0, 3 + adds r0, r2 + movs r3, 0x26 + ldrsh r1, [r0, r3] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + ldr r1, _080D3D64 @ =0x0000ffff + strh r1, [r0, 0x26] + adds r0, r7, 0 + bl DestroyAnimVisualTask +_080D3D32: + add sp, 0x18 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D3D44: .4byte gTasks +_080D3D48: .4byte gUnknown_030042C0 +_080D3D4C: .4byte gUnknown_030041B4 +_080D3D50: .4byte gPlttBufferFaded +_080D3D54: .4byte 0x040000d4 +_080D3D58: .4byte 0x85000400 +_080D3D5C: .4byte REG_BG1CNT +_080D3D60: .4byte REG_BLDCNT +_080D3D64: .4byte 0x0000ffff + thumb_func_end sub_80D3B60 + + thumb_func_start sub_80D3D68 +sub_80D3D68: @ 80D3D68 + push {r4-r7,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r7, r0, 24 + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + ldr r1, _080D3D90 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _080D3D84 + b _080D3EBC +_080D3D84: + cmp r0, 0x1 + bgt _080D3D94 + cmp r0, 0 + beq _080D3D9C + b _080D4032 + .align 2, 0 +_080D3D90: .4byte gTasks +_080D3D94: + cmp r0, 0x2 + bne _080D3D9A + b _080D3F88 +_080D3D9A: + b _080D4032 +_080D3D9C: + movs r3, 0 + movs r2, 0x10 + ldrsh r0, [r4, r2] + ldr r1, _080D3E6C @ =gUnknown_03004DE0 + mov r12, r1 + cmp r3, r0 + bge _080D3DDA + mov r7, r12 + movs r5, 0xF0 + lsls r5, 3 + add r5, r12 + ldr r6, _080D3E70 @ =0x0000ffff +_080D3DB4: + lsls r2, r3, 16 + asrs r2, 16 + lsls r1, r2, 1 + adds r3, r1, r7 + adds r1, r5 + ldrh r0, [r4, 0xC] + strh r0, [r1] + ldrh r1, [r4, 0xC] + adds r0, r6, 0 + ands r0, r1 + strh r0, [r3] + adds r2, 0x1 + lsls r2, 16 + lsrs r3, r2, 16 + asrs r2, 16 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r2, r0 + blt _080D3DB4 +_080D3DDA: + ldrh r3, [r4, 0x10] + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _080D3E14 + ldr r5, _080D3E6C @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 + ldr r7, _080D3E70 @ =0x0000ffff +_080D3DF2: + asrs r2, 16 + lsls r1, r2, 1 + adds r3, r1, r5 + adds r1, r6 + ldrh r0, [r4, 0xA] + strh r0, [r1] + ldrh r1, [r4, 0xA] + adds r0, r7, 0 + ands r0, r1 + strh r0, [r3] + adds r2, 0x1 + lsls r2, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + blt _080D3DF2 +_080D3E14: + ldrh r3, [r4, 0x12] + lsls r2, r3, 16 + asrs r0, r2, 16 + cmp r0, 0x9F + bgt _080D3E4A + ldr r5, _080D3E6C @ =gUnknown_03004DE0 + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 + ldr r7, _080D3E70 @ =0x0000ffff +_080D3E28: + asrs r2, 16 + lsls r1, r2, 1 + adds r3, r1, r5 + adds r1, r6 + ldrh r0, [r4, 0xC] + strh r0, [r1] + ldrh r1, [r4, 0xC] + adds r0, r7, 0 + ands r0, r1 + strh r0, [r3] + adds r2, 0x1 + lsls r2, 16 + lsrs r3, r2, 16 + lsls r2, r3, 16 + asrs r0, r2, 16 + cmp r0, 0x9F + ble _080D3E28 +_080D3E4A: + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D3E74 + lsls r0, r3, 16 + asrs r0, 15 + mov r3, r12 + adds r2, r0, r3 + movs r1, 0xF0 + lsls r1, 3 + add r1, r12 + adds r0, r1 + ldrh r1, [r4, 0xA] + strh r1, [r0] + ldrh r0, [r4, 0xA] + b _080D3E8A + .align 2, 0 +_080D3E6C: .4byte gUnknown_03004DE0 +_080D3E70: .4byte 0x0000ffff +_080D3E74: + lsls r0, r3, 16 + asrs r0, 15 + mov r1, r12 + adds r2, r0, r1 + movs r1, 0xF0 + lsls r1, 3 + add r1, r12 + adds r0, r1 + ldrh r1, [r4, 0xC] + strh r1, [r0] + ldrh r0, [r4, 0xC] +_080D3E8A: + strh r0, [r2] + ldr r0, _080D3EB4 @ =REG_BLDALPHA + str r0, [sp] + ldr r0, _080D3EB8 @ =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl sub_80895F8 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080D4032 + .align 2, 0 +_080D3EB4: .4byte REG_BLDALPHA +_080D3EB8: .4byte 0xa2600001 +_080D3EBC: + movs r2, 0xE + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _080D3ED4 + ldrh r0, [r4, 0x10] + subs r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + cmp r0, 0 + bgt _080D3EE8 + strh r1, [r4, 0x10] + b _080D3EE2 +_080D3ED4: + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6F + ble _080D3EE8 +_080D3EE2: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_080D3EE8: + movs r3, 0 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + bge _080D3F1C + ldr r6, _080D3F80 @ =gUnknown_03004DE0 + ldr r5, _080D3F84 @ =gUnknown_03004DC0 +_080D3EF6: + lsls r1, r3, 16 + asrs r1, 16 + lsls r3, r1, 1 + ldrb r2, [r5, 0x14] + lsls r0, r2, 4 + subs r0, r2 + lsls r0, 7 + adds r3, r0 + adds r3, r6 + ldrh r0, [r4, 0xC] + strh r0, [r3] + adds r1, 0x1 + lsls r1, 16 + lsrs r3, r1, 16 + asrs r1, 16 + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r1, r0 + blt _080D3EF6 +_080D3F1C: + ldrh r3, [r4, 0x10] + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _080D3F50 + ldr r6, _080D3F80 @ =gUnknown_03004DE0 + ldr r5, _080D3F84 @ =gUnknown_03004DC0 +_080D3F2E: + asrs r3, r2, 16 + lsls r2, r3, 1 + ldrb r1, [r5, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r6 + ldrh r0, [r4, 0xA] + strh r0, [r2] + adds r3, 0x1 + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + blt _080D3F2E +_080D3F50: + ldrh r3, [r4, 0x12] + lsls r1, r3, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + bgt _080D4032 + ldr r6, _080D3F80 @ =gUnknown_03004DE0 + ldr r5, _080D3F84 @ =gUnknown_03004DC0 +_080D3F5E: + asrs r3, r1, 16 + lsls r2, r3, 1 + ldrb r1, [r5, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r6 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + lsls r1, r3, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + ble _080D3F5E + b _080D4032 + .align 2, 0 +_080D3F80: .4byte gUnknown_03004DE0 +_080D3F84: .4byte gUnknown_03004DC0 +_080D3F88: + movs r3, 0 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + bge _080D3FBC + ldr r6, _080D403C @ =gUnknown_03004DE0 + ldr r5, _080D4040 @ =gUnknown_03004DC0 +_080D3F96: + lsls r1, r3, 16 + asrs r1, 16 + lsls r3, r1, 1 + ldrb r2, [r5, 0x14] + lsls r0, r2, 4 + subs r0, r2 + lsls r0, 7 + adds r3, r0 + adds r3, r6 + ldrh r0, [r4, 0xC] + strh r0, [r3] + adds r1, 0x1 + lsls r1, 16 + lsrs r3, r1, 16 + asrs r1, 16 + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r1, r0 + blt _080D3F96 +_080D3FBC: + ldrh r3, [r4, 0x10] + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _080D3FF0 + ldr r6, _080D403C @ =gUnknown_03004DE0 + ldr r5, _080D4040 @ =gUnknown_03004DC0 +_080D3FCE: + asrs r3, r2, 16 + lsls r2, r3, 1 + ldrb r1, [r5, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r6 + ldrh r0, [r4, 0xA] + strh r0, [r2] + adds r3, 0x1 + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + blt _080D3FCE +_080D3FF0: + ldrh r3, [r4, 0x12] + lsls r1, r3, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + bgt _080D401C + ldr r6, _080D403C @ =gUnknown_03004DE0 + ldr r5, _080D4040 @ =gUnknown_03004DC0 +_080D3FFE: + asrs r3, r1, 16 + lsls r2, r3, 1 + ldrb r1, [r5, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r6 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + lsls r1, r3, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + ble _080D3FFE +_080D401C: + movs r0, 0x26 + ldrsh r1, [r4, r0] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _080D4032 + bl remove_some_task + adds r0, r7, 0 + bl DestroyTask +_080D4032: + add sp, 0xC + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D403C: .4byte gUnknown_03004DE0 +_080D4040: .4byte gUnknown_03004DC0 + thumb_func_end sub_80D3D68 + + thumb_func_start sub_80D4044 +sub_80D4044: @ 80D4044 + push {r4-r6,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x8 + ldr r3, _080D4098 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080D409C @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + adds r0, r4, 0 + movs r1, 0x1 + bl sub_8078764 + bl Random + movs r5, 0xFF + ands r5, r0 + movs r0, 0x80 + lsls r0, 1 + adds r6, r0, 0 + orrs r5, r6 + bl Random + ldr r1, _080D40A0 @ =0x000001ff + ands r1, r0 + adds r0, r1, 0 + cmp r0, 0xFF + ble _080D408A + subs r0, r6, r0 + lsls r0, 16 + lsrs r1, r0, 16 +_080D408A: + strh r5, [r4, 0x30] + strh r1, [r4, 0x32] + ldr r0, _080D40A4 @ =sub_80D40A8 + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D4098: .4byte 0x000003ff +_080D409C: .4byte 0xfffffc00 +_080D40A0: .4byte 0x000001ff +_080D40A4: .4byte sub_80D40A8 + thumb_func_end sub_80D4044 + + thumb_func_start sub_80D40A8 +sub_80D40A8: @ 80D40A8 + push {r4,lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x34] + adds r3, r0, r1 + strh r3, [r2, 0x34] + ldrh r1, [r2, 0x32] + ldrh r4, [r2, 0x36] + adds r1, r4 + strh r1, [r2, 0x36] + movs r1, 0x1 + ands r1, r0 + cmp r1, 0 + beq _080D40CC + lsls r0, r3, 16 + asrs r0, 24 + negs r0, r0 + b _080D40D0 +_080D40CC: + lsls r0, r3, 16 + asrs r0, 24 +_080D40D0: + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x15 + bne _080D40EE + adds r0, r2, 0 + bl move_anim_8072740 +_080D40EE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D40A8 + + thumb_func_start sub_80D40F4 +sub_80D40F4: @ 80D40F4 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080D4144 @ =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r2, _080D4148 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x22] + strh r0, [r4, 0x12] + bl sub_80D4394 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + bl sub_8078E70 + ldr r0, _080D414C @ =sub_80D4150 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D4144: .4byte gTasks +_080D4148: .4byte gSprites +_080D414C: .4byte sub_80D4150 + thumb_func_end sub_80D40F4 + + thumb_func_start sub_80D4150 +sub_80D4150: @ 80D4150 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080D4178 @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x7 + bls _080D416C + b _080D438A +_080D416C: + lsls r0, 2 + ldr r1, _080D417C @ =_080D4180 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080D4178: .4byte gTasks +_080D417C: .4byte _080D4180 + .align 2, 0 +_080D4180: + .4byte _080D41A0 + .4byte _080D41C6 + .4byte _080D4258 + .4byte _080D428E + .4byte _080D42A2 + .4byte _080D42B0 + .4byte _080D4330 + .4byte _080D437C +_080D41A0: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 1 + movs r0, 0xE0 + str r0, [sp] + movs r0, 0x80 + lsls r0, 2 + str r0, [sp, 0x4] + movs r0, 0x20 + str r0, [sp, 0x8] + adds r0, r4, 0 + adds r2, r3, 0 + bl sub_8079C08 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_080D41C6: + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D4222 + movs r0, 0 + strh r0, [r4, 0xE] + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D4210 + ldr r2, _080D420C @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x3 + strh r1, [r0, 0x24] + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + adds r1, 0x1 + strh r1, [r0, 0x22] + b _080D4222 + .align 2, 0 +_080D420C: .4byte gSprites +_080D4210: + ldr r2, _080D4250 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldr r1, _080D4254 @ =0x0000fffd + strh r1, [r0, 0x24] +_080D4222: + adds r0, r4, 0 + bl sub_8079C74 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + beq _080D4232 + b _080D438A +_080D4232: + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8079A64 + ldr r2, _080D4250 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x24] + strh r5, [r4, 0xE] + b _080D436C + .align 2, 0 +_080D4250: .4byte gSprites +_080D4254: .4byte 0x0000fffd +_080D4258: + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bgt _080D4268 + b _080D438A +_080D4268: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 2 + movs r0, 0xC0 + lsls r0, 1 + str r0, [sp] + movs r0, 0xE0 + str r0, [sp, 0x4] + movs r0, 0x8 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r2, 0xE0 + bl sub_8079C08 + movs r0, 0 + strh r0, [r4, 0xE] + b _080D436E +_080D428E: + adds r0, r4, 0 + bl sub_8079C74 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0 + bne _080D438A + strh r0, [r4, 0xE] + strh r0, [r4, 0x10] + b _080D436E +_080D42A2: + adds r0, r4, 0 + adds r1, r2, 0 + bl sub_80D4418 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_080D42B0: + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D438A + movs r0, 0 + strh r0, [r4, 0xE] + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D42E8 + ldr r2, _080D42E4 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + adds r1, 0x2 + b _080D42FA + .align 2, 0 +_080D42E4: .4byte gSprites +_080D42E8: + ldr r2, _080D432C @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x2 +_080D42FA: + strh r1, [r0, 0x26] + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0xA + bne _080D438A + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r2, 0xC0 + lsls r2, 1 + movs r0, 0x80 + lsls r0, 1 + str r0, [sp] + str r0, [sp, 0x4] + movs r0, 0x8 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r3, 0xE0 + bl sub_8079C08 + movs r0, 0 + strh r0, [r4, 0xE] + strh r0, [r4, 0x10] + b _080D436E + .align 2, 0 +_080D432C: .4byte gSprites +_080D4330: + ldr r6, _080D4378 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + ldrh r1, [r0, 0x22] + subs r1, 0x1 + strh r1, [r0, 0x22] + adds r0, r4, 0 + bl sub_8079C74 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _080D438A + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_8078F40 + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + ldrh r1, [r4, 0x12] + strh r1, [r0, 0x22] +_080D436C: + strh r5, [r4, 0x10] +_080D436E: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080D438A + .align 2, 0 +_080D4378: .4byte gSprites +_080D437C: + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D438A + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080D438A: + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80D4150 + + thumb_func_start sub_80D4394 +sub_80D4394: @ 80D4394 + push {r4,r5,lr} + ldr r4, _080D43B8 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D43C8 + ldr r1, _080D43BC @ =gBattlePartyID + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r1, r0 + ldr r0, _080D43C0 @ =gPlayerParty + b _080D43D8 + .align 2, 0 +_080D43B8: .4byte gBattleAnimBankAttacker +_080D43BC: .4byte gBattlePartyID +_080D43C0: .4byte gPlayerParty +_080D43C4: + adds r0, r2, 0 + b _080D440A +_080D43C8: + ldr r1, _080D4410 @ =gBattlePartyID + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r1, r0 + ldr r0, _080D4414 @ =gEnemyParty +_080D43D8: + adds r5, r1, r0 + adds r0, r5, 0 + movs r1, 0x3A + bl GetMonData + adds r4, r0, 0 + lsls r4, 16 + adds r0, r5, 0 + movs r1, 0x39 + bl GetMonData + lsls r0, 16 + lsrs r3, r0, 16 + lsrs r4, 18 + movs r2, 0 +_080D43F6: + adds r1, r2, 0x1 + adds r0, r4, 0 + muls r0, r1 + cmp r3, r0 + blt _080D43C4 + lsls r0, r1, 24 + lsrs r2, r0, 24 + cmp r2, 0x2 + bls _080D43F6 + movs r0, 0x3 +_080D440A: + pop {r4,r5} + pop {r1} + bx r1 + .align 2, 0 +_080D4410: .4byte gBattlePartyID +_080D4414: .4byte gEnemyParty + thumb_func_end sub_80D4394 + + thumb_func_start sub_80D4418 +sub_80D4418: @ 80D4418 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x14 + adds r7, r0, 0 + lsls r1, 24 + lsrs r1, 24 + str r1, [sp] + ldr r4, _080D4520 @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r6, r0, 24 + movs r5, 0xAC + ldrb r0, [r4] + bl sub_8079E90 + subs r0, 0x1 + lsls r0, 24 + lsrs r0, 24 + str r0, [sp, 0x8] + ldrh r1, [r7, 0xA] + movs r0, 0x4 + subs r0, r1 + lsls r0, 16 + lsrs r1, r0, 16 + cmp r0, 0 + bgt _080D4468 + movs r1, 0x1 +_080D4468: + movs r0, 0 + str r0, [sp, 0x4] + lsls r0, r1, 16 + mov r10, r8 + mov r9, r6 + mov r1, r10 + lsls r1, 4 + str r1, [sp, 0xC] + mov r1, r9 + lsls r1, 4 + str r1, [sp, 0x10] + asrs r0, 16 + mov r8, r0 +_080D4482: + ldr r0, _080D4524 @ =gSpriteTemplate_83D9378 + mov r1, r10 + mov r2, r9 + ldr r3, [sp, 0x8] + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + lsls r6, r5, 16 + cmp r2, 0x40 + beq _080D44EA + ldr r1, _080D4528 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r5, r0, r1 + mov r0, sp + ldrh r0, [r0, 0x4] + strh r0, [r5, 0x30] + mov r1, sp + ldrh r1, [r1, 0xC] + strh r1, [r5, 0x32] + mov r0, sp + ldrh r0, [r0, 0x10] + strh r0, [r5, 0x34] + asrs r4, r6, 16 + adds r0, r4, 0 + movs r1, 0x40 + bl Cos + strh r0, [r5, 0x36] + adds r0, r4, 0 + movs r1, 0x40 + bl Sin + strh r0, [r5, 0x38] + mov r1, sp + ldrh r1, [r1] + strh r1, [r5, 0x3A] + movs r0, 0x2 + strh r0, [r5, 0x3C] + ldrh r1, [r7, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D44E4 + adds r0, r5, 0 + bl sub_80D452C +_080D44E4: + ldrh r0, [r7, 0xC] + adds r0, 0x1 + strh r0, [r7, 0xC] +_080D44EA: + mov r1, r8 + lsls r0, r1, 1 + asrs r1, r6, 16 + adds r1, r0 + lsls r1, 16 + movs r0, 0xFF + lsls r0, 16 + ands r0, r1 + lsrs r5, r0, 16 + ldr r1, [sp, 0x4] + lsls r0, r1, 16 + asrs r0, 16 + add r0, r8 + lsls r0, 16 + lsrs r1, r0, 16 + str r1, [sp, 0x4] + asrs r0, 16 + cmp r0, 0x13 + ble _080D4482 + add sp, 0x14 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D4520: .4byte gBattleAnimBankAttacker +_080D4524: .4byte gSpriteTemplate_83D9378 +_080D4528: .4byte gSprites + thumb_func_end sub_80D4418 + + thumb_func_start sub_80D452C +sub_80D452C: @ 80D452C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D453E + cmp r0, 0x1 + beq _080D4574 + b _080D45CE +_080D453E: + movs r2, 0x30 + ldrsh r0, [r4, r2] + movs r1, 0x6 + bl __modsi3 + lsls r0, 16 + asrs r0, 16 + lsls r1, r0, 1 + adds r1, r0 + ldrh r0, [r4, 0x36] + adds r1, r0 + strh r1, [r4, 0x36] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x3 + bl __modsi3 + lsls r0, 16 + asrs r0, 16 + lsls r1, r0, 1 + adds r1, r0 + ldrh r2, [r4, 0x38] + adds r1, r2 + strh r1, [r4, 0x38] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] +_080D4574: + ldrh r0, [r4, 0x36] + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x38] + ldrh r2, [r4, 0x34] + adds r1, r2 + strh r1, [r4, 0x34] + lsls r0, 16 + asrs r0, 20 + strh r0, [r4, 0x20] + lsls r1, 16 + asrs r2, r1, 20 + strh r2, [r4, 0x22] + adds r0, 0x8 + lsls r0, 16 + movs r1, 0x80 + lsls r1, 17 + cmp r0, r1 + bhi _080D45AA + adds r1, r2, 0 + movs r0, 0x8 + negs r0, r0 + cmp r1, r0 + blt _080D45AA + cmp r1, 0x78 + ble _080D45CE +_080D45AA: + ldr r3, _080D45D4 @ =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_080D45CE: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D45D4: .4byte gTasks + thumb_func_end sub_80D452C + + thumb_func_start sub_80D45D8 +sub_80D45D8: @ 80D45D8 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080D4608 @ =gTasks + adds r4, r1, r0 + bl sub_80D4394 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0xA] + ldr r0, _080D460C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + bne _080D4610 + movs r0, 0x88 + strh r0, [r4, 0x10] + movs r0, 0x28 + b _080D4616 + .align 2, 0 +_080D4608: .4byte gTasks +_080D460C: .4byte gBattleAnimBankAttacker +_080D4610: + movs r0, 0x10 + strh r0, [r4, 0x10] + movs r0, 0x50 +_080D4616: + strh r0, [r4, 0x14] + movs r0, 0x62 + strh r0, [r4, 0x12] + ldrh r0, [r4, 0x10] + adds r0, 0x31 + strh r0, [r4, 0x16] + movs r0, 0xA + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + adds r0, 0x5 + strh r0, [r4, 0x20] + ldr r0, _080D4638 @ =sub_80D463C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D4638: .4byte sub_80D463C + thumb_func_end sub_80D45D8 + + thumb_func_start sub_80D463C +sub_80D463C: @ 80D463C + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r1, r0, 24 + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + ldr r7, _080D4660 @ =gTasks + adds r4, r0, r7 + movs r0, 0x8 + ldrsh r2, [r4, r0] + cmp r2, 0 + beq _080D4664 + cmp r2, 0x1 + beq _080D4714 + b _080D4722 + .align 2, 0 +_080D4660: .4byte gTasks +_080D4664: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _080D467A + strh r2, [r4, 0xC] + adds r0, r4, 0 + bl sub_80D472C +_080D467A: + movs r1, 0x1C + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D46F4 + movs r2, 0x22 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _080D46F4 + ldr r5, _080D4708 @ =gBattleAnimArgs + movs r1, 0x1 + mov r8, r1 + mov r2, r8 + strh r2, [r5] + strh r0, [r5, 0x2] + movs r0, 0xC + strh r0, [r5, 0x4] + ldr r6, _080D470C @ =sub_80E1864 + adds r0, r6, 0 + movs r1, 0x50 + bl CreateTask + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0xFF + beq _080D46C4 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r0, r7 + ldr r1, [r0] + adds r0, r2, 0 + bl _call_via_r1 + ldr r1, _080D4710 @ =gAnimVisualTaskCount + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] +_080D46C4: + movs r0, 0x3 + strh r0, [r5] + adds r0, r6, 0 + movs r1, 0x50 + bl CreateTask + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0xFF + beq _080D46F0 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r0, r7 + ldr r1, [r0] + adds r0, r2, 0 + bl _call_via_r1 + ldr r1, _080D4710 @ =gAnimVisualTaskCount + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] +_080D46F0: + mov r0, r8 + strh r0, [r4, 0x22] +_080D46F4: + movs r2, 0x1E + ldrsh r1, [r4, r2] + movs r2, 0x20 + ldrsh r0, [r4, r2] + cmp r1, r0 + blt _080D4722 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080D4722 + .align 2, 0 +_080D4708: .4byte gBattleAnimArgs +_080D470C: .4byte sub_80E1864 +_080D4710: .4byte gAnimVisualTaskCount +_080D4714: + movs r2, 0x1A + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _080D4722 + adds r0, r1, 0 + bl DestroyAnimVisualTask +_080D4722: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80D463C + + thumb_func_start sub_80D472C +sub_80D472C: @ 80D472C + push {r4-r6,lr} + adds r4, r0, 0 + lsls r1, 24 + lsrs r6, r1, 24 + ldr r1, _080D47B8 @ =gSineTable + movs r2, 0x18 + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + adds r0, 0x3 + asrs r0, 4 + ldrh r2, [r4, 0x14] + adds r0, r2 + lsls r0, 16 + lsrs r5, r0, 16 + ldr r0, _080D47BC @ =gSpriteTemplate_83D9378 + movs r2, 0x16 + ldrsh r1, [r4, r2] + movs r2, 0 + movs r3, 0 + bl CreateSprite + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x40 + beq _080D4786 + ldr r3, _080D47C0 @ =gSprites + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r3, 0 + adds r1, 0x1C + adds r1, r0, r1 + ldr r2, _080D47C4 @ =sub_80D47D0 + str r2, [r1] + adds r0, r3 + strh r5, [r0, 0x38] + strh r6, [r0, 0x3A] + movs r1, 0x9 + strh r1, [r0, 0x3C] + ldrh r0, [r4, 0x1A] + adds r0, 0x1 + strh r0, [r4, 0x1A] +_080D4786: + ldrh r0, [r4, 0x1E] + adds r0, 0x1 + strh r0, [r4, 0x1E] + ldrh r0, [r4, 0x18] + adds r0, 0x27 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x18] + movs r0, 0x16 + ldrsh r1, [r4, r0] + ldr r0, _080D47C8 @ =0x41c64e6d + muls r0, r1 + ldr r1, _080D47CC @ =0x00003039 + adds r0, r1 + movs r2, 0x12 + ldrsh r1, [r4, r2] + bl __modsi3 + ldrh r1, [r4, 0x10] + adds r1, r0 + strh r1, [r4, 0x16] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D47B8: .4byte gSineTable +_080D47BC: .4byte gSpriteTemplate_83D9378 +_080D47C0: .4byte gSprites +_080D47C4: .4byte sub_80D47D0 +_080D47C8: .4byte 0x41c64e6d +_080D47CC: .4byte 0x00003039 + thumb_func_end sub_80D472C + + thumb_func_start sub_80D47D0 +sub_80D47D0: @ 80D47D0 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080D4866 + ldrh r0, [r5, 0x22] + adds r0, 0x8 + strh r0, [r5, 0x22] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x38 + ldrsh r1, [r5, r2] + cmp r0, r1 + blt _080D4866 + ldr r2, _080D486C @ =gTasks + movs r3, 0x3A + ldrsh r1, [r5, r3] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + movs r1, 0x1 + strh r1, [r0, 0x1C] + ldr r0, _080D4870 @ =gBattleAnimSpriteTemplate_83DB4D8 + movs r2, 0x20 + ldrsh r1, [r5, r2] + movs r3, 0x22 + ldrsh r2, [r5, r3] + movs r3, 0x1 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x30] + cmp r0, 0x40 + beq _080D4860 + movs r0, 0x30 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r4, _080D4874 @ =gSprites + adds r0, r4 + movs r1, 0x3 + bl StartSpriteAffineAnim + movs r2, 0x30 + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrh r1, [r5, 0x3A] + strh r1, [r0, 0x3A] + movs r3, 0x30 + ldrsh r1, [r5, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrh r1, [r5, 0x3C] + strh r1, [r0, 0x3C] + movs r0, 0x30 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r4, 0x1C + adds r0, r4 + ldr r1, _080D4878 @ =sub_80D487C + str r1, [r0] +_080D4860: + adds r0, r5, 0 + bl DestroySprite +_080D4866: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D486C: .4byte gTasks +_080D4870: .4byte gBattleAnimSpriteTemplate_83DB4D8 +_080D4874: .4byte gSprites +_080D4878: .4byte sub_80D487C + thumb_func_end sub_80D47D0 + + thumb_func_start sub_80D487C +sub_80D487C: @ 80D487C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D48E8 + movs r0, 0 + strh r0, [r4, 0x30] + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + bne _080D48E8 + ldr r3, _080D48F0 @ =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_080D48E8: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D48F0: .4byte gTasks + thumb_func_end sub_80D487C + + thumb_func_start sub_80D48F4 +sub_80D48F4: @ 80D48F4 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080D4978 @ =gTasks + adds r5, r1, r0 + ldr r4, _080D497C @ =gBattleAnimBankAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + movs r6, 0 + strh r0, [r5, 0xE] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x10] + ldrb r0, [r4] + bl GetBankSide + lsls r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _080D4938 + movs r1, 0x1 +_080D4938: + strh r1, [r5, 0x16] + bl NotInBattle + lsls r0, 24 + cmp r0, 0 + beq _080D494C + movs r1, 0x16 + ldrsh r0, [r5, r1] + negs r0, r0 + strh r0, [r5, 0x16] +_080D494C: + movs r2, 0x16 + ldrsh r0, [r5, r2] + lsls r0, 3 + ldrh r1, [r5, 0xE] + adds r0, r1 + strh r0, [r5, 0x12] + movs r2, 0x16 + ldrsh r1, [r5, r2] + lsls r1, 3 + ldrh r0, [r5, 0x10] + subs r0, r1 + strh r0, [r5, 0x14] + ldr r0, _080D4980 @ =0x0000ffe0 + strh r0, [r5, 0x1A] + strh r6, [r5, 0xA] + strh r6, [r5, 0x8] + ldr r0, _080D4984 @ =sub_80D4988 + str r0, [r5] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D4978: .4byte gTasks +_080D497C: .4byte gBattleAnimBankAttacker +_080D4980: .4byte 0x0000ffe0 +_080D4984: .4byte sub_80D4988 + thumb_func_end sub_80D48F4 + + thumb_func_start sub_80D4988 +sub_80D4988: @ 80D4988 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080D49AC @ =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x6 + bls _080D49A2 + b _080D4AC2 +_080D49A2: + lsls r0, 2 + ldr r1, _080D49B0 @ =_080D49B4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080D49AC: .4byte gTasks +_080D49B0: .4byte _080D49B4 + .align 2, 0 +_080D49B4: + .4byte _080D49D0 + .4byte _080D49E0 + .4byte _080D49FA + .4byte _080D4A3C + .4byte _080D4A5E + .4byte _080D4A8C + .4byte _080D4AB2 +_080D49D0: + adds r0, r4, 0 + bl sub_80D4AD0 + movs r1, 0x1C + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080D4AC8 + b _080D4ABA +_080D49E0: + adds r0, r4, 0 + bl sub_80D4AD0 + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _080D4AC8 + movs r0, 0 + strh r0, [r4, 0xA] + b _080D4ABA +_080D49FA: + adds r0, r4, 0 + bl sub_80D4AD0 + movs r1, 0x16 + ldrsh r0, [r4, r1] + lsls r1, r0, 1 + adds r1, r0 + lsls r1, 1 + ldrh r0, [r4, 0x12] + adds r1, r0 + movs r2, 0 + strh r1, [r4, 0x12] + adds r1, 0x10 + lsls r1, 16 + movs r0, 0x88 + lsls r0, 17 + cmp r1, r0 + bls _080D4AC8 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _080D4A38 + movs r0, 0x1 + strh r0, [r4, 0x22] + movs r0, 0x6 + strh r0, [r4, 0x8] + strh r2, [r4, 0xA] + b _080D4AC8 +_080D4A38: + strh r2, [r4, 0xA] + b _080D4ABA +_080D4A3C: + adds r0, r4, 0 + bl sub_80D4AD0 + movs r0, 0x16 + ldrsh r1, [r4, r0] + lsls r1, 1 + ldrh r0, [r4, 0x14] + subs r0, r1 + strh r0, [r4, 0x14] + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _080D4AC8 + b _080D4ABA +_080D4A5E: + adds r0, r4, 0 + bl sub_80D4AD0 + movs r1, 0x16 + ldrsh r0, [r4, r1] + lsls r1, r0, 1 + adds r1, r0 + lsls r1, 1 + ldrh r0, [r4, 0x12] + subs r0, r1 + strh r0, [r4, 0x12] + adds r0, 0x10 + lsls r0, 16 + movs r1, 0x88 + lsls r1, 17 + cmp r0, r1 + bls _080D4AC8 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + movs r0, 0 + strh r0, [r4, 0xA] + b _080D4ABA +_080D4A8C: + adds r0, r4, 0 + bl sub_80D4AD0 + movs r0, 0x16 + ldrsh r1, [r4, r0] + lsls r1, 1 + ldrh r0, [r4, 0x14] + subs r0, r1 + strh r0, [r4, 0x14] + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _080D4AC8 + movs r0, 0x2 + strh r0, [r4, 0x8] + b _080D4AC8 +_080D4AB2: + movs r1, 0x18 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D4AC8 +_080D4ABA: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080D4AC8 +_080D4AC2: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080D4AC8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D4988 + + thumb_func_start sub_80D4AD0 +sub_80D4AD0: @ 80D4AD0 + push {r4-r6,lr} + adds r6, r0, 0 + ldrh r0, [r6, 0xC] + adds r0, 0x1 + strh r0, [r6, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D4B2A + movs r0, 0 + strh r0, [r6, 0xC] + ldr r0, _080D4B30 @ =gSpriteTemplate_83D9378 + movs r2, 0xE + ldrsh r1, [r6, r2] + movs r3, 0x10 + ldrsh r2, [r6, r3] + movs r3, 0xA + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x40 + beq _080D4B2A + ldr r5, _080D4B34 @ =gSprites + lsls r4, r0, 4 + adds r4, r0 + lsls r4, 2 + adds r0, r4, r5 + movs r1, 0x10 + strh r1, [r0, 0x2E] + ldrh r1, [r6, 0x12] + strh r1, [r0, 0x32] + ldrh r1, [r6, 0x14] + strh r1, [r0, 0x36] + ldrh r1, [r6, 0x1A] + strh r1, [r0, 0x38] + bl sub_80786EC + adds r5, 0x1C + adds r4, r5 + ldr r0, _080D4B38 @ =sub_80D4B3C + str r0, [r4] + ldrh r0, [r6, 0x18] + adds r0, 0x1 + strh r0, [r6, 0x18] +_080D4B2A: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D4B30: .4byte gSpriteTemplate_83D9378 +_080D4B34: .4byte gSprites +_080D4B38: .4byte sub_80D4B3C + thumb_func_end sub_80D4AD0 + + thumb_func_start sub_80D4B3C +sub_80D4B3C: @ 80D4B3C + push {r4-r6,lr} + adds r6, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080D4B96 + ldrh r0, [r6, 0x24] + ldrh r1, [r6, 0x20] + adds r0, r1 + strh r0, [r6, 0x20] + ldrh r0, [r6, 0x26] + ldrh r1, [r6, 0x22] + adds r0, r1 + strh r0, [r6, 0x22] + movs r0, 0x6 + strh r0, [r6, 0x2E] + bl Random + movs r4, 0x1F + adds r1, r4, 0 + ands r1, r0 + ldr r5, _080D4B9C @ =0x0000fff0 + adds r1, r5 + ldrh r0, [r6, 0x20] + adds r1, r0 + strh r1, [r6, 0x32] + bl Random + ands r4, r0 + adds r4, r5 + ldrh r1, [r6, 0x22] + adds r4, r1 + strh r4, [r6, 0x36] + bl Random + movs r1, 0x7 + ands r1, r0 + mvns r1, r1 + strh r1, [r6, 0x38] + adds r0, r6, 0 + bl sub_80786EC + ldr r0, _080D4BA0 @ =sub_80D4BA4 + str r0, [r6, 0x1C] +_080D4B96: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D4B9C: .4byte 0x0000fff0 +_080D4BA0: .4byte sub_80D4BA4 + thumb_func_end sub_80D4B3C + + thumb_func_start sub_80D4BA4 +sub_80D4BA4: @ 80D4BA4 + push {r4-r6,lr} + adds r5, r0, 0 + bl sub_8078718 + lsls r0, 24 + cmp r0, 0 + beq _080D4BE0 + movs r4, 0 + ldr r6, _080D4BE8 @ =gTasks +_080D4BB6: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r6 + ldr r1, [r2] + ldr r0, _080D4BEC @ =sub_80D4988 + cmp r1, r0 + bne _080D4BD6 + movs r0, 0x1 + strh r0, [r2, 0x1C] + ldrh r0, [r2, 0x18] + subs r0, 0x1 + strh r0, [r2, 0x18] + adds r0, r5, 0 + bl DestroySprite +_080D4BD6: + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + cmp r4, 0xF + bls _080D4BB6 +_080D4BE0: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080D4BE8: .4byte gTasks +_080D4BEC: .4byte sub_80D4988 + thumb_func_end sub_80D4BA4 + + thumb_func_start sub_80D4BF0 +sub_80D4BF0: @ 80D4BF0 + ldr r2, _080D4C10 @ =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0x20] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0x22] + ldrh r1, [r2, 0x4] + strh r1, [r0, 0x2E] + ldrh r1, [r2, 0x6] + strh r1, [r0, 0x30] + ldrh r1, [r2, 0x8] + strh r1, [r0, 0x32] + ldrh r1, [r2, 0xA] + strh r1, [r0, 0x34] + ldr r1, _080D4C14 @ =sub_80D4C18 + str r1, [r0, 0x1C] + bx lr + .align 2, 0 +_080D4C10: .4byte gBattleAnimArgs +_080D4C14: .4byte sub_80D4C18 + thumb_func_end sub_80D4BF0 + + thumb_func_start sub_80D4C18 +sub_80D4C18: @ 80D4C18 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x36] + ldrh r1, [r4, 0x2E] + subs r0, r1 + strh r0, [r4, 0x36] + movs r1, 0x36 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl __divsi3 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x38] + adds r0, r2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x34] + subs r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + cmp r0, 0 + bne _080D4C5C + adds r0, r4, 0 + bl move_anim_8072740 +_080D4C5C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D4C18 + + thumb_func_start sub_80D4C64 +sub_80D4C64: @ 80D4C64 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x34] + adds r0, r1 + strh r0, [r4, 0x34] + ldrh r1, [r4, 0x32] + ldrh r2, [r4, 0x36] + adds r1, r2 + strh r1, [r4, 0x36] + lsls r0, 16 + asrs r0, 23 + strh r0, [r4, 0x24] + lsls r1, 16 + asrs r1, 23 + strh r1, [r4, 0x26] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bne _080D4C9C + adds r0, r4, 0 + bl FreeSpriteOamMatrix + adds r0, r4, 0 + bl DestroySprite +_080D4C9C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D4C64 + + thumb_func_start sub_80D4CA4 +sub_80D4CA4: @ 80D4CA4 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80787B0 + ldr r5, _080D4CE0 @ =gBattleAnimBankTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x30] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldr r1, _080D4CE4 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x34] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x36] + ldr r0, _080D4CE8 @ =sub_80D4CEC + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D4CE0: .4byte gBattleAnimBankTarget +_080D4CE4: .4byte gBattleAnimArgs +_080D4CE8: .4byte sub_80D4CEC + thumb_func_end sub_80D4CA4 + + thumb_func_start sub_80D4CEC +sub_80D4CEC: @ 80D4CEC + push {r4-r6,lr} + adds r4, r0, 0 + movs r0, 0x30 + ldrsh r1, [r4, r0] + movs r2, 0x20 + ldrsh r0, [r4, r2] + subs r6, r1, r0 + movs r0, 0x32 + ldrsh r1, [r4, r0] + movs r2, 0x22 + ldrsh r0, [r4, r2] + subs r5, r1, r0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + muls r0, r6 + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl __divsi3 + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + muls r0, r5 + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl __divsi3 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x36 + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _080D4D44 + movs r0, 0 + strh r0, [r4, 0x38] + adds r0, r4, 0 + adds r1, r6, 0 + adds r2, r5, 0 + bl sub_80D4D64 +_080D4D44: + movs r0, 0x34 + ldrsh r1, [r4, r0] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _080D4D56 + adds r0, r4, 0 + bl move_anim_8072740 +_080D4D56: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80D4CEC + + thumb_func_start sub_80D4D64 +sub_80D4D64: @ 80D4D64 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x18 + adds r4, r1, 0 + adds r5, r2, 0 + movs r2, 0x2E + ldrsh r1, [r0, r2] + lsrs r2, r1, 31 + adds r1, r2 + lsls r1, 15 + lsrs r1, 16 + str r1, [sp] + ldrh r1, [r0, 0x24] + ldrh r3, [r0, 0x20] + adds r1, r3 + lsls r1, 16 + lsrs r1, 16 + mov r8, r1 + ldrh r1, [r0, 0x26] + ldrh r0, [r0, 0x22] + adds r1, r0 + lsls r1, 16 + lsrs r1, 16 + mov r10, r1 + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xA + bl __umodsi3 + adds r0, r5, r0 + subs r0, 0x5 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + bl Random + negs r4, r4 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xA + bl __umodsi3 + adds r4, r0 + subs r4, 0x5 + lsls r4, 16 + lsrs r7, r4, 16 + movs r6, 0 + mov r0, r8 + lsls r0, 16 + mov r8, r0 + mov r1, r10 + lsls r1, 16 + str r1, [sp, 0xC] + ldr r2, [sp] + lsls r2, 16 + str r2, [sp, 0x10] + asrs r1, 16 + lsls r0, r7, 16 + asrs r5, r0, 16 + str r0, [sp, 0x14] + negs r3, r5 + str r3, [sp, 0x4] + asrs r0, r2, 16 + adds r1, r0 + lsls r1, 16 + mov r10, r1 +_080D4DF2: + ldr r0, _080D4E34 @ =gSpriteTemplate_83D9420 + mov r2, r8 + asrs r1, r2, 16 + mov r3, r10 + asrs r2, r3, 16 + movs r3, 0x82 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + ldr r1, _080D4E38 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r4, r0, r1 + movs r0, 0x14 + strh r0, [r4, 0x2E] + mov r0, r9 + strh r0, [r4, 0x30] + ldr r0, _080D4E3C @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl sub_8079E90 + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + cmp r5, 0 + bge _080D4E40 + mov r1, sp + ldrh r1, [r1, 0x4] + strh r1, [r4, 0x32] + b _080D4E42 + .align 2, 0 +_080D4E34: .4byte gSpriteTemplate_83D9420 +_080D4E38: .4byte gSprites +_080D4E3C: .4byte gBattleAnimBankAttacker +_080D4E40: + strh r7, [r4, 0x32] +_080D4E42: + lsls r0, r6, 16 + movs r2, 0x80 + lsls r2, 9 + adds r0, r2 + lsrs r6, r0, 16 + cmp r0, 0 + ble _080D4DF2 + movs r6, 0 + ldr r3, [sp, 0xC] + asrs r1, r3, 16 + ldr r0, [sp, 0x14] + asrs r5, r0, 16 + negs r2, r5 + str r2, [sp, 0x8] + ldr r3, [sp, 0x10] + asrs r0, r3, 16 + subs r1, r0 + lsls r1, 16 + mov r10, r1 +_080D4E68: + ldr r0, _080D4EAC @ =gSpriteTemplate_83D9420 + mov r2, r8 + asrs r1, r2, 16 + mov r3, r10 + asrs r2, r3, 16 + movs r3, 0x82 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + ldr r1, _080D4EB0 @ =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r4, r0, r1 + movs r0, 0x14 + strh r0, [r4, 0x2E] + mov r0, r9 + strh r0, [r4, 0x30] + ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl sub_8079E90 + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + cmp r5, 0 + ble _080D4EB8 + mov r1, sp + ldrh r1, [r1, 0x8] + strh r1, [r4, 0x32] + b _080D4EBA + .align 2, 0 +_080D4EAC: .4byte gSpriteTemplate_83D9420 +_080D4EB0: .4byte gSprites +_080D4EB4: .4byte gBattleAnimBankAttacker +_080D4EB8: + strh r7, [r4, 0x32] +_080D4EBA: + lsls r0, r6, 16 + movs r2, 0x80 + lsls r2, 9 + adds r0, r2 + lsrs r6, r0, 16 + cmp r0, 0 + ble _080D4E68 + add sp, 0x18 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80D4D64 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/wisp_fire.s b/asm/wisp_fire.s new file mode 100755 index 000000000..60692f01b --- /dev/null +++ b/asm/wisp_fire.s @@ -0,0 +1,679 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ wisp_fire + + thumb_func_start sub_80D5CC0 +sub_80D5CC0: @ 80D5CC0 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x2E] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _080D5CD8 + ldr r0, _080D5D4C @ =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x30] + adds r0, r1, 0x1 + strh r0, [r4, 0x2E] +_080D5CD8: + movs r0, 0xC0 + lsls r0, 1 + adds r1, r0, 0 + ldrh r2, [r4, 0x34] + adds r1, r2 + strh r1, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0xA0 + strh r0, [r4, 0x36] + movs r2, 0x30 + ldrsh r0, [r4, r2] + lsls r1, 16 + asrs r1, 24 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x36] + lsls r1, 16 + asrs r1, 24 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r2, r0, 0x7 + movs r0, 0xFF + ands r2, r0 + strh r2, [r4, 0x30] + ldr r0, _080D5D50 @ =gMain + ldr r1, _080D5D54 @ =0x0000043d + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x2 + ands r0, r1 + cmp r0, 0 + beq _080D5D84 + adds r0, r2, 0 + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x83 + bls _080D5D5C + ldr r0, _080D5D58 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + b _080D5DA0 + .align 2, 0 +_080D5D4C: .4byte gBattleAnimArgs +_080D5D50: .4byte gMain +_080D5D54: .4byte 0x0000043d +_080D5D58: .4byte gBattleAnimBankTarget +_080D5D5C: + ldr r0, _080D5D80 @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl sub_8079ED4 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0x5] + b _080D5DA0 + .align 2, 0 +_080D5D80: .4byte gBattleAnimBankTarget +_080D5D84: + adds r0, r2, 0 + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x83 + bls _080D5D98 + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1D + b _080D5D9E +_080D5D98: + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1F +_080D5D9E: + strb r0, [r1] +_080D5DA0: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _080D5DC8 + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_080D5DC8: + movs r2, 0x32 + ldrsh r0, [r4, r2] + cmp r0, 0x1E + bne _080D5DD6 + adds r0, r4, 0 + bl move_anim_8072740 +_080D5DD6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D5CC0 + + thumb_func_start sub_80D5DDC +sub_80D5DDC: @ 80D5DDC + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080D5E3C @ =gTasks + adds r4, r1, r0 + ldr r0, _080D5E40 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _080D5E02 + movs r1, 0x1 +_080D5E02: + strh r1, [r4, 0x20] + ldr r0, _080D5E44 @ =gBattleAnimBankTarget + ldrb r1, [r0] + movs r0, 0x2 + eors r0, r1 + bl IsAnimBankSpriteVisible + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + strh r0, [r4, 0x22] + movs r0, 0x1 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x24] + movs r0, 0x3 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, _080D5E48 @ =sub_80D5E4C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D5E3C: .4byte gTasks +_080D5E40: .4byte gBattleAnimBankAttacker +_080D5E44: .4byte gBattleAnimBankTarget +_080D5E48: .4byte sub_80D5E4C + thumb_func_end sub_80D5DDC + + thumb_func_start sub_80D5E4C +sub_80D5E4C: @ 80D5E4C + push {r4-r7,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080D5E70 @ =gTasks + adds r2, r0, r1 + movs r0, 0x8 + ldrsh r3, [r2, r0] + cmp r3, 0x1 + beq _080D5F14 + cmp r3, 0x1 + bgt _080D5E74 + cmp r3, 0 + beq _080D5E82 + b _080D6074 + .align 2, 0 +_080D5E70: .4byte gTasks +_080D5E74: + cmp r3, 0x2 + bne _080D5E7A + b _080D5F9C +_080D5E7A: + cmp r3, 0x3 + bne _080D5E80 + b _080D6030 +_080D5E80: + b _080D6074 +_080D5E82: + movs r1, 0x20 + ldrsh r0, [r2, r1] + lsls r0, 1 + ldrh r5, [r2, 0x1C] + adds r0, r5 + strh r0, [r2, 0x1C] + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D5EB4 + strh r3, [r2, 0xA] + ldrh r0, [r2, 0xC] + adds r0, 0x1 + strh r0, [r2, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D5EB0 + movs r0, 0x2 + b _080D5EB2 +_080D5EB0: + ldr r0, _080D5F0C @ =0x0000fffe +_080D5EB2: + strh r0, [r2, 0x1E] +_080D5EB4: + movs r1, 0 + strh r1, [r2, 0xE] + movs r7, 0x22 + ldrsh r0, [r2, r7] + cmp r1, r0 + bge _080D5EF6 + ldr r4, _080D5F10 @ =gSprites + adds r3, r2, 0 + adds r3, 0x8 +_080D5EC6: + movs r1, 0xE + ldrsh r0, [r2, r1] + adds r0, 0xE + lsls r0, 1 + adds r0, r3, r0 + movs r5, 0 + ldrsh r0, [r0, r5] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r2, 0x1E] + ldrh r7, [r2, 0x1C] + adds r0, r7 + strh r0, [r1, 0x24] + ldrh r0, [r2, 0xE] + adds r0, 0x1 + strh r0, [r2, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r5, 0x22 + ldrsh r1, [r2, r5] + cmp r0, r1 + blt _080D5EC6 +_080D5EF6: + ldrh r0, [r2, 0x1A] + adds r0, 0x1 + strh r0, [r2, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + beq _080D5F06 + b _080D6074 +_080D5F06: + movs r0, 0 + strh r0, [r2, 0x1A] + b _080D6020 + .align 2, 0 +_080D5F0C: .4byte 0x0000fffe +_080D5F10: .4byte gSprites +_080D5F14: + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _080D5F3C + movs r0, 0 + strh r0, [r2, 0xA] + ldrh r0, [r2, 0xC] + adds r0, 0x1 + strh r0, [r2, 0xC] + ands r0, r3 + lsls r0, 16 + cmp r0, 0 + beq _080D5F38 + movs r0, 0x2 + b _080D5F3A +_080D5F38: + ldr r0, _080D5F94 @ =0x0000fffe +_080D5F3A: + strh r0, [r2, 0x1E] +_080D5F3C: + movs r1, 0 + strh r1, [r2, 0xE] + movs r7, 0x22 + ldrsh r0, [r2, r7] + cmp r1, r0 + bge _080D5F7E + ldr r4, _080D5F98 @ =gSprites + adds r3, r2, 0 + adds r3, 0x8 +_080D5F4E: + movs r1, 0xE + ldrsh r0, [r2, r1] + adds r0, 0xE + lsls r0, 1 + adds r0, r3, r0 + movs r5, 0 + ldrsh r0, [r0, r5] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r2, 0x1E] + ldrh r7, [r2, 0x1C] + adds r0, r7 + strh r0, [r1, 0x24] + ldrh r0, [r2, 0xE] + adds r0, 0x1 + strh r0, [r2, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r5, 0x22 + ldrsh r1, [r2, r5] + cmp r0, r1 + blt _080D5F4E +_080D5F7E: + ldrh r0, [r2, 0x1A] + adds r0, 0x1 + strh r0, [r2, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x60 + bne _080D6074 + movs r0, 0 + strh r0, [r2, 0x1A] + b _080D6020 + .align 2, 0 +_080D5F94: .4byte 0x0000fffe +_080D5F98: .4byte gSprites +_080D5F9C: + movs r7, 0x20 + ldrsh r1, [r2, r7] + lsls r1, 1 + ldrh r0, [r2, 0x1C] + subs r0, r1 + strh r0, [r2, 0x1C] + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080D5FD0 + movs r0, 0 + strh r0, [r2, 0xA] + ldrh r0, [r2, 0xC] + adds r0, 0x1 + strh r0, [r2, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080D5FCC + strh r3, [r2, 0x1E] + b _080D5FD0 +_080D5FCC: + ldr r0, _080D6028 @ =0x0000fffe + strh r0, [r2, 0x1E] +_080D5FD0: + movs r1, 0 + strh r1, [r2, 0xE] + movs r3, 0x22 + ldrsh r0, [r2, r3] + cmp r1, r0 + bge _080D6012 + ldr r4, _080D602C @ =gSprites + adds r3, r2, 0 + adds r3, 0x8 +_080D5FE2: + movs r5, 0xE + ldrsh r0, [r2, r5] + adds r0, 0xE + lsls r0, 1 + adds r0, r3, r0 + movs r7, 0 + ldrsh r0, [r0, r7] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r2, 0x1E] + ldrh r5, [r2, 0x1C] + adds r0, r5 + strh r0, [r1, 0x24] + ldrh r0, [r2, 0xE] + adds r0, 0x1 + strh r0, [r2, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r7, 0x22 + ldrsh r1, [r2, r7] + cmp r0, r1 + blt _080D5FE2 +_080D6012: + ldrh r0, [r2, 0x1A] + adds r0, 0x1 + strh r0, [r2, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + bne _080D6074 +_080D6020: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _080D6074 + .align 2, 0 +_080D6028: .4byte 0x0000fffe +_080D602C: .4byte gSprites +_080D6030: + movs r1, 0 + strh r1, [r2, 0xE] + movs r3, 0x22 + ldrsh r0, [r2, r3] + cmp r1, r0 + bge _080D606E + ldr r6, _080D607C @ =gSprites + adds r3, r2, 0 + adds r3, 0x8 + movs r5, 0 +_080D6044: + movs r7, 0xE + ldrsh r0, [r2, r7] + adds r0, 0xE + lsls r0, 1 + adds r0, r3, r0 + movs r7, 0 + ldrsh r1, [r0, r7] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + strh r5, [r0, 0x24] + ldrh r0, [r2, 0xE] + adds r0, 0x1 + strh r0, [r2, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r7, 0x22 + ldrsh r1, [r2, r7] + cmp r0, r1 + blt _080D6044 +_080D606E: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080D6074: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D607C: .4byte gSprites + thumb_func_end sub_80D5E4C + + thumb_func_start sub_80D6080 +sub_80D6080: @ 80D6080 + push {r4,lr} + sub sp, 0xC + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + mov r0, sp + bl sub_8078914 + mov r0, sp + ldrb r0, [r0, 0x8] + lsls r0, 4 + ldr r1, _080D60B0 @ =gBattleAnimArgs + ldrb r2, [r1] + ldrh r3, [r1, 0x2] + movs r1, 0x10 + bl BlendPalette + adds r0, r4, 0 + bl DestroyAnimVisualTask + add sp, 0xC + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080D60B0: .4byte gBattleAnimArgs + thumb_func_end sub_80D6080 + + thumb_func_start sub_80D60B4 +sub_80D60B4: @ 80D60B4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, _080D610C @ =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r2, r0, r1 + movs r3, 0x8 + ldrsh r0, [r2, r3] + mov r9, r1 + ldr r4, _080D6110 @ =gBattleAnimArgs + mov r8, r4 + cmp r0, 0 + bne _080D60EA + ldrh r0, [r4] + strh r0, [r2, 0xA] + ldrh r0, [r4, 0x2] + strh r0, [r2, 0xC] + ldrh r0, [r4, 0x4] + strh r0, [r2, 0xE] + ldrh r0, [r4, 0x6] + strh r0, [r2, 0x10] +_080D60EA: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + ldr r1, _080D6114 @ =gObjectBankIDs + ldr r0, _080D6118 @ =gBattleAnimBankTarget + ldrb r0, [r0] + adds r0, r1 + ldrb r6, [r0] + movs r5, 0x10 + ldrsh r0, [r2, r5] + cmp r0, 0 + bne _080D6120 + ldr r4, _080D611C @ =gUnknown_083D9794 + movs r1, 0x8 + ldrsh r0, [r2, r1] + b _080D6126 + .align 2, 0 +_080D610C: .4byte gTasks +_080D6110: .4byte gBattleAnimArgs +_080D6114: .4byte gObjectBankIDs +_080D6118: .4byte gBattleAnimBankTarget +_080D611C: .4byte gUnknown_083D9794 +_080D6120: + ldr r4, _080D616C @ =gUnknown_083D97A4 + movs r3, 0x8 + ldrsh r0, [r2, r3] +_080D6126: + movs r1, 0xA + bl __modsi3 + lsls r0, 16 + asrs r0, 16 + adds r0, r4 + ldrb r5, [r0] + lsls r0, r7, 2 + adds r1, r0, r7 + lsls r1, 3 + add r1, r9 + movs r4, 0xE + ldrsh r1, [r1, r4] + mov r12, r0 + cmp r1, 0x1 + bne _080D6174 + ldr r2, _080D6170 @ =gSprites + lsls r3, r6, 4 + adds r0, r3, r6 + lsls r0, 2 + adds r0, r2 + mov r10, r0 + mov r0, r8 + movs r4, 0x2 + ldrsh r1, [r0, r4] + lsls r0, r5, 24 + asrs r0, 24 + muls r0, r1 + cmp r0, 0 + bge _080D6164 + negs r0, r0 +_080D6164: + mov r5, r10 + strh r0, [r5, 0x26] + b _080D618E + .align 2, 0 +_080D616C: .4byte gUnknown_083D97A4 +_080D6170: .4byte gSprites +_080D6174: + ldr r3, _080D61C4 @ =gSprites + lsls r4, r6, 4 + adds r2, r4, r6 + lsls r2, 2 + adds r2, r3 + lsls r0, r5, 24 + asrs r0, 24 + mov r5, r8 + ldrh r1, [r5, 0x2] + muls r0, r1 + strh r0, [r2, 0x24] + adds r2, r3, 0 + adds r3, r4, 0 +_080D618E: + mov r1, r12 + adds r0, r1, r7 + lsls r0, 3 + add r0, r9 + movs r4, 0x8 + ldrsh r1, [r0, r4] + movs r5, 0xA + ldrsh r0, [r0, r5] + cmp r1, r0 + bne _080D61B4 + adds r0, r3, r6 + lsls r0, 2 + adds r0, r2 + movs r1, 0 + strh r1, [r0, 0x24] + strh r1, [r0, 0x26] + adds r0, r7, 0 + bl DestroyAnimVisualTask +_080D61B4: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080D61C4: .4byte gSprites + thumb_func_end sub_80D60B4 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/wisp_orb.s b/asm/wisp_orb.s new file mode 100755 index 000000000..ce3930fab --- /dev/null +++ b/asm/wisp_orb.s @@ -0,0 +1,231 @@ + .include "constants/gba_constants.inc" + .include "constants/species_constants.inc" + .include "asm/macros.inc" + + .syntax unified + + .text + + @ wisp_orb + + thumb_func_start sub_80D5B0C +sub_80D5B0C: @ 80D5B0C + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _080D5B80 + cmp r0, 0x1 + bgt _080D5B22 + cmp r0, 0 + beq _080D5B28 + b _080D5C4E +_080D5B22: + cmp r0, 0x2 + beq _080D5BDE + b _080D5C4E +_080D5B28: + adds r0, r5, 0 + movs r1, 0 + bl sub_80787B0 + ldr r4, _080D5B50 @ =gBattleAnimArgs + ldrb r1, [r4, 0x4] + adds r0, r5, 0 + bl StartSpriteAnim + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x3C] + ldr r0, _080D5B54 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D5B58 + movs r0, 0x4 + b _080D5B5A + .align 2, 0 +_080D5B50: .4byte gBattleAnimArgs +_080D5B54: .4byte gBattleAnimBankAttacker +_080D5B58: + ldr r0, _080D5B78 @ =0x0000fffc +_080D5B5A: + strh r0, [r5, 0x36] + ldr r0, _080D5B7C @ =gBattleAnimBankTarget + ldrb r0, [r0] + bl sub_8079ED4 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _080D5BD6 + .align 2, 0 +_080D5B78: .4byte 0x0000fffc +_080D5B7C: .4byte gBattleAnimBankTarget +_080D5B80: + ldrh r0, [r5, 0x30] + adds r0, 0xC0 + strh r0, [r5, 0x30] + ldr r0, _080D5BA0 @ =gBattleAnimBankAttacker + ldrb r0, [r0] + bl GetBankSide + lsls r0, 24 + cmp r0, 0 + beq _080D5BA4 + ldrh r0, [r5, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + b _080D5BAA + .align 2, 0 +_080D5BA0: .4byte gBattleAnimBankAttacker +_080D5BA4: + ldrh r0, [r5, 0x30] + lsls r0, 16 + asrs r0, 24 +_080D5BAA: + strh r0, [r5, 0x26] + movs r2, 0x32 + ldrsh r0, [r5, r2] + movs r2, 0x36 + ldrsh r1, [r5, r2] + bl Sin + strh r0, [r5, 0x24] + ldrh r0, [r5, 0x32] + adds r0, 0x4 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x34] + adds r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _080D5C4E + movs r0, 0 + strh r0, [r5, 0x34] +_080D5BD6: + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _080D5C4E +_080D5BDE: + movs r1, 0x32 + ldrsh r0, [r5, r1] + movs r2, 0x36 + ldrsh r1, [r5, r2] + bl Sin + adds r2, r0, 0 + movs r3, 0 + strh r2, [r5, 0x24] + ldrh r0, [r5, 0x32] + adds r0, 0x4 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x34] + adds r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1F + bne _080D5C4E + ldrh r0, [r5, 0x20] + adds r1, r2, r0 + strh r1, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r3, [r5, 0x26] + strh r3, [r5, 0x24] + movs r0, 0x80 + lsls r0, 1 + strh r0, [r5, 0x2E] + strh r1, [r5, 0x30] + ldr r4, _080D5C54 @ =gBattleAnimBankTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8077ABC + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl sub_8078BD4 + ldr r0, _080D5C58 @ =sub_80D5C5C + str r0, [r5, 0x1C] +_080D5C4E: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080D5C54: .4byte gBattleAnimBankTarget +_080D5C58: .4byte sub_80D5C5C + thumb_func_end sub_80D5B0C + + thumb_func_start sub_80D5C5C +sub_80D5C5C: @ 80D5C5C + push {r4,lr} + adds r4, r0, 0 + bl sub_8078B5C + lsls r0, 24 + cmp r0, 0 + bne _080D5CB4 + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0x10 + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + ldrh r2, [r4, 0x38] + adds r0, r2, 0x4 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x38] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0 + beq _080D5C92 + cmp r2, 0xC4 + ble _080D5CBA +_080D5C92: + lsls r0, 16 + cmp r0, 0 + ble _080D5CBA + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080D5CBA + ldr r0, _080D5CB0 @ =gUnknown_0202F7D2 + movs r1, 0 + ldrsb r1, [r0, r1] + movs r0, 0x90 + bl PlaySE12WithPanning + b _080D5CBA + .align 2, 0 +_080D5CB0: .4byte gUnknown_0202F7D2 +_080D5CB4: + adds r0, r4, 0 + bl move_anim_8072740 +_080D5CBA: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80D5C5C + + .align 2, 0 @ Don't pad with nop. |