/include/
../
.clang-format
MPlayDef.s
bard_music.h
battle.h
battle_811DA74.h
battle_ai_script_commands.h
battle_ai_switch_items.h
battle_anim.h
battle_anim_80CA710.h
battle_anim_81258BC.h
battle_anim_8137220.h
battle_anim_special.h
battle_bg.h
battle_controllers.h
battle_interface.h
battle_message.h
battle_party_menu.h
battle_records.h
battle_script_commands.h
battle_setup.h
battle_string_ids.h
battle_tower.h
battle_transition.h
battle_util.h
berry.h
berry_blender.h
berry_tag_screen.h
bike.h
blend_palette.h
braille_puzzles.h
cable_car_util.h
cable_club.h
choose_party.h
clear_save_data_menu.h
clock.h
coins.h
config.h
constants
contest.h
contest_ai.h
contest_effect.h
contest_internal.h
contest_link.h
contest_link_util.h
contest_painting.h
contest_util.h
coord_event_weather.h
credits.h
data2.h
daycare.h
de_rom_8040FE0.h
debug.h
decompress.h
decoration.h
decoration_inventory.h
dewford_trend.h
diploma.h
easy_chat.h
event_data.h
event_object_lock.h
event_object_movement.h
evolution_graphics.h
evolution_scene.h
ewram.h
field_camera.h
field_control_avatar.h
field_door.h
field_effect.h
field_effect_helpers.h
field_fadetransition.h
field_message_box.h
field_player_avatar.h
field_poison.h
field_region_map.h
field_screen_effect.h
field_special_scene.h
field_specials.h
field_tasks.h
field_weather.h
fieldmap.h
fldeff_decoration.h
fldeff_flash.h
fldeff_poison.h
fldeff_recordmixing.h
fldeff_softboiled.h
fldeff_strength.h
gba
global.berry.h
global.fieldmap.h
global.h
graphics.h
hall_of_fame.h
heal_location.h
heated_rock.h
hof_pc.h
image_processing_effects.h
intro.h
intro_credits_graphics.h
item.h
item_menu.h
item_use.h
landmark.h
libgncmultiboot.h
link.h
load_save.h
lottery_corner.h
m4a.h
macros.inc
macros
mail.h
mail_data.h
main.h
main_menu.h
map_name_popup.h
matsuda_debug_menu.h
mauville_man.h
menu.h
menu_cursor.h
menu_helpers.h
metatile_behavior.h
mon_markings.h
money.h
mori_debug_menu.h
move_tutor_menu.h
mystery_event_menu.h
mystery_event_msg.h
mystery_event_script.h
name_string_util.h
naming_screen.h
new_game.h
option_menu.h
overworld.h
palette.h
party_menu.h
pc_screen_effect.h
play_time.h
player_pc.h
pokeball.h
pokeblock.h
pokedex.h
pokedex_area_screen.h
pokedex_cry_screen.h
pokemon.h
pokemon_icon.h
pokemon_item_effect.h
pokemon_menu.h
pokemon_size_record.h
pokemon_storage_system.h
pokemon_summary_screen.h
pokenav.h
random.h
record_mixing.h
region_map.h
reset_rtc_screen.h
roamer.h
rom6.h
rom_8077ABC.h
rom_8094928.h
rotating_gate.h
roulette.h
roulette_util.h
rtc.h
safari_zone.h
save.h
save_failed_screen.h
save_menu_util.h
scanline_effect.h
script.h
script_menu.h
script_movement.h
script_pokemon_80F9.h
secret_base.h
shop.h
siirtc.h
slot_machine.h
sound.h
sprite.h
start_menu.h
starter_choose.h
string_util.h
strings.h
strings2.h
task.h
text.h
text_window.h
tileset_anim.h
time_events.h
title_screen.h
trade.h
trader.h
trainer.h
trainer_card.h
trainer_see.h
trig.h
tv.h
use_pokeblock.h
util.h
wallclock.h
wild_encounter.h