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2017-12-21sub_81020C8PikalaxALT
2017-12-21Revert initclock arg sizesMarcus Huderle
2017-12-21through sub_8102090PikalaxALT
2017-12-21Merge pull request #497 from huderlem/script_commandsMarcus Huderle
Port event script names from pokeemerald
2017-12-21Fix German buildMarcus Huderle
2017-12-21Rename gScript* vars to gSpecialVar_*Marcus Huderle
2017-12-21Use event script macro names from pokeemeraldMarcus Huderle
2017-12-21sub_8101F44PikalaxALT
2017-12-21through sub_8101E3CPikalaxALT
2017-12-20through sub_8101D8CPikalaxALT
2017-12-20through sub_8101AE0PikalaxALT
2017-12-20Through sub_8101A28PikalaxALT
2017-12-20Merge pull request #494 from huderlem/battle_animMarcus Huderle
Decompile small battle_anim effects
2017-12-20Decompile battle_anim beta_beat_upMarcus Huderle
2017-12-20Decompile battle_anim shockMarcus Huderle
2017-12-20Use RGB macro in decoration.cPikalaxALT
2017-12-19decompile unref_sub_80B01E0 - sub_80B0F28camthesaxman
2017-12-19Abstract away explicit memcpy call in pokemon_2.cPikalaxALT
2017-12-19Obliterate explicit memcpy call in m4a lib srcPikalaxALT
2017-12-19Reorganize player_pc rodata to resolve explicit memcpy callsPikalaxALT
2017-12-19Reorganize party_menu rodata to resolve explicit memcpy callsPikalaxALT
2017-12-19Resolve explicit memcpy calls in field_specials.cPikalaxALT
2017-12-19Decompile battle_anim thunderMarcus Huderle
2017-12-19Get rid of a memcpy call in decoration.cPikalaxALT
2017-12-19Simplify copy in sub_8093324PikalaxALT
2017-12-19Decompile battle_anim wisp_orbMarcus Huderle
2017-12-19Decompile battle_anim heated_rockMarcus Huderle
2017-12-19Decompile battle_anim sunlightMarcus Huderle
2017-12-19Decompile battle_anim energy_waveMarcus Huderle
2017-12-19Reorganize data in field_effect_helpers to remove explicit memcpy callsscnorton
2017-12-19Reorganize data in field_effect.c to remove explicit memcpy referencesscnorton
2017-12-19Decompile battle_anim rainMarcus Huderle
2017-12-19Decompile battle_anim fury_cutter_countMarcus Huderle
2017-12-18decompile sub_80AF438 - unref_sub_80B01B0camthesaxman
2017-12-18Decompile battle_anim guardMarcus Huderle
2017-12-18Decompile battle_anim note_spinMarcus Huderle
2017-12-18Decompile data: field_map_obj_helpersPikalaxALT
2017-12-18Decompile data: naming_screenPikalaxALT
2017-12-18namingScreenDataPtr is probably used in source but optimized out by compilerPikalaxALT
2017-12-18Decompile battle_anim noiseMarcus Huderle
2017-12-18Start decompiling waterMarcus Huderle
2017-12-18Decompile battle_anim bubbleMarcus Huderle
2017-12-18Merge branch 'master' into decompile_datascnorton
2017-12-18Decompile data: intro_credits_graphicsscnorton
2017-12-18Merge pull request #491 from huderlem/flagsMarcus Huderle
Use named flag constants
2017-12-18Make mystery_event_msg great againscnorton
2017-12-18Decompile data: mystery_event_msgscnorton
2017-12-18Add some potentially useful scriptsscnorton
de_before.sh: Set up the environment to build German Ruby. WARNING: Do not commit in this state unless you know what you are doing. de_after.sh: Revert the German build environment to the English (default) environment. After executing this script, it will be safe to commit changes. WARNING: This discards any changes to asm/, data/, and graphics/. asmdiff_de.sh: Like asmdiff.sh but for the German build environment. Requires baserom_de.gba with SHA1 sum = 1c2a53332382e14dab8815e3a6dd81ad89534050. build_tools_mac.sh: Like build_tools.sh but for OS X environments experiencing problems with Homebrew's g++. clean_tools.sh: Use this to clean the tools directories if you want to cross-compile or recompile. Does not touch agbcc.
2017-12-18Fix building germanscnorton
2017-12-18Decompile German menu cursor dataPikalaxALT